I am not getting the WASD neseccity.
I use the mouse and arrow keys. Works fine sofar imho. I tried a caster char a little, constant strafing and moving if u want to avoid foes. Wich u have to, cos u cant take much hits before u get killed. Much more demanding on your mouse hand. In other words, classes or races that can get minions or summoned creatures will help. Except if u play a Warrior ofcourse. What did help for me is i started really playing a Ranger, and often foes focus on the pet so i can actually stand still at times. Crafting can be fun, seems like it anyway However, crafting is kinda broken at the moment, at least semi. For leveling in Crafting u need way to much mats to decently get atm. To expensive to buy and to time consuming to farm. |
back from GW2
Elegance
Quote:
yarddog
Quote:
i'd ignore critic reviews, all of them on metacritic, and i'd ignore player reviews that are between 1 and 3 and 9 to 10, read the reviews inbetween, the ones without emotive language, GW2 isn't a bad game, it's just not the game many, including me, wanted, and it was pretty clearly released too soon, and it's obviously made to gain a steady revenue stream out of micro purchases
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http://raptorfive.freeforums.org/vie....php?f=16&t=45
jazilla
Quote:
i'd ignore critic reviews, all of them on metacritic, and i'd ignore player reviews that are between 1 and 3 and 9 to 10, read the reviews inbetween, the ones without emotive language, GW2 isn't a bad game, it's just not the game many, including me, wanted, and it was pretty clearly released too soon, and it's obviously made to gain a steady revenue stream out of micro purchases
|
I understand the part where it isn't the game you wanted. That is totally fair. In your opinion, the game isn't what you wanted. What the game is however is a painstakingly crafted game that feels hand made. I now know why it took them so long to make, and they made the game they wanted to make, the best way they knew how. Say what you want about the game, but no one can say that gw2 isn't a work of art, because it is. WIth a game this good you can't throw out the 90's and 100's lol. That is what most of the scores are. You can disagree with that, but an overwhelming amount of people love gw2.
I compare it to Mariah Carey. Tons of people love MAriah Carey. She is like the biggest selling pop artist of all time. Do I like Mariah Carey? Nope. I would rather listen to the pixies or fugazi or dave crowder. I am not however gonna say she is an artist that many don't want. she is exactly what people want, and gw2 was what many people were clamoring for all these years and they finally got it.
cantalus
Quote:
what does metacritic have it rated as overall? 90 I think, by 40+ review sites? I think they are reviewing the game as they played it with honesty. Most of them loved it. What's the lowest score out of 40+ reviews? 80? 85?
I understand the part where it isn't the game you wanted. That is totally fair. In your opinion, the game isn't what you wanted. What the game is however is a painstakingly crafted game that feels hand made. I now know why it took them so long to make, and they made the game they wanted to make, the best way they knew how. Say what you want about the game, but no one can say that gw2 isn't a work of art, because it is. WIth a game this good you can't throw out the 90's and 100's lol. That is what most of the scores are. You can disagree with that, but an overwhelming amount of people love gw2. I compare it to Mariah Carey. Tons of people love MAriah Carey. She is like the biggest selling pop artist of all time. Do I like Mariah Carey? Nope. I would rather listen to the pixies or fugazi or dave crowder. I am not however gonna say she is an artist that many don't want. she is exactly what people want, and gw2 was what many people were clamoring for all these years and they finally got it. |
i don't understand the hand made comment, and i can easily say it isn't a work of art, it isn't a work of art, art is different to games, art is not generally produced by corporations, art is generally not a computer game, there are other differences but i think you're anthropomorphising a games company, anet made gw2 to make money, it's what corporations do, they make money for investors
Elegance
Quote:
what does metacritic have it rated as overall? 90 I think, by 40+ review sites? I think they are reviewing the game as they played it with honesty. Most of them loved it. What's the lowest score out of 40+ reviews? 80? 85?
I understand the part where it isn't the game you wanted. That is totally fair. In your opinion, the game isn't what you wanted. What the game is however is a painstakingly crafted game that feels hand made. I now know why it took them so long to make, and they made the game they wanted to make, the best way they knew how. Say what you want about the game, but no one can say that gw2 isn't a work of art, because it is. WIth a game this good you can't throw out the 90's and 100's lol. That is what most of the scores are. You can disagree with that, but an overwhelming amount of people love gw2. I compare it to Mariah Carey. Tons of people love MAriah Carey. She is like the biggest selling pop artist of all time. Do I like Mariah Carey? Nope. I would rather listen to the pixies or fugazi or dave crowder. I am not however gonna say she is an artist that many don't want. she is exactly what people want, and gw2 was what many people were clamoring for all these years and they finally got it. |
They could have done with longer beta test periods, imho.
ruk1a
My biggest problem is calling it GW2 then putting absolutely nothing Guild Wars in it other than lore. I mean it STILL doesn't have GvG, the pve is so mind numbingly boring and there is no strategy, changing an extremely limited amount of utility skills is not strategy when I've played GW1 for so many years with hundreds of skills at my disposal. This game is trash, more akin to WoW (I know, sorry). Not to mention pvp straight up felt like vanilla WoW getting 1 shot by rogues except it's anyone with a glass cannon build rofl. In pve there are so many 1shot mechanics it makes my head spin.
It's very clear that they have a different view on the players than they did once before. GW1 was that special snowflake that stood out for its incredible originality, uniqueness, and it was really hit or miss with a lot of people. But ANet didn't care, they kept it the way it was because the people who loved it were the only people that mattered.
GW2 is the total opposite. They want to try and please everyone, and omg, as if this wasn't proven totally impossible with Blizzard trying to please casuals and hardcores in WoW. They should have kept it GW, but the game is not going to change in any dramatic manner so I digress... I will simply weep for ANet being the once true great heroes and my favorite company turn into Blizz.
I guess this happens with every company, no matter how good they are, once they expand it's all over. RIP Guild Wars franchise. I will play GW1 until the servers are taken down and just hope one of these days they add more content, lol yea right, but still.
I feel I should also add that the game is so horribly unoptimized yet they haven't even hinted that they are doing anything about it, and even denied nvidia some potential optimizing even though on the GW2 forums there are thousands of posts crying about terrible FPS. I get 10 FPS on my high end PC in both WvW and large events, basically anywhere with a lot of characters on screen.
It's a total joke.. I've never seen such a badly made engine, and supposedly this is a heavy modified version of GW1's engine. Whatever they did, completely ruined it. Even if I WANTED to play the game, I wouldn't be able to because it's like watching a slide show in the bigger events..
It's very clear that they have a different view on the players than they did once before. GW1 was that special snowflake that stood out for its incredible originality, uniqueness, and it was really hit or miss with a lot of people. But ANet didn't care, they kept it the way it was because the people who loved it were the only people that mattered.
GW2 is the total opposite. They want to try and please everyone, and omg, as if this wasn't proven totally impossible with Blizzard trying to please casuals and hardcores in WoW. They should have kept it GW, but the game is not going to change in any dramatic manner so I digress... I will simply weep for ANet being the once true great heroes and my favorite company turn into Blizz.
I guess this happens with every company, no matter how good they are, once they expand it's all over. RIP Guild Wars franchise. I will play GW1 until the servers are taken down and just hope one of these days they add more content, lol yea right, but still.
I feel I should also add that the game is so horribly unoptimized yet they haven't even hinted that they are doing anything about it, and even denied nvidia some potential optimizing even though on the GW2 forums there are thousands of posts crying about terrible FPS. I get 10 FPS on my high end PC in both WvW and large events, basically anywhere with a lot of characters on screen.
It's a total joke.. I've never seen such a badly made engine, and supposedly this is a heavy modified version of GW1's engine. Whatever they did, completely ruined it. Even if I WANTED to play the game, I wouldn't be able to because it's like watching a slide show in the bigger events..
Aeronwen
Quote:
It's very clear that they have a different view on the players than they did once before. GW1 was that special snowflake that stood out for its incredible originality, uniqueness, and it was really hit or miss with a lot of people. But ANet didn't care, they kept it the way it was because the people who loved it were the only people that mattered. |
I love the 'special snowflake' phrase, that image will stay with me
Unknown Duli
just my 2 cents...
I think my expectations for gw2 were wayyyy off the mark in thinking that it would be even close to the origional GW...
Now with that being said..
The scenery in gw2 is amazing as well as the "events" that pop up and allow all players to join in. I have had a blast running areas and seeing different things, joining with other people on the fly and helping/getting help with areas and the occasional resurrection in the wilderness.
Dungeons are amazingly tough though, and money pits for repairs (imo) and these are just the storyline modes...havent personally tried the explorer mode though.....
glitches? sure- maybe released early? possibly...game stopping? -not even close. Again, having a blast in pve (havent even attempted pvp yet).
My thought- go into GW2 with no expectations about GW origional and you will be pleased and find it a fun challanging game.
I think my expectations for gw2 were wayyyy off the mark in thinking that it would be even close to the origional GW...
Now with that being said..
The scenery in gw2 is amazing as well as the "events" that pop up and allow all players to join in. I have had a blast running areas and seeing different things, joining with other people on the fly and helping/getting help with areas and the occasional resurrection in the wilderness.
Dungeons are amazingly tough though, and money pits for repairs (imo) and these are just the storyline modes...havent personally tried the explorer mode though.....
glitches? sure- maybe released early? possibly...game stopping? -not even close. Again, having a blast in pve (havent even attempted pvp yet).
My thought- go into GW2 with no expectations about GW origional and you will be pleased and find it a fun challanging game.
Chilos
(Sorry for my bad English but here we go...)
Well I dunno. In my opinion the combat in GW2 is much better than in GW1. GW2's combat is reminds me of Phantasy Stars which demands more movement and stuff. In GW1 boss fights you basically stay still and whack a tanky, self-healing boss while having monks sitting back and healing your butt. Long story short, GW2 is more of an action rpg (favorite genre). I do understand people who prefer the traditional rpg mechanics of GW1. It does have its own charms such as the never-ending build wars.
My love for GW2 mechanics ablazed when I fought the Sovereign Eye of Zhaitan. The Eye had an attack where he shoots lots of magic balls which travel on ground. This turned the static spikemashing into a holy child of platformer and bullet hell. Another example is the Son of Svanir boss at the end of Norn starter area. The boss charges at players and cover itself with icy spikes when surrounded. This battle, especially the dodging of charge attacks reminded me of Monster Hunter-games.
Then there is trading. I love the trade system in both GW1 and GW2. Trading Post is an excellent system because it makes trading more easier than it was in GW1. Also the way the market prices go up and down gives a little spice to trading and economics (lol GW2 economics). Finally, you could easily put your rare golden devilspanker of justice up for sale and keep playing instead of being stuck spamming WTS in Kamadan. STILL, I wish you could trade with other people in GW2. In GW1 you could easily find bargains and trade with items if you didn't have cash.
The end game in GW1 is easily better than GW2. There is UW, FoW, Urgoz/Deep, dungeons, DoA etc. In GW2 there are only dungeons. But this kind of comparing is kind of unfair because GW1 is 7 years old and GW2 is still in child's shoes.
Also the PvP in GW2 could use more stuff like the actual GvG (seriously, wtf Anet). But then again, it just came out.
Well I dunno. In my opinion the combat in GW2 is much better than in GW1. GW2's combat is reminds me of Phantasy Stars which demands more movement and stuff. In GW1 boss fights you basically stay still and whack a tanky, self-healing boss while having monks sitting back and healing your butt. Long story short, GW2 is more of an action rpg (favorite genre). I do understand people who prefer the traditional rpg mechanics of GW1. It does have its own charms such as the never-ending build wars.
My love for GW2 mechanics ablazed when I fought the Sovereign Eye of Zhaitan. The Eye had an attack where he shoots lots of magic balls which travel on ground. This turned the static spikemashing into a holy child of platformer and bullet hell. Another example is the Son of Svanir boss at the end of Norn starter area. The boss charges at players and cover itself with icy spikes when surrounded. This battle, especially the dodging of charge attacks reminded me of Monster Hunter-games.
Then there is trading. I love the trade system in both GW1 and GW2. Trading Post is an excellent system because it makes trading more easier than it was in GW1. Also the way the market prices go up and down gives a little spice to trading and economics (lol GW2 economics). Finally, you could easily put your rare golden devilspanker of justice up for sale and keep playing instead of being stuck spamming WTS in Kamadan. STILL, I wish you could trade with other people in GW2. In GW1 you could easily find bargains and trade with items if you didn't have cash.
The end game in GW1 is easily better than GW2. There is UW, FoW, Urgoz/Deep, dungeons, DoA etc. In GW2 there are only dungeons. But this kind of comparing is kind of unfair because GW1 is 7 years old and GW2 is still in child's shoes.
Also the PvP in GW2 could use more stuff like the actual GvG (seriously, wtf Anet). But then again, it just came out.
Premium Unleaded
I never understood why people call GW's combat 'traditional rpg mechnaics' when damage mitigation, interruption and denial are fundamental elements of it.
Chilos
Meh, couldn't find the appropriate word for it. I was talking about the static combat.
Vann Borakul
I'd say GW1 combat is only feels static in PvE, and only when you no longer fear losing to what you are fighting. The combat mechanics have an amazing amount of potential that was ultimately obscured by power creep.
PvP isn't static at all
PvP isn't static at all
Winterclaw
I think GW2 plays a lot like the korean action MMOs that are coming out. When I played it the first time, it reminded me a ton of TERA. I'm pretty sure Blade and soul plays similarly as well.
I miss being able to click and move though.
I miss being able to click and move though.
mrmango
GW2 isn't very Korean, and that is a good thing.
Horace Slughorn
is click to move possible with a z-axis?
ectogasm
Sure it is. They just need to normalize the input from the 2D screen into the 3D world, the same way that it handles manually targeted skills. It's not that different than without a z-axis.
Besides there are places in GW1 that have overlapping floors, click-to-move works fine there as long as the distance of the route doesn't exceed pathing limitations.
Besides there are places in GW1 that have overlapping floors, click-to-move works fine there as long as the distance of the route doesn't exceed pathing limitations.
McMullen
For those who are struggling with keyboard movement, you can hold the left and right mouse buttons down together like in GW1 to move and move the mouse change direction.
It's far from perfect, especially during combat, but it's handy for when you're exploring.
It's far from perfect, especially during combat, but it's handy for when you're exploring.
cantalus
i've been back twice, for a few hours, asked by gw1 friends, asked alot, and it's still awful, for me the lousy UI is still the deal breaker, and far, far from perfect, i can handle pve a while, but not with their counter intuitive controls. no fun is no fun
cosyfiep
and my carpal tunnel says HI....using one mouse button is ok for short times, using click to move is great, using TWO mouse buttons to move: pain in the wrist, arm, neck ....
(tried it during beta...horrible horrible and horrible).
No not the way to do it, not even a good work around.
(tried it during beta...horrible horrible and horrible).
No not the way to do it, not even a good work around.
spun ducky
drkn
Quote:
The end game in GW1 is easily better than GW2. There is UW, FoW, Urgoz/Deep, dungeons, DoA etc. In GW2 there are only dungeons. |
Plague of Gripes
I'm done with GW2, myself. It was already too detached from the tenets of design GW1 operated off of, despite claiming they were the same. Things like item rarities for armor, paying for waypoints, rerolls, being limited to the same skills forever, the terrible PvP (plus Conquest-only), the damned Trading Post ruling everything, and that Mystic Forge. Ugh. But Ascendent armor broke the camel's back. It's just another MMO. It's only got Guild Wars in the name, and uses the lore very poorly.
GW1 had its flaws, definitely, but GW2 seems to reinvent those flaws, make them worse, and then try to tie gold sinks into all of them while actively making the game around them all much worse. People from other MMOs, who seem to be the market ANet is shooting for now, won't know the difference. GW1 vets should know better. Sadly, I'm now of the opinion there are no good MMOs on the market, and there probably never will be. If GW2 can get it this wrong, it means money is now dominating the industry to the point that no developer can get it right.
GW1 had its flaws, definitely, but GW2 seems to reinvent those flaws, make them worse, and then try to tie gold sinks into all of them while actively making the game around them all much worse. People from other MMOs, who seem to be the market ANet is shooting for now, won't know the difference. GW1 vets should know better. Sadly, I'm now of the opinion there are no good MMOs on the market, and there probably never will be. If GW2 can get it this wrong, it means money is now dominating the industry to the point that no developer can get it right.
IlikeGW
You guys should check out Fractals of The Mist. It's like EotN bonus mission pack collided with Sorrow's Furnace.
cantalus
Quote:
You guys should check out Fractals of The Mist. It's like EotN bonus mission pack collided with Sorrow's Furnace.
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http://www.guildwars2guru.com/topic/...-is-the-worst/
IlikeGW
Quote:
But events are microscopic parts of the picture. They're not what I was talking about.
I'm talking about the new dungeon. It's GLORIOUS and the most GW1-esque party based content in the game yet.
Nekodesu
Quote:
My biggest problem is calling it GW2 then putting absolutely nothing Guild Wars in it other than lore. I mean it STILL doesn't have GvG, the pve is so mind numbingly boring and there is no strategy, changing an extremely limited amount of utility skills is not strategy when I've played GW1 for so many years with hundreds of skills at my disposal. This game is trash, more akin to WoW (I know, sorry). Not to mention pvp straight up felt like vanilla WoW getting 1 shot by rogues except it's anyone with a glass cannon build rofl. In pve there are so many 1shot mechanics it makes my head spin.
It's very clear that they have a different view on the players than they did once before. GW1 was that special snowflake that stood out for its incredible originality, uniqueness, and it was really hit or miss with a lot of people. But ANet didn't care, they kept it the way it was because the people who loved it were the only people that mattered. GW2 is the total opposite. They want to try and please everyone, and omg, as if this wasn't proven totally impossible with Blizzard trying to please casuals and hardcores in WoW. They should have kept it GW, but the game is not going to change in any dramatic manner so I digress... I will simply weep for ANet being the once true great heroes and my favorite company turn into Blizz. I guess this happens with every company, no matter how good they are, once they expand it's all over. RIP Guild Wars franchise. I will play GW1 until the servers are taken down and just hope one of these days they add more content, lol yea right, but still. I feel I should also add that the game is so horribly unoptimized yet they haven't even hinted that they are doing anything about it, and even denied nvidia some potential optimizing even though on the GW2 forums there are thousands of posts crying about terrible FPS. I get 10 FPS on my high end PC in both WvW and large events, basically anywhere with a lot of characters on screen. It's a total joke.. I've never seen such a badly made engine, and supposedly this is a heavy modified version of GW1's engine. Whatever they did, completely ruined it. Even if I WANTED to play the game, I wouldn't be able to because it's like watching a slide show in the bigger events.. |
And honestly, they aren't hinting about anything. They seem to me, like they don't give a flying f*ck about their players. And yeah, it's not Guild Wars 2. It's Action RPG Wars. It's so boring I could cry. But then again, I feel GW is so dead now I log in and there's nothing. First AB died, then now, there's no FA any more either, which was the one thing I did since AB died.
I guess we could all dreams someone out there, wants to buy the rights(if you can do that?) to Guild Wars, to make an actual Guild Wars 2, true to the game. But of course with jump and HQ! At least that's what I wish for!
cantalus
Jade Quarry is still active, most of the regular players who played FA are there, and the bots are far less frequent, i don't find it as fun as FA, but it's much more fun than my experience of GW2
Perkunas
In a way, I am glad my machine can't handle GW2. That way I am not tempted to buy it inspite of several negative opinions. It sounds like the other online multiplayer games I have played. The one I chose was good, the sequel sucked, trying to be too much like the competitor of the first one.
This was a feeling I had back when they annouced GW2, and somewhere I have a post saying such. Too lazy to search it out tonight.
This was a feeling I had back when they annouced GW2, and somewhere I have a post saying such. Too lazy to search it out tonight.
PCGamer1980
Quote:
movement control is so heavy and awkward that i've got a painful wrist and a boredom headache, very happy to be back in FA having fun rather than trying to persuade myself that the grind is worth the pain or the ennui
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Highlander Of Alba
As I don't have a pre toon but, its pretty easy to get now even if you are casual player you can have it in less than 2 weeks.
Do Char at the gate ...map back to town ...press L then delete the quest/ then obtain it again from Rurik as its xp you wish only till level 10.
Don't do any quests at all just your primary profession skills only until you are level 16 as this level gives very few XP so by doing all the quests then you will be level 17 and your XP will rise a lot since the monster xp reward goes up then.
The dailies you don't even need to go into Northlands as Each daily comes up all you do is just go out and kill e.g the first 4 mobs map back and run out again do this over and over till your next daily is about to be replaced then finish it Claim the 1k Xp and do the same on the next daily.
so as said this way even as casual its done in under 2 weeks otherwise if u play more you can have it less than a week unlike before it took months and months
Do Char at the gate ...map back to town ...press L then delete the quest/ then obtain it again from Rurik as its xp you wish only till level 10.
Don't do any quests at all just your primary profession skills only until you are level 16 as this level gives very few XP so by doing all the quests then you will be level 17 and your XP will rise a lot since the monster xp reward goes up then.
The dailies you don't even need to go into Northlands as Each daily comes up all you do is just go out and kill e.g the first 4 mobs map back and run out again do this over and over till your next daily is about to be replaced then finish it Claim the 1k Xp and do the same on the next daily.
so as said this way even as casual its done in under 2 weeks otherwise if u play more you can have it less than a week unlike before it took months and months
atrossity
... Because gw2 is leagues ahead of it. The graphics are awesome , its actually an mmo, there are cool dungeons, hundreds of dyes and armor, the pvp is great, etc
Everything gw does gw2 has Done ten times better. I am not looking back.
Everything gw does gw2 has Done ten times better. I am not looking back.
cantalus
Quote:
... Because gw2 is leagues ahead of it. The graphics are awesome , its actually an mmo, there are cool dungeons, hundreds of dyes and armor, the pvp is great, etc
Everything gw does gw2 has Done ten times better. I am not looking back. |
there's a wider picture, watching ncsoft's stock price is instructive
http://uk.finance.yahoo.com/q/hp?s=036570.KS
Rising Hero
Quote:
... Because gw2 is leagues ahead of it. The graphics are awesome , its actually an mmo, there are cool dungeons, hundreds of dyes and armor, the pvp is great, etc
Everything gw does gw2 has Done ten times better. I am not looking back. |
GW2 has casual pvp that doesn't even get my grandma excited when she is on the winning run...
Oh wait I get it, your post was a troll xD
cantalus
yeah, must have a sarcasm bypass today, sorry
hankey
atrossity
The only troll here is the op, who said he doesnt like gw2 because his wrists hurt.
Aleta
Schmerdro
I've also somewhat resigned from GW2 because it's just not fun. It has a lot more required grind (to level up and get armor) and everything just seem so inaccessible or inconvenient compared to the way it was in GW 1.
I still enjoy Fort Aspenwood and Jade Quarry because it is truly casual PvP with simple objectives that can be done alone or with assistance. But in GW 2, WvW is just a massive zerg-fest where it's hard to feel like you're actually making a difference.
I also like the fact that I can do 95% of the content with my 7 heroes or, if I can only find 1 or 6 friends to play with, then we can add heroes to fill out the rest of the party. In GW 2, PvE is nowhere near as convenient (even though the party size is 5) and most of it, like map completion and general DE farming, is done alone or in another zerg group as there is no reason to play with your friends.
I'm not a fan of the control/support/damage mechanics. I liked playing purely defensive builds in GW 1 like Prot Monk, Prot Necro, ER Ele, ST Rit, Imbagon and I liked having a visible aggro bubble and the ability to see what skills your enemies or allies are using. I also liked being able to frequently interrupt my enemies when I'm playing a Ranger or Mesmer. All of that made combat feel strategic and exciting while GW 2 only gives you a dodge-button as the main, viable defense. By the way, I find that when I have a utility or elite skill with a really long recharge then I simply don't use them... ever, because I'm afraid there will a situation when I really need it but it will already be recharging; so I always go for the skills that have a shorter recharge and I wish the others would have their recharge reduced to 45 seconds, or less, and their effects could be reduced proportionally.
Lastly, in GW 1 you got max level and max armor closely after you finished the "tutorial area" of the game. You could even get the weapon with max stats if you know how to use the wiki, especially if you already have a level 20 character with access to almost everywhere. In GW 2, exotic armor and max level are far harder to acquire. I don't see the point in grinding for pixels when I could be having fun playing a video-game.
I'm still glad I bought the Deluxe version of GW 2 and I'll still be playing it (when I don't feel like playing other games) because I want to know what happens to the lore. But, overall, I'm having more fun with GW 1 than GW 2.
Edit: I'm actually fine with the controls of GW 2, but I really hate it that we still don't have a first-person view or that we can't zoom the camera out a bit further.
I still enjoy Fort Aspenwood and Jade Quarry because it is truly casual PvP with simple objectives that can be done alone or with assistance. But in GW 2, WvW is just a massive zerg-fest where it's hard to feel like you're actually making a difference.
I also like the fact that I can do 95% of the content with my 7 heroes or, if I can only find 1 or 6 friends to play with, then we can add heroes to fill out the rest of the party. In GW 2, PvE is nowhere near as convenient (even though the party size is 5) and most of it, like map completion and general DE farming, is done alone or in another zerg group as there is no reason to play with your friends.
I'm not a fan of the control/support/damage mechanics. I liked playing purely defensive builds in GW 1 like Prot Monk, Prot Necro, ER Ele, ST Rit, Imbagon and I liked having a visible aggro bubble and the ability to see what skills your enemies or allies are using. I also liked being able to frequently interrupt my enemies when I'm playing a Ranger or Mesmer. All of that made combat feel strategic and exciting while GW 2 only gives you a dodge-button as the main, viable defense. By the way, I find that when I have a utility or elite skill with a really long recharge then I simply don't use them... ever, because I'm afraid there will a situation when I really need it but it will already be recharging; so I always go for the skills that have a shorter recharge and I wish the others would have their recharge reduced to 45 seconds, or less, and their effects could be reduced proportionally.
Lastly, in GW 1 you got max level and max armor closely after you finished the "tutorial area" of the game. You could even get the weapon with max stats if you know how to use the wiki, especially if you already have a level 20 character with access to almost everywhere. In GW 2, exotic armor and max level are far harder to acquire. I don't see the point in grinding for pixels when I could be having fun playing a video-game.
I'm still glad I bought the Deluxe version of GW 2 and I'll still be playing it (when I don't feel like playing other games) because I want to know what happens to the lore. But, overall, I'm having more fun with GW 1 than GW 2.
Edit: I'm actually fine with the controls of GW 2, but I really hate it that we still don't have a first-person view or that we can't zoom the camera out a bit further.
cosyfiep
Quote:
The only troll here is the op, who said he doesnt like gw2 because his wrists hurt.
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This thread is for those who have RETURNED from gw2, you dont seem to have done this, so I believe this thread is not for you.
There are MANY people who are not enjoying gw2 for whatever reason, if the OP doesnt like the game because it causes physical pain--then that is a good reason to NOT play it (I also have noticed the same problems with gw2 so the OP is not alone in that regard).
Moderator note:
Please keep this on topic: people returning from gw2!
tummlykins
Can we get an update from the players on the state of the game? It broke my heart to see FA empty. I loved that arena and there is nothing in GW2 even remotely close to it.
For all the improvements they made in GW2, GW1 PvP was light years ahead of it. I am honestly dissapointed by WvW. I am in a serious WvW guild that has one of the maps allocated to it each week (our server has meetings and divides the borderlands/EB amongst different guilds alliance for the week so we have a co-ordinated presence on them all) and it's gotten us to tier one. My server (Sea of Sorrows) is currently predicted to be the top ranked server when the match ups rotate this weekend. I'm saying all this because I want to qualify my statement that WvW boils down to a clusterRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO of mind boring zergs and siege fests.
While FA had turtles and gates, it was always individual player actions that mattered most. Playing a ledge ranger crippling and interupting the eles trying to nuke gates, playing a nuker and destroying gates, hell even playing a bonder and endlessly holding a gate - or a necro stripping enchantments from NPCs, all of this was far more engaging and exciting than what WvW offers. In WvW, while I do get my moments of individual combat, it's too far and few between and too much focus is placed on zerg tactics. That and even the highest tiers have serious problems with getting the numbers on the maps at all times so sometimes it's not zerg vs zerg, it's a five man team vs a zerg, playing small ops and taking camps but never fighting players.
How is the GW1 population these days? FA seems dead but JQ is still alive. Are people still taking halls? Are sigils still impossible to buy? Are DoA speed clears over? What about Zaishen dailies? How are all your guilds doing? What's going on in GW1?
For all the improvements they made in GW2, GW1 PvP was light years ahead of it. I am honestly dissapointed by WvW. I am in a serious WvW guild that has one of the maps allocated to it each week (our server has meetings and divides the borderlands/EB amongst different guilds alliance for the week so we have a co-ordinated presence on them all) and it's gotten us to tier one. My server (Sea of Sorrows) is currently predicted to be the top ranked server when the match ups rotate this weekend. I'm saying all this because I want to qualify my statement that WvW boils down to a clusterRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO of mind boring zergs and siege fests.
While FA had turtles and gates, it was always individual player actions that mattered most. Playing a ledge ranger crippling and interupting the eles trying to nuke gates, playing a nuker and destroying gates, hell even playing a bonder and endlessly holding a gate - or a necro stripping enchantments from NPCs, all of this was far more engaging and exciting than what WvW offers. In WvW, while I do get my moments of individual combat, it's too far and few between and too much focus is placed on zerg tactics. That and even the highest tiers have serious problems with getting the numbers on the maps at all times so sometimes it's not zerg vs zerg, it's a five man team vs a zerg, playing small ops and taking camps but never fighting players.
How is the GW1 population these days? FA seems dead but JQ is still alive. Are people still taking halls? Are sigils still impossible to buy? Are DoA speed clears over? What about Zaishen dailies? How are all your guilds doing? What's going on in GW1?