Honestly though, I don't see how anyone could argue against Withdraw Hexes being the most useless. It has zero redeeming merits.
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Also coordinated amity did work..
back in prophecies...
in TA
Reverend Dr
Str0b0
NapTooN
Just Sai
My favorite for the worst is Signet of Ghostly Might, 10 seconds for a single Spirit/Minion is not that great unless you are able to spam it on the same target over and over again to prevent it from poofing after 10 seconds.
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For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal 5...9...10 additional damage. |
dread slayer
Bad Company Sin
Xenomortis
Honestly though, I don't see how anyone could argue against Withdraw Hexes being the most useless. It has zero redeeming merits.
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Lortext
Veldan
Squalus the Ipno
Bright Star Shine
Imho worst elite skill (5 years of game and never used (pve and pvp)
Stone Sheath |
Veldan
Lasai
Morphy
NapTooN
lemming
Honestly, Withdraw Hexes would be fine if it would not cost 15 Energy, that's a bit too much even for a Mass-Hex-Removal as it already has the increased Cooldown for each removed hex.
Compare it to the dirt cheap Peace & Harmony: 5 Energy for up to ~10 Cons + Hexes. Make WH cheaper and i guess it won't be nominated for worst Elite again. |
-Makai-
Imho worst elite skill (5 years of game and never used (pve and pvp)
Stone Sheath |
Xenomortis
Still Number One
Mana cost is only a component of how bad Withdraw Hexes is. After all, monks were perfectly willing to bottom out in their low set to use Purge Signet as recently as three months ago.
1. Recharge. Being able to clean a hex stack off only goes so far. Hex builds rely on their melee hate to stay alive while their degen and feedback damage set in; it's up to the monks to maximize the time their physicals stay clean in order to disrupt the other team and score kills. Withdraw Hexes fails miserably at that - the recharge is almost always going to be far longer than desired, especially if there's only one hex on top that needs to be pulled. For the purposes, PnH, Divert Hexes, or even just better usage of spot cleans will be superior. 2. Lack of a healing component. This was agreed on as common knowledge in the Seeping Wound triple hexer metagame last year. Despite speccing hex builds by running PnH, teams would counterintuitively roll over and die anyway. The reason for this was fairly simple - PnH didn't heal your team at all. Against a build with poison and bleeding spread, losing the healing component of Restore Conditions was usually fatal. Hypothetically speaking, running a pure hex removal elite might work against a hex build with no condition spreading, but with Barbed Signet + Angorodon's Gaze in their current states, the chances of that happening are nil - and even if you'd consider it, PnH is flat out better. 3. The AoE element is worthless. But you knew that already. Equinox is just about the most useless elite in the game, but it's not the worst. The difference between Equinox and Withdraw Hexes is that Equinox is useless because it fills a ridiculously narrow niche function that requires jumping through a dozen hoops to even come close to working. However, despite that, at least it fulfills its function of hosing Exhaustion and combining with Arcane Languor. Withdraw Hexes just doesn't do its job at all. |
Bright Star Shine
This post explains perfectly why Withdraw Hexes is indeed the worst Elite Skill in the game.
Everyone keeps putting bad skills like Amity and Second wind down, which are absolutely horrible I agree. But both skills can fill a niche role. Amity could be good in a 4v4 organized arena by utilizing hex degen to slowly kill targets and keep physicals useless. Second Wind can be used as an energy engine (although you wouldn't want to use it because there are better options. It also takes brains to use it correctly and most people would rather slam face on keyboard. Withdraw hexes' only niche purpose would be to clear hex stacks. However if you do that, you prevent yourself from using the skill again for a very long time and by then the hex stack is already put back on and the damage is done to your team anyway. There is absolutely no role for the skill while every other skill (albeit limited and probably not the best option) at least fills a small niche role. |
Ka Tet
Not to mention that convert hexes does THE EXACT SAME THING, just better.
I would like to see a letter from Anet where they state what skills they made under a certain narcotic and what narcotic it was, because it would make sense for a lot of shit that's rolling around. My bets: Coke when they made SF (LET'S BEAT THIS GAME, YEAH) Weed when they made Quick Shot/Second Wind (Hey, let's make a skill that does absolutely nothing contributing to this game) LSD when they made Amity ("It all makes sense now! I now understand... I.E. they were making retarded theories that day) Other suggestions? |
Bright Star Shine
Acid would have been RoJ, "Jesus Beam! Jesus Beam!" it's all about the visuals.
SoS would have been weed. "Imma chill back here, you spirits clean shit up." |
Skyy High
Midget Minionmaster
Voodoo Rage
Midget Minionmaster
Voodoo Rage
Coast
Catchphrase
bhavv
These have to be some of the worst elites in existence. (No order)
Aura of Faith: For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage. (3 seconds... 3 seconds??? Put in WoH and you will heal double that in 3 seconds. 8 sec recharge. HORRIBLE) Signet of Midnight You and target touched foe become Blinded for 15 seconds. ( a NON ELITE monk skill removes your enemies blind, then you are just stuck with blind with a waste of an elite. This is probably the worst in my book.) Keystone Signet All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51 damage and are interrupted. (One thing, who the hell uses signets?? Only a few good signets. Waste of an elite. (Tied with Sig of Midnight for worst elite ever) Water Trident Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Elementalist aka NUKER. 58 cold damage?? Only some times KD? Why does this skill even exist?) A-Net delete these skills please. |
superraptors
Yes, Equinox alone is pretty useless, but in Combination with Arcane Languor it might be funny. Problem is: not many players cast spells when under Arcane Languor.
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Bright Star Shine
Keystone Signet All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51 damage and are interrupted. (One thing, who the hell uses signets?? Only a few good signets. Waste of an elite. (Tied with Sig of Midnight for worst elite ever)
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Ka Tet
These have to be some of the worst elites in existence. (No order)
Skull Crack: If it hits, this attack interrupts the target's current action. If that foe was casting a spell, that foe is Dazed for 10 seconds. (Only when they are doing something? 9 Adrenaline? You got to be kidding me.) Aura of Faith: For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage. (3 seconds... 3 seconds??? Put in WoH and you will heal double that in 3 seconds. 8 sec recharge. HORRIBLE) Signet of Midnight You and target touched foe become Blinded for 15 seconds. ( a NON ELITE monk skill removes your enemies blind, then you are just stuck with blind with a waste of an elite. This is probably the worst in my book.) Keystone Signet All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51 damage and are interrupted. (One thing, who the hell uses signets?? Only a few good signets. Waste of an elite. (Tied with Sig of Midnight for worst elite ever) Quick Shot Shoot an arrow that moves twice as fast. (Much better to use out there, why QS? Just use RTW for fast arrows even tho is a prep. Another elite is more worthy.) Water Trident Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Elementalist aka NUKER. 58 cold damage?? Only some times KD? Why does this skill even exist?) A-Net delete these skills please. |
IrishX
These have to be some of the worst elites in existence. (No order)
Skull Crack: If it hits, this attack interrupts the target's current action. If that foe was casting a spell, that foe is Dazed for 10 seconds. (Only when they are doing something? 9 Adrenaline? You got to be kidding me.) Aura of Faith: For 3 seconds, target ally gains 50...90% more Health when healed and takes 5...41% less damage. (3 seconds... 3 seconds??? Put in WoH and you will heal double that in 3 seconds. 8 sec recharge. HORRIBLE) Signet of Midnight You and target touched foe become Blinded for 15 seconds. ( a NON ELITE monk skill removes your enemies blind, then you are just stuck with blind with a waste of an elite. This is probably the worst in my book.) Keystone Signet All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51 damage and are interrupted. (One thing, who the hell uses signets?? Only a few good signets. Waste of an elite. (Tied with Sig of Midnight for worst elite ever) Quick Shot Shoot an arrow that moves twice as fast. (Much better to use out there, why QS? Just use RTW for fast arrows even tho is a prep. Another elite is more worthy.) Water Trident Send out a fast-moving Water Trident striking target foe for 10...58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. (Elementalist aka NUKER. 58 cold damage?? Only some times KD? Why does this skill even exist?) A-Net delete these skills please. |
Xenomortis
lemming
These have to be some of the worst elites in existence. (No order)
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Nekodesu
diabiosx
Bassma
Healers Covenant is a great elite in RA. |