Why isn't there a Priest of Balthazar in the PvP areas?
Azreal911
oh man if pve is not fun for you to play it even once, I really think you bought the wrong game. from the look of the box that I bought at the store it made me expecting cool quests and stuff, and pvp as another part of it but not the only part. Maybe you can ask the store for a refund? or sell your account to a friend? it probably has alot of things unlocked for fun. Even WoW which is the next coolest rpg type game require playing through the pve environment in able to be better to get to the fun pvp areas.
Spike
Quote:
Originally Posted by Wizard1200
Why should they force the players to play the PVE part of the game? I think its a great part of the game that you have good PVE mode and a good PVP mode and that you can play whatever you like more. This is the reason why they should allow the players to buy all abilities from the priests in the arena.
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BUT IF they allow them to get any and all skills with out ever leaveing PVP. Then why should I not be able to access ALL PVE areas anytime I want to. Thats only fair.
RTSFirebat
Quote:
Originally Posted by Ikinsey
Of course I say that like PvE is not fun, as I've said before: it's not.
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Loviatar
Quote:
Originally Posted by RTSFirebat
Hang on a sec... you said you NEVER created a PvE character... so how can you make a statment like that when you haven't even given it a go.
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i on the other am a dyed in the wool PVE from way back and even named the guild the Askalon Pverts (AP)

Ikinsey
Quote:
Originally Posted by RTSFirebat
Hang on a sec... you said you NEVER created a PvE character... so how can you make a statment like that when you haven't even given it a go.
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Acheus Lokine
Please stop the PvP vs. PvE war. I didn't post this suggestion in order to say that PvP is more important or anything stupid like that. I simply wanted the convenience of spending my faction points straight from my PvP character without having to go through the whole process of switching characters and finding the right outpost with the right Priest for what I want.
pagansaint
I tend to think the biggest noobs in all of PvP are the ones who grab a ready made kit and jump into the action.
How do you think "wamo"s tainted warriors in PvP? Or the "stock" ranger templates for Rangers?
There are TONS of skills that are more useful than what are on those templates. BUT the only ways to get them would be either earning 1k faction PER skill, 3k per elite, OR Leveling up a character through PvE.
Which do you think turns out to be most efficient?
As so far as how "fun" it is... Wouldnt you have more fun if you could walk into a PvP arena with your OWN template that you've customized and tailored to fit you through all the skills and situational experiance in PvE?
Or are you another Wamo Noob? :|
How do you think "wamo"s tainted warriors in PvP? Or the "stock" ranger templates for Rangers?
There are TONS of skills that are more useful than what are on those templates. BUT the only ways to get them would be either earning 1k faction PER skill, 3k per elite, OR Leveling up a character through PvE.
Which do you think turns out to be most efficient?
As so far as how "fun" it is... Wouldnt you have more fun if you could walk into a PvP arena with your OWN template that you've customized and tailored to fit you through all the skills and situational experiance in PvE?
Or are you another Wamo Noob? :|
Wizard1200
Quote:
Originally Posted by Spike
BUT IF they allow them to get any and all skills with out ever leaveing PVP. Then why should I not be able to access ALL PVE areas anytime I want to. Thats only fair.
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Wizard1200
Quote:
Originally Posted by pagansaint
As so far as how "fun" it is... Wouldnt you have more fun if you could walk into a PvP arena with your OWN template that you've customized and tailored to fit you through all the skills and situational experiance in PvE?
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none
Quote:
To the OP, nice observation, my guess as to why they didnt put priests in PvP areas is simply because they didnt forsee this problem. It is a problem, and I would think its easily fixable. |
For me it makes sense to force people to play through the game at least once (and really, it's not that much of a difficulty). If I were a game designer, I would want ppl to see how cool all the things look that I've designed, and not only certain things.
Yes, you may think this is unfair of ANet, you may think they just want to tease you (and especially YOU), but it's the way it is, and I hope it doesn't change (just like I hope they don't change the current faction modifiers). Guess I'm a bit of a PvE bitch

Acheus Lokine
Here's a shocker: I prefer PvE to PvP! The reason I suggested this was because it seems a little unfair for players who would prefer to play PvP over PvE (and I know they're out there) to be able to just unlock the things straight from PvP. Someone posted the idea of having certain things only unlockable after a certain amount, etc, that's a good idea; at least then you would still have to play more to be able to unlock the higher skills and addons.
zemelett
somebody already pointed this out but I figured id bring it back to the forefront of thought.
Whether or not we are expected to have a PvE character is moot. As it stands now it is rather a hastle to: Log out, Log back in, get pve char, city hop untill we find the skills we want or runes, Log out, log back in, DELETE PvP char, create new pvp char, just to apply the new item, or rune to that char.
So IMO there are 2 choices that should be looked at happening. First they add the preists to the PvP arenas, or second they allow PvP chars access to cities that have priests, no where else just where there are preists.
But no matter how you look at it there needs to be a way to outfit your PvP char with different armor, runes and items with out haveing to completely rebuild your char. I suggest a PvP outfitter that has everything your PvP chars have access to so that you can rapidly change your build.
Also I know this is sorta beating a dead horse but why is it so hard to switch characters, why is there no option to switch characters with out logging out and logging back in....
Whether or not we are expected to have a PvE character is moot. As it stands now it is rather a hastle to: Log out, Log back in, get pve char, city hop untill we find the skills we want or runes, Log out, log back in, DELETE PvP char, create new pvp char, just to apply the new item, or rune to that char.
So IMO there are 2 choices that should be looked at happening. First they add the preists to the PvP arenas, or second they allow PvP chars access to cities that have priests, no where else just where there are preists.
But no matter how you look at it there needs to be a way to outfit your PvP char with different armor, runes and items with out haveing to completely rebuild your char. I suggest a PvP outfitter that has everything your PvP chars have access to so that you can rapidly change your build.
Also I know this is sorta beating a dead horse but why is it so hard to switch characters, why is there no option to switch characters with out logging out and logging back in....
Eder
Quote:
Originally Posted by zemelett
As it stands now it is rather a hastle to: Log out, Log back in, get pve char, city hop untill we find the skills we want or runes, Log out, log back in, DELETE PvP char, create new pvp char, just to apply the new item, or rune to that char.
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They had a system where you had to progress thru PvE to unlock stuff for your PvP characters.
Then they said people should be able to unlock stuff by playing PvP... so they created the faction system, and added priests to PvE cities... who offer better skills the further into the PvE game they are.
So, they ended up with a system where you have to progress thru PvE to unlock stuff for your PvP characters.
Notice anything?

Quote:
Originally Posted by zemelett
But no matter how you look at it there needs to be a way to outfit your PvP char with different armor, runes and items with out haveing to completely rebuild your char. I suggest a PvP outfitter that has everything your PvP chars have access to so that you can rapidly change your build.
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Spike
Quote:
Originally Posted by Wizard1200
But you need faction points to buy the skills for the PVP characters and this takes time. In the PVE game you need experience points to survive all areas and this takes time, too. Where is the difference?
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Wizard1200
Quote:
Originally Posted by zemelett
But no matter how you look at it there needs to be a way to outfit your PvP char with different armor, runes and items with out haveing to completely rebuild your char. I suggest a PvP outfitter that has everything your PvP chars have access to so that you can rapidly change your build.
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Wizard1200
Quote:
Originally Posted by Spike
Why can't I have access to ANY PVE area ANY time I want to enter it. Just like PVP players want acess to priests ANY TIME THEY WANT IT.
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Spike
Quote:
Originally Posted by Wizard1200
Do you really want this? I think PVE and PVP have different goals. In PVE the goal is to gain experience, enjoy the story and explore the world with different characters. In PVP is the goal to fight with different character builds against other different character builds and to learn better tactics. I think if you have access to all PVE areas you ruin the goal of the PVE game and with the current system the PVP game works not perfect, because you have to play through PVE to unlock the skills for different character builds.
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CaptainGuru
Quote:
Originally Posted by Spike
I should of been more detailed in my post I ment I wanted access to the Fissure of woe and the UW any time as at the moment i can only acess them when we (europe) has favour. Favour depends on pvp. Why should I a PVE only player have to depend on pvp to access PVE. If pvp players can get acess to any/all skills via priests in areans.
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Andy_M
Quote:
Originally Posted by CaptainGuru
Trust me when I say we talked about this 3 week ago before the update that people like YOU would pop up. I told the guy in the other forum, if the pvp characters could get access to the same stuff as you did through pvp, pve players woul be in a uproar, which you are now. If GW change the priest to be access through pvp, then they'll lose a majority of the pve crowd. And if they don't do it, the pvp vs. pve debate will get worse.
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He does however make a very good point. I dont see why pvp players should have to come out into the pve world to access skills, ect. Same equally applied to the pvp dependant favour system and access to missions and areas...
CaptainGuru
Quote:
Originally Posted by Andy_M
He does however make a very good point. I dont see why pvp players should have to come out into the pve world to access skills, ect. Same equally applied to the pvp dependant favour system and access to missions and areas...
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Spike
Quote:
Originally Posted by CaptainGuru
If and when they do move the priest to the pvp areas, the game will go down hill from here. With the majority of player playing pvp, the game will lose flavor quick.
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CaptainGuru
Quote:
Originally Posted by Spike
What makes you think the majority of people PVP?. I would doubt that very much my self. Simpley based on the fact of the large numbers of players I see just in the english pve areas.
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50% of the people are pvpers and the other 50% are pve. Out of the 50% of those who pve, half of them are the opimistic player (who will pve until he/she reaches end game) or the promising player. (who is just pve to get skills or items for a class)
So only 25% of the players in pve are really serious about. (Their reason for pveing doesn't even matter.)
If the priests are installed in PvP, the promising players and optimistic players will stop pveing altogether and only small population of players will play pve.
Two...
The pve has been noted by EVERYONE repeated to be the lackluster of this game because there is no content or variety. There is no replay value to it. Only people who suck at PvP or don't PvP at all play PvE. Those who suck at PvP, are doing what I noted last week, which was exploit the high end armor in low level arenas, beating up lowbies and doing no damage.
As for those who pve to pve, I know for a fact, they'll get bored long before the expansion comes out. You can only play the game 3 times before it get repetitive.
I mean do you think this game would have made with pve alone? If you think that, you are complete moron. There are a lot of MMORPGs with the same content as this game, but with more content. Hell, a lot of Diablo veterans will tell you that this game plays a lot like it. If GW came only with PvE, it really would be just another Diablo.
Loviatar
Quote:
Originally Posted by CaptainGuru
If GW came only with PvE, it really would be just another Diablo.
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sai987
I think it was an extremely smart move to have priests in areas only accessible through pve. This way someone will have to go all the way to Droknar's Forge or Amnoon Oasis to unlock the things they want. Doing so, the update retains the original intention of the creators, that everyone can pvp from the start but has to go through pve to get more skills, runes etc.
CaptainGuru
Quote:
Originally Posted by sai987
I think it was an extremely smart move to have priests in areas only accessible through pve. This way someone will have to go all the way to Droknar's Forge or Amnoon Oasis to unlock the things they want. Doing so, the update retains the original intention of the creators, that everyone can pvp from the start but has to go through pve to get more skills, runes etc.
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How was that smart move? Because it still draws people in the boring pve aspect? You know there is a reason why people populate the pvp areas more than they do the pve area. Not everybody is squrriel player like you or Spike.
Loviatar
Quote:
Originally Posted by CaptainGuru
Not everybody is squrriel player like you or Spike.
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i am one of those .....(fill in derogatory term)..... people the pvp refer to
have you noticed that the personal slurs are mostly from the PVP side towards the PVE side and not the reverse?
simply an observation
maybe the extra descriptive terms for a person could be toned down a bit?

CaptainGuru
Quote:
Originally Posted by Loviatar
![]() i am one of those .....(fill in derogatory term)..... people the pvp refer to have you noticed that the personal slurs are mostly from the PVP side towards the PVE side and not the reverse? simply an observation maybe the extra descriptive terms for a person could be toned down a bit? ![]() |
Loviatar
Quote:
Originally Posted by CaptainGuru
I'm a promising player.
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*PROMISE ME ANYTHING BUT GIVE ME CASH*

Kishin
Quote:
Originally Posted by Loviatar
have you noticed that the personal slurs are mostly from the PVP side towards the PVE side and not the reverse? simply an observation maybe the extra descriptive terms for a person could be toned down a bit? ![]() |
Every time a PvP player posts a long explanation/opinion on issues with unlocking, no less than a half dozen flames appear in that thread full of invectives and derogatory remarks, and a good number of that is from PvE only players. In fact, I would dare say on this forum, I've seen about 60/40 to 70/30 in favor of the PvErs flaming the PvPers, and not the reverse.
CaptainGuru
Quote:
Originally Posted by Loviatar
![]() *PROMISE ME ANYTHING BUT GIVE ME CASH* ![]() |
Loviatar
[QUOTE=Kishin]An incorrect observation. You yourself have mocked PvP players in other threads, Loviatar, so don't get high and mighty and throw stereotypes around.
QUOTE]
incorrect
i have made many equal jabs in general to both sides at the same time
dingaholics for the level monsters
rabid hard core pvp for the pvper
i have not made a comment stating an individual is a (fill in blank)
QUOTE]

i have made many equal jabs in general to both sides at the same time
dingaholics for the level monsters
rabid hard core pvp for the pvper
i have not made a comment stating an individual is a (fill in blank)
Ancalagon06
Quote:
Originally Posted by Eder
I find it hard to believe that not including the priests in the PvP arenas was an oversight... simply because they remembered to add the priests to PvE areas, where the priests are useless.
![]() It seems pretty clear to me that they intended it to work that way... possibly to prevent people from unlocking skills which take a lot of time to get to in PvE after having played the game in PvP for a mere couple hours or so. And I think that's a good idea - I'd hate to see Pvp John Doe unlock Hundred Blades within 3 hours of installing the game just because he got lucky and ran into 312 clueless teams in the LA arena (which isn't too hard to picture). |
EDIT: and the flaming is 50-50, it just so happens that the PvP flaming comes from maybe 10-15 people, while all the PvE flaming comes from EVERYONE ELSE
ubrikkean
i think the reason for the switch is that there is some kind of error if youre using a pvp character when you unlock certain things, like skills maybe for example, but the problem wouldnt happen for pve characters because it doesnt unlock anything for them. plus i still dont get why people are so worked up. i am completely certain that the bulk of players have 1, maybe 2 pve characters and a couple pvp. its not like everyone stopped playing pve and started to play pvp only once they added faction... its more efficient to get some things (mainly skills) through pve. if someone only played pvp, its still not hard to make a pve character and go post searing really quick, and there you have it, a priest of balthazar right there in ascalon city. woop de doo.
Antonio Cappello
Ok, I'm pretty much only a PvE player, but I think it's horrible how one person's suggestion could degrade into a flame war between PvPers and PvEers. PvPers, Guild Wars is NOT a PvP focused game. PvE players, Guild Wars is NOT a PvE focused game. Maybe some of you don't like PvE or PvP but that doesn't mean that either has no value. It's been said in Fansite Fridays that as far as PvE and PvP go, the focus is 50/50.
As far as my opinion goes, moving priests into PvP arenas without any other change would be a mistake. It would make PvPers able to only PvP (which I have no problem with) but PvEers would still be dependant on the PvP crowd to gain access to The Underworld and The Fissure of Woe. Maybe ArenaNet is going to fix it, but it won't happen right away. As most of you learned in physics class, every action has an equal and opposite reaction. ArenaNet doesn't want to lose players from either crowd, so they have to do a difficult balancing job. Cool down and let ArenaNet fix it. They are more than capable.
As far as my opinion goes, moving priests into PvP arenas without any other change would be a mistake. It would make PvPers able to only PvP (which I have no problem with) but PvEers would still be dependant on the PvP crowd to gain access to The Underworld and The Fissure of Woe. Maybe ArenaNet is going to fix it, but it won't happen right away. As most of you learned in physics class, every action has an equal and opposite reaction. ArenaNet doesn't want to lose players from either crowd, so they have to do a difficult balancing job. Cool down and let ArenaNet fix it. They are more than capable.
CaptainGuru
Quote:
Originally Posted by Antonio Cappello
Ok, I'm pretty much only a PvE player, but I think it's horrible how one person's suggestion could degrade into a flame war between PvPers and PvEers. PvPers, Guild Wars is NOT a PvP focused game. PvE players, Guild Wars is NOT a PvE focused game.
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Quote:
Originally Posted by Antonio Cappello
Maybe some of you don't like PvE or PvP but that doesn't mean that either has no value. It's been said in Fansite Fridays that as far as PvE and PvP go, the focus is 50/50.
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Quote:
Originally Posted by Antonio Cappello
As far as my opinion goes, moving priests into PvP arenas without any other change would be a mistake.
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Quote:
Originally Posted by Antonio Cappello
It would make PvPers able to only PvP (which I have no problem with) but PvEers would still be dependant on the PvP crowd to gain access to The Underworld and The Fissure of Woe. Maybe ArenaNet is going to fix it, but it won't happen right away. As most of you learned in physics class, every action has an equal and opposite reaction. ArenaNet doesn't want to lose players from either crowd, so they have to do a difficult balancing job. Cool down and let ArenaNet fix it. They are more than capable.
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The move to put the priest into the game cause the community to SPLIT into two groups. This is the first game I've experience that split "violently" into two communities. Originally, it was one, but now we have PvErs and Pvpers due to uproar on both sides on how unfair that 1) We have to play PvE to get the moves and 2) How easy it is to get all the moves without truly pve-ing.
Hasn't anyone other than myself notice this? I'm not saying ANet is doing a piss poor job, but everything they've done in fan favor is just blow up in their faces. Everything they backfires on them and the fans. From day one they've been making these mistake. The warriors and equipment were the first mistake. ANet said equipment didn't matter when deciding a fight. They did this without taking in regards as how it would affect the warrior.
Now, the warrior known to be the most horrible dps character in the entire game, next to the ranger. Any hardcore rpger will tell you that a warrior's equipment will make or break them.
arredondo
Anyone defending the current system as being equally fair to both play modes is delusional. The only reason Arena.net makes revisions to PvP almost every week is because of the horrible imbalance from the very first day. If it is so perfect, why the continual changes? The primary problem remains:
Fans of both modes can play both, but while fans of pure-PvE can play 100s of hours with only one forced PvP match, PvP fans have to spend 100s of hours doing PvE play mechanics they may not want to play. If you're truly a person supporting "fairness" between all types of players, then let PvP players play PvP all they want without forced PvE mechanics.... just like PvE players aren't forced to endure 100 PvP matches everytime they want to enter new areas or get new quests.
Crying about a drop in PvE activity, which is all instanced BTW, as a reason to reject chage is just being selfish. Don't force people to do PvE if that's something that they may not want to do when you are not being forced to PvP. It's a clear double standard.
Fans of both modes can play both, but while fans of pure-PvE can play 100s of hours with only one forced PvP match, PvP fans have to spend 100s of hours doing PvE play mechanics they may not want to play. If you're truly a person supporting "fairness" between all types of players, then let PvP players play PvP all they want without forced PvE mechanics.... just like PvE players aren't forced to endure 100 PvP matches everytime they want to enter new areas or get new quests.
Crying about a drop in PvE activity, which is all instanced BTW, as a reason to reject chage is just being selfish. Don't force people to do PvE if that's something that they may not want to do when you are not being forced to PvP. It's a clear double standard.
Spike
Right so the spilt amoung player is 50/50 I don't think so somehow. Last night in TOA there where 6 english districts 6 french 8 greman 2 spanish and an itallian. If the max pop of a disterict is say 200. That means there where about 4000 people just in TOA. I'm guessing there had to be at least twice as many people in the rest of the PVE areas. Thats 12,000 people, Are you REALLY trying to tell me there where 12,000 people pvping last night AT THE SAME TIME. Casue i would hardly belive there where 1200 let alone ten times that amount.
The only delusional persons around here are you arredondo and captain guru. You can get to droknars forge in matter of hours. So saying is takes 00s' is just a flat out LIE. BTW PVE people DO have to either PVP or rely on PVP results to access PVE areas. Those being the Fissure of woe and the Underworld.
All I'm asking is IF pvp people can get ANY/ALL skills with OUT haveing to PVE. That PVE people can access The FOW and UW WITHOUT haveing to pvp or relying on others doing so. Whats unfair about that ?
The only delusional persons around here are you arredondo and captain guru. You can get to droknars forge in matter of hours. So saying is takes 00s' is just a flat out LIE. BTW PVE people DO have to either PVP or rely on PVP results to access PVE areas. Those being the Fissure of woe and the Underworld.
All I'm asking is IF pvp people can get ANY/ALL skills with OUT haveing to PVE. That PVE people can access The FOW and UW WITHOUT haveing to pvp or relying on others doing so. Whats unfair about that ?
King of Fools
um, there is a priest of balthazar at tombs last time i checked. up on hillside.
arredondo
I was referring to the main PvE adventure above. How many hours must a PvE player commit to PvP in order to access FoW/W? For 99% of them, none. They are waiting for someone else to do it. Although FoW and UW are elaborate "side" missions instead of being part of the main game, I do feel that yes, disconnect the reliance on PvP favor. With that said, FoW and UW make up a tiny part of the overall PvE adventure which is free of PvP mechanics except for one minor quest.
I stand by my 100s of hours accusation that players are forced PvE play mechnics on PvP, while PvE is relatively free of forced PvP play mechanics. As a new player to GW without experienced buddies, you'll have no idea what "rushing" is about most likely. And even if you do happen to get rushed through, where are you going to get the all skills you need to plan (which is ALL of them)? 100s of hours of unlocking (a PvE play mechanic) or 100+ hours of finishing the PvE adventure (again, first timer).
And before you even try it, YES, you need all your gear and skill sets to plan your evolving PvP builds. I have no less than six strong builds that I pull out for certain situations, and those builds were refined after tons of hours practicing and understanding a lot of my skills. The one sentence descrips and even the info on the forums isn't nearly the same when you can get so much more by trying to use it yourself.
If you want to have a pure PvP experience with access to different primaries, again you are forced to another few 100s of hours of PvE unlocking play mechanics, or having to go fully through the adventure at least two more times. Does this happen anywhere close to this amount of effort for PvE'ers to have a relatively PvP-free adventure experience? Again, do you have to battle 100s of hours of PvP matches just to be able to get to Yak's Bend or to gain access to Althea's Ashes quest?
PvE'ers are in no way bogged down in 100s of hours of forced PvP gaming. The opposite is true for PvP'ers. You may like this great imbalance that favors PvE's freedom over PvP's ball 'n chain play mechanics. That's an opinion that you're free to have. What you cannot do is claim in any way that the two sides are equal in what you are and are not forced to participate in.
Neither mode is better than the other - I like them each for what they individually offer. It's unfortunate however that one side requires so much from the other play mode while the other does not, and they both should be able to stand completely on their own.
I stand by my 100s of hours accusation that players are forced PvE play mechnics on PvP, while PvE is relatively free of forced PvP play mechanics. As a new player to GW without experienced buddies, you'll have no idea what "rushing" is about most likely. And even if you do happen to get rushed through, where are you going to get the all skills you need to plan (which is ALL of them)? 100s of hours of unlocking (a PvE play mechanic) or 100+ hours of finishing the PvE adventure (again, first timer).
And before you even try it, YES, you need all your gear and skill sets to plan your evolving PvP builds. I have no less than six strong builds that I pull out for certain situations, and those builds were refined after tons of hours practicing and understanding a lot of my skills. The one sentence descrips and even the info on the forums isn't nearly the same when you can get so much more by trying to use it yourself.
If you want to have a pure PvP experience with access to different primaries, again you are forced to another few 100s of hours of PvE unlocking play mechanics, or having to go fully through the adventure at least two more times. Does this happen anywhere close to this amount of effort for PvE'ers to have a relatively PvP-free adventure experience? Again, do you have to battle 100s of hours of PvP matches just to be able to get to Yak's Bend or to gain access to Althea's Ashes quest?
PvE'ers are in no way bogged down in 100s of hours of forced PvP gaming. The opposite is true for PvP'ers. You may like this great imbalance that favors PvE's freedom over PvP's ball 'n chain play mechanics. That's an opinion that you're free to have. What you cannot do is claim in any way that the two sides are equal in what you are and are not forced to participate in.
Neither mode is better than the other - I like them each for what they individually offer. It's unfortunate however that one side requires so much from the other play mode while the other does not, and they both should be able to stand completely on their own.
Antonio Cappello
Quote:
Originally Posted by CaptainGuru
We are going to have international tournament every season. You find pvp arean in RPG mode. All of the mini-game reside in PvP. YET, someone how you how come to believe that this isn't not PvP based game. How stupid are you?
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Aside from that, I agree with your points. ArenaNet has made things worse for both PvE and PvP, and the priests were probably a bad idea. I think it's horrible that there are two groups of players that absolutely hate each other. There is a rift between PvP and PvE (and ironically it was caused when ArenaNet tried to bring the two together). I think the favor and the priests are another effort to get PvE players to PvP and PvP players to PvE. This may work for "neutral" players, but for hardcore PvE and PvP players this seems to be a failure.
However, I see things as getting better. ArenaNet has made some mistakes, but they are reading the forums. At least they are making an effort. They could just as well have not included the priests and told PvP players to live with it. But instead they are trying to fix the problem.