Originally Posted by Sekkira
I'll agree with anyone on anything about runes being part of a build, right up until they say they are a requirement. Because lets face it, how many of us are in KOR or Fi? Members of either guild are excluded from this topic >:
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The real challenge (according to pve players like me and pvp players) is the pvp metagame. Sure i might win against someone using pre-builds. Sure i might loose to others. But what does it prove? PvP players dont play to "pwn". Its not fun killing helpless bugs. If i have less options then my opponent, i still may win. That only means i have more skills then him. It does not tell me how much skills i have exactly... since noone knows how much runes, flexibility etc affect the outcome.
To make it even more simple. Lets say the best team in GW SOMEHOW looses their accounts. Would they still be NR1 (or close) after a short while if they buy the game again? This is the ultimate test, dont argue about getting accounts back, it serves no purpose in this comparison.
If yes: there is either no worthy competition anyway. The skill gap to NR2 is so large, pvp is totally meaningless anyway. Or unlockables are meaningless. If they are meaningless, why have them as rewards? Are you that desperate to unlock something that has no use at all? how about cooking recipes?
If no: the game is not based on skills. It is just a waste of pvp players time.