Worst Elite Skill

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

I think Amity actually fulfills some function.
Withdraw doesn't.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by lemming View Post
Second Wind is pretty bad, but I'm still getting the impression that everyone calling it the worst elite in the game doesn't know that you build up exhaustion by canceling it.
Back at faction's release wasn't everybody theorycrafting Second Wind vs Ether Prodigy? I just find it hard to call something like that a "worst elite".

Necromas

Lion's Arch Merchant

Join Date: Jul 2005

Quote:
Originally Posted by Xenomortis View Post
I think Amity actually fulfills some function.
Withdraw doesn't.
Hex removal for ranger balls?

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

i think most assasin elites are pretty useless in general with few exceptions

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by superraptors View Post
i think most assasin elites are pretty useless in general with few exceptions
Exeptions like:

Assault Enchantments
Dark Apostasy (not ideal, but still pretty useful)
Locust Fury (not so bad either, but there's better things)
Palm Strike
Shattering Assault
Way of the Assassin
Flashing Blades
Fox's Promise (still not very good, but pretty good though, unblockable is ftw)
Moebius Strike
Assassin's Promise
Mark of Insecurity (pretty good imo)
Shadow Prison (not great, but used to be meta for quite a while)
Siphon Strength (can take out a melee character pretty well)
Way of the Empty Palm (bad, but still not that bad)
Beguiling Haze
Hidden Caltrops (bad, but still a pretty good snare)
Shadow Form? (Lol)
Shadow Shroud
Shadow Meld (used to be used in the Deep and DoA)

Hmm, that kind of sums em up, leaving out like 5...

aspi

aspi

Desert Nomad

Join Date: Jan 2010

eeew

N/Rt

Quote:
Originally Posted by Bright Star Shine View Post
Exeptions like:
Shadow form
Yeah well actualy this should be the winner of bad elites. What was Anet thinking.....

Canine Guidance

Ascalonian Squire

Join Date: Apr 2010

All Is [Lost]

R/

Escape is great for running

Veldan

Veldan

Academy Page

Join Date: Nov 2010

R/D

Quote:
Originally Posted by Canine Guidance View Post
Escape is great for running
But never needed, when I run, all I use for the running itself is dwarven stability + dodge / zojun's haste.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by aspi View Post
Yeah well actualy this should be the winner of bad elites. What was Anet thinking.....
The ability to run through mobs without being "seen"...sounds like assassin material at its very core to me. That's what they were thinking. I just don't think they thought it through very WELL.

I think they should change it so that it acts like Gwen's play dead skill. You can still run around with it on, but things don't aggro to you or attack. That'll keep it from being a farming skill.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Veldan View Post
But never needed, when I run, all I use for the running itself is dwarven stability + dodge / zojun's haste.
60 second recharge on DS....that sounds like a horrible idea. With escape + dodge + zojun's, you have 100% uptime, you're always blocking ranged attacks, and you can block melee attacks if you really need to. You also are running just as fast as you do with DS, and you can recover from stance removal more easily....in short, why would you ever use DS for a running build over escape?

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Decapitate is one of the worst in my opinion. Lose all adrenaline AND energy? If it cost all adrenaline only, it would be an OP skill, but costing all energy just gimps it to the point of hilarity.

Also, someone on the previous page said Triple Chop was bad. It can actually be quite a bit of fun in PvE, especially in tank'n'spank areas (i.e. the Deep). Pop on a zealous axe, spam triple chop, cyclonic axe and whirlwind attack for big damage. Toss on some splinter weapons and ZOMGNUMBERSEVERYWHERE!

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Why not use decapitate when you have almost no energy?

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

Quote:
Originally Posted by Skyy High View Post
60 second recharge on DS.
Dwarven stability has 30 sec recharge.

Bright Star Shine

Bright Star Shine

Furnace Stoker

Join Date: Nov 2009

Belgium

Club of a Thousand Pandas [LOD???]

E/

Quote:
Originally Posted by Skyy High View Post
in short, why would you ever use DS for a running build over escape?
Wut? Userious? DS is f*cking powerful, 100% longer stances when r10 Delver? That's insane.. With DS you can also upkeep dodge and Zojun's and you still got a slot for an Elite.. Looks pretty obvious to me..

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

Quote:
Originally Posted by Bright Star Shine View Post
Exeptions like:

Assault Enchantments
Dark Apostasy (not ideal, but still pretty useful)
Locust Fury (not so bad either, but there's better things)
Palm Strike
Shattering Assault
Way of the Assassin
Flashing Blades
Fox's Promise (still not very good, but pretty good though, unblockable is ftw)
Moebius Strike
Assassin's Promise
Mark of Insecurity (pretty good imo)
Shadow Prison (not great, but used to be meta for quite a while)
Siphon Strength (can take out a melee character pretty well)
Way of the Empty Palm (bad, but still not that bad)
Beguiling Haze
Hidden Caltrops (bad, but still a pretty good snare)
Shadow Form? (Lol)
Shadow Shroud
Shadow Meld (used to be used in the Deep and DoA)

Hmm, that kind of sums em up, leaving out like 5...
locust is still bad
flashing blades is still bad
foxs promise still bad
moi is still bad
sp is bad
siphon is bad
wayof the empty palm is bad
beguiling haze is still bad
shadow meld useless after hb removed

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Bright Star Shine View Post
Wut? Userious? DS is f*cking powerful, 100% longer stances when r10 Delver? That's insane.. With DS you can also upkeep dodge and Zojun's and you still got a slot for an Elite.. Looks pretty obvious to me..
My bad, my bad, I confused Dwarven Stability with Drunken Master.

Still think escape is better, you're not vulnerable to enchant removal and you don't have to stop....but still. Ignore my last post.

DoesntMatter

Pre-Searing Cadet

Join Date: Jan 2011

MARA

R/

Oath Shot. Miss and your skillbar is reset

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

Quote:
Originally Posted by Catchphrase View Post
^ There's Poison Arrow

Quickshot is meant to be used with hornbows + IAS. It just fell victim to powercreep skills that's all.
Holy cow ranger powercreep

Never though that existed outside of the temporary lightning reflexes and magebane, mostly rangers have been slowly nerfed if anything.

And yes quick shot has been nerfed, i used it for laughs in low end pvp while utilizing conjure, kindle and power shot, precision shot etc.

now it got aftercast and that kills the only meaning of the skill, to use it in between already fast activating skills to work as an ias that is non dependant on what bow you are wielding thus making the hornbow the weapon of choice. And to prove that they do not understand the game the developers stated:

Quote:
Sundering Attack (PvP), Penetrating Attack (PvP), Precision Shot, Quick Shot, and Melandru's Shot were all given the additional half-second of aftercast. Quick Shot is essentially unchanged, since its 1-second recharge already forced an identical delay between successive uses of the skill. Additionally, Precision Shot's damage bonus was reduced in order to bring it in line with Penetrating Attack (PvP). The PvE versions of Penetrating Attack and Sundering Attack were given the faster 3/4-second activation time in order to preserve their usage in fast-attacking damage builds in PvE. Power Shot had its fast activation time removed and was reworked as a skill that does fixed, armor-ignoring damage. It should be effective in the early game, since the low-end damage on it is fairly high, and again late game, where the armor-ignoring nature of its damage should prove valuable. To make it more viable in this role, we reduced its recharge. The other 1-second Bow Attack that did not simply get an aftercast was Needling Shot. In order to preserve its rapid-fire feel without working in a spike chain, Needling Shot was given a faster 3/4-second activation time but now disables other attack skills for 2 seconds when used.
EDIT: Ok now i remember the powercreep: burning arrow.

shifting shadows

Frost Gate Guardian

Join Date: Dec 2006

LaZy

Wail of Doom hands down. Completely unusable.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by shifting shadows View Post
Wail of Doom hands down. Completely unusable.
Clearly why it's never run in arenas ever.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Amity is useless in every instance in PvE and PvP. I think it wins.

Mashiyu

Frost Gate Guardian

Join Date: Mar 2010

E/

Quote:
Originally Posted by shifting shadows View Post
Wail of Doom hands down. Completely unusable.
sure, a ranged blackout which doesn't disable your own skills is pretty bad...

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Mashiyu View Post
sure, a ranged blackout which doesn't disable your own skills is pretty bad...
Actually on further thought it is pretty useless in pve, so for a pve'er, sure WoD is a bad elite.

Boogz

Boogz

Lion's Arch Merchant

Join Date: Feb 2008

Variable Speed Farmers[VsF]

Mo/

Amity wins this thread dudes, any other elite can have at least one crappy bar to run around with, even stuff like Second Wind and Quick Shot. amity is simply impossible to use on every single bar.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Nah, Withdraw Hexes beats it to the prize.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Amnity > Withdraw Hexs.

You can actually have some fun with csting Amnity on people in RA. Withdraw hexes on the other hand is always lame.

thedukesd

Frost Gate Guardian

Join Date: Nov 2009

Second Wind

no idea at what you can use this...

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Quote:
Originally Posted by bhavv View Post
Amnity > Withdraw Hexs.

You can actually have some fun with csting Amnity on people in RA. Withdraw hexes on the other hand is always lame.
Exactly this.

Multiple copies of amity + pacifism in TA was absolutely hilarious.


Quote:
Originally Posted by thedukesd View Post
Second Wind

no idea at what you can use this...
As has been said before. Second Wind fills the exact same role as Ether Prodigy filled. There were many players that theorycrafted EP vs SW. In the end it largely felt that Second Wind lost because of the 2 second cast time more than anything else.

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

Quote:
Originally Posted by thedukesd View Post
Second Wind

no idea at what you can use this...
I actually agree with this, if you want energy back you have better options.
If it bloody removed exhaustion then it would be worth someones time.

Dre

Krytan Explorer

Join Date: Nov 2007

Belgium

Dutch Doom Brigade

W/

Second wind is not useless (if you know how to be careful with exhaustion, it a decent energy skill)
As Reverend Dr said, it's the 2 second cast time that makes it bad (especially in PvP)

ensoriki

ensoriki

Forge Runner

Join Date: Aug 2006

Canada bro.

A/D

I agree that it's bad not that it's useless. It's clear that it's E-management, but why would I use it, theres like 1001 different options to get energy back. I'd probably choose any of them before Second Wind, unless Im forgetting one particularly bad e-management skill or something.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Just because something better exists doesn't make a particular skill terrible. Second Wind actually performs a job.

Reokuma

Ascalonian Squire

Join Date: Jan 2011

Very small island south of Elona called Kumaki

Shadow Blade Assassins [Sins]

R/Me

Quote:
Originally Posted by Phoenix Ex View Post
Quick shot + Choking gas/Incendiary arrow can be quite good.

Another one I find barely better than Unyielding aura is Lightning surge...pitifully weak for an elite that cause exhaustion, 10 energy, and has a delay?!
Definitely Lightning Surge, the enemy is usually dead before the thing even goes off.

jazilla

jazilla

Desert Nomad

Join Date: Aug 2006

Guernsey Milking Coalition[MiLk]

E/Me

Quote:
Originally Posted by Apok View Post
Why does everyone think Stone Sheath is not worthy for this list?!

Why?!?!?!
couldn't agree with you more. Stone Sheath is terrible and why would you do it when you can use Stone Striker and Mantra of Earth to get the same effect for yourself without using an elite. Conversion to earth damage with a hex that is removable is terrible. There is zero utility for this in PvP and maybe a gimmick build in PvE...somewhere?

Liability

Ascalonian Squire

Join Date: Oct 2010

Quote:
Originally Posted by Cale Roughstar View Post
Decapitate is one of the worst in my opinion. Lose all adrenaline AND energy? If it cost all adrenaline only, it would be an OP skill, but costing all energy just gimps it to the point of hilarity.
decapaphoenix

Sorn Xarann

Sorn Xarann

Frost Gate Guardian

Join Date: Mar 2006

Us Are Not [leet]

W/

Watch out for the secret Decapitate spike.

Avatar of Healing

Avatar of Healing

Ascalonian Squire

Join Date: Sep 2008

Isle of Jade

Us Are Not [leet]

Mo/

I would have to go with Word of Censure. High energy cost, and while the damage is semi decent the disable effect is just stupid.

Mia Clemons

Mia Clemons

Lion's Arch Merchant

Join Date: Sep 2009

San Diego

My Girl is a [LUSH]

Mo/

Shatter Storm, hands down.

Pro's
  1. Removes all Enchantments

Con's

  1. Elite Slot could be spent better
  2. Can potentially be disabled for a very long period of time
  3. No Attribute means no advantage over scaled disenchantment skills

To me, if you want to bring a heavy enchantment removal, go /Necromancer and bring Gaze of Contempt
Pro's
  1. Same energy as most enchantment removal skills
  2. Definite recharge time, regardless of how many were removed
  3. No Attribute means no required investment
  4. Non-elite frees up your slot for more viable elites
Con's
  1. Must meet a condition to work properly
  2. Two second casting time invites interruption (unless Mesmer Primary with FC)

Has anyone ever used Shatter Storm in PvP, let alone PvE?
...didn't think so

lemming

lemming

The Hotshot

Join Date: May 2006

Honolulu

International District [id???]

Quote:
Originally Posted by Avatar of Healing View Post
I would have to go with Word of Censure. High energy cost, and while the damage is semi decent the disable effect is just stupid.
The disable is negligible in PvP, where Word of Censure is currently part of the meta on a smiter.

Quote:
Originally Posted by Mia Clemons View Post
Con's
  1. Two second casting time invites interruption (unless Mesmer Primary with FC)

Has anyone ever used Shatter Storm in PvP, let alone PvE?
...didn't think so
That's exactly why people run Shatterstorm over Rend on Paragons in dual paragon spikes.

The disable is nowhere near as much of an issue as you make it out to be. In fact, it substitutes for two or three normal enchant removals - an uncovered Conjure or Mirror of Ice or Attunement or a spot removal on Guardian is only a 7 second recharge, instead of the 20-25 seconds of your other common enchant removals - Shatter, Drain, Strip, and Rend.

miriforst

miriforst

Frost Gate Guardian

Join Date: Sep 2009

Avalons Wraiths

R/Rt

Quote:
Originally Posted by lemming View Post
The disable is negligible in PvP, where Word of Censure is currently part of the meta on a smiter.


That's exactly why people run Shatterstorm over Rend on Paragons in dual paragon spikes.

The disable is nowhere near as much of an issue as you make it out to be. In fact, it substitutes for two or three normal enchant removals - an uncovered Conjure or Mirror of Ice or Attunement or a spot removal on Guardian is only a 7 second recharge, instead of the 20-25 seconds of your other common enchant removals - Shatter, Drain, Strip, and Rend.
And that's the problem, those that got enchantments you want to remove got a ton of them. Not to mention the 100s of monk protection skills that goes deeerp. The only skills worth removing i agree are Mor after the update and attunements since they got a big effect and costly recharge. But who would spend an elite to remove uncovered Enchantments with as much ease as going /N and spend your elite skill with the back side that you may divert yourself if unlucky.