March 2 skill balance update!

Toll Booth Willie

Toll Booth Willie

Frost Gate Guardian

Join Date: Aug 2005

tn, usa

E/Mo

with the gale nerf and the war buffs I doubt i will have a non-warrior skill on my bar. Also thrill of victry is looking pretty good

Great update a-net stuff like this keeps the game interesting and encourages me to purchase factions.

M C H A M M E R

M C H A M M E R

Wilds Pathfinder

Join Date: Dec 2005

Drunken Rangers [DR], Sig of Ultimate Doom [SiG]

W/

Wow...I think I might be done with GW...
The dreadnaught chest was my main income...

ilmau

ilmau

Frost Gate Guardian

Join Date: Sep 2005

Italy

sUk Clan

W/E

Quote:
Originally Posted by Archias
I dont see how iway was really nerfed.

"I will avenge you!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.

are pets minions?
yay, i did a little test, iway now don't count pets for his effect.

crimsonfilms

Wilds Pathfinder

Join Date: Jun 2005

Quote:
Originally Posted by M C H A M M E R
Wow...I think I might be done with GW...
The dreadnaught chest was my main income...
Wow if you are serious - you should have gave up GW weeks, if not months ago.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by KurtTheBehemoth
They nerfed farming. Now the rich will stay rich and the poor will quit the game. Good job Arena Net another smooth move Ex lax.
here is your new favorite game then

http://www.nintendo.com/gamemini?gam...Game-0000-1243

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Loviatar
here is your new favorite game then

http://www.nintendo.com/gamemini?gam...Game-0000-1243

OMFG you owe me a keyboard, i just spit Mt. Dew all over mine no seriously that was hella funny.

The nerf to veil and mend ailment were what disapointed me most. It makes it a strong argument to not even bring them at times. lucky the new 20/20 prot staff helps with this some for mend. Crip shot was way to easy to spread multiple conditions and needed that. OoB is a hit for my monk, but still by far the best single energy management for monks, even after this update. just have a feeling youll start seeing a 3monk backline maybe with the heal party adjust.

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Looks like they tried to buff Signet counters (Rust/Ignorance) instead of nerfing Resurrection Signet... which basically means absolutely nothing except possibly in 4v4; Rust now has a duration/recharge ratio that makes it possible to hit everyone on the other team before people start dropping.

Mark of Rodgort was a nice buff if you can find the energy for it - have to try running Warriors with fiery weapons and spamming it and see what happens.

The Lightning Javelin buff was an attempt to make it spammable at incoming warriors to screw with their attacks. Of course, you can't actually hit them because Warriors chasing a fleeing target move eratically and a projectile will miss as often as it hits. So just keep using Blinding Flash.

Fire elementalists in general got a little better but not enough. Air still sucks except for utility, Water has hope without the hex helm but needed some duration/recharge buffs it didn't get, and Earth didn't need all that much anyway. (although making Eruption not suck would've been nice)

trankle

trankle

Lion's Arch Merchant

Join Date: Oct 2005

BloodBath & Beyond

Rt/

Quote:
Originally Posted by ilmau
yay, i did a little test, iway now don't count pets for his effect.
IWAY does still work with pets. The test I did involved walking out the door with only my pet, letting it die, activating IWAY, and watching my health bar gain a few pips. Good enough for me.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

hint for iway. did some testing, and well, try it on another party members pet

Lady Erighan

Wilds Pathfinder

Join Date: Nov 2005

Defenders of Gods

E/Me

Quote:
Originally Posted by M C H A M M E R
Wow...I think I might be done with GW...
The dreadnaught chest was my main income...
LoL...I sure hope you're joking (but I'm afraid you're not). People actual "farmed" that chest for hopes of making a steady income? I thought it was mearly for chance at a rare drop, like a Crystaline...?

And don't tell me that chest was the only reason you played this game...

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Wary Stance: reduced recharge time to 45 seconds.

Riposte: increased damage to 20..80.

Deadly Riposte: increased damage to 15..75.

Defy Pain: decreased adrenaline cost to 6 swings.

Inferno: increased damage to 30..13

Conjure Flame: no longer removes Enchantments.5.

Flame Burst: increased damage to 15..120.

Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.

Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.

Live Vicariously: increased amount healed per swing to 2..17.

Melandru's Resilience: increased Health regeneration to 3 pips.

Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.


im so happy














whos a happy bunny ..... me me me!!!

zsoltcc

Frost Gate Guardian

Join Date: Jul 2005

Mo/W

Are Bloodstained boots an undocumented change? I think Gaile mentioned something before the update about them being fixed.

The dreads chest was the only one i've seen drop a dwarven axe. Did anyone see a dwarven drop of a monster?

Skill changes ae always welcomed here. Makes the game interesting , change is good

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

harvest moon is definetaly ( sp? ) one of the most addictive games out there...


ooho i like fevered dreams now...or i might get my old r/me condition spreader from the dust...with some update offcourse

Symbol

Jungle Guide

Join Date: Aug 2005

I'm a little disappointed in the elementalist skill buffs. The javelin recharge buff was potentially nice, but you'll never have the energy to spam it without twin attunements. Energy costs really needed to come down, and that didn't happen.

On the plus side my gimmick PBAoE fire bomber got even more (potentially) vicious as all three of his attack skills got buffed (MoR, Flame Burst, Lava font).

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

They didn't nerf Hamstorm, in fact, they buffed it. Thanks a lot A-net.

EnvyHax

EnvyHax

Ascalonian Squire

Join Date: Jun 2005

Since I only play a monk, this really hasn't effected me at all. I usually (always) only play a spiker, and the ONLY skill they changed that I use is Mend Ailment. I can just swtich in Mend Condition instead though, which still only has a 2 sec recharge time.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by Dzan
They didn't nerf Hamstorm, in fact, they buffed it. Thanks a lot A-net.
LOL I immediately pictured a storm of hamsters like the Firestorm spell, and then I thought of good old hampsterdance.

thelessa

thelessa

Jungle Guide

Join Date: Jun 2005

Texas

Purple Puzycats

R/Mo

lol, that might be more effective!

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Does anyone know what exactly the GW client keeps downloading?

I have the game sitting at the opening login screen and it's already downloaded over 100MB worth of stuff (as shown in the top-right corner).

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

Quote:
Originally Posted by thelessa
lol, that might be more effective!
I'd definitely flee from it.

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

Not a bad update all said and done - quite well balanced and few really nasty nerfs. However, one thing bothers me; they nerfed 4 really good secondary skills in this update, personally I think this game already lacks enough truly useful secondary skills, so it's disappointing that we now have even fewer.

Distortion
Blackout
Offering of Blood
Gale

Take gale for example, now all but useless for a warrior, but a warrior now has bulls strike/charge - a great skill change in itself, but now most warriors needn't bother with a secondary, which hurts the diversity of the game imo.

Also, now having nerfed OoB, are we going to see anything other than Mo/Me anymore?

I guess time will tell...

jet_striker

Frost Gate Guardian

Join Date: Oct 2005

Canada

Protectors

W/Mo

I am seriously pissed about the chests in the drift....
It was perfect for me to get to those chests. Took a lot of time to perfect a perfect run, never got a rare drop from them, and then they just remove them completly.

Why keep them there and decrease the drop rate. And then make them harder to get too, if you are just gonna nerf them, they were hard enough to get too.

Just my 2 cents, found it was a stupid nerf, and not needed.
But maybe they are getting ready to make these rare items more available in chap2. Maybe.....
until then wtv, farm fow, uw still.... its better...easier, who cares about the rest

WasAGuest

Desert Nomad

Join Date: Jan 2006

Most changes were good. I'm not real fond of the new "roaches" (scarabs) in the desert, but they didn't hurt me any, and they can still be solo'd with the right skill sets. They just "bug" me (pun intended).

I still didn't see any changes to the AI though. AoE spells are still nearly pointless to use with the "flee and break aggro AI". Any word on when this will be fixed? On that same note - being that you are chasing foes from an AoE, are you considered attacking while chasing the dumb dumbs around? If not, it seems to me that spamming AoE and chase them around for a way to not get interupted is a major goof.
Also, any word on pet commands - skill buffs were nice, if I could use the pet I would love them, but since he just gets in the way more oft than not. Better skills means little to me... yea, I'm a terrible BM.
What about henchie commands? News?

Greedy? Yup, I sure am.

Also, since Anet reps look at these once in awhile - Thanks for this update. Coming from another (now dead) online game where the updates (read nerfs) were so bad and so frequent I am often nervous upon hearing "balance". I am pleasantly surprised at this though.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by WasAGuest
I still didn't see any changes to the AI though. AoE spells are still nearly pointless to use with the "flee and break aggro AI". Any word on when this will be fixed?
Isn't broken. Things should run from AoE that killing them.

You do, right?

Fred Kiwi

Wilds Pathfinder

Join Date: Sep 2005

[cola]

they nerfed minion factory :O come on, was it REALLY necessary?

no longer an easy way out to difficult missions :/

actually, yes spose it was. Just answered my own question. Carry on.

Bastard Son

Bastard Son

Frost Gate Guardian

Join Date: Nov 2005

Upstate NY

Bastahd Sons of Zeus

The chest in Dread's Drift that is mentioned and I see some of you have commented on: is this the one that doesn't require a key and sometimes drops a handful of items, not just 1-3? If so, I *JUST* heard about it the other day (Monday, I believe). I've only recently tried my first Droks run (though, in reality, it was a reverse Droks run from Camp Rankor north to Beacon's). I didn't make it, but almost. Afterwards, I was looking for build tips for that run and saw someone describe that chest. I had planned this weekend to hit it up for the very first time.

If this is the same chest we're talking about, then this is really the only thing that bothers me about the update.

It's just a personal thing, though. Not going to cry about it, but it just sorta sucks when you make a plan to get to it for the first time... and you can't!

(Note: this is my first time through the game and going at a snail's pace... and I've only been in the Southern Shiverpeaks for a short amount of time, so the region is still very new to me)

Seems like there are slightly more reasons to change up my Secondary profession to Mesmer. Hmm....

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This is what I have to say is maybe the Mo/N is over in PvP and bring on the Mo/W with ViM for management or Mo/Mes with channeling or Mantra of Recall.There is always mend condition but can't be used on target only alley or the elite restore condition.I still think the P&H is still not worth a skill cap as well as MoP.I am glad about one thing being a sword Warrior just got better and a little nerf to axe Warriors with eviscrete after all it is what Iway uses and hopefullly there won't be to chat on that in HA.I do agree with most the Monks and Ranger got hit agian but this mostly to do with PvP not PvE.I would suggest improving the economy more gold sinks so everyone can get there 15K armor it is either that or see chaper 2 sales may go down as PvE will be come more boring without farming.

The suggestion I have to say is make all skill at Emberlight camp questable after you ascend this gives someone something to do when changing secoundaries.Well like you all said there are some good things but some bad things.This is mostly for PvP as most of the player base is 20% and the rest being PvE who care about them.I just turned a day older so we get ranty when we get older.I did buy LT. halmet I guess now I can wear it in PvP.

Izzy you are bad but thanks for sword improvements.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Karmaniac
So you are encouraging the "Kill an innocent man rather than let the guilty live" type of approach in things?
I had this strange notion that Anet was actually monitoring the game and using advanced technology or whatnot to sort out bots and remove them. Well, I suppose I was dead wrong on that one.
No I'm not encouraging that...

But I don't have any problems tearing down a playground that's become a drug and stolen goods hotspot even though a few little kid's will be upset. Go find another playground. Nothing is preventing you from finding another money spot, so its not like they "killed" you at all.

RandomEngy

RandomEngy

Frost Gate Guardian

Join Date: Jun 2005

The Kansas City Hotsteppers [KCHS]

P/

About Shadow of Fear: Yes, I agree that it is an absolutely incredible skill now. It was before but now you get 40+ seconds of halving all warrior and bow ranger damage, AoE, 10 energy, 5 recharge. If you don't have someone abusing Spiteful Spirit now there's no excuse not to take it.

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Ok, I'm happy with the majority of the updates, however there is still one thing that currently needs to be dealt with, not so much a skill problem as an equipment one. PVE characters are superior to PVP characters with regards to equipment. Hear me out before you think I'm a loony because you can make a pvp character with much of the pve equipment now that they've added the lieutenants helm to pvp.

The difference is simple, a pve character can go in with 4 or more customized weapons, pvp only has a choice of 2 during creation and has to either use non-customized from storage or pre-order equipment.

Secondly, a pve character can have multiple sets of armor, multiple head pieces, etc (ie warriors with an axe helm and a lieutenants helm), a pvp character does not have this option.

I like the current set of changes and I think they go a long ways towards balancing things out, but until pvp characters are on par with pve with regards to what is available to them, then more needs to be planned for down the road.

Ira Blinks

Banned

Join Date: Feb 2006

I see no changes to Eruption and Maelstorm

Ira Blinks

Banned

Join Date: Feb 2006

Quote:
Originally Posted by MSecorsky
Isn't broken. Things should run from AoE that killing them.

You do, right?
why use AoE then? To make mobs run? Why make them run when you could just kill them instead?
And if there is no reason to use it, then it _is_ broken.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by dargon
Ok, I'm happy with the majority of the updates, however there is still one thing that currently needs to be dealt with, not so much a skill problem as an equipment one. PVE characters are superior to PVP characters with regards to equipment. Hear me out before you think I'm a loony because you can make a pvp character with much of the pve equipment now that they've added the lieutenants helm to pvp.

The difference is simple, a pve character can go in with 4 or more customized weapons, pvp only has a choice of 2 during creation and has to either use non-customized from storage or pre-order equipment.

Secondly, a pve character can have multiple sets of armor, multiple head pieces, etc (ie warriors with an axe helm and a lieutenants helm), a pvp character does not have this option.

I like the current set of changes and I think they go a long ways towards balancing things out, but until pvp characters are on par with pve with regards to what is available to them, then more needs to be planned for down the road.
I hate to say this but PvPers have an edge over PvEers especially on weapon upgrade unlocks and 2 is just fine if they need more they can get it from thier vualt and the wands in PvP are far superio to those in PvE with added enrgy bonuses which PvE does't have.

M3lk0r

M3lk0r

Lion's Arch Merchant

Join Date: Jul 2005

R/Mo

Quote:
Originally Posted by Ira Blinks
why use AoE then? To make mobs run? Why make them run when you could just kill them instead?
And if there is no reason to use it, then it _is_ broken.
No, you're supposed to use them along with a "snaring" skill. Look at the skills at the bottom of the table and you might find (drum roll please) WATER HEXES!!! Ta Da!! Now all you need is half a brain and you can actualy use most AOE quite effectively.

Yea, I'm afraid you DO need some kind of pulse to play this game.

Sluggs

Sluggs

Banned

Join Date: Jun 2005

There is something bigger going on here than just balancing, my GW downloaded for now ~120 megs worth of updates and it still ain't over. Approximately half of update is just overwriting old files but, other half is filling up gw.dat which is now 1.29 gb, used to be 1.25gb.

Is there something else in here not being listed in update notes?

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by Ira Blinks
why use AoE then? To make mobs run? Why make them run when you could just kill them instead?
And if there is no reason to use it, then it _is_ broken.
You use AoE to kill them when they're killable with AoE.

It's up to you to figure out how to get them in that state.

Denny Pace

Denny Pace

Academy Page

Join Date: Jul 2005

Good Eye Sniper [GeS]

Quote:
Originally Posted by WoodyDotNet
I've done some Hydra farming. It's not hard after you alter your build a little to account for meteor and fire attacks. But like Troll farming, I didn't find it to be all that profitable. They dropped mostly white and blue Ele wands and so on. I think I made more gold selling Hydra claws than from their other drops.
I do Hydra farming with a W/Me (Mantra of Flame and Ether Feast on the Mesmer side), and have found that I get an average of a little over one gold drops per run, lots of purples and blues. Overall, a 45 minute Hydra run nets about 5K per run. Not too shabby.

Ira Blinks

Banned

Join Date: Feb 2006

M3lk0r
I sugest you go and try it. It takes one step to get out of maelstorm, so 66% speed reduction is irrelevant (yes i tryed it many times).
And to make eruption work you would need two eles since spreading attribute point across different types if highly ineffective. So if you going to use two ele to do one ele's job, be my guest, and i'll stick to my meteor shover and rodgot's invocation tyvm.

neoteo

neoteo

Banned

Join Date: Jun 2005

Macau

www.exilesofdarksteel.com

E/

Quote:
Originally Posted by koneko
Does anyone know what exactly the GW client keeps downloading?

I have the game sitting at the opening login screen and it's already downloaded over 100MB worth of stuff (as shown in the top-right corner).
i guess its factions , coming home sonner

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

Quote:
Originally Posted by neoteo
i guess its factions , coming home sonner
If you haven't been on in a while, its the Factions update.