Mesmer Basics

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

Me/N

Fast Casting: 8+1
Illusion Magic: 10+1+1
Blood Magic: 12

1. Conjure Phantasm
2. Phantom Pain
3. Life Transfer [Elite]
4. Life Siphon
5. Something
6. Strip Enchantment
7. Well of Blood
8. Ressurection Signet

Third Quarter

Third Quarter

Academy Page

Join Date: Jun 2005

Ectos And Shards [EnS]

Fun IW facts:

Striking an enemy with Illusionary Weaponry does not get you any adrenaline.

There are basically only two attack skills that do work normally under IW: Cyclone Axe and Hundred Blades. (you need to go through some contortions to use the latter with IW though)

Stripping the enchant is the easiest way to ruin an IWer's day, sure, but throwing Price of Failure on them is waaaaay more fun: If you are also hexed with Spirit of Failure or Price of Failure while using IW, every attack will trigger the hex.

Striking someone while you have IW up does not trigger Retribution or Holy Wrath.

octaviancmb

octaviancmb

Frost Gate Guardian

Join Date: May 2005

Me/

Quote:
Originally Posted by Third Quarter
Fun IW facts:

Striking someone while you have IW up does not trigger Retribution or Holy Wrath. In related news, Distortion and most all other stances won't stop IW, either. So there are a few fringe benefits...just a few...

CMB

Arcanis Imperium

Arcanis Imperium

Krytan Explorer

Join Date: May 2005

nova

Me/E

As I've gotten farther in, and hit 20, my skills changed along with it.

I only use Dom/Illusion and Air, with a slight bit of fast casting with my left over points.

Empathy
Backfire
Conjure Phantasm
Chaos Storm
Lighting Strike
Envenerating Charge
Chain Lightning
Conjure Lightning

I've yet to get to the final 15 and 15 in the points, so everything isnt as high as it should be, but every one of my Mesmer Attributes has one minor, and I've bought a mask for each aswell.

The points for this build depend all on the mask I'm wearing at the time.
I have 3: Sleek Mask of Minor Illusion, Costume Mask of Major Vigor, Imposing Mask of Illusion

Also this build uses one minor Fast Cast and one Minor Domination.

with no masks, the build looks like this:

Fast Cast: 5
Dom: 10
Illusion: 10
Air: 10

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Legacy of Morello...

Arcane Conundrum
Power Block
Power Drain
Power Spike
Power Leak
finish this?
Going with the theme I suppose you want to throw in a leech signet, and since you're running power drain, you'll have inspiration, so mantra of inscriptions/signets or persistance seems prime. Wastrel's spam for spite, signet of humility for inscriptions, or blackout for another interrupt, because that build's obviously not got enough. :P

QuixotesGhost

QuixotesGhost

Krytan Explorer

Join Date: Jun 2005

Here's what I'm running in PvE right now (I'm currently at abbadon's), built around pure defense.

Fast Casting: 7+1 = 8
Domination: 8+1+3 = 12
Illusion: 9+1 = 10
Inspiration: 9+1 = 10
Curses: 8

Cry of Frustration
Power Spike
Migraine
Guilt
Backfire
Energy Tap
Enfeebling Blood
Shadow of Fear

Generally what I do during a battle is throw Backfire on one caster, guilt on another, then migraine with interupts for a third, with Shadow of Fear and Enfeebling Blood for warrior/rangers. Seems to working pretty well.

Midnight_Maiden

Ascalonian Squire

Join Date: Jul 2005

Maul Rats

R/N

I've just reached L20 with my Mes/Ele which is my favourite character. I pumped 14 into fast casting, 10 into domination and 11 into fire... got another 30 points to spend yet, so not sure where I will put them.... primarily I am a fast nuker with only 3 mes skills on my bar and the remainder fire spells. I have found this works really well, and in parties where I am with other Fire Elementalists I am firing off my spells in half the time.

Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up

Amokdj

Pre-Searing Cadet

Join Date: Aug 2005

KOT

W/Mo

Been playing about a week now. First toon I made was a R/Mo (bad idea) imo...

Well starting up me/e now.

Fast casting isn't important?? (confused) In other mmo's i've played. casting is life and death for casters.

well I know I want fire. for the AOE dot.

but for meser skills i'm boned. I like the drain over time one.

Sorry im very clearly noob and happy to show it. Please give me some help on this.

oh yeah, I want to effectivly pvp here as well. but need to understand the game dinamics a bit more.

Amokdj

Pre-Searing Cadet

Join Date: Aug 2005

KOT

W/Mo

Quote:
Originally Posted by Midnight_Maiden
I've just reached L20 with my Mes/Ele which is my favourite character. I pumped 14 into fast casting, 10 into domination and 11 into fire... got another 30 points to spend yet, so not sure where I will put them.... primarily I am a fast nuker with only 3 mes skills on my bar and the remainder fire spells. I have found this works really well, and in parties where I am with other Fire Elementalists I am firing off my spells in half the time.

Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up
Thats exactly what I was going for. Hope someone helps us out with my previous post.

Mystic_Karnas

Mystic_Karnas

Ascalonian Squire

Join Date: Aug 2005

Teh masters

N/

hey, I'm new to the forums, but I have recently started playing PvP mesmer, I have two builds at the moment, a signet build (just screwing around with that, it's not very good) and an energy drain (no mindwrack) build.

Energy shutdown (No mindwrack)

Backfire-gives me ten seconds to set up the energy draining
energy burn-9 energy down the tube, and ignores armor
signet of weariness-9 energy gone for free
Spirit shackles-if they attack, they lose energy, great way to make sure they really do nothing
ether feast-5 energy and a decent self heal
ether lord-takes off their energy regen for the most part for 10 seconds
energy tap-fast recovery from ether lord, decent amount of energy drained
energy drain {elite}-also fast recovery,even more energy, all that good stuff (haven't capped it yet)

I need a bit of help on this one, I have tested it out (subsituted energy drain with chaos storm), worked pretty well, I do meet a lot of problems vs frag builds, hence backfire.

Mystic_Karnas

Mystic_Karnas

Ascalonian Squire

Join Date: Aug 2005

Teh masters

N/

Quote:
Originally Posted by Midnight_Maiden
I've just reached L20 with my Mes/Ele which is my favourite character. I pumped 14 into fast casting, 10 into domination and 11 into fire... got another 30 points to spend yet, so not sure where I will put them.... primarily I am a fast nuker with only 3 mes skills on my bar and the remainder fire spells. I have found this works really well, and in parties where I am with other Fire Elementalists I am firing off my spells in half the time.

Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up I use Mesmer so I can get runes for domination and inspiration, I used to be a fast spiker, but I like my current build better.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I've played with different ideas in PvE for some cool effects, since I get bored often. I use a Me/E

I don't remember the stats, but you can play with them.

1. Warder:
Earth, Dom, Insp, Fast Casting (left overs)
~Basically, I just used ward against melee, along with spirit of failure to help with my tanks (less hits, less damage). I then took along empathy to round out anti-warrior enemies. For casters, I took guilt, backfire, leech sig and power-spike. This helps me shut down some casters in PvE. So, in short:
1.Ward Against Melee
2. Spirit of Failure
3. Empathy
4. Guilt
5.Power Spike/Cry of Frustration
6. Leech Sig
7. Backfire
8. Res Sig

This is just a fun little build I used for a bit. On the offhand, if you use armor of earth and then distortion instead of ward, you can solo drakes. I found it amusing.

Sigil

Ascalonian Squire

Join Date: Jun 2005

Me/Mo

Quote:
Originally Posted by Mystic_Karnas
hey, I'm new to the forums, but I have recently started playing PvP mesmer, I have two builds at the moment, a signet build (just screwing around with that, it's not very good) and an energy drain (no mindwrack) build.

Energy shutdown (No mindwrack)

Backfire-gives me ten seconds to set up the energy draining
energy burn-9 energy down the tube, and ignores armor
signet of weariness-9 energy gone for free
Spirit shackles-if they attack, they lose energy, great way to make sure they really do nothing
ether feast-5 energy and a decent self heal
ether lord-takes off their energy regen for the most part for 10 seconds
energy tap-fast recovery from ether lord, decent amount of energy drained
energy drain {elite}-also fast recovery,even more energy, all that good stuff (haven't capped it yet)

I need a bit of help on this one, I have tested it out (subsituted energy drain with chaos storm), worked pretty well, I do meet a lot of problems vs frag builds, hence backfire. If you're having trouble with frag builds, hexbreaker neuters em.

Power leak is much better than energy burn, you get an interrupt and 20 e or so at a decent domination level - got to have timing though.

The only way I would use ether lord is if you find yourself running out of energy anyway. If you're not running out, (and with that build you probably aren't) you're throwing away 25ish of your energy to hit them with ether lord - a max of about 10 secs of slow regen.

Who are you using shackles on, wars or casters? As a mesmer if I get shackled, I put my wand away. As a warrior I lose my energy skills. Shackles seems to work best to me on rangers. For warriors use symp visage or soothing images. For casters just drain hardcore.

I also like to carry arcane echo with energy drain, the first drain is free the second is bonus and you strip nearly 40 e fast.

Mystic_Karnas

Mystic_Karnas

Ascalonian Squire

Join Date: Aug 2005

Teh masters

N/

Thanks sigil, and I actually like ether lord a lot, I do end up at around 10 energy at points, so I just ether lord to keep their energy regen at very low, and to get a nice amount of energy for myself. It works fairly well, but I'll try without it to see if it works.

octaviancmb

octaviancmb

Frost Gate Guardian

Join Date: May 2005

Me/

Sometimes I'll Arcane Echo the Ether Lord to gain massive, massive energy regen for 9 seconds at the expense of two of the enemy PvPers.

2 casters down to 1 pip. 2 Rangers down to zero pips. 2 Warriors down to negative 1 pip. Or mix and match. Minus any maintained enchantments/zealous upgrades.

It takes down healing balls very, very well, especially with the upcoming NR change.

The only problem my Mesmer usually encounters is what to pump the excess energy into... I wish I could test under the NR change, because I'd like to see how my theoretical Me/Mo enchantment maintainer will fair under it...

Oh well, two more days,
cmb

Mystic_Karnas

Mystic_Karnas

Ascalonian Squire

Join Date: Aug 2005

Teh masters

N/

I was screwing around with Blackout, and I realized that spell is great to make a build around. As of now, I don't have too many confermed spells, but here's what it looks like:
Backfire
Diversion
Echo {E}
Blackout
Energy tap
3 free slots

I don't know what to put there, I want to use all 8 slots, I'm thinking of using shatter hex/enchantment, but then again, there are some nice spells that could really flesh out this build.


I also have an anti-warrior build, and several reasons for using this...
1) Warrior is last in the killing order, so why not completely disable the guy while your team goes for the Monk or Mesmer.
2) Warriors are the ones mauling your monk or even you, so might as well protect your allies by making the warriors completely useless.
3) Casters depend on Warriors to tank (not always, but a lot of the time), so you take away the wall of protection, and you have the fleshy monk just sitting there.
4) I hate warriors, so damn annoying, I am using blackout on the monk and he comes up and starts hacking away at me. It was just really annoying with his knock down and interruption.
5) Kd/As builds


Here's what I have as of now...
Spirit shackles
Ineptitude {E}
Empathy
Soothing images
Symapthetic visage
Clumsiness
Spirit of Failure
Ether lord

The thing I like about this build is that I can also shift my focus to the ranger once the warrior is gone, ether lord works mostly to shutdown both rangers and wariors in the energy department, and it gives me energy should i run low on it. I also just think ether lord is really cool...probably my favorite mesmer spell.


So, tell me what you think and how i can make these builds better.

Tul Armadas

Tul Armadas

Academy Page

Join Date: Aug 2005

Maryland

Help Is Here

D/Mo

Well...I have my Mesmer. How does a backfire/smiting build sound? I'm only level 5 so you know, not all the best skills yet. But if someone could help with that, that would be nice.

octaviancmb

octaviancmb

Frost Gate Guardian

Join Date: May 2005

Me/

Quote:
Originally Posted by Tul Armadas
Well...I have my Mesmer. How does a backfire/smiting build sound? I'm only level 5 so you know, not all the best skills yet. But if someone could help with that, that would be nice. Hrm...Dominate + Smiting...

It will be hard, since most smiting builds are built on Zealot's Fire, which Mesmers will have many problems finding spells to trigger. But I suppose you could try a knockdownish build that punishes healing monks:

Backfire
Diversion
Shame
Bane Signet
Banish
Scourge Healing
[Mantra of Recovery or Shield of Judgement] {E}
[Res of choice]

Fast Casting 10 + 1
Domination 10 + 2
Smiting Prayers 11
(Just minor runes should be sufficient)

Energy management will be a problem...but at least this gives you something to work from. Note that it's not very good...mostly because I don't normally use smiting on my Me/Mo. Inspiration/Protection is a very good combination for that set of professions.

Another way to go might be Inspiration/Smiting to resolve energy problems. You could then use Zealot's Fire with a couple spamable spells from healing or protection, and refill your energy with Drain/Tap/Power Drain... It's worth trying, but won't get you as much mileage as the El/Mo smiter with Ether Renewal.

Tul Armadas

Tul Armadas

Academy Page

Join Date: Aug 2005

Maryland

Help Is Here

D/Mo

Well I have a El/Me, without drok armor, but I could just change him to a El/Mo. The thing is, I dont have many points to spend on him anymore.

Air Magic - 15
Energy Storage - 11
Not used - 11

Those are all the attribute points i have for him. I only have 11 left and still need the Droknar's attribute point quest, but yea...I wouldnt have much in smiting then...I'm gonna look for another build for my mes besides a Me/Mo.

Knight of Eternal Darknes

Knight of Eternal Darknes

Banned

Join Date: Jul 2005

Cali

Cerebral Assassins[Assn]

W/E

Legacy of Morello
Mesmer/Necromancer

Arcane Conundrum
Power Block
Power Leak
Power Spike
Power Drain
(someone else finish this)

archane conundrun+migrain(simultaneously)
will make them cast 300%longer

cry of frustration
backfire

Pippy Bloodstocking

Academy Page

Join Date: Jul 2005

Here's one:

Arcane Theivery
Arcane Echo
Signet of Humility
Inspire Hex
Inspire Enchantment
Signet of Midnight
Fragility
Mark of Rodgort

Arcanis Imperium

Arcanis Imperium

Krytan Explorer

Join Date: May 2005

nova

Me/E

Finally reached my last builds.

PVE and PVP.
Mesmer/Aeromancer

PVE:
Health and Mana Burn:
Energy Burn
Energy Surge
Chaos Storm
Conjure Phantasm
Phantom Pain
Lightning Strike
Envenerating Charge
Chain Lightning

PVP:
Denied and Charged
Energy Burn
Energy Surge
Weakness Signet
Conjure Phantasm
Glyph of Elemental Power
Lightning Strike
Envenerating Charge
Chain Lightning.

Final Stats are:
Fast Cast: 6 +1 with Mask
Domination: 11 +1 with Mask
Illusion: 11 +1 with Mask
Air: 10 +2 for one spell with the Glyph.

The builds are similar, and obviously work for outright Mesmer Brand Spiking. The difference between them is really the lack of Chaos Storm for PVP, which would be easily ignored. The Signet and Glyph additions add to the PVP style build which is more about taking targets out quickly and denying them energy.

I also have a build for an Inspiration PVP only Mesmer.

Its built in succession with certain Elementalist and Ranger builds.
Its meant to spread and exploit conditions (In this case "On Fire")

Pure Mesmer
Brush Fire (deals with a spreading)
Ether Feast
Energy Tap
Elemental Resistance
Mantra of Flame
Fragility
Epidemic
Fevered Dreams
Mantra of Persistance

The build stats are a secret

Pippy Bloodstocking

Academy Page

Join Date: Jul 2005

With your Brush Fire Mesmer, I see you all set-up to do nasty damage, but without any skills that actually cause damage. Where's the Fire part of the name? If you want condition spreading for a mes/e, try mark of rodgort and fragility.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Your "spikers" won't be able to do as much spiking as a pure aero, and that energy drain will deplete your target of about 20 energy. Not very useful, or consistant.

NoseJob

Academy Page

Join Date: May 2005

Me/E

Quote:
Originally Posted by Arcanis Imperium
PVE:
Health and Mana Burn:
Energy Burn
Energy Surge
Chaos Storm
Conjure Phantasm
Phantom Pain
Lightning Strike
Envenerating Charge
Chain Lightning What do you use for energy management? I'm a Domination/Inspiration Mesmer and am used to the invinite supply of energy. How would i play this build?

Solewan

Pre-Searing Cadet

Join Date: Sep 2005

I've heard alot about these virulence fragility builds, but I don't see one listed here. So I'm gonna try to list one, but take it with a grain of salt. I don't even have all these skills yet. But this is how I think they're built. If anyone with more experience with them could comment on how well it plays, that'd be great too. But anyways, I think the skill selection looks a little like this...

Phantom Pain
Shatter Delusions
Virulence
Fragility
Arcane Echo

Fighting an opponent is basically a rhythym of Fragility, Phantom Pain, shatter it for deep wound and damage, Arcane Echo, Virulence, let the first virulence wear off, virulence echo.

Keep your death magic LOW. you want virulence to wear off quick so you can use your echo'd virulence to trigger fragility again. This whole setup triggers 75 (shatter delusion) +20% max health damage, +34x9 damage in about 12 seconds. I think...

Anyways its good quick damage at the least.
I hope this inspires people to build their own fragility combo's. I've heard that incindiary arrows + fragility does wonders if your a ranger. I wonder if it beats virulence's 2 conditions over 3 seconds?

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Quote:
Originally Posted by NoseJob
What do you use for energy management? I'm a Domination/Inspiration Mesmer and am used to the invinite supply of energy. How would i play this build?
I play this build with not really caring about my energy too much. The point is to try to kill something as fast as possible so that your teammates have one less target to worry about. After you have one less threat, you can relax a tad if your energy isnt back up to snuff. But since Lightning Strike is a 5 energy spell, you can spam it pretty good if you really need to defend yourself in PVE with a power spell.

But probably the best part of this build is using Chaos Storm, Energy Surge and Chain Lightning on one mob. You take out a nice group of targets all at once and really help out the other people in your party.

Quote: Originally Posted by Pippy Bloodstocking With your Brush Fire Mesmer, I see you all set-up to do nasty damage, but without any skills that actually cause damage. Where's the Fire part of the name? If you want condition spreading for a mes/e, try mark of rodgort and fragility. Its not that the build itself is supposed to do any real damage on its own. Its part of a Team Build a friend and I came up with.

Quote:
Originally Posted by Enigmatics
Your "spikers" won't be able to do as much spiking as a pure aero, and that energy drain will deplete your target of about 20 energy. Not very useful, or consistant. I love it when people try to tell me that the build I use every day doesnt work.

Apparenty it does, since I STILL USE IT.

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

Quote:
Originally Posted by Solewan
I hope this inspires people to build their own fragility combo's. I've heard that incindiary arrows + fragility does wonders if your a ranger. I wonder if it beats virulence's 2 conditions over 3 seconds? IIRC, it's 3 conditions. If Deep Wound is still hanging around from PP, then poison is applied (or at least, some other condition that makes a total of 3)

kneggan

kneggan

Ascalonian Squire

Join Date: Sep 2005

Sweden

I dont like guilds.

Me/W

I just made a Mesmer, right now its lvl 9. I was thinking is setting the attributes like this.

Fast Casting 9+1
Domination 12+1+3
Inspiration 9+1 (or 2)

Serps

Frost Gate Guardian

Join Date: Sep 2005

Brisbane, Australia

N/Me

That's roughly what I'm going for. Probably going 10/10/10/5 or something more spread out, because I want some Curses for Shadow of Fear (Mesmers are generally a bit light on the area effect stuff, so it's good to mix that in).

Obviously at level 9 you'll be light on the attribute points, so you might want to get all your attributes to 7 before continuing higher (attributes of 8+ cost disproportionately more than 1-7)

kneggan

kneggan

Ascalonian Squire

Join Date: Sep 2005

Sweden

I dont like guilds.

Me/W

Oh ok, well i think i got like 9 in domination and very low in the others, but i think ill change that.

Key Stone

Pre-Searing Cadet

Join Date: Jul 2005

Eternal Resurrection

E/N

I just started a mesmer for pvp and I am having a blast so far. Now granted its something i kinda just read the skill and threw onto my skillbar, so any comments would be greatly appreciated.

im not entirely sure on the attributes ill edit that in when i get home from work

skills are as follows
ether feast
power drain
conjure phantasm
empathy
chaos storm
backfire
shatter enchantment
rez sig

so far its been workin out nicely in random arena im sure i would get ripped to shreds in tombs or hoh so ya hehe, any ideas or comments on this build?

Tul Armadas

Tul Armadas

Academy Page

Join Date: Aug 2005

Maryland

Help Is Here

D/Mo

You have all those spells but no spell to help you regain energy. You may want to consider that.

Key Stone

Pre-Searing Cadet

Join Date: Jul 2005

Eternal Resurrection

E/N

see thats what i thought would be a problem, but so far i have not ever run into trouble with energy and also power drain interupts and steals energy from whoever i target thats casting a spell. Most of the time i can always catch a monk or necro or ele or whatever casting and cast power drain on them.

Tul Armadas

Tul Armadas

Academy Page

Join Date: Aug 2005

Maryland

Help Is Here

D/Mo

Well, if its not a proble, then sure, go ahead and use what you are. A frag mes always does the trick in PvP though. I went against this one mes (which btw, he was really annoying), but he used Imagined Burden and Conjure Phantasm to kill everyone and it worked very well.

Key Stone

Pre-Searing Cadet

Join Date: Jul 2005

Eternal Resurrection

E/N

lol ya thats kinda why I went mesme, I'm usually the one cursing out the caster or the rangers for interupting every single one of my spells. So i figured MY TURN NOW DAMNIT!!!! lol any suggestion on what fast casting should be at I think i have it jacked up all the way now but is there kinda of a level where it still works good but does not need to be max?

Dont Look At My

Dont Look At My

Banned

Join Date: Sep 2005

Luxembourg

Mo/Me

ohh well as you talkin about it ...
if anyone knows the stats of fastcasting, could you post it please in here?
like
lvl1 -> -0.2sec
lvl2 -> -0.4sec
lvl3 -> -0.6sec

or something like that, would be nice.

Ethereal

Pre-Searing Cadet

Join Date: Sep 2005

R/Me

Illusion 12
Marksmanship 12
Beast Mastery 4

Fragility
Mind Wrack
Incendiary Arrows
Tiger's Fury
Hunter's Shot
Pin Down
Illusion of Weakness
Ressurrection Signet

This is a build I've been working on in 4v4. It works well, taking out a single target surprisingly quickly, but still needs work. The Pin Down is realy energy-intensive, but I haven't found a cheaper way to slow runners - and as soon as casters feel a frag'd 1-second fire arrow, they do tend to run.

The main problem I'm having with this build is surviving long enough to kill more than one target. As Mesmer Primary I'm almost always priority target, and get cut down pretty quickly. Now, this exact same build can be done with Ranger Primary, which tends to survive longer (not as high a priority target), but doesn't do damage quite as quickly.

So the question is this: Does this build work best as Mesmer/Ranger, or Ranger/Mesmer?

Foxtale

Pre-Searing Cadet

Join Date: Sep 2005

Australia

The Fallen Leaves

Me/E

Quick question, why does nobody put many points into Fast Casting? I'd have thought it was the most useful skill a mesmer had.