For PvEers: Why are you against an UAS ladder that does not affect you?

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

Quote:
Originally Posted by Dumachum
I finished the game. 25 days old. 600,000+ exp.
600k exp and no grind huh? ok dude...

Quote:
I am Level 20 with most skills unlocked for warrior, monk, mezmer, and necromancer and all but 1 or 2 elites unlocked for War and Necro.
i can believe that. if you spent 25 days on pve, i can believe that. so what...only 200 or so skills to go? mebe another 14-21 more days to get the rest at your current pace?

Quote:
Most majors and all but 1 superior rune still remain LOCKED.
So you haven't grinded for runes yet? is that what you're saying, cuz you been kinda ranting here. (not trying to put down, trying to understand)

Quote:
My teams have no problem being competetive in ToPK and unless the others are very coordinated usually stand no chance at stopping us. My guild has won the hall, have our guild hall, etc.
really, only extreme coordination can stop you? what guild are you in? i love when random ppl say how godly they are =)

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

I'll be honest I haven't read any posts between the opening one and here, but as a personal opinion I believe UAS will destroy the replay value of the game, simple as that, for both PvE and PvP players. If you start with everything unlocked and laid bare before you, you get bored with it.

Now, I've got experience in both PvE and PvP, 2 level 20 characters and 1 more on the way, many Fissure and Underworld experiences to boast, plenty of ToPK runs, a handful of HoH fights and the very rare win, and most of the 'good' skills unlocked.

At the same time I understand the pure PvPer's plight; and that is being forced to remain in the prebuilt hole, under the shadow of more 'dedicated' players and constantly being talked down to, as prebuilt characters are frowned upon by the community, even if some were built by the top guilds during the WBE's. It's easy to assume pvpers are lazy but you have to consider that they might not have the same amount of free time, or are simply casual gamers.

Also, there's the looming shadow of the fact that when looking at a prebuilt's skill list there's a huge library of locked skills, forbidden from the non PvEer's access, like an addict sitting outside of a no-smoking bar.

Now to get to the meat of the issue, and that is why a roundabout player like me is against (maybe not so zealously so, but against nonetheless) the UAS.

Have you ever played a frustrating game with lots of grind and eventually just gave up, and found an unlock all levels, unlock all items cheat, and used it? How much longer did you play that game after that?

Not only does it kill the replay value of the game for people who'd use it, but it'll also negatively influence the replay value of the pve facet of the game as well.

I agree that not having a UAS option will go against the original concept of Guild Wars, that is removing all mandatory grind entirely, but at the same time part of the reward for people who play PvE is that they're accomplishing something. How aimless do you feel when you're working and unlocking things that you could do with the push of 1 button?

PvEers log on GW with an agenda, a to-do list besides simple quests. You need a certain rune, you have to sell some item, you have to capture some skill, etc. If you know you can do it all in a few seconds, you begin to ask yourself why the hell you're working towards it. You feel vain working at something others have gotten so easily. Everything requiring dedication loses all merit, and drive. I understand that this whole 'grind' thing is what GW is against, but that shouldn't necessarily mean take all accomplishment and goal-setting and time-reward out of the game.

Don't get me wrong; there are plenty of positive aspects to the UAS idea, for example if a large chunk of the playerbase is constantly exposed to all of the skills and all of the item components, then imbalances in the game will be exposed, exploited, and fixed in quick order, in other words, the game will evolve much faster, working towards that unattainable equilibrium.

However, at the same time the entire game, every facet, strategy, substrategy of the game will be exhausted at the same alarming rate, leading to what I've been hinting at all along, a killed replay value.

Of course, it's quite easy to have us split the community down the middle, have your pvpers on one side and pve'ers on the other side but the schism will only be the bane of what GW is all about, and that's ALL players struggling against each other towards some obscure, renewable, persistant goal.

In conclusion, to answer your question, whoever started this thread, the reason PvE'ers are against a UAS and UAS ladder that "wont affect them" is because it does affect them; it strips all notions of merit and accomplishment and prestige and elitism from what they work for.

Mormegil

Krytan Explorer

Join Date: May 2005

While I'm a spectator of this depressing show that, alas, still goes on, I'm kind of happy Software Houses couldn't care less about us. Happy in a singular and perverted way, of course.
I remember a 118 pages thread on the official Steam forum, back in the days when Half-life 2 was out. More than half of the people couldn't even enjoy the game at its full power because the music and the sound effects stuttered badly on many machines, regardless of specs.

Do you think Valve solved the problem? Of course not! Forums where populated with whining (and THAT was whining with a reason), and Valve couldn't care less. A patch was out that fixed nothing.
This somehow relieves me, because if they don't give a s..t when there's a serious reason for whining, imagine how they care when there is not. It takes 5-6 hours to get an Elite Skill with a good party. If you don't have a good party, find one. If you don't have 5-6 hours occasionally, they why did you buy the game in the first place?

That said, I'm among the ones who probably WON'T HAVE those 5-6 hours, so that I won't have all the Elite Skills for PvP. So what? With all the Elites, serious players will still own me, and I'll still own anything below a serious player.

I'm not a fanboy but I do love this game even though it has its flaws.

Play more, whine less.

The Virago

The Virago

Academy Page

Join Date: May 2005

Friends in United Nation (FUN)

Me/Mo

Quote:
Originally Posted by Quintus
This isn't a MMO, though. So your point is already moot, but for the sake of arguing...

Even if this was an MMO game it wouldn't (and doesn't) need this type of gameplay, simply because it doesn't have monthly fees. Those MMOs that you refer to have this "grind/timesink" gameplay because of the addictive nature that they have.People see the gameplay after the "grind" as a carrot dangling from a string. This "carrot" is impossible to get to, but the people continue to play and pay for the game month after month in an attempt to finally get to the fun gameplay after the "grind". But since Guild Wars does not have a monthly fee, these mechanics are not only unnecessary, but they are actually detrimental to the game. (This is because the more people play the more costs are accrued that are not paid for by monthly fees.)
Obviously you are among the number who 'do not get it'.

1) Guild Wars is an MMO. They may market as some other variant/image of the choice, but it remains they meet every criteria of an MMO and few or none of the other genres.

2) Just because there is no monthly subscription doesn't mean there is no need to keep people addicted to the treadmill, as it is the treadmill that will insure purchase of chapters and hence, maintain or increase the revenue stream. This is not in any way eliminated simply because you're paying in six month increments as opposed to monthly ones.

3) It is a demonstrated fact that forums whine is the best example of addiction and few forum whiners ever actually quit. People who quit don't spend weeks whining and threatening, they just do it. Kind of in the same way that real PvP guilds don't whine about "the grind", they just do it.

Barkam

Academy Page

Join Date: Mar 2005

California, USA

The Cornerstone

I am sorry virago, you are wrong. Quintis is correct, the devs agrees with him and they said it on one of the interviews. I wish I can find a link to show you.

Quote:
Originally Posted by The Virago
Kind of in the same way that real PvP guilds don't whine about "the grind", they just do it.
Does that mean you are a part of a real pvp guild to know this? We are all complaining about it, but at the same time we go through the grind just to try to make the best out of it. But that doesn't mean that we just take it and not offer suggestions as to how to make the game better. I, like most serious pvp'ers out there, want to keep supporting A.net. But the way the game stands right now we aren't going to buy the expansions. And I don't want that to happen.

Redfang

Frost Gate Guardian

Join Date: Mar 2005

Hope And Glory

W/Me

Maybe we need even more ladders to accomodate those who believe the playing field isn't level.

We could have a dial up ladder, a dsl ladder and a cable modem ladder.

We could have a minimum requirements ladder, a recommended requirements ladder and a superior computer ladder.

Then we could have age brackets ladders so that young people with better eye/hand coordination won't have an "advantage."

We need a ladder based on typing speed and accuracy skills.

There must be different ladders for those who use teamspeak and those who do not.

We could have ladders based on previous PvP experience in video games, for beginners, intermediate and expert.

Plus we need seperate ladders for people with vast amounts of PvP experience in this game and people who do not.

There should be a seperate ladder for alpha testers, beta testers and people who did neither.

An hours played ladder would also be helpful.

Then we need an IQ ladder, lest we have some incredibly intelligent person tee up against some ordinary person.

A ladder is needed for people who die a lot as opposed to people who seldom die.

There should be large guilds, medium guilds and small guild ladders.

There should be time played ladders.

Why not a good build/silly build ladder.

Very important is the good team strategy/bad team strategy separate ladders.

Who could argue we don't need a listens/follows directions well versus clueless ladder?

There has to be a reads fansites and studies the game/learns as they go ladder.

Players who receive gifts or are twinked need a seperate ladder from people who earned everything they have.

If our goal is to make everyone the same, boy, we have our work cut out for us! UAS is just a drop in the bucket ...

Zorlag

Ascalonian Squire

Join Date: May 2005

Hi Asplode, you seem like a reasonable person so I'll respond to this.

Quote:
Originally Posted by Asplode
I'll be honest I haven't read any posts between the opening one and here, but as a personal opinion I believe UAS will destroy the replay value of the game, simple as that, for both PvE and PvP players. If you start with everything unlocked and laid bare before you, you get bored with it.

Now, I've got experience in both PvE and PvP, 2 level 20 characters and 1 more on the way, many Fissure and Underworld experiences to boast, plenty of ToPK runs, a handful of HoH fights and the very rare win, and most of the 'good' skills unlocked.

At the same time I understand the pure PvPer's plight; and that is being forced to remain in the prebuilt hole, under the shadow of more 'dedicated' players and constantly being talked down to, as prebuilt characters are frowned upon by the community, even if some were built by the top guilds during the WBE's. It's easy to assume pvpers are lazy but you have to consider that they might not have the same amount of free time, or are simply casual gamers.
There are two types of PvP oriented players as well. Casual ones are those who play the game in random servers (I'm talking about fps games here) and don't get involved with the scene more than that. At best they'll be known as server regular and that's it. Then there is the other group that I've called here competitive players. They enjoy statistics, tight competition and challenging games and most also value fairness. And maybe I can also identify third kind of PvP player, I guess you could call them "power players" or something like that. They enjoy using PvE portion of the game as a springboard to PvP and prefer to see their PvE'ing have to impact on PvP. As you can see the two types of PvP'ers can't get along because their priorities are so different. I've seen it here and in lots of other messageboards.

As for UAS destroying replay value, games like these don't inherently have much replay value. Once you have seen what there is to be seen, that's it. World is not dynamically changing all the time. This is a good reason for the very least to allow maxing character after reaching end of the game if you prefer PvE to have some relevance to PvP (which I don't). I can give you good example how competitive portion of a game will treat a game they cherish. They keep playing PvP. As long as there is competition, that's where these people will stay. They won't change games at a drop of a hat if they are happy with their current game. For example there is a cup running on Clanbase right now that is for game called Unreal Tournament. That game was published 1999. They even have little money prize on the cup this year.

Quote:
Originally Posted by Asplode
Also, there's the looming shadow of the fact that when looking at a prebuilt's skill list there's a huge library of locked skills, forbidden from the non PvEer's access, like an addict sitting outside of a no-smoking bar.

Now to get to the meat of the issue, and that is why a roundabout player like me is against (maybe not so zealously so, but against nonetheless) the UAS.

Have you ever played a frustrating game with lots of grind and eventually just gave up, and found an unlock all levels, unlock all items cheat, and used it? How much longer did you play that game after that?

Not only does it kill the replay value of the game for people who'd use it, but it'll also negatively influence the replay value of the pve facet of the game as well.

I agree that not having a UAS option will go against the original concept of Guild Wars, that is removing all mandatory grind entirely, but at the same time part of the reward for people who play PvE is that they're accomplishing something. How aimless do you feel when you're working and unlocking things that you could do with the push of 1 button?
I would wholeheartedly agree with you if this game was a single-player game. However, meat of GW is PvP. There's plenty of PvE content too but that will be exhausted pretty quickly.

Quote:
Originally Posted by Asplode
PvEers log on GW with an agenda, a to-do list besides simple quests. You need a certain rune, you have to sell some item, you have to capture some skill, etc. If you know you can do it all in a few seconds, you begin to ask yourself why the hell you're working towards it. You feel vain working at something others have gotten so easily. Everything requiring dedication loses all merit, and drive. I understand that this whole 'grind' thing is what GW is against, but that shouldn't necessarily mean take all accomplishment and goal-setting and time-reward out of the game.

Don't get me wrong; there are plenty of positive aspects to the UAS idea, for example if a large chunk of the playerbase is constantly exposed to all of the skills and all of the item components, then imbalances in the game will be exposed, exploited, and fixed in quick order, in other words, the game will evolve much faster, working towards that unattainable equilibrium.

However, at the same time the entire game, every facet, strategy, substrategy of the game will be exhausted at the same alarming rate, leading to what I've been hinting at all along, a killed replay value.
PvP can't be exhausted like PvE because it's dynamic. Opponents change and you have more human interaction there than in PvE portion of the game. Eventually non-hardcore players will get bored with the game and leave for greener pastures or are transformed to hardcore gamers. But to get a scene you need to have competition first and that's stumped at the moment.

Quote:
Originally Posted by Asplode
Of course, it's quite easy to have us split the community down the middle, have your pvpers on one side and pve'ers on the other side but the schism will only be the bane of what GW is all about, and that's ALL players struggling against each other towards some obscure, renewable, persistant goal.

In conclusion, to answer your question, whoever started this thread, the reason PvE'ers are against a UAS and UAS ladder that "wont affect them" is because it does affect them; it strips all notions of merit and accomplishment and prestige and elitism from what they work for.
It has been said few times that Anet should intruduce lots of PvE rewards, more customization and equipment that gives you bonuses on PvE fields. Bringing that stuff on PvP automatically diminishes competive scene however.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

I agree with Virago. The game NEEDS the grind to keep its playerbase. The grind keeps people playing, and they need people playing to buy the next expansion.

Why did people continue playing Diablo 2? Because of the grind to get better equipment. And this game is almost no different from D2. About the only difference is a chat room with graphics (towns/outposts). They simply replaced the 'uber' equipment with runes and elite skills. And they've got some better security to prevent hacking. That's pretty much it.

The Virago

The Virago

Academy Page

Join Date: May 2005

Friends in United Nation (FUN)

Me/Mo

Quote:
Originally Posted by Barkam
I am sorry virago, you are wrong. Quintis is correct, the devs agrees with him and they said it on one of the interviews. I wish I can find a link to show you.
Er, you do realize that marketing position is not the same as genre catagorization, right? In other words, they can call this whatever they like, but if it is online, offers play to more than one person, and has more than one location in which to play, it is a Massively Multi-player Online Game.

It doesn't matter what they say, it matters what they are. If you don't get this, I doubt there is any help or hope for you to understand the rest.

Quote:
Originally Posted by Barkam
Does that mean you are a part of a real pvp guild to know this?
I am a member of three of the four guilds I mentioned in this thread. So yes, I a part of a 'real pvp guild'... moreso than you, I would wager. Of course, you may actually have been PvPing for more than oh... eight years through every PvP game to hit the shelf, but you know what? I seriously doubt it.

Quote:
Originally Posted by Barkam
We are all complaining about it, but at the same time we go through the grind just to try to make the best out of it. But that doesn't mean that we just take it and not offer suggestions as to how to make the game better.
No, 'we' are not all complaining about it. I don't care how many people you THINK support you or agree with you, you cannot and do not speak for everyone who PvPs. Deal with the reality, m'kay, because part of my own irritation and persistence here is due to the insistance of you and others that somehow you're the 'Great Spokesman' for everyone playing PvP and you... just... are... not.

If you can't understand the difference between making suggestions and complaining, chances are there's a huge dissonance that is insuring you're going to be frustrated more often than not. There are about oh... five threads out of close to eighty that have actually been SUGGESTIONS. Guess what? This thread is not one of them.

Quote:
Originally Posted by Barkam
I, like most serious pvp'ers out there, want to keep supporting A.net. But the way the game stands right now we aren't going to buy the expansions. And I don't want that to happen.
Most 'serious PvPers' aren't wasting time whining here. They make a quick, concise, polite thread in the area requested by the mods/admins and then, go back to the game safe in the knowledge that they have done as much as can be done to make their voice heard.

You see, serious PvPers don't demand the world (or a game) conform to their mindset, they just figure out how it works and then beat it anyway.

Gee, that's about the tenth time I've said that and it seems no one who is yelping 'NOW NOW NOW' is getting it.

~ponder~

Guess it really is a waste of time.

Ok. I'm done. Good luck with getting what you think you want, and if you actually do manage to get it, trust me when I say I'll be around to remind you that you just KNEW getting this would make your life perfect.

Because I know already that you'll have something else lined up to whine about... that's how 'you folks' operate. Not PvP players, because you're not, really. You're actually worse than the rabid carebear, because you run around telling anyone who will listen that you're 'The Average PvP Player' and you are so far from it that it isn't funny.

So like, um, thanks for making all PvP Players look bad, mate. Good job. No, really, I mean it.

Echo Eternal

Echo Eternal

Ascalonian Squire

Join Date: May 2005

In dreams...

Lost Reality [LOST]

Mo/E

Totally 100% agree with everything Asplode wrote, above. Very well thought out and expressed post against UAS.

And for the flame-bait portion of my post, let me reiterate all the other posts stating that this game has no grind. I think it's incredibly sad that players cannot comprehend the need to play 20-30 hours to gain level 20 via PvE, unlock most skills, including a few elite skills, and obtain several runes. I mean, how many hours have you guys put into PvP? I'd wager more than 10. Hell, how many hours have you guys put into this topic?

Honestly, to call the PvE level experience in this game a "grind," is insulting to all true "grind" games. I understand the point of many of these anti-grind posters: you don't want to have to spend even one minute obtaining skills or runes via PvE. I got that. But, please, don't butcher the meaning of the word "grind" in an attempt to support your position. It's not that you are against grinding; it is that you are against putting any effort whatsoever into obtaining the skills that you so desire to use. I hope you can understand why many of us view this as whiney and lazy. Maybe you don't mean to come off that way. I'm sure you view me as patronizing and annoying, or even bitchy. Well, so be it.

We aren't actually going to agree on this. You guys like to call it grinding, even though most of you have probably not even attempted to try the PvE game out. I like to call you lazy for your failure to acquire skills yourself. I might even go into the old-cratchety-guy routine and note thhat this is what is wrong with youth today. They want everything handed to them on a silver platter and don't wish to work even one iota for it. Even if that iota is interesting, provides lots of content, and is quick to boot. Moreover, I also like to call you blind, or at least lacking some sufficient form of insight, since you fail to understand that an UAS function will eviscerate the game in the long run.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

one thing i would truly like is an agreed upon definition of just a few key words

casual is at the top of the list

to me a casual gamer finds a game and plays it as long as they are having fun (frustrated can be fun) and will not play if something in reallife needs doing

that includes anything from spending time with friends and family to the cat box to ........

i have in excess of 70 hours of exploring on my character and am starting the academy mission to get the prince to safety

for me that is casual gaming

to me hard core is 4-10 hours a day where other things are put aside as unimportant

example is a person with wife (expecting) and young daughter who

gets up 2 hours early to play losing sleep
manages to squeeze in another hour in the afternoon
and gets another hour in the evening

weekends is all gaming he can do

the above person stresses he is a casual gamer

CAN WE AT LEAST DECIDE ON WHAT A CASUAL GAMER IS?

I AM TRYING TO AT LEAST GET SOME COMMON AGREEDED ON TERMS BETWEEN US IF NOTHING ELSE

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

This game definitely has a grind. After 200 played hours, 300k XP, and 0 unlocked Superior runes, I'd say there's definitely a grind here Maybe not on the same scale as EQ (never played), but close to the amount that WoW has (I've got about 600 hours played), and far more than Shadowbane has (I don't even want to contemplate how many hours I spent in that game... thousands, I'm sure).

GW definitely has a grind. It has a grind because it's an MMO. Or it's an MMO because it has a grind. Either way, the business model for GW is the same as every other MMO. They've just consolidated their billing cycle.

Double post content:

I'd say a casual gamer is someone who puts in no more than 15 hours a week. That averages out to around 2 hours a day. Which is actually quite a lot, if you have other commitments like children, or a significant other who wants to do something else with you.

Echo Eternal

Echo Eternal

Ascalonian Squire

Join Date: May 2005

In dreams...

Lost Reality [LOST]

Mo/E

Quote:
Originally Posted by Aug
This game definitely has a grind. After 200 played hours, 300k XP, and 0 unlocked Superior runes, I'd say there's definitely a grind here Maybe not on the same scale as EQ (never played), but close to the amount that WoW has (I've got about 600 hours played), and far more than Shadowbane has (I don't even want to contemplate how many hours I spent in that game... thousands, I'm sure).

GW definitely has a grind. It has a grind because it's an MMO. Or it's an MMO because it has a grind. Either way, the business model for GW is the same as every other MMO. They've just consolidated their billing cycle.
Completely disagree. GW does not fit the standard MMO business model on several fronts, not least of which is the lack of a monthly fee. Other MMOs required a "grind" of sorts in order to keep their playerbase interested in the game and continue the monthly paycheck. Guild Wars did not impliment the same "paycheck" style of grind because it did not have to given it's own game design.

I have difficulty believing you've put in 200 hours played and are not yet 20. I don't mean that to sound judgmental about your playstyle. The game has been out for only a few days more than a month. According to that number, you've literally logged more play time in this game than most people bill at work.

But for people who's goal is merely to acquire skills and runes, I think 200 actual hours played is extremely steep and unreasonable. Lets be clear about our definitions. I do not define exploring, wandering around, PvPing or anything else part of the PvE supposed-"grind" aspect. The grind is only made up of actual missions (although not actually necessary to acquire most skills, it makes it far easier to move between cities and is required for a very few elite skills), quests involving skills, and rune-camping. It does not typically take even close to 200 played hours to acquire those things.

Quintus

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by The Virago
Obviously you are among the number who 'do not get it'.

1) Guild Wars is an MMO. They may market as some other variant/image of the choice, but it remains they meet every criteria of an MMO and few or none of the other genres.

2) Just because there is no monthly subscription doesn't mean there is no need to keep people addicted to the treadmill, as it is the treadmill that will insure purchase of chapters and hence, maintain or increase the revenue stream. This is not in any way eliminated simply because you're paying in six month increments as opposed to monthly ones.

3) It is a demonstrated fact that forums whine is the best example of addiction and few forum whiners ever actually quit. People who quit don't spend weeks whining and threatening, they just do it. Kind of in the same way that real PvP guilds don't whine about "the grind", they just do it.

1. Would you please post a list of all these "criteria". So I may be one of these people who "gets it".

2. Take a look at the Mario series. In this game series Mario is just as strong at the beggining as at the end. There is no grind in any of those games, and yet people still go out and buy every new Mario game. It is my position that the grind-based gameplay is competely unnecessary, and you have yet to prove otherwise to me. As to the matter of what will get people to buy expansions, I think all that is needed is to expand on the story and to add new PvP content. If the game's story is good enough, it will draw people to it much like a good book. For example, someone reads book A and loves it. Book A's sequel comes out. The reader of book A immediatly goes out and buys book A's sequel. Book A's writer rejoices at the profit.

3. I saw your list of "good" PvP guild, and I noticed that none of them are currently playing Guild Wars. If you would, can you please post a list of the top guilds in Guild Wars that are not "whining" about the grind. If you could, that would be great. Thanks.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Alright I read the posts between my other one and this and I see there's a bit of confusion on what a "casual gamer" is.

My own definition of casual gamer is someone who just plays for fun, someone who doesn't have the time to dedicate to a PvE character to 'grind' and just plays the game like an FPS or RTS: jump in with a prebuilt, play some random 4v4 rounds since he can't get groups in tombs since everyone wants reputable players, and when his short expanse of leisure-time is burned up, simply exits the game. He or she doesn't come into GW with the agenda I detailed earlier, doesn't have heavy responsibilities in a guild, if at all having a guild.

I have my own experience with a casual gamer in my guild that goes against the model, though; he's got a wife, kids, and a job to take care of, so he's rarely on but when he's on he gets a lot of support from the rest of us, he started a week, maybe a week and a half ago but he's already level 20 and unlocking many things in the game.

So I suppose ANet's mission of allowing a 'casual' gamer to still have fun with the game w/o exhausting all its features is well accomplished, as well as rewarding even the casual player, or at least, my version of 'casual player'.

I myself am definitely NOT a casual player...regretfully.

One more thing that I notice people are getting bent out of shape over is the term "grind".

I really can't see why people are getting angry at each other over this, but I'll try.

It seems to me that the heart of the conflict is that the "PvE" people are convinced that those who bash "the grind" are simply lazy and inferior to them, while the "PvP" people believe that the "PvE" people are elitist and are against the UAS just to exclude them from the fruit of the game.

If I'm wrong please let me know, but from the little bit I read that seems to be how people are feeling.

ONE last note, and a question at that, is... Is this "UAS" thing proposed by ArenaNet, or are we all arguing about a player-made suggestion? If it's the former I can see what all the fuss is about, but if it's the latter, I suddenly feel silly for burning, oh, the last 10 minutes writing this.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Its the latter.

Saerden

Lion's Arch Merchant

Join Date: May 2005

I am against UAS because it would totally kill the PvE part of the game. Arenanet invested lots of time and effort to try and create an extremely fun, interesting world to explore. They tried to write an immersive, exiting story that will force you to do "just one more mission" to find out how it all ends. They failed miserably, because those people who enjoy PvE dont care about it at all. They only are playing it because they can unlock skills for PvP. They will never play Pvp (or at least not on an competitive level) so they dont actually need it, but if those rewards are gone, it will totally ruin PvE for them. Why suffer through the boring story, and see the ugly scenery if you <<<gasp>>> dont get REWARDED for it with something that has NO CONNECTION to the PvE part at all? So if they removed the unlocking of runes and the 5-6h to get one elite skill (not my claim), there would be no point at all to play PvE.


/sarcasm off

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

Quote:
Originally Posted by Echo Eternal
Completely disagree. GW does not fit the standard MMO business model on several fronts, not least of which is the lack of a monthly fee. Other MMOs required a "grind" of sorts in order to keep their playerbase interested in the game and continue the monthly paycheck. Guild Wars did not impliment the same "paycheck" style of grind because it did not have to given it's own game design.
I have never paid monthly for any MMO. A monthly fee isn't the sole, or even primary, criterion for an MMO. Every MMO to date has provided some bulk-rate purchasing method. How is the expansion driven model so different? My understanding is that A.net plans to release expansions much faster than traditional MMOs, which average about 1 a year. They're going to extract close to the same amount of money from you, per year. You just have the option of playing the 'old' game for free, but I think they realize that's not so bad, because you're more likely to come back and buy the expansion after you quit for a short period of time.
Quote:
I have difficulty believing you've put in 200 hours played and are not yet 20. I don't mean that to sound judgmental about your playstyle. The game has been out for only a few days more than a month. According to that number, you've literally logged more play time in this game than most people bill at work.
Where did I say I wasn't level 20? I said I have roughly 300,000 experience. If you looked at your character sheet, you'd [likely] realize that's quite a ways past level 20. And I never claimed to be a casual gamer. I know I've logged more hours in game than I have at work since it's release.
Quote:
But for people who's goal is merely to acquire skills and runes, I think 200 actual hours played is extremely steep and unreasonable. Lets be clear about our definitions.
200 hours to unlock all runes wouldn't be so bad. However, I have played 200 hours and have unlocked 0 Superior runes. That is too long.
Quote:
I do not define exploring, wandering around, PvPing or anything else part of the PvE supposed-"grind" aspect. The grind is only made up of actual missions (although not actually necessary to acquire most skills, it makes it far easier to move between cities and is required for a very few elite skills), quests involving skills, and rune-camping. It does not typically take even close to 200 played hours to acquire those things.
Now I'm confused. It does not typically take even close to 200 hours to acquire what things? The text, the way I read it, seems to suggest that it doesn't take 200 hours to unlock runes & elites... however I have played for 200 hours, and I have not yet unlocked them all... I'm not even close.

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

i must say, some of the comments (on both sides..gg saerden) have been incredibly witty and funny. it's quite amazing to see how two sides, playing the same game, have such complete and totally different perspectivies.

anywayz, one of the newer arguments against UAS is that it is deemed a "god mode" which will make you invicible which you will use to "pwn" everyone else for two weeks and then quit through utter boredom. This is along the same line of argument that UAS is considered a cheat or a free ride. Now, other people have stated this before, but just to emphasize, UAS definitely doesn't make you godly. The pvp'ers perspective (not argument, but perspective) is that the pvp game doesn't open up until you have the majority of the skills in the game. so the game doesn't really begin for me until i have my skills unlocked and my items unlocked. most of you already know this but, there's no uber build. everything has a counter in guild wars -- provided the skills are unlocked. that's the problem with the pvp part of the game right now. we see a popular build in tombs, we know what the counter should be, but to get the skill points or to level up a new character is really a bitch just to counter a flavor of the week which will change next week.

Echo Eternal

Echo Eternal

Ascalonian Squire

Join Date: May 2005

In dreams...

Lost Reality [LOST]

Mo/E

Quote:
Originally Posted by Aug
I have never paid monthly for any MMO.
What MMOs have you played? Maybe I'm missing some in my line up, but these are teh MMOs I have played and they have all required a monthly fee: EQ, EQ2, WoW, L2, CoH, DAoC, Shadowbane, FFXI. In my experience, monthly fees are how MMOs expect to make money. Maybe I've missed some key MMOs who chose a different method, in which case if the MMO was any good I'd be interested in getting a list (might play it once I've worked my way through GW! ). Hence, the MMO is designed to lengthen the level/experience time.

Quote:
My understanding is that A.net plans to release expansions much faster than traditional MMOs, which average about 1 a year. They're going to extract close to the same amount of money from you, per year.
Unless A.Net intends to charge over $100 per expansion, they aren't going to come close to the monthly billers. Most gaves charge between $12.99 and $15.99 a month. Take that times 12 and A.Net would have to charge a ton of cash for its expansions to make up for the lack of a monthly fee.

Quote:
Now I'm confused. It does not typically take even close to 200 hours to acquire what things? The text, the way I read it, seems to suggest that it doesn't take 200 hours to unlock runes & elites... however I have played for 200 hours, and I have not yet unlocked them all... I'm not even close.
And I am suggesting that you are the exception and not the rule. I highly doubt that most people who aim purely for skills and runes will require even a fraction of your 200 hours played. Could I be wrong? It's possible. Given NCSoft's press releases on time required for leveling and other player comments on time required for leveling and acquiring skills/runes, I don't think 200 is the average time played. Yes, though, for the highly specific, this is purely empirical evidence. Does it suck for the bloke who does take 200 hours to acquire all he needs? Yup, but then again if it takes someone that long to acquire merely the skills/runes they want to utilize in PvP, maybe they needed that time to learn the functionality of the game and their character.

Lazarous

Frost Gate Guardian

Join Date: Mar 2005

Quote:
And I am suggesting that you are the exception and not the rule. I highly doubt that most people who aim purely for skills and runes will require even a fraction of your 200 hours played. Could I be wrong? It's possible. Given NCSoft's press releases on time required for leveling and other player comments on time required for leveling and acquiring skills/runes, I don't think 200 is the average time played. Yes, though, for the highly specific, this is purely empirical evidence. Does it suck for the bloke who does take 200 hours to acquire all he needs? Yup, but then again if it takes someone that long to acquire merely the skills/runes they want to utilize in PvP, maybe they needed that time to learn the functionality of the game and their character.
He's not the exception to the rule. If you're talking about unlocking (i.e. iding an unid'd armor to get the rune available in your pvp chars) then the drop rate for runes has been nerfed twice, to the point where there are no really good farming spots. You're stuck hoping for a global drop of a rare armor that may or may not have a superior attached to it. The random factors add up, and to unlock all superiors is a staggering undertaking.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

Quote:
Originally Posted by Echo Eternal
What MMOs have you played? Maybe I'm missing some in my line up, but these are teh MMOs I have played and they have all required a monthly fee: EQ, EQ2, WoW, L2, CoH, DAoC, Shadowbane, FFXI. In my experience, monthly fees are how MMOs expect to make money. Maybe I've missed some key MMOs who chose a different method, in which case if the MMO was any good I'd be interested in getting a list (might play it once I've worked my way through GW! ). Hence, the MMO is designed to lengthen the level/experience time.
I paid in 3, 6, or 12 month blocks. I didn't pay monthly. That is essentially what Guild Wars is doing. When you go buy the next 40 dollar expansion, you just signed up for 3-4 more months.
Quote:
Unless A.Net intends to charge over $100 per expansion, they aren't going to come close to the monthly billers. Most gaves charge between $12.99 and $15.99 a month. Take that times 12 and A.Net would have to charge a ton of cash for its expansions to make up for the lack of a monthly fee.
I guess I'm assuming A.Net plans to release an expansion ever 4-5 months. This means that they only need to charge ~40 dollars per expansion to extract ~120 from you a year. That's pretty much inline with most MMOs. We'll see what their plan is, but I can't imagine they plan to wait all that long between expansions.
Quote:
And I am suggesting that you are the exception and not the rule. I highly doubt that most people who aim purely for skills and runes will require even a fraction of your 200 hours played. Could I be wrong? It's possible. Given NCSoft's press releases on time required for leveling and other player comments on time required for leveling and acquiring skills/runes, I don't think 200 is the average time played. Yes, though, for the highly specific, this is purely empirical evidence. Does it suck for the bloke who does take 200 hours to acquire all he needs? Yup, but then again if it takes someone that long to acquire merely the skills/runes they want to utilize in PvP, maybe they needed that time to learn the functionality of the game and their character.
How many Superior runes have you ID'd and unlocked? Acquiring skills isn't too hard. I've got 15 elite skills. But, like I said, I have 0 Superior runes. And only a handful of Majors.

Quintus

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by Aug
I guess I'm assuming A.Net plans to release an expansion ever 4-5 months. This means that they only need to charge ~40 dollars per expansion to extract ~120 from you a year. That's pretty much inline with most MMOs. We'll see what their plan is, but I can't imagine they plan to wait all that long between expansions.
From what I have heard, it will actually be every 6-9 months, and the first one should come out first quarter of 2006. And it is not so much that they are waiting certain periods of time to release the expansions, but instead they are going to release an equivalent amount of content for each expansion as compared to the original release. Because of this, I expect that that there will have to be at least a 6 month period in between the expansions.

Edit: expanded upon my post

The Virago

The Virago

Academy Page

Join Date: May 2005

Friends in United Nation (FUN)

Me/Mo

Quote:
Originally Posted by Quintus
1. Would you please post a list of all these "criteria". So I may be one of these people who "gets it".
I did. Did you miss that as well? Here's the recap:

Quote:
Originally Posted by The Virago
it is online, offers play to more than one person, and has more than one location in which to play, it is a Massively Multi-player Online
Quote:
Originally Posted by Quintus
2. Take a look at the Mario series. In this game series Mario is just as strong at the beggining as at the end. There is no grind in any of those games, and yet people still go out and buy every new Mario game. It is my position that the grind-based gameplay is competely unnecessary, and you have yet to prove otherwise to me.
You're still missing the point. I don't have to prove anything to you. I'm simply telling you this is how the industry operates. You're the one doing the whole fingers in the ears, 'La-la-la, I can't hear you' routine.

Whether you think it is necessary or not is completely irrelevent to the fact that this is the case and it isn't changing anytime soon.

Quote:
Originally Posted by Quintus
As to the matter of what will get people to buy expansions, I think all that is needed is to expand on the story and to add new PvP content. If the game's story is good enough, it will draw people to it much like a good book. For example, someone reads book A and loves it. Book A's sequel comes out. The reader of book A immediatly goes out and buys book A's sequel. Book A's writer rejoices at the profit.
Look, if you really want to be educated about the game industry, hike over to gamasutra.com and spend some time learning. The above paragraph is just about the least informed thing I've seen here, and that's saying something.

Quote:
Originally Posted by Quintus
3. I saw your list of "good" PvP guild, and I noticed that none of them are currently playing Guild Wars. If you would, can you please post a list of the top guilds in Guild Wars that are not "whining" about the grind. If you could, that would be great. Thanks.
You noticed right. They aren't interested in this game because they (unlike you and some others) understand this game isn't supposed to be a pure PvP experience. Unlike you and some others, they understood this and decided to play something that would give them the PvP experience they desired.

I'm here because I'm tired of the grind in most MMOs on the PvE side (and believe me, the folks whining about THIS game being a grind are purely laughable) and I'm tired of the '00bah 733txorz' mentality in most PvP games (you could say I don't have the love for PvP that overcomes a sincere weariness with 'bnet kiddies' as some of my guildie friends do).

As for listing for you which guilds that are here aren't whining, I tell you to do your own homework, but I will give you a hint -- the ones who aren't whining are in the top five.

This is my last reply here. You can lead a horse to water, but you can't make some folks think. Sheesh.

Quintus

Frost Gate Guardian

Join Date: Mar 2005

Quote:
Originally Posted by The Virago
it is online, offers play to more than one person, and has more than one location in which to play, it is a Massively Multi-player Online
Counter-Strike: This game has more than 1 person, it has more than one location in which to play, and it is online, but I don't think I havew ever heard anyone refer to it as a MMO.

Starcraft: Online? Check. More than one person? Check. More than one location? Check. Again, not an MMO.

Both of these games fit your criteria, neither of them are MMOs, and neither of them have grind based gameplay, but they both have huge followings and are massively succesful.

Quote:
You're still missing the point. I don't have to prove anything to you.
I'm simply telling you this is how the industry operates.
And I'm telling you that the industry doesn't have to and shouldn't operate like this.

Quote:
You're the one doing the whole fingers in the ears, 'La-la-la, I can't hear you' routine.
Quote:
Originally Posted by dictionary.com
hypocrite: n : a person who professes beliefs and opinions that he does not hold
Quote:
Look, if you really want to be educated about the game industry, hike over to gamasutra.com and spend some time learning. The above paragraph is just about the least informed thing I've seen here, and that's saying something.
I would appreciate it if you would, in your infinite knowledge, tell me how it is unimformed. So that I may become informed, like you.

Quote:
They aren't interested in this game because they (unlike you and some others) understand this game isn't supposed to be a pure PvP experience.
Here is a list of "real PvP clans" that you put in another thread.

Quote:
Originally Posted by The Virago (in another thread
- Shadowclan is in WoW and still clinging to Shadowbane, and DAoC,

- SiNister is in WoW,

- Mithril Alliance is in WoW, DAoC, and Shadowbane,

- Disciples of The Dark Hand is pretty much in every PvP game on the MMO scene except this one, and for the most part, any of the PvP guilds with history have either not noticed this game or have preferred another to it.
So by your two posts I infer that you think games like WoW are more PvP centric than Guild Wars is. Would you please tell me why you think this?

Quote:
As for listing for you which guilds that are here aren't whining, I tell you to do your own homework, but I will give you a hint -- the ones who aren't whining are in the top five.
The fact that you won't directly come out to tell me the names of these guilds and completely crush my arguement only leads me to believe that you can't.

Echo Eternal

Echo Eternal

Ascalonian Squire

Join Date: May 2005

In dreams...

Lost Reality [LOST]

Mo/E

Quote:
Originally Posted by Aug
I paid in 3, 6, or 12 month blocks. I didn't pay monthly. That is essentially what Guild Wars is doing. When you go buy the next 40 dollar expansion, you just signed up for 3-4 more months.

I guess I'm assuming A.Net plans to release an expansion ever 4-5 months. This means that they only need to charge ~40 dollars per expansion to extract ~120 from you a year. That's pretty much inline with most MMOs. We'll see what their plan is, but I can't imagine they plan to wait all that long between expansions.
Two things.

First off, I seriously doubt GW will be able to release new paid content every 3-4 months. In terms of what has been feasible from other gaming companies, that is just above and beyond what can be expected from the designers/testers.

Secondly, you are still wrong about the concept of monthly fee versus payign for new content. With a monthly fee you paid for only so long as the carrot remained to hook you on the game. With Guild Wars, on the other hand, you pay initially for the content. As long as you love the game, Guild Wars has met it's business model. Why? You've paid and they now have your money. If you get bored or eat through the content in a month is of no consequence to them. THEN, after six months to a year, when they release additional content you will purchase that. Same scenario. Guild Wars does not need to lengthen the grind; they already have your money. All they need to do is provide new and interesting places to go in their content. Just like Maria Brothers (another game I see bandied about above) and other single-person games.

Quote:
How many Superior runes have you ID'd and unlocked? Acquiring skills isn't too hard. I've got 15 elite skills. But, like I said, I have 0 Superior runes. And only a handful of Majors.
Honestly? None. I have a max play time of about 10-15 hours on my RP character. I spent that time to acquire skills that I could use to recraft PVP builds in unique ways that the other side was not expecting. In my own experience so far, superior runes have not made a difference. Skill does. Then again, my PVP character is a monk. My skill depends largely on my ability to conserve mana for heals while keeping myself alive from teams that target monks first.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

i havent even finished the 4th mission yet (at my own pace) and i feel as if i already have gotten my moneys worth (70+ exploring hours) and when i get tired of it i will put it aside for a good book or something else until the next chapter comes out and get that one and enjoy it

rince and repeat as needed

AirOnG

Frost Gate Guardian

Join Date: May 2005

Loviator, you have to understand the position PvPers are in. Many have already beaten the game, and many (such as myself) have already done it two times with two different RP characters. What do I see after that? Despite having beaten the single player mission twice, I have only unlocked a single single superior, only a couple majors, and about ~1/6 of the minors. Do you see anything wrong with that picture?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by AirOnG
Loviator, you have to understand the position PvPers are in. Do you see anything wrong with that picture?
the only thing i see is that something (i am not the expert so ???) has to be done to do 2 things

1 skill points have to be made way more plentiful some way

2 something has to be done on the major upgrade front

i am only glad i am not in the loop as to what it will be

this is truly one time i can point at someone else and yell
*i confess he did it*

i dont have all the answers but i see something has to be done somewhere and all i can do is see what happens

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

1) Aye, most of the people who want an UAS have beaten the game. They have played the game that so many people claim that they haven't beaten, and have beaten it more than most of the people claiming the pvpers haven't even played the PvE side, and before the PvE'ers jump on me, yes I'm against the UAS. You can find my description why in the unlock through pvp thread, I'm not going to re-type it.

2) This game does have a grind to get the items and upgrades. The actual PvE isn't a grind, but if you want to find the runes and the weapon upgrades, yes, you do have to grind.

3) THe UAS was in the Beta's so that people could test out the skills and let Anet know how they could work better, and now people want it back, to answer the where did it come from question.

I feel the pain for the PvPer's who want a UAS and all weapon/runes unlocked. Beleive me, I do. I'm playing PvE right now with a N/Mo so that I can have unlocked curses and heals for extra variation to my pvp builds, even though I HATE how N/mo's play, but splitting the community and a UAS is still not the right answer. It would benefit the current hardcore pvpers yes, but it would bring the n00bs down, which is why I support an unlock through pvp option. If done right, all extra skills and upgrades shouldn't take more than a week to get, and it'll give the n00bs the time to learn the skills.

AirOnG

Frost Gate Guardian

Join Date: May 2005

I'm probably most inclined with your position at the moment, Jackell, although I think the implementation of UAS being detrimental to the community as a whole is unknown. I personally believe UAS is far better for the casual PvPer. However, UAS does have the potential to be bad in splitting the community, and thus that probably makes UAS a bad idea.

I am growing tired of arguing with those who cannot go beyond seeing that the PvPer crowd is not about "instant gratification" or "NOW NOW NOW" or that the game must have grind simply because of genre classification. I am even more tired of arguing with those who claim there is no grind in the game or who like to say there is no grind because another game has more grind. I really should compile a list of fallacies and misconceptions that I can simply point to so ground isn't retreaded so much...

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

Quote:
Originally Posted by AirOnG
I really should compile a list of fallacies and misconceptions that I can simply point to so ground isn't retreaded so much...
That would be a waste of your time Airong. The people who can't get over that mentality would look at it and see what they wanted.

The main reason I'm opposed to a UAS is from the BWE's. Like I said in the other threads, you got more people who never learned anything about their builds and combo's than people who really delved in, in at least a 5/1 ratio. Now, it's at least 3/1 or 2/1, and PvP has gotten better since then.

I don't think PvPers should have to play for 200+ hours to get them though. Hell, I don't think they should have to play 20+ hours. Just long enough to make them have to figure out how to play. As good as the pvpers on this board may be, there's a whole legion of morons quietly waiting in the shadows that'll quickly pervert and destroy how good the UAS would be.

Grimpaw

Ascalonian Squire

Join Date: Apr 2005

Look, there is only two real points of view on UAS, and any real discussion has to be about this:


Do you think that unlocking skills should take more time or less time?


UAS is already in game, it just requires time to access it. Those "against UAS" want unlocking to take a long time, those "for UAS" want it it take a minimal amount of time.

I think it should take a casual-friendly amount of time. I don't believe this is the case now. To me casual friendly is in the neigbourhood of 30-50 hours tops. I don't think there is any reason to delay entering into a fair competitive environment any longer than that. Obviously, having hundreds of hours of PvE content is also a good thing for those that enjoy it, but unlocking is only for PvP.

I think Ensign hit the nail on the head, the way to solve RP characters feeling "inadequate" versus PvP characters is to give RP characters more options (perhaps all their skills are unlocked in PvP staging areas but not in PvE only areas).

Grimpaw

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by Jackell
The main reason I'm opposed to a UAS is from the BWE's. Like I said in the other threads, you got more people who never learned anything about their builds and combo's than people who really delved in, in at least a 5/1 ratio.
This isn't logical. Well I agree that there are people who don't know how to play builds, grinding for those skills in PvE isn't going to teach them about their build. The best way is to give them all the skills for the build asap so they can spend *all* of their time learning the build, not some of the time getting the skills for the build. More accessible UAS gives players the time and the options to improve their play.

Sadye X

Academy Page

Join Date: May 2005

I'll try to keep this short, as this thread has already grown too long and become yet another quiet shouting match ( at which point I think it should be closed personally )

I do however feel this is a valid request, or suggestion for the future plans of how to build upon pvp content in GW ... that's not to say I agree that it's the best way to resolve things per se

A few simple points to consider :

~ As stated numerous times by ANet reps, their goal is to provide a well rounded gaming experience for all players, not cater to any specific group over another.

~ When considering the general player base in this manner, asking the same question of the thread itself, there are indeed ways in which the idea of a UAS type arrangement would effect the general player base in a negative manner :

~~> When developing new content etc, ANet has to consider the whole of the game they created. They can either spend the next few months working on general game improvements that effect all players, and add new content as well as upgrades to the pvp / gvg systems, or they could spend that same time basically setting up Guild Wars : Tournament Version 1.0, which would by necessity require independant servers etc were they to make a UAS version of pvp. In other words, they'd have to make what's basically a stand-alone version of pvp from the game they already spent years developing, and is now running on live servers as intended by their very own design.

~~> Consider what the equivelant idea might be for the sub-group of the player base who play perhaps 5-10 hours a week at most, who enjoy the mission content, but can't always find groups. Those people may have a very solid arguement that perhaps there should be an *easy* mode you could enter missions on when going in with the henchie-squad, because mission fails combined with their limited playtime result in an unpleasant gaming experience, and they'd like to play at their own pace, yet advance without having to repeat missions.

~~> Another example translated to another sub-group of players : You've been playing GW for a week now, and have grown extremely annoyed with getting to new outposts / missions in the game and have the districts full of noone to group with but mainly alts of people who've already beat the game. You don't want to use henchies, otherwise why play an online rpg in the first place ? Every mission you run, there's someone in the group who's already beat it once, and wants to race through it, yells at you constantly and calls you a *noob* etc. ~~~ Perhaps people in *this* subgroup would like there to be a *new player* version of the game ... or even, once you complete the final mission, you're taken to a small outpost with a single npc who tells you *Congrats for beating the mission content ~ you will now be removed from the rp content of the game, and any new characters you create must play on a *special* server, so I hope your entire guild / friend's list is along for the trip !! *

I could go on, but instead I'll go back to my original point. Though I can understand why you may want this option, it's simply not something that would address the needs of the general player base, but rather cater to a select group. GW was indeed designed in such a way that you end up playing through it however you may choose, yet there's not a single person in the game that can reign supreme over anyone else based on their class skills / armor / items alone. As mentioned, skill is what ultimately matters in pvp ... and there's already a *ready made pvp* option ... if you're *that* skilled, it shouldn't matter weather you have 10 skills unlocked on a single character, or 100

Eclair

Desert Nomad

Join Date: Apr 2005

Howabout if A-net implemented a method to "cube" runes.

Basically, x of the same minors would "cube" into an unidentifed major from the class. Then you could "cube" y of the same major runes into a unidentified superior of the same class.

Numbers would have to be adjusted for runes like vigor, where its not in any class. There could also be a percent chance to fail inserted in the cubing, where you'd lose all the ingredients, etc, that could be adjusted for balance.

The "cube" you need to perform this would come from somewhere in the end of the RP game, like as a reward from the last quest in Fissure or even an entirely new highly difficult quest or area.

This way, it'd speed up the process to unlocking runes, but it'd also make the it so that PvPers will have to make it to the end of the PvE experience, and interact with PvE players while doing so, in order to obtain the "cube." Finally, this would be beneficial to PvE players as they'd have another way to get runes not to mention an awesome quest reward for pretty much completing most of the PvE portion of the game.

Lastly, it'd create a use for many minors and majors that people find but generally have no real value because of the attribute they are linked to. This would also make it so that finding the same minors and majors aren't "bummers" most of the time anymore.

Jackell

Jackell

Krytan Explorer

Join Date: Apr 2005

Buffalo NY

None at the moment

R/E

Quote:
Originally Posted by Grimpaw
This isn't logical. Well I agree that there are people who don't know how to play builds, grinding for those skills in PvE isn't going to teach them about their build. The best way is to give them all the skills for the build asap so they can spend *all* of their time learning the build, not some of the time getting the skills for the build. More accessible UAS gives players the time and the options to improve their play.

First of all, did I or did I not say I support unlock through PVP? I did NOT say that I wanted people to grind for them in PvE. And no, that isn't the best way, and that was proven in the BWE's, when a lot of people just chose the most obvious skills, and never learned the combo's that could really screw you up.

I never said grinding through PvE to get the skills will teach them their builds in pvp. Make them use the skills IN PVP to make them learn how the build works. With a short learning curve, people will learn it better.

Linkusmax

Krytan Explorer

Join Date: Sep 2005

Isn't that why the game has Faction? so you can unlock skills without grinding PvE? It takes hardly any time to get faction anyway. Faction instead of UAS means you just have to do a little work for what you want.

UAS would split the playerbase which would be bad for the games longevity as it means even less players in one place which would make getting a group in tombs even harder. Especially for players who also PvP.

It also hurts A.Net because it severly reduces the need to purchase Chapters 2 or subsequent for those players who do not wish to play with the new class. This UAS destroys PvE in many players eyes so they no longer have a need for the added PvE content from the new chapters. So with this new system requiring more work and server costs for A.Net with potentially fewer sales bringing in money to equate that it is not financially viable.

Seems a tad silly to me, it will cause more problems then it solves.

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

This thread died for a reason. Faction. It would be great if it could be closed now.