Worst Elite Skill
Apok
Surprised no one has mentioned Stone Sheath yet...
jazilla
Ether Prodigy
Second Wind
Star Burst
Starting to see a pattern yet?
Second Wind
Star Burst
Starting to see a pattern yet?
Apok
Ether Prodigy is good for a spammable energy regen buff, and has a decent balance clause.
Second Wind is..... somewhat kinda maybe niche-worthy.
Starburst is still good damage.
Also, Monks still have quite the amount of bad elites (MoP, Amity, Withdraw Hexes....)
Second Wind is..... somewhat kinda maybe niche-worthy.
Starburst is still good damage.
Also, Monks still have quite the amount of bad elites (MoP, Amity, Withdraw Hexes....)
Dark-NighT
I think this is pretty bad.
Offering of Blood
20% sac for 18 energy, 15 sec recharge which means the timer for soul reaping has reset by the time you can recast, giving you energy anyway, useless elite.
Offering of Blood
20% sac for 18 energy, 15 sec recharge which means the timer for soul reaping has reset by the time you can recast, giving you energy anyway, useless elite.
Just Give Me That
Air of Enchantment.
Why?
Air of Enchantment: For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
There are some non-elite skills who give the same effect. Those skills are
Divine Spirit:For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
Divine Spirit is all Monk spells, not all enchantments. As Monk you are mostly using Monk-Enchantments. With only 9 Divine Favor, you are reaching the 9 seconds already. Which is the max of Air of Enchantment.
Selfless Spirit:For 15...19 seconds, spells you cast that target another ally cost 3 less Energy.
Each spell you cast costs 3 less energy. Doesn't matter if it is en Elementalist Spell/Necromancer Spell/Mesmer spell etcetera. Takes 15 seconds minimum, which is longest of all three. Only here there is not an minimum cost of 1 Energy.
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My opinion is that Air of Enchantment is pretty useless, since there are 2 other good non-elite spells which are relevant to Air of Enchantment.
Why?
Air of Enchantment: For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy).
There are some non-elite skills who give the same effect. Those skills are
Divine Spirit:For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy).
Divine Spirit is all Monk spells, not all enchantments. As Monk you are mostly using Monk-Enchantments. With only 9 Divine Favor, you are reaching the 9 seconds already. Which is the max of Air of Enchantment.
Selfless Spirit:For 15...19 seconds, spells you cast that target another ally cost 3 less Energy.
Each spell you cast costs 3 less energy. Doesn't matter if it is en Elementalist Spell/Necromancer Spell/Mesmer spell etcetera. Takes 15 seconds minimum, which is longest of all three. Only here there is not an minimum cost of 1 Energy.
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My opinion is that Air of Enchantment is pretty useless, since there are 2 other good non-elite spells which are relevant to Air of Enchantment.
MArcSinus
Caw521
I'd say... Shadow Form (PvP)
Necromas
The optimist in me says there are no terrible elite skills, only awesome spots in the skills list for cool new skill updates.
Just Sai
war: headbutt = 15e and self dazing.....
mo: Healer's Covenant = sustained for ...why...?
rt: Signet of Spirits (PvP) = r.e:Offering of Spirit
n: Wail of Doom = too short to be of any real use
@Miss Presler OoB is a fav or touch rangers, nothin rly to do with sr
mo: Healer's Covenant = sustained for ...why...?
rt: Signet of Spirits (PvP) = r.e:Offering of Spirit
n: Wail of Doom = too short to be of any real use
@Miss Presler OoB is a fav or touch rangers, nothin rly to do with sr
KPEATOP
Quote:
1:war: headbutt = 15e and self dazing.....
2:mo: Healer's Covenant = sustained for ...why...? 3:rt: Signet of Spirits (PvP) = r.e:Offering of Spirit 4:n: Wail of Doom = too short to be of any real use @Miss Presler OoB is a fav or touch rangers, nothin rly to do with sr |
2:Share the same opinion: lame leet skill
3:Share the same opinion: lame leet skill
4:I have a few fails as a monk against this skill in RA. The skill can be deadly in the right hands.
Dzjudz
(added bold underlined text)
You do know that AoE is easily maintainable, while Divine Spirit has a very long recharge and Selfless Spirit is a PvE skill also with a considerable recharge? Sure, AoE is not the best elite ever, but try it in FA for example.
Quote:
Air of Enchantment.
Why? Air of Enchantment: For 4...9 seconds, enchantments cast on target other ally cost 5 less Energy (minimum 1 Energy). 8 sec recharge There are some non-elite skills who give the same effect. Those skills are Divine Spirit:For 1...11 seconds, Monk spells cost you 5 less Energy to cast (Minimum cost: 1 Energy). 60 sec recharge Divine Spirit is all Monk spells, not all enchantments. As Monk you are mostly using Monk-Enchantments. With only 9 Divine Favor, you are reaching the 9 seconds already. Which is the max of Air of Enchantment. Selfless Spirit:For 15...19 seconds, spells you cast that target another ally cost 3 less Energy. 45 sec recharge Each spell you cast costs 3 less energy. Doesn't matter if it is en Elementalist Spell/Necromancer Spell/Mesmer spell etcetera. Takes 15 seconds minimum, which is longest of all three. Only here there is not an minimum cost of 1 Energy. __________________________________________________ _______________ My opinion is that Air of Enchantment is pretty useless, since there are 2 other good non-elite spells which are relevant to Air of Enchantment. |
MithranArkanere
Second Wind.
I know that you can use it successfully, but there are many, many, many other ways to get energy, and while with second wind you must be careful to keep your exhaustion around 45% of your energy, with the alternatives you can just spam skills silly as if there was no tomorrow, and also bring skills that cause exhaustion too without problems.
To make it good enough, it would have to be linked to energy storage, and not cause or even remove exhaustion when you have 100..60..50 points of exhausted energy, so when you are an elementalist with Energy Storage rank 12, if you have 100 energy, when you have an empty pool of 40 energy left 'un-exhausted', you can use second wind and fill the thing without getting 70 exhaustion.
What about the rest? Who cares? They are not elementalists.
I know that you can use it successfully, but there are many, many, many other ways to get energy, and while with second wind you must be careful to keep your exhaustion around 45% of your energy, with the alternatives you can just spam skills silly as if there was no tomorrow, and also bring skills that cause exhaustion too without problems.
To make it good enough, it would have to be linked to energy storage, and not cause or even remove exhaustion when you have 100..60..50 points of exhausted energy, so when you are an elementalist with Energy Storage rank 12, if you have 100 energy, when you have an empty pool of 40 energy left 'un-exhausted', you can use second wind and fill the thing without getting 70 exhaustion.
What about the rest? Who cares? They are not elementalists.
Lanier
A lot of bad elite skills have been mentioned... but really, are they worse than amity? Second Wind may be inferior to just about every other energy management skill available to elementalists, but it still accomplishes its job (giving energy back to the caster)... certainly not the worst elite in the game, even if it is bad. Stone Sheath may be god awful but it has slight synergy with ward against elements and is somewhat useful against assassins... once again, an awful elite but certainly not the worst. Air of Enchantment is also pretty bad... as are withdraw hexes, equinox, etc... but this thread isn't about bad elites. Its about the worst elite in the game, and that skill has got to be amity.
Age
I would say Mark of Protection,Amity,Aura of Faith could use longer duration and leave UA alone.
Punishing Shot needs a buff.
Punishing Shot needs a buff.
Aba
Shadow form.
Awesome skill to toss in a game supposed to be balanced
Awesome skill to toss in a game supposed to be balanced
Boogz
Ka Tet
Starburst was for lulz. It did what it was intended to do.
Decrapitate is also kind of good in a lulzy, byob kind of way. A buddy and I used to run byob's all the time. We'd each run melees and one of us would bond the backline, the other would SoH us. One maintained enchant skill per bar sucking up the 2 pips of energy we'd never get to use. The rest of the bars were 5 signets, Symbolic strike and Decrapitate. Good times.
Decrapitate is also kind of good in a lulzy, byob kind of way. A buddy and I used to run byob's all the time. We'd each run melees and one of us would bond the backline, the other would SoH us. One maintained enchant skill per bar sucking up the 2 pips of energy we'd never get to use. The rest of the bars were 5 signets, Symbolic strike and Decrapitate. Good times.
Kunder
Well, my first thought was Unknown Junundu Ability.
...but then I remembered Mind Burn. A conditional (though easy to meet condition) semi-spammable EXAUSTION causing spell that doesn't even do all that great of damage. Using it may actually be worse than having Unknown Junundu Ability sitting in your skill slot doing nothing. There may be other skills with worse initial effects than Mind Burn, but only Mind Burn will actually make you useless 30s into a battle, waiting several minutes before you can effectively act again. Mind Shock is almost as bad, but it has more up front damage and is less spammable; your max energy level might be safe until 45s into the battle.
...but then I remembered Mind Burn. A conditional (though easy to meet condition) semi-spammable EXAUSTION causing spell that doesn't even do all that great of damage. Using it may actually be worse than having Unknown Junundu Ability sitting in your skill slot doing nothing. There may be other skills with worse initial effects than Mind Burn, but only Mind Burn will actually make you useless 30s into a battle, waiting several minutes before you can effectively act again. Mind Shock is almost as bad, but it has more up front damage and is less spammable; your max energy level might be safe until 45s into the battle.
Apok
Why does everyone think Stone Sheath is not worthy for this list?!
Why?!?!?!
Why?!?!?!
Lanier
Quote:
...but then I remembered Mind Burn. A conditional (though easy to meet condition) semi-spammable EXAUSTION causing spell that doesn't even do all that great of damage. Using it may actually be worse than having Unknown Junundu Ability sitting in your skill slot doing nothing. There may be other skills with worse initial effects than Mind Burn, but only Mind Burn will actually make you useless 30s into a battle, waiting several minutes before you can effectively act again. Mind Shock is almost as bad, but it has more up front damage and is less spammable; your max energy level might be safe until 45s into the battle.
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Quote:
Originally Posted by apok
Why does everyone think Stone Sheath is not worthy for this list?!
Why?!?!?! |
Veldan
Mind Shock is extremely powerful, its single target effect might be the most powerful of all elites (on casters you can do 156 ranged damage + knockdown, with a 1 second cast). Of course it's causing exhaustion, but 1) it would be so OP if it didn't and 2) you won't need to use it on recharge all the time anyway.
dancing gnome
Quote:
Mind Shock is extremely powerful, its single target effect might be the most powerful of all elites (on casters you can do 156 ranged damage + knockdown, with a 1 second cast). Of course it's causing exhaustion, but 1) it would be so OP if it didn't and 2) you won't need to use it on recharge all the time anyway.
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Mia Clemons
Shatter Storm has my vote. Gaze of Contempt does the same thing and its not elite.
reaper with no name
Gaze of Contempt is conditional.
Apok
Quote:
Shatter Storm has my vote. Gaze of Contempt does the same thing and its not elite.
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The reason you don't see it often enough is because Pain of Disenchantment is leagues better than Shatter Storm, but teams have been known to run it when they couldn't afford the attribute spread.
lemming
Gaze of Contempt has a 15 second cast time.
reaper with no name
You mean recharge time.
lemming
No, I mean cast time.
Boogz
I hope ANet is watching this thread to know what shit needs to change ASAP
Xenomortis
Quick Shot.
Signet of Suffering.
Healer's Covenant.
Decapitate.
Signet of Suffering.
Healer's Covenant.
Decapitate.
Lord Mip
Gotta disagree on the decapitate. It's is absolutely the most powerful spike skill a Warrior can bring in PvP. Just the fact that 90% of the GW players don't know how to use it properly doesn't mean it is bad. It's an amazing finishing move.
Exhibit A
Grand Theft Ecto
Most elites seem useful in at least some obscure way. I'd say Greater Conflagration, Withdraw Hexes, Illusionary Weaponry and Reclaim Essence are the least useful. Can still imagine a use for the first three, so I'll go with Reclaim Essence as worst elite.
Xenomortis
Quote:
Gotta disagree on the decapitate. It's is absolutely the most powerful spike skill a Warrior can bring in PvP. Just the fact that 90% of the GW players don't know how to use it properly doesn't mean it is bad. It's an amazing finishing move.
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Defy Pain and Decapitate are the two Warrior ones that immediately come to mind, but Defy Pain has a use - just not a good one.
Decapitate might as well not exist with some immediately better options - namely Eviscerate.
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Then you're just plain wrong. Gaze of Contempt has a 2 second cast time and a 15 second recharge time.
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Edit:
Oh, I missed Illusionary Weapon from my list.
xhappy feetx
Bright Star Shine
Don't think Amity is the most useless elite skill in the game, it CAN be used for some stuff, buy it usually isn't, because it's still a waste of an elite slot..
I'd say Balthazar's Pendulum is even more useless..
At least Amity could be used in a well-coordinated PvP team to shut down the melee, while you clean up the casters. Downside: Hex removal (cover hexes ftw hehe, cover with Pacifism or something xD) but indeed, Pacifism can be used too...
I'd say Balthazar's Pendulum is even more useless..
At least Amity could be used in a well-coordinated PvP team to shut down the melee, while you clean up the casters. Downside: Hex removal (cover hexes ftw hehe, cover with Pacifism or something xD) but indeed, Pacifism can be used too...
Winterclaw
decapitate is pretty awful I think.
lemming
Quote:
At least Amity could be used in a well-coordinated PvP team to shut down the melee, while you clean up the casters. Downside: Hex removal (cover hexes ftw hehe, cover with Pacifism or something xD) but indeed, Pacifism can be used too...
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Also, Balthazar's Pendulum was integral to the unkillable dR VoD build.
Honestly though, I don't see how anyone could argue against Withdraw Hexes being the most useless. It has zero redeeming merits.