Mesmer Basics

Foxtale

Pre-Searing Cadet

Join Date: Sep 2005

Australia

The Fallen Leaves

Me/E

Okay, thanks for that. That should help me out a lot. I was going to put around 10 into FC, but from what you've said, that's not looking very attractive at the moment.

Thank you.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Hmm, I wonder how 16 fast cast would affect a mesmer using those LOOONG cast times with fire spells? [hmm, evil laugh]

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

You would still have to worry about how most powerhouse Fire spells cost major energy.

You'd get off 3 very fast, and then sit there for a minute.

EnzimX

EnzimX

Pre-Searing Cadet

Join Date: Oct 2005

Netherlands|The Hague

DeoxyriboNucleic Acid [DNA] (leader)

Me/E

Mesmer/Elementalist

Dunno all the skills becuz I'm goin to buy it tomorow

But you can stick the enemy with mesmers skills and then destroy him with elementalists spells, you can do it fast with fast casting.

Diestro

Ascalonian Squire

Join Date: Aug 2005

Painted Post, NY

E/Me

You can make a build like that, but there are a few serious (in my opinion) problems with it.

First problem is, since you're a mes primary, you limit yourself to 12 in your element of choice, which limits your damage output. Next problem would be energy management. Mes primaries have about half the starting energy pool that an el primary with a nicely boosted energy storage will have, and since you'll have faster energy use, you'll burn through that pool in a hurry. That'll force you to bring a couple energy management skills with you. With res sig on your bar, that'll leave you with 5 slots to split between mes and el skills, so you're really limited to either an el damage build, or a mes build (be it shutdown/denial/etc.).

A build like this is just a case of trying to do too much with one character. The one thing having an 8 skill limit does nicely, is forcing you to pick a specialty and make the best of it.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

I do Fast Cast/Inspiration/Water. So far it's alright, but I don't really know if it would get whipped in somewhere else other than Co-op Arenas.
As long as I get the quickness and the freeze, the lowered damage doesn't really matter. I let the other people do the kill.

Mantra of Recovery {E}
Maelstrom
Channeling
Energy Tap
Ice Prison
Ice Spear
Water Attunement
Spirit of Failure

Fast Casting 16 (12+4)
Water Magic 10 (10)
Inspiration 9 (8+1)

Nibbler

Ascalonian Squire

Join Date: Nov 2005

Where I fall asleep...

Me/

It's been a slow day at work so I thought I knock together a Turbo Nuker build. Simple and not very subtle at all.

Att:

Fast Casting = 16
Fire Magic = 12
Other = Doesn't matter

Skills:

Elemental Attunement (E)
Fire Attunement
Meteor Shower
Rodgorts Invocation
Fire Storm
Fireball
Incendiary Bonds
Rez Sig

Plan of attack is before you go into a fight cast Ele Att and Fire Att, this will mean you get 80% of the energy cost of spells back then.

Meteor Shower
Rodgorts
Incendiary Bond
Fire Storm
and finally Fireball

The big plus here is you can get the whole volly off in about 8 seconds, which means your average Echo Nuker will still be casting their second Meteor Shower. I find this mildly amusing.

Couple of big issues tho', once you've cast everything you will be sat there with your only option being to cower at the back for a minute, and the exhaustion from the Meteor Shower is a big pain. Having said that I will probably put this build together tonight and see how it works.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

For those missions when you want to be a mesmentalist instead of proper mesmer, I've a turbo blaster which works rather well too

Fire Attunement
Elemental Attunement{E}
Arcane Echo
Meteor Shower
Fireball
Firestorm
Channelling/Backfire (optional, swap for other stuff)
Res Signet

Max out Fire, put as much as you can in Fast Casting and put rest into Inspiration or Domination

Cast attunements, then you can Arcane Echo Meteor Shower, Fireball and Firestorm to dish out some serious damage and knockdowns (x2) and keep your energy up high. Alternatively AE Fireball for fireball spamming.

Nibbler

Ascalonian Squire

Join Date: Nov 2005

Where I fall asleep...

Me/

Quote:
Originally Posted by Xenrath
Cast attunements, then you can Arcane Echo Meteor Shower, Fireball and Firestorm to dish out some serious damage and knockdowns (x2) and keep your energy up high. Alternatively AE Fireball for fireball spamming. Doesn't the exhaustion screw you up?

Manfred

Manfred

Krytan Explorer

Join Date: Oct 2005

yeah, 20 exhaustion on a 40-60 e character? no fun, man.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

That's what I thought at first but it doesn't really, the Meteor Showers take a while to recharge and by then the exhaustion has recovered a sufficient amount.

I forgot to add I also use the flame wand and artefacts from the crystal desert collectors 20/20 stuff + 12 energy, plus enchanters armour so you get maximum energy to start with.

You can also swap to AE'ing the fireballs while waiting for the energy to go back up. The dual attunements means you pretty much will never run out of energy, due to the big recovery of the big hitters.

Nibbler

Ascalonian Squire

Join Date: Nov 2005

Where I fall asleep...

Me/

Quote:
Originally Posted by Xenrath
That's what I thought at first but it doesn't really, the Meteor Showers take a while to recharge and by then the exhaustion has recovered a sufficient amount. Cool, cool!

I've found that energy isn't an issue either the attunement stack is very nice... could prolly just about take another exhaustion and my starting energy isn't that much. My main problem has been dealing out enough damage with Fire at 12 and the regen time.

Can get the initial volly out well enough then Rodgorts and Searing come back... When being the sole nuker against a certain Mr Yakslapper I was naff all use. Might swap incendary bonds for fireball as it is more spammable.

Any suggestions?

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

Just for fun you can take Echo as your elite, as well as Arcane echo and as a result end up with THREE meteor showers lmao... it's completely disasterous for spamming of course (and you lose an attunment = energy problems) but fun while it lasts

badazzreddawg

badazzreddawg

Academy Page

Join Date: Oct 2005

knights of the old republic

W/Mo

how about a mesmer/ ele build

Nibbler

Ascalonian Squire

Join Date: Nov 2005

Where I fall asleep...

Me/

Quote:
Originally Posted by Xenrath
Just for fun you can take Echo as your elite, as well as Arcane echo and as a result end up with THREE meteor showers lmao... I have considered it, as 3 meteor showers in under 10 secs would be bloody funny. Problem is you can't take Elemental Attunement and Echo... This means you'd only be getting 30% of the energy back and only on the Meteor Storms. I reckon you'd need an energy pool of about 65 - 70 to pull this off.

It'd be bloody funny to see it though.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Quote:
Originally Posted by Nibbler
I have considered it, as 3 meteor showers in under 10 secs would be bloody funny. Problem is you can't take Elemental Attunement and Echo... This means you'd only be getting 30% of the energy back and only on the Meteor Storms. I reckon you'd need an energy pool of about 65 - 70 to pull this off.

It'd be bloody funny to see it though. Couldn't Arcane Mimicry do the trick in this situation? I'm seeing a dual E/Me team for some fun :P

rocinantae

rocinantae

Ascalonian Squire

Join Date: May 2005

Hey does empathy count as a negative condition? Could you cast it on an enemy then cast epidemic?

Nibbler

Ascalonian Squire

Join Date: Nov 2005

Where I fall asleep...

Me/

Quote:
Originally Posted by rocinantae
Hey does empathy count as a negative condition? Could you cast it on an enemy then cast epidemic?
Nope, Empathy is a hex not a condition so Epidemic will not work. A condition is stuff like bleeding, blind, weakness etc...

Quote:
Originally Posted by TGgold
Couldn't Arcane Mimicry do the trick in this situation? I'm seeing a dual E/Me team for some fun :P If you're Ele primary then definately. 2 E/Me nicking echo off each other would be highly amusing, you'd lose the fast casting though so you'd be back up to many Meteor Storms taking ages...

I can't think of a way of getting the Mesmer energy pool upto acceptable levels for this build without energy regen going out the window... Curse this game for being so well balanced.

sledgeunderhill

Krytan Explorer

Join Date: Jun 2005

Gathering of Friends [GoF]

Quote:
Originally Posted by Nibbler
I have considered it, as 3 meteor showers in under 10 secs would be bloody funny. Problem is you can't take Elemental Attunement and Echo... This means you'd only be getting 30% of the energy back and only on the Meteor Storms. I reckon you'd need an energy pool of about 65 - 70 to pull this off.

It'd be bloody funny to see it though. You can do something similar without using echo {e}:

Glyph of Renewal (5) -> Meteor Shower (25) -> Arcane Echo (15) -> Meteor Shower (25) -> Glyph of Lesser Energy (5) -> Echoed Meteor Shower (10).

Not sure how much energy you would need in total (my count = 85, not counting regen over time). I've done this sequence with firestorm and a primary mes. Fire Attunement would help.

The exhaustion would clobber you in the end.

Xenrath

Xenrath

Desert Nomad

Join Date: Oct 2005

W/Me

You can pull off three meteor showers:

Desert collector fire wand + flame artefact (+12 energy)
Enchanters set (more energy I forget how much total)

I simply used:
Echo->Meteor Shower (first attack)
Arcane Echo the first copy (second attack)
Then use up the AE'd copy (third attack)

That's all I changed, replacing Elemental Attunement with Echo. Probably had channelling running as well not sure off the top of my head, but really it's just a bit of fun and not suggested for any practical use since you a) run out of energy quick b) get exhausted more than a sloth in a grand prix event

Post patch by the way I'd suggest using something else instead of Fire Storm as that tends to be more of a liability now with the mobs scattering everywhere (unless you want to keep it for that specific purpose...) They don't seem to scatter quite so much from fireballs but I've not played mesmentalist in ages, playing as a Proper domination mesmer now

Color It Red

Color It Red

Ascalonian Squire

Join Date: Dec 2005

Philippines

Third World [PH]

Me/W

My build is Me/W ... I use domination magic most, I don't really use warrior skills aside from healing signet. half of my skills domination magic and the 4 are 1 insp, 1 illusion, 1 res signet, 1 healing signet. I have Empathy, Chaos Storm, Wrastle's Worry, Energy burn........ I have a CANE, dmg 11-22 and it requires dom. magic.
Attributes, 12 dom. magic. Do you think it's okay? I survive with those. heheh

Sentao Nugra

Krytan Explorer

Join Date: Jul 2005

Crystal Lake, Illinois

Grenths Rejects [GR]

Quote:
Originally Posted by Color It Red
My build is Me/W ... I use domination magic most, I don't really use warrior skills aside from healing signet. half of my skills domination magic and the 4 are 1 insp, 1 illusion, 1 res signet, 1 healing signet. I have Empathy, Chaos Storm, Wrastle's Worry, Energy burn........ I have a CANE, dmg 11-22 and it requires dom. magic.
Attributes, 12 dom. magic. Do you think it's okay? I survive with those. heheh you my friend should try an illusionary weaponry mesmer.

look for a farming build for a mesmer coming your way soon folks, its in the tweaking process.

Color It Red

Color It Red

Ascalonian Squire

Join Date: Dec 2005

Philippines

Third World [PH]

Me/W

Quote:
Originally Posted by Sentao Nugra
you my friend should try an illusionary weaponry mesmer.

look for a farming build for a mesmer coming your way soon folks, its in the tweaking process. I might try that but I think I'm sticking for domination magic or whatever domincation mesmer. I loved my mesmer like that before. I don't really do farming. I have actually no idea with these builds you make, I am a newbie and I don't really know how to get along with everyone.

The one Casey Squid

Wilds Pathfinder

Join Date: Aug 2005

The Northeast

Knights Of Thulcandra [KoT]

W/E

Is there such a thing as a pure damage dealing mesmer?

Stampede Zero

Stampede Zero

Academy Page

Join Date: Aug 2005

Nine Mile Falls, Washington

KOTR ~ Knights of the old Repulbic

W/

mesmers arent about direct damage dealing, but can do a degen pretty well, but if you look into a mesmer for a direct damage dealer, you came to the wrong place.

Squalus the Ipno

Squalus the Ipno

Desert Nomad

Join Date: Nov 2005

Italy

Italian Dreams

Me/Mo

Quote:
Originally Posted by Insomnia
I do have a question considering armor, wich set would you recommend for a normal disruptive mesmer, playing PvP ? i would like to know your preference about the armor used during PVP???

Sentao Nugra

Krytan Explorer

Join Date: Jul 2005

Crystal Lake, Illinois

Grenths Rejects [GR]

a) for interrupting you dont need too much energy if you have leech signet and power drain in the right order
b) your casts are so short that you dont need the +al while casting
so id say go with whatever you feel like

a 12 dom / 12 blood / 12 or 11 illusion mesmer/necro is the closest to direct damage you can get

something like.....
energy burn (~72 dmg)
conjure phantasm(~8 seconds)
life syphon
life transfer
phantom pain
shatter delusions
*insert anti-type skill here*
rez/other anti-type skill

Caros

Academy Page

Join Date: Sep 2005

Ireland

Powerpuff Boys [PUFF]

W/

nvm found it.

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

Quote:
Originally Posted by Stampede Zero
mesmers arent about direct damage dealing, but can do a degen pretty well, but if you look into a mesmer for a direct damage dealer, you came to the wrong place. Wrong'o My mesmer is nothing but Damage. Its possible, but you have to tap into your secondary for the type of skills. Good Mesmer Damage skills are Wastrels, Energy Surge and Burn, and Cry of Fustration. The DoT spells, especially Phantom Pain, are good for causing some good damage.

Michiyo

Pre-Searing Cadet

Join Date: Dec 2005

Helsinki, Finland

Slaves of Doom [SOD]

E/Me

Quote:
Originally Posted by BlackArrow
Can I play to the secondary in here?

Illusion of Warrior Hate
Elementalist/Mesmer
Illusion Magic 11 +3 Rune +1 Hat
Energy Storage 10
Air Magic 10 Uhm.. as an elementalist primary, how the f00kkidynsteinin peep are you going to get a superior rune to illusion work!?!

Yes you dont.. so iono..take superior energy storage or air or something.. + as an ele mesmer how you get an illusion hat? once again you dont! (If anyone said this before im deeply sorry but this just ticked me from the calmness of my mind to rofling anger)

Michiyo

Pre-Searing Cadet

Join Date: Dec 2005

Helsinki, Finland

Slaves of Doom [SOD]

E/Me

Quote:
Originally Posted by Sentao Nugra
a) for interrupting you dont need too much energy if you have leech signet and power drain in the right order
b) your casts are so short that you dont need the +al while casting
so id say go with whatever you feel like

a 12 dom / 12 blood / 12 or 11 illusion mesmer/necro is the closest to direct damage you can get

something like.....
energy burn (~72 dmg)
conjure phantasm(~8 seconds)
life syphon
life transfer
phantom pain
shatter delusions
*insert anti-type skill here*
rez/other anti-type skill umm.. why dont you put sould barbs to that instert anti type skill thingy, but cast it after energy burn, imho it would bring some nice damage :]
<Edited my typo isntert->insert xP>

Microknight

Pre-Searing Cadet

Join Date: Aug 2005

SOC

Mo/E

Quote:
Originally Posted by FusionPaladin
anyone got a good memser/ele build
Im pretty sure I want the ele to use only air magic or earth magic
Im a newbie so I need advise I love a mes ele build. I have been trying out a couple (earth and fire) not sure if I like it for PvP yet. I like a couple skills that mean you need to get in close, which isn;t a good idea for a mes. I use
EARTH:
Glyph of Lesser Energy
Earthquake
Aftershock
Crystal Wave or Obsidian Flame
FIRE:
Glyph of lesser Energy
Meteor
Fireball
Flame Burst

Then have ether feast, distortion, Drain Enchantment, Energy Tap. However the Spiker Ele's own me....
I'd love to hear from others on what they use. Maybe I should go back to interrupt or Energy Denial?

bam23

Lion's Arch Merchant

Join Date: Feb 2006

I'm thinking about making a Me/N, with the basic idea being that you stick all kinds of domination hexes and necro curses up their butt, what do you guys think?

Sjaub

Ascalonian Squire

Join Date: Oct 2005

none

Mo/W

gfgfgfgf

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

i have a pre searing mesmer/warrior and it is the best for farming whereas my lvl20 mesmer ranger is useless at farming is that bcoz of the secnod class or pre/post searing

Kriel Drache

Academy Page

Join Date: Mar 2006

Order of the Lady Renee

Me/Mo

Here's a quick thought for a Warrior killing build

Illusion Magic: 14
Domination Magic: 12
Fast Casting: 7

Mantra of Persistence
Wastrel's Worry
Clumsiness
Conjure Phantasm
Phantom Pain
Diversion
Ethereal Burden
Crippling Anguish

This would really work if the Warrior is targeting you. First use Mantra of Persistence, then cast Clumsiness on them. That should grab their attention. They run at you, axe waving in the air, then you cast Ethereal Burden, Conjure Phantasm and Phantom Pain in that order. Massive degen. That way if a hex is removed it isn't the one that prevents him from keeping up with you, but it is the one that inflicts the Deep Wound when it ends. When you get the chance, cast Diversion when their health gets low enough that healing might be important. After they do that and no longer have access to their healing spell, spam-cast Wastrel's worry on him. Either way he'll run out of energy eventually thanks to the warrior's abysmal energy regen. He takes constant degen and the damage from Wastrel's Worry being constantly cast on him. This also works well to deal with monks, as they'll be busy healing the warrior instead of the rest of the group and themselves for that matter. If they do leave the warrior, he's a dead man anyway. If he does finally give up the chase and try to return to the fray, it'll be slow going for him. The main problem I see with this build is Energy upkeep, but Ethereal Burden's end should be able to help deal with that. If there's two Warriors, well that's what Crippling Anguish is for. Questions? Concerns? Gaping holes in my idea? Like I said, I know about the huge Energy cost.

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Personally I would opt for Ineptitude instead, seeing that it blinds the opponent.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Well, his build is more set up to lay on a warrior and then run away, leaving them dying. My opinions on that are stated - hex removal is a pain. With holy veil change, it might be somewhat more viable though. Cripple is better imho as the whole point is just to stay away and let them die, and not let them get any hits off at all.

Ineptitude, especially now that it does 140~ damage and blind, would be better when combined with more 'X effect when attacking' skills... maybe Serpent's quickness and Ineptitude + Clumsiness? Or Deadly Riposte + Inep + Clum?

Worth looking at, I suppose.

Kriel Drache

Academy Page

Join Date: Mar 2006

Order of the Lady Renee

Me/Mo

Actually, the main reason I wanted Crippling Anguish as the Elite Skill is if the Warrior calls in one of his Warrior buddies so the Mesmer can slow him down while he works on killing the first Warrior. I want the Mesmer to be able to work without interruption from another person.

mariano

Lion's Arch Merchant

Join Date: Aug 2005

My spike mesmer build:

fast casting:
illusion: 8-9
domination: 16
inspiration:9-10

Spike part:
1Phantom Pain
2Shatter Delusions
3Energy Surge
4Energy Burn

Defensive part:
5Spirit of Failure
6Distortion
7Ether Feast
8Resurrection Signet

Of the spike part, Phantom Pain + Shatter Delusions may be the main skills, because they recharge faster, they do not depend upon the target's energy and they are usefull as a final thrust. Aslo, they are casted in first place to lower the foe's health and get a bigger relative damage with the other two. Am I right?

Other similar build which I have tried is with
1Phantom Pain
2Shatter Delusions
3Energy Burn
4Shatter Enchantment
5Signet of Midnight
6Drain Enchantment
7Ether Feast
8Resurrection Signet

This build may be weaker than the previous build, the idea of using 4Shatter Enchantment and 6Drain Enchantment is to not be so obsessed by bonder monks... . The Signet of Midnigh is easier to use, and may be combined with Epidemic to try to have under control warriors, but, may be less effective than Spirit of Failure + Distortion as self help.

And another build based in the burns spikes is:

1Distortion
2Energy Surge
3Energy Burn
4Mind Wrack
5Signet of Waeriness
6Energy Tap
7Ether Feast
8Resurrection Signet

The idea is to do spike damage by draining energy, for this I try to find the oportunity to trigger Mind Wrack, the oportunity may come as the fight becomes long and energy may get low. For this build Energy Tap and Ether Feast are required for energy and health as well for they draining of energy! Who knows which one is the drop of energy which will trigger Mind Wrack?

Any comment?