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Originally Posted by Kalgareth
I would be very interested to see if a Monk could do this run. The damage early on would seem to me to be too much for the Monk armor and they don't have a insta cast AE skill like Cyclone either. I am sure something could be figured out though.
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After reading that, I had to try the challenge. I threw together some skills, ran outside, got slaughtered on the way, changed skills, died a few more times, until I managed to get something that worked (fairly) decently. It's far from perfect, but it's going in the right direction.
Attributes (Mo/Me)
Inspiration 10
Divine Favor 7 + 3
Smiting 9 + 3
Protection 10 + 3 + 1
Healing 0 + 2
+ a rune of Major Vigor
Skills:
1. Divine Boon
2. Channeling
3. Aura of Faith {E}
4. Zealot's Fire
5. Aegis
6. Balthazar's Spirit
7. Essence Bond
8. Protective Bond
Weapon of Choice: Insightful Smiting Staff of Enchanting (10 + 4 energy, 11% longer enchants)
Basically I tried to follow the same run (since you wanted to know if a monk could do what you did). At the start, I buffed with Protective Bond, Essence Bond, and Balthazar's Sprit, then tried to follow the exact same path taken by the OP. Protective cuts damage down to 12, and Balthazar's and Essence negate any energy loss. Once I got to the battleground, I cast Aegis (so I don't die while trying to get my other enchants up), Channeling, Zealot's Fire, Aura of Faith, Followed by spamming Divine Boon until (most) everything died. I think I might have missed 1-2 mobs, but nobody is perfect
I originally didn't have enough healing to make it work, and even taking 5% damage I was quickly overwhelmed. After I realized I needed more healing (but didn't have room for points in healing), I settled on Aura of Faith (other protection spells like Shield of Regeneration, Mark of Protection, and Healing Hands just meant I died after the spell ended).
This could probably be improved by anyone with more money than myself. Remove the Major Vigor, and get a Superior Healing. You then might have low enough HP that Aura of Faith is no longer needed, and you can get some other elite to help you with trying to get all your initial enchants up before you die. Also, a better wand / rod with more energy and or 20/20 to one skill (divine favor?). Also alot more planning would probably help perfect it, as I probably only spent half an hour working on it until I found something that worked (semi-) consistently. Also need a way to get them all at once, because if 3-4 are left over after the majority are dead, you've got problems, as channeling won't give you enough energy back to spam Boon, though you might be able to safely drop Protective Spirit by then.
Finally, a picture of my success:
Griffons!