It has been talked over in other posts, so I will not go into discussing the issue but double skills have caused quite a lot of stir. The official position of Anet is that these skills were added to give a new strategic aspect to the game and to make those skills available to Factions only characters.
Counter arguements are numerous but mainly: if they wanted us to be able to double skills more often, they could've just added one-two more echo-like skill; if they wanted the skills to be available to Factions only characters they could've just added them to core set.
Bottom line is: no one seems to be happy with this decision, so I'm starting this petition to get rid of these skills and replace them with unique ones. I think that while we are at it, we might as well give suggestions to what those skills could be doing instead of being just a name change.
Get rid of doubled skills (petition)
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So what does prophecies only-owners lose from this? Absolutely nothing. Anyone into PvP will buy both, simply to get access to all skills. Anyone into PvE only will buy either of them, or both. Once again, what exactly does anybody lose from duplicated skills that are available in factions only? If they want the dupes, they'll just have to buy factions, like they'll have to with every other faction-only skill.
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Originally Posted by Hella Good
Counter arguements are numerous but mainly: if they wanted us to be able to double skills more often, they could've just added one-two more echo-like skill; if they wanted the skills to be available to Factions only characters they could've just added them to core set.
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/NOT signed
I agree double skills just puts the Prophecies owners at such a huge advantage over only-Factions owners. For example someone with both Prophecies and Factions could use Galrath+Silverwing+Final Thrust for a mean spike instead of the Sever artery+gash+silverwing+final thrust that Factions owners would be stuck with. Definitely goes against the Guild Wars mantra of having someone with only Factions be competative.
Also do you have any evidence that these doubled skills are here to stay? My guess is that they're only placeholder skills until a-net figures out how to balance the actual skills that they meant to put in the game.
/signed
Also do you have any evidence that these doubled skills are here to stay? My guess is that they're only placeholder skills until a-net figures out how to balance the actual skills that they meant to put in the game.
/signed
/not signed.
The only {real} downside to these skills is that they have the potential to make things Diversion less effective. The up-sides are too numerous to count and, as has been stated, we still get oodles of completely unique skills to put on our bar.
EDIT: on the Prophecies+Factions will be greater than just Prophecies or Factions issue:
Of course merging accounts will net you benifits in skill combos (probably Attribute points as well if there are quests like the ones found in Crystal Desert and outside Copperhammer). Thats part of the logic behind it. They don't want you to own 1 of 2 games; they want you to buy both.
Anet said there would be many reasons it is advantages to merge the two games upon purchase. This is just one more.
The only {real} downside to these skills is that they have the potential to make things Diversion less effective. The up-sides are too numerous to count and, as has been stated, we still get oodles of completely unique skills to put on our bar.
EDIT: on the Prophecies+Factions will be greater than just Prophecies or Factions issue:
Of course merging accounts will net you benifits in skill combos (probably Attribute points as well if there are quests like the ones found in Crystal Desert and outside Copperhammer). Thats part of the logic behind it. They don't want you to own 1 of 2 games; they want you to buy both.
Anet said there would be many reasons it is advantages to merge the two games upon purchase. This is just one more.
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Originally Posted by Synthos
Im confused.. What do you guys mean by doubleing skills..
Can someone explain? |
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