Quote:
Originally Posted by Stur
Role playing games are by definition a “grind”.
|
Nope, only the current crop of RPG's fit that sad definition. The ones I started with, rogue and hack, had no grind. When you re-enter a level in hack, it is as you left it. And new monster spawning was too slow to provide you with the food you need to stay alive. So you was forced to continue progressing, and thus to meet new (and stronger) monsters, rather than killing the same monsters over and over.
I don't believe any current games work like that, but at least Guild Wars allows me to play the way I like, one area/mission a time, until I beat it, and then move on. That is not grind.
If I wanted the "perfect" character, I would have to grind for items (or gold). Luckily, I don't care about having a "perfect" character. I just want to have fun playing the game, and when I have beaten it (solved all quests and missions) move on to something else. Then maybe replay it later with a different character.