The Forge Runner
Me NoFat
Quote:
Originally Posted by Sk8tborderx
Have you ever tried using a mesmer secondary? I am trying to come up with a build and was thinking using inspired hex, illusion of weakness, and illusion of haste <--- to remove cripple.
Quote: Originally Posted by Me Nofat I know this build sounds and probably is crazy but I don’t use mending very much and have decided that I might be able to drop it...so all I need is a way to kill the hexes.
What do you think of this build....granted you will have to know when you can and cant use the skills listed and know the run inside and out but I don't think that poses a problem here.
W.
Heal Sig
Sprint
Charge
Balanced
Endure
Me.
Hex Breaker
Shatter Hex
Illusion of Haste
Maybe change one for illusion of weakness...cast before entering a cave and let your health build back up before going in?
I haven't put much thought into it yet or played it even one time. Just though I would post it here so I don’t have to carry a piece of paper home to remind me.

Quote: Originally Posted by Guild Member Shatter hex is 15 energy, how you can afford that is beyond me especially in the midst of a 'tragic zone', Also your hex breaker will take off rust when cast, not DF immediately
Chaser wurms will destroy you or any wurm following into a hex area for that matter, hex breaker goes up, Balances ceases to exist, gg
Quote:
Originally Posted by Guild Member
I'm pretty sure illusion of weakness is an enchantment so it might end up being stripped at a bad time wasting your cast, good idea though. Also, the only part i might want it for would be the first cave and you cant exactly cast it at the start of that one.
Quote:
Thanks for pointing out the typo
![]() No motive other than I got tired of answering all the "forge run" questions in many different threads that are started every day with the same questions over and over. I know the information can be found using search. Read the 1st paragraph of this thread where it says: Quote:
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