Get rid of doubled skills (petition)

Hella Good

Hella Good

Desert Nomad

Join Date: Oct 2005

None, free and clear

It has been talked over in other posts, so I will not go into discussing the issue but double skills have caused quite a lot of stir. The official position of Anet is that these skills were added to give a new strategic aspect to the game and to make those skills available to Factions only characters.

Counter arguements are numerous but mainly: if they wanted us to be able to double skills more often, they could've just added one-two more echo-like skill; if they wanted the skills to be available to Factions only characters they could've just added them to core set.

Bottom line is: no one seems to be happy with this decision, so I'm starting this petition to get rid of these skills and replace them with unique ones. I think that while we are at it, we might as well give suggestions to what those skills could be doing instead of being just a name change.

Cybah

Cybah

Banned

Join Date: Nov 2005

Europe

Guardians Of Eternal Sands [GoeS]

W/

/signed

TideSwayer

TideSwayer

Wilds Pathfinder

Join Date: Jul 2005

We Farm Your [?????????s]

If you don't like them you don't have to buy them from the skill trader. I personally love the idea.

tONYY

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by TideSwayer
If you don't like them you don't have to buy them from the skill trader. I personally love the idea.
agree

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

i love galrath slash, having silverwing strike gives me a free, permanent, non elite Echo of it

Thom

Wilds Pathfinder

Join Date: Jan 2005

I think you are missing the point. Having two inspired hex/inspired enchantments/galraths... adds interesting options. Obviously A-net shouldn't do this too often, but for certain skills it provides flexiblity.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

I'm happy with the double-skills, they add an interesting element to the game.

/not signed

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

The skills are not double for those who dont own the core game. A better solution would be to provide a cheaper 'merge only' version for those who already own chapter 1. Because for owners of the original game Factions is really no more than an expansion...

Joh

Joh

Lion's Arch Merchant

Join Date: Feb 2006

Sweden

Lucid Dreams [LD]

So what does prophecies only-owners lose from this? Absolutely nothing. Anyone into PvP will buy both, simply to get access to all skills. Anyone into PvE only will buy either of them, or both. Once again, what exactly does anybody lose from duplicated skills that are available in factions only? If they want the dupes, they'll just have to buy factions, like they'll have to with every other faction-only skill.

/not signed

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

A.Net isn't cheating you out of anything, because they still are giving you all the new skills they promised PLUS the clones.

/not signed

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

Quote:
Originally Posted by Hella Good
Counter arguements are numerous but mainly: if they wanted us to be able to double skills more often, they could've just added one-two more echo-like skill; if they wanted the skills to be available to Factions only characters they could've just added them to core set.
The problem is that an echo-like skill is more powerful; it allows you to copy ANY skill or spell, not just the ones they want you to be able to duplicate.

/NOT signed

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

I slap you with a Kai Den's "Signet of Major Disapproval"
/not signed

I'm happy with the double skills.
The "Double Skills" will be here to stay. Period.

SparhawkJC

SparhawkJC

Krytan Explorer

Join Date: Mar 2006

The Amazon Basin

R/Me

I agree double skills just puts the Prophecies owners at such a huge advantage over only-Factions owners. For example someone with both Prophecies and Factions could use Galrath+Silverwing+Final Thrust for a mean spike instead of the Sever artery+gash+silverwing+final thrust that Factions owners would be stuck with. Definitely goes against the Guild Wars mantra of having someone with only Factions be competative.

Also do you have any evidence that these doubled skills are here to stay? My guess is that they're only placeholder skills until a-net figures out how to balance the actual skills that they meant to put in the game.

/signed

Amok

Amok

Frost Gate Guardian

Join Date: Jul 2005

Australia

I like the idea of the double skills, bringing more combinations to skills sets is a great idea. I don't think there will be any huge advantages to those who have both, just more options. And yes we do get 300 totally new skills, plus these doubles.

Not Signed.

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

/not signed.

The only {real} downside to these skills is that they have the potential to make things Diversion less effective. The up-sides are too numerous to count and, as has been stated, we still get oodles of completely unique skills to put on our bar.

EDIT: on the Prophecies+Factions will be greater than just Prophecies or Factions issue:
Of course merging accounts will net you benifits in skill combos (probably Attribute points as well if there are quests like the ones found in Crystal Desert and outside Copperhammer). Thats part of the logic behind it. They don't want you to own 1 of 2 games; they want you to buy both.

Anet said there would be many reasons it is advantages to merge the two games upon purchase. This is just one more.

Synthos

Synthos

Lion's Arch Merchant

Join Date: Mar 2005

Im confused.. What do you guys mean by doubleing skills..
Can someone explain?

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

If you don't have factions you're at severely large disadvantage for any form of competition anyway (no eviscerate, no dwaynas kiss to name a few) - double skills or no double skills won't change that at all. This idea is stupid, totally not signed

Minus Sign

Minus Sign

Jungle Guide

Join Date: Feb 2006

Mo/N

Quote:
Originally Posted by Synthos
Im confused.. What do you guys mean by doubleing skills..
Can someone explain?
Skills that basically do the same thing for the same/simular cost.

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

Quote:
Originally Posted by Synthos
Im confused.. What do you guys mean by doubleing skills..
Can someone explain?
Example: There's a skill in Factions called Vampiric Bite. It is identical in every way to Vampiric Touch, but because it is a separate skill, you can equip both it and Vampiric Touch.

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

/not signed.

This simply adds WAY WAY To much build possibilities to be taken out of game just because a few whiners dont like having to buy more skills to get a complete set.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

/not signed

Synthos

Synthos

Lion's Arch Merchant

Join Date: Mar 2005

Alright ..
I'll have to look more closely then, I didnt really notice.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

/not signed for the simple reason if you put in a dupe you are choosing to leave another (possibly very good) skill out of your skill bar.

you are acting as outraged as if they tacked on a 9th skill slot for this.

D.E.V.i.A.N.C.E

D.E.V.i.A.N.C.E

Jungle Guide

Join Date: Aug 2005

Mo/

/not signed; some of the clones are usfull to the core class, 4 SS's anyone? (necro in FoW) flexibility is nice.

Sayshina

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by SparhawkJC
I agree double skills just puts the Prophecies owners at such a huge advantage over only-Factions owners. For example someone with both Prophecies and Factions could use Galrath+Silverwing+Final Thrust for a mean spike instead of the Sever artery+gash+silverwing+final thrust that Factions owners would be stuck with. Definitely goes against the Guild Wars mantra of having someone with only Factions be competative.

Also do you have any evidence that these doubled skills are here to stay? My guess is that they're only placeholder skills until a-net figures out how to balance the actual skills that they meant to put in the game.

/signed
Gail has stated, and was quoted somewhere around here, that they are in fact here to stay, and were done on purpose. They are not "placeholders".

As to whether they are a good idea, that depends. Anet has stated for the record that they derive their inspiration for the skill system from Magic the Gathering. If we look at that game, there have been over the years many "duplicates", some because a limited skill set was instituted for a given format, others to allow for multiple copies of a usefull skill to be used. Does that last part sound familiar?

There have been very few cases of abuse involving these "copies", primarily because Wizards always recognized the potential for abuse and generally only duped the utility skills like disenchant (of which I think you could run almost 1 out of 3 at one time.

Please, if it's not too much trouble, could you show me the godly combo that is now possible? The best I've seen anyone come up with in this thread is double Galraths + FT, and if that's the best you can do you're in trouble with this whole arguement. If that's your idea of overpowered...

War's are not the best spikers. War's are all about constant pressure, even after the adren nerf (or fix, I guess it depends on your perspective). If you're getting spiked by a war I have to wonder if you're talking about Random PvP, which really, who cares about? In PvE it's irrelevant. Casters and rangers far out damage monsters, and the best use for a war is as a stance tank. In PvP (real PvP that is), it has been shown many times that more adren skills = less damage over time. Sure, it allows for a spike, but it's a pathetic spike compared to 4 rangers, or even 4 air ele's for that matter.

And that's the only example you've come up with. Are you going to claim that having 2 Tiger's Fury's will lead to any godly combo's? How about any of the rest? Can you find a single realistic case of an abusable combo? The best I've heard of up till now was the Necro touch skills, and that's just silly.

Pharoke

Pharoke

Lion's Arch Merchant

Join Date: Apr 2005

Washington THE State(Not DC)

W/Mo

/not signing
another cry-baby nerf this now petition. Jeez you people make me sick. There are ways to counter everything in the game figure it out.

Well99

Frost Gate Guardian

Join Date: Jan 2006

Nix Guild (NG)

N/E

Quote:
Originally Posted by TideSwayer
If you don't like them you don't have to buy them from the skill trader. I personally love the idea.
That is too easy.The fact that it is there offends me!Opps being sarcastic..)
Have to agree with TideSwayer.The answer is simple...dont like it... dont use it.
Why is it every game I play folks dont get that?Anyhoo there are enough nerfs as is..oh well ..)

Ole Man Bourbon

Ole Man Bourbon

Jungle Guide

Join Date: Jun 2005

Atlanta

GONG

W/E

Anyone have a list of all the duplicate skills?

Arkyn sei

Arkyn sei

Academy Page

Join Date: Oct 2005

UK

Blood on the worlds hands

N/Mo

If you hadn't noticed , all the double skills are Factions campaign only , and the originals are Prophecies meaning that if you only have factions , you can only have factions skills and vice versa.

Rey Lentless

Rey Lentless

Krytan Explorer

Join Date: May 2005

I don't mind any of the current skills that are duplicated. In fact, I like most of them. I just don't like the trend.


I don't like the idea that every new game every 6 months is going to have duplicate skills. I hope they don't get carried away here.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by Thom
I think you are missing the point. Having two inspired hex/inspired enchantments/galraths... adds interesting options. Obviously A-net shouldn't do this too often, but for certain skills it provides flexiblity.
My only complaint is that many of the skills chosen to duplicate do not provide much added flexibility. It feels like they were chosen as skills that were 'safe' to duplicate, most of the ones they duplicated are either bad skills, or ones that aren't really limited by their recharges. So while there are a few cute things like double IHex, in general my response to the duped skills is 'if I thought these were any good before I would have used them when I only had one copy.'

I.E., I feel somewhat cheated by the dupes, because a new skill, even if it's terrible, is at least a new option. Giving us another copy of a non-impact skill just waters down the skill pool, it doesn't expand it at all.

Peace,
-CxE

Dragonblood

Dragonblood

Academy Page

Join Date: Aug 2005

Followers of Master Jack [FOMJ]

N/Rt

I don't mind the duplicated skills, because...
1) you can use duplicated skills like Vampiric Bite, Vampiric Touch, plus Vampiric Gaze. To heal yourself, while the monk heals other players. That's if you own both games.

2) you don't have to buy the duplicated skill(s) if you don't want to. That easy.

3) thier there for new players that don't own Prophecies. Which has be said over and over again.

4) not all the duplicated skills are the same, example Animate Bone Horror and Animate Vampiric Horror. Both minions look the same but, vampiric minions also steal health if you lose health. Do normal minions do that, no.

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

that way you don't need echo, which means you dont need primary/secondary elite skill to copy.

Also, having two of the same thing means you can pull off combos faster and in new ways.Think 30-60 sec+ recharges.

/not sign

Jas D

Jas D

Krytan Explorer

Join Date: Feb 2006

Oklahoma, USA

None

I think your petition isn't working, lol.

Renegade ++RIP++

Krytan Explorer

Join Date: Feb 2006

/sign

if you want them to be available to factionbuyers, then they are coreskills, that simple. Using 2 times the same skill is in my eyes BS, I would prefer some alterations to them to increase options and synergies in stead of the take along to counter interruption and because of lower importance of other skills, or less interest in taking other skills along.

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Ok, if they add 30 duplicate skills. Then what is the point of having core universal skills. It defeats the purpose.

Shattered Self

Shattered Self

Frost Gate Guardian

Join Date: Sep 2005

PvE

N/

Quote:
Originally Posted by Omega X
Ok, if they add 30 duplicate skills. Then what is the point of having core universal skills. It defeats the purpose.
Think about when Ch3 and so on come out (should be around Halloween ). The core skills they picked for Factions will always be core skills, whereas the duplicated skills and their duplicates probably won't be in the other chapters.

/NOT signed

Wicked V

Ascalonian Squire

Join Date: Oct 2005

somewhere

Cast Iron Possum

W/Mo

/notsighned

i agree, i think it has a positive strategic effect to the alliance arenas.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

The only core skill that worries me somewhat is Arcane Larency.
Echo, A Echo, AThievery, ALarency. That's 4 skills from your oppenents bar totally gone.

The other options are just dandy though. I think it's partly an attempt to make the mesmer subclass less desirable just to use echo for.

Grammar

Wilds Pathfinder

Join Date: Aug 2005

Does anyone else see this as an attempt to buff certain attributes/weapons rather than to "add flexibility"?

For example, Axes are typically the dominate weapon in Guild Wars at the moment, but now swords are getting a pretty big buff as a result of Galrath Slash being doubled.

Anyone have a full list of doubled skills?
I'd be curious to see which attribute lines get buffed the most from this.
(I hope they double MS, lol )