I ride my Pokemon, as has been mentioned before, the developers are very uninterested in GW 1 and are far more concerned with GW 2. I think the best thing that we can do is figure something out that could benefit both games at the same time. We need to think about the unique strengths of each game and make them complement each other. For example, GW 1 can be played like a single-player game, due to heroes and henchmen, while GW 2 requires other real players for most of its content, such as dynamic events and dungeons. GW 1 has a better story and characters but GW 2 has a higher quality and more pervasive voice-acting.
As cosyfiep has said, something similar to the HoM rewards (namely, completing tasks in GW 1 in order to receive bonus skins, pets, or titles in GW 2) might be a solution. But I think we need to find a way to encourage players to be on GW 1 when they feel like playing alone, and gain better rewards in GW 2 for their time spent in GW 1, and still be connected to their friends in GW 2 while playing GW 1. So I guess the only way to do this is to make the GW 1 friends list show the accounts in GW 2. And the purpose of all of this would be to replace some of the boring farming in GW 2 with the varied content and rich story from GW 1.
Anybody know what are some of the more boring chores that players would rather not do in GW 2? Because, for me, that's basically the entire game.
Quote:
Originally Posted by Alvarez
Did you know you can use in-game gold to convert into gems to use in the store? Simply saying 'its almost pay to play now' is just someone with preconceived notions.
|
GW 2 allows players to use real life money for in-game gold. And, with a few exceptions, you can buy almost everything with that in-game gold. That, by definition, makes GW 2 pretty close to a pay-to-win game. Just because you're not using it, doesn't mean that other players are doing the same.
Quote:
Originally Posted by Alvarez
They need to release the source code so you can host your own GW servers and do what you want to it.
|
Yeah, I totally agree. I can't figure out why A-Net hasn't done this yet.