The Perversion of Guild Wars

Samueldg

Lion's Arch Merchant

Join Date: Oct 2005

Colorado

N/Mo

Quote:
Originally Posted by SilentAssassin
well I kinda have finishd the game, everything unlocked, all quests etc... there are no new areas for me, no new skills,...

Everybody is just getting rdy for factions, some ppl kill their time by farming (I don't have anything against it, I am just against 55 monk builds, its not normal that 1 person can kill so easily... there will allways be builds for solo playing but it shouldn't be so easy) others by PvP-ing

Don't forget when factions is out all that what you've said will come back, new areas... new missions... the love will come back, the joy...

*looking forward to factions*
how is it easy to drop 30-50k on the runes another 3k for parchment ( la style tats) .. do one of the longest quests in the game or drop another 5k for the off hand hp item then get to the most remote area to cap an elite farm an area for an hour and get on average 6k-10k per hour (ref: griffs) and still die in one hit if you get intterupted or overwhelmed..

its actually almost better to just farm the tombs with a party and sell salvaged materials for close to what you whould make farming in the same amount of time... the added bonus of a decent green makes it MUCH more profitable..

learning how to use and getting all the stuff together for a 55er isnt as easy as you think...

you want easy? make a war/mo.... get mending/breeze and farm......
thats easy... making a 55er and being johnny-on-the-spot with keeping your enchants up... thats stress..

want a really hard time? go 55 in UW.. Ive no doubt there are some ulcers over that one... especially when you dump all the plat to just make the build then spend another 50k dieing from rend enchant in UW...

people do 55ers for the Challenge... being able to two man UW consistantly enough to make a better profit than griffs is no small feat..

Linsys

Linsys

Banned

Join Date: Dec 2005

Afk Mac N Cheeze Dun [LOOL]

Mo/N

Except he blame others for the missing innocence... especially these so called "Game Exploiters"...

I use skills exactly how they where designed to be used. I don't use GoD mode or any other hacks (since none exist), this isn't diablo with the "Diablo Traners" etc...

But every game I play someone complains about "exploiting" the game.. the thing is there are NO exploits for GW. If the GW programmers made a skill and I use it to solo an area that isn't an exploit I'm simply using the skill.... and using the skills ability...

I didn't see the A-Net rule book that said, for instance, prot spirit can't be used if your health is below 100 or something like that. So who are you people to tell me how to use my skills.

A-Net has made UW and other areas HARDER to solo, but have still left the ability to solo areas.. if they wanted to be gone with the 55 monks they would remove prot spirit from the game without too much effect on 8 man teams..

This isn't about exploiting the game, its fun for me to clear an areas with a 1-3 man team, an area that was hard with a 8 man team by comming up with the perfect build for that area.. this is a challenge..

U think soloing FoW is eazy (yes FoW can be soloed)? You think that 2 maning FoW is eazy.... 2 man smite UW runs are eazy for the most part one you have the experience, but how about a 3 man CLEAR UW.. its easier then an 8 man Clear UW mainly because its very hard to find 8 people who have a clue about the UW...

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Its unfortunate but true. I often just leave public and trade off, because of all the beggars, Spammers, and arrogant idiots in the game... I can't wait for the Factions chat option. so you can talk to allied people easily...

I still enjoy going back and playing missions on occasion. Even better if helping a guildie through missions for the first time... The fun stuff that's left in PvE seems to be the underworld (both versions of it) and fissure of woe, and Titan quests... And I don't mean farming the ToA areas (lucrative yes. but also Boring after a time)... I mean Adventuring and Questing down there... The number of groups that have actually Completed the underworld I'll bet is in the 100s... That's about it... This is one of the LAST Great things left in the game for chapter 1 Questing / Adventuring Wise. and shows that the time is definitely here for Chapter 2 Content... Now I'm not saying I'm not loving Chapter 1. I will likely like it a lot more once chapter 2 comes out cause Oh so many of the elitist jerks will move on to chapter 2 to make annoyances of themselves... As such Chapter one becomes much more desirable to hang out in... Of course we will be playing Chapter 2 as well, just like everyone else... But I can once more take my time and enjoy a lucrative storyline in the new chapter... WONDERFUL... Thanks Arenanet... Just the right timing in my opinion...

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by crazy diamond
So, just because people now sell their produce it is no longer farming? News to me! You need to tell all them farmers that what they are doing is no longer farming. They need to come up with a new name.

I suggest they now call it Produce Pushing. Then they could call themselves Produce Pushers! I think its catchy.
Farming is actually both, producing for the own needs and for selling the produce. You tried to apply the concept of "Farming" only for the profiteers - probably to be able to put them in the "bad guy corner" more easily. Which is wrong.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by =HT=Ingram
Now I'm not saying I'm not loving Chapter 1. I will likely like it a lot more once chapter 2 comes out cause Oh so many of the elitist jerks will move on to chapter 2 to make annoyances of themselves... As such Chapter one becomes much more desirable to hang out in...
I expect that's true, atleast initially. Basically the whole Ch1 could, with a bit of luck, turn into what Pre-Searing is today.

L I G H T

L I G H T

Banned

Join Date: Jan 2006

[Ef] The Elysian Fields rank 26

W/Mo

The fact is Prevoisly stated by Linsys, the fact is that no matter how much A- net hits stuff with the nerf bat, new way's to solo everything will arise, and did you ever stop to think that maybe the reason they haven't completly nerfed the 55 is because there is another big solo spot that they don't want you to find out(I'm not sure) but if there is you guy's are doing exactly what A-net want's you to do.

If you look away from the 55 build for 1 second I'm sure you will see plenty of outhr solo areas, like the ranger one out of Port sliege.

Juicey Shake

Juicey Shake

Jungle Guide

Join Date: Jun 2005

CA

in it for the trimmmm

R/

I miss the days of guild wars, when a party adverting for a run to fisherman's haven from sanctum cay meant you and 5 other level 15s were just going to run blindly until you get there and hope one of you survives. :[

Rayne Nightfyre

Rayne Nightfyre

Wilds Pathfinder

Join Date: Dec 2005

Acolytes of Lyssa [AL]

Me/A

I agree with you Kurow, it makes the game almost undesirable to play. I am keeping up with 6 PvE characters across two accounts at the minute, all of which are ascended, and 4/6 have completed the storyline. And yes, the game becomes very redundant doing the same missions and quest over and over and over. I can't even get myself to try Thunderhead again with my Necro or Abaddon's with my Ranger. The only motivation in my mind for completing the game with my 2 remaining characters is simply to be able say that I did it.

Edit: Being in a fun guild along with people who share your interests in the game is huge. It brings great satisfaction to me in helping fellow guildies complete missions, obtain skills, and so on. That alone is what is truly keeping me playing this game, the great people I've met while playing.

I believe the bottom line is that Guild Wars has almost been out for a year now, and those who have been playing since around release-time are simply beginning to become bored with the PvE element, so they focus on any way they can get richer, stronger, better looking, and so on. When Factions releases, that will change, and we will all have new insentive to play the game it is intended to be played.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Can't you guys see? All of these nerfs that Anet has made are because of farming. Now because of them ele's DPS is comperable to a skill-less warrior, and a plethora of other changes to stop people from farming. Aside from that, farmers ruin normal peopel chances of getting anything rare. Because they spend so much time farming, they force Anet to control the economy and make items more rare, so the market isnt flooded with them. Ive played 400 some hours and still just recently i found my first item that was worth more than 5k. And it was a sapphire.

All you people that say farmers dont affect your play, what about the nerfing of all the skills, which would normally be just fine and fair, but that are abused by farmers? Anet wanted this game to be about skill. They wanted people who dont play the game 8 hours a day to be able to get rare items. But the farmers FORCE them to change it. It is their fault. You know why its their fault? Because they still KNOW that they force Anet to nerf things, and still persist to do these things. So what if they are just playing how they want. With that opinion, you could say that the nazis were just playing how they wanted, it just happened to include killing millions of people.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Quote:
Originally Posted by Juicey Shake
I miss the days of guild wars, when a party adverting for a run to fisherman's haven from sanctum cay meant you and 5 other level 15s were just going to run blindly until you get there and hope one of you survives. :[
Yes! That is so true... Oh those were the days.

L I G H T

L I G H T

Banned

Join Date: Jan 2006

[Ef] The Elysian Fields rank 26

W/Mo

Quote:
Originally Posted by rayne2550


I agree with you, it makes the game almost undesirable to play. I am keeping up with 6 PvE characters across two accounts at the minute, all of which are ascended, and 4/6 have completed the storyline. And yes, the game becomes very redundant doing the same missions and quest over and over and over. I can't even get myself to try Thunderhead again with my Necro or Abaddon's with my Ranger. The only motivation in my mind for completing the game with my 2 remaining characters is simply to be able say that I did it.

I believe the bottom line is that Guild Wars has almost been out for a year now, and those who have been playing since around release-time are simply beginning to become bored with the PvE element, so they focus on any way they can get richer, stronger, better looking, and so on. When Factions, that will change, and we will all have new insentive to play the game it is intended to be played.

Exactly, especially when factions come out, it will be like a fresh breath of air for the game, that everything is refreshed and people won't have any more "advantage" over anyone!

I have many friends whom used to be very active but now come on at most once a month, I ask him why he isn't so active and he responds "killing time till factions" lot's of people have been having the same response to the game, and if you read the players manual it clearly states that Gw promises 1 or more expansions each year.

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Kurow
Can't you guys see? All of these nerfs that Anet has made are because of farming. Now because of them ele's DPS is comperable to a skill-less warrior, and a plethora of other changes to stop people from farming. Aside from that, farmers ruin normal peopel chances of getting anything rare. Because they spend so much time farming, they force Anet to control the economy and make items more rare, so the market isnt flooded with them. Ive played 400 some hours and still just recently i found my first item that was worth more than 5k. And it was a sapphire.

All you people that say farmers dont affect your play, what about the nerfing of all the skills, which would normally be just fine and fair, but that are abused by farmers? Anet wanted this game to be about skill. They wanted people who dont play the game 8 hours a day to be able to get rare items. But the farmers FORCE them to change it. It is their fault. You know why its their fault? Because they still KNOW that they force Anet to nerf things, and still persist to do these things. So what if they are just playing how they want. With that opinion, you could say that the nazis were just playing how they wanted, it just happened to include killing millions of people.
Actually, because of farming, almost everything would be cheaper than it'd be if farming didn't happen. Look at Chaos Axes, even a perfect damage blue one would have gone for 10k 5 months ago, but now you can get a gold max damage 13^50 one for 25k.

This will always be the result of the inclusion of a virtual economy. This is the natural progression of how human interaction and trade will occur. Look at Diablo 2, Blizzard made gold worthless in order to keep people bartering, but a currency based economy developed anyways.

This is how the real world economy works, and because the game is made up of people from the real world, this will be how the economy will evolve to. So your rare drop is worth a lot less now, but think of all the other new players who can now afford those rare items because there's such an abundance of them. Look at superior vigors, they're only 34k now, when they were first close to 100 when the rune trader was implemented.

The only reason you're pissed that your drops aren't worth anything is because you can't sell it for a large amount, but you have to think about how much more expensive everything else would be if other people didn't sell their rares for cheap because of the large supply.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Kurow
Can't you guys see? All of these nerfs that Anet has made are because of farming. Now because of them ele's DPS is comperable to a skill-less warrior, and a plethora of other changes to stop people from farming. Aside from that, farmers ruin normal peopel chances of getting anything rare. Because they spend so much time farming, they force Anet to control the economy and make items more rare, so the market isnt flooded with them. Ive played 400 some hours and still just recently i found my first item that was worth more than 5k. And it was a sapphire.

All you people that say farmers dont affect your play, what about the nerfing of all the skills, which would normally be just fine and fair, but that are abused by farmers? Anet wanted this game to be about skill. They wanted people who dont play the game 8 hours a day to be able to get rare items. But the farmers FORCE them to change it. It is their fault. You know why its their fault? Because they still KNOW that they force Anet to nerf things, and still persist to do these things. So what if they are just playing how they want. With that opinion, you could say that the nazis were just playing how they wanted, it just happened to include killing millions of people.
There was a grand total of one skill altered by farming, and that was Protective Bond.

Do your research before spouting off.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Quote:
Originally Posted by Eclair
The only reason you're pissed that your drops aren't worth anything is because you can't sell it for a large amount, but you have to think about how much more expensive everything else would be if other people didn't sell their rares for cheap because of the large supply.
Did you even read my post? So what if they make shit cheaper, who can buy that stuff unless they farm also? These farmers are still making rares a lot harder to find, is anyone refuting that?

And to you 55 monks posting here about "im not abusing the game, im playing it how they want me to." No you arent. You are abusing a combination of skills. If you dont think that Anet wants you to stop farming, then... well you need to stop lieing to yourself.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Quote:
Originally Posted by Kakumei
There was a grand total of one skill altered by farming, and that was Protective Bond.

Do your research before spouting off.
You are telling me that Anet has only changed one skill in the last 3 months?

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Kurow
Aside from that, farmers ruin normal peopel chances of getting anything rare.
If "normal" people wanted rare items, they would farm. That's what rare items are there for, and FoW armor in particular - they're a goal for people who have a lot of time on their hands. There's no reason why collector's and crafter's equipment won't satisfy "normal" people.

Quote:
Originally Posted by Kurow
All you people that say farmers dont affect your play, what about the nerfing of all the skills, which would normally be just fine and fair, but that are abused by farmers?
What about it? Can you honestly say your gaming experience has been ruined by the Protective Bond nerf, for example?

Quote:
Originally Posted by Kurow
They wanted people who dont play the game 8 hours a day to be able to get rare items.
Really? I think ANet wanted people who don't play the game 8 hours a day to be able to get the best equipment available, which they can through collectors and crafters. The difference between rare and collectors items is inconsequential to the casual gamer.

Quote:
Originally Posted by Kurow
Because they still KNOW that they force Anet to nerf things, and still persist to do these things. So what if they are just playing how they want. With that opinion, you could say that the nazis were just playing how they wanted, it just happened to include killing millions of people.
I invoke Godwin's Law.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Kurow
You are telling me that Anet has only changed one skill in the last 3 months?
Technically, they haven't changed ANY skills in three months, but among EVERY skill balance, only Prot Bond was due to farming. The rest were due to PVP imbalance.

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Kurow
Did you even read my post? So what if they make shit cheaper, who can buy that stuff unless they farm also? These farmers are still making rares a lot harder to find, is anyone refuting that?

And to you 55 monks posting here about "im not abusing the game, im playing it how they want me to." No you arent. You are abusing a combination of skills. If you dont think that Anet wants you to stop farming, then... well you need to stop lieing to yourself.
You do realize just playing the game still nets you quite a bit of gold? Not to mention, the only things you need gold for are aesthetics. You can get pretty much all the max damage max stat weapons from the collectors for the weapon armorers in Droknars, same with the armors. Look at runes, they're ridiculously cheap (except for warrior and monk ones, but they were even more expensive before) EVERYTHING you need to play the game effectively is extremely easy to obtain, the only thing left is the "cool" items that really doesn't improve your gaming ability at all, except to make you feel "cool".

Not to mention, it isn't any harder to make money just from playing the game than before. I mean, I seriously didn't get my first minor rune until around the Northern Shiverpeaks, and my first gold until maybe the Crystal Desert, but when I did find them, but they were close to worthless anyways, not to mention how impossible it was to find sellers for them even if they were worth something. What I did have was a large amount of gold from salvaging drops and selling them to the trader. However, since the supply of good items was limited, everything was expensive (even the not so good items) and there really isn't much that I could buy. At least now, people who get unlucky with their drops can actually buy something worthwhile with the gold that they stocked up.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Well, I stand corrected. Thank you. That still leaves the economy though.

And Eclair, just "playing the game" does not net you that much money. In a decent sized group, lets say 6, how much money will you make killing everything in snakedance? I would be suprised if you even got 1 platinum. Every monster that does drop gold, you only get 16.66% of it, and you only get 16.66% of the drops. I remember "just playing the game" and trying to get money before, when i had 3 platinum I thought I was rich.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by Kurow
Well, I stand corrected. Thank you. That still leaves the economy though.
What's wrong with the economy, which hasn't already been discussed?

Shantel Span

Shantel Span

Lion's Arch Merchant

Join Date: Jan 2006

Knights of King Thorn [Mad]

A/N

Quote:
Originally Posted by SilentAssassin
I am just against 55 monk builds, its not normal that 1 person can kill so easily...
I have a 55 monk build. I don't farm because i want tons of money...I farm because it's awesome to see my character staying alive despite the six hydra attacking. It takes me about five minutes to kill one hydra. I can't kill much but I can sure stay alive. And while it is a good moneymaker, i don't do it for the money.

Also...I find it annoying how you have to pay 1k for this, 1k for that...1k to enter Underworld and for some reason get slaughtered right away despite having all my proper enchants on, 2k to get a new salvage kit... /sigh.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Kurow
Well, I stand corrected. Thank you. That still leaves the economy though.

And Eclair, just "playing the game" does not net you that much money. In a decent sized group, lets say 6, how much money will you make killing everything in snakedance? I would be suprised if you even got 1 platinum. Every monster that does drop gold, you only get 16.66% of it, and you only get 16.66% of the drops. I remember "just playing the game" and trying to get money before, when i had 3 platinum I thought I was rich.
So by your rules, to get money you would have to farm. That sounds more a fault of the game than of farmers.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Quote:
Originally Posted by Shantel Span
I have a 55 monk build. I don't farm because i want tons of money...I farm because it's awesome to see my character staying alive despite the six hydra attacking. It takes me about five minutes to kill one hydra. I can't kill much but I can sure stay alive. And while it is a good moneymaker, i don't do it for the money.
Nothing stays special forever, just like you get bored with moving a new character through the game, eventually soloing is just farming for gold.

And kakumei... yeah it kinda is. But thats how all these online rpgs are arent they. Thats why I said the problem would never be solved.

Vevila

Ascalonian Squire

Join Date: Jan 2006

Houston, TX

I have a feeling by the time this gets posted everything I say will have been redundant, but alas such is how things work.

Farming has made everything cheaper. I don't know if you have been around long enough but you may have remembered a time when superior runes and celestial sigils were worth 200 ~ 300k a piece, and when gold items could easily sell for 100k+. These drops would have happened anyway, it just would have taken a much longer time to happen. The price drop has made things more affordable for a lot of players, it is just a matter of having enough time / patience to earn the money. But still, that is only if you wanted aesthetic type equipment or gear, as the game can completely be beaten without the requirement of runes, or golden shiny weapons, or super ultimate armour.

The only skill to my knowledge that has been changed that farmers use was Protective Bond, and it didn't hinder farming a bit. All of the other skill changes have been due to abuse in PvP/GvG for a slipup on ANet's part.

All of the anti-farming and changes from ANet has been due to bots farming and mucking up things. YES there are bots on Guild Wars, do not even try to claim there aren't. ANet (or rather the representatives of ANet) has made it clear that they do not mind farming or running. They designed the game with these things in mind because they realize that not everyone will want to do the same things as everyone else.

One thing that has boggled my mind though, was ANet's random resets of the prices for traders. The only thing I've heard about it was that it was their way of controlling the economy at random times.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Kurow
And kakumei... yeah it kinda is. But thats how all these online rpgs are arent they. Thats why I said the problem would never be solved.
Where you're going wrong is where you're under the assumption that it's a problem.

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Kurow
Well, I stand corrected. Thank you. That still leaves the economy though.

And Eclair, just "playing the game" does not net you that much money. In a decent sized group, lets say 6, how much money will you make killing everything in snakedance? I would be suprised if you even got 1 platinum. Every monster that does drop gold, you only get 16.66% of it, and you only get 16.66% of the drops. I remember "just playing the game" and trying to get money before, when i had 3 platinum I thought I was rich.
The money drop hasn't been nerfed though, monsters drop just as much gold as they did before. I finished the game decked out with 1.5k Droknar's and had about 10k in my stash (from massive salvaging and using collector's stuff as much as I can, and I still use tons of collector stuff ^^) However, that 10k could buy me maybe a couple runes that I needed. Now, with 10k, I can buy almost every rune I need (except for superior warrior, monk, and vigor runes) and can buy max damage gold weapons that I need (got a 14^50 Max Storm Bow for 15k a couple days ago. That would have been impossible in the first couple months of release.

See, to play the game you don't need very much gold at all. Collector stuff is easy and rewarding to get, and gives you the same utility as 1mil+ Max gold weapons with rare skins. If you really cared about playing the game, you wouldn't care that you only have 10k while somebody is paying 1mil for a status symbol (in fact, I find it quite silly to pay that much for something just to show that you're, well, rich) because everything you need to be effective doesn't cost very much at all.

007Bistromath

Academy Page

Join Date: Jan 2006

Death Over Flowers

Note: This is a reply to the first post. I'm probably redundant. Whatever.

All this stuff about "innocence," it's just... weird. This has to be one of the most melodramatic things I've ever read.

Anyway, your problem is that you don't want to do the same tired crap over and over again. What 55 monks etc. have to do with that I have no idea. In fact, it's kind of silly to complain about them if you're getting bored with the game, because all that farming stuff is basically the way that some people deal with the exact problem you are complaining of. They could do everything the old fashioned way until they have enough money to get the fancy armor they want for their original character who they put heart and soul into, but that'd be just about as fun as scratching lines in their face with a razor. So, they twink. Nothing wrong with that, and if it bothers you, then you need to stop worrying about what other people are doing and worry more about how you can deal with this game having nil replay value in PvE.

Kurow

Kurow

Krytan Explorer

Join Date: Jun 2005

Seattle

Faces of Death [Tye]

R/W

Paying that much is pretty ridiculous.

And really, I must extend my appologies. This post is just me reminiscing, and yerning for the days of yore. Sorry to anyone I offended.

007Bistromath

Academy Page

Join Date: Jan 2006

Death Over Flowers

Quote:
Originally Posted by Studio Ghibli
If you've ever gone back and played through the missions on a new character, the mentality of the older players is frustrating. It's a WTF WTF HURRY SKIP mentality. There's no sense of exploration or anything.

The fix?
Actually, the fix for that is to not require everyone to wait just because one newb wants to watch the cutscene at the end. Played Tombs? In there, you can just skip the cutscene that tells you how to play the map if you know how to do it already, but everyone who wants to see it is still watching it. That is how cutscenes in PvE should work. Now, this would require a bit of work for opening and event cutscenes to make sure the mission doesn't get messed up by people who chose not to watch. Mission ending cutscenes would not have this problem though, and as somebody who does not want to watch that crap a fifth time, I can tell you that the ending cutscenes are the most excruciatingly boring, and so if they only fix those, that would be a pretty huge improvement.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by EF2NYD
Just ignore all the "exploiters" and problem solved.
That's impossible. Everyone does it. Try finding an 8 player team for FoW/UW that wll take a Necromancer (Non-SS), Ranger, or Mesmer.

Everyone wants to either solo/SS55 farm, or they want to HULK SMASH. Tombs? IWAY. There are basically no non-IWAY, non-guild groups in tombs. GvG? Cripple Shot ranger, 3 monks, and whatever 'pressure' you want to put in the remaining 4 slots.

Everything else is considered 'n00b'. Just try even being a monk with a bow in, of all places, Piken Square and see if you don't get death threats

Excer

Frost Gate Guardian

Join Date: Jul 2005

W/Me

The "innocence" you're talking about is the adventure into the unknown. First time you play through the game you have no idea whats what and what to expect in an area. But as you play through it more, you become familiar with the areas and thus it gets boring. It's only natural that something new and exciting will eventually become boring. So why do you blame the farmers? You were the one that took away your "innocence" not them. Most farmers farm just for the challenge and satisfication of doing something they've never done b4. I believe that satisfication is the "innocence" you're talking about. So my point is if you think past the griffons and do a bit of challenging farming yourself, maybe you'll see my perspective of farming, and stop making posts where you contradict yourself.

L I G H T

L I G H T

Banned

Join Date: Jan 2006

[Ef] The Elysian Fields rank 26

W/Mo

Quote:
Originally Posted by Kurow
Paying that much is pretty ridiculous.

And really, I must extend my appologies. This post is just me reminiscing, and yerning for the days of yore. Sorry to anyone I offended.
Lets give a big round of applause for someone whom juts hijacked someone elses thread /bow great job ^_^

Grimm

Grimm

Lion's Arch Merchant

Join Date: Nov 2005

N/

People are trained to think that RPGs are about grind and finding loot and leveling up. GW is a revolutionary new game that tries to avoid all those boring things and yet people can't understand that and do it anyway. I think it's rather sad.

Spending hours doing boring repetitive tasks for money and stuff is a job. I already have a job that gives me *real* money. Why would I want another job that gives me fake money?

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

a better example of perversion of ANet is the female 15k druids, and femal mesmer enchanters, and female 15k glads

Excer

Frost Gate Guardian

Join Date: Jul 2005

W/Me

Quote:
Originally Posted by Grimm
People are trained to think that RPGs are about grind and finding loot and leveling up. GW is a revolutionary new game that tries to avoid all those boring things and yet people can't understand that and do it anyway. I think it's rather sad.

Spending hours doing boring repetitive tasks for money and stuff is a job. I already have a job that gives me *real* money. Why would I want another job that gives me fake money?
well, a game can be played for only so long before it gets boring. what else is there to do after you know every aspect of the game? improve you're character, of course. i think the "new chapter every 6 months" thing prevents this from happening, but the big gap between ch 1 and ch 2 is probably due to the fact that its the first chapter. so you can hope future releases will follow the 6 months plan thus reducing the amount of farming.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

Quote:
Originally Posted by LuxA
I invoke Godwin's Law.
/second

Sorry Kuror; Godwins law has been invoked and inasmuch as you were the one who made a Nazi comparision in a discussion about a video game of all things you have not only have lost this arguement but should also have enough sense to go away and take all this complaining with you before you continue to show people how little you know about what you are talking about!

Konrow

Konrow

Krytan Explorer

Join Date: Dec 2005

NY, New York

Warlords of Earth [WAR]

ah the good old days. if only people weren't so power-hungry, greedy, and easily bored the game would still be as great as it was when it first came out and i wa splaying and having fun with people it groups of 8 poeple trying to complete missions and win the game (thats right newbs! there used to groups of more than 4 people who actually tried to beat the missions and had fun doing it!)

Mustache Mayhem

Wilds Pathfinder

Join Date: Aug 2005

BEN

R/N

I can't agree with the op.. hate to say this but the pve game is easy and has always been about skills=money- trading/soloing are just ways to get the fow armor and rares fast and legit.. what are your goals in a game like this? if you set a goal and complete it- that's satisfying.. who cares about the rest really- it's why I never understood roleplaying and people who hang out and complain- they should quit if it's not fun anymore

I quit playing hardcore after getting all the rares and fow armor/15k on the rest, all the elite skills on one of my characters.. nowdays I help people sometimes.. do solo drokars runs- pvp sometimes in the random arenas with wacky builds and solo uw/fow.. have a sorrows and tombs build to get greens

the only time I thought anet really jacked up the game was during the merchant update last year.. people could buy ectos for 300 gold and sup absorb for 2k and sell it right back to the same trader for 75k! that really slapped legit farmers in the face (it was like thanks for wasting all that time noob- fow armor is free!).. the next day you saw was guys in the right place at the right time wearing fow on ALL his characters- I guess if I had been there I would of been all over that but that was jacked =]

WolflordUlrik

WolflordUlrik

Academy Page

Join Date: Nov 2005

League of Enders

W/N

Personally, I love creating new builds to solo y and farm x.
I come back from my x-mas trip to nigeria and hear of the ids and that warriors can solo it. I dont wanna hear more, i right away ran off to go see these imps and how and how they worked so i could construct a build to bring them down. I found 3 builds to do so and switch it up every few runs. I feel great satifaction when a build works and also like "getting lucky". Getting a drop makes you lucky, its like when you got your first black dye.
Ractoch posted on soloing UW so i modified his build and put my two favorite skills in there and it worked. I didnt make as much money as I would have back in the "wts ecto 14k ea" days but it was fun.

Failing, learning, modifying, and succeeding is a good feeling. Looking at a fat stack of gold in the inven is a good feeling. I play this game to feel good and this aspect of the game does it. That constant stream of naked, tatooed monks running out of augury does not bother me.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

I'm okay with farming as long as when I go to a town/mission outpost people don't spam LFG for farming. But that will never happen unless they add a grouping system.