Game getting too easy. . .

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Quote:
Originally Posted by Bobum
An RPG (which GW claims to be) has always been about building your character.
Hmmm RPG is "role playing game" right? You make a character and you play a role. Where does it say that you need to kill stuff over and over to be an RPG?

And GW IS about building your character. It has some of most strategic options for building a character, I don't see how "working" affects the character building at all.

And finally for the love of God, stop bringing up that tired old cliched argument of comparing this to a CounterStrike or Half Life. You're not making a point just mindlessly repeating what others have said.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Eet GnomeSmasher
You're not making a point just mindlessly repeating what others have said.
You win the pint of ale!

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Bobum
This is what I am saying you dolt - this patch just opened up a lot of peoples eyes as to what GW is REALLY trying to be...
It's amazing that you needed a patch to open your eyes to a truth that has been sitting there in front of you since the game's conception.

Quote:
Originally Posted by Bobum
geez - do you not understand what you read or are you just that full of teenage angst that you only want to flame? Good lord get a life.
I'll just let this one stand on its own.

Axehilt

Academy Page

Join Date: May 2005

Well once again I'll say it, Grinding does not equal skill. Removing grinding isn't making the game any easier than it already was.

There are a multitude of newb-friendly MMORPGs which reward you heavily for Time Spent Playing. If that's the kind of "hand me victory" gameplay you want, you're playing the wrong game with Guild Wars. Personally I find standard MMORPGs entirely hollow because you're playing this gargantuan progress bar of doom and your skill really has very little impact on whether you're successful or not. If I wanted that type of gameplay, I would play Progress Quest (www.progressquest.com) which is a wonderful mockery of classic MMORPGs.

As for the Villany Quest? XP is easy as heck to get. If a quest doesn't reward me skills, I don't bother. I have a new Ranger running through PVE right now which is in the Lion's Arch area and I kinda doubt I'll do the quest - I'd much rather just rush to Ascend, and possibly do the quest after ascending to help with earning Skill Points. (well, technically I'm not "rushing" to Ascend compared to the hardcore guys who rush to ascend at level 3, but I am plowing right through all the missions and only nailing a few sidequests to net free skills.)

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Axehilt
Progress Quest (www.progressquest.com)
Hehehe

Crackerjak

Ascalonian Squire

Join Date: Apr 2005

Here's how I see this entire patch. I like a game that I can just sit down to on a rainy day and play for 2-3 hours to pass time, and Guild Wars WAS that game with a great blend of pvp, pve, and marketing. However, with this new patch I have lost the pve enjoyment, as you cannot farm, you cannot level higher, you can only get mad at losing hard missions with incompetent co-players. The market is ruined; runes had become the trading commodity similar to Stones of Jordans in Diablo 2, but with the rune trader there is no money to be earned skillfully through buying low and selling high, as the trader will fluxuate prices at random based off how many runes are bought. This just leaves pvp, which I must admit is amazing. However, I and many others cannot just sit down and pvp with unorganized teams for multiple hours without getting annoyed or bored. In essence, Guild Wars has become another Counterstrike for me, which also I can only play for around 1 hour. I only need one Counterstrike and 1 rollplaying game, and frankly I'll take Counterstrike and replace guildwars with something else.

astzzz

astzzz

Ascalonian Squire

Join Date: Feb 2005

Quote:
Originally Posted by Bobum
4000 exp for Villany quest?? That's a gimme...

No more "Capture" to the Capture Signet? Cmon...it shouldn't be called a capture signet anymore it should be called a "grab any skill off a dead corpse signet"

They are appeasing those who whine about actually having to PLAY the game to get good stuff or have a good character. If you want to play a game where you don't have to invest any time or effort into getting a good character - go play Unreal Tournament.
hey dickhead, 4000exp is very welcome when youre level 20 and need the exp for the skill points.

also, I wasted 20 minutes of my life to get Battle Rage off of the troll boss in Snake Dance. Its a relief now I can take skills like this (and ones you dont see, like the other stances) without wasting my time.

Eet GnomeSmasher

Banned

Join Date: Apr 2005

In my head

Hey let's play a drinking game! We all take a shot whenever someone makes the lame comparision to Counterstrike or some other FPS!

Oops...I'm already wasted...

Mistress Eyahl

Mistress Eyahl

Sir

Join Date: May 2005

The Uk

Burnt Absolution

W/E

Aint no sunshine when runes are gone...
It's not warm when they're there all day...
Aint no sunshine when they're gone,
But you lot still all troll on...

Any time, they go away...

sojen

sojen

Academy Page

Join Date: May 2005

Malaysia

[CO]

R/Mo

Quote:
Originally Posted by Bobum

Rune TRADERS? Well, whats the point of trying to find them now that you can just buy them?
Player A : WTB/WTS Ranger Major Rune of Marksmanship
Player A : WTB/WTS Ranger Major Rune of Marksmanship
Player A : WTB/WTS Ranger Major Rune of Marksmanship
After spamming in trade channel and almost every other channel.

Player A: Hi there.
Player B: Yo, I got a Ranger Major Rune of Marksmanship for sale. You want to buy it?
Player C: If you can just buy runes off of other players, or Rune traders, what's the point of finding them yourselves.
Player A: Shut up, Player C. Do I have to find every rune I want to use by myself?? What is wrong with trading with other players? Besides, this Rune Trader, is not like NPC merchants. There are no unlimited Runes you can buy all you want. PLayers sell to the Trader, then trader has stock. Other players buy from the rune trader, no more in stock.

How is this so much different from trading with other players minus the spams made by idiots in every channel just to sell something??
Dont forget, buying from Traders does not unlock the rune for PvP option characters. In other words, to unlock runes, you basically still have to find the items to identify it to unlock them. It just makes it easier to trade, for those who couldnt care **** about unlocking anything for PvP mode characters.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Without all the trade spam, we can finally use Lion's Arch for what it was created for; take a piss in it after getting hammered on "exotic dwarf beer"

The Pope

Academy Page

Join Date: May 2005

Looks like a lot of people want victories on a silver platter after a long monotonous grind. Thanfully, this patch is shifting it towards having to earn your wins. You might have to take on your opponents WITHOUT AN UNFIAR ADVANTAGE!!1! OH NOES!!1! If everyone is maxed out, they can balance the PvP and PvE for maxed out characteres, which will make wins actually mean something. Winning because you have a full set of runes, items and skills when the mobs are balanced for someone with basic equipment proves nothing. Did doing the first level of Doom with a BFG9000 feel fulfilling to you?

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

villany is worth 4k
its easily the hardest and longest quest in the game...hard just cause of the length of it from its origin

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

This patch really is a big step forward. I'm very happy about it.
About the complainers:

- Infusion runs: In the patch description it is clearly stated that whereas now all worn armor is infused in a single run, the infusion is slightly less effective, preserving the difficulty. So, if anything, this has made the missions more difficult, and only has made the grind less.
- Capture of skills: The challenge remains the same: to kill the boss monster (as it should be). No more artificially keeping alive of the boss, no more repeatedely zoning in and out, etc. This is a good thing.
- Rune traders: That's why in real life we have a stock exchange, so that you don't have to go through the time-consuming process of dealing with individual buyers and sellers. Again this is a good thing.
- Villainy quest: You receive this quest when you first arrive in Lion's Arch. If you try to do it at that time, it really is by far the most difficult and longest quest in the game, so the 4000XP is entirely justified.

All this patch has done is removing the tediousness of certain parts of the game, but in no way has this reduced the difficulty. Great work by ANet!

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

that is so damn true... i just don't get why people is getting sissy fits about this patch and that its adding new element like a rune trader and capture skills....

Madjik

Madjik

Lion's Arch Merchant

Join Date: May 2005

Somewhere, U.S.A.

Gold Pheonix

Quote:
Originally Posted by sir skulkcrasher
that is so damn true... i just don't get why people is getting sissy fits about this patch and that its adding new element like a rune trader and capture skills....
same reason people were upset over the ruling on player run gambeling, its a lost way to make tons of money, in some cases conning people into buying them for far more then they were worth.

Whats sad is when I put up a post in the sanatarium for an NPC gambler shortly after that ruling and gave people a chance to voice a way to work it out they ignored it.

If people were truely upset about this change they'd be over in the sanitarium right now posting possibilities for a fix instead of heatedly arguing the same points over and over in and endless power struggle.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Madjik
If people were truely upset about this change they'd be over in the sanitarium right now posting possibilities for a fix instead of heatedly arguing the same points over and over in and endless power struggle.
But they aren't truly upset; most (of them) just like to complain

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

quick question about the capture signet

do you have to buy that signet or is it given to you by someone? also whats the requirement for that item?

Madjik

Madjik

Lion's Arch Merchant

Join Date: May 2005

Somewhere, U.S.A.

Gold Pheonix

Quote:
Originally Posted by ManadartheHealer
But they aren't truly upset; most (of them) just like to complain
well it seems that way at least. I dont honestly think my post will change anything but it never hurts to try.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by sir skulkcrasher
quick question about the capture signet

do you have to buy that signet or is it given to you by someone? also whats the requirement for that item?
I think you can buy them off any skills dude after the patch, because before I remember only being able to buy them at Quarrel Falls for some weird reason

Also, I think you can get them from a quest at Lion's Arch that I never did

It is a skill (not an item), and as far as I know there are zero requirements to possess it. You put it in your skill bar and capture a skill of some dead boss

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Madjik
but it never hurts to try.
Generally speaking, trying and failing is better than sitting around and doing nothing...

super dooper

super dooper

Krytan Explorer

Join Date: May 2005

W/

Getting gold is harder now ;o so much for that character that I made for the sole purpose of getting my 15k armor :P

I'm kinda upset I bought a second copy for the storage/character space, too.. parts of the update I liked, others I didn't, but what's done is done.

.. and I haven't even finished the last 3 missions. Just thinking - what lies ahead after this, repetitive PvP, or repetitive PvE. What was I thinking when I shelled out that extra 50 dollars.. (yes, I know it was my own fault) :0

still haven't acquired a guild hall, either.. wooboy, based on the current rate of acquiring gold through missions and feeble attempts at solo farming where they 'fixed' the difficulty, if I play about 10 hours a day I'll probably have one by, say.. September.

assuming I don't get annoyed and throw myself out the window first..

Hado

Ascalonian Squire

Join Date: Feb 2005

Quote:
Originally Posted by Cerby
Todays patch officially made the game just too easy for me. Only 1 infusion run? now you can use signet of Capture on a DEAD hero and pick what you want? A rune trader? I think its time to head to another game, this one is now geared for people under 12.
Easy? You're one of those people who thinks grind=skill.

"Only 1 infusion run"? Because doing it more than once was so much fun and required any real thought or effort.

Good riddance.

BrokenSymmetry

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by sir skulkcrasher
quick question about the capture signet

do you have to buy that signet or is it given to you by someone? also whats the requirement for that item?
You get your first Signet of Capture when you start a quest in Lion's Arch, and one more as a reward for that same quest. After that you can buy additional ones for 1 skill point and some gold from that same quest giver, or from some merchants (such as in Quarrel Falls).

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

wait.. why can a character get 3 of them.. i thought that you can only capture one skills from a boss monster, i would think logically that the recharge rate is at less 1/5 so that mean you only need one signet of capture to steal skills from boss

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by sir skulkcrasher
wait.. why can a character get 3 of them
There are more than a few elites you can/will/want to capture.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

I have to disagree, too easy no, less running through the same areas, less frustration yes. Galraths quest reward, 4k, nice reward, there is another quest that offers 2.5k, what does it matter, you are supposed to gain xp quick, you are supposed to reach level 20 quickly, thats just a bonus.
As for the infusion run being too easy now, if you actually read the update you will find they have done it to make it harder. Your FULLY INFUSED armour now actually only has the effectiveness of 3 old infusion runs, so the mursaat and jade armours will actually HURT more when you fight them. This will make the end game harder not easier.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Shadow_Avenger
...too easy no, less running through the same areas, less frustration yes...
But it seems people want repetetive frustration, so they will refute your logical argument as they have irrational desires

chowmien

Pre-Searing Cadet

Join Date: May 2005

Hmm... so, for those who did the infusion run.. does that mean our armor is weaker now?

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by chowmien
Hmm... so, for those who did the infusion run.. does that mean our armor is weaker now?
Even if you did all 5 or so runs pre-patch, I bet you are still weaker...

Saerden

Lion's Arch Merchant

Join Date: May 2005

I thought the patch was a minor step in the right direction. Then i saw the Evergrinders whine.This made my day

And please, do NEVER EVER relate grind to RP, RPG, or PVE.

Roleplaying is the total opposite of grind, even more so then PvP is.

The Grind Wars are not yet lost. Maybe there is hope. Maybe the Legions of Evergrind will be destroyed by righteous fury ... maybe ... ah well

Celes Tial

Frost Gate Guardian

Join Date: May 2005

Pirates of BBQ Bay

Mo/Me

Quote:
Originally Posted by super dooper
still haven't acquired a guild hall, either.. wooboy, based on the current rate of acquiring gold through missions and feeble attempts at solo farming where they 'fixed' the difficulty, if I play about 10 hours a day I'll probably have one by, say.. September.
Are you in a one-man guild? With just 10 people in the guild pooling gold together you could have a sigil in 2 weeks. And if no one is willing to help with sigil acquisition, maybe you are in the wrong guild?

I agree that the changes reduced repetitiveness, not challenge. Stances, which used to not show up when used by a boss mob, were extremely hard to get for no logical reason.

I am just a little concerned that by going further, Arenanet might remove the excitement over finding a 'gold' item by making it trivial to get any item. But then again, I trust them to be smart about it. I still want to be excited about finding a gold item in 3 months.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

Hmm, to make it simple...

To unlock skills you have to play PvE.
They make skills easier to unlock.
They make runes available to all, but you need to find and unlock if you want to uses on PvP character only.

Hmm wait a min, I also have to create a warrior in PvE to unlock skills for PvP, hmm I can play that character in the PvP arenas and instead of "grind/Farm" for runes/skills I have them through traders and quests.

If they have done anything, they have made the PvP only characters even more redundant, they are there to taste PvP, if you want to seriously compete use a PvE character.

They have actually leveled the playing field, no more " I can't be competative with out x, which means grind/farm "

Also FACT the high end armours that cost 15k only look different so what do you actually need gold for???? If it takes 2 months to get gold for said armour, so be it, it is only looks and doesn't make you character any better, will not make you win more fights.

So if you cant sell all your runes to others and make hugh profits because they have them already from the rune trader, so what??? HOW exactly is it going to make a difference to you character and your game???

The simple truth is that some people will bitch no matter what. Rather than it being a lovely day outside, it is too hot. There are a minority who will live their entire lives never statisfied, I feel sorry for them.

Louis Ste Colombe

Academy Page

Join Date: May 2005

A part of the game is getting too easy... But, it's not the part the OP is looking at.

I got a few characters on their way in PvE. I play them with a good fellow who has already done it all. Most of the time, it goes like "ok, today we're doing this, it's going to be tough as hell, you'll see some tough critters, and we better take that kind of skills to make it".

Then we start... And it's just easy. As in very easy. It's not really challenging at all; group size has been reduced, sometimes it looks like critter level is down too.

The first example... Everyone used to say Ashes was a bit tough. Now, do you hear about it at all?

I have not download the update yet, so maybe I got it wrong. But when I see

Quote:
Adjusted monster spawns in Talmark Wilderness, Ettin's Back, Ice Caves of Sorrow, Riverside Province, Sanctum Cay, Majesty's Rest, Stingray Strand, Nebo Terrace, The Arid Sea, Prophet's Path, The Scar, and rebalanced spawns of Caromi Tengu throughout Kryta.
I am concerned that they have made it even easier... Maybe I am wrong (I'll know tonight when travelling around), I sure hope I am, than they made critters a bit more challenging to beat, and groups a bit larger.

Last time I died in PvE was when I agroed all the hounds at Krypta Gate when going the piggy way with a level 14 warrior . Well, once resed, I looked at it again, had to think a bit about it to figure out a way to do it. I don't mind dying, it just means I did something wrong, and that I got to think about a way to do it right. That's the challenging part.
That's the part which is going too easy... Not getting the Runes, upgrade and all that. That, I don't mind. Hey, if players get more Elite skills, better runes and upgrades, maybe it's time to give some more levels to critters, increase their group side, and make the game more challenging this way!

Louis,

Juhanah

Juhanah

Lion's Arch Merchant

Join Date: Apr 2005

in my house

I think this update is fine. I don't care about the rune trader.. That wont stop me from going to find the rune i want instead of buying them.

Im very happy about having to do only one infusion run.. It was getting boring after the 2nd time. I think they could have put 5 bosses in the map tho. So you kill each boss for each piece in 1 run. The raised damage from Mursaats is also very good... They were too easy it was kinda dumb. At least now i have something to heal when killing Mursaats.

Villainy of Galrath quest reward is maybe a bit too much.. but who care?

I'm a bit sad about capture signet tho. I liked that we had to Capture skills when the boss use them. It probably make more people happy than mad anyway.. So its also good in my opinion.

Ale? pretty funny. Its virtual alcohol and it almost make the same effect as real alcohol. As if you read chat in shiverpeaks town, everyone is happy, laughing, singing songs and talking about how drunk they are.
I think it is a pretty funny useless add-on.

About monster balance is some maps.. i don't know. I havent been in those maps yet since the update.
Altho i went to Majesty Rest today and was very disapointed about how few undead there is in this place now compared to beta.

ElevenBravo

ElevenBravo

Academy Page

Join Date: May 2005

Im not leaving the game, but I agree the devs just made this game so easy its sick, all because of the pvp kids(just like 4 year olds who dont get their way). The game was easy even before the patch. I dont understand why people where complaining. Granted,I am a casual gamer so I dont have time to farm all day but the infusion runs werent that hard and capturing skills was easy.

Spyle

Ascalonian Squire

Join Date: Jun 2005

I think many of the people that are complaining about the changes are the ones that spent many hours to accomplish the same things that others will be able to do much quicker now.

If you really enjoyed doing infusion runs 5 times, with usually 1 moron who does not skip (even when shadows are killing everyone), then there is nothing stopping you from doing it over and over, knock yourselves out, goobers.

As far as capturing elites go, you think that took skill? lol the only skill it took was keeping the dumb boss alive and hoping he uses his elite. I always thought it was stupid and am happy they changed it.

CtrlAltDel

Lion's Arch Merchant

Join Date: May 2005

Ohio

Brotherhood of Havoc

Mo/Me

yeah i cant stand it when peoeple are whining about how it takes no skill to capture an elite now...please

you make the usually long run to the elite, and before you had to nurse it along until it cast your spell, sorry but waiting around for a spell for 15min requires no skill and is not fun at all

this is much better, save the cutscene issues

thegriffgeeks

Frost Gate Guardian

Join Date: Feb 2005

in the wild with Lion

Knights of the Old Republic

R/Mo

Quote:
Originally Posted by Dreamsmith
The game is becoming more geared towards people over 25. People who have lives and jobs and children and more important things to do than rerun the same damn mission five times.
Agreed Dreamsmith. You hit the proverbial nail on the head.

Bobum

Ascalonian Squire

Join Date: Apr 2005

Tallahassee FL

Southeast Syndicate

Mo/Me

Quote:
Originally Posted by DarrenJasper
It's amazing that you needed a patch to open your eyes to a truth that has been sitting there in front of you since the game's conception.
This is funny because, in case you haven't noticed, the boards have really caught fire after this patch. So evidently there are a few more people who were looking at GW the same way I was. Albeit evidently incorrectly.