Excessive Heal Syndrome
EinValentine
There are bad Monks, good Monks, mediocre Monks, asshole Monks, arrogant Monks, and some Monks who obviously need some time in Charm School.
Personally my attitude is that idiots will get themselves and the team killed quickly enough. Then I just excuse myself politely and move on. I only start to get really cranky if people bitch at me. Keeping people up and running in the Fissure or Underworld is no joke and even doing a bang-up job people will still drop.
Personally my attitude is that idiots will get themselves and the team killed quickly enough. Then I just excuse myself politely and move on. I only start to get really cranky if people bitch at me. Keeping people up and running in the Fissure or Underworld is no joke and even doing a bang-up job people will still drop.
Ardus Shadowmane
I've learned to make use of Alesia in my groupings. I've had too many run-ins with monks like Kunt0r who bail if they don't get their way. I figure if you can't adapt and watch my back without following a set formula, I'll find an A.I. hench who can be the exact same way without the worry of whether or not she'll disappear in a huff.
That being said, if you do find a Monk who isn't a complete A-hole and is actually fun to play with, hang onto them and be glad. You think Monks are rare? Monks who play GW and don't make their team feel like it's a complete waste of time are even more rare.
That being said, if you do find a Monk who isn't a complete A-hole and is actually fun to play with, hang onto them and be glad. You think Monks are rare? Monks who play GW and don't make their team feel like it's a complete waste of time are even more rare.
BlaineTog
Quote:
Originally Posted by Jana
SURE... you can have monk secondaries. But in reality, NO non-primary monk can reach the healing potential I can, and what is even more key is the fact that as my primary I CHOSE to heal as a specialty, not a secondary function.
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That's not even the only other option for a dedicated healer. Necromancers have a number of really nice healing-type skills (Well of Blood comes to mind as one of the more prominent), and Soul Reaping helps keep their energy level up. Mesmers can get their heals off faster than you can.
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I like playing the healer for two main reasons: A) there's a certain zen-like joy to being able to concentrate almost exclusivelly on the Party's health bars, and B) it gives me real, tangible power over the idiots, Rambos, and assholes: "stop, or no healing for you."
Does excersing that power make me an asshole? I don't think so, although I can see how excessivelly useing it could.
DarkParrot
I am a primary healing monk, and try to stay away from giving orders as much as possible. The monk is no more important then any other warrior as long as both classes to their job.
SOT
I simply pick my battles effectively and therefore have little to no use for bald people
TopGun
Quote:
Originally Posted by Great Gjl
Does excessive healing encourage arrogance, or are a lot of the monk players out there just egotistical by nature? I can't decide, but whatever it is it can't be healthy, hence why I've started this thread in the hope someone can shed some light on this disorder.
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Tanik
When i join a group on my monk i simply say, if you run off, its your skin. Other than that i pretty much just go with the flow of the team. I really dont see how all of you monk players think you are "better" then everyone else, without them, you're dead, without you, they're dead. Its a cycle and neither side weighs more. For those of you who can play without monks(i know my W/N can) good for you, but even you find it convient to have a monk on hand when unexpected things happen.
Monks arent the "automatic" leaders of a group, just most monks actually KNOW what they are doing as opposed to the 90% of morons you find in PUGs. Personally i dont like leading.. id rather just mozey along at a casual pace, let some other guy worry about the stress of leading. The majority of new players dont look at a monk who is described as a healer and say "wow that looks fun!" they like the flashy elementalist or the brawny warrior, or prehaps the lithe ranger... most other classes at least to me look more appealing, but i have to admit i have the most fun on my monk.
Monks arent the "automatic" leaders of a group, just most monks actually KNOW what they are doing as opposed to the 90% of morons you find in PUGs. Personally i dont like leading.. id rather just mozey along at a casual pace, let some other guy worry about the stress of leading. The majority of new players dont look at a monk who is described as a healer and say "wow that looks fun!" they like the flashy elementalist or the brawny warrior, or prehaps the lithe ranger... most other classes at least to me look more appealing, but i have to admit i have the most fun on my monk.
Willow
I'm wondering if this behavior is expected elsewhere.
If I were to sit down at a D&D game (with strangers- like at say, Gencon), and someone thought they could give me orders because of what class they were playing (like, Cleric, for example), I'd tell them off. And probably leave. And no one would question me.
If I were to sit down at a D&D game (with strangers- like at say, Gencon), and someone thought they could give me orders because of what class they were playing (like, Cleric, for example), I'd tell them off. And probably leave. And no one would question me.
TopGun
Willow, you're probably right, no one would, and no one should.
Fantras
When I join a group it is to heal, not to order people around. If I wanted to do that, I would start forming and leading my own groups. I heal. Period. That being said, monks take more flak than any other class. If you just invited a monk into your group, I will put money on the fact that he has gotten his ass chewed at least in the past week, whether he deserved it or not, for letting someone die or doing something wrong. In my very first PUG ( I used henchies alot) the warrior gotten beaten down and died. I was out of energy and was healing someone else who, before I healed them, was lower health than him. So he dies and says, "OMG wtf? You didn't heal me once!!!"
Know what I said?
"Kiss my ass."
That was the end of the conversation.
If a monk is just being an arrogant prick, don't group with him. I've met some very decent healers who are also not hard to group with. But if a monk seems to have a slight attitude problem, just take into account that we deal with ALOT of bullpucky on a daily basis from human players and have very little tolerance for more of it. That being said, I am not above ciriticizm by any means. However, if you do decide to open that box. Let me warn you that you better know what was going on with the healer when something bad happens. Was he hexed? Was he out of energy? If he was just standing there for 50 seconds straight without doing anything, that's one thing, if he's inactive for a bit and you die, that's something else. Be kind to your healer. Most are really trying. After the above mentioned incident, I was tempted to just let that warrior die, but I didn't abuse my limitless god like powers to do that muwahahahah!! (j/k)
Know what I said?
"Kiss my ass."
That was the end of the conversation.
If a monk is just being an arrogant prick, don't group with him. I've met some very decent healers who are also not hard to group with. But if a monk seems to have a slight attitude problem, just take into account that we deal with ALOT of bullpucky on a daily basis from human players and have very little tolerance for more of it. That being said, I am not above ciriticizm by any means. However, if you do decide to open that box. Let me warn you that you better know what was going on with the healer when something bad happens. Was he hexed? Was he out of energy? If he was just standing there for 50 seconds straight without doing anything, that's one thing, if he's inactive for a bit and you die, that's something else. Be kind to your healer. Most are really trying. After the above mentioned incident, I was tempted to just let that warrior die, but I didn't abuse my limitless god like powers to do that muwahahahah!! (j/k)
sybban
[QUOTE=kunt0r]Players, other then monks, are stupid, with the small exception of some. QUOTE]
As much of a jackass comment that is...it is true. But besides that, i can deal with a stupid party. The only groups I ever die are the ones with a some super navigator asshole who pulls rank and forces everyone to follow. At this point in the game most people you group with should already have a character in end game, so there is no need for someone to show off that he did what everyone else was able to accomplish. I don't really care though because as soon as I hear people like (especially monk) I just leave. I play a W/N now for my 3rd character and am pretty damn good at it, so when a monk thinks he's more important than me I let him find out just how weak he/she is by leaving. Everyone is important. Who in their right mind would go into a mission without an aoe elementalist, or a ranger with poison and distracting shots, or a necro with his well abilities annnnd whatever the hell else necros do. I have never had a problem with just using the monk henchman.
The monk does NOT keep everyone alive, the monk helps the tank keep everyone alive, keyword helps.
As much of a jackass comment that is...it is true. But besides that, i can deal with a stupid party. The only groups I ever die are the ones with a some super navigator asshole who pulls rank and forces everyone to follow. At this point in the game most people you group with should already have a character in end game, so there is no need for someone to show off that he did what everyone else was able to accomplish. I don't really care though because as soon as I hear people like (especially monk) I just leave. I play a W/N now for my 3rd character and am pretty damn good at it, so when a monk thinks he's more important than me I let him find out just how weak he/she is by leaving. Everyone is important. Who in their right mind would go into a mission without an aoe elementalist, or a ranger with poison and distracting shots, or a necro with his well abilities annnnd whatever the hell else necros do. I have never had a problem with just using the monk henchman.
The monk does NOT keep everyone alive, the monk helps the tank keep everyone alive, keyword helps.
M Dew
First post woot!!
Anyways.
I don't think in anyway is a monk more speacial than any other person of the team. But I have to go with what was said earlier in the thread that when someone dies 7 times out of 10 Monks are gonna get the slack from those who do not fully understand what all was going on. Just like i really have no clue whats going on in the warrior, elementalists , rangers, ect.... I play my role and thats it.
People put an Absurd amount of responsabilty on a monk when you go into battle.(Which I can understand) and it takes a pretty dedicated healer to be able to be the only monk in a team in some areas.
I get those,
"rezz me!!!1!!!"
"You let me die you ----ing arse."
"Do we have a ----ing Monk in our team"
And any of the other comments that people make to me that go along those lines.
For me this will trigger me off in a heart beat. I have only said anything once. Noramlly I just shrug it off. Unless it just gets out of control. but this is on a daily basis. I'm not in a guild so now I pretty much just hang out with a few friends of mine if I am in one of those moods.
But yeah after constant abuse like that who would not be grumpy on a bad day of gaming or trying to locate a team. I for one love to play a healer and take it very seriously! thats my role simple and plain if I got time to do anything but that then something is wrong.
I don't call TARGETS, I don't LEAD a group, I heal and follow and am always at the back. If I get into a team that after 10 times a person does not realize not to rush into stuff. Or he is just one of those people who thinks his warrior is godly and takes off with out the team. (not to say he might not be. But I do not see the word I in team.) then I just simple excuse myself.
Because that one person who runs off needs a hell of alot more of my energy in a few seconds than the whole team would use in the entire fight. and when I devote all my energy to him and then have to keep up with the rest of the team when they get in the fight by then most likely I have none and then people start that blaming and saying "WTF heal you moron".
I am never happy when 1 person dies. Because in a way I failed. Is the way I look at it.
So if you ever see me online or team with me, you should pretty much know that I know my role and am not gonna over step my bounds in anyway. But I expect the same from all the others in the team.
Just a few of my thoughts about this.
Anyways.
I don't think in anyway is a monk more speacial than any other person of the team. But I have to go with what was said earlier in the thread that when someone dies 7 times out of 10 Monks are gonna get the slack from those who do not fully understand what all was going on. Just like i really have no clue whats going on in the warrior, elementalists , rangers, ect.... I play my role and thats it.
People put an Absurd amount of responsabilty on a monk when you go into battle.(Which I can understand) and it takes a pretty dedicated healer to be able to be the only monk in a team in some areas.
I get those,
"rezz me!!!1!!!"
"You let me die you ----ing arse."
"Do we have a ----ing Monk in our team"
And any of the other comments that people make to me that go along those lines.
For me this will trigger me off in a heart beat. I have only said anything once. Noramlly I just shrug it off. Unless it just gets out of control. but this is on a daily basis. I'm not in a guild so now I pretty much just hang out with a few friends of mine if I am in one of those moods.
But yeah after constant abuse like that who would not be grumpy on a bad day of gaming or trying to locate a team. I for one love to play a healer and take it very seriously! thats my role simple and plain if I got time to do anything but that then something is wrong.
I don't call TARGETS, I don't LEAD a group, I heal and follow and am always at the back. If I get into a team that after 10 times a person does not realize not to rush into stuff. Or he is just one of those people who thinks his warrior is godly and takes off with out the team. (not to say he might not be. But I do not see the word I in team.) then I just simple excuse myself.
Because that one person who runs off needs a hell of alot more of my energy in a few seconds than the whole team would use in the entire fight. and when I devote all my energy to him and then have to keep up with the rest of the team when they get in the fight by then most likely I have none and then people start that blaming and saying "WTF heal you moron".
I am never happy when 1 person dies. Because in a way I failed. Is the way I look at it.
So if you ever see me online or team with me, you should pretty much know that I know my role and am not gonna over step my bounds in anyway. But I expect the same from all the others in the team.
Just a few of my thoughts about this.
Brett Kuntz
Quote:
Originally Posted by Willow
I'm wondering if this behavior is expected elsewhere.
If I were to sit down at a D&D game (with strangers- like at say, Gencon), and someone thought they could give me orders because of what class they were playing (like, Cleric, for example), I'd tell them off. And probably leave. And no one would question me. |
Aenar Hakon
It's nice that monks want respect and all, and don't want stupid people on their team. I also don't mind if they're an ass, as long as they know what they're doing. I've come across several monks that kunt0r reminds me of, and they decide they want to take the direction of the quest/mission/whatever to what they want. By being an ass and controlling the entire time (not leading), you lose the respect of your team. Effective leaders have the respect of their team. Otherwise, you're just being a slave driver. It pisses the rest of the team off, which can make their playing ability worsen, which can screw the leader (in some cases the monk) over. Learn to work with idiots. You can save some time. If what kunt0r says about replacement players and stupidity among players is true, then even though the ratio of warriors:monks is something like a bajillion to 2, all but a small percentage of those warriors will be stupid.
BlaineTog
Quote:
Originally Posted by Willow
I'm wondering if this behavior is expected elsewhere.
If I were to sit down at a D&D game (with strangers- like at say, Gencon), and someone thought they could give me orders because of what class they were playing (like, Cleric, for example), I'd tell them off. And probably leave. And no one would question me. |
Quote:
Originally Posted by kunt0r
Maybe in some pansy "hobby" like roleplaying, but in real life, you have leaders. Sport teams have leaders, countries have leaders, hell even ****ing chess teams have leaders. It's not my fault your parents shaded you from reality and bought you D&D.
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The fact of the matter is that D&D and GW are two completelly and utterly different systems, in all ways. A D&D party can get by without a healer because damage isn't as plentiful and severe. It can also get by without a specific leader because you almost always have the time to talk through all situations and come to a group consensus. GW is faster-paced and communication is much harder, so it needs someone to call targets / "lead" and someone to heal.
Quote:
Originally Posted by Tanik
When i join a group on my monk i simply say, if you run off, its your skin.
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Quote:
Originally Posted by M Dew
I get those,
"rezz me!!!1!!!" "You let me die you ----ing arse." "Do we have a ----ing Monk in our team" |
Dix Neuf
Dear Kuntor,
How come every assumption you make is so obviously biased that it's sickening?
Assumption #1:
"...most monks aren't noobs, they're ex-warriors and ex-elems and ex-necros, you get the picture."
Ok, what are you trying to say? Monks are automatically qualified to lead because most likely they're some kind of veteran? I don't think so. Any other player has the same potential to be an Ex-whatever with intelligence and insight.
Assumption #2:
"But as a monk we do have the natural right to give you orders, and also the natural right to punish you for lack of following them."
Bull. You have the natural right to give me advice, and It's my choice If I'll listen. There's a million other monks players to replace you too.
Logical Fallacy:
"Maybe in some pansy "hobby" like roleplaying, but in real life, you have leaders."
Uh huh.
This is the kind of higher-than-art-thou asshole attitude everyone is so tired of.
Reality check, Guild Wars is a game. Games are hobbies.
Oh, in real life, I hope 'leaders' today aren't selected by pre-judgments.
I realize that being a monk might make you jaded to the GW playerbase, but to the point of K U N T 0 R is just sad. Have a happy time spending 90% of your time quitting parties midgame for something I believe is a bit trivial than actually improving the situation.
How come every assumption you make is so obviously biased that it's sickening?
Assumption #1:
"...most monks aren't noobs, they're ex-warriors and ex-elems and ex-necros, you get the picture."
Ok, what are you trying to say? Monks are automatically qualified to lead because most likely they're some kind of veteran? I don't think so. Any other player has the same potential to be an Ex-whatever with intelligence and insight.
Assumption #2:
"But as a monk we do have the natural right to give you orders, and also the natural right to punish you for lack of following them."
Bull. You have the natural right to give me advice, and It's my choice If I'll listen. There's a million other monks players to replace you too.
Logical Fallacy:
"Maybe in some pansy "hobby" like roleplaying, but in real life, you have leaders."
Uh huh.
This is the kind of higher-than-art-thou asshole attitude everyone is so tired of.
Reality check, Guild Wars is a game. Games are hobbies.
Oh, in real life, I hope 'leaders' today aren't selected by pre-judgments.
I realize that being a monk might make you jaded to the GW playerbase, but to the point of K U N T 0 R is just sad. Have a happy time spending 90% of your time quitting parties midgame for something I believe is a bit trivial than actually improving the situation.
Zasz
Quote:
Originally Posted by Dix Neuf
Ok, what are you trying to say? Monks are automatically qualified to lead because most likely they're some kind of veteran? I don't think so. Any other player has the same potential to be an Ex-whatever with intelligence and insight.
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Quote:
Originally Posted by Dix Neuf
"But as a monk we do have the natural right to give you orders, and also the natural right to punish you for lack of following them."
Bull. You have the natural right to give me advice, and It's my choice If I'll listen. There's a million other monks players to replace you too. |
monks are more qualified to give orders because they're the ones that decide if you live or die. besides some builds which are self sufficient, most characters will depend on the monk to keep them alive. if a monk has no energy and tells you to wait you better wait. and if you rush onto a mob that kills you it's your own fault you didn't get healed. if a group repeatedly does this they have no chance of completing the mission so why stay with them.
Quote:
Originally Posted by Dix Neuf
Have a happy time spending 90% of your time quitting parties midgame for something I believe is a bit trivial than actually improving the situation.
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Phaedrus
Dix has a good point. Most monks really do think highly of themselves. Many monks find out at some point just how good they really are. Stacking a bunch of heal won't always work. Most monks aren't actually that good at working efficiently with another monk; they don't coordinate spells and abilities, they don't coordinate duties. They don't trade enchantments or discuss strategy.
There are some great monks out there who can tell what you're doing without overanalyzing and harmonize with your play style. Most monks cannot. They heal over or under you, just not with you. These are the monks who believe they're uber-skilled and everyone should listen to them.
Leading groups has nothing to do with your role. I has nothing to do with your class. It has everything to do with your grasp of strategy and your knowledge of the situation. Whether or not you're a monk has no bearing on how capable a group leader you are. Calling targets is not leading. It's calling targets. Giving instructions or pinging the compass isn't leading.
I only speak up if I have to, or if I have something meaningful to say. I don't like people to depend on me for more than healing; having to direct during combat takes attention away from protecting and healing. I can say one or two things without missing a beat, but having to play general will just ensure I'm inefficient and not doing my job. Everyone in a group has something to contribute, and people should remember that. I don't care whether or not tanks think it's all about them. A protection monk or good elementalist can turn someone into a serviceable tank. I don't care whether or not people think healers make the group, because preventing and circumventing damage is just as effective; most classes have twisty ways to earn back health without needing a monk. Groups are good not because of their leader but because of their *members*. Don't blame it on the n00b group or the idiot warrior; successful teams are successful in large part due to teamwork, cooperation, and communication. No one person can carry a team all the way...the tombs should prove that point for anyone.
All of this seems to digress from the point of the thread.
Over-healing can be broken down into two categories: multiple monks or a single monk.
When you have more than one monk and find yourself being over-healed, it's due to the monk not communicating or not being very observant of each others' skillsets and timing. Keep in mind, even if one monk figures out how the other operates, it doesn't necessarily mean perfect harmony. If I see someone dying and I know you have heal other and tend to conserve energy (and let me do the brunt of the touch-up work), I'm going to heal that person. It's not that I don't trust you, it's that I'd rather be safe than deal with the agony of healing someone with a dp.
When you have a single monk, it can be one of two things: first, you might actually have a good monk who is watching combat and attempting to anticipate and time heals with what he or she sees happening in combat and with the patterns of your opponents. If I know an enemy can critical you for 3/4 of your life, you better believe I'm *never* lettting you drop below 1/5 if I can help it. The other possibility is your monk is simply overwhelmed and doesn't know how to chain heals together effectively to save mana. He plays his skill bar like a piano, not knowing he doesn't need to constantly be healing. In that case, natural selection will win out. Players like that tend to not have fun healig after a while and choose another class.
[ ]
There are some great monks out there who can tell what you're doing without overanalyzing and harmonize with your play style. Most monks cannot. They heal over or under you, just not with you. These are the monks who believe they're uber-skilled and everyone should listen to them.
Leading groups has nothing to do with your role. I has nothing to do with your class. It has everything to do with your grasp of strategy and your knowledge of the situation. Whether or not you're a monk has no bearing on how capable a group leader you are. Calling targets is not leading. It's calling targets. Giving instructions or pinging the compass isn't leading.
I only speak up if I have to, or if I have something meaningful to say. I don't like people to depend on me for more than healing; having to direct during combat takes attention away from protecting and healing. I can say one or two things without missing a beat, but having to play general will just ensure I'm inefficient and not doing my job. Everyone in a group has something to contribute, and people should remember that. I don't care whether or not tanks think it's all about them. A protection monk or good elementalist can turn someone into a serviceable tank. I don't care whether or not people think healers make the group, because preventing and circumventing damage is just as effective; most classes have twisty ways to earn back health without needing a monk. Groups are good not because of their leader but because of their *members*. Don't blame it on the n00b group or the idiot warrior; successful teams are successful in large part due to teamwork, cooperation, and communication. No one person can carry a team all the way...the tombs should prove that point for anyone.
All of this seems to digress from the point of the thread.
Over-healing can be broken down into two categories: multiple monks or a single monk.
When you have more than one monk and find yourself being over-healed, it's due to the monk not communicating or not being very observant of each others' skillsets and timing. Keep in mind, even if one monk figures out how the other operates, it doesn't necessarily mean perfect harmony. If I see someone dying and I know you have heal other and tend to conserve energy (and let me do the brunt of the touch-up work), I'm going to heal that person. It's not that I don't trust you, it's that I'd rather be safe than deal with the agony of healing someone with a dp.
When you have a single monk, it can be one of two things: first, you might actually have a good monk who is watching combat and attempting to anticipate and time heals with what he or she sees happening in combat and with the patterns of your opponents. If I know an enemy can critical you for 3/4 of your life, you better believe I'm *never* lettting you drop below 1/5 if I can help it. The other possibility is your monk is simply overwhelmed and doesn't know how to chain heals together effectively to save mana. He plays his skill bar like a piano, not knowing he doesn't need to constantly be healing. In that case, natural selection will win out. Players like that tend to not have fun healig after a while and choose another class.
[ ]
xakia
I have my own monk because i'm simple sick and tired of monks leaving my group in the middle of fissure for absolutely no reason...even if we're rockin. The small collection of monks in Temple of Ages do tend to have major attitudes. Simply justified by the amount of dimwits that hang out in the temple.
You'd be surprised at the amount time times you can spam,"DO NOT TAKE ANY QUEST" and still see that one assmonkey take Unwanted Guest AND Escort quest at the same time...thus killing us all cause the damn spirits always die.
In the arena, you'll always find heros and those of stupidity. I'll have to disagree with the poster that mentioned leaving if noone is attacking the Monk first though. You want to kill what is more dangerous to leave living first. Sometimes thats not the Monk. Sometimes you DO want to attack that melee right next to the Monk.Building adrenaline and switching to that Monk to unleash JUST after he heals the warrior puts him in a bad position. You're a loaded gun. One of his heals is shaded out for a few seconds. Some monks are tough to tackle and thats where an unexpected change of target pays out.
You'd be surprised at the amount time times you can spam,"DO NOT TAKE ANY QUEST" and still see that one assmonkey take Unwanted Guest AND Escort quest at the same time...thus killing us all cause the damn spirits always die.
In the arena, you'll always find heros and those of stupidity. I'll have to disagree with the poster that mentioned leaving if noone is attacking the Monk first though. You want to kill what is more dangerous to leave living first. Sometimes thats not the Monk. Sometimes you DO want to attack that melee right next to the Monk.Building adrenaline and switching to that Monk to unleash JUST after he heals the warrior puts him in a bad position. You're a loaded gun. One of his heals is shaded out for a few seconds. Some monks are tough to tackle and thats where an unexpected change of target pays out.
Ardus Shadowmane
Quote:
Originally Posted by kunt0r
Maybe in some pansy "hobby" like roleplaying, but in real life, you have leaders.
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Wounded
There are many monk appreciation threads going on these forums, and for a good reason: good monks are rare. There are several reasons why they are so rare, many of the reasons have been covered in this thread. Some of the players of the game are just not very nice people/mature/good players. This goes for all classes.
Most of the players (>50% that is) are propably nice people, but the unpleasant ones are always more noisy and overshadow the nice ones. Thus if a group has a one bad apple, be it a monk or an adventurer of any other profession, the whole group is labeled bad. And sometimes misunderstandings make the group just seem bad...
I for one, tend to state few common principles when i join a new group (as a monk). I try to say things in a non-bossy, polite way. Things like: focus on one enemy at a time (good players know when to stray from this strategy, but for a group of random players it is a good common rule), stay close together so it'll be easier for me to heal you. I try to not rant for long and in the end i promise that i'll do all i can to keep you alive, to let them know that i'm a "pure" healer with absolutely no ability to make a dent in any kind of armor. Sometimes saying these things after joining a group is appreciated (if there are new players along or no dedicated leader), sometimes people just ignore it and sometimes (rarely though) it's seen as bossy.
Even though i honestly think that a good dedicated healer can multiply the effectiveness of any group, i'm the strongest supporter of versatility in a group and really do appreciate every profession. Monk alone, or a group of monks is pure cannon fodder, but a group of almost any composition without dedicated healer is even more so. Or actually the group of monks is not necessarily cannon fodder as their survivability is very high, but their damage output is just about high enough to kill carrion crawlers... The reason why the "debate" about idiots in this game is so heavily focused around monks is the reason that a group lacking any other type of character can be succesful in many scenarios, but a group without a healer, well... often can't. For instance the most succesful 4v4 random PvP group I've been in didn't have any warriors.
Some people become healers because they want the appreciation or to be bossy, some healers become bossy because they get frustrated in the lack of appreciation. I bet every healer out there meets more of the "WTF you didn't heal me!!11!"-idiots than players of other classes meet the elitist healers. And that makes some of the nice healers become not so nice.
These healer-threads get many posts that state "You don't want to piss off your healer", in my opinion it should be "You don't want to piss of the members of your group", because co-operation is the only way to thrive in the long run. That's why it saddens me to see posts like "The healer needs me more than I need him" or "I'll punish him for being stupid and I won't heal him". The first example shows that people try to make their characters self sufficient which is a waste in a team oriented game. Sure it's useful to be self-sufficient if you can't find a good group, but if the group is working well together, those couple slots that take up skills that are used for SELF-healing (warrior/monks, anyone?) could be used for skills that benefit the group effort more. The second example is just not a very constructive attitude to play with, sure some kids (and some older players too i'm sure) do stupid things like run ahead of the group and die, but the only way to teach them to be nice is to try and be nice to them. Sure it's good to explain them what they are doing wrong, but doing it in a polite way is always more effective than by childishly mocking them and revenging by not healing them...
Ah well, here I go on and rant... For those of you who are too tired to read the whole post, let me sum it up for you: Be nice to each other and you'll eventually find nice players to play with.
Most of the players (>50% that is) are propably nice people, but the unpleasant ones are always more noisy and overshadow the nice ones. Thus if a group has a one bad apple, be it a monk or an adventurer of any other profession, the whole group is labeled bad. And sometimes misunderstandings make the group just seem bad...
I for one, tend to state few common principles when i join a new group (as a monk). I try to say things in a non-bossy, polite way. Things like: focus on one enemy at a time (good players know when to stray from this strategy, but for a group of random players it is a good common rule), stay close together so it'll be easier for me to heal you. I try to not rant for long and in the end i promise that i'll do all i can to keep you alive, to let them know that i'm a "pure" healer with absolutely no ability to make a dent in any kind of armor. Sometimes saying these things after joining a group is appreciated (if there are new players along or no dedicated leader), sometimes people just ignore it and sometimes (rarely though) it's seen as bossy.
Even though i honestly think that a good dedicated healer can multiply the effectiveness of any group, i'm the strongest supporter of versatility in a group and really do appreciate every profession. Monk alone, or a group of monks is pure cannon fodder, but a group of almost any composition without dedicated healer is even more so. Or actually the group of monks is not necessarily cannon fodder as their survivability is very high, but their damage output is just about high enough to kill carrion crawlers... The reason why the "debate" about idiots in this game is so heavily focused around monks is the reason that a group lacking any other type of character can be succesful in many scenarios, but a group without a healer, well... often can't. For instance the most succesful 4v4 random PvP group I've been in didn't have any warriors.
Some people become healers because they want the appreciation or to be bossy, some healers become bossy because they get frustrated in the lack of appreciation. I bet every healer out there meets more of the "WTF you didn't heal me!!11!"-idiots than players of other classes meet the elitist healers. And that makes some of the nice healers become not so nice.
These healer-threads get many posts that state "You don't want to piss off your healer", in my opinion it should be "You don't want to piss of the members of your group", because co-operation is the only way to thrive in the long run. That's why it saddens me to see posts like "The healer needs me more than I need him" or "I'll punish him for being stupid and I won't heal him". The first example shows that people try to make their characters self sufficient which is a waste in a team oriented game. Sure it's useful to be self-sufficient if you can't find a good group, but if the group is working well together, those couple slots that take up skills that are used for SELF-healing (warrior/monks, anyone?) could be used for skills that benefit the group effort more. The second example is just not a very constructive attitude to play with, sure some kids (and some older players too i'm sure) do stupid things like run ahead of the group and die, but the only way to teach them to be nice is to try and be nice to them. Sure it's good to explain them what they are doing wrong, but doing it in a polite way is always more effective than by childishly mocking them and revenging by not healing them...
Ah well, here I go on and rant... For those of you who are too tired to read the whole post, let me sum it up for you: Be nice to each other and you'll eventually find nice players to play with.
Brett Kuntz
Quote:
Originally Posted by Ardus Shadowmane
I wasn't aware that GW was real life. My apologies.
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I really laugh at all the people who think [some] Monk's are assholes. Maybe we should compile a list of screenshots and videos of what we put up with on a daily bases from pug's, and you can decide who the asshole is.
sybban
I think you are forgetting that this is real life for some people
Lazarus
While over healing can be an issue, I think the biggest problem with most Monks is that they use the wrong kinds of healing. It is very rare that I encounter another monk that uses Mend Aliment and Remove Hex. These two spells are "preventive medicine." By addressing negative conditions on your team mates you can eliminate 25-50% of your big heals, thus conserving energy. In a large battle I am constantly casting these spells, as well as doing minor heals. If I am using Divine Boon, then I also heal for +61 each time I cast one. This can make for excessive healing, but it also goes in "preventive medicine" again.
I have been known to become very short tempered while playing my Monk. For a lot of the reasons listed above. At times I have been known to try and take control of the party, but only because I know of a better way to do things. It is sad to say, but there are not a whole lot of leaders in GW yet that are willing to take their time and minimize the chance of error. The key word there is yet. It will come in time.
Lazarus
I have been known to become very short tempered while playing my Monk. For a lot of the reasons listed above. At times I have been known to try and take control of the party, but only because I know of a better way to do things. It is sad to say, but there are not a whole lot of leaders in GW yet that are willing to take their time and minimize the chance of error. The key word there is yet. It will come in time.
Lazarus
Madjik
I'm pretty sure this spawns from people that have played the "Healing" class in other games (be it clerics, white mages, monks what have you) and being complimented on it. Often when i played a white mage in final fantasy 11 or a cleric in Everquest, I would get complimented on my abilities to keep the party alive even in the most sticky of situations (Wow mae, excellent healing! five pugs and were all still alive, except for poor joe, may he rest pieces). Enough of this and it tends to go straight to the head. What people dont seem to relize right away however is that healing doesnt translate the same from one game to the next, so while you were good at playing the healer in everquest, its quite possible you suck at it in guildwars. Since its human nature to "Go with what you know" so to speak, these people pick up the healing class in another game when they get tired of the other and automatically assume they are "the bomb" and that no one else could possibly fill thier glass slippers; somtimes to comical effect. Somtimes they ARE all that and a bag of dental floss, somtimes they end up in the trash can wondering what the heck happened and what in the world are they sitting on thats so squishy?
Only advice I can really give is bear with it and see how good they are. If they are as good as they say, or even 1oz of it, then theres no real worry and the worst that can come from it is having to listen to his lunatic laughter of how kick butt he is. Order out a pizza and kick back, you may be in for a long night, but it'll be a long night of living and relativly few screw ups.
Basically they may have an ego, but as long as you dont add to it or try to inflate it even more you'll be better off. Trying to pop this ego is extreamly dangerous however, i wouldnt recommend trying it without large earmuffs, latex gloves and a VERY large needle. It can get messy
Only advice I can really give is bear with it and see how good they are. If they are as good as they say, or even 1oz of it, then theres no real worry and the worst that can come from it is having to listen to his lunatic laughter of how kick butt he is. Order out a pizza and kick back, you may be in for a long night, but it'll be a long night of living and relativly few screw ups.
Basically they may have an ego, but as long as you dont add to it or try to inflate it even more you'll be better off. Trying to pop this ego is extreamly dangerous however, i wouldnt recommend trying it without large earmuffs, latex gloves and a VERY large needle. It can get messy
sybban
ya I noticed the same thing with people just using orison and healing breeze while everyone is dying of poison or some hex. Mend ailment, purge condition, and remove hex are all very cheap and effective. It's not always the monks fault. I'm sure posts with pop up soon about necros dying constantly and quickly in battles and blaimng it on everyone else. Monks spend so much time healing support/nuke casters that their energy is just going to waste. I know in other games hate was to control if you played right but here it just seems like they go after the weakest character/whoever has the special item/whoever they saw first. Is it a bad hate system? I dunno, it seems kinda out of whack though
BlaineTog
Quote:
Originally Posted by Wounded
The second example is just not a very constructive attitude to play with, sure some kids (and some older players too i'm sure) do stupid things like run ahead of the group and die, but the only way to teach them to be nice is to try and be nice to them.
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Frits
Being a Monk Rocks ( I apologize for this post, it has no use what so ever and is not valuable to this thread)
sybban
Quote:
Originally Posted by Frits
Being a Monk Rocks ( I apologize for this post, it has no use what so ever and is not valuable to this thread)
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M Dew
The last phrase "Do we have a ----ing Monk in our team" was when i was a lvl 17 and teamed with other similar lvls with a negative -60% we were getting owned by the worms in lonar's. so in my eyes it was completely outta line and needless to say that person found a spot on ignore. **not like it matters but hey,lol**
Thats really the only time I have gotten the last one. but it sticks with me pretty vivid. I am always open to suggestions on tactics skill load outs ect if someone asks or mentions. But basically my above post is my default tactics if i am not in a great team or there is no leadership.
normally its something like "for f---s sake" or something like that when a person dies that is rude. and get this I have had the same people give me a a guild invite can you believe that to top it off. As matter of fact I had it happened today . ROFL
And yes I have to agree with you being a Monk rocks. Sometimes better than others. Just got out of the underworld this morning and was in there for sevral hours. Second time there. ****Edit I want to give thanx for the person leading the team and to all those who were in the team. ****
whether i am good or not is another story. I will leave that for the team to decide its none of my worry. I enjoy being a monk and will do so whether people think i am good or not. If they do not like me I am sure they can find another easially.
Safe Journey's
Thats really the only time I have gotten the last one. but it sticks with me pretty vivid. I am always open to suggestions on tactics skill load outs ect if someone asks or mentions. But basically my above post is my default tactics if i am not in a great team or there is no leadership.
normally its something like "for f---s sake" or something like that when a person dies that is rude. and get this I have had the same people give me a a guild invite can you believe that to top it off. As matter of fact I had it happened today . ROFL
And yes I have to agree with you being a Monk rocks. Sometimes better than others. Just got out of the underworld this morning and was in there for sevral hours. Second time there. ****Edit I want to give thanx for the person leading the team and to all those who were in the team. ****
whether i am good or not is another story. I will leave that for the team to decide its none of my worry. I enjoy being a monk and will do so whether people think i am good or not. If they do not like me I am sure they can find another easially.
Safe Journey's
Ardus Shadowmane
Quote:
Originally Posted by kunt0r
What is it, fake life?
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As far as being on a team goes and leading specifically...well, a leader actually leads. Calling yourself a leader because you threaten to take away what you are able to contribute to the group if you don't get your every whim...well, I guess it works in preschool. "Do what I say or I won't heal you" isn't any better than saying "Heal me nownownow."
And to cut off your more-than-likely response about how you can pick and choose who teams with you but non-monks can't pick and choose monks, so you SHOULD get your way: that's wrong. What you can pick and choose are the very people that you complain about. The players who are actually skilled at this game would not put up with that kind of crap, and if that's all that were available, they'd learn to utilize the henchy and do just fine.
Wounded
Quote:
Originally Posted by M Dew
normally its something like "for f---s sake" or something like that when a person dies that is rude. and get this I have had the same people give me a a guild invite can you believe that to top it off. As matter of fact I had it happened today . ROFL Safe Journey's |
Propably this isn't true in your case, but sometimes people say things like that just because either they think they did something stupid that got them killed or they were hit by a critical etc that caught them by surprise. I know that i might say something like that if i'd die, without the profanities though . But then again as i'm paying a monk i tend to take all remarks following death almost personally... Because if someone dies, I feel that i failed, whether it was my fault or theirs...
And to the "Being Monk rocks" poster: Exactly! Being a monk is absolutely great, it's the best way to find the nicest persons in the game. (And the best way to learn to avoid the not so nice ones)
But honestly i don't think that there's need for these "Love your monks"-threads, the real underdog when it comes to recognition is the mesmer. Most random groups don't even notice if a dedicated mesmer is doing anything or not, even though it might be the mesmer that is the difference between winning and losing.
Fantras
Actually you can tell if you're mesmer is doing a good job. The other team is dead and only 30 seconds have expired on the timer.
M Dew
Quote:
Propably this isn't true in your case, but sometimes people say things like that just because either they think they did something stupid that got them killed or they were hit by a critical etc that caught them by surprise. I know that i might say something like that if i'd die, without the profanities though . But then again as i'm paying a monk i tend to take all remarks following death almost personally... Because if someone dies, I feel that i failed, whether it was my fault or theirs... |
That could be why they say it I, reckon.
makes me wounder sometimes tho. It's all good.
Quote:
But honestly i don't think that there's need for these "Love your monks"-threads, the real underdog when it comes to recognition is the mesmer. Most random groups don't even notice if a dedicated mesmer is doing anything or not, even though it might be the mesmer that is the difference between winning and losing |
In my case I was not posting for any recognitioin . I was just sharing some of my thoughts at the time of reading this thread.
Aetherfukz
Mae govannen!
I don't have the greatest expierience in the game (I only hit Lions Arch for the first time like 3 hours ago), but playing as a E/Mo I made pretty good expierience with PUGs.
Like with one recently on the Krypta Quest to get to Lions Arch. I was the only healer on the team, 3 Warriors, a E/Me, OK and Alesia because one of our members dropped the mission before.
Anyway on our first try we all dies in the swamps with the undead. Second try we ran off to the bonus first, and the Justicar dies - mission ended quickly. On the third try (I couldn't actually believe that noone from the PUG dropped and we all made it thru the third try) we did it! In the swamps, all but me died quickly again. So I lured the undead away from the corpses to the NPCs and the Justicar so they would have something to do. I rezed everyone and we made it safely to LA.
I now have one from that party in my Friends, and anyway the party play was very good, from a healer-view. Whenever I was attacked in CC, the warriors rushed to me and saved me, and I healed as much as I could, and rezed when someone didn't make it...
Haven't made a bad expierience in the game yet... but I suppose they will come from what I read in this thread.
I don't have the greatest expierience in the game (I only hit Lions Arch for the first time like 3 hours ago), but playing as a E/Mo I made pretty good expierience with PUGs.
Like with one recently on the Krypta Quest to get to Lions Arch. I was the only healer on the team, 3 Warriors, a E/Me, OK and Alesia because one of our members dropped the mission before.
Anyway on our first try we all dies in the swamps with the undead. Second try we ran off to the bonus first, and the Justicar dies - mission ended quickly. On the third try (I couldn't actually believe that noone from the PUG dropped and we all made it thru the third try) we did it! In the swamps, all but me died quickly again. So I lured the undead away from the corpses to the NPCs and the Justicar so they would have something to do. I rezed everyone and we made it safely to LA.
I now have one from that party in my Friends, and anyway the party play was very good, from a healer-view. Whenever I was attacked in CC, the warriors rushed to me and saved me, and I healed as much as I could, and rezed when someone didn't make it...
Haven't made a bad expierience in the game yet... but I suppose they will come from what I read in this thread.
Wounded
Quote:
Originally Posted by Aetherfukz
Mae govannen!
I don't have the greatest expierience in the game (I only hit Lions Arch for the first time like 3 hours ago), but playing as a E/Mo I made pretty good expierience with PUGs. Like with one recently on the Krypta Quest to get to Lions Arch. I was the only healer on the team, 3 Warriors, a E/Me, OK and Alesia because one of our members dropped the mission before. Anyway on our first try we all dies in the swamps with the undead. Second try we ran off to the bonus first, and the Justicar dies - mission ended quickly. On the third try (I couldn't actually believe that noone from the PUG dropped and we all made it thru the third try) we did it! In the swamps, all but me died quickly again. So I lured the undead away from the corpses to the NPCs and the Justicar so they would have something to do. I rezed everyone and we made it safely to LA. I now have one from that party in my Friends, and anyway the party play was very good, from a healer-view. Whenever I was attacked in CC, the warriors rushed to me and saved me, and I healed as much as I could, and rezed when someone didn't make it... Haven't made a bad expierience in the game yet... but I suppose they will come from what I read in this thread. |
Great to hear . Most of my experiences with this game have been great too. And often it's easy to avoid most jerks by taking your time when assembling the group before the mission, the rushers and bossy types tend to leave the group if the mission start within 10 seconds after they join the group .
Last Night we did the Gates of Kryta the hard way... You know at the first swamp well before Kryta you can take a left and fight almost endless amount of undead. Finally as you get through you end up in the area where the quest normally ends. We killed the "end bosses" and tried to approach Kryta from tha back and *poof* just like that the end cutscene starts and Justiciar (who we hadn't met at all) starts to talk... It was a bit odd .
Juhanah
I play a monk since beta and i rarely seen people yelling at me. I usualy get good comment. More than 1 time i managed to keep a separated group alive running from one side to another keeping everyone healed. Most of the time people thanks me after a big fight or after i resurected them.
I only did PvE and i've finished most of the missions with henchmen. So sometime i do lead when i know the way and the team seems lost. When i lead, i know where monster are, i know what to take on first, i know when two patrols might be merged togeter and how to lure only one out of the two.
Some people might hate when the monk is leading the group, but i think a lot of monk know what monster to kill first, what monster to avoid and how many monster the party can take at once. (edit)Of course i stay in the back in fights and i follow others if i never made the mission before.(/edit)
I usualy manage to protect my self pretty good. I use the field to avoid some attack(like hiding behind a wall to avoid arrows). I'm also able to lure the monster to a warrior so i can focus on healing him and the party instead of wasting everything on myself.
Anyway.. Monks who get people yell at them are unlucky because it happened only once to me. A pretty weird elementalist though it would be fun to run in front of everyone into two patrol of maguuma centaur to use AoE. He then told me i was the worse healer he have ever seen.. I just told him he was the worse "warrior" i've ever seen and he left. We then managed to finish the mission with no problem and everyone thanked me.
Today i had one of our party member whisper me saying i was a very good monk but he couldn't stand the party running everywhere cluelessly and he left. All the rest of the party was saying how stupid he was to leave like that and they all left also.. so i rejoined the guy who wishpered me and we finished the mission without problem
So yes i think that all the monks who get yelled at are very unlucky. Altho i never went into PvP yet so i don't know.. and i'm sure i would be yelled at in there.. I don't think i'm ready for the stress of being primary healer in PvP.
I only did PvE and i've finished most of the missions with henchmen. So sometime i do lead when i know the way and the team seems lost. When i lead, i know where monster are, i know what to take on first, i know when two patrols might be merged togeter and how to lure only one out of the two.
Some people might hate when the monk is leading the group, but i think a lot of monk know what monster to kill first, what monster to avoid and how many monster the party can take at once. (edit)Of course i stay in the back in fights and i follow others if i never made the mission before.(/edit)
I usualy manage to protect my self pretty good. I use the field to avoid some attack(like hiding behind a wall to avoid arrows). I'm also able to lure the monster to a warrior so i can focus on healing him and the party instead of wasting everything on myself.
Anyway.. Monks who get people yell at them are unlucky because it happened only once to me. A pretty weird elementalist though it would be fun to run in front of everyone into two patrol of maguuma centaur to use AoE. He then told me i was the worse healer he have ever seen.. I just told him he was the worse "warrior" i've ever seen and he left. We then managed to finish the mission with no problem and everyone thanked me.
Today i had one of our party member whisper me saying i was a very good monk but he couldn't stand the party running everywhere cluelessly and he left. All the rest of the party was saying how stupid he was to leave like that and they all left also.. so i rejoined the guy who wishpered me and we finished the mission without problem
So yes i think that all the monks who get yelled at are very unlucky. Altho i never went into PvP yet so i don't know.. and i'm sure i would be yelled at in there.. I don't think i'm ready for the stress of being primary healer in PvP.
Fantras
Quote:
Originally Posted by Juhanah
I play a monk since beta and i rarely seen people yelling at me. I usualy get good comment. More than 1 time i managed to keep a separated group alive running from one side to another keeping everyone healed. Most of the time people thanks me after a big fight or after i resurected them.
I only did PvE and i've finished most of the missions with henchmen. So sometime i do lead when i know the way and the team seems lost. When i lead, i know where monster are, i know what to take on first, i know when two patrols might be merged togeter and how to lure only one out of the two. Some people might hate when the monk is leading the group, but i think a lot of monk know what monster to kill first, what monster to avoid and how many monster the party can take at once. I usualy manage to protect my self pretty good. I use the field to avoid some attack(like hiding behind a wall to avoid arrows). I'm also able to lure the monster to a warrior so i can focus on healing him and the party instead of wasting everything on myself. Anyway.. Monks who get people yell at them are unlucky because it happened only once to me. A pretty weird elementalist though it would be fun to run in front of everyone into two patrol of maguuma centaur to use AoE. He then told me i was the worse healer he have ever seen.. I just told him he was the worse "warrior" i've ever seen and he left. We then managed to finish the mission with no problem and everyone thanked me. Today i had one of our party member whisper me saying i was a very good monk but he couldn't stand the party running everywhere cluelessly and he left. All the rest of the party was saying how stupid he was to leave like that and they all left also.. so i rejoined the guy who wishpered me and we finished the mission without problem So yes i think that all the monks who get yelled at are very unlucky. Altho i never went into PvP yet so i don't know.. and i'm sure i would be yelled at in there.. I don't think i'm ready for the stress of being primary healer in PvP. |
It all comes down to people not taking any responsibility for their own actions. The best example is of the Elementalist you are talking about, he messed up, agroed 4-6 mobs on himself, then berates you for not bailing him out. Same thing will happen in PVP. The biggest piss off I see is after the match, one of the losing team will say, "Was a good game. We would have won if my team didn't suck so much." Makes me wanna punch someone, lol.
Syklone
Hehehe, I read through the post and had a good giggle. I think the best part is some one stating that Monks are the be all and end all of a game. In tuth, its a two way street. Warrior types need to get heals from a Monk and the Monks need the tanks to keep em alive.
I only have seen one experience of a whack job Monk spouting orders and curses and funnily enough they said the magical line of "You F---ing idiots listen oto me or else you will die cause I am the key of the team"
It all started because we hit a rough spot and had 2 Mantle Abotts spamming heals, all the tanks focused on one Abott while the Monk was screaming blue murder cause he wanted the other killed (WTF) made no difference but we did evenutally live through it only to read their curins and bitching as to how ubar they are and next time if we don't do as he says he is outa their.
To me, very childish as we explained to the ten year old behind the keyboard that their were two Abotts and we focused on one and killed the other and all was ok. But alas, it never sunk into their skull as they kept bitching and moaning that THEY were surpreme and the rest were dead heads.
So onto the next battle. We do as he says, beat the snott out of said target but something went wrong, a bunch of mantles decided to beat on the Monk and the Monk screamed for help. The outcome was somehting like this
Monk - HELP ME YOU FAGOORS @$#$^@(*(
Us - But you said to focus on the abott
Monk - DO AS I SAY (&*@&*@*&@()@)
Us - But you said you dont need us. So you do need us to protect your sorry ass ?
<<Monk dies at this point and lays on the ground>>
Us - Umm do you need a Wa/Mo to res you? Or in your supreme wake you now understand you need warriors to protect your sorry ass ?
Hmm after that the monk logged off.
So the moral of the story;
Don't F--- with your team mates in any way as it is them who keep your sorry Fabric Armoured Ass alive. And without em, your playing with Henchies for a long time
Heheh cheers
I only have seen one experience of a whack job Monk spouting orders and curses and funnily enough they said the magical line of "You F---ing idiots listen oto me or else you will die cause I am the key of the team"
It all started because we hit a rough spot and had 2 Mantle Abotts spamming heals, all the tanks focused on one Abott while the Monk was screaming blue murder cause he wanted the other killed (WTF) made no difference but we did evenutally live through it only to read their curins and bitching as to how ubar they are and next time if we don't do as he says he is outa their.
To me, very childish as we explained to the ten year old behind the keyboard that their were two Abotts and we focused on one and killed the other and all was ok. But alas, it never sunk into their skull as they kept bitching and moaning that THEY were surpreme and the rest were dead heads.
So onto the next battle. We do as he says, beat the snott out of said target but something went wrong, a bunch of mantles decided to beat on the Monk and the Monk screamed for help. The outcome was somehting like this
Monk - HELP ME YOU FAGOORS @$#$^@(*(
Us - But you said to focus on the abott
Monk - DO AS I SAY (&*@&*@*&@()@)
Us - But you said you dont need us. So you do need us to protect your sorry ass ?
<<Monk dies at this point and lays on the ground>>
Us - Umm do you need a Wa/Mo to res you? Or in your supreme wake you now understand you need warriors to protect your sorry ass ?
Hmm after that the monk logged off.
So the moral of the story;
Don't F--- with your team mates in any way as it is them who keep your sorry Fabric Armoured Ass alive. And without em, your playing with Henchies for a long time
Heheh cheers
Mariena Feladon
It's true that there are very few monks in the later stages of the game. You may come across many monks in Yak's Bend or even Druid's Overlook, but when you arrive in Thirsty River and places beyond that, like Ring of Fire, you'll notice the amount of monks that are there with you. Ring of Fire - Warrior/Monk to Monk/xx ratio: 20 to 1, maybe?
The problem is clear. There are way too few monks.. their scarcity somehow makes the monks think they are superior to any other team member and are like a god among the peasants. This would definitely also be the case if there was a Warrior to Monk ratio of 1:20. The Warriors would be rare and they would run the 'monopoly'. Do what I say, or I'll leave and you won't have a tank.
Too many monks are a-holes just because of the ratio. Just because there are so few monks around, does not mean you can boss your party around! Far from it! If you come into my party, I'll just kick you out of the team (or when in mission, I'll just not tank for you) and replace you by the two stupid (but effective if you know your way with them) Mhenlo and Lina, the monk henchman and henchwoman.
Also because of the rude and arrogant monks and the amount of monks around, my friend made a new character that will be a dedicated healer monk.
Hopefully the scarcity of monks will cause a 'Monk-boom' -> Suddenly many players give up on their current role and make a new character that will be a primary monk (or E/Mo). But there's also the chance of having too many monks, and the current rare role of monk will be replaced by the rare warrior, or rare elementalist. Whichever.
PS. I'm a R/Mo and I chose this role because I thought when I bought this game: 'As a ranger, I'll have my bow and be far away from the tanks and monsters. I'll deal damage, but I won't contribute to tanking in any way... It'll make my job pretty easy compared to the warriors that suffer all the blows.' I decided to be a R/Mo, so I could also help out those warriors.
Draw Conditions is an excellent skill for me. As I'm not getting hurt, I 'sacrifice' myself to remove their conditions (e.g. Bleeding, Deep wound, Weakness) and give them to me.
The problem is clear. There are way too few monks.. their scarcity somehow makes the monks think they are superior to any other team member and are like a god among the peasants. This would definitely also be the case if there was a Warrior to Monk ratio of 1:20. The Warriors would be rare and they would run the 'monopoly'. Do what I say, or I'll leave and you won't have a tank.
Too many monks are a-holes just because of the ratio. Just because there are so few monks around, does not mean you can boss your party around! Far from it! If you come into my party, I'll just kick you out of the team (or when in mission, I'll just not tank for you) and replace you by the two stupid (but effective if you know your way with them) Mhenlo and Lina, the monk henchman and henchwoman.
Also because of the rude and arrogant monks and the amount of monks around, my friend made a new character that will be a dedicated healer monk.
Hopefully the scarcity of monks will cause a 'Monk-boom' -> Suddenly many players give up on their current role and make a new character that will be a primary monk (or E/Mo). But there's also the chance of having too many monks, and the current rare role of monk will be replaced by the rare warrior, or rare elementalist. Whichever.
PS. I'm a R/Mo and I chose this role because I thought when I bought this game: 'As a ranger, I'll have my bow and be far away from the tanks and monsters. I'll deal damage, but I won't contribute to tanking in any way... It'll make my job pretty easy compared to the warriors that suffer all the blows.' I decided to be a R/Mo, so I could also help out those warriors.
Draw Conditions is an excellent skill for me. As I'm not getting hurt, I 'sacrifice' myself to remove their conditions (e.g. Bleeding, Deep wound, Weakness) and give them to me.