Quote:
Originally Posted by Schmerdro
So don't use them?... I don't understand the problem.
Are you complaining that GW is too easy with heroes? Then give them bad builds or try something more difficult like an elite area or WiK/WoC.
Are you complaining that you don't seem to have any impact in combat because your heroes are taking the important roles? Then change your profession or your build to something that's more useful to your team. You even have access to PvE skills so whatever role that a hero can fill, you can do better... except maybe interrupting but, even that, is sometimes done better by a human
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But why cripple myself? This is an online game, there's a lot to do, and at the time of pre-GW2, my aims were the HOM, which I have maxed not much after GW2 was out. Why cripple myself, why slow down when other players could do it faster than me and get GW2 with better rewards than me?
That was my line of thinking back then. It's not so much about the challenge, but that the current core party mechanics play the game for you unless you cripple yourself or do some elite areas. But i'm not a big fan of doing elite areas - I enjoy exploring the world and going through the story at my pace, which is 90% of the pve game to me, and I didn't want to cripple myself for the sake of challenge, because I noticed that by doing so, I would be getting rewards and progression far slower, and that was also a bad thing to me.
It's not about having good builds or not, neither, it's really that the heroes
literally play 90% of the game for you, regardless of how useful you might or might not be to your team. I only felt truly in control in 4-man areas because the party was smaller, the builds needed to be tighter, and the reliance on AI was much lower. That's where I truly felt that me, as a player, could make the key difference between win or lose (beyond just flagging heroes).
But this is natural when, unlike a normal single player rpg where you control the entire party, or one member of a small party, you control one out of 8, with the other 7 being AI-driven.
For GW2, outside of busy events (= zergs), which give me the exact same automated feeling, the game actually makes me feel otherwise that my decisions have consequences, unlike when I'm watching bots do it for myself while I spam searing flames and maintain enchantments on myself. I don't want to sound too negative to GW1, because harder content is not this bland, and because GW1 is a fun game overall, but yeah, I think that GW1 is, too, a flawed good game much like I think GW2 is a flawed good game, each with different strengths. But GW2 has more potential down the road, with the better engine and with the fact that it's the only one that'll get massive updates from now on.