back from GW2

spun ducky

spun ducky

Jungle Guide

Join Date: Nov 2005

WTB: q8 bows

R/N

Quote:
Originally Posted by tummlykins View Post
I am in a serious WvW guild that has one of the maps allocated to it each week (our server has meetings and divides the borderlands/EB amongst different guilds alliance for the week so we have a co-ordinated presence on them all) and it's gotten us to tier one.
I got news for you the main reason sea of sorrows does so well isn't the player base but rather the fact that server has the largest number of teleport hackers in WvsW. There are a lot of videos of this on the official forums and other places of entire guilds using the hack.

So anyway back on topic I never left gw but play gw2 more than the original. It is a new game but most of the highend players like myself who were doing sub 30 minute DoA runs got bored to death of gw1 with the lack of updates.

If gw2 doesn't run on your comp it is really a time to consider upgrading. It runs on my old IBM T60 with a core 2 duo 2ghz,3gb ram, and a radeon x1400 which is below the minimum specs. This laptop can be had for 50-100 dollars so yea if your system is older than that I think it is time to upgrade.

Jade Zephyr

Jade Zephyr

Lion's Arch Merchant

Join Date: Jun 2006

GWFC

I just logged in to both GW and GW2 today for the first time in a couple of months now and even though I liked GW2 quite a lot when I started playing it, the joy I get every time I enter the world of GW after a break is simply too strong to even compare it to GW2.

Even though I feel unlikely to start playing any of the two any time soon, if it would be one, it would be GW.. and honestly. if the population and the support has stayed the same as before GW2-launch, I would have never quit in the first place.
Still patiently waiting for a new game that can make me re-live the best gaming experience I ever had, which was GW at launch back in 2005.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Well, I guess you can officially count me in this group too

I made an honest effort to like GW2, particularly WvW, but it has so many problems that it makes HA and randumb arenas during the heyday look like perfectly balanced formats. The most fun I had in GW1 was TA, followed by AB in good groups, followed by HA...none of that is there in GW2.

sPvP is riddled with so many problems that I truly feel it is a lost cause no matter what anet does, and WvW is just plain boring with giant zerg fest being the only means to accomplish any meaningful objective, in which you feel no sense of individual accomplishment. Even if there was that sense, the learning curve is so much lower than GW1 that you're basically at 95%+ of you skill potential after a month or so of playing regularly. It took years before I felt that I was merely an adequate warrior and midline player in GW1, and I never went beyond an HA nec rit healer (i.e. idiot) backliner.

All my friends from GW1 have already quit or do nothing but farm fractals or other garbage for gear too...

Lastly, not to sound like an emo baby, but it honestly does make me sad to see every place in GW1 empty (HA, AB, FA), and remembering the countless hours of fun I had there over the span of 6-7 years...and all the fun that I'm not having in GW2 after 2 months. That's life though.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Anybody need a filler for their Snowball ATs?

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I wonder how that is going to turn out this year will be there on Wintersday not 2 as I was forced to get it.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by Krill View Post
Lastly, not to sound like an emo baby, but it honestly does make me sad to see every place in GW1 empty (HA, AB, FA), and remembering the countless hours of fun I had there over the span of 6-7 years...and all the fun that I'm not having in GW2 after 2 months. That's life though.
I am 100% with you. I keep TRYING to find the magic from GW1 in GW2 but I can't seem to do it.

I will be honest and say I wanted and expected GW1+. Blame me for thinking that when ANet said, "forget everything you know about MMOs," they were talking to non-GW1 players. That we were already in the know about how different a game could be.

I don't know if I will log into GW1 again. :/

tooburns

tooburns

Desert Nomad

Join Date: Dec 2005

u know where my spot is !

Teh Academy [PhD]. Officer.

W/

i dont have fun in gw2 anymore, there's too many things i dont like ! i feel so good when i go back in gw1, too bad every place is pretty much empty

Wielder Of Magic

Lion's Arch Merchant

Join Date: May 2008

Netherlands

The Saviors Of [EviL]

D/

Guild wars 2 had potential, but anet did everything that they shouldn't have.
Besides that the game is practically dead on my server.
PvE zones are all empty except the LA dungeon, and PvP is a joke.
I got my money's worth ( 50 euro, 600 hours playtime), but I think i will move back to GW1.

InfiniteRetro

Pre-Searing Cadet

Join Date: Dec 2012

Mo/Me

Having played both GW1 for 7 years and WoW for roughly the same period of time, i've felt i have played some of the pinnacle of mmo fun. with gw2 being the sequel i was excited at first but when anet started to talk about what they were doing, it began to question it.

fast forward to now, all the things i thought would happen, did happen. things like dynamic events being mundane and boring, things like wvwvw being a zergfest, things like limited skill/no dual profession would be just a poor and woeful design. thats only the iceberg.

on youtube i spoke out against arenanet. pretty vocal to since i got tired of the gw2 fanbase giving grief to all other mmo gamers including gw1 players saying everything was inferior.

so, its refreshing to see gw1 still kicking on, solid fanbase and that gw2 failed to live up as worthy sequel. should have been named something else.

so i pretend gw2 doesnt exist when it comes to my enjoyment of gw1. it truly is night and day when you compare how gw1 came to be and how gw2 is. is that because 2 of the 3 founding members left?

gw2 is a soul less piece of digital tripe. for all their pimping and talking up the game it isnt even close to the masterpiece of the first game. its like they forgot everything that mattered and decided to become casual RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs and go after the big market.

even when i read things like patch notes for gw1 its almost like we have Arenanet from GW1 being a completely different company to Arenanet with GW2.

bad as it sounds, im glad gw2 is tanking. they forgot everything that made gw1 so great and lied to their player base (ascended gear anyone) just to make money. having a cash shop thats infected so much of the game (poor money making, poor loot means people will spend real money more) vs the cash shop in gw1 (which i would still buy from even now).

sorry to vent, but gw2 is dead to me. 250 years into the future was a marketing ploy to distance themselves from the first game. a game where every npc, hero, henchmen, story arc, boss all had an epic and personal feel.

GW1 Forever.

MaxBorken

MaxBorken

Furnace Stoker

Join Date: Jul 2009

London UK

Teh Academy [PhD]. Officer. Gentleman

W/N

I predicted this.

So I never bought GW2.

And I'm really glad I didn't judging by the responses here.

At least I can't feel like Anet got more money out of me. I feel for the ones who bought GW2 and wish they hadn't.

Max

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

exactly....from what they had been saying about it and what I experienced during the betas--not the game I was looking to play.

BUT
there are tons of people who are enjoying gw2, some who played it--and are done with it, others who thought it was so-so, some who hated it----you cant please everyone (though from what I played they did try--which is probably part of the problem!!).

I just thought that about the ONLY thing guildwars2 shared with the original was the name and a weeee bit of lore.

as we all know, sequels dont always do well (and not just games, movies, books.....)

MaxBorken

MaxBorken

Furnace Stoker

Join Date: Jul 2009

London UK

Teh Academy [PhD]. Officer. Gentleman

W/N

Nonono. Each Police Academy movie was clearly much better than the one before it.
And Episode IV The Phantom Menace was also much bett.... Oh wait, you're right!

Max

InfiniteRetro

Pre-Searing Cadet

Join Date: Dec 2012

Mo/Me

this i miss more than anything in gw2. in gw1 the two links provided are show casing heroes and henchmen from gw1. those characters had major personality. none exists in gw2.

http://wiki.guildwars.com/wiki/Henchman
http://wiki.guildwars.com/wiki/Heroes

ectogasm

Frost Gate Guardian

Join Date: Aug 2012

Quote:
Originally Posted by InfiniteRetro View Post
on youtube i spoke out against arenanet. pretty vocal to since i got tired of the gw2 fanbase giving grief to all other mmo gamers including gw1 players saying everything was inferior.
Link? I want to see this.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Quote:
Originally Posted by ectogasm View Post
Link? I want to see this.
Don't get your hopes up. He has literally dozens of YouTube videos about how much GW 2 or ArenaNet sucks and they all have a much higher number of dislikes than the number of likes.

I really don't understand what's the point of hating ANY game. If you don't like a game then don't play it. No need to insult the developers. They're just trying to make a living for themselves and their employees.

I don't like GW 2 either. But I hope it is successful and that ArenaNet make a lot of money from it because, in the end, that's what all companies are meant to do, which is to make a profit. And I still appreciate that ArenaNet made GW, which was a very risky game for its time and still is extremely unique and fun to play, and I wish nothing but the best for all the people involved in creating it.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by cosyfiep View Post
exactly....from what they had been saying about it and what I experienced during the betas--not the game I was looking to play.

BUT
there are tons of people who are enjoying gw2, some who played it--and are done with it, others who thought it was so-so, some who hated it----you cant please everyone (though from what I played they did try--which is probably part of the problem!!).

I just thought that about the ONLY thing guildwars2 shared with the original was the name and a weeee bit of lore.

as we all know, sequels dont always do well (and not just games, movies, books.....)
It might share the Star Trek exprience where as evens do well and the odds didn't.This is movies 1 through 6 not the TNG ones.
It may that if there was a GW3 made it might do and be better than 2 or in this case odd number versions.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
Originally Posted by Age View Post
It might share the Star Trek exprience where as evens do well and the odds didn't.This is movies 1 through 6 not the TNG ones.
It may that if there was a GW3 made it might do and be better than 2 or in this case odd number versions.
Then here's hoping for gw3 to be announced real soon since it will take them between 5-7 years to do.

InfiniteRetro

Pre-Searing Cadet

Join Date: Dec 2012

Mo/Me

Quote:
Originally Posted by Schmerdro View Post
Don't get your hopes up. He has literally dozens of YouTube videos about how much GW 2 or ArenaNet sucks and they all have a much higher number of dislikes than the number of likes.

I really don't understand what's the point of hating ANY game. If you don't like a game then don't play it. No need to insult the developers. They're just trying to make a living for themselves and their employees.

I don't like GW 2 either. But I hope it is successful and that ArenaNet make a lot of money from it because, in the end, that's what all companies are meant to do, which is to make a profit. And I still appreciate that ArenaNet made GW, which was a very risky game for its time and still is extremely unique and fun to play, and I wish nothing but the best for all the people involved in creating it.
the only reason why i was infamous with it is because no one was pointing out the major issues without harrassment. jesse cox, wowcrendor, hell anyone that said even something negative on a tame scale was being threatened with harm...literally.

so heres me, pointing out all the stuff that did come to pass, i would get mass hate for it but it only made it funnier how sensitive that fanbase was. they couldnt hack anyone saying anything negative, and i had some people even try and flag my videos for terrorism!! lol

end of the day, i dont hate the game. i think the company is a bunch of lying asswads who are nothing like the arenanet of old. who decided to talk up their product when all it was was bastardised versions of other mmos like warhammer, daoc, rift etc and claim it as original.

not a fan of companies falsely advertising and look what happened with ascended gear, they said they would never have content gated, or higher stat gear that it was all only going to be cosmetic when it came to getting the highest gear aka exotics. but they lied, 3 months is all it took for them to back track on their entire game philosophy they pimped.

i dont hate, i pointed out the truths. you want to talk about hate? talk to people that have a mass disdain for companies like EA or Activision. but not even them have advertised something to the point anet tried to do.

Veldan

Veldan

Academy Page

Join Date: Nov 2010

R/D

GW1 - game I had most fun in ever, with Aion close behind
GW2 - pretty much bottom of the list

I can't help it, I tried to really like GW2... played it from launch till yesterday. But tbh it wasn't worth it. That game has nothing special imo, if you don't play GW2 you don't miss anything other than some bugs, culling issues and boring gameplay.

So is there any point installing GW1 again? Is it possible to do for example FA still, or is everything deserted now?

Koyote

Koyote

Ascalonian Squire

Join Date: Apr 2011

[fail]

Quote:
Originally Posted by Veldan View Post
So is there any point installing GW1 again? Is it possible to do for example FA still, or is everything deserted now?
FA ís dead, JQ is alive. And...

*drum roll*



The goal is to keep AB alive until 23:59 UTC (WvW reset). lol

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

I know a few comments back I said I wasn't sure I'd be back, but... I decided I would. Started a toon in pre for LDOA finally, and going to make another toon to take through all the campaigns doing every single quest. I know it's a trip down nostalgia lane but so what? More fun than any day I had in GW2 aside from character creation and doing a jumping puzzle for the first time.

I still need tons of rep for my Kurzick title, so I'll def be going in to AB this weekend, Koyote.

cantalus

Lion's Arch Merchant

Join Date: Aug 2005

Quote:
Originally Posted by Sofonisba View Post
I still need tons of rep for my Kurzick title, so I'll def be going in to AB this weekend, Koyote.
AB is dead, has been for a long time, and wasn't directly effected by GW2's launch. if you want to earn faction by fighting, the Jade Quarry is the place to come, it's active, except early euro times, active enough that when GW2 proved too unsuited to my taste, i decided i'd get myself the Luxon title, and i'm now very close, and it's been fun, most bots are gone, and those that arrive get reported and banned very quickly, there are a few habitual leechers, but not enough to spoil the place

american districts if you want company

----------

i didn't notice the post about AB, sorry about that, i suspect i'll be there

Koyote

Koyote

Ascalonian Squire

Join Date: Apr 2011

[fail]

Back to GW2.

Dead game is dead.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

no, the game is fine....ab is and has been dead for a long time, ab is NOT the whole game, since the game is working just fine without it.
PVE is alive and doing well.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by Koyote View Post
Back to GW2.

Dead game is dead.


Well I'll go try some JQ then. Which is just funny because JQ was Lonesome Town before GW2. Everyone was in FA.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

yeah people still do jq instead of fa (which I liked better). With the last double points weekend it was busier than normal.

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Did many people actually continue with Guild Wars 2 after the first few weeks?

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by makosi View Post
Did many people actually continue with Guild Wars 2 after the first few weeks?
A lot of my guild is still in GW2. I don't know if it's entirely enjoyable, but they're trying to make it work. I don't have the time for that.

I feel like I might like it again in a year, when I've forgotten that it's supposed to be Guild Wars.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

I've been playing it since the first open Beta (for those who pre-ordered) and I was still trying to like it for 3 months after it released (/age says I played it for 176 hours and most of it was actual play time, not being afk). There were so many people who were saying such good things about it (most of my friends included) that I thought I was missing something and I just needed to give it more time. But it simply never got fun, so I stopped forcing myself to play it. So yes, I gave GW 2 far more than a few weeks before I quit it. And I'm still open to going back if it undergoes some major changes.

But I'm really surprised that a lot more people didn't come back from GW 2 to GW 1. It made me realise how many people were basically using GW as a glorified chat system (that didn't have a monthly fee) and weren't particularly interested in the game itself.

This also made me think about the fact that when GW 2 starts to die off, it will die off suddenly and completely because it has really poor support for solo-play (because some PvE events are impossible if you don't have enough players). But GW 1 can still keep going for a long time because it has henchmen/heroes and even Jade Quarry is still popular because it has good faction rewards that can be used in PvE.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Funny, one of the things that bothers me in GW2, is how it revolves so much on solo-play. There's almost no reason to join parties outside of dungeons. The game has poor support for party content, not the opposite, I think.

The new Fractals dungeon, however, is one of the greatest things ever about it (some design flaws excluded), and pretty much reminds me of GW1's party-driven experience I've had with pugs, but with more room to creative design due to the new engine's map/ movement mechanics. Been having as much fun with it as I've had with EoTN's dungeons content.

Quote:
Originally Posted by makosi View Post
Did many people actually continue with Guild Wars 2 after the first few weeks?
The servers have been full, and the game's a critical success. It's a flawed game at several core mechanics, but it's a flawed good game, and despite the new ascended gear fiasco, the devs have been very honest with the userbase and showing (or promising) improvements in all areas.

I'd say in a year, a lot of people who didn't enjoy gw2 much will come back and like it more. The pvp is getting/ will get more game modes and a proper structure, the pve's encounters and events are getting a look at to be more interesting, the new dungeon is very fun and the old dungeons are being revised after the success of the new one, and the writers have been very humble about the big narrative's weaknesses and possible fixes for future story content. The thing that sticks out the most in a bad way, is the addition of a new tier of gear and the grindy nature to obtain it, but it seems like devs won't add another one and that they've said they're searching for more interesting means to get high end stuff, that'll require less grinding and more adventure.

Anyways, regardless of the flaws, many people are sticking out for sure, not everything is all gloom and doom like this little corner of the internet's world implies (things always seems worse than they do when you read a thread of a prequel about oldies who don't enjoy the sequel for being too different, you can't get an idea of the whole view from one side of the coin), and GW2 has been getting big, monthly content patches that peak the players online everytime they hit (and we've been promised that next year's monthly updates will get some even bigger stuff). So the playerbase will basically get expansions worth of free content when all said's and done. Not sure if the devs will deliver, but it keeps the hype up for many players.

Also, GW2's game controls aren't bad, they're just unnatural when you're used to GW1's. But the reverse also happens. When GW2's controls start feeling natural to you, GW1's controls (and movement) will become very clunky and restrictive in comparison.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

I agree that GW 2 encourages players to do map completion and the storyline quests alone, but it doesn't support those activities, as you don't really get any advantage from doing it alone other than convenience. If you were to do those things with just one other person it would be vastly easier but there's just no reason to do so because they're easy enough most of the time.

But in GW 1, playing with a party full of heroes adds a whole new dimension to the game and makes it far more interesting. You still get the convenience of playing alone, but now you have control over 64 skills rather than just 8. And you can even change the appearance of your heroes by buying mercenary slots, which can have a massive impact on the role-playing aspect of the game. Now that is support for solo-play.

And GW 1 also has great support for parties because you can use the Search bar, in any outpost, to organize anything. And players are encouraged to play together because of PvE skills (so people always have an advantage compared to heroes/henchmen) and how easy it is to show and copy builds (so that strategizing is easy and straight-forward). Furthermore, the Zaishen quests are pretty good at directing most of the players to specific, daily objectives which makes it easier to play casually with PuG's.

I also agree that GW 2 has poor party support (along with poor solo support). Outside of dungeons and sPvP, most people are encouraged to fight in huge zergs in both PvE (for DE karma farming) and PvP (for WvW). Those 2 really feel like wasted opportunities.

Quote:
When GW2's controls start feeling natural to you, GW1's controls (and movement) will become very clunky and restrictive in comparison.
This didn't happen to me. I never had any problem with GW 2's controls and the only habit that I got from it was I was trying to pick up my GW 1 drops with the "F" key.
In fact, GW 1 feels a lot more responsive and more intuitive than GW 2 because, just by trying to attack or use a skill, my character will automatically walk exactly as much as he/she needs in order to be in range and I never have to worry about my target being out of range. So the game understands that I'm never interested in attacking the thin air around me, but this concept seems to have been lost in GW 2.

Highlander Of Alba

Highlander Of Alba

Wilds Pathfinder

Join Date: Jan 2007

Real Rogue Clan

Rt/Mo

well I had a little play on GW1 to-day again and still think its the best out of the 2 of them.

Yes, there is bugs ect in gw2 but although I enjoy it sometimes its a pity that

I don't enjoy it as much.

An example that bugs me is the slow motion bug/or is it ? that even if you go to a low area and run past say a enemy ranger as an example he hits you once then you go into slow motion mode to continue running past it.

So its either stop kill it then continue onward.

I loved being able to set up a team with new builds and do a area. Now with the trinity gone some guys still wish you to respec a toon to be more healing than self supporting but, hey that's just my opinion as anets view is you can do any areas irrespective of a specific build.

I do hope that in Jan/Feb when the next big patch is out we will see what they come up with.

but GW1 is still a stronger Magnet that keeps drawing me back to it.

bigtime102

Frost Gate Guardian

Join Date: Dec 2007

I just got back from GW2 after playing about 17 hours starting 2 days ago. None of the things that made GW1 fun for me are in GW2. I cant see any patch making gw2 more like gw1 but with enhancements, its just a different type of game which doesnt appeal to me like guild wars did.

----------

But thats why theres planetside 2. coincidentaly the banner ad shows "WTF YOU WAITING FOR!!! PLAY FREE NOW!!" anyone want to buy a copy of guild wars 2 , or trade , like order me a pizza and ill give you the account thats not illegal right?

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by Schmerdro View Post
But in GW 1, playing with a party full of heroes adds a whole new dimension to the game and makes it far more interesting. You still get the convenience of playing alone, but now you have control over 64 skills rather than just 8. And you can even change the appearance of your heroes by buying mercenary slots, which can have a massive impact on the role-playing aspect of the game. Now that is support for solo-play.
I love party play and heroes/ henchmen, but one of the biggest flaws for GW1's pve combat for me, is that it feels too automatic when you have 7 heroes. I always get the feeling that I'm being taken away from control, because the AI literally does everything for you. And when they don't, all you need is to flag them, force or block a specific skill, and yeah, finally use your own skill bar. Most of GW1's content has become very boring to me due to how automatic it is.

This wasn't so bad in GW1 back in the day where henchmen sucked, because you would to be very careful in how you play, but nowadays the Ai combat complete dominates for 99% of the game and the player only needs to move their avatar.

That's why I think GW2 offers a much superior solo experience. Although the fun of party synergy is mostly out, and I'm hoping its mechanics will become more relevant someday, playing GW2 solo actually feels like my actions matter. It's a lonely experience, but I actually have to play to get results, and that's fun.

Fortunately, they are already working on improvements for better party searching tools, so I'm hoping it gets way easier to join parties in harder areas, and the new fractals dungeon really is a wonderful party experience.

Also worth noting that most of the details we praise about GW1, weren't there since the beginning, and sometimes took as far as years to be implemented. That's why I say that GW2 in an year should offer a richer experience than it is now, also judging by the new content.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Quote:
Originally Posted by DiogoSilva View Post
I love party play and heroes/ henchmen, but one of the biggest flaws for GW1's pve combat for me, is that it feels too automatic when you have 7 heroes.
So don't use them?... I don't understand the problem.

Are you complaining that GW is too easy with heroes? Then give them bad builds or try something more difficult like an elite area or WiK/WoC.

Are you complaining that you don't seem to have any impact in combat because your heroes are taking the important roles? Then change your profession or your build to something that's more useful to your team. You even have access to PvE skills so whatever role that a hero can fill, you can do better... except maybe interrupting but, even that, is sometimes done better by a human.

Are you saying you prefer to be alone and not be forced to use 7 allies in areas designed for teams of 8? This I can somewhat understand but I find that when a game lets you be a one-man army, it tends to get pretty repetitive and boring after a while. Not that there's anything wrong with that. But, if I feel like playing a game with strong single-player support and not have to worry about party dynamics, I would just play something like Kingdoms of Amalur (which had a really awesome combat system) or some shooter.

Have you ever played Rollcage 2? That's an awesome racing game for when you just want to turn off your brain and get an adrenaline rush. But GW is still my #1 choice for a strategic RPG.

Quote:
I say that GW2 in an year should offer a richer experience than it is now
Definitely agree. Prophecies is such a tedious and boring campaign. And yes, I'm also hoping that GW 2 will get a major change in a few months or so.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

actually I found that I had to do more work in gw1 since there was ONLY 8 players max...while in gw2...I was working in an area...a whole bunch of people come by-kill off everything, heart is done! what did I do??? I stood there, by the time I got close enough to kill anything they were already dead...so I collected my reward and nothing else.
Zergs...just how do you actually do anything??? outside of the personal story and dungeons I find it toooo many people, I enjoy being with just me and my heroes/hechies.

I just didnt like the gw2 world, gw1 areas are much more my cup of tea.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by cosyfiep View Post
Zergs...just how do you actually do anything??? outside of the personal story and dungeons I find it toooo many people, I enjoy being with just me and my heroes/hechies.
I have to say, this stupid zerging, more than anything, made me stop logging into GW2.

WvWvW is a zerg. Karma farming is a zerg. New area with a special event? Oh yea, it's a zerg too. Doesn't matter what your build is or how you use it, with enough people it's a done deal.

If you don't like zerging, you're dead... because the zerg of the other teams in WvW or the enemies in high level PvE zones will smash you to bits.

If you deviate from the zerg, the zerg mob excoriates you in map chat for messing up their delicate zerging schedule. (I didn't do it myself, I just saw it happen.)

And now after typing it that many times, I officially hate the z-word lol.

I am not entirely giving up on GW2 but like cosyfiep, I feel more at home in GW1. I'll give GW2 some time to decide what kind of game it wants to be.

DiogoSilva

Krytan Explorer

Join Date: Feb 2011

Girl

E/

Quote:
Originally Posted by Schmerdro View Post
So don't use them?... I don't understand the problem.

Are you complaining that GW is too easy with heroes? Then give them bad builds or try something more difficult like an elite area or WiK/WoC.

Are you complaining that you don't seem to have any impact in combat because your heroes are taking the important roles? Then change your profession or your build to something that's more useful to your team. You even have access to PvE skills so whatever role that a hero can fill, you can do better... except maybe interrupting but, even that, is sometimes done better by a human
But why cripple myself? This is an online game, there's a lot to do, and at the time of pre-GW2, my aims were the HOM, which I have maxed not much after GW2 was out. Why cripple myself, why slow down when other players could do it faster than me and get GW2 with better rewards than me?

That was my line of thinking back then. It's not so much about the challenge, but that the current core party mechanics play the game for you unless you cripple yourself or do some elite areas. But i'm not a big fan of doing elite areas - I enjoy exploring the world and going through the story at my pace, which is 90% of the pve game to me, and I didn't want to cripple myself for the sake of challenge, because I noticed that by doing so, I would be getting rewards and progression far slower, and that was also a bad thing to me.

It's not about having good builds or not, neither, it's really that the heroes literally play 90% of the game for you, regardless of how useful you might or might not be to your team. I only felt truly in control in 4-man areas because the party was smaller, the builds needed to be tighter, and the reliance on AI was much lower. That's where I truly felt that me, as a player, could make the key difference between win or lose (beyond just flagging heroes).

But this is natural when, unlike a normal single player rpg where you control the entire party, or one member of a small party, you control one out of 8, with the other 7 being AI-driven.

For GW2, outside of busy events (= zergs), which give me the exact same automated feeling, the game actually makes me feel otherwise that my decisions have consequences, unlike when I'm watching bots do it for myself while I spam searing flames and maintain enchantments on myself. I don't want to sound too negative to GW1, because harder content is not this bland, and because GW1 is a fun game overall, but yeah, I think that GW1 is, too, a flawed good game much like I think GW2 is a flawed good game, each with different strengths. But GW2 has more potential down the road, with the better engine and with the fact that it's the only one that'll get massive updates from now on.

Schmerdro

Schmerdro

Krytan Explorer

Join Date: Apr 2006

Canada

N/

Quote:
Originally Posted by DiogoSilva View Post
I enjoy exploring the world and going through the story at my pace, which is 90% of the pve game to me, and I didn't want to cripple myself for the sake of challenge, because I noticed that by doing so, I would be getting rewards and progression far slower
I still don't understand what's the problem. So you don't want to challenge yourself because that makes you uncomfortable but, at the same time, you want to have the rarest items/titles? I think you need some time to decide what it is you really find to be "fun" about a game.

Quote:
Originally Posted by DiogoSilva View Post
heroes literally play 90% of the game for you, regardless of how useful you might or might not be to your team
How much of GW have you actually played? And on what profession(s)?
This is another thing I really like about GW 1 and can't find in GW 2, which is that in GW 1 you can actually play powerful builds that have a massive impact, unlike in GW 2 where everything seems to be slowed down and dumbed down.

In GW 1 you have access to powerful control skills like Panic, Psychic Instability, Broad Head Arrow (and various other interrupts), hammer and Ele skills that can repeatedly KD one or multiple targets, and powerful defensive skills from almost any Healing/Protection Monks, Restoration Rits, ST Rits with Communing spirits, Infuse ER Ele, and Imbagon. And they were all balanced out by powerful offensive skills, all of which are displayed on PvX wiki, and monster skills/higher stats. Whether or not you used those builds made a big difference and I often found myself to be carrying the team if I was playing a build that I knew how to play right.

And, on a side note, I really can't understand why some of the less used skills couldn't simply be buffed to the level of the frequently used ones. But I guess there's enough variety already; I just wish there was more.

Anyway, in GW 2, there are simply too many skills with massive recharge times and little effect (anything longer than 45 seconds is too long, even 30 seconds is kinda pushing it). This doesn't make the game more strategic, it makes it feel slow and diminishes the effect of choosing one skill over another (because none of them are all that powerful).

I guess that's one of the big weaknesses of GW 1, in that it's hard for new players to know how to play the game. All the skills are spread out all over the place and you need to heavily use the wiki and PvX wiki just to get an idea of what you can do and what you're supposed to do. And it's probably one of the reason why most of the developers gave up on this game, it became too complex even for them. But this complexity is why I really love this game and why I want it to keep going in its current direction.

And, really, if a player doesn't want to deal with all that strategy in an RPG then he/she can just use PvX builds or play with people that know what they're doing. There are options for everyone.

Sofonisba

Sofonisba

Desert Nomad

Join Date: Jun 2005

Tucson, AZ

The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]

Quote:
Originally Posted by Schmerdro View Post
I guess that's one of the big weaknesses of GW 1, in that it's hard for new players to know how to play the game. All the skills are spread out all over the place and you need to heavily use the wiki and PvX wiki just to get an idea of what you can do and what you're supposed to do.
I don't know about that entirely. A person can muddle through quite well in pve with no knowledge of pvxwiki, and still have a good time. It's hard to remember but I think the first time I played through Prophecies my builds were all over the place and far from perfect but generally had some consistency behind them. It was only when I started doing pvp that I looked for outside sources; then I realized how little I knew!

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But this complexity is why I really love this game and why I want it to keep going in its current direction.
Amen to that.