R/Me Solo FoW Forest Farming [video]

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Agreed... i find the range of the flatbow to be much greater than that of the longbow. so it goes something like this:

flatbow > longbow > horn bow = composite bow > short bow

not sure about the range of the horn, i don't use one regularly.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

i don't know... in my experience they've always fired at the same range...

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Valerius
i don't know... in my experience they've always fired at the same range... Mine too...Could it have something to do with the arc?

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Did a test, Longbow vs. Flatbow. Results are attached.

Testing method:
1. walked up to the circle shown in both screenshots.
2. equipped the proper bow.
3. selected the Longbow Target, and hit [SPACE] once.
4. character will walk up out of the circle to attack the target.

Results: if you switch between the screenshots quickly, you will see that the flatbow has a trivially slightly longer range. (IMO)

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

As far as i know Flat Bows and Long Bows have the exact same range.

You can always take a few steps back once you fire the first arrow and you'll fire from there. Horn Bows are the same range aren't they? Just slower.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Did you try firing the Flat bow first, then before moving, switching to the longbow and firing again. If the Flatbow has a longer range, then your character should move again before attacking. If it doesn't, then you'd attack without moving. That'd be a little bit easier to see.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by SnipiousMax
Did you try firing the Flat bow first, then before moving, switching to the longbow and firing again. If the Flatbow has a longer range, then your character should move again before attacking. If it doesn't, then you'd attack without moving. That'd be a little bit easier to see. true this. didn't think of that.

Macktar Wang

Macktar Wang

Lion's Arch Merchant

Join Date: Jan 2006

First of all, great guide Remmeh. Very thorough, and the video is awesome. I can't wait to try this out soon (hopefully). I do have a question though. You refer to that quest reward bow with the "-2 damage while stanced" modifier. My question is, which of the ranger skills qualifies you as being in a stance to receive the -2 bonus? I thought the only stance Rangers had was Practiced Stance (E). Again, I could be completely wrong here.

Great guide though. Thanks for sharing this with us all.

Mack

Ephemeral Dreamer

Ephemeral Dreamer

Ascalonian Squire

Join Date: Feb 2006

Quote:
Originally Posted by Macktar Wang
My question is, which of the ranger skills qualifies you as being in a stance to receive the -2 bonus? I thought the only stance Rangers had was Practiced Stance (E). Again, I could be completely wrong here.

Mack For for the skill set mention by Remmeh, when fighitng Shephards, Woods, Spiders, Worms, you should be always in a stance (either mantra of lighting or physical resistance depending on what your fighting). Another note, if You ever unsure of what skill is a stance,enchant,spell,etc,etc, just hightlight the skill, and in in the desciption of the skill, the 1st word/few words will tell you what kind of skill it is.
EX-Lets say you highlight Mantra off Lighting the description would be-
"Stance. For 30 seconds,whenever you take Lighting Damage
the damage is reduced by 26% and you gain 1 energy"

PS Rangers have alot more stances then just Practiced Stance.They also have stormchaser,serpants quickness,tiger's fury,escape, dodge,dryder's defence,lighting relfex, whirling defence )that should be most of thier stance i thk)

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

anything that begins with "Stance." in the skill description is a stance.

don't worry about it too much... i had a friend that thought you could only use stances while standing still. so much for sprint ^^

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Is it just me or does the -2 bow have a shorter range then a regular longbow? Maybe i'll go test it in a bit..

So after testing this real quick, the -2 bow seems to have WAY shorter range the a regular longbow.. hmm..

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Huntmaster
Is it just me or does the -2 bow have a shorter range then a regular longbow? Maybe i'll go test it in a bit..

So after testing this real quick, the -2 bow seems to have WAY shorter range the a regular longbow.. hmm.. really? i thought it was a regular feathered longbow.

Ephemeral Dreamer

Ephemeral Dreamer

Ascalonian Squire

Join Date: Feb 2006

Quote:
Originally Posted by remmeh
really? i thought it was a regular feathered longbow. Noticed the same thing when I 1st used the -2 bow(beofre I sold it by mistake again ). The long bow range is about a bit out of your aggro bubble,, but when I use the -2 bow i find I the monsters have to be within my aggro bubble. Found this out when I was fighting a few Shepards and Spirit Wood and decided to switch from Drago's to the -2 bow , and since I usually don't bother to use troll till my life dips down below 150 I got smoked by lightingstrike->chainlighting (realized they were in casting range a little to late )

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

Man I dunno if I wanna try it out for the gold sink >.<. I may after I stop doing solo trapping UW.

God's Will

God's Will

Ascalonian Squire

Join Date: Apr 2005

Rogues of Bastion

R/E

Well i finally was able to clear the whole forest. It took me three tries to get there, but once i did it was pretty easy (due to the vid ). And what quest do you receive the bow as a reward from?

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by fiery
Man I dunno if I wanna try it out for the gold sink >.<. I may after I stop doing solo trapping UW. Uh, are you trying to impress somebody?

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

I got this nice bow here... Icy ( must be Fiery if I'm fighting plants right? ) Storm Bow of Pruning
max dmg
14% -5 energy
18% vs plants
20% customized

Is there anyway to improve my damage? ( without using vampiric )

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Yanman.be
I got this nice bow here... Icy ( must be Fiery if I'm fighting plants right? ) Storm Bow of Pruning
max dmg
14% -5 energy
18% vs plants
20% customized

Is there anyway to improve my damage? ( without using vampiric ) get a 20% pruning grip and make it 15/-5. i don't think there's any realistic way for you to improve your damage, no. :P

Ephemeral Dreamer

Ephemeral Dreamer

Ascalonian Squire

Join Date: Feb 2006

Quote:
Originally Posted by Yanman.be
I got this nice bow here... Icy ( must be Fiery if I'm fighting plants right? ) Storm Bow of Pruning Pretty sure you don't have to change your bow's string from Icy to Fiery, since kindle arrows will already achieve that affect for you

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

You could change the icy to 10/10 sundering, that would theoretically give you more damage, and as said, 15-5e and 20% vs plants. If you manage that, you've probably got the strongest bow possible against these guys. (With kindle up.)

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Nah, i'd go for a 15% in stance, 20% vs plants and customised. That way you still get the energy and you should be in a stance all the time so you'd always get the bonus.

Also Flat Bow since it has a faster attack speed than a Longbow which counts for more than anything. Specially when it comes to interrupting Healing Spring.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Quote:
Originally Posted by Ephemeral Dreamer
Pretty sure you don't have to change your bow's string from Icy to Fiery, since kindle arrows will already achieve that affect for you I'd change it to fiery anyway.

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by SnipiousMax
I'd change it to fiery anyway. poisonous might be more helpful. an elemental bowstring would do less damage against the spiders (i recommend a vampiric shortbow for spiders). kindle changes your arrow damage to fire anyway.

Mahanaxar

Krytan Explorer

Join Date: Oct 2005

Italy

Lupus Et Agnus

R/

I'm almost sure the -2 longbow is just called longbow, but is a composite/recurve class bow.

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

This is a very good solo build for the Forest. I think I'm going to start dropping Mantra of Lightning sooner or later since the damage Spirit Shephards is pretty minute as long as you stay out of spellcasting range. However, I haven't thought about what skill to swap in.

Anyways, I have a challenge for you or anyone else who is interested:

Use this build to clear out the Undead guarding the bridge and the two Shadow Beasts that spawn afterwards. I've done it.. just wondering if anyone else is able to kill all the undead. It's completely time consuming and not worth the drops if you're farming - just wondering if anyone else has done it or not (with this Ranger build or any other R/X build in general).

Here are some screenshots:

This is after I killed the 2 groups of 2 Beserkers/Trapper skellies and the 2 bonders that were a little more back. Also, the 3rd Trapper that spawns is dead too.


Another view of the two groups of 3 Beserkers/Icehand.


Shadows Beasts... these are way too easy compared to the part beforehand.


Cleared. :]

Anyways, did this because I was bored since we lost faction half way through clearing the forest..

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

aw, i'm gonna have to try that later.

God's Will

God's Will

Ascalonian Squire

Join Date: Apr 2005

Rogues of Bastion

R/E

where do yall get the -2 longbow?

LucasAshrock

LucasAshrock

Academy Page

Join Date: Feb 2006

yeah good build. i wasted 10k..
maybe i need to spent 35 40k for drago
when i will have more time for 1 or 2 shards when my 2° fow will be completed
Maybe..
((i've sold my last drago for 11 ectos)

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Quote:
Originally Posted by Ephemeral Dreamer
Pretty sure you don't have to change your bow's string from Icy to Fiery, since kindle arrows will already achieve that affect for you Oh, I'm using the R/w build..it doesn't use any wilderness, so I did need the fiery bow string

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Quote:
Originally Posted by God's Will
where do yall get the -2 longbow? Reward for the quest: Blankets for the Settlers.
You can get it from Captain Greywind in the Ascalon Settlement. North Kryta Province.

God's Will

God's Will

Ascalonian Squire

Join Date: Apr 2005

Rogues of Bastion

R/E

Thank You

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I've been thinking about bringing Distracting Shot just to make Apply Poison easier... the problem then is that i use Savage Shot with Dual Shot to 'spike' them. Kills em much faster i find.

NB, NEVER bring Mantra of Flame instead of Physical Resistance by accident Somehow i managed to clear the forest (cept undead) anyway though....

After you've finished run towards the Forge. I killed a couple of abyssal over by the entrance and 1 dropped me a shard

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by Evilsod
Also Flat Bow since it has a faster attack speed than a Longbow which counts for more than anything. Specially when it comes to interrupting Healing Spring. Without RtW or FW the arc of the flatbow pretty much makes up for its short refire rate, i find..

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Tried this today, and 6 times out of 7 I got stuck at the same place: where you have to get past three shadow guys, then lure a bunch of icehands back to the shadow guys.
Once, out of all the times I tried, could I just run past the icehands, and the rest of the run was easy.

How the heck do you guys get those icehands to attack the shadow guys? I fire with the bow at them, but they don't follow me, and while I'm trying to pull the skellies I get killed by the shadow guys burninating me to a crisp...

Tigers Anger

Academy Page

Join Date: Jan 2006

Master Casters [MC]

R/Me

Awesome build, but i've had a lot of trouble when 2 ACS spawn. Most of the time I can lead them away from eachother but sometimes they stay together and I can't handle the poison and damage. Any advice?

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
Originally Posted by Numa Pompilius
Tried this today, and 6 times out of 7 I got stuck at the same place: where you have to get past three shadow guys, then lure a bunch of icehands back to the shadow guys.
Once, out of all the times I tried, could I just run past the icehands, and the rest of the run was easy.

How the heck do you guys get those icehands to attack the shadow guys? I fire with the bow at them, but they don't follow me, and while I'm trying to pull the skellies I get killed by the shadow guys burninating me to a crisp...
yeah that part is pretty hard... i find i get a spawn like that every one out of three runs... what i usually do is throw up a TU then run in w/o using Storm... aggro the icehands to the shadows and then throw up another TU and they should be engaged fighting which leaves you to run by with ease

Quote:
Originally Posted by Tigers Anger
Awesome build, but i've had a lot of trouble when 2 ACS spawn. Most of the time I can lead them away from eachother but sometimes they stay together and I can't handle the poison and damage. Any advice? if more then one spawns i'll run away... after HS and AP wear off i'll come back to attack... if your arrow aggros more then one walk away slowly until the second runs back... just takes practice

LoKi Foxfire

LoKi Foxfire

Krytan Explorer

Join Date: Apr 2005

Florida

One Corgi Army {OCA}

R/Rt

Quote:
Originally Posted by Numa Pompilius
Tried this today, and 6 times out of 7 I got stuck at the same place: where you have to get past three shadow guys, then lure a bunch of icehands back to the shadow guys.
Once, out of all the times I tried, could I just run past the icehands, and the rest of the run was easy.

How the heck do you guys get those icehands to attack the shadow guys? I fire with the bow at them, but they don't follow me, and while I'm trying to pull the skellies I get killed by the shadow guys burninating me to a crisp...
You don't always need to lure the Skellies back to the Shadow Army mobs; it depends if they're blocking the way or not. Heck, if you're scared to drag them into each other, just wait a while and see if they will wander into each other. If not, use TU before you go.. pop an arrow and run back.. then TU again. It's tough, I died doing that before as well.

Quote:
Originally Posted by Tigers Anger
Awesome build, but i've had a lot of trouble when 2 ACS spawn. Most of the time I can lead them away from eachother but sometimes they stay together and I can't handle the poison and damage. Any advice? Unless you're by the skellies, your best bet is to use Stormchaser to break agro and then try to either agro one of the spiders from the side which it has no enemies or by running back and triggering Stormchaser just enough to break the further back spider. It's not too hard, just takes practice if you haven't ever pulled apart two sets of mobs. (Hell, try splitting those damn Skeleton Bonders apart... that's tough enough as it is)

Ninja OniX

Frost Gate Guardian

Join Date: Feb 2006

Heavens Death Knights

R/Mo

I like the video remmeh, but theres a part i cant figure to get through without dying. You know the part where you cross to the other side, along the edge where you went in your video, armoured spider cave pops up and they kill me because they come out in 2 different places and there are too many of them. So.......help?

Huntmaster

Huntmaster

Banned

Join Date: Jan 2006

I is not canadien

Guillotine Tactics [GanK]

R/

Quote:
Originally Posted by Ninja OniX
I like the video remmeh, but theres a part i cant figure to get through without dying. You know the part where you cross to the other side, along the edge where you went in your video, armoured spider cave pops up and they kill me because they come out in 2 different places and there are too many of them. So.......help? Alright, so let me draw something up here:



The top part is the bridge, the bottom things are where the elevated parts are with the Spirit Woods. Now when you're running, you'll pass the skeles and be inbetween the elevated parts, 2 spiders drop there. KEEP RUNNING. You should be able to get to the 'x' just fine. There will be 2 woods along that wall, be sure not to aggro them, and there will be a patrol of 3 sheps and a wood coming by, don't aggro them either. Now very carefully move down a bit, 1 spider should drop, kill it. Now take on the 2 woods, there should be 1 more spider in this area. After that, there'll be 1 more spider and that patrol to deal with, and the sheps and worms in the area that runners call "F2." After you're done with those, you should be able to figure out the rest.

EDIITTTT

Ok, the thingy didn't work, gimme a sec.

Fixed

remmeh

remmeh

Wilds Pathfinder

Join Date: Nov 2005

Apathy Inc [AI]

R/Mo

Quote:
Originally Posted by Ninja OniX
I like the video remmeh, but theres a part i cant figure to get through without dying. You know the part where you cross to the other side, along the edge where you went in your video, armoured spider cave pops up and they kill me because they come out in 2 different places and there are too many of them. So.......help? run past 'em... and if you do run past em after crossing over, be sure to account for the shepherd patrol that will come near where the spiders drop :O i've been killed many a time before by those guys...