I was greatly upset to find myself bored with GW after the first month. I had beaten the game and been to every city so basically all thats left to do is pvp which all in all isnt very fun.
When it boils down to it, the game lacks supremacy, and what I mean is, there's not many ways that you can be that much better than the next guy. This game is all about your teams build and strategically having a full proof plan.
Problem is, Youre char cant really kick ass more than the next. It's all balanced itself into boredom. If the devs could simply throw in some d2 elements that made it so fun, then we'd be ok. Elements such as PK's and more item reliability. Because currently you cant really have a good item without having to sacrifice something else such as energy degen. In d2, You can put things into your weapon to make the weapon it self better, not the character stats. Beside the grind being tedious and the lvl cap being rediculously low, The pvp and weapon system are the only really negative points about guild wars. I can only hope that they plan on re-vamping and tweaking some of these things for the X-pack.
Thanks for reading and feel free to comment
Gw's fun factor killed off quickly?
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Why not go play a full-fledged MMO? It'll be lots more "item" and "level" oriented in those.
Edit: And as far as making that ultimate weapon yourself issue, that *can* be done. There's only one small problem with it. Not everyone can do this. That's why Guild Wars is so cool. The game naturally (or with the help of the devs) balances itself out. It's not how god your item is. It's how good *you* are, as a player, essentially.
Being able to kick ass just because your weapon has 300+ regen per hit and the other guy doesn't...that feels empty, to a lot of the people who enjoy the CORPG aspect that Guild Wars *defines*.
Edit: And as far as making that ultimate weapon yourself issue, that *can* be done. There's only one small problem with it. Not everyone can do this. That's why Guild Wars is so cool. The game naturally (or with the help of the devs) balances itself out. It's not how god your item is. It's how good *you* are, as a player, essentially.
Being able to kick ass just because your weapon has 300+ regen per hit and the other guy doesn't...that feels empty, to a lot of the people who enjoy the CORPG aspect that Guild Wars *defines*.
I'm sorry but did you fail to read the box or the website before buying the game?
Everything you disagree with about Guildwars ... IS in fact why the rest of us play. My suggestion is for you to go back to D2 if you are unhappy. Remember, GW is in its birth ... D2 is years old.
sad to see posts like this but your looking for the wrong thing here ... everyone else thrives on this game because of the balannced boredom you spoke of. Guess we are all missing something here.
Everything you disagree with about Guildwars ... IS in fact why the rest of us play. My suggestion is for you to go back to D2 if you are unhappy. Remember, GW is in its birth ... D2 is years old.
sad to see posts like this but your looking for the wrong thing here ... everyone else thrives on this game because of the balannced boredom you spoke of. Guess we are all missing something here.This is not the game for you.
You want power through character as opposed to power through skills. "My stick is bigger than your stick, so I win". "I was levelling while you were earning a living at work, so I'm better than you". ArenaNet actively published their intent to try and do away with this kind of mentality, it was pretty much the main selling point of their game.
You probably bought it hoping this would be another Diablo II, but it's not. It shares some elements, it doesn't share others, you happen to enjoy those elements it doesn't share. Hence you are bored, but that is just because you didn't pay enough attention to which game you were buying.
You want power through character as opposed to power through skills. "My stick is bigger than your stick, so I win". "I was levelling while you were earning a living at work, so I'm better than you". ArenaNet actively published their intent to try and do away with this kind of mentality, it was pretty much the main selling point of their game.
You probably bought it hoping this would be another Diablo II, but it's not. It shares some elements, it doesn't share others, you happen to enjoy those elements it doesn't share. Hence you are bored, but that is just because you didn't pay enough attention to which game you were buying.
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I have to admit. GW is starting to bore me. What made Diablo 2 fun was the variety of items in it. I have pretty much done what I could in PvE (except FoW and UW which I cant do because my chars were not made for that. Im making a ranger just for that.) I know you will say "do pvp" but for pvp to be fun, you have to win. And to win, in guildwars, you need to have a different build every few weeks or so. And frankly, I cant unlock that many skills. Missions get boring after the tenth time and the items all are the same which makes for a pretty boring PvE experience. So that throws out making another character to unlock through PvE. So what about unlocking through PvP? Pshh you can forget about that. If you dont have any of the current "in" builds then your pretty much screwed.
HOWEVER, the game has given me a lot of entertainement and it has been the second most played game in my lifetime (First is DII, third is Starcraft.) I guess its just time to move on.
HOWEVER, the game has given me a lot of entertainement and it has been the second most played game in my lifetime (First is DII, third is Starcraft.) I guess its just time to move on.
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umm exuse you all...youre getting my message crossed. I love the game to death, I've played countless hours of it and worked pretty hard on all four characters. I for one didnt like diablo 2, but im saying the reason kids have fun with it is because you can just get out and kill and really show your skill.
This game takes a lot of skill as well, but not the same kind.
You have no place to say anything about me concerning this game, seeing as how i go to an internet cafe with my guild memeber to play 11 hours straight once a week
This game takes a lot of skill as well, but not the same kind.
You have no place to say anything about me concerning this game, seeing as how i go to an internet cafe with my guild memeber to play 11 hours straight once a week
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I hit a similar roadblock about a week ago. I had beat the game with my first character. I had all towns and outposts on my map, and I was feeling rather bored. Then I went on a run with a guildmate through Mineral Springs. What a blast... just exploring, seeing all the devs put into the game, all the little touches. Now I'm working on exploring the whole world map. All you really need to do is change your perspective on the game... adjust your character, come up with personal goals. There is SO much to do in this game it's really kinda crazy. Use your imagination. 

Yeah, sorry OP, but if you'd done ANY research on the game at all before you bought it you'd know that what you said the game needs less of...is exactly what they strived for when making the game. It's supposed to be skill and tactics more than equipment, they did that intentionally.
We need to show that post to all those who say that gear makes an insane difference.
We need to show that post to all those who say that gear makes an insane difference.

