yea, pre-searing is a breeze with a mesmer. two points in illusion and you get a 4 sec phantasm which does it for the most parts. but for me the problem starts later. i'm a lvl 15 me/n with points in domination, inspiration and blood (some fast cast as well) and i'm having a hard time being effective in pve. in arenas i do well, shut down, energy and life stealing. but when i get to the wilderness i'm just hopeless. i don't deal enough damage, enemies don't care about backfire and fire anyway (dying in the process but when there are 4 skeleton sorcerers, one less is hardly noticable), my energy stealing is nice but it's not real damage, and hitting that one lightning orb or whatever with power leak/spike/whatever, doesn't matter, they cast again and i'm waiting on the cooldown... while my fellow teammates kick ass on the battlefield i feel that wiping out the enemy instead of hindering his whatever, will hinder him better.
now i love it in pvp, but i do want to finish the game with this guy. i want to be somewhat effective fighting monsters. right now i feel like i'm the weak link in the party, easily and preferrably replaced with an all bashing w/mo, or an all nuking 3 button pyromancer.
please help me out, i can change skills, i can change attributes, hell, i can even start again with a new secondary (even though i like this character). any advice would help, as long as it involves skills i can get (can't do much with the power drain/virulence builds).
thanks in advance.
I play a Mesmer/Monk as my second main character (Ranger/Ele the other). My Mesmer is almost totally Domination. My stats at level 19 are something like this:
Fast Cast: 9+1 Rune = (10)
Domination: 11+1 Hat +2 Rune = (14)
Healing: 4
And a few points in Illusion/Inspiration because they won't go anywhere else.
My skill bar for PvE usually looks something like this:
Power Spike (Interrupt + Damage)
Power Drain (Interrupt)
Energy Burn (Damage)
BackFire (Anti-Caster)
Chaos Storm (AoE damage)
Empathy (Anti-Warrior)
Shame (Anti-Offensive Caster)
Resurrection (Monk rez)
I find that with this build, I can run missions (with a group) fairly easily. Yes, I don't deal a lot of damage, but as you mention, using two interrupts plus Backfire plus Shame on those Chain Lightning whatever-they-ares, can really help keep the damage down so the monk can do their job and keep everyone alive. Interrupt one Chain Lightning, target next, interrupt Chain Lightning, target next, Shame, target next, BackFire, then back to the original one and beat on him and wait for energy recharge.
Using Energy Burn at Dom.14, I can deliver around 100 points of spike damage instantly if the need arises to get finish something quickly. Chaos Storm is also good for all those critters grouped up around the tank or monk.
Empathy is good against Minotaurs and such that have very high rates of attack. My empathy does around 30+ damage per attack I think.
One skill I switch out every now and then is Power Drain. I'll go for a Leech Signet (even with no points) or Cry of Frustration sometimes. That allows me to interrupt Troll Unguent or Healing Signet to help out against those warrior/ranger bosses, Jungle Trolls, etc. It really helps bring them down fast if you keep them from healing themselves.
Or, if we're going through some necro/mesmer monster areas, I'll bring along "Remove Hex" or "Shatter Hex" (Shatter is good, it does around 120 points of damage to all enemies around your ally).
Don't bother doing energy-denial builds in PvE in my opinion. Monsters seem to have near unlimited energy in my experience.
Maybe some of these ideas will help you. I really think that when Mesmers get really high up (Level 15+) you should be focusing on one attribute (like elementalists) and making sure you have at least 12 in that attribute.
These are just my observations though. "Your mileage may vary."
