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Originally Posted by FrogDevourer
You have a point. These low level arenas were very good, and especially for newcomers to the game. The problem is that what should be PvP training ground and fun competition has been polluted by twinkers from day one. Players are not only using Forge armors, but also max damage weapons, very expensive runes (including Superior Vigor, or Superior Absorption) to ensure 90% victory. They are lamers who can't stand to lose and who are unable to win in a fair fight. In my opinion, these arenas should be removed from the game as they can be very frustrating for newbies. Instead, I would put various levels of PvP (beginner, average, elite) to make them more enjoyable whatever your GW experience.
If you fought your way to the Forge, you deserve to be there. As far as I understand, the problem mentioned in this thread is the so called 'taxi' phenomenon. That is to say high level warriors who are sprinting through explorables to bring low level (as in <5) characters to the forge. These lowbies are the taxi cargo. They die asap, and use the external camera to watch the runner's movie. |
I understand the "problem". I just don't see why it is an issue.
If a level 5 got the to Forge that way, well...that's their issue, not mine.
In my opinion, the biggest issue involved is not these low level players getting to the Forge, but what they're doing there once they arrive.
How can a level 5 character afford the armor there?
Two scenarios:
1. They have more than one character and are merely skipping around a bit, funding a new character with money left over from their higher level characters.
(Which I'm ok with...I wouldn't do it to this extreme, but I have no problem with it.)
2. They're cheating and obtaining in-game money by out-of-game means.
(This, in my opinion, is the real problem.)

Actually, let's put five dozen wurms RIGHT THERE outside of Beacon's Perch, that way the runner won't have time to turn on his skills and stances. 