Oh heck. Assassins. (Mesmer thread.)
Francis Demeules
Rigor Mortis can be useful. I found these skills not long ago.
Expose Defenses
Description: For 3-9 seconds, target foe cannot "block" or "evade" your attacks.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 10 Seconds.
Linked Attribute: Deadly Arts. Increases duration.
Skill Type: Hex Spell.
Maybe the duration is short, but this one gives him enough time to kill someone in distortion.
Mark of Instability
Description: For 20 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.
Energy Cost: 10
Activation Time: 1/4th of a Second.
Recharge Time: 20 Seconds.
Linked Attribute: Deadly Arts. Effect Unknown.
Skill Type: Hex Spell.
Good anti-casters I can say (same for warriors too).
Shroud of Silence
Description: All of your spells are disabled for 15 seconds. For 3-9 seconds, target touched foe cannot cast spells. This is an elite skill.
Energy Cost: 10
Activation Time: 3/4ths of a Second.
Recharge Time: 30 Seconds.
Linked Attribute: Deadly Arts. Increases duration.
Skill Type: Hex Spell.
A Blackout for assassins but less effective than mesmer. Again, good against casters
A Fox Assassins (thats how I call them), can be a problem. All skills about Fox Fangs, Way of the Fox and Nine tail Strike, have the capacity to make the attacks cannot be blocked or evaded.
Expose Defenses
Description: For 3-9 seconds, target foe cannot "block" or "evade" your attacks.
Energy Cost: 10
Activation Time: 1 Second.
Recharge Time: 10 Seconds.
Linked Attribute: Deadly Arts. Increases duration.
Skill Type: Hex Spell.
Maybe the duration is short, but this one gives him enough time to kill someone in distortion.
Mark of Instability
Description: For 20 seconds, the next time you hit target foe with a dual attack skill, that foe is knocked down.
Energy Cost: 10
Activation Time: 1/4th of a Second.
Recharge Time: 20 Seconds.
Linked Attribute: Deadly Arts. Effect Unknown.
Skill Type: Hex Spell.
Good anti-casters I can say (same for warriors too).
Shroud of Silence
Description: All of your spells are disabled for 15 seconds. For 3-9 seconds, target touched foe cannot cast spells. This is an elite skill.
Energy Cost: 10
Activation Time: 3/4ths of a Second.
Recharge Time: 30 Seconds.
Linked Attribute: Deadly Arts. Increases duration.
Skill Type: Hex Spell.
A Blackout for assassins but less effective than mesmer. Again, good against casters
A Fox Assassins (thats how I call them), can be a problem. All skills about Fox Fangs, Way of the Fox and Nine tail Strike, have the capacity to make the attacks cannot be blocked or evaded.
SnipiousMax
Quote:
Originally Posted by Francis Demeules
Shroud of Silence
Description: All of your spells are disabled for 15 seconds. For 3-9 seconds, target touched foe cannot cast spells. This is an elite skill.
Energy Cost: 10
Activation Time: 3/4ths of a Second.
Recharge Time: 30 Seconds.
Linked Attribute: Deadly Arts. Increases duration.
Skill Type: Hex Spell.
A Blackout for assassins but less effective than mesmer. Again, good against casters
A Fox Assassins (thats how I call them), can be a problem. All skills about Fox Fangs, Way of the Fox and Nine tail Strike, have the capacity to make the attacks cannot be blocked or evaded. Nine Tail Strike = Naruto refrence? (I feel like a nerd)
Shroud of Silence could be a problem...But surely there is a signet that would be handy here....?
twicky_kid
Anything that works on wars will work on a zin.
LightningHell
And why don't people kite?
Avarre
Because assassins at first glance look about as dangerous as a whirling teddybear.
LaserLight
Hm hm...couple views from the other side of the spectrum. Just because I feel like it 
As has been stated, Wild Blow will be popular in Caster-slaying Sin builds, and in Sin builds altogether. Gets rid of defensive stances and guarantees a Critical, which leeches back energy. Heck, the thing works better on Assassins than it does Warriors.
Also, realize that Assassins have been available for a grand total of six days. People have next to no clue how to run them yet. And even with that, there are possibilities already pulling together. For instance, teleporting in and starting your combo with Disrupting Stab will negate whatever the Mesmer I'm trying to kill is using to defend himself. If necessary, Wild Blow, if not, Temple Strike, then Twisting Fangs, then bug out and let my handy dandy Ranger buddy finish off what's left.
One of my best friends plays a nasty Mesmer, and he used a great many of the counters listed in this thread and defeated not only single Assassins, but entire groups of Warriors in the FPE 12v12 fights. I've been working on methods of countering his tactics ever since, and you wouldn't believe how many cool tricks Assassins have for doing so...

As has been stated, Wild Blow will be popular in Caster-slaying Sin builds, and in Sin builds altogether. Gets rid of defensive stances and guarantees a Critical, which leeches back energy. Heck, the thing works better on Assassins than it does Warriors.
Also, realize that Assassins have been available for a grand total of six days. People have next to no clue how to run them yet. And even with that, there are possibilities already pulling together. For instance, teleporting in and starting your combo with Disrupting Stab will negate whatever the Mesmer I'm trying to kill is using to defend himself. If necessary, Wild Blow, if not, Temple Strike, then Twisting Fangs, then bug out and let my handy dandy Ranger buddy finish off what's left.
One of my best friends plays a nasty Mesmer, and he used a great many of the counters listed in this thread and defeated not only single Assassins, but entire groups of Warriors in the FPE 12v12 fights. I've been working on methods of countering his tactics ever since, and you wouldn't believe how many cool tricks Assassins have for doing so...

Arcanis the Omnipotent
Quote:
Originally Posted by LaserLight
One of my best friends plays a nasty Mesmer, and he used a great many of the counters listed in this thread and defeated not only single Assassins, but entire groups of Warriors in the FPE 12v12 fights. I've been working on methods of countering his tactics ever since, and you wouldn't believe how many cool tricks Assassins have for doing so...
For everyone paying attention, that'd be me.


LightningHell
I'm going to hide.
But yeah, groups of warriors randomly placed together are no garauntee of death. More like garauntee of faction :S
But yeah, groups of warriors randomly placed together are no garauntee of death. More like garauntee of faction :S
Avarre
Quote:
Originally Posted by Arcanis the Omnipotent
For everyone paying attention, that'd be me.
Ego buff go! 
I rarely take on packs of melee'rs (1 at most, usually) becase I prefer to... bravely run away. As I've mentioned, all my tactics for killing assassins are mainly with my anticaster build, although considering their damage output, I've often been able to kill them with 20 damage overloads (those are the premade newbies, though).


I rarely take on packs of melee'rs (1 at most, usually) becase I prefer to... bravely run away. As I've mentioned, all my tactics for killing assassins are mainly with my anticaster build, although considering their damage output, I've often been able to kill them with 20 damage overloads (those are the premade newbies, though).
LightningHell
Quote:
Originally Posted by Avarre
I've often been able to kill them with 20 damage overloads (those are the premade newbies, though).
I don't see anything else other than newbies in Random matches. So, your point is justified.
Francis Demeules
Quote:
Originally Posted by SnipiousMax
Shroud of Silence could be a problem...But surely there is a signet that would be handy here....?
Don't forget Shroud of Silence is only for SPELLS.
If you get hit by this skills..... Distortion with Blackout almost at the same time and you have rid a problem for a moment.
If you get hit by this skills..... Distortion with Blackout almost at the same time and you have rid a problem for a moment.
A Leprechaun
Blackout!!!

Ietwat
Yes but still when a mesmer shut him down hes useless, due to energy denial or evasion. So a mesmer will have no problem with taking on a assassin. And if u get dazed or other conditions that might hurt be sure to let the monk bring condition removal.
in RA tis isnt a option so u could become monk secondary prof. and take some hex + condition removal. This will full up ure skillbar but its better then taking along only distortion.
in RA tis isnt a option so u could become monk secondary prof. and take some hex + condition removal. This will full up ure skillbar but its better then taking along only distortion.
Francis Demeules
Quote:
Originally Posted by Ietwat
Yes but still when a mesmer shut him down hes useless, due to energy denial or evasion. So a mesmer will have no problem with taking on a assassin. And if u get dazed or other conditions that might hurt be sure to let the monk bring condition removal.
in RA tis isnt a option so u could become monk secondary prof. and take some hex + condition removal. This will full up ure skillbar but its better then taking along only distortion. Or plague touch If you're Me/N
in RA tis isnt a option so u could become monk secondary prof. and take some hex + condition removal. This will full up ure skillbar but its better then taking along only distortion. Or plague touch If you're Me/N
What if...
I'm convinced most mesmers carrying any form of anti-melee hexes will have no problem shutting down one assassin, that may be because 90% of the assassin builds we saw were premades which are typically bad to begin with, but as players began to use the many availiable accuracy improvement skills this situation will quickly change. Even then it will be easy to disable a single assassin with an empathy, spirit shackles, or ineptitude, those solutions will probably never dissapear; the problem appears when you're dealing with groups of 3 or more. Distortion will only block so much, and is at best annoying defense instead of an offensive counter. Recharge on the above skills is such that you can't place a copy of each on an aggressor, and it's silly to carry all three. Furthermore when you're actively dealing with them, chances are, you're not dealing with only one else.
Francis Demeules
Quote:
Originally Posted by What if...
I'm convinced most mesmers carrying any form of anti-melee hexes will have no problem shutting down one assassin, that may be because 90% of the assassin builds we saw were premades which are typically bad to begin with, but as players began to use the many availiable accuracy improvement skills this situation will quickly change. Even then it will be easy to disable a single assassin with an empathy, spirit shackles, or ineptitude, those solutions will probably never dissapear; the problem appears when you're dealing with groups of 3 or more. Distortion will only block so much, and is at best annoying defense instead of an offensive counter. Recharge on the above skills is such that you can't place a copy of each on an aggressor, and it's silly to carry all three. Furthermore when you're actively dealing with them, chances are, you're not dealing with only one else.
Of course they do Hexes (Shatter/Inspired/Drain Hex, Interrupt, Shame)
Of course they do Melee (Empathy, Spirit shackle, Mind Wrack, Signet of Midnight+Plague touche/Epidemic, Clumsiness+Ineptitude, Distortion and Interrupt)
Of course they do Enchantments (Shatter/Inspired/Drain enchantment Interrupts, Guilt)
Of course they have Energy (E-Denial)
Mix some skills and you have an anti-assassins
Of course they do Melee (Empathy, Spirit shackle, Mind Wrack, Signet of Midnight+Plague touche/Epidemic, Clumsiness+Ineptitude, Distortion and Interrupt)
Of course they do Enchantments (Shatter/Inspired/Drain enchantment Interrupts, Guilt)
Of course they have Energy (E-Denial)
Mix some skills and you have an anti-assassins
What if...
Quote:
Originally Posted by Francis Demeules
Of course they do Hexes (Shatter/Inspired/Drain Hex, Interrupt, Shame)
Of course they do Melee (Empathy, Spirit shackle, Mind Wrack, Signet of Midnight+Plague touche/Epidemic, Clumsiness+Ineptitude, Distortion and Interrupt)
Of course they do Enchantments (Shatter/Inspired/Drain enchantment Interrupts, Guilt)
Of course they have Energy (E-Denial)
Mix some skills and you have an anti-assassins The distinction I made in my last post was dealing with three or more assassins as opposed to just one assassin. Unless a build is made with solely assassin/warrior torture in mind I'm doubtful it can carry any more than one of the above skills to counter melee classes. SoM might shut down multiple melee threats but, it causes a condition which is easily removed or even ignored by assassins using accuracy buffs, and its also an elite. Recharge keeps stellar skills like Ineptitude and Empathy from being placed on threats before they can attack. Outside of Distortion and kiting I see no lasting, reliable escape from melee pressure; and Distortion's cost practically requires the user to somewhat specialize in illusion magic just to make the cost bearable not to mention is ignored by enchantments like "Way of the Fox" and similar accuracy buffs.
Of course they do Melee (Empathy, Spirit shackle, Mind Wrack, Signet of Midnight+Plague touche/Epidemic, Clumsiness+Ineptitude, Distortion and Interrupt)
Of course they do Enchantments (Shatter/Inspired/Drain enchantment Interrupts, Guilt)
Of course they have Energy (E-Denial)
Mix some skills and you have an anti-assassins The distinction I made in my last post was dealing with three or more assassins as opposed to just one assassin. Unless a build is made with solely assassin/warrior torture in mind I'm doubtful it can carry any more than one of the above skills to counter melee classes. SoM might shut down multiple melee threats but, it causes a condition which is easily removed or even ignored by assassins using accuracy buffs, and its also an elite. Recharge keeps stellar skills like Ineptitude and Empathy from being placed on threats before they can attack. Outside of Distortion and kiting I see no lasting, reliable escape from melee pressure; and Distortion's cost practically requires the user to somewhat specialize in illusion magic just to make the cost bearable not to mention is ignored by enchantments like "Way of the Fox" and similar accuracy buffs.
LightningHell
If you're left alone with 3+ Assassins, KITEKITEKITE into your group. With Distortion.
Francis Demeules
Quote:
Originally Posted by LightningHell
If you're left alone with 3+ Assassins, KITEKITEKITE into your group. With Distortion.
lol as always.
Dragannia
Oh sure there is. Signet of Midnight + Epidemic (as crap as this skill is, when they're close a single Epidemic can hit all of them), then kill each of them slowly with Empathy and other skills like Price of Failure, Clumisiness. Sure, if they don't attack nothing happens, but then they're not attacking and it's problem solved.
Francis Demeules
Quote:
Originally Posted by Dragannia
Oh sure there is. Signet of Midnight + Epidemic (as crap as this skill is, when they're close a single Epidemic can hit all of them), then kill each of them slowly with Empathy and other skills like Price of Failure, Clumisiness. Sure, if they don't attack nothing happens, but then they're not attacking and it's problem solved.
Just hope one thing that doesn't happen: CoP.
Cirian
Quote:
Originally Posted by Francis Demeules
Just hope one thing that doesn't happen: CoP.
That can't mean Contemplation of Purity in this case can it? What? Argh!
What if...
I don't think alot of assassins would carry COP.
Francis Demeules
Quote:
Originally Posted by What if...
I don't think alot of assassins would carry COP.
No but, we not fight only assassins at the same time. If there is a Boon monk nearby, Signet of Midnight+Epidemic/Plague touch will be almost useless.
Avarre
Quote:
Originally Posted by What if...
I don't think alot of assassins would carry COP.
An annoying number of warriors seem to have it, and assassins are the new w/mo.
Francis Demeules
Quote:
Originally Posted by Avarre
An annoying number of warriors seem to have it, and assassins are the new w/mo.
Using Shadow Refuge and CoP to remove 1 condition,1 hex and heal at the same time.
What if...
Quote:
Originally Posted by Avarre
An annoying number of warriors seem to have it, and assassins are the new w/mo.
I see. I never imagined I'd have to start casting diversion on warriors (and assassins for that matter).

Francis Demeules
Quote:
Originally Posted by What if...
I see. I never imagined I'd have to start casting diversion on warriors (and assassins for that matter).
Meh, Disable skills.

Avarre
Quote:
Originally Posted by What if...
I see. I never imagined I'd have to start casting diversion on warriors (and assassins for that matter).
Its a Brave New World, factions..

Cirian
Quote:
Originally Posted by Francis Demeules
Using Shadow Refuge and CoP to remove 1 condition,1 hex and heal at the same time.
Wow, yeah you're right. For a second I thought you meant the CoP heal (which is like... 6 with 0 Divine Favor?), but no it's ending Shadow Refuge early, making the heal from that a lot more instant. Elegant. Assassins also have a maintained shadow step enchantment that CoP would work well with for a combined getout + hex/condition removal move.
Francis Demeules
Quote:
Originally Posted by Cirian
Wow, yeah you're right. For a second I thought you meant the CoP heal (which is like... 6 with 0 Divine Favor?), but no it's ending Shadow Refuge early, making the heal from that a lot more instant. Elegant. Assassins also have a maintained shadow step enchantment that CoP would work well with for a combined getout + hex/condition removal move.
If I remember correctly, Shadow refuge Heal 102 when it ends at lvl 10. Its easy to spam (and fast recharge) and others enchantments which use Shadow Steps to work with it.
SnipiousMax
Quote:
Originally Posted by Francis Demeules
Using Shadow Refuge and CoP to remove 1 condition,1 hex and heal at the same time.
Wow Francis, you've done your homework.
Francis Demeules
Quote:
Originally Posted by SnipiousMax
Wow Francis, you've done your homework.
/sarcasm, I think
But they still in melee anyway with some hexes spell and enchantments.
But they still in melee anyway with some hexes spell and enchantments.
SnipiousMax
Quote:
Originally Posted by Francis Demeules
/sarcasm, I think
But they still in melee anyway with some hexes spell and enchantments. No, not sarcasm, I was impressed.
But they still in melee anyway with some hexes spell and enchantments. No, not sarcasm, I was impressed.
Francis Demeules
Quote:
Originally Posted by SnipiousMax
No, not sarcasm, I was impressed.
Never seen this expression before, anyway. Back to: How to kill assassins with mesmers
Evilsod
I had a quick look in the Assassin section and they've already started thinking of 'immortal' builds. Surprisingly they all think they are invunerable and can't be stopped by anything (including evasion/block with some of there skills/stances).
The ones who actually stray from the 1337 A/W build have been using things like Plague Touch too, which would make Signet of Midnight pretty worthless. That and i can see other elites been a bit more useful in PvP.
Tbh though with a good balanced team, maybe an E-surge mesmer on the prot monk and a nice SS/Malaise/Enfeeble necro draining everything in sight they'd eventually be hard stumped to take off hexes and regen energy, specially if Spirit Shackles/Spirit of Failure (which is seeming quite attractive vs Assassins) becomes common place for a monk to carry maybe they'll be just giving enemy monks another person to heal.
The ones who actually stray from the 1337 A/W build have been using things like Plague Touch too, which would make Signet of Midnight pretty worthless. That and i can see other elites been a bit more useful in PvP.
Tbh though with a good balanced team, maybe an E-surge mesmer on the prot monk and a nice SS/Malaise/Enfeeble necro draining everything in sight they'd eventually be hard stumped to take off hexes and regen energy, specially if Spirit Shackles/Spirit of Failure (which is seeming quite attractive vs Assassins) becomes common place for a monk to carry maybe they'll be just giving enemy monks another person to heal.
Bloodied Blade
I was playing a blood necro for most of the factions preview and combining some teleportation skills from the assassin...I have to agree with an above poster that, imho:
Assassin = Whirling Teddybear
Anyone tried going Me/N or N/Me on them and trying Price Of Failure + Spirit of Failure + Ineptitude + Clumsiness + Empathy?
It's absolutely evil
Assassin = Whirling Teddybear
Anyone tried going Me/N or N/Me on them and trying Price Of Failure + Spirit of Failure + Ineptitude + Clumsiness + Empathy?
It's absolutely evil
LightningHell
The biggest problem is, not many Assassins are smart. Not alot can think, in any case.
Siren
I'm amused by these posts. lol. The first step for any new character class is to think up builds to use at launch. What's going on in the Assassin forum (and Rit forum) is exactly what was happening back when Mesmers and Necros were first introduced at GW's retail launch. I'd challenge anyone here to find Mesmer and Necro builds that people weren't touting as "OMG this is going to rock!" before retail. It's how things go.
I'd advise individuals in other professions to not bust on those taking the first steps in the new professions, because I could very easily say the same about those who were so uber-excited about Shatter Delusions, back when it should have been an Elite (and those who saw the skill's previous effects know what I'm talking about...heh).
The people creating builds for Assassins now, no matter if they believe it's a killer build or not, are the people who will be leading the way when it comes to Assassin build development. They're looking to hit the ground running. And with any luck, they'll be ahead of 95% of the gaming populace.
Same thing applies with any new class, regardless of whether they're a year old (Mesmers), a month old (Assassins), or haven't even been born yet, as it were.
I'd advise individuals in other professions to not bust on those taking the first steps in the new professions, because I could very easily say the same about those who were so uber-excited about Shatter Delusions, back when it should have been an Elite (and those who saw the skill's previous effects know what I'm talking about...heh).
The people creating builds for Assassins now, no matter if they believe it's a killer build or not, are the people who will be leading the way when it comes to Assassin build development. They're looking to hit the ground running. And with any luck, they'll be ahead of 95% of the gaming populace.
Same thing applies with any new class, regardless of whether they're a year old (Mesmers), a month old (Assassins), or haven't even been born yet, as it were.
SnipiousMax
Quote:
Originally Posted by Siren
The people creating builds for Assassins now, no matter if they believe it's a killer build or not, are the people who will be leading the way when it comes to Assassin build development. They're looking to hit the ground running. And with any luck, they'll be ahead of 95% of the gaming populace.
Same thing applies with any new class, regardless of whether they're a year old (Mesmers), a month old (Assassins), or haven't even been born yet, as it were. These posts were in no way meant to derail any experiments/theories on the assassin side of things. This IS the mesmer forum, and mesmer's are geared to impede Primaries from doing what they do best....So it's only natural, that with the coming of new classes, discussions will arise as to how to counter them. Due to the popularity of the Assassin as compared to the Ritualist, it's only natural that they are the topic of those discussions more than the Ritualist. You're right, the people who are pioneering the use of the new professions now will be heads and tails above those that don't...but in planning, and preparing to face these classes, We're holding the community to a higher standard. People will not be able to transfer their 'warrior' playstyle over to the Assassin... It's going to take failure after failure before people start playing the new classes like they were meant to be played. We've been posting counters...If I had any intrest in playing one of the new classes, I'd start by looking at how other classes will play against them, and center my ideas on how to overcome them. That way, I'll be a step ahead when a mesmer drops Ineptitude on me...Or I'll be ready when an Ele AoE's my spirits. The beauty of this game is the ability to look at it from different perspectives. People are excited about playing Assassin...and many mesmer's are excited about playing against them.
But you are right...that's not any reason to stereotype the people that ARE excited about playing the new classes. Every class has people that don't know what they're doing, Assassins don't hold the monopoly on stupidity.
Same thing applies with any new class, regardless of whether they're a year old (Mesmers), a month old (Assassins), or haven't even been born yet, as it were. These posts were in no way meant to derail any experiments/theories on the assassin side of things. This IS the mesmer forum, and mesmer's are geared to impede Primaries from doing what they do best....So it's only natural, that with the coming of new classes, discussions will arise as to how to counter them. Due to the popularity of the Assassin as compared to the Ritualist, it's only natural that they are the topic of those discussions more than the Ritualist. You're right, the people who are pioneering the use of the new professions now will be heads and tails above those that don't...but in planning, and preparing to face these classes, We're holding the community to a higher standard. People will not be able to transfer their 'warrior' playstyle over to the Assassin... It's going to take failure after failure before people start playing the new classes like they were meant to be played. We've been posting counters...If I had any intrest in playing one of the new classes, I'd start by looking at how other classes will play against them, and center my ideas on how to overcome them. That way, I'll be a step ahead when a mesmer drops Ineptitude on me...Or I'll be ready when an Ele AoE's my spirits. The beauty of this game is the ability to look at it from different perspectives. People are excited about playing Assassin...and many mesmer's are excited about playing against them.

But you are right...that's not any reason to stereotype the people that ARE excited about playing the new classes. Every class has people that don't know what they're doing, Assassins don't hold the monopoly on stupidity.