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Originally Posted by Kylie Minon
What i find disturbing is the idea of a nerfing not focused on balancing skills/profesions ... but a nerf for us not to play a certain build and try another one... just like some people pointed out (IWAY would be the main aim in this case)
I don't think forcing players not to play a build is the right way to empower variety on gameplay... that should be players choice, not ANets.
Players should decide wether they want to run a balanced build, a ranger spike, an ele spike or IWAY, not ANet.
Most people would agree that a Minion Factory group has little chance to get to HoH and hold it... but people still run it... most of them know they have no chance getting as far... but still run it, wether because they just choose to do it or because they just have plain simple fun with it.
If certain balanced build "X" gets as popular as IWAY is now... What we do? Nerf balanced build "X" and "empower" balanced "Y"?.
If nerf is here to improve gameplay, welcome... but if it's here to teach us what build ANet think we should be playing (Or not) i find it an offense to our freedom of playing what we want the way we want it.
PS: Pardon my errors... I'm not an native english speaker 
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It is their responsibility to maintain an equal playing field. Part of their responsibility also comes in freshening things up when the player-base's imagination has hit a monumental stale point. We are at that point.
As mentioned before, in Hero's Ascent there are IWAY teams, and teams built to punish IWAY. Maybe that's balanced to you, but 450 skills all being looked at to see how they can help or hurt an individual skill, "I Will Avenge You!" means that the playerbase has RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed up in keeping things fresh. Note, it is not everybody's choice that Hero Ascent simply be "whoever beats the most IWAY teams", yet the flock of people with little skill, and absolutely 0 imagination and creativity, have turned it into that.
As mentioned before, in GvG, there are specific builds. Rangers will primarily be using
Apply Poison and spamming
Crippling Shot, and if it's a R/Me it's a guarantee they'll be using
Blackout . Considering more than half the Rangers I see in observer mode
ARE R/Me's, there's your stale Ranger. Ele's, generally:
Ether Prodigy, Lightning Strike, Lightning Orb, Enervating Charge, Blinding Flash, Heal party are almost guaranteed. Just about every single Warrior who
doesn't run
"I Will Avenge You", is carrying
Gale. Any other magic? No, just
Gale. And
EVERYBODY who plays a Mesmer primary or secondary
WILL be using
Distortion. 100% Guaranteed! Mesmers and Monks pretty much have their specific skills, but hopefully you're getting the point.
The
above is what happens when everything is left up to the players and there is no stepping in by ArenaNet. Out of 450 skills used, about 50 actually are. I understand that a lot of skills suck in comparison to those 50, but rather than elevate 400 skills to the level of 50, lowering the 50 to the level of 400:
1. Brings Balance
2. Takes less time, thus giving them more time to fix other bugs, tidy everything up for Factions, generate new events/contests for the players to enjoy, etc.
3. Encourages creativity in skillset building.
ArenaNet has always maintained 2 things about Guild Wars.
1. You wouldn't have to be an avid hardcore player to be able to be competitive.
2. PvP would be based on skill rather than who has what skills.
My comments on each:
1. They've kept this to be true.
2. How do we know? We can't tell if skill really determines the winner, because almost nobody really runs anything BUT those 50 skills.
Hopefully you can see why even "nerfing" 50 skills is a benefit to the Guild Wars community as a whole. So what if you have to adjust and wait for someone else to think up a build for you? If you had been thinking builds up yourself, and the majority of people had as well, we wouldn't NEED something like this.
But you don't, and they don't, so we do. You bought it on yourself.
edit: said "Ether Renewal" when I meant "Ether Prodigy." Edited to fix my mistake.