Excessive Heal Syndrome

Pleistoanax Lambert

Ascalonian Squire

Join Date: May 2005

Sc Knights of Kryta

W/Mo

Quote:
Originally Posted by Teufel Eldritch
I'm not sure what you mean but... I recently started playing a Mo/Me & let me tell you Monks get no slack. All day long the spam of "rez me plz kthnx" & "heal me! heal me! heal me! heal me!" & "U suk! U let me die!" get broadcasted in our ears most of the time by ppl that are nothing but a waste of mana. If some monks get a little irritated by this & start cop-ing a attitude with some players(the abusive & stupid ones) I can totally relate. IT IS NOT A GOOD IDEA TO PISS OF YOUR MONK.

Hehe. The other night I was monking and this guy got all huffey puffy with me because I wouldn't cast healing breeze (Although I called my energy {which was 3-78}) and started saying things like "OMGZ! leik! joo suxzorz my boxzorz!" and so insted of healing him, I casted Infuse Health on another tank and then ran up to the arsehole and did /taunt quite a few times and then danced on his dead body while healing the rest of the team.

Quite funny.. and meanwhile I kept our team well enough healed to win the match. Needless to say I hurt his geek ego and he left.. probaly to go complain to his mom.


Quote:
Originally Posted by Mariena Feladon
It's true that there are very few monks in the later stages of the game. You may come across many monks in Yak's Bend or even Druid's Overlook, but when you arrive in Thirsty River and places beyond that, like Ring of Fire, you'll notice the amount of monks that are there with you. Ring of Fire - Warrior/Monk to Monk/xx ratio: 20 to 1, maybe?

The problem is clear. There are way too few monks.. their scarcity somehow makes the monks think they are superior to any other team member and are like a god among the peasants. This would definitely also be the case if there was a Warrior to Monk ratio of 1:20. The Warriors would be rare and they would run the 'monopoly'. Do what I say, or I'll leave and you won't have a tank.

Too many monks are a-holes just because of the ratio. Just because there are so few monks around, does not mean you can boss your party around! Far from it! If you come into my party, I'll just kick you out of the team (or when in mission, I'll just not tank for you) and replace you by the two stupid (but effective if you know your way with them) Mhenlo and Lina, the monk henchman and henchwoman.

Also because of the rude and arrogant monks and the amount of monks around, my friend made a new character that will be a dedicated healer monk.

Hopefully the scarcity of monks will cause a 'Monk-boom' -> Suddenly many players give up on their current role and make a new character that will be a primary monk (or E/Mo). But there's also the chance of having too many monks, and the current rare role of monk will be replaced by the rare warrior, or rare elementalist. Whichever.

PS. I'm a R/Mo and I chose this role because I thought when I bought this game: 'As a ranger, I'll have my bow and be far away from the tanks and monsters. I'll deal damage, but I won't contribute to tanking in any way... It'll make my job pretty easy compared to the warriors that suffer all the blows.' I decided to be a R/Mo, so I could also help out those warriors.

Draw Conditions is an excellent skill for me. As I'm not getting hurt, I 'sacrifice' myself to remove their conditions (e.g. Bleeding, Deep wound, Weakness) and give them to me.

I agree somewhat.. mainly the reason there are few monks is because there are alot of people who just don't like being the healer and supporter of the party.. hence why past Yak's Bend there are few monks.. because they really cant solo and/or with henchmen

And I love this.. Whenever a tank is low on health, I'll cast Infuse health, then healing breeze on myself, then cast healing seed on that tank, and cast heal party and heal other if needed.

Keep doing that over and over and you get a very well healed team

fleeb

fleeb

Ascalonian Squire

Join Date: May 2005

Maryland, United States

Carefree Drunks

Mo/E

This thread has moved me to post for the first time. Pity this will likely be a waste of space, but hopefully you'll find it amusing.

I have only recently started the game... maybe only a week into it or so. I elected to play a Monk/Elementist. In part because, quite frankly, I love the outfits... I think Monks look really nice.

Okay, I'm joking a little about that.

I opted to play the healer role because it's a unique sort of challange that requires a kind of strategy that plays to my psyche. It's challanging, engaging, and completely different from killing those naughty, bad monsters.

And, of course, because of the elementist side of things, I get to kill some naughty, bad monsters occasionally, too.

As I'm just learning the game, the culture, and so on, I know I make a lot of mistakes. So far, I've rarely had people say anything really nasty to me. I try to be humble, as befits a monk in character, and deed.

Without having read this thread first, I find myself doing some of what folks here suggested; humbly suggest things that can make your life easier, but let people do whatever they will. Their own actions will lead to bliss or pain. In time, after repeated failures, either they choose not to play anymore, or they learn to adjust. Such is the way of things.

Recently, I found myself in a situation in which the party split up, and I couldn't decide who to follow. I healed one person, at the expense of allowing another to die:

He: "Where was the monk?"

Me: "The monk was busy healing so and so, and couldn't get to you in time. Sorry. I really tried."

He: "Ahhh... okay."

The team got the message after that... keep together. And I didn't have to say anything really ugly.

I also found myself in that very weird position of saving the entire party. Everyone but me had died, and the creatures didn't know I was around (because I was healing from a distance, trying to keep out of sight). I waited for the monsters to leave, raised each person and healed them (as energy permitted), and eventually managed to get the entire team up and running again. I did this without the expectation of glory or honor; it was simply my job to make this possible.

I've probably overhealed occasionally. As I said, I'm still learning. I don't quite know which creatures are more deadly than others, so I am sometimes paranoid... but for areas that I know well, I think I do okay, if the team works together well.

I find that I prefer to play within my guild than outside of it, but I have met some great folks outside my guild. Joining random teams yeilds random results; sometimes I find it's sheer bliss... and sometimes I find that I'm dealing with puerile mouth-breathers who seem to think I'm some kind of healing factory.

I think, regardless of what class I were to play, I'd prefer to play with a group that tries to use strategy over brawn. I opted to play the Monk because it requires strategy and brains to play by its very nature. But, in fact, *all* classes require strategy and brains to play properly in this game. I think it's just more obvious with a monk.

M Dew

Ascalonian Squire

Join Date: May 2005

Mariena Feladon,


Sounds like you have just had your bad luck with trying to find a decent monk. But I guess it goes to show that the bad atittudes are on both sides. Personally I have never ran into anyone threatening to take away healing from a team member, nore heard of that since this thread. But I can totally visson someone saying something like that and that would again make me quitely leave the team and use ignore. (3 people to date)

Like someone mentioned this is a game and most of us are here to have fun. And listening to anyone with an attitude like that is definetly not fun at all. I would never be in a team with verbal abuse ( I use the term very losely), or pretty much any of the negatives/above threats of taking healing away, ect. There are way to many people in this game to hang around to be in a team like that.

Safe Journey's.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

As a monk player I might be accused of overhealing, but I haven't yet. I try and keep my teams health full. Why? It makes my life easy later on in the fight. Blowing 15 energy every 5 or 10 seconds to give everyone about 90 hp is alot easier than focusing on one person. When someone starts taking the brunt of the damage, I'll drop a Heal Other on them for 194.

The thing that irks me is people will criticize me for not healing them and making them use their healing spells. What they don't realize is any level 20 monk can heal half your full hp in one spell and have you back to full in a matter of three button presses. I guess my one comment to the folks who we heal is to have trust in your monk.

And before an infusion run, maybe take ten seconds before running and let the monk in your group give you a mission permanent 40 HP increase and health regen of 4 (with 14 in healing prayers). We typically can maintain 4-5 of these and drop them before taking on the Eidolon.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

i've read through some pages of 'idiot this' and 'noob that'.
And I wondered...
how is it possible that these idiots can make it so far in the game in such large numbers?

Phaedrus

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Makkert
i've read through some pages of 'idiot this' and 'noob that'.
And I wondered...
how is it possible that these idiots can make it so far in the game in such large numbers?
Every mission you go on where your group isn't fully-staffed by your friends/guildies, you're bringing along at least one bad player.

Sometimes you're bringing more than one.

Every mission you've completed has helped one person circumvent the play-skill bottleneck the game designers put in. Every good player who's pounded out her ascension missions has brought a 1337 haxx0r with her.

When I ran the Ring of Fire Island missions, there weren't even enough people at any given time to staff one full group. I basically logged in one day, waited until a group arrived, then offered myself instead of a henchman.

Now you see lots of people there, asking where the Citadel is, because they "haven't unlocked it yet", or asking how they craft deldrimor steel (not that they need it yet), or auctioning for a max-damage fellblade.

Everyone take a minute to congratulate him or herself on bringing no less than twelve crappy players with them on their ride through Guild Wars. ; )

[ ]

sybban

Lion's Arch Merchant

Join Date: Apr 2005

Beaufort Fun Park

I don't remember the guild name

Mo/W

Quote:
Originally Posted by Phaedrus
Every mission you go on where your group isn't fully-staffed by your friends/guildies, you're bringing along at least one bad player.

Sometimes you're bringing more than one.

Every mission you've completed has helped one person circumvent the play-skill bottleneck the game designers put in. Every good player who's pounded out her ascension missions has brought a 1337 haxx0r with her.

When I ran the Ring of Fire Island missions, there weren't even enough people at any given time to staff one full group. I basically logged in one day, waited until a group arrived, then offered myself instead of a henchman.

Now you see lots of people there, asking where the Citadel is, because they "haven't unlocked it yet", or asking how they craft deldrimor steel (not that they need it yet), or auctioning for a max-damage fellblade.

Everyone take a minute to congratulate him or herself on bringing no less than twelve crappy players with them on their ride through Guild Wars. ; )

[ ]
Somtimes you yourself are the one. You left that part out

fleeb

fleeb

Ascalonian Squire

Join Date: May 2005

Maryland, United States

Carefree Drunks

Mo/E

Heh.. and there's the tricky bit.

Everyone starts out green, and eventually grows into the game.

Or leaves it.

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
There are way too few monks.. their scarcity somehow makes the monks think they are superior to any other team member and are like a god among the peasants.
What an ignorant thing to say. I've teamed with many different groups and have never seen this attitude in any monk I teamed with and noone that has partied with me has seen it from me. Occasionally I will run into this type of person but it can be any class. If in your experience all monks act this way and no other class acts this way it's just bad luck for you so far, trust me there is plenty of arrogance for all the classes...

asdar

Krytan Explorer

Join Date: May 2005

Well said jdwoody.

I'm a monk and I certainly don't act that way either and I have 3 alts and I've never seen a monk act that way either.

Captain Marvel

Captain Marvel

Ascalonian Squire

Join Date: Apr 2005

Re: jwoody and asdar

Did you read the first 3 pages? The previous posters are reacting against that very attitude which was expressed on the first three pages. If you think no monks act like that, read the first page of this thread.

grimmolly

Academy Page

Join Date: Mar 2005

Xion Nights

N/Mo

I've seen as many bad monks as bad warriors. I had one monk take serious offense to my comment that folks should seek shelter in my blood wells to save on healing. He thought I was insulting his healing skills, even though we hadn't fought yet. I had another monk in the desert recruited to my guild team that ran far ahead of the team and pulled multiple groups of aggro monsters back to us. Sadly, we raised him and he did it again, so we used him as a blood well. He healed better as a well.

Zilm

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Willow
If anyone assumes that they have the natural right to give me orders, I won't be playing with them again.

(I'm a Warrior/Necro. Typically, but not always, monks need me more than I need them.)

This is the type of person that generates the "arrogant" monk attitude.

I am a Monk and have had the pleasure of running with some great parties. I also have had the poor furtune of running with far higher numbers of very poor parties. The great teams made the game a joy, the poor teams made it frustrating. There was a time I would go back and help other parties (complete strangers) through missions even though I had completed them.
Since the Ascension Missions my attitude has definitely changed. I was even for a time trying to help others through Ascension after I had already completed them. But as you can see from the quote above, I needed this guy and he did not need me. I give no orders but only the information that would help complete a quest. But, he doesn't need me.

A few bad apples can spoil the monk!

blakk

blakk

Lion's Arch Merchant

Join Date: May 2005

The Marble Clan [KING]

R/Mo

meh i play with my guild and have blast so far, I have met some cool ppl in the game too. oh and i turn off all conversations exept for my giuld and the occasional trader connvo. playing the game with ppl you dont know is a crap shoot. if you getting abused, leave the mission and get a different party OR filter out team chat. no one should have to put up with a letter of abuse....

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Did you read the first 3 pages? The previous posters are reacting against that very attitude which was expressed on the first three pages.
Yes I read it and understand that there are arrogant people out there and I realize I've been lucky so far as I haven't run into any of these people running around as monks. But to say that because there aren't as many monks willing to party with strangers they are all completely full of themselves and think of themselves as gods is total bull.

Read the rest of the threads too, typically monks are not treated well in public groups and there are some who will only travel with guildmates. Sure when they're courting you they're always nice, but once you're in mission its, "hey monk don't let that ghost die" or "quit whining about energy monk we're doing fine"...

marlow

Pre-Searing Cadet

Join Date: Apr 2005

Washington

Mo/N

I made a monk since my primary (element/mes) wasn't getting any group action, and I like group action.

Some observations:

I've been called multiple times the best healer they've seen, and also the worst healer they have seen. I claim no ownership on either title.

If someone is leading, I follow. If no one leads, I'll take that role. If I notice my team isn't killing the enemy healer, I'll even call a target (which can offend too, but hey.)

All the other classes I've played have an alternate way of healing themselves. Just as I'll keep a weakness spell for myself, there are ways to maximize your own life. (espically you necro blood folks, gotta play that game smart.)

Bad play on anyones part can cause a problem, monks running out of mana is just really bad. Help each other out, if you have necro use Blood ritual on them; or monk? try succor. As a monk I love to help out my team, and those things help alot.

Anariel

Frost Gate Guardian

Join Date: May 2005

Chicago

Left For Dead

Mo/E

This entire thread is a riot. I opened it thinking that it might give me some insight about not healing someone who is at 440/500 health and instead of giving a heal that heals for 90 points try to conserve energy. But I guess I'll feed the troll.

I've played a class capable of healing in just about every game I've ever played, which includes D&D, MMORPGs and online games. There is a certain kind of healer mentality, I suppose, that goes along with it. I have a healer friend in a recent MMORPG who is an older lady call it the "nurse" mentality. Some people observe that females make better clerics and healers, but I think that's more or less sexist, and anyone who is a good team player could do the same.

In Guild Wars beta weekends I played an elementalist/monk that is mostly a healer type and enjoyed it, and when release came I decided to play a primary monk since they are the best healers. It's hard to play as a healer, as you have people screaming "heal me!" and "group needs a healer now!" everywhere you go. If you don't or can't respond right away you are seen as arrogant or incapable of doing your job. It's kind of funny, really. But I'm often complimented on my healing, and I know myself that I'm a good healer (and have been for 4 years of gaming), and I do well enough that I'm usually able to keep the party from a wipe.

A healer's best friend is a good party leader tank who knows how to take charge of the party, make them listen to directions, and stop for the healer to regenerate mana or energy (applies in every game). I'm lucky to have my boyfriend who is a smart and capable tank (among other things ), but sometimes healers take charge of the party and direct what people should do, call out energy reserves and who should tank / who shouldn't. I see nothing wrong with this.

At the end of the day, there are good players and there are bad players. Lumping everyone who plays a monk into a single category and labeling them "arrogant" or "newb" or "bossy" is not going to get you any awards of brilliance. Next time, take a harder look at yourself. The mirror mission has a lot to teach us all, actually.

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

I'm relatively new at the Healing gig, but because the demand for monks is SO great, my Monk quickly outpaced my 2 other characters, despite playing them longer.... because missions became easy... as I got lucky and got good groups.

But I've made mistakes as a healer, in a recent battle, healed myself instead of the lead tank charcter... I simply clicked wrong target. Duh. It got him killed and then an avalanche of mooks overwhelmed the party, getting us all killed. I apologized.

But I like doing the support role. It has been fun for me. It is less frustrating and I'm not sure why, than the Elem/Mes I was playing. Seemed like I was always getting hammered as teh Elem/Mes... and never enuff Energy to Heal/and do the offesive/sneaky stuff.

My Monk/Ranger primarily heals. If the party is doing okay...I have a good bow and I chip away at range. In some ways, it is the easiest character I've played... I haven't really played a HtH warrior yet... that might be easier, don't know.

But overall... I've had a lot of fun playing the Monk. I hope a couple of my friends buy the game soon..so we can all team up. I've been spreading the gospel, believe me.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Great Gjl
Does excessive healing encourage arrogance, or are a lot of the monk players out there just egotistical by nature? I can't decide, but whatever it is it can't be healthy, hence why I've started this thread in the hope someone can shed some light on this disorder.
Uh, I'm a monk player (Healing/Smiting, because Protection is for PANSIES. j/k... ). I have never really been egotistical or anything like that (I try to avoid such rediculous behavior)...

But when I save someone from definite death, it makes me all warm inside

cristidam

Academy Page

Join Date: Apr 2005

the Valahian Impalers

Mo/Me

Quote:
Originally Posted by ManadartheHealer
But when I save someone from definite death, it makes me all warm inside
I love it more when he's almost dead and i cast infuse and his hp goes back to full and at the same time mine goes to half. This made some people gasp in awe and even a monk asked me what spell was that (in the beginning stages of my monkship ).

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

Whatever the case, at the end of the day people who play monks get thier kicks from letting everyone else have their kicks... if you know what I mean. When in a group, my monk has 8 healing spells including rebirth. Only 3 of them can be used to heal me, so you do the math. When a fight starts, my eyes lock in on the red bars and I go to work keeping them full. When I see the little green experience number flash, I hit the next target button. and then keep healing. Trust me, there are more humble and good healers than ones who want to be recognized. We don't play monks to kill things, we don't play monks for the kung fu (because there is none), we sure as heck don't play monks to farm. We play monks so you other guys can unleash high and holy hell on some critters.

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by grimmolly
I've seen as many bad monks as bad warriors. I had one monk take serious offense to my comment that folks should seek shelter in my blood wells to save on healing. He thought I was insulting his healing skills, even though we hadn't fought yet. I had another monk in the desert recruited to my guild team that ran far ahead of the team and pulled multiple groups of aggro monsters back to us. Sadly, we raised him and he did it again, so we used him as a blood well. He healed better as a well.
This situation came up for me the other day. I was running my monk, and the Necro did tell me to get inside his blood well. The problem (not really a problem... just my tendency) was that he was a HtH Necro and I'm a Monk/Ranger. I was able to heal and contribute an arrow here or there from well outside of the usual fray of the melee. If I closed within his Blood Well, the monsters would sniff me out and start pounding away.

Often, I would simply stop running towards the fray because my arrows were landing and my healing spells were getting to the allies who needed it. But if he reads this, I did appreciate the heads up. Communication is SO key. I do consider myself a noob and I'm learning more and more. I'm enjoying the learning process. So bear with me folks.

And on the up side, we did really well until a few steps from completing the mission, my computer decided to kick me outta the game entirely. Grrrrr... had to play that mission over again. This time, I HAD to lead cause I was in a group that I was the only one who had done it. And I had already done the bonus, so I had to do it again for everyone else. Which is really a small quibble, I didn't really mind.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by sybban
Heal in moderation, it's a lot more efficient.
For this reason alone I consentrate on Protection Prayers. Preventing damage in the first place means I, the monk, will use less energy and I won't have to heal as much. I wish more monks use protection prayers.

It's much easier to pump your team full of protecion prayers before battle rather than to run around like a chicken with your head cut off trying to keep everyone alive during battle.

If there are 2 monks in a group I think one should heal and the other should protect. That way the monks wont be steping all over themselves.

Yoda66

Ascalonian Squire

Join Date: May 2005

This whole discussion leads to knowwhere as long as monks and non-monks dont keep in mind that:

* A MONK IS NOT AN HEALER *

Like i dont presume you act like Stephanthe fighter, don't presume i act like Alesia!
Yes, i am a Mo/W, yes i can res, yes i can heal, but so can you the W/Mo or the N/Mo etc. But he, why is it that you the W/Mo is not using your skills to heal me as i am a zealot and not an healer?

Why do you choose to be selfminded and run off to the biggest monster you can find without keeping the rest of the party alive? The fact that you got better armor doesn't make you the better frontline soldier you know?

Monks have more skill specialties as do all players and monks can develop themselfs as what they want to be! So be happy when you see a healing monk, or a monk in general who sacrifice his skill slots to put ally spells in them, because of the rare brotherhood of Monks the healing monks are even more rare!!!...........

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
Originally Posted by Yoda66
Why do you choose to be selfminded and run off to the biggest monster you can find...
Hear, Hear! I hate when warriors just take off with that, HULK SMASH, metality. The group hasn't even recovered from the previous battle. People need to heal and the energy needs to be restored.

I can't count the times I say, "WAIT! Heal up first."
They say, "NO, HULK SMASH." They die. I'm the only one alive.

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

It took me a bit to figure out HOW to state my energy.

Now that I know, I will certainly let my allies know.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by kunt0r
Aloren, attacking a target which is getting healed is not a mistake. People don't accidently trip, fall, and land on their spacebar while it just so happens to be selecting a warrior. They ignore my orders to kill casters first, and I just simply quit.

How much more of a team player could I be when I tell my team the exact kill order we're going to follow, call the targets for them, and keep all 4 of us alive. Maybe you haven't played GW yet, but when you do you'll realize 95% of the player base are individual hero's who think they can do everything themselves and don't need to follow orders or play smart.
Hmm... ok.

I think there are some strategies that would involved taking on the warrior first... then switching, but I have yet to organize a team to try them out. In a PUG I agree... FIND the monk and KILL him... when they res signet him KILL him again.

Zilm

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by funbun
Hear, Hear! I hate when warriors just take off with that, HULK SMASH, metality. The group hasn't even recovered from the previous battle. People need to heal and the energy needs to be restored.

I can't count the times I say, "WAIT! Heal up first."
They say, "NO, HULK SMASH." They die. I'm the only one alive.

And unfortunatley this is a terrible disease! Almost every Warrior is infected with this horrible condition.

It's known as HD, or Hero's Disease. Once a Warrior is infected the party is in serious jepordy! There is no known cure. Death will surely come not only to the infected victim, but to all those associated with the disease carrier.

So to protect yourself avoid those infected with HD!

M Dew

Ascalonian Squire

Join Date: May 2005

You make a very good point there Yoda. When I first created my Monk healing is all I had in mind. After seeing some threads and learning how much more there is to being a Monk than being a healer. I found myself switching from Mo/R to Mo/W. And I have to say I enjoy it alot. I still like to heal in a team from time to time. But when I just get tired of it or want a new flavor for a bit. I go solo a drake run or Mantles. I just make an attribute change equip my trusty old dragon sword and go to town. Monks have some very nice AoE spells and a knock down spell (Shield of Judgement) that could provide alot of use in a team. (The damage output in those few seconds the spells are running is totally insane and rather fun.) So its kinda sparked my interest.

But sadly enough more than often thats not what most PuG's are looking for in a monk. And I can kinda understand that if the player has not dabbled with monk spells before. Because that tends to be everyones first impression of a monk (including me) is being a healer.

I came from Anarchy Online and pretty much form Mid to late game a Doctor was pretty much just that a Doctor. You never really had enough points to put into fighting skills and keep your doc heals up to date and keep your casting time on a 1 to 1 ratio untill late game when skill points became readly available.


None the less tho lately, I have found myself straying away more from just healing. And becouse of this I do nto get into PuG's as Often even tho with my spell setup I am pretty effective at being able to keep myself alive and not being a drain on a docs resources in a team. I am not trying to contridict anything I have said in this thread. Its just I am learning more and more about my character each time I play and as well as reading threads like this.

So I guess the possability's are pretty endless. It just depends on the person behind the keyboard.



Safe Journey's

Mariena Feladon

Mariena Feladon

Lion's Arch Merchant

Join Date: May 2005

Netherlands

Silhouette Stars [sil]

Mo/N

Quote:
Originally Posted by jdwoody
What an ignorant thing to say. I've teamed with many different groups and have never seen this attitude in any monk I teamed with and noone that has partied with me has seen it from me. Occasionally I will run into this type of person but it can be any class. If in your experience all monks act this way and no other class acts this way it's just bad luck for you so far, trust me there is plenty of arrogance for all the classes...
How is that ignorant? I call it 'reality'.

You're just lucky you haven't met so many monks with this attitude.

As for 'it can be any class': Yes, it can. Of course, there are many arrogant players, but they can be replaced. If someone is being an ass, and he's a warrior.. fine with me. I'll just tell him to leave (or either give him a hand) because there are plenty other warriors about. Plenty of other friendly warriors, nonetheless.

As soon as you have a monk with an attitude .. well, it's either henchmen or no monk at all. That's the problem. They run the 'monopoly'.

We can't force people to stop playing their current char and make a new one which will be a Monk specialised in healing. The only things we can do is versus the arrogant monks:

- Tell them to behave (which is a futile attempt, 99% of the time)
- Bare with them
- Replace them with henchmen
- Have it their way

Number 1 rarely works
Number 2 is practically impossible
Number 3 is probably the best solution, but henchmen are dumb. Fact.
Number 4 simply won't happen

And I never said that EVERY monk is like this. Not at all. I've met very friendly and good monks that saved the whole party in those desperate moments. We thank them for that, and they appreciate it. But I've seen far too many monks act like they're a god, a born leader, just because they're so rare and needed.

All I can do right now in this thread is tell them to 'knock it off with the attitude'.

anarchism

anarchism

Banned

Join Date: May 2005

Quote:
Originally Posted by sybban
Excessive healing is a problem, as a primary monk I hate when a monk wastes his energy and then you have to wait on him/her. It's just a bad way to play. I don't believe in this crap that you should the kiss the monks ass. Everyone else works their ass off to keep the monk alive. It's not like you can have a group of monks go through missions unless they focus on secondary jobs. Heal in moderation, it's a lot more efficient.
oh yes u can have a group of monks using smiting spells.. actually i can solo 8 white mantles in riverside province (lvl 18) at a time while i can only solo 4 at a time with my W/Mo.. maybe is becuase u have put more runs/money on my monk than war but the point is u could have a group of monks

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Quote:
Originally Posted by Mariena Feladon
How is that ignorant? I call it 'reality'.
Here is your actual statement:

Quote:
There are way too few monks.. their scarcity somehow makes the monks think they are superior to any other team member and are like a god among the peasants.
I'm sorry but I find that rather insulting. I don't think of myself as superior in any way and don't think of myself as a god. (I also have a 9th level ranger my personality doesn't switch when I switch classes)

As to their scarcity I believe there are alot of monks out there, there are teams/guilds full of monks. The problem is that many times monks are treated badly in public groups so they only choose to party with people they know.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

We are not superior. We need you just as much as you need us. Do the Ascension quests without a monk and see how far you get. Get a bunch of monk to do the Ascension quests and see how far they get.

I get tired of other n00bs cussing us out when they are the ones jepodizing thsafety of the group. I get the feel in public groups that the monks is supposed to make up for the mistakes of other's suckage.

Mariena Feladon

Mariena Feladon

Lion's Arch Merchant

Join Date: May 2005

Netherlands

Silhouette Stars [sil]

Mo/N

Quote:
And I never said that EVERY monk is like this. Not at all. I've met very friendly and good monks that saved the whole party in those desperate moments. We thank them for that, and they appreciate it. But I've seen far too many monks act like they're a god, a born leader, just because they're so rare and needed.
^

And if I did, I apologize, but here I correct myself if applicable.

Quote:
We need you just as much as you need us.
If only every monk out there had that attitude, there would have been no need for me to get angry/aggravated at some of the monks out there.

I respect monks because they keep the party alive (and I can only do so much before I'm completely out of energy) and are awesome supporters. Without monks, I'd say we'd pretty much drop like flies.

Quote:
The problem is that many times monks are treated badly in public groups so they only choose to party with people they know.
That seems indeed logical, but I can't seem to remember that a monk in our party got flamed to hell and back, because he "wasn't" doing his job right. But that might because of the fact there are so few monks out there (in public, not guilds/friends only parties). Definitely not every party I've been in had a monk (about 25% of the time we had a real monk, the other 75% was filled up with henchmen).

Lim-Dul

Lim-Dul

Frost Gate Guardian

Join Date: May 2005

Europe -> Poland -> Warsaw

Alea Iacta Est [AIE]

Me/W

Well - you know pple - I'm playing with 4 chars right now, my most beloved one being a Me/W (IW of course, but more often than not switching to a pure shutdown build), and the others being a W/E, Mo/Me and a E/N (female - my girlfriend wanted to create a char ^^).

Now - what I wanted to say is that I pretty much know every role in the game one can take. I know what it's like to be a tank, what it's like to be a pure supporter and so on and so forth. I'm also a natural leader and I strongly disagree with the concept that monks should always lead a party. I love giving orders - and I don't do it for myslef, but for the team and the goal we want to achieve - if I see that something's not right in the team, then I take command and everybody thanks me afterwards.

My point is: I like to EDUCATE people - not drop them for being too stupid. If you drop one party after another then you only cause an even greater lack of intelligence among the players. In GW most parties chat far too little. I like chatting. In fact, if I'm seeing that sth. is going wrong, I love to stop and brief my team on the situation. I clearly show them who, when and with what to attack and all works out well. Now - I wouldn't like to see a Monk thinking he's the most important person in the party, because as an experienced player (well - I did never tank much, so I'm kind of n00bish on this side =) I can judge the situation as well as the monk. I can see if a monk takes a real beating and needs help or if he's just scared by some low level creep/unskilled player who won't do shit anyway.

And that's where I'd like to see the MONKS knowing their place in a party. It's not as if the whole party should do the monk's bidding and protect him all the time. Sometimes the main priority goes to killing a certain target - you know, that even if you let your monk die, or if your monk won't be able to keep up with the healing, in the end you'll be victorious.

That said I'd like to remind you once again, that I have a monk char as well. You can NEVER get wrong if you brief your team before any given mission. You can see if you're dealing with noobs or professionals like after 10 seconds of chatting and simply decide to leave the party PRIOR to entering any mission. I just don't understand the freaking point of LEAVING the party during a fight or mission. That's the most asocial behaviour I can think of in GW. If you joined a team of dumbfreaks then blame yourself for doing so. If you did this by accident, then just make the best of it.

P.S. I think that Monk players should be praised more often for doing their job well. You all point out that everybody blames Monks for everything - that's true - nevertheless it wouldn't be half as hard to live with that fact if your party would sometimes say things like: "Good job, Monk", "Nice healing", "You saved my life" etc. - most players are never ever nice to monks (maybe sometimes after they are ressed), well - I am and it works out great.

funbun

Wilds Pathfinder

Join Date: Apr 2005

I forget. Really. I don't know.

Mo/

Quote:
You can NEVER get wrong if you brief your team before any given mission.
Well said. I do this and it helps a a lot. I say:

Rules
1. Follow the leader (I ususally nominate a warrior or somone who has completed the quest)
2. Use called targets (only one called target W, R, or Ele can call)
3. Don't split up. If you do you will die

Ususally this is enough and the group usually keeps together.

Edain Elssidil

Pre-Searing Cadet

Join Date: May 2005

NJ

W/Mo

Quote:
Originally Posted by JohnCoke
Sorry I missed the point. Your right about teams etc.. But they're a rare breed as it is (good healers). Just thought you weren't being thankful. And the reason your probably seeing an increase is because many kids (yes kids) have beaten the game with their W/Mo and had hard enough time getting groups so they pick the healer KNOWING they will get a group. They seek validation of their l337 skills when they're not doing any direct damage. This in turn leads to most of the comments you see, immaturity.

I'm a W/Mo. And it's fun to be a tank that can heal himself while soloing. So it's not just for kids

Lim-Dul

Lim-Dul

Frost Gate Guardian

Join Date: May 2005

Europe -> Poland -> Warsaw

Alea Iacta Est [AIE]

Me/W

Quote:
Well said. I do this and it helps a a lot. I say:
Rules
1. Follow the leader (I ususally nominate a warrior or somone who has completed the quest)
2. Use called targets (only one called target W, R, or Ele can call)
3. Don't split up. If you do you will die
Ususally this is enough and the group usually keeps together.
Exactly! The target calling, sicking together and general knowledge about missions etc. can do WONDERS! I have seen teams failing like 5 times on a mission and then suddenly goin through it without a scratch just because of following these simple rules. The map-drawing helps a lot, too. You can always find a good angle to attack some creeps and position your players. Strategy is what it's all about. (I remember my team failing 5 times in a mission - so I'm not making this one up - they nevertheless wanted to stick together (nobody left the party!) - we were failing because no one was listetning to me ^^ - then we went pr0 and organized ourselves, hell, we even tweaked the skills we were using to suit our team's purpose more accurately, and we went through the mission like a hurricane ^^)

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Quote:
Originally Posted by kunt0r
But as a monk we do have the natural right to give you orders, and also the natural right to punish you for lack of following them. What are you going to do to us? You also fail to realize that there are more then two hundred thousand warriors in GW willing to take your place. Can't say the same about Monk's willing to take my place to play with you.
Ugh, I hate monks like you. I've had several bad experiences with monks that follow this guy's attitude and try to boss people around. In PvE, I've had monks go running off trying to get to some place by themselves, then commanding the entire team to come with them else they "won't get any heals". Obviously we get killed cause the half-witted monk pulls a ton of mobs, and then he leaves the group letting us fend for ourselves.

In PvP, I've seen monks that have the balls to say something like "ok you do what I say or I leave" and go rushing off to an enemy team while not giving a damn about our team's plan or anything like that. Needless to say we let him get killed and didn't bother rezzing him until we beat the team and had things under control. Monks as support characters should learn that they are just that - support. When I see a monk join my group and start shouting orders like some crazed dictator, I let him know his place in life and kick his ass. Especially if he's someone called "kunt0r" with an "0"...

Storn

Storn

Frost Gate Guardian

Join Date: May 2005

This monk follows orders. I try to as much as I can.

If I'm giving orders, its advice. Not "do as I say, or I leave". Usually its "hey, give me a sec to recharge!!!"

And I've had great experiences. just got done playing a mission that I got spanked on twice with henchmen. I even died, because I blinked and went the wrong way smack dab into 3 mobs at once. My team came back for me, beat off the mobs and rezzed me. Not bad for 2 warriors... I thanked them... and we went on to beat not only that quest, but the follow up quest... not easily... but no one died again (except a henchie, but he was quickly rezzed by me this time).