New Patch!

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by exaion
I never said I was unhappy with the update. It fixed a lot of major issues. I just don't like how they broke the SoC.
I would not say Broke you still ahve to get the skill points and get to the boss, they just saved on the frustration of henchmen kiling the boss to soon or the boss not using it.

I did the Dragon lair 5 times then I gave up on getting gladiators defence as devloped vaulentary torrets syndrome.

gabby2600

Frost Gate Guardian

Join Date: Apr 2005

Quote:
Originally Posted by The Pope
The only way to stop farming is to make it unnecessary. Lowering the drop rate will just make people farm harder.
One way to reduce farming a bit it to have an e-bay type market place, wher you can buy and sell items. this would reduce trading spam, which pee's me off. Then the only farming would be from gold, but if you could sell most of your stuff at in a amrket you could make a tidy profit, buying and selling items.

TheCrusader

Frost Gate Guardian

Join Date: Mar 2005

Kent,Washington

Dei Victorae [dV]

R/

"Increased reward for quest "The Villainy of Galrath" from 500 XP to 4000 XP."

t3h ub3r

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Quote:
Originally Posted by Phantom Force
"Changed the way armor infusion quests work. The seer now infuses all of your currently worn pieces of armor, but the infusion effect is slightly reduced in power in order to preserve the intended challenge of the following missions."

I"m kind of worried about this. I know they attempted to fix it so you didn't have to redo same mission over and over, time in and time out. If the reduce the effectiveness of the infused armor how will it make game more challenging. I think even when infused you still got hurt. I fail to see the correlation between making you run through 5 times and keeping intended challenge to next missions by have lowered infused pieces. I don't know how much different damage is as I've yet to log on, but it is something to be aware of. Challenge doesn't come from running 5 times, it comes from other things.
We want you to have decent armour without having to make the same run repeatedly. So you'll not need to run again and again to acquire a single piece of infused armour. On the other hand, we wanted to make it clear that there isn't a 5-times-stronger effect from the single infusion, but that for balance and to maintain challenge, once you're all set with the infused armour set, you will be well protected but not godly.

Quote:
Originally Posted by xerigen
Too bad my 15k a piece druid's armor still looks the same
Coming Soon! New looks for the Druid's Armor!

Quote:
Originally Posted by myzr
was wondering what does this mean? "Added the option of attaching Collectors Edition account keys onto existing retail accounts to unlock the Divine Aura."
Some players liked the idea of having a Divine Aura, or they may have been given a CE as a gift after they purchased the SE and then decided to update their account to have the Divine Aura. This update allows that option.

Quote:
Originally Posted by The Pope
The only way to stop farming is to make it unnecessary.
We're working on it. Honestly.

Now, perception of "unnecessary" differs. Some will claim it's necessary no matter what. But for the common definition, there will be changes coming.

Quote:
Originally Posted by Ordas
really? holy crap. i can't wait to get home from work and check this out
You look a little peaked. Maybe you better head home a bit early.

Skanks

Ascalonian Squire

Join Date: Apr 2005

New Zealand

R/Mo

So do those who have already done Galrath get the extra XP

Evan The Cursed

Frost Gate Guardian

Join Date: Jun 2005

Quote:
Originally Posted by Gaile Gray
We're working on it. Honestly.

Now, perception of "unnecessary" differs. Some will claim it's necessary no matter what. But for the common definition, there will be changes coming.







And also: Yeah... what about people who have already done things like that? 3.5k XP... big deal, ne?

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Thanks Gaile!

XeNoGeArZ

Frost Gate Guardian

Join Date: May 2005

i agree with the comment about elite skills being analogous to 'buying them from a npc trader'. too easy to acquire now, but part of me also is relieved they are easier to get. i had tried with henchmen over 7+ runs to get 'endure pain' from 'Barkwood' boss, and this was when you had to interrupt his hammer bash, and then use cap sig.

i just ran today with henchies and killed him, and stole his skill. its like it went from one extreme to the other end of the spectrum.

change the expensive 15k armor look for <i>SOME</i> incentive to get it.

as for the rune trader, initial responses are mixed, but i think we'll get a clearer idea in the coming days/weeks. i'm glad i can (at least) still sell sup runes for a few (k). [edited]

C2K

Krytan Explorer

Join Date: May 2005

I am so happy I don't have to do an infuse run for each piece of equipment. This truly is a great patch.

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

i think this is a very good patch

its great to see that anet is watching whats going on in the community and is responding to what we are saying...very well done

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

wait before the patch, characters can capture boss's skills... i never know that and now with this signet capture thing, you can steal one skill from the boss even after they die...

Geez... 150 skills plus... 50 or more skills from boss monsters, that alot of combination!!

Zorax

Ascalonian Squire

Join Date: May 2005

Midgard

Church of Balthazar

E/Me

I liked the idea of having to capture skills by timing it, but it just didn't work out very well in some cases. So I guess the new change is for the better. The infusion change is very welcome. Before it was almost impossible to do the mission as most people only wanted to do the "infuse run". I finally got to finish the mission in my first group after this change was in.

So, will there be a walk key for the next patch so you don't have to run all the time? Pahleeeeze?

Mistress Eyahl

Mistress Eyahl

Sir

Join Date: May 2005

The Uk

Burnt Absolution

W/E

I actually don't like the new Capture Skill update.. trying to capture it while being bombarded and then yelling "GOT IT!!!" was what made the "capturing" part really fun. Phew what an adrenaline rush. Seems a bit dead now you just click a corpse and casually shop for one.

But then again I haven't done a load of hard runs only to get there and miss one. Is that why people are enjoying that update? Anyhoo.. that part makes me sad

---
Edit:

Just read an interesting bit in another post. ARE there missions that end once you kill a boss? Cos him bein dead.. the cuttin to the cut scene before you got your skill is gonna suck.

Unless, and someone PLEASE correct me cos this would be cool.. can you STILL use the Capture Skill signet WHILE the boss is in motion?
That would be the best of both worlds, and if so.. I recant my rant

Padre

Academy Page

Join Date: Jun 2005

Dragon Eye

Mo/W

heh, i didn't even know the mesmer boss in thirsty river used an elite until i used a signet there and got mantra of recall.

Ordas

Academy Page

Join Date: May 2005

I went with my level 7 Mo and grabbed a Minor rune of healing and Minor rune of divine favor from the trader. Total: about 700g

+1 to two stats is very nice at this low level!

I also sold off most of my minor runes


Then I went with my Wa to buy some ale. then got drunk. the swimming effect is cool

No complaints here Anet. I'm liking it.

Bobum

Ascalonian Squire

Join Date: Apr 2005

Tallahassee FL

Southeast Syndicate

Mo/Me

Quote:
Originally Posted by Mistress Eyahl
I actually don't like the new Capture Skill update.. trying to capture it while being bombarded and then yelling "GOT IT!!!" was what made the "capturing" part really fun. Phew what an adrenaline rush. Seems a bit dead now you just click a corpse and casually shop for one.
Agreed - this was a LOT of fun before - now it's, well...lame
I guess the next step to make it even EASIER for people will be to let party members capture each others skills...

Nessa

Nessa

Academy Page

Join Date: May 2005

servants of fortuna

W/Mo

the change for garath xp is great for people who didn't do it YESTERDAY!!!... sniffle sniffle.... i feel a lil jipped.. i did that quest 6 times before getting it done right...

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

The farming solution is not to make the monsters harder or to make the drop rate lower. It should be to correlate the item level of the drop to the monster level dropping it. If I kill a level 28 monster, BY GOD, I WANT SOMETHING TO SHOW FOR MY EFFORT! (caps intentional - I'm aggravated.) Beyond a certain level, a monster should not drop a Truncheon 3-6 dark dmg. Even if the item is a white one, beyond a certain level it should at least be a decent white item.

Bobum

Ascalonian Squire

Join Date: Apr 2005

Tallahassee FL

Southeast Syndicate

Mo/Me

Quote:
Originally Posted by majikalfae
the change for garath xp is great for people who didn't do it YESTERDAY!!!... sniffle sniffle.... i feel a lil jipped.. i did that quest 6 times before getting it done right...
Ouch! I had done it awhile ago...it's still fun to do, but WOW 4k is huge...

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Originally Posted by Zorax
I liked the idea of having to capture skills by timing it, but it just didn't work out very well in some cases. So I guess the new change is for the better. The infusion change is very welcome. Before it was almost impossible to do the mission as most people only wanted to do the "infuse run". I finally got to finish the mission in my first group after this change was in.

So, will there be a walk key for the next patch so you don't have to run all the time? Pahleeeeze?
I understand that for some of the warrior skills, they didn't show up under the boss's name. Warriors were having to spam and pray.

Bobum

Ascalonian Squire

Join Date: Apr 2005

Tallahassee FL

Southeast Syndicate

Mo/Me

Quote:
Originally Posted by dansamy
I understand that for some of the warrior skills, they didn't show up under the boss's name. Warriors were having to spam and pray.
This is true...we tried capturing one last night and it never showed. But they shoudl have fixed those skills/bosses - not nerfed the whole capturing system. It's not nearly as fun nor does it feel nearly as rewarding now.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Gaile Gray

Coming Soon! New looks for the Druid's Armor!
Can it have a hood? Hood + Ranger mask = Sweet. Then again, it wouldn't show my character's long lustrous locks that way, heheh.

Great patch, Gaile. Just don't make us wait too long when it comes fixing Markis so we can get Barrage from him without the mission ending.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Ordas
I also sold off most of my...runes


Then I went...to buy some ale. then got drunk. the swimming effect is cool

No complaints here Anet. I'm liking it.
That is exactly what I did (even with the props for the devs afterwards )

The Pope

Academy Page

Join Date: May 2005

Quote:
Originally Posted by Gaile Gray
We're working on it. Honestly.
I don't doubt that, I was responding to the suggestion of lowering drop rates.

Zeru

Wilds Pathfinder

Join Date: May 2005

I'm very happy with this. The soc system was broken from the start but this is probably one of the better ways it could be without redoing it completely.

I remember I gave up trying to get elites when it took me nearly an hour to acquire the relatively easy healing hands (in terms of time to reach spawns) to wait for something like this and I'm not disappointed. 2 hours, maybe slightly more, and I have 10 more elites. It's not like the old system involved skill either. Capturing stuff like escape, just pure luck via soc spam and pray, and that's only if you know that stances aren't shown. Otherwise you would sit there and wonder why he isn't using it ever. Meaningless work is gone; while there is still some work, it's much more manageable and not repetitive.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

quick question.

just how many people is mad or pissed off about this new patch where there is a rune trader (some claim that ruin the part where other player can sell runes at a CRAZY price... 5k or even 10k) and the capture skills, i mean, come on guys, your playing a game that SHOULD have monthly fee on it, you should be glad that A-net didn't want to be a WoW or a EverCrack clone and make you pay to play and than pissed you off with the patch..

can't we all just get along and play something...sshh

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by sir skulkcrasher
quick question.

just how many people are mad or pissed off about this new patch where there is a rune trader (some claim that ruin the part where other player can sell runes at a CRAZY price... 5k or even 10k) and the capture skills
Just the same people who are always mad and pissed off; that's all

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

I'm at a bit of a loss with this patch. There are many good things implemented that are quite important. But the SoC system to get it off a dead boss? That's not really 'capturing' now is it? That doesn't take the grind out of the game, it takes the fun out of it

The rune trader aswell. I have nothing against it, but it'd be nice if it were implemented as such that they only sold the runes you had unlocked. It'd save having to grind for the rune you want for your build if you already have it, and it'd also keep the game fun to play by not making things too easy and less rewarding.

There is a line between removing grind and removing sense of accomplishment and this patch has just stepped over it

LoneWolfWinter

Academy Page

Join Date: Jun 2005

I quite like this patch. Its not so much that the exact things they're adding are epecially useful (they're just scratching the surface with this one really), but that it shows me anet are starting to take things in a better direction. They're doing things that are helping those of us who want to unlock as much as we can as fast as possible, as to get into PvP ASAP. They've also addressed little annoyances (the floating henchie glitch for example) that i thought were being ignored for some strange reason.

Hopefully more of the same sort of thing will be coming our way soon.

mtxed

Lion's Arch Merchant

Join Date: Apr 2005

tdOt, Canada

W/Mo

Quote:
Originally Posted by Sekkira
I'm at a bit of a loss with this patch. There are many good things implemented that are quite important. But the SoC system to get it off a dead boss? That's not really 'capturing' now is it? That doesn't take the grind out of the game, it takes the fun out of it

The rune trader aswell. I have nothing against it, but it'd be nice if it were implemented as such that they only sold the runes you had unlocked. It'd save having to grind for the rune you want for your build if you already have it, and it'd also keep the game fun to play by not making things too easy and less rewarding.

There is a line between removing grind and removing sense of accomplishment and this patch has just stepped over it
There is no challenge to this game now. What would have taken people weeks, or months to build up the perfect PVP character would take them days now. Why not just remove PVE completely if you want to make it so damn easy. Just because 80% of the players are slow, it doesnt mean you have to make a update in favour of them. You'll always find a higher ratio for slower, less competent players to higher, skilled players in ANY game.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

you know what.. i bet the next patch, A-net might either remove all the benefits for newbie people or just give bunch more stuff and make a level 8 character to be strong enough to kill off a level 20...

so for the next patch, anything goes!!

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by sir skulkcrasher
so for the next patch, anything goes!!
Good; now I'll be surprised by what they change (I mean like "omg-shit-my-pants" surprised, not the normal "wow-nice-update-woah-beer" reaction)

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

mandrath.. do you play WoW cuz your avartar is that weird purple dude from warcraft 3?

Zeru

Wilds Pathfinder

Join Date: May 2005

I'm confused.

How is hoping that your continuous soc spam will net you your elite stance while you frantically beg your pug to not kill the boss fun? I mean honestly...

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by sir skulkcrasher
mandrath.. do you play WoW cuz your avartar is that weird purple dude from warcraft 3?
I don't play Wow (a disgusting accusation ), but I did play RTS games exclusively for awhile (including Warcraft 3 and the expansion). So, yes, my avatar is from Warcraft 3 (I enjoyed that game thouroughly)

And it's not a "weird purple dude", just a "generic elf dude who will nibble your bum"

sama

Frost Gate Guardian

Join Date: Apr 2005

EST

K A R M A

i don't understand why we can't capture while the boss is alive as well. what if we just want to cap and leave? some bosses, especially the monk ones, are annoying to kill. sure i can kill them, but i'll be nice if I can just cap and leave and go pvp.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by sama
i don't understand why we can't capture while the boss is alive as well. what if we just want to cap and leave? some bosses, especially the monk ones, are annoying to kill. sure i can kill them, but i'll be nice if I can just cap and leave and go pvp.
I was hoping at first the old system remained in place as well. Now, I hope they add the old system in addition to the new system of capturing skills.

maxpower

Academy Page

Join Date: May 2005

nice patch!

thanks!

thantel

Pre-Searing Cadet

Join Date: May 2005

Perth, Western Australia

Me/Mo

Quote:
Originally Posted by cookiehoarder
I have a question about the new capture signet system. I've beaten the game and am going back through the game capturing elites I have not gotten. I still haven't gotten barrage yet Anyway, from what I remember, the mission "Iron Mines of Moladune" end when you kill Markis, how do I get barrage? Or is my memory slipping and will I have time to get it.
You can obtain Barrage from Snyk the Hundred Tongue in Abaddon's Mouth.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Quote:
Originally Posted by Zeru
I'm confused.

How is hoping that your continuous soc spam will net you your elite stance while you frantically beg your pug to not kill the boss fun? I mean honestly...
You sound like someone who doesn't like putting effort into things. Seriously, the reason I don't like this patch is because it takes the effort out of doing things. Skill requires effort to improve. The whiners are just getting everything handed to them on a silver platter now.

I don't endorse or practice farming, in fact, I don't care about it. But the reason people farm is not so much of trying to be uber in pvp or getting 50 billion gold for it, it's to get the reward of fulfillment.

I can think of nothing more enjoyable then going through all the exaughstion and effort to keep the boss alive while trying to stay alive as a team while one of you captures the skill and once they've got it to finish the boss off. It's like a huge payoff, a great reward for the effort you put into things.

The game is advertised as player rewarded for skill, not time played. This is a bit of an oxymoron as skill is developed with effort, effort into practicing, practicing requires time.

As I was saying in another post yesterday completely unrelated to this topic, the payoff in games is not having the best items/weapons/stats, it's getting them. It seems to me a lot of people have forgotton that. Or maybe the definition of gamers have changed, maybe I'm holding on to the past. Gamers these days don't seem to want to play for fun, they seem to want to play to have everything.

This patch doesn't ruin the game entirely, but if each patch keeps heading in this direction, I'm afraid it's going to be put away somewhere never to be laid eyes apon again. This is the last thing I want to do as it is such a great game and still has so much more potential. I fear that Anet is taking it in the wrong direction, away from this potential.