Mesmer Basics
Queto
Me/N
Fast Casting: 8+1
Illusion Magic: 10+1+1
Blood Magic: 12
1. Conjure Phantasm
2. Phantom Pain
3. Life Transfer [Elite]
4. Life Siphon
5. Something
6. Strip Enchantment
7. Well of Blood
8. Ressurection Signet
Fast Casting: 8+1
Illusion Magic: 10+1+1
Blood Magic: 12
1. Conjure Phantasm
2. Phantom Pain
3. Life Transfer [Elite]
4. Life Siphon
5. Something
6. Strip Enchantment
7. Well of Blood
8. Ressurection Signet
Third Quarter
Fun IW facts:
Striking an enemy with Illusionary Weaponry does not get you any adrenaline.
There are basically only two attack skills that do work normally under IW: Cyclone Axe and Hundred Blades. (you need to go through some contortions to use the latter with IW though)
Stripping the enchant is the easiest way to ruin an IWer's day, sure, but throwing Price of Failure on them is waaaaay more fun: If you are also hexed with Spirit of Failure or Price of Failure while using IW, every attack will trigger the hex.
Striking someone while you have IW up does not trigger Retribution or Holy Wrath.
Striking an enemy with Illusionary Weaponry does not get you any adrenaline.
There are basically only two attack skills that do work normally under IW: Cyclone Axe and Hundred Blades. (you need to go through some contortions to use the latter with IW though)
Stripping the enchant is the easiest way to ruin an IWer's day, sure, but throwing Price of Failure on them is waaaaay more fun: If you are also hexed with Spirit of Failure or Price of Failure while using IW, every attack will trigger the hex.
Striking someone while you have IW up does not trigger Retribution or Holy Wrath.
octaviancmb
Quote:
Originally Posted by Third Quarter
Fun IW facts:
Striking someone while you have IW up does not trigger Retribution or Holy Wrath. In related news, Distortion and most all other stances won't stop IW, either. So there are a few fringe benefits...just a few...
CMB
Striking someone while you have IW up does not trigger Retribution or Holy Wrath. In related news, Distortion and most all other stances won't stop IW, either. So there are a few fringe benefits...just a few...
CMB
Arcanis Imperium
As I've gotten farther in, and hit 20, my skills changed along with it.
I only use Dom/Illusion and Air, with a slight bit of fast casting with my left over points.
Empathy
Backfire
Conjure Phantasm
Chaos Storm
Lighting Strike
Envenerating Charge
Chain Lightning
Conjure Lightning
I've yet to get to the final 15 and 15 in the points, so everything isnt as high as it should be, but every one of my Mesmer Attributes has one minor, and I've bought a mask for each aswell.
The points for this build depend all on the mask I'm wearing at the time.
I have 3: Sleek Mask of Minor Illusion, Costume Mask of Major Vigor, Imposing Mask of Illusion
Also this build uses one minor Fast Cast and one Minor Domination.
with no masks, the build looks like this:
Fast Cast: 5
Dom: 10
Illusion: 10
Air: 10
I only use Dom/Illusion and Air, with a slight bit of fast casting with my left over points.
Empathy
Backfire
Conjure Phantasm
Chaos Storm
Lighting Strike
Envenerating Charge
Chain Lightning
Conjure Lightning
I've yet to get to the final 15 and 15 in the points, so everything isnt as high as it should be, but every one of my Mesmer Attributes has one minor, and I've bought a mask for each aswell.
The points for this build depend all on the mask I'm wearing at the time.
I have 3: Sleek Mask of Minor Illusion, Costume Mask of Major Vigor, Imposing Mask of Illusion
Also this build uses one minor Fast Cast and one Minor Domination.
with no masks, the build looks like this:
Fast Cast: 5
Dom: 10
Illusion: 10
Air: 10
Asplode
Legacy of Morello...
Arcane Conundrum
Power Block
Power Drain
Power Spike
Power Leak
finish this?
Going with the theme I suppose you want to throw in a leech signet, and since you're running power drain, you'll have inspiration, so mantra of inscriptions/signets or persistance seems prime. Wastrel's spam for spite, signet of humility for inscriptions, or blackout for another interrupt, because that build's obviously not got enough. :P
Arcane Conundrum
Power Block
Power Drain
Power Spike
Power Leak
finish this?
Going with the theme I suppose you want to throw in a leech signet, and since you're running power drain, you'll have inspiration, so mantra of inscriptions/signets or persistance seems prime. Wastrel's spam for spite, signet of humility for inscriptions, or blackout for another interrupt, because that build's obviously not got enough. :P
QuixotesGhost
Here's what I'm running in PvE right now (I'm currently at abbadon's), built around pure defense.
Fast Casting: 7+1 = 8
Domination: 8+1+3 = 12
Illusion: 9+1 = 10
Inspiration: 9+1 = 10
Curses: 8
Cry of Frustration
Power Spike
Migraine
Guilt
Backfire
Energy Tap
Enfeebling Blood
Shadow of Fear
Generally what I do during a battle is throw Backfire on one caster, guilt on another, then migraine with interupts for a third, with Shadow of Fear and Enfeebling Blood for warrior/rangers. Seems to working pretty well.
Fast Casting: 7+1 = 8
Domination: 8+1+3 = 12
Illusion: 9+1 = 10
Inspiration: 9+1 = 10
Curses: 8
Cry of Frustration
Power Spike
Migraine
Guilt
Backfire
Energy Tap
Enfeebling Blood
Shadow of Fear
Generally what I do during a battle is throw Backfire on one caster, guilt on another, then migraine with interupts for a third, with Shadow of Fear and Enfeebling Blood for warrior/rangers. Seems to working pretty well.
Midnight_Maiden
I've just reached L20 with my Mes/Ele which is my favourite character. I pumped 14 into fast casting, 10 into domination and 11 into fire... got another 30 points to spend yet, so not sure where I will put them.... primarily I am a fast nuker with only 3 mes skills on my bar and the remainder fire spells. I have found this works really well, and in parties where I am with other Fire Elementalists I am firing off my spells in half the time.
Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up
Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up
Amokdj
Been playing about a week now. First toon I made was a R/Mo (bad idea) imo...
Well starting up me/e now.
Fast casting isn't important?? (confused) In other mmo's i've played. casting is life and death for casters.
well I know I want fire. for the AOE dot.
but for meser skills i'm boned. I like the drain over time one.
Sorry im very clearly noob and happy to show it. Please give me some help on this.
oh yeah, I want to effectivly pvp here as well. but need to understand the game dinamics a bit more.
Well starting up me/e now.
Fast casting isn't important?? (confused) In other mmo's i've played. casting is life and death for casters.
well I know I want fire. for the AOE dot.
but for meser skills i'm boned. I like the drain over time one.
Sorry im very clearly noob and happy to show it. Please give me some help on this.
oh yeah, I want to effectivly pvp here as well. but need to understand the game dinamics a bit more.
Amokdj
Quote:
Originally Posted by Midnight_Maiden
I've just reached L20 with my Mes/Ele which is my favourite character. I pumped 14 into fast casting, 10 into domination and 11 into fire... got another 30 points to spend yet, so not sure where I will put them.... primarily I am a fast nuker with only 3 mes skills on my bar and the remainder fire spells. I have found this works really well, and in parties where I am with other Fire Elementalists I am firing off my spells in half the time.
Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up
Thats exactly what I was going for. Hope someone helps us out with my previous post.
Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up
Thats exactly what I was going for. Hope someone helps us out with my previous post.
Mystic_Karnas
hey, I'm new to the forums, but I have recently started playing PvP mesmer, I have two builds at the moment, a signet build (just screwing around with that, it's not very good) and an energy drain (no mindwrack) build.
Energy shutdown (No mindwrack)
Backfire-gives me ten seconds to set up the energy draining
energy burn-9 energy down the tube, and ignores armor
signet of weariness-9 energy gone for free
Spirit shackles-if they attack, they lose energy, great way to make sure they really do nothing
ether feast-5 energy and a decent self heal
ether lord-takes off their energy regen for the most part for 10 seconds
energy tap-fast recovery from ether lord, decent amount of energy drained
energy drain {elite}-also fast recovery,even more energy, all that good stuff (haven't capped it yet)
I need a bit of help on this one, I have tested it out (subsituted energy drain with chaos storm), worked pretty well, I do meet a lot of problems vs frag builds, hence backfire.
Energy shutdown (No mindwrack)
Backfire-gives me ten seconds to set up the energy draining
energy burn-9 energy down the tube, and ignores armor
signet of weariness-9 energy gone for free
Spirit shackles-if they attack, they lose energy, great way to make sure they really do nothing
ether feast-5 energy and a decent self heal
ether lord-takes off their energy regen for the most part for 10 seconds
energy tap-fast recovery from ether lord, decent amount of energy drained
energy drain {elite}-also fast recovery,even more energy, all that good stuff (haven't capped it yet)
I need a bit of help on this one, I have tested it out (subsituted energy drain with chaos storm), worked pretty well, I do meet a lot of problems vs frag builds, hence backfire.
Mystic_Karnas
Quote:
Originally Posted by Midnight_Maiden
I've just reached L20 with my Mes/Ele which is my favourite character. I pumped 14 into fast casting, 10 into domination and 11 into fire... got another 30 points to spend yet, so not sure where I will put them.... primarily I am a fast nuker with only 3 mes skills on my bar and the remainder fire spells. I have found this works really well, and in parties where I am with other Fire Elementalists I am firing off my spells in half the time.
Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up I use Mesmer so I can get runes for domination and inspiration, I used to be a fast spiker, but I like my current build better.
Anyone else using Mesmer as their primary just to become a faster Elementalist? I'm oly PvE playing at the moment, and I know I should be using my Mes to interrupt more but I just love blowing stuff up I use Mesmer so I can get runes for domination and inspiration, I used to be a fast spiker, but I like my current build better.
TGgold
I've played with different ideas in PvE for some cool effects, since I get bored often. I use a Me/E
I don't remember the stats, but you can play with them.
1. Warder:
Earth, Dom, Insp, Fast Casting (left overs)
~Basically, I just used ward against melee, along with spirit of failure to help with my tanks (less hits, less damage). I then took along empathy to round out anti-warrior enemies. For casters, I took guilt, backfire, leech sig and power-spike. This helps me shut down some casters in PvE. So, in short:
1.Ward Against Melee
2. Spirit of Failure
3. Empathy
4. Guilt
5.Power Spike/Cry of Frustration
6. Leech Sig
7. Backfire
8. Res Sig
This is just a fun little build I used for a bit. On the offhand, if you use armor of earth and then distortion instead of ward, you can solo drakes. I found it amusing.
I don't remember the stats, but you can play with them.
1. Warder:
Earth, Dom, Insp, Fast Casting (left overs)
~Basically, I just used ward against melee, along with spirit of failure to help with my tanks (less hits, less damage). I then took along empathy to round out anti-warrior enemies. For casters, I took guilt, backfire, leech sig and power-spike. This helps me shut down some casters in PvE. So, in short:
1.Ward Against Melee
2. Spirit of Failure
3. Empathy
4. Guilt
5.Power Spike/Cry of Frustration
6. Leech Sig
7. Backfire
8. Res Sig
This is just a fun little build I used for a bit. On the offhand, if you use armor of earth and then distortion instead of ward, you can solo drakes. I found it amusing.
Sigil
Quote:
Originally Posted by Mystic_Karnas
hey, I'm new to the forums, but I have recently started playing PvP mesmer, I have two builds at the moment, a signet build (just screwing around with that, it's not very good) and an energy drain (no mindwrack) build.
Energy shutdown (No mindwrack)
Backfire-gives me ten seconds to set up the energy draining
energy burn-9 energy down the tube, and ignores armor
signet of weariness-9 energy gone for free
Spirit shackles-if they attack, they lose energy, great way to make sure they really do nothing
ether feast-5 energy and a decent self heal
ether lord-takes off their energy regen for the most part for 10 seconds
energy tap-fast recovery from ether lord, decent amount of energy drained
energy drain {elite}-also fast recovery,even more energy, all that good stuff (haven't capped it yet)
I need a bit of help on this one, I have tested it out (subsituted energy drain with chaos storm), worked pretty well, I do meet a lot of problems vs frag builds, hence backfire. If you're having trouble with frag builds, hexbreaker neuters em.
Power leak is much better than energy burn, you get an interrupt and 20 e or so at a decent domination level - got to have timing though.
The only way I would use ether lord is if you find yourself running out of energy anyway. If you're not running out, (and with that build you probably aren't) you're throwing away 25ish of your energy to hit them with ether lord - a max of about 10 secs of slow regen.
Who are you using shackles on, wars or casters? As a mesmer if I get shackled, I put my wand away. As a warrior I lose my energy skills. Shackles seems to work best to me on rangers. For warriors use symp visage or soothing images. For casters just drain hardcore.
I also like to carry arcane echo with energy drain, the first drain is free the second is bonus and you strip nearly 40 e fast.
Energy shutdown (No mindwrack)
Backfire-gives me ten seconds to set up the energy draining
energy burn-9 energy down the tube, and ignores armor
signet of weariness-9 energy gone for free
Spirit shackles-if they attack, they lose energy, great way to make sure they really do nothing
ether feast-5 energy and a decent self heal
ether lord-takes off their energy regen for the most part for 10 seconds
energy tap-fast recovery from ether lord, decent amount of energy drained
energy drain {elite}-also fast recovery,even more energy, all that good stuff (haven't capped it yet)
I need a bit of help on this one, I have tested it out (subsituted energy drain with chaos storm), worked pretty well, I do meet a lot of problems vs frag builds, hence backfire. If you're having trouble with frag builds, hexbreaker neuters em.
Power leak is much better than energy burn, you get an interrupt and 20 e or so at a decent domination level - got to have timing though.
The only way I would use ether lord is if you find yourself running out of energy anyway. If you're not running out, (and with that build you probably aren't) you're throwing away 25ish of your energy to hit them with ether lord - a max of about 10 secs of slow regen.
Who are you using shackles on, wars or casters? As a mesmer if I get shackled, I put my wand away. As a warrior I lose my energy skills. Shackles seems to work best to me on rangers. For warriors use symp visage or soothing images. For casters just drain hardcore.
I also like to carry arcane echo with energy drain, the first drain is free the second is bonus and you strip nearly 40 e fast.
Mystic_Karnas
Thanks sigil, and I actually like ether lord a lot, I do end up at around 10 energy at points, so I just ether lord to keep their energy regen at very low, and to get a nice amount of energy for myself. It works fairly well, but I'll try without it to see if it works.
octaviancmb
Sometimes I'll Arcane Echo the Ether Lord to gain massive, massive energy regen for 9 seconds at the expense of two of the enemy PvPers.
2 casters down to 1 pip. 2 Rangers down to zero pips. 2 Warriors down to negative 1 pip. Or mix and match. Minus any maintained enchantments/zealous upgrades.
It takes down healing balls very, very well, especially with the upcoming NR change.
The only problem my Mesmer usually encounters is what to pump the excess energy into... I wish I could test under the NR change, because I'd like to see how my theoretical Me/Mo enchantment maintainer will fair under it...
Oh well, two more days,
cmb
2 casters down to 1 pip. 2 Rangers down to zero pips. 2 Warriors down to negative 1 pip. Or mix and match. Minus any maintained enchantments/zealous upgrades.
It takes down healing balls very, very well, especially with the upcoming NR change.
The only problem my Mesmer usually encounters is what to pump the excess energy into... I wish I could test under the NR change, because I'd like to see how my theoretical Me/Mo enchantment maintainer will fair under it...
Oh well, two more days,
cmb
Mystic_Karnas
I was screwing around with Blackout, and I realized that spell is great to make a build around. As of now, I don't have too many confermed spells, but here's what it looks like:
Backfire
Diversion
Echo {E}
Blackout
Energy tap
3 free slots
I don't know what to put there, I want to use all 8 slots, I'm thinking of using shatter hex/enchantment, but then again, there are some nice spells that could really flesh out this build.
I also have an anti-warrior build, and several reasons for using this...
1) Warrior is last in the killing order, so why not completely disable the guy while your team goes for the Monk or Mesmer.
2) Warriors are the ones mauling your monk or even you, so might as well protect your allies by making the warriors completely useless.
3) Casters depend on Warriors to tank (not always, but a lot of the time), so you take away the wall of protection, and you have the fleshy monk just sitting there.
4) I hate warriors, so damn annoying, I am using blackout on the monk and he comes up and starts hacking away at me. It was just really annoying with his knock down and interruption.
5) Kd/As builds
Here's what I have as of now...
Spirit shackles
Ineptitude {E}
Empathy
Soothing images
Symapthetic visage
Clumsiness
Spirit of Failure
Ether lord
The thing I like about this build is that I can also shift my focus to the ranger once the warrior is gone, ether lord works mostly to shutdown both rangers and wariors in the energy department, and it gives me energy should i run low on it. I also just think ether lord is really cool...probably my favorite mesmer spell.
So, tell me what you think and how i can make these builds better.
Backfire
Diversion
Echo {E}
Blackout
Energy tap
3 free slots
I don't know what to put there, I want to use all 8 slots, I'm thinking of using shatter hex/enchantment, but then again, there are some nice spells that could really flesh out this build.
I also have an anti-warrior build, and several reasons for using this...
1) Warrior is last in the killing order, so why not completely disable the guy while your team goes for the Monk or Mesmer.
2) Warriors are the ones mauling your monk or even you, so might as well protect your allies by making the warriors completely useless.
3) Casters depend on Warriors to tank (not always, but a lot of the time), so you take away the wall of protection, and you have the fleshy monk just sitting there.
4) I hate warriors, so damn annoying, I am using blackout on the monk and he comes up and starts hacking away at me. It was just really annoying with his knock down and interruption.
5) Kd/As builds
Here's what I have as of now...
Spirit shackles
Ineptitude {E}
Empathy
Soothing images
Symapthetic visage
Clumsiness
Spirit of Failure
Ether lord
The thing I like about this build is that I can also shift my focus to the ranger once the warrior is gone, ether lord works mostly to shutdown both rangers and wariors in the energy department, and it gives me energy should i run low on it. I also just think ether lord is really cool...probably my favorite mesmer spell.
So, tell me what you think and how i can make these builds better.
Tul Armadas
Well...I have my Mesmer. How does a backfire/smiting build sound? I'm only level 5 so you know, not all the best skills yet. But if someone could help with that, that would be nice.
octaviancmb
Quote:
Originally Posted by Tul Armadas
Well...I have my Mesmer. How does a backfire/smiting build sound? I'm only level 5 so you know, not all the best skills yet. But if someone could help with that, that would be nice.
Hrm...Dominate + Smiting...
It will be hard, since most smiting builds are built on Zealot's Fire, which Mesmers will have many problems finding spells to trigger. But I suppose you could try a knockdownish build that punishes healing monks:
Backfire
Diversion
Shame
Bane Signet
Banish
Scourge Healing
[Mantra of Recovery or Shield of Judgement] {E}
[Res of choice]
Fast Casting 10 + 1
Domination 10 + 2
Smiting Prayers 11
(Just minor runes should be sufficient)
Energy management will be a problem...but at least this gives you something to work from. Note that it's not very good...mostly because I don't normally use smiting on my Me/Mo. Inspiration/Protection is a very good combination for that set of professions.
Another way to go might be Inspiration/Smiting to resolve energy problems. You could then use Zealot's Fire with a couple spamable spells from healing or protection, and refill your energy with Drain/Tap/Power Drain... It's worth trying, but won't get you as much mileage as the El/Mo smiter with Ether Renewal.
It will be hard, since most smiting builds are built on Zealot's Fire, which Mesmers will have many problems finding spells to trigger. But I suppose you could try a knockdownish build that punishes healing monks:
Backfire
Diversion
Shame
Bane Signet
Banish
Scourge Healing
[Mantra of Recovery or Shield of Judgement] {E}
[Res of choice]
Fast Casting 10 + 1
Domination 10 + 2
Smiting Prayers 11
(Just minor runes should be sufficient)
Energy management will be a problem...but at least this gives you something to work from. Note that it's not very good...mostly because I don't normally use smiting on my Me/Mo. Inspiration/Protection is a very good combination for that set of professions.
Another way to go might be Inspiration/Smiting to resolve energy problems. You could then use Zealot's Fire with a couple spamable spells from healing or protection, and refill your energy with Drain/Tap/Power Drain... It's worth trying, but won't get you as much mileage as the El/Mo smiter with Ether Renewal.
Tul Armadas
Well I have a El/Me, without drok armor, but I could just change him to a El/Mo. The thing is, I dont have many points to spend on him anymore.
Air Magic - 15
Energy Storage - 11
Not used - 11
Those are all the attribute points i have for him. I only have 11 left and still need the Droknar's attribute point quest, but yea...I wouldnt have much in smiting then...I'm gonna look for another build for my mes besides a Me/Mo.
Air Magic - 15
Energy Storage - 11
Not used - 11
Those are all the attribute points i have for him. I only have 11 left and still need the Droknar's attribute point quest, but yea...I wouldnt have much in smiting then...I'm gonna look for another build for my mes besides a Me/Mo.
Knight of Eternal Darknes
Legacy of Morello
Mesmer/Necromancer
Arcane Conundrum
Power Block
Power Leak
Power Spike
Power Drain
(someone else finish this)
archane conundrun+migrain(simultaneously)
will make them cast 300%longer
cry of frustration
backfire
Mesmer/Necromancer
Arcane Conundrum
Power Block
Power Leak
Power Spike
Power Drain
(someone else finish this)
archane conundrun+migrain(simultaneously)
will make them cast 300%longer
cry of frustration
backfire
Pippy Bloodstocking
Here's one:
Arcane Theivery
Arcane Echo
Signet of Humility
Inspire Hex
Inspire Enchantment
Signet of Midnight
Fragility
Mark of Rodgort
Arcane Theivery
Arcane Echo
Signet of Humility
Inspire Hex
Inspire Enchantment
Signet of Midnight
Fragility
Mark of Rodgort
Arcanis Imperium
Finally reached my last builds.
PVE and PVP.
Mesmer/Aeromancer
PVE:
Health and Mana Burn:
Energy Burn
Energy Surge
Chaos Storm
Conjure Phantasm
Phantom Pain
Lightning Strike
Envenerating Charge
Chain Lightning
PVP:
Denied and Charged
Energy Burn
Energy Surge
Weakness Signet
Conjure Phantasm
Glyph of Elemental Power
Lightning Strike
Envenerating Charge
Chain Lightning.
Final Stats are:
Fast Cast: 6 +1 with Mask
Domination: 11 +1 with Mask
Illusion: 11 +1 with Mask
Air: 10 +2 for one spell with the Glyph.
The builds are similar, and obviously work for outright Mesmer Brand Spiking. The difference between them is really the lack of Chaos Storm for PVP, which would be easily ignored. The Signet and Glyph additions add to the PVP style build which is more about taking targets out quickly and denying them energy.
I also have a build for an Inspiration PVP only Mesmer.
Its built in succession with certain Elementalist and Ranger builds.
Its meant to spread and exploit conditions (In this case "On Fire")
Pure Mesmer
Brush Fire (deals with a spreading)
Ether Feast
Energy Tap
Elemental Resistance
Mantra of Flame
Fragility
Epidemic
Fevered Dreams
Mantra of Persistance
The build stats are a secret
PVE and PVP.
Mesmer/Aeromancer
PVE:
Health and Mana Burn:
Energy Burn
Energy Surge
Chaos Storm
Conjure Phantasm
Phantom Pain
Lightning Strike
Envenerating Charge
Chain Lightning
PVP:
Denied and Charged
Energy Burn
Energy Surge
Weakness Signet
Conjure Phantasm
Glyph of Elemental Power
Lightning Strike
Envenerating Charge
Chain Lightning.
Final Stats are:
Fast Cast: 6 +1 with Mask
Domination: 11 +1 with Mask
Illusion: 11 +1 with Mask
Air: 10 +2 for one spell with the Glyph.
The builds are similar, and obviously work for outright Mesmer Brand Spiking. The difference between them is really the lack of Chaos Storm for PVP, which would be easily ignored. The Signet and Glyph additions add to the PVP style build which is more about taking targets out quickly and denying them energy.
I also have a build for an Inspiration PVP only Mesmer.
Its built in succession with certain Elementalist and Ranger builds.
Its meant to spread and exploit conditions (In this case "On Fire")
Pure Mesmer
Brush Fire (deals with a spreading)
Ether Feast
Energy Tap
Elemental Resistance
Mantra of Flame
Fragility
Epidemic
Fevered Dreams
Mantra of Persistance
The build stats are a secret
Pippy Bloodstocking
With your Brush Fire Mesmer, I see you all set-up to do nasty damage, but without any skills that actually cause damage. Where's the Fire part of the name? If you want condition spreading for a mes/e, try mark of rodgort and fragility.
Enigmatics
Your "spikers" won't be able to do as much spiking as a pure aero, and that energy drain will deplete your target of about 20 energy. Not very useful, or consistant.
NoseJob
Quote:
Originally Posted by Arcanis Imperium
PVE:
Health and Mana Burn:
Energy Burn
Energy Surge
Chaos Storm
Conjure Phantasm
Phantom Pain
Lightning Strike
Envenerating Charge
Chain Lightning What do you use for energy management? I'm a Domination/Inspiration Mesmer and am used to the invinite supply of energy. How would i play this build?
Health and Mana Burn:
Energy Burn
Energy Surge
Chaos Storm
Conjure Phantasm
Phantom Pain
Lightning Strike
Envenerating Charge
Chain Lightning What do you use for energy management? I'm a Domination/Inspiration Mesmer and am used to the invinite supply of energy. How would i play this build?
Solewan
I've heard alot about these virulence fragility builds, but I don't see one listed here. So I'm gonna try to list one, but take it with a grain of salt. I don't even have all these skills yet. But this is how I think they're built. If anyone with more experience with them could comment on how well it plays, that'd be great too. But anyways, I think the skill selection looks a little like this...
Phantom Pain
Shatter Delusions
Virulence
Fragility
Arcane Echo
Fighting an opponent is basically a rhythym of Fragility, Phantom Pain, shatter it for deep wound and damage, Arcane Echo, Virulence, let the first virulence wear off, virulence echo.
Keep your death magic LOW. you want virulence to wear off quick so you can use your echo'd virulence to trigger fragility again. This whole setup triggers 75 (shatter delusion) +20% max health damage, +34x9 damage in about 12 seconds. I think...
Anyways its good quick damage at the least.
I hope this inspires people to build their own fragility combo's. I've heard that incindiary arrows + fragility does wonders if your a ranger. I wonder if it beats virulence's 2 conditions over 3 seconds?
Phantom Pain
Shatter Delusions
Virulence
Fragility
Arcane Echo
Fighting an opponent is basically a rhythym of Fragility, Phantom Pain, shatter it for deep wound and damage, Arcane Echo, Virulence, let the first virulence wear off, virulence echo.
Keep your death magic LOW. you want virulence to wear off quick so you can use your echo'd virulence to trigger fragility again. This whole setup triggers 75 (shatter delusion) +20% max health damage, +34x9 damage in about 12 seconds. I think...
Anyways its good quick damage at the least.
I hope this inspires people to build their own fragility combo's. I've heard that incindiary arrows + fragility does wonders if your a ranger. I wonder if it beats virulence's 2 conditions over 3 seconds?
Arcanis the Omnipotent
Quote:
Originally Posted by NoseJob
But probably the best part of this build is using Chaos Storm, Energy Surge and Chain Lightning on one mob. You take out a nice group of targets all at once and really help out the other people in your party.
Quote: Originally Posted by Pippy Bloodstocking With your Brush Fire Mesmer, I see you all set-up to do nasty damage, but without any skills that actually cause damage. Where's the Fire part of the name? If you want condition spreading for a mes/e, try mark of rodgort and fragility. Its not that the build itself is supposed to do any real damage on its own. Its part of a Team Build a friend and I came up with.
Quote:
Originally Posted by Enigmatics
Your "spikers" won't be able to do as much spiking as a pure aero, and that energy drain will deplete your target of about 20 energy. Not very useful, or consistant.
I love it when people try to tell me that the build I use every day doesnt work.
Apparenty it does, since I STILL USE IT. Serps
Quote:
Originally Posted by Solewan
I hope this inspires people to build their own fragility combo's. I've heard that incindiary arrows + fragility does wonders if your a ranger. I wonder if it beats virulence's 2 conditions over 3 seconds?
IIRC, it's 3 conditions. If Deep Wound is still hanging around from PP, then poison is applied (or at least, some other condition that makes a total of 3)
kneggan
I just made a Mesmer, right now its lvl 9. I was thinking is setting the attributes like this.
Fast Casting 9+1 Domination 12+1+3 Inspiration 9+1 (or 2) Serps
That's roughly what I'm going for. Probably going 10/10/10/5 or something more spread out, because I want some Curses for Shadow of Fear (Mesmers are generally a bit light on the area effect stuff, so it's good to mix that in).
Obviously at level 9 you'll be light on the attribute points, so you might want to get all your attributes to 7 before continuing higher (attributes of 8+ cost disproportionately more than 1-7) kneggan
Oh ok, well i think i got like 9 in domination and very low in the others, but i think ill change that.
Key Stone
I just started a mesmer for pvp and I am having a blast so far. Now granted its something i kinda just read the skill and threw onto my skillbar, so any comments would be greatly appreciated.
im not entirely sure on the attributes ill edit that in when i get home from work skills are as follows ether feast power drain conjure phantasm empathy chaos storm backfire shatter enchantment rez sig so far its been workin out nicely in random arena im sure i would get ripped to shreds in tombs or hoh so ya hehe, any ideas or comments on this build? Tul Armadas
You have all those spells but no spell to help you regain energy. You may want to consider that.
Key Stone
see thats what i thought would be a problem, but so far i have not ever run into trouble with energy and also power drain interupts and steals energy from whoever i target thats casting a spell. Most of the time i can always catch a monk or necro or ele or whatever casting and cast power drain on them.
Tul Armadas
Well, if its not a proble, then sure, go ahead and use what you are. A frag mes always does the trick in PvP though. I went against this one mes (which btw, he was really annoying), but he used Imagined Burden and Conjure Phantasm to kill everyone and it worked very well.
Key Stone
lol ya thats kinda why I went mesme, I'm usually the one cursing out the caster or the rangers for interupting every single one of my spells. So i figured MY TURN NOW DAMNIT!!!! lol any suggestion on what fast casting should be at I think i have it jacked up all the way now but is there kinda of a level where it still works good but does not need to be max?
Dont Look At My
ohh well as you talkin about it ...
if anyone knows the stats of fastcasting, could you post it please in here? like lvl1 -> -0.2sec lvl2 -> -0.4sec lvl3 -> -0.6sec or something like that, would be nice. Ethereal
Illusion 12
Marksmanship 12 Beast Mastery 4 Fragility Mind Wrack Incendiary Arrows Tiger's Fury Hunter's Shot Pin Down Illusion of Weakness Ressurrection Signet This is a build I've been working on in 4v4. It works well, taking out a single target surprisingly quickly, but still needs work. The Pin Down is realy energy-intensive, but I haven't found a cheaper way to slow runners - and as soon as casters feel a frag'd 1-second fire arrow, they do tend to run. The main problem I'm having with this build is surviving long enough to kill more than one target. As Mesmer Primary I'm almost always priority target, and get cut down pretty quickly. Now, this exact same build can be done with Ranger Primary, which tends to survive longer (not as high a priority target), but doesn't do damage quite as quickly. So the question is this: Does this build work best as Mesmer/Ranger, or Ranger/Mesmer? Foxtale
Quick question, why does nobody put many points into Fast Casting? I'd have thought it was the most useful skill a mesmer had.
octaviancmb
Quote:
Originally Posted by Foxtale
Quick question, why does nobody put many points into Fast Casting? I'd have thought it was the most useful skill a mesmer had.
Fast Casting Rates
Because attribute point requirements rise disproportionately to the effect of Fast Casting once you reach a certain point (rank 7 or 9, depending on who you ask), most Mesmer theorists advise against going beyond the 7/9 threshold. Many people have great resultes from something as low as 3 or 5, depending on their build. It all, really, depends on your skill bar. Obviously you don't need very high fast casting if you're not using its one linked skill and are filling the rest of your bar out with spam-casting spells, anyway (the Me/Mo, for instance). Personally, the only time I'd advise a Mesmer to go beyond 7 Fast Casting is when they want to experiment with Mantra of Recovery, which will suffer and suck badly if linked to anything less than 12 FC due to the limited number of spells you can cast due to the .75 sec aftercast. That said, 16 Fast Casting makes you really, REALLY fast, and can be real fun to play around with. Since there are no attribute refunds anymore, you might as well play, right? Knock yourself out! cmb |