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Originally Posted by CaptainGuru
If and when they do move the priest to the pvp areas, the game will go down hill from here. With the majority of player playing pvp, the game will lose flavor quick.
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Originally Posted by CaptainGuru
If and when they do move the priest to the pvp areas, the game will go down hill from here. With the majority of player playing pvp, the game will lose flavor quick.
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Originally Posted by Spike
What makes you think the majority of people PVP?. I would doubt that very much my self. Simpley based on the fact of the large numbers of players I see just in the english pve areas.
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Originally Posted by sai987
I think it was an extremely smart move to have priests in areas only accessible through pve. This way someone will have to go all the way to Droknar's Forge or Amnoon Oasis to unlock the things they want. Doing so, the update retains the original intention of the creators, that everyone can pvp from the start but has to go through pve to get more skills, runes etc.
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Originally Posted by CaptainGuru
Not everybody is squrriel player like you or Spike.
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simply an observation 
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Originally Posted by Loviatar
simply an observation i am one of those .....(fill in derogatory term)..... people the pvp refer to have you noticed that the personal slurs are mostly from the PVP side towards the PVE side and not the reverse? simply an observation maybe the extra descriptive terms for a person could be toned down a bit? ![]() |
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Originally Posted by Loviatar
have you noticed that the personal slurs are mostly from the PVP side towards the PVE side and not the reverse? simply an observation maybe the extra descriptive terms for a person could be toned down a bit? ![]() |
incorrect|
Originally Posted by Eder
I find it hard to believe that not including the priests in the PvP arenas was an oversight... simply because they remembered to add the priests to PvE areas, where the priests are useless.
![]() It seems pretty clear to me that they intended it to work that way... possibly to prevent people from unlocking skills which take a lot of time to get to in PvE after having played the game in PvP for a mere couple hours or so. And I think that's a good idea - I'd hate to see Pvp John Doe unlock Hundred Blades within 3 hours of installing the game just because he got lucky and ran into 312 clueless teams in the LA arena (which isn't too hard to picture). |
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Originally Posted by Antonio Cappello
Ok, I'm pretty much only a PvE player, but I think it's horrible how one person's suggestion could degrade into a flame war between PvPers and PvEers. PvPers, Guild Wars is NOT a PvP focused game. PvE players, Guild Wars is NOT a PvE focused game.
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Originally Posted by Antonio Cappello
Maybe some of you don't like PvE or PvP but that doesn't mean that either has no value. It's been said in Fansite Fridays that as far as PvE and PvP go, the focus is 50/50.
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Originally Posted by Antonio Cappello
As far as my opinion goes, moving priests into PvP arenas without any other change would be a mistake.
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Originally Posted by Antonio Cappello
It would make PvPers able to only PvP (which I have no problem with) but PvEers would still be dependant on the PvP crowd to gain access to The Underworld and The Fissure of Woe. Maybe ArenaNet is going to fix it, but it won't happen right away. As most of you learned in physics class, every action has an equal and opposite reaction. ArenaNet doesn't want to lose players from either crowd, so they have to do a difficult balancing job. Cool down and let ArenaNet fix it. They are more than capable.
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Originally Posted by CaptainGuru
We are going to have international tournament every season. You find pvp arean in RPG mode. All of the mini-game reside in PvP. YET, someone how you how come to believe that this isn't not PvP based game. How stupid are you?
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