Quote:
Originally Posted by theclam
Bad Players? Find a guild, play with friends, or use henchmen. I have rarely had problems with other players and I'm a Monk, so I'm supposed to get yelled at.
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If he or anyone he were to use henchmen often (which people do), that's a clear sign that GW community has a bad community. People only pick henchmen because they don't bitch.
And for finding a good guild. I've been in several guilds now and all of them promise to help you or pvp often. After join with many of those groups, I find that half the members have been on for weeks to months and the people who say they are going to help out also disappear for a couple of days to week. It's almost impossible to catch them while they are on.
And you'll meet good players as you play, but they are so very few and they may not stay long enough for you to add them to your friends and like your guildmates, it's hard to catch them while they are on.
One of the reasons players find it hard to work with anyone is because this game lacks the option to set up groups, find others players your level and/or having henchmen available to them.
Quote:
Originally Posted by theclam
Monks? I don't find that being a Monk is tedious, unless I'm in one of the earlier missions, but then I just bring a few offensive spells to pass the time. Sure, Monks are a necessary component of a high-end group. How else would they do it? If Monks weren't necessary, then that means that the mobs aren't hard enough for you to need healing. Then the game would not be challenging or interesting.
Grinding? On one character, I only played missions and quests that grant skills. I was 17 by the time I hit the Ascension missions. I was most certainly not overleved. I also didn't need to grind much. It's not difficult to afford the best armor in the game, without grinding at all. Spending 30 minutes in the desert will give you enough collector items to get the best caster weapons/foci in the game.
Too Difficult? The game is a piece of cake up until the Ascension missions. Even then, it's not difficult, you just have to learn how to pull a single group of mobs. The difficult parts are mostly in the Ring of Fire, Fissure of Woe, and Underworld. I think that those places should be difficult and challenging. If it wasn't difficult, then PvE would be pretty crappy.
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These three statements right here contradict each other. If you can breeze through the game, get the best armor later on in the game and you have to make it to near end-game get to get a challenge then this game isn't all that hard. All three statements are a failed attempt to make this game seem recognize as a hard game. And doesn't FoW and UW have a pvp aspect?
Quote:
Originally Posted by theclam
Part 2
Grinding? On one character, I only played missions and quests that grant skills. I was 17 by the time I hit the Ascension missions. I was most certainly not overleved. I also didn't need to grind much. It's not difficult to afford the best armor in the game, without grinding at all. Spending 30 minutes in the desert will give you enough collector items to get the best caster weapons/foci in the game.
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Actually, to get from one new area to the other, you are required to grinding. As you run to the new area, monsters will try to fight you. As I said in the last topic, 5 out of 6 class can attack at a distance. Most of the monsters were shamelessly given attacks and spell similar to their class counter parts. Because 5 out of 6 of those monsters can attack at a distance, they pursue you all over the map, chain aggroing their original group and other groups they come across. So you are force to kill every group you come across to prevent a calamity.
Now as for missions and quests, they are a grind all in themselves. As I said in the last topic, you can easily chain aggro 10 to 20 monsters. Out of those 10 to 20 monsters, they are going to drops something. The reason people have a lot of money after doing quests and mission is because the monster drop a lot junk, which what I said in my review. 70% of the time you find yourself in front a merchant selling stuff you can't even use. Majority of this stuff junk, especially to the warrior.
The upside of grinding in this game is that if you are warrior and you get access to the Ascalon Armor set in post-searing, it makes the majority of the monsters in this game easy to fight because Ascalon armor reduces damage from attacks. Some of the monsters can only do damage to through DOTs or Spike damage. Where as those who don't use Ascalon Armor die quicker than I do.