Fast Casting: 8+1
Illusion Magic: 10+1+1
Blood Magic: 12
1. Conjure Phantasm
2. Phantom Pain
3. Life Transfer [Elite]
4. Life Siphon
5. Something

6. Strip Enchantment
7. Well of Blood
8. Ressurection Signet
Queto
Third Quarter
octaviancmb
Arcanis Imperium
Asplode
QuixotesGhost
Midnight_Maiden
Amokdj
Amokdj
Mystic_Karnas
Mystic_Karnas
TGgold
Sigil
Mystic_Karnas
octaviancmb
Mystic_Karnas
Tul Armadas
octaviancmb
Tul Armadas
Knight of Eternal Darknes
Pippy Bloodstocking
Arcanis Imperium
Pippy Bloodstocking
Enigmatics
NoseJob
Solewan
Arcanis the Omnipotent
Originally Posted by Enigmatics
Your "spikers" won't be able to do as much spiking as a pure aero, and that energy drain will deplete your target of about 20 energy. Not very useful, or consistant.
I love it when people try to tell me that the build I use every day doesnt work.
Apparenty it does, since I STILL USE IT. Serps
Quote:
Originally Posted by Solewan
I hope this inspires people to build their own fragility combo's. I've heard that incindiary arrows + fragility does wonders if your a ranger. I wonder if it beats virulence's 2 conditions over 3 seconds?
IIRC, it's 3 conditions. If Deep Wound is still hanging around from PP, then poison is applied (or at least, some other condition that makes a total of 3)
kneggan
I just made a Mesmer, right now its lvl 9. I was thinking is setting the attributes like this.
Fast Casting 9+1 Domination 12+1+3 Inspiration 9+1 (or 2) Serps
That's roughly what I'm going for. Probably going 10/10/10/5 or something more spread out, because I want some Curses for Shadow of Fear (Mesmers are generally a bit light on the area effect stuff, so it's good to mix that in).
Obviously at level 9 you'll be light on the attribute points, so you might want to get all your attributes to 7 before continuing higher (attributes of 8+ cost disproportionately more than 1-7) kneggan
Oh ok, well i think i got like 9 in domination and very low in the others, but i think ill change that.
Key Stone
I just started a mesmer for pvp and I am having a blast so far. Now granted its something i kinda just read the skill and threw onto my skillbar, so any comments would be greatly appreciated.
im not entirely sure on the attributes ill edit that in when i get home from work skills are as follows ether feast power drain conjure phantasm empathy chaos storm backfire shatter enchantment rez sig so far its been workin out nicely in random arena im sure i would get ripped to shreds in tombs or hoh so ya hehe, any ideas or comments on this build? Tul Armadas
You have all those spells but no spell to help you regain energy. You may want to consider that.
Key Stone
see thats what i thought would be a problem, but so far i have not ever run into trouble with energy and also power drain interupts and steals energy from whoever i target thats casting a spell. Most of the time i can always catch a monk or necro or ele or whatever casting and cast power drain on them.
Tul Armadas
Well, if its not a proble, then sure, go ahead and use what you are. A frag mes always does the trick in PvP though. I went against this one mes (which btw, he was really annoying), but he used Imagined Burden and Conjure Phantasm to kill everyone and it worked very well.
Key Stone
lol ya thats kinda why I went mesme, I'm usually the one cursing out the caster or the rangers for interupting every single one of my spells. So i figured MY TURN NOW DAMNIT!!!! lol any suggestion on what fast casting should be at I think i have it jacked up all the way now but is there kinda of a level where it still works good but does not need to be max?
Dont Look At My
ohh well as you talkin about it ...
if anyone knows the stats of fastcasting, could you post it please in here? like lvl1 -> -0.2sec lvl2 -> -0.4sec lvl3 -> -0.6sec or something like that, would be nice. Ethereal
Illusion 12
Marksmanship 12 Beast Mastery 4 Fragility Mind Wrack Incendiary Arrows Tiger's Fury Hunter's Shot Pin Down Illusion of Weakness Ressurrection Signet This is a build I've been working on in 4v4. It works well, taking out a single target surprisingly quickly, but still needs work. The Pin Down is realy energy-intensive, but I haven't found a cheaper way to slow runners - and as soon as casters feel a frag'd 1-second fire arrow, they do tend to run. The main problem I'm having with this build is surviving long enough to kill more than one target. As Mesmer Primary I'm almost always priority target, and get cut down pretty quickly. Now, this exact same build can be done with Ranger Primary, which tends to survive longer (not as high a priority target), but doesn't do damage quite as quickly. So the question is this: Does this build work best as Mesmer/Ranger, or Ranger/Mesmer? Foxtale
Quick question, why does nobody put many points into Fast Casting? I'd have thought it was the most useful skill a mesmer had.
octaviancmb
Quote:
Originally Posted by Foxtale
Quick question, why does nobody put many points into Fast Casting? I'd have thought it was the most useful skill a mesmer had.
Fast Casting Rates
Because attribute point requirements rise disproportionately to the effect of Fast Casting once you reach a certain point (rank 7 or 9, depending on who you ask), most Mesmer theorists advise against going beyond the 7/9 threshold. Many people have great resultes from something as low as 3 or 5, depending on their build. It all, really, depends on your skill bar. Obviously you don't need very high fast casting if you're not using its one linked skill and are filling the rest of your bar out with spam-casting spells, anyway (the Me/Mo, for instance). Personally, the only time I'd advise a Mesmer to go beyond 7 Fast Casting is when they want to experiment with Mantra of Recovery, which will suffer and suck badly if linked to anything less than 12 FC due to the limited number of spells you can cast due to the .75 sec aftercast. That said, 16 Fast Casting makes you really, REALLY fast, and can be real fun to play around with. Since there are no attribute refunds anymore, you might as well play, right? Knock yourself out! cmb |