it's really easy to see a caster outside the battle shuttind down people outside the battle when you're outside the battle. Everyone makes mistakes, and guess what? No one is perfect. It's elitist attitudes that get parties killed. If more people would focus on geting along and working as a team, they'd stay alive alot longer.
A little respect can go a long way...
Excessive Heal Syndrome
4 pages • Page 2
Aloren, attacking a target which is getting healed is not a mistake. People don't accidently trip, fall, and land on their spacebar while it just so happens to be selecting a warrior. They ignore my orders to kill casters first, and I just simply quit.
How much more of a team player could I be when I tell my team the exact kill order we're going to follow, call the targets for them, and keep all 4 of us alive. Maybe you haven't played GW yet, but when you do you'll realize 95% of the player base are individual hero's who think they can do everything themselves and don't need to follow orders or play smart.
How much more of a team player could I be when I tell my team the exact kill order we're going to follow, call the targets for them, and keep all 4 of us alive. Maybe you haven't played GW yet, but when you do you'll realize 95% of the player base are individual hero's who think they can do everything themselves and don't need to follow orders or play smart.
G
I don't think getting pissed off at the general incompetence of players out there is a monk only thing, but I think it's understandable given the patheticly dull, repetitive and mindless lack of challenge that is PvE (this is of course in my opinion). The problem is that PvE is required to PvP, and that PvE doesn't even force you to think tactically or work as a team to get anywhere (and yes, I have completed it, thanks).
Having said that, I don't think ditching people like that is going to make people learn, Kunt0r. It's only going to encourage people to blame each other insteading of taking into account their own shortcomings (not saying this is relevant to you).
At Willow:
I think by being in a team you have an obligation to follow orders, and if you aren't willing to work as a team then what makes you think that others are going to be willing to play with YOU?
Having said that, I don't think ditching people like that is going to make people learn, Kunt0r. It's only going to encourage people to blame each other insteading of taking into account their own shortcomings (not saying this is relevant to you).
At Willow:
I think by being in a team you have an obligation to follow orders, and if you aren't willing to work as a team then what makes you think that others are going to be willing to play with YOU?
k
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Originally Posted by Teufel Eldritch
I'm not sure what you mean but... I recently started playing a Mo/Me & let me tell you Monks get no slack. All day long the spam of "rez me plz kthnx" & "heal me! heal me! heal me! heal me!" & "U suk! U let me die!" get broadcasted in our ears most of the time by ppl that are nothing but a waste of mana. If some monks get a little irritated by this & start cop-ing a attitude with some players(the abusive & stupid ones) I can totally relate. IT IS NOT A GOOD IDEA TO PISS OF YOUR MONK.
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Originally Posted by Willow
If anyone assumes that they have the natural right to give me orders, I won't be playing with them again.
(I'm a Warrior/Necro. Typically, but not always, monks need me more than I need them.) |
R
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Originally Posted by Teufel Eldritch
I'm not sure what you mean but... I recently started playing a Mo/Me & let me tell you Monks get no slack. All day long the spam of "rez me plz kthnx" & "heal me! heal me! heal me! heal me!" & "U suk! U let me die!" get broadcasted in our ears most of the time by ppl that are nothing but a waste of mana. If some monks get a little irritated by this & start cop-ing a attitude with some players(the abusive & stupid ones) I can totally relate. IT IS NOT A GOOD IDEA TO PISS OF YOUR MONK.
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And my reason for retiring my monk... too many crazies out there running in, and then complaining... i play the game to have fun, so i just decided to stop being my healer... it's more of a job, then enjoying the game.
The other day I was in a group doing a mission. My computer lags when entering a new zone, typically by 30 seconds to a minute slower than other players. Usually it's not a big deal.
However, on this one situation, half the party was dead before my controls were responsive. Why? Because they charged on ahead without me.
Now if I were to intentionally "punish" a monk by not fighting at a key moment? These things go both ways. I'm here to play this game with people who want to be my friends, not people who want to be my boss.
However, on this one situation, half the party was dead before my controls were responsive. Why? Because they charged on ahead without me.
Now if I were to intentionally "punish" a monk by not fighting at a key moment? These things go both ways. I'm here to play this game with people who want to be my friends, not people who want to be my boss.
D
actually, its not a wierd strategy to attack non monks early on. the plan behind this is to have their monk blow off energy while your warriors get their adrenaline going, once its ready, load everything off on the monk, and itl probobly die.
as for the op, i tell people if they get too far, i wont heal them. if they mouth off, i wont rez them, if the entire party gets the same way, i leave. its their stupidity that's wasting time, i cant stand stupid players - i dont have that kind of time.
as for the op, i tell people if they get too far, i wont heal them. if they mouth off, i wont rez them, if the entire party gets the same way, i leave. its their stupidity that's wasting time, i cant stand stupid players - i dont have that kind of time.
D
i can tell most of the other posters here havent played a monk yet and epxeirenced the woes of being one. if you dont lay down the rules early on, you dont get very far, letting people push you around wont help you nor them. grow some balls and tellem it's your way or you get a henchmen. some people dont mind henchmen, some do, those that do, learn to listen.
i don't know, i'm in agreement with kuntor about our rights. if i'm in a pug, there are ground rules i'll try to get out to the others, in both PvE and PvP. one of the best pvp pug teams i was on, the other main healer would often show on our map our effective range. the others knew that if they strayed from there, we weren't going after them. i've also done the "i'm leaving if we don't have another monk" thing as well.
also, anyone who doesn't think that a good healer has the "right" to have people listen to them should go have fun with pugs in Elona Reach. it's pretty sad when i party with a group that won't listen and fail, when i can do that mission with henchmen and succeed.
also, anyone who doesn't think that a good healer has the "right" to have people listen to them should go have fun with pugs in Elona Reach. it's pretty sad when i party with a group that won't listen and fail, when i can do that mission with henchmen and succeed.
D
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Originally Posted by Darc.Syde
actually, its not a wierd strategy to attack non monks early on. the plan behind this is to have their monk blow off energy while your warriors get their adrenaline going, once its ready, load everything off on the monk, and itl probobly die.
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Originally Posted by Kaylynn Of Ascalon
you sound like quite the ass hole right there. is that your name in game? if so i'll make sure I never team up with you.
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Originally Posted by Willow
I would pick Alesia any day of the week over kunt0r (and several others who have posted in this thread.)
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Originally Posted by Willow
I have a monk/mesmer secondary character. And when I'm playing her, I don't boss people around. So don't think I'm a hypocrite.
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