55 Monk questions (come here to ask)

The Fenixxor

Lion's Arch Merchant

Join Date: Jul 2005

Mo/Me

Quote:
Originally Posted by sno
The hypothetical best rod for 55hp monks would be this one I hate you.

The Fenixxor

Lion's Arch Merchant

Join Date: Jul 2005

Mo/Me

Actually thinking abt it, no i dont... using a wand is pretty pointless

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Well i'm a Mo/Me, so that i'll be able to play invicimonk and inspirational healer, so bonetti's is not an option for me. I'm curious how these two setups stand up to the group opinion, one for solo and then a second for 2 man, then perhaps another if you would suggest a different one based on other group setups. This is a non-area specific build, therefore I understand it would have to be tweaked slightly in certain areas.

Solo
1. Shield of Judgment
2. Zealot's Fire
3. Protective Spirit
4. Balthazar's Spirit
5. Essence Bond
6. Healing Breeze
7. Mending
8. ?

Two Man or ?
1. Healing Breeze
2. Mending
3. Balthazar's Spirit
4. Essence Bond
5. Power Drain
6. ?
7. ?
8. ?

Again, I apologize for all the questions. Although i'm still trying to learn the basics of this build

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

Well Lurid you can always change to warrior in the desert

Here are some choices for mesmer. (Stared ones should be your first choice)
UW Solo
*Power Spike
*Sympathetic Visage
Power drain is o.k. for soloing but if you get 2 nightmares you might be screwed up either way, some people get around it but I find 2 nightmares very hard to kill.
2 man UW
*Spell breaker
Blessed Signet
***Protective Spirit!!!

Quote:
Originally Posted by sno
And FYI, as long as you wait at least 1 second or so between each cast, Zealots will not trigger aoe scatter. that's why people still bring it. Sno I'm not sure what you mean? little more description? for non-aoe scatter.

The Fenixxor

Lion's Arch Merchant

Join Date: Jul 2005

Mo/Me

Its abt 3 seconds between casts, not 1.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Do you guys think that I would be better off with a Mo/W instead of a Mo/Me? If so then i'll go about changing my secondary. I'm just curious, since it (atleast looks this way) seems like I would have more options with a Mo/Me, which is why I chose it.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by Lurid
Do you guys think that I would be better off with a Mo/W instead of a Mo/Me? If so then i'll go about changing my secondary. I'm just curious, since it (atleast looks this way) seems like I would have more options with a Mo/Me, which is why I chose it. For strictly 2man UW, mo/w is hands down the way to go (although Avarre would disagree .)

For solo projects, you can go mo/me or mo/n (or even mo/e) depending on what you're farming.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Ok so the important stuff =

Nightmare stopping
An evade mod to tank more

Monks use spellbreaker and bonetti's usually, and that's about as effective as it gets... spellbreaker isn't really needed (I can hold against mindblades usually without it) but it helps a huge amount and allows safer aggro as well as tanking of multiple caster mobs.

If you ran Mo/Me, you could use Shield of Deflection and Power drain, which has the advantage of being possible to cast through making you quite totally invulnerable as primary monk, but you'll be weaker against casters as drain is single target.

For duoing, either is acceptable and possible. Mo/Me can also bring their own SV, although it won't be that strong... that allows your necro to have hard res as N/Mo. I'd go with Mo/W if you're duoing as monk primary, though.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Well i'm back again, after obtaining all of my skills and testing thoroughly against Hydras, Minotaurs, and Griffons. My build seems to do a good job of not only keeping me alive but also of killing the enemy. Though I am having a few issues, that i'm looking for opinions on.

I have a bad habit of "over-casting" wherein i'm not physically managing my energy reserves efficiently enough. On the occasions I do this i'll have say 12 energy w/ low HP and i'll cast a quick Breeze to catch my life. Which is fine and good unless i'm not able to make the energy up fast enough and my Protective Spirit runs out.... Although this doesn't happen alot i've opted to add a Blessed Signet, into my skill lineup in order to counter act it when it happens. I'm curious if you guys / gals think I should just forget it, and pay more attention to not making this mistake, or that I should keep it.

Then, the other thing i'm having happen is against groups mainly 3 or more, I have absolutely zero problems. Its only whenever one is left that I have issues, since it takes me forever to kill that one and I often have to cast SoJ just to kill one. I'm thinking that I should just try to wand them to death, and avoid the over use of SoJ, due to the exuberant recharge time. Perhaps this or adding something else to deal more damage. I dislike Zealot's though, as the enemy always thinks its AoE and runs or forces me to spam spells with little effect at the time.

Currently the build is:

1. Shield of Judgement
2. ==> Suggestions? / Mantra of Resolve (while facing interrupters like trolls)
3. Protective Spirit
4. Blessed Aura
5. Balthazar's Spirit
6. Blessed Signet
7. Healing Breeze
8. Mending

w/o Resolve
Healing - 10
Smiting - 15
Protection - 10
Divine Favor - 12

w/ Resolve
Inspiration - 6
Healing - 9
Smiting - 15
Protection - 10
Divine Favor - 12

Again, sorry for all the questions and lengthy post, i'm just trying to better understand the build in general aswell as to avoid using the exact same lineup. When that possible, lol.

EDIT - Also, with this i'm able to achieve the max health regeneration, 3 + 7, and I also have 50% longer enchantments. Making my SoJ roughly 30 seconds, and my Prot Spirit roughly 25 seconds. That is assuming my math is correct. I'm not sure if its just my play style, or i'm doing things wrong, so please be gentle =P

illidante

Pre-Searing Cadet

Join Date: Apr 2006

Mo/

Hi, i just got my 55 mo beginning of the week. so far i've been farming bulls and have no trouble at all. but then i read tsunami's post and decided that troll farming would be good practice for the UW.
Only problem is that is keep getting intrupted. PS has no problem since the casting time is 1/4 sec. but HB is a sec. I realize that i put bonettis on at the same time. but sometimes i still get intrupted. when i do, the recharge time is 30 secs and hb only lasts 13 secs with my enchantments

sry about the trouble. but im really confused Thanks

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

Quote:
Originally Posted by illidante
Hi, i just got my 55 mo beginning of the week. so far i've been farming bulls and have no trouble at all. but then i read tsunami's post and decided that troll farming would be good practice for the UW.
Only problem is that is keep getting intrupted. PS has no problem since the casting time is 1/4 sec. but HB is a sec. I realize that i put bonettis on at the same time. but sometimes i still get intrupted. when i do, the recharge time is 30 secs and hb only lasts 13 secs with my enchantments

sry about the trouble. but im really confused Thanks Although it's rare, it happens sometimes (getting interrupted with bonetti's on). My suggestion is to time your breezes. Watch when the trolls attack and when they are knocked down by SoJ cast up breeze.

--edit--
Also, if your breeze does go down for 30 sec, remember that you can keep spamming ps every time the trolls attack (since the divine bonus still goes into effect).

The Fenixxor

Lion's Arch Merchant

Join Date: Jul 2005

Mo/Me

For troll farming i use:

Spirit
Breeze
SOJ
Arcane echo
Mending
Balth spirit
Essence bond
Mantra of resolve.

Interruption is not an issue

PS: Echo mending ftw!

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

For trolls I just time my castings works all the time every time :P best way to do it , it seems to me or you can just use resolve... :/ easy way out.

illidante

Pre-Searing Cadet

Join Date: Apr 2006

Mo/

wait so the order should be something like
ps + hb
ps-bonettis-hb-bonettis ? have it something like that right?

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by illidante
wait so the order should be something like
ps + hb
ps-bonettis-hb-bonettis ? have it something like that right? If you're just trying to avoid interupt, cast PS, then bonettis, then breeze (before bonettis ends,) then PS again after a few seconds, then bonettis, and then breeze. Rince, Repeat as necessary.

illidante

Pre-Searing Cadet

Join Date: Apr 2006

Mo/

ok kool thanks

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

Ok so i read through most of those links and most of this thread but couldn't find my answers hopefully i didn't miss it but here goes

1) How much gold should i be expecting to spend on a full fledged 55 hp monk? with runes droks/la armour and THE CESTA.

2) just a curiosity how long does it take the average 55hp monk to clear the majority of the mountain trolls out of the talus chute cave?

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

Talus chute maybe 7 mins.

Cesta-3k-5k
Runes- always 2k less than trader monk runes are around 11k right now being highest cost for rune
Parchment-75g each or you can craft your own with wood at salldec so armor maybe 10k tops if you go la.
19% enchant mod for sword 17k I think.

skills-1k each. + soj which is kinda hard cap.

Hope that helps.

bleh

bleh

Krytan Explorer

Join Date: Aug 2005

N.Z.

_

P/

Quote:
Originally Posted by .killjoy
Talus chute maybe 7 mins.

Cesta-3k-5k
Runes- always 2k less than trader monk runes are around 11k right now being highest cost for rune
Parchment-75g each or you can craft your own with wood at salldec so armor maybe 10k tops if you go la.
19% enchant mod for sword 17k I think.

skills-1k each. + soj which is kinda hard cap.

Hope that helps. thanks much.

if it is 7 mins i think i might just keep my uw and troll farming across seperate characters (uw trap and w/mo trolls about 2-4 mins)

i think i might wait for factions and try a 55 hp assasin even

55hp monking seems to me any way alot of money to spend just to make money well atleast for me who doesnt play more than 2 hours a day

Tsunami Rain

Tsunami Rain

mmmmmmmm pie.

Join Date: Aug 2005

Honolulu, Hawaii

Favorable Winds [Gust]

Mo/

you'll get your money back fast with a 55 monk (idk how fast now but back when there were griffons you could make your money back pretty fast).

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Could I get away with using a set of Wanderer's instead of a set of Droknar's Ascetics for farming trolls? The +7 energy doesn't seem like it would make a huge difference because of the energy gain from Bonetti's Stance and Balthazar's Spirit...

(It's really ugly)

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by koneko
Could I get away with using a set of Wanderer's instead of a set of Droknar's Ascetics for farming trolls? The +7 energy doesn't seem like it would make a huge difference because of the energy gain from Bonetti's Stance and Balthazar's Spirit...

(It's really ugly) As said so many times before, it isn't necessary to wear ascetic, but other than look theres no reason not to, and it will help you. If you absolutely don't want to then don't, no one will stop you, but the extra energy will be nice to have if you do get it.

koneko

Site Contributor

Join Date: Sep 2005

38??16′ N 140??52′ E

Mo/Me

Quote:
Originally Posted by sno
As said so many times before Gee, I'm so sorry to bother the veterans with a noob question. Forget I asked, I'll keep all future questions to myself.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

It's not that we're against answering "noob" questions as you call them, it's just that we'd like everyone to actually make an effort to find the answers on their own before resorting to posting here.

Quote:
Originally Posted by The First Post In This Thread
I'll add a bit to this...Before posting your questions about 55 monking, please read these threads (as they are helpful and may answer your question).

http://www.guildwarsguru.com/content...onk-id1626.php
^Cerb's solo-monk guide
Quote:
Originally Posted by Cerb's Solo Monk Guide
Equipment

You should be wearing a full Ascetic set with five superior monk runes, one of each and double up on the one of your choice (take the cheapest, since runes don’t stack). Remember, your aim is to bring your health as low as possible, therefore don’t use a superior vigor. The ascetic set will give you a nice energy bonus, you shouldn’t be wearing anything else, since armor does not matter at all with this build (you’ll be taking 5 damage per hit whether you have ascestic or censor/judge’s). This is what everyone recommends, if you think it's too ugly and you think you can get away with not using it then why not give it a shot? Whether or not you can survive with 7 less energy is completely dependant on how skilled you are as a 55hp monk, so no one but you can answer that question.

XBC

Frost Gate Guardian

Join Date: Jan 2006

Indiana

[ROME]

W/Mo

Jw, is there any reason to use a +1 healing Prayers scalp w/ this build?
I seem to find the DFavor and Smiting ones as the only useful ones(for 2man UW/solo)

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by XBC
Jw, is there any reason to use a +1 healing Prayers scalp w/ this build?
I seem to find the DFavor and Smiting ones as the only useful ones(for 2man UW/solo) Whatever your point allocation is, the highest one should be what scalp you're using. In UW, I run 14-16 divine favor (depending on my mood) so I run with a divine scalp. For solo farming builds using smiting, +1 smiting would likely be the best.

The +1 healing 'could' be used if you're going to run 13 healing on a SS build, although the odds that you'd ever do that are slim

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

^ Yes smiting and protection scalps are usually better and more usefull.

Tats. are more useful more energy helps alot and why shouldn't you get tats?

Edit* I run SS 55 monk! sometimes seems easy as soj in some spots.

Maria The Princess

Maria The Princess

Forge Runner

Join Date: Mar 2006

Aequitas Deis

i have a white dyed monk 15k grotto... for everything i do as healer/protector/bonder/or in town stuff.

but for the sup runes i applyed em on my tatoos.

happened to me that i was drained, gettin hit, prot spirit was dying, the necro with SV was sleeping, and the moment that my +1 reg got to 10e, my spirit was on its last blink, but i was lucky i got 1 second to cast it again... sometimes the +7 saves, cuz without it i would have only 3 e at the moment i descrived, and woud die....

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

Yes tats. are proven to help alot when you need it. I think we all sometimes have those times.

EDIT!!! I edited from page to have some armor weapon and other gear and skills on front page to add to the FAQ.

BogusDude

Frost Gate Guardian

Join Date: Mar 2006

MARA

R/

My Mon/Mes build for troll farming, works fine against trolls avicara's and giants and good for any Mon/???

1. Heal breeze
2. Protective Spirit
3. SoJ
4. Vigorous Spirit
5. Zealouts Fire
6. Essence Bond
7. Mending
8. Blessed Aura

Heal-----10
Prot-----11
Smite----16 (scalp)
Divine----11

interrupts should be rare with SoJ. Cast SoJ>PS>HB before you aggro any giants. Don't get too close to Avicara Wise (use wand to finish off if braves dead) and stay away from Guiles. With VS you only need to use HB against large groups of trolls and its much better to spam on the mana at only 5 and makes your melee weap more useful. Always use HB for Avicara Fierce but SoJ and their dual shot should sort em out quick enough. and i only have tats arms, full tats would be advised for UW but def not needed for trolls n minataurs etc. I know we're meant to be doing trolls but i don't like the way the others look at me sometimes

Oh and i would def advise you get a FFS weap, its so nice when it drops on your SoJ and its recharged before it runs out.

BogusDude

Frost Gate Guardian

Join Date: Mar 2006

MARA

R/

Quote:
Originally Posted by Avarre
You need a 3-second gap between each aoe hit to not trigger it. Meteor shower, for instance, wont. Dark Pact (2s recharge) and Dark Aura, however, will. This is annoying because if you need to recast something vitally with zealots up, you can end up fleeing stuff... Actually, when solo, i find that if it gets a little heavy its a good tactic to AoE them with ZF to give me the second or two i need to get back to full strength.

For instance, if my heal breeze gets interrupted, i spam a VS and PS to AoE them and keep spamming VS until my HB comes back, with the VS providing the health i need to keep going.

90es

Academy Page

Join Date: Apr 2006

Return From Exile

N/Me

Question, I read the the guide that it is best to but all the superior runes on your armour and the extra on your scalp. What should the extra one be? Some superior rune of lets say elem water magic for 100g? or does it have to be a monk rune?

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

you can only use the ones for monks, the others wont apply to the armor... use the cheapest one, usually ... prot i think, duno

BogusDude

Frost Gate Guardian

Join Date: Mar 2006

MARA

R/

The cheapest one is the normal option. Pesonally i like to match the final rune to the scalp. For instance if using a Smite scalp put a superior smite on it. Then if you need to change armour for health management, change the one with the smite rune on it (this must not be the same as your vigour armour) to give you your health without affecting your attributes. Changing armour is something you should rarely need to do, but may come in handy for your initial training period. If you go for the cheapest option such as the Protection rune, again, you would need to make sure your Sup Prot Armour is not the same as your vigour.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by BogusDude
The cheapest one is the normal option. Pesonally i like to match the final rune to the scalp. For instance if using a Smite scalp put a superior smite on it. Then if you need to change armour for health management, change the one with the smite rune on it (this must not be the same as your vigour armour) to give you your health without affecting your attributes. Changing armour is something you should rarely need to do, but may come in handy for your initial training period. If you go for the cheapest option such as the Protection rune, again, you would need to make sure your Sup Prot Armour is not the same as your vigour. Same here, I use 2 divines, but it's all personal preference really, it just depends on what you do other than 55ing

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

I saw on a post that you have to have a grim cesta for offhand that is -50 Health and that you get it from a quest in Ascalon. Well I did get the quest but I accidentaly sold the Grim Cesta 0_o. Can I not be a 55 monk now? Or do I just need the superiour runes for the armor+Scalp.

.killjoy

Krytan Explorer

Join Date: Jan 2006

Mo/Me

You will need a offhand that is -50 health.. since that is the soul purpose of the 55 (health monk) to reduce as much dmg as it can...
So yes try to get your hand on another one but for the time you can get a -20 health one easily but don't go UW with it but you can still solo farm o.k

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

Aw man that sucks. Anyone know where I can BUY the -50 offhand?

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by $hade.
Aw man that sucks. Anyone know where I can BUY the -50 offhand? Tons of people try to sell these. you can find them from 2-10k, depending on where you shop and who you find, or you can simply create a new player and do the quest shouldn't take too long.

$hade.

$hade.

Krytan Explorer

Join Date: Apr 2005

Canada

[FiRM[]

R/

Well I just rememberted my other lvl 16 char hadn't done the quest so I did it with him and now I have the Grim Cesta and keeping it safe in my storage. Thanks for the help guys!