What is Anet's objective for PVE ?
dreamhunk
There is alot of things that pvp players has stoped for pve, Like mounts. they had even changed anets mind on new races. I was one of the people fighting to have more content in the game. It is almost like some pvp players don't want the game to change.
however on the new races anet said they will have it. As for other things due to the econmany they have to add it.
however on the new races anet said they will have it. As for other things due to the econmany they have to add it.
Da Cebuano
Less nerfs for one thing, the drop killing is annoying.
dreamhunk
Quote:
Originally Posted by Da Cebuano
Less nerfs for one thing, the drop killing is annoying.
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Weezer_Blue
Quote:
Originally Posted by Str0b0
Well if they go PvP centric and actually force players to fight in PvP matches to get through mission areas I'll go to Gamestop and get my money back on my preorder right now. I'd like to have this confirmed though before I go screwing up my place in line for the game because I'm first in line so I'm guaranteed a copy. PvP should be an option not a requirement. I mean sure the first little one you have to do in pre searing is fine. It's there to give you a taste but I don't think it should be a requirement for advancement.
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To the real topic, rather than random ironies that I find both humorous and annoying...
The best thing A.Net could do to make PvE fun would be to make all the enemies much smarter and reduce them in number, giving them real builds so that you have a challenge by trying to outwit your enemies, rather than an annoyance of trying to draw an unnecessarily large amount of enemies into small groups so you can commit genocide against them.
dreamhunk
Quote:
Originally Posted by Weezer_Blue
Damn strait! That would be like if they forced PvPers to do something terrible like... Be forced to unlock things through PvE! Blasphemy! I won't have it.
To the real topic, rather than random ironies that I find both humorous and annoying... The best thing A.Net could do to make PvE fun would be to make all the enemies much smarter and reduce them in number, giving them real builds so that you have a challenge by trying to outwit your enemies, rather than an annoyance of trying to draw an unnecessarily large amount of enemies into small groups so you can commit genocide against them. |
Keyote
Quote:
Originally Posted by eudas
Oh, come on, that's not true.
They just need to put a little bit of programmer time onto the Henchman and Monster AI. They all, largely, use the same AI, and it's largely pretty stupid. They need to go through and create customizations on it, refinements of the AI. |
I guarantee you many mobs in Factions will have skills we dont. They tried to fix AI and broke ele's in the process. They try to put specific mobs in certain areas to stop specifc builds, but that cant go on forever. New skills is the solution and it makes sense.
dreamhunk
Quote:
Originally Posted by Keyote
It's very true. Glint and mursaat are the only mobs in the game that pose any kind of threat, because they have unique skills. Once you get infused mursaat become easy because we have a counter. The new tombs dungeon introduced mobs with unique skills to make it challenging, because Anets knows mobs need them.
I guarantee you many mobs in Factions will have skills we dont. They tried to fix AI and broke ele's in the process. They try to put specific mobs in certain areas to stop specifc builds, but that cant go on forever. New skills is the solution and it makes sense. |

Thom
Few points:
1)Forcing people to play PvP and integrating PvE and PvP worlds are significantly different.
2)The difference between gvg healers and AI is total amounts of input. Take hex remove as an example: a good group will call the important hexes in a hex spam and remove only those. They will be able to make the judgement call of when it is appropriate to cast through backfire, or use a kill a skill in order to get rid of diversion. If you really think you can get a program to do this, more power to you--it is the little things that make a great healing team.
3)There has been attempts to mimick pvp and pve. The Zashien Challenge would be the best example, although it is done in a boring fashion. Have any PvEers tried this? Did you find it challenging? Does the lack of a story kill the challenge?
4)What makes PvP interesting and PvE less interesting in my book is the element of the unexpected. In PvE I know what I will face and someone can tell me exactly how to win. Even the best PvP teams have losses and upsets happen because no one has seen everything. Sure certain builds have more success, but the handbook to pvp is very vague.
5)More mob skills have been implimented to combat AI exploits. Glint had several mob only skills which made her an interesting opponent. Probably you'd be better off messing with the AI, but AI is so easily exploited.
6)I really don't know what type of objectives would interest a PvE player. You get better competition in PvP, so from a skill standpoint that is where ther game is. There is a limit to how much stuff you will get from PvE since Anet has set up a basic standard for such things. The most interesting thing would be the ability to unlock more areas, which is a long the lines of what Factions will do. Doing certain quests will also have more global impact and character impact.
7)I don't know any details here, but I see factions having missions where you are competing against other teams in an indirect sense. Something like two teams seeing who can last longer holding an objective. I don't know if PvEers will find this interesting, but I would.
1)Forcing people to play PvP and integrating PvE and PvP worlds are significantly different.
2)The difference between gvg healers and AI is total amounts of input. Take hex remove as an example: a good group will call the important hexes in a hex spam and remove only those. They will be able to make the judgement call of when it is appropriate to cast through backfire, or use a kill a skill in order to get rid of diversion. If you really think you can get a program to do this, more power to you--it is the little things that make a great healing team.
3)There has been attempts to mimick pvp and pve. The Zashien Challenge would be the best example, although it is done in a boring fashion. Have any PvEers tried this? Did you find it challenging? Does the lack of a story kill the challenge?
4)What makes PvP interesting and PvE less interesting in my book is the element of the unexpected. In PvE I know what I will face and someone can tell me exactly how to win. Even the best PvP teams have losses and upsets happen because no one has seen everything. Sure certain builds have more success, but the handbook to pvp is very vague.
5)More mob skills have been implimented to combat AI exploits. Glint had several mob only skills which made her an interesting opponent. Probably you'd be better off messing with the AI, but AI is so easily exploited.
6)I really don't know what type of objectives would interest a PvE player. You get better competition in PvP, so from a skill standpoint that is where ther game is. There is a limit to how much stuff you will get from PvE since Anet has set up a basic standard for such things. The most interesting thing would be the ability to unlock more areas, which is a long the lines of what Factions will do. Doing certain quests will also have more global impact and character impact.
7)I don't know any details here, but I see factions having missions where you are competing against other teams in an indirect sense. Something like two teams seeing who can last longer holding an objective. I don't know if PvEers will find this interesting, but I would.
dreamhunk
I think must pve players want is rpg. Pvp want to compete. there will be alot of people who don't want too. However i do beleave that you can make the competive part into a rpg.
As for AI you can make the mosters radom, or have radom skills. must pve player don't think about that they think is story and rpg that is important to them.
As for Zashien Challenge that is great idea they should had a little story not hole lot. Maybe had more fighters not the same of course. have it like street fighter. you will find alot people will like that.
As for AI you can make the mosters radom, or have radom skills. must pve player don't think about that they think is story and rpg that is important to them.
As for Zashien Challenge that is great idea they should had a little story not hole lot. Maybe had more fighters not the same of course. have it like street fighter. you will find alot people will like that.
Thom
To the RPGing point: Guild Wars Prophecies fell flat on its face as far as that was concerned. The most interesting areas from a roleplaying point of view was pre-searing, the desert and maybe shadow's furnace. The whole linear thing and lack of decisions makes it really hard to care about the story. The open areas with interesting people and quests keep my attention a bit longer.
Factions will take greater advantage of PvP relevance to the story. By taking a strong element of the game and incorperating it into the story, things should be a bit more interesting. The story is about warring factions and by golly you will see a ton of warring factions. If the story gets you involved in the conflict (directly or indirectly) Anet has achieved the goal it saught: meaningful interesting conflict in an MMORPG. If you are enjoying the story, but you now care about the overarching conflict and you begin to feel involved, Anet should get a medal. THIS DOESN'T MEAN YOU HAVE TO PVP. It just means that PvP isn't a silly add on in a split game.
Factions will take greater advantage of PvP relevance to the story. By taking a strong element of the game and incorperating it into the story, things should be a bit more interesting. The story is about warring factions and by golly you will see a ton of warring factions. If the story gets you involved in the conflict (directly or indirectly) Anet has achieved the goal it saught: meaningful interesting conflict in an MMORPG. If you are enjoying the story, but you now care about the overarching conflict and you begin to feel involved, Anet should get a medal. THIS DOESN'T MEAN YOU HAVE TO PVP. It just means that PvP isn't a silly add on in a split game.
dreamhunk
Quote:
Originally Posted by Thom
To the RPGing point: Guild Wars Prophecies fell flat on its face as far as that was concerned. The most interesting areas from a roleplaying point of view was pre-searing, the desert and maybe shadow's furnace. The whole linear thing and lack of decisions makes it really hard to care about the story. The open areas with interesting people and quests keep my attention a bit longer.
Factions will take greater advantage of PvP relevance to the story. By taking a strong element of the game and incorperating it into the story, things should be a bit more interesting. The story is about warring factions and by golly you will see a ton of warring factions. If the story gets you involved in the conflict (directly or indirectly) Anet has achieved the goal it saught: meaningful interesting conflict in an MMORPG. If you are enjoying the story, but you now care about the overarching conflict and you begin to feel involved, Anet should get a medal. THIS DOESN'T MEAN YOU HAVE TO PVP. It just means that PvP is a silly add on in a split game. |

to pvp players I am known as the blackman LOL
XeNoGeArZ
Quote:
Originally Posted by dreamhunk
i would agree with you on that
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dreamhunk
Quote:
Originally Posted by XeNoGeArZ
I agree as well; the story was bland but I kept myself going especially if there was a hyped up boss we had to eliminate. Hype up the boss like he was all that, and then we'd go and show him who the real boss is. We'd set our skills like we were in a movie, and go hunt him down. As long as there is a good motivating story behind it all, it makes it much more rewarding, but if its just to kill another unorganic npc, it's no fun.
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dreamhunk
As for anet night and day can add to the story. For exmaple certain creatures would only come out at night. Also you could have night raids.
I still hope anet will change their minds on mounts too. i know there will be massive mounts but i would like to see mounts still.
from the blackman
I still hope anet will change their minds on mounts too. i know there will be massive mounts but i would like to see mounts still.
from the blackman
Guardian of the Light
I really think this whole PvP and PvE thing is stupid.
Why do just one?
I pvp most of the time on Guild Wars but if my PvP can't GvG at the time I PvE a bit.
The thing Anet wants to do is unite the communities with alliances.
In the future there will be no PvP vs PvE random flaming threads. There will be 2 communities with alliances that try to get some items and stuff whether it be PvP or PvE style.
Why do just one?
I pvp most of the time on Guild Wars but if my PvP can't GvG at the time I PvE a bit.
The thing Anet wants to do is unite the communities with alliances.
In the future there will be no PvP vs PvE random flaming threads. There will be 2 communities with alliances that try to get some items and stuff whether it be PvP or PvE style.
dreamhunk
Quote:
Originally Posted by Guardian of the Light
I really think this whole PvP and PvE thing is stupid.
Why do just one? I pvp most of the time on Guild Wars but if my PvP can't GvG at the time I PvE a bit. The thing Anet wants to do is unite the communities with alliances. In the future there will be no PvP vs PvE random flaming threads. There will be 2 communities with alliances that try to get some items and stuff whether it be PvP or PvE style. |
Age
I never read the whole thread but you won't be forced to PvP in factions although giving it a try wouldn't heart.I still think they can do more in Tryria with unexplored areas of the maps.
Andy_M
Quote:
Originally Posted by Thom
Few points:
3)There has been attempts to mimick pvp and pve. The Zashien Challenge would be the best example, although it is done in a boring fashion. Have any PvEers tried this? Did you find it challenging? Does the lack of a story kill the challenge? |
Had a go at it, couldn't be bothered really. Not challenging and yes the lack of a reason behind it does affect it for me. It obvious it's designed to 'hook' pve people into pvp, doesn't work.
Jalmari
I am almost totally PvE player. I only do PvP with people in my guild sometimes. And I hope that they will create much PvE stuff in this next chapter. And I agree with someone who said here that npcs in piken gives so many mini quests and in LA it just goes downhill.
Dazzen
It seems that the PvE fanbase are waiting for some more dynamic content in the upcoming updates/releases. Surprises, randomness would surely make a nice addition.
I hope they hear this call
I hope they hear this call
ShadowStorm
Quote:
Originally Posted by ange1
they need to have randome skill sets for monsters =D
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Now don't get me wrong. It can't be completely random; then the monsters wouldn't have any combos to use against you. But if each type of enemy had like 3-4 different builds it could run, that would be very cool. Running into a group of mobs that had 2 mesmers, 1 warrior, 1 monk and 2 eles only to find out that one mesmer is domination and the other is illusion based and one of the eles is Air spike while the other is a fire nuker would be refreshing. And it would be more realistic.
Poison Ivy
Spread the butter over the entire piece of the bread

felinette
Quote:
Originally Posted by Str0b0
Well if they go PvP centric and actually force players to fight in PvP matches to get through mission areas I'll go to Gamestop and get my money back on my preorder right now.
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Did anyone else read the recent PC Gamer article about Factions? In it, Anet says they noticed a lot of people want to keep playing with their PvE characters, so they decided to create Factions and introduce more PvP. Say what?
Forcing people who like PvE to move to PvP is nuts. It won't happen. We'll move to another game, instead (especially given that Oblivion is being released just a month before!)
frickett
PVE rules
PVP rules, (I'm just not as good at it, but I'm getting better.)
PVP rules, (I'm just not as good at it, but I'm getting better.)
Xenrath
Awful lot of people working for Anet in this thread, telling us what Anet's objective is...

Jas D
I also only do PvE, considering it's the most beneficial. What do you get out of PvP? Fame? Whooptiedoo, I could care less about rank personally. People who do HA take things serious, saying "rank 3+ only" or whatever they do, I don't stick around for that crap. Maybe that's why we never hardly have favor during the day.

Cymboric Treewalker
Personally with several other MMOs coming out - DDO, Middle Earth, and Warhammer I can see Anet losing many, many players if the PvE is not there.
You can PvP in World of Warcraft... You can PvP in EQ2... I personally like the way PvE/PvP has been implemented in GW better than those two.
There is no PvP in DDO so the comparison would not be fair... but you can sneak, turn invisible, disarm traps, etc... roleplay opportunities abound.
I would love for GW to add a little more flavor to PvE - but that would mean adding skills that only have use in PvE -- then again their are several skills that to me only have value against other players in PvP... so... well... yeah they should be able to do it.
You can PvP in World of Warcraft... You can PvP in EQ2... I personally like the way PvE/PvP has been implemented in GW better than those two.
There is no PvP in DDO so the comparison would not be fair... but you can sneak, turn invisible, disarm traps, etc... roleplay opportunities abound.
I would love for GW to add a little more flavor to PvE - but that would mean adding skills that only have use in PvE -- then again their are several skills that to me only have value against other players in PvP... so... well... yeah they should be able to do it.
wolfe2dale
I believe Gaile has addressed this by stating that Anet are concerned about losing the pve'ers to other games.
So I wouldn't lose hope yet, I have a lot of faith in Anets abilities to learn from previous mistakes.
So I wouldn't lose hope yet, I have a lot of faith in Anets abilities to learn from previous mistakes.
WasAGuest
Thom's whole post is good and I agree with some points, but here's some thoughts.
Possibly; however, if any quests or missions pit a PvE only player against another player or group of players, they (we) are being forced into PvP. Something they (we) do not want.
If, on the other hand, a proup of PvE'er are holding an area from a group of mobs in one instance and another group of PvE'ers are doing the same - thus they are competing against each other to out last the other... that's slightly different. A huge issue with me is that I don't find the PvP side of the game (most games these days) any fun at all. I did the whole Doom, Quake, HL, CS... etc years ago. I'm burned out on it and want nothing to do with it. I want to log in, pit a unique build (junky or not) against the AI, enjoy my time doing it, gain a reward or fail at trying. I don't want to have to be build x/y to be able to gain what I want.
This was so bad, it reminded me of early Quake III Team Arena. A simulated PvP with really bad AI on both sides. I was so bored after the second match I quit. If this is what Factions bases a lot of their content on, then I will be very disapointed. Note: Thom never said this was the case, he mearly asked if PvE'ers have tried it and what we thought about it.
I feel just the opposite on this one. I have watched several PvP matches (trying hard to grasp what I seem to be missing) and it seems that the majority of players use the same builds over and over. Why? Because they work I guess. PvP seems to me to be the same thing over and over again, while PvE could be the same thing as well, it's not; because we are able to try different builds out. Doing this allows more freedom - unless you happen to PuG these days... we wont go there though.
And therein lies the problem. I log in to play or finish mission X and I can't cause I am waiting for PvP team to win. As it is now, I find it fine. FoW and UW are end game things to do. But, if Factions does this early on in an attempt to get more people into PvP so favor or territory acn be gained, I fear it will have the opposite effect. I for one, will load up Oblivion and try again later. I'll continue doing that untill I give up and eventually lose interest in the game.
PvE players, for the most part, aren't looking to compete against each other. In fact, I find that most PvE'ers that attempt to compete with other PvE'ers are refered too as griefers. PvE'er are looking for the next big "boss" to take down for that next cool looking sparkling thing. Fame, territory, it's all for nothing as far as PvE'ers are concerned... unless it, effects our play style which I just mentioned.
As I stated before, it's all speculation on my behalf. These are just my concerns about the game and the release of Factions.
PS. Sorry about the "unlocking" on the PvP side of things. I don't PvP and wasn't aware of the changes made to unlocking of the skills. On my defense, I did state, I don't PvP and have no desire too.
Quote:
Originally Posted by Thom
Few points:
1)Forcing people to play PvP and integrating PvE and PvP worlds are significantly different. |
If, on the other hand, a proup of PvE'er are holding an area from a group of mobs in one instance and another group of PvE'ers are doing the same - thus they are competing against each other to out last the other... that's slightly different. A huge issue with me is that I don't find the PvP side of the game (most games these days) any fun at all. I did the whole Doom, Quake, HL, CS... etc years ago. I'm burned out on it and want nothing to do with it. I want to log in, pit a unique build (junky or not) against the AI, enjoy my time doing it, gain a reward or fail at trying. I don't want to have to be build x/y to be able to gain what I want.
Quote:
Originally Posted by Thom
3)There has been attempts to mimick pvp and pve. The Zashien Challenge would be the best example, although it is done in a boring fashion. Have any PvEers tried this? Did you find it challenging? Does the lack of a story kill the challenge?
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Quote:
Originally Posted by Thom
4)What makes PvP interesting and PvE less interesting in my book is the element of the unexpected. In PvE I know what I will face and someone can tell me exactly how to win. Even the best PvP teams have losses and upsets happen because no one has seen everything. Sure certain builds have more success, but the handbook to pvp is very vague.
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Quote:
Originally Posted by Thom
6)I really don't know what type of objectives would interest a PvE player. You get better competition in PvP, so from a skill standpoint that is where ther game is. There is a limit to how much stuff you will get from PvE since Anet has set up a basic standard for such things. The most interesting thing would be the ability to unlock more areas, which is a long the lines of what Factions will do. Doing certain quests will also have more global impact and character impact.
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PvE players, for the most part, aren't looking to compete against each other. In fact, I find that most PvE'ers that attempt to compete with other PvE'ers are refered too as griefers. PvE'er are looking for the next big "boss" to take down for that next cool looking sparkling thing. Fame, territory, it's all for nothing as far as PvE'ers are concerned... unless it, effects our play style which I just mentioned.
As I stated before, it's all speculation on my behalf. These are just my concerns about the game and the release of Factions.
PS. Sorry about the "unlocking" on the PvP side of things. I don't PvP and wasn't aware of the changes made to unlocking of the skills. On my defense, I did state, I don't PvP and have no desire too.
Cymboric Treewalker
WasAGuest - well said.
If Factions ends up being, as many fear, a bait-n-switch to PvP I fear many people will leave. I too feel the PvE crowd has greater numbers and their departure would spell the end to the game series.
Oblivion is out there...
DDO is out there...
Warhammer will be here soon.
Middle Earth Online will be here soon...
If Factions ends up being, as many fear, a bait-n-switch to PvP I fear many people will leave. I too feel the PvE crowd has greater numbers and their departure would spell the end to the game series.
Oblivion is out there...
DDO is out there...
Warhammer will be here soon.
Middle Earth Online will be here soon...
Loralai
Quote:
Originally Posted by WasAGuest
And therein lies the problem. I log in to play or finish mission X and I can't cause I am waiting for PvP team to win. As it is now, I find it fine. FoW and UW are end game things to do. But, if Factions does this early on in an attempt to get more people into PvP so favor or territory acn be gained, I fear it will have the opposite effect. I for one, will load up Oblivion and try again later. I'll continue doing that untill I give up and eventually lose interest in the game.
PvE players, for the most part, aren't looking to compete against each other. In fact, I find that most PvE'ers that attempt to compete with other PvE'ers are refered too as griefers. PvE'er are looking for the next big "boss" to take down for that next cool looking sparkling thing. Fame, territory, it's all for nothing as far as PvE'ers are concerned... unless it, effects our play style which I just mentioned. As I stated before, it's all speculation on my behalf. These are just my concerns about the game and the release of Factions. PS. Sorry about the "unlocking" on the PvP side of things. I don't PvP and wasn't aware of the changes made to unlocking of the skills. On my defense, I did state, I don't PvP and have no desire too. |
I am a quest fanatic. I do not feel like my character is complete unless I have completed all of them. With the current set up of UW and FoW time being based on geographical area, and there being a small amount of countries competing, chances are that eventually you will gain favor and be able to complete quests in said area. With what the Factions set-up is looking to be, the number of competitors in going to be increasing hundred-fold. Alliances of 2-10 guilds...wow, that could be hundreds. If I will be unable to complete quests, eventually I too will be disheartened.
And again, I really feel like there will be a large number of small guilds left out of alliances, or that choose not to ally, as their guilds are family or friend based and they feel more comfortable playing that way.
Again, this is all based on what we "think" Factions will be like. My decision has been to hold-out on purchasing until I get some feedback from those who are playing. That way I get the opportunity to get some good reviews from people I trust or that share the same game-playing style that I do.
xxSilhouette
Quote:
Originally Posted by Cymboric Treewalker
WasAGuest - well said.
If Factions ends up being, as many fear, a bait-n-switch to PvP I fear many people will leave. I too feel the PvE crowd has greater numbers and their departure would spell the end to the game series. |
fallot
Wow, it looks like a very large number of GW players dont enjoy competition at all. I bought the game to be competitive, which is a reward in itself. Understanding the mechanics of GW and adapting to an every-changing environment is a lot more fun than any shallow PvE reward.
So is there anyone here that would buy Factions just for the new skills ?
So is there anyone here that would buy Factions just for the new skills ?
Dazzen
Quote:
Originally Posted by fallot
Understanding the mechanics of GW and adapting to an every-changing environment is a lot more fun than any shallow PvE reward.
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To answer direclty your question, i'm not really into competition for GW and i prefer questing to save up for a 15k armor set that would look good on my character, rather than farm fame (or faction) all day long. Mind you i don't dislike PvP, it's fun to do from time to time and refreshing
Cymboric Treewalker
Quote:
Originally Posted by fallot
Wow, it looks like a very large number of GW players dont enjoy competition at all. I bought the game to be competitive, which is a reward in itself. Understanding the mechanics of GW and adapting to an every-changing environment is a lot more fun than any shallow PvE reward.
So is there anyone here that would buy Factions just for the new skills ? |
For you PvE might be shallow, but you should not make that assumption for everyone.
PvP to me is the uber shallow... people need to put other people down to feel good about themselves.
WasAGuest
Quote:
Originally Posted by fallot
Wow, it looks like a very large number of GW players dont enjoy competition at all. I bought the game to be competitive, which is a reward in itself. Understanding the mechanics of GW and adapting to an every-changing environment is a lot more fun than any shallow PvE reward.
So is there anyone here that would buy Factions just for the new skills ? |
Buying Factions for the skills? Yes and No. Skills are the basis of the characters, since exp means practically nothing in the game. Skills are part of the rewards for doing quests though, so I would think most PvE'ers would expect them, but not purchase the game for just the "skills" rewards.
Another reason I liked this post, it shows how diverse the game allows for it's player base. And I, for one, think that's cool.
Someone early mentioned PvE vs PvP attitude. I think part of that comes from many in game changes or potential changes. As I follow mainly PvE I have seen many changes asked for and for each person that says "No" to the idea (reguardless of what it is) PvP balance is brought up as a reason. The idea might be completely awesome in PvE, but due to the balance, it wont happen. PvE'ers see that enough times, and you'll have strife against the PvP crowd. I'm sure the reverse is also true, but can't speak for that side of the game without putting my foot in my mouth again.
IMO, Anet would be wiser to keep the two seperate, and not try to pull them closer. It's true you can't make everyone happy, but I see it as this:
You want to PvE - go for it. You want to PvP - go for it. You have the option to do whichever you wish. Integrate the two and you'll have PvPers "grinding" saying it's shallow and the story line stinks; while the PvEers are getting called "noobs" and their builds being called "broken" when the battle is lost. No one would be as happy as if they left them seperate.
I can almost get a laugh at this thought - Lets say they do force PvP on us in the ways mentioned above, or some other creative way. And lets say that no one leaves because of that. How many times is a player going to have to hear "noob", "your build is broken", "Why are you not using X?" or the like before they get fed up and quit? How many PvPers are going to take the below rank X on to their team? Chaos insues.
As always, that's my take and I hope I am seeing things from as many different angles as I can.
Edit: Cymboric beat me to the post, but yea, as we can see, it's the very opposite point of view.
beanerman_99
I hope that in future releases that Anet will realize the they will need to raise the level cap. Now I say this because of the way I understand Factions to be set up.
In Prophecies I have 4 lvl 20 characters with nothing left to do but PvP. I don't enjoy Pvp as it is now. So they just sit around or go out and help people complete missions/quests that I have already finished. Gets old quick.
So I get Factions and start a new character and he finishes all the missions and reaches lvl 20. Then what? Sure there may be some high level areas like Tombs and FoW to farm. Big whoop.
6 months from now Anet releases yet another chapter. Oh boy, here we go again. Start a new character, do all the missions, reach level 20...and then do nothing.
another 6 months goes by. Anet releases another chapter....Sigh, do I really want to do this again?
I want to use a character that I have invested numerous time and energy on. I kinda have an affection to them, like old friends. I hope that someday there will be new adventures for them, that there will be new rewards for them, that they continue to grow and that they LEVEL UP. Seriously, how many fricking skill points do I need??
In Prophecies I have 4 lvl 20 characters with nothing left to do but PvP. I don't enjoy Pvp as it is now. So they just sit around or go out and help people complete missions/quests that I have already finished. Gets old quick.
So I get Factions and start a new character and he finishes all the missions and reaches lvl 20. Then what? Sure there may be some high level areas like Tombs and FoW to farm. Big whoop.
6 months from now Anet releases yet another chapter. Oh boy, here we go again. Start a new character, do all the missions, reach level 20...and then do nothing.
another 6 months goes by. Anet releases another chapter....Sigh, do I really want to do this again?
I want to use a character that I have invested numerous time and energy on. I kinda have an affection to them, like old friends. I hope that someday there will be new adventures for them, that there will be new rewards for them, that they continue to grow and that they LEVEL UP. Seriously, how many fricking skill points do I need??
SpeedyKQ
Lots of good posts here. Anet has developed a great game where many people enjoy only PVE, many enjoy only PVP, and some enjoy both. Both parts of the game are well designed, and the great thing is that the player has the freedom to choose what they want to take part in.
Anet needs to learn that the more they try to force people to play the style they dislike, the unhappier the players will be. Their long-term strategy of "bringing the two groups closer together" is really wrong-headed.
Anet needs to learn that the more they try to force people to play the style they dislike, the unhappier the players will be. Their long-term strategy of "bringing the two groups closer together" is really wrong-headed.
eudas
Quote:
Originally Posted by beanerman_99
Seriously, how many fricking skill points do I need??
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honestly, i think that the game is geared toward pvp, and it's not a bad thing, but taking the RPG genre and building a primary PVP game out of it is a sure fire recipe to piss off the RPG crowd, who aren't very competitive, by and large. RPG'ers (at least the ones i know) tend to want more cooperative play styles, and to talk to their little friends in town, and dress their dolls.
PVP'ers, by contrast, don't really care about the genre of game, they're there for the competition. it could be chess, and they'd be competitive about it.
in short, RPG crowd is innately less competitive and is there for the RPG of the game, and the PVP crowd is more competitive and doesnt care about the genre of the game at all. it's like mixing oil and water, and wondering why it won't mix...
eudas
paulscott
its not meant to take out everybuild. its to counter common ones. if a 55 hp monk pops up 12% of the time. hopefully one of the 5 semi random builds will have a counter for it.