Blinding Flash needs nerf now?
thor hammerbane
I don't want this thread to sound like im whining, but ive had enough of ele's just spamming blinding flash. They can consistently keep on atleast 2 targets, this is why i feel it is overpowered. Gale was a great skills for warriors to use, every w/e used it; It got a nerf. Crippling shot was a great skill for rangers to use in GvG and the like, they could spam it on an entire team;it got nerfed. Every single air ele has blinding flash, i think it deserves a nerf. Something as simple as a 2 second casting time, or a longer recharge time. I am fed up with Air Ele's just spamming this. Other usefull skills got nerfed as well, Distortion, Offering of Blood. All these skills dealt with spamming.
Blinding flash is another one that i think should be added to these "spammable nerfs". Please A-net, nerf it now!
Blinding flash is another one that i think should be added to these "spammable nerfs". Please A-net, nerf it now!
The Real Roy Keane
It's a fifteen energy cost skill, I think it's pretty balanced. Besides, take this spell away, and Eles may drop out of the GvG scene altogether.
thor hammerbane
I would understand if ele's didn't have huge energy, but they do. Their primary attribute is energy storage. They have huge energy. And when they use this skill, they use ele+air attunement or ether prodigy;they have energy management. A simple nerf, such as longer recharge, would fix this skill right up. no other profession can shut down a war or ranger as fast as ele currently. Mend ailment is now 5 second recharge, the monk can't even keep up with it.
Big BS imo.
Big BS imo.
Talon Silverwing
Quote:
Originally Posted by thor hammerbane.
Mend ailment is now 5 second recharge, the monk can't even keep up with it.
Big BS imo. Mend Condition also does the trick
As does
Martyr
RC
Draw Conditions
maybe more? >.>
Big BS imo. Mend Condition also does the trick

As does
Martyr
RC
Draw Conditions
maybe more? >.>
Arkantos
OoB cant be spammed...
Lady Lorwinia
Yeah. OOB can't be spammed unless you're tired of living^^
If blinding is a huge problem for you in gvg, then your monks are just not doing their job.
Mend ailment it's that simple.
Get on vent or ts and communicate with those monks.
Or ctrl+space click on blind and your monks will know.
The only things that make ele's useful right now is healparty^^ jk :P
wards make it useful. Same with blinding flash. If they nerfed blinding flash like they nerfed crip shot, then 90% of ele's would drop from gvg.
Like they did to us rangers
If blinding is a huge problem for you in gvg, then your monks are just not doing their job.
Mend ailment it's that simple.
Get on vent or ts and communicate with those monks.
Or ctrl+space click on blind and your monks will know.
The only things that make ele's useful right now is healparty^^ jk :P
wards make it useful. Same with blinding flash. If they nerfed blinding flash like they nerfed crip shot, then 90% of ele's would drop from gvg.
Like they did to us rangers

thor hammerbane
I just dont think its fair...every other class gets their fav skill nerfed, and the ele's get to keep theirs? And my monks are just fine, but they cant spare time to remove a condition every 4 seconds while they are trying to keep us alive. And Lady Lorwinia, I told you my point on Mend Ailment; its 5 seconds recharge, while flash is 4.
BTW,OoB was the choice of E-Management of almost all monks, so thats why it got nerfed, so it wasn't being spammed persay, but close to it.
@ Talon
Martyr=Elite, 10 second Recharge
Draw Conditions=Nothing to say here, but not every monk skillbar has it
RC=Elite, prot boons need energy management.
BTW,OoB was the choice of E-Management of almost all monks, so thats why it got nerfed, so it wasn't being spammed persay, but close to it.
@ Talon
Martyr=Elite, 10 second Recharge
Draw Conditions=Nothing to say here, but not every monk skillbar has it
RC=Elite, prot boons need energy management.
XX Deathwish Warrior XX
lol...... i think that blinding flash doesnt need a nerf cuz its not actually that great like every1 else said........... y nerf a perfectly ok skill? and its not like builds are completely built on blinding flash and........ well..... y nerf eles? people already dont use them very often in pvp other than simple warders...
cronk
i could see where you are coming from, but i dont really agree.
if an ele will waste 15 energy every 5 seconds, while trying to get off others skills, then that is a lot of energy. even with high energy storage. i dont believe this skill is imbalanced, because eles have very low defense, and if a big bad warrior got in there, he could take on out quite fast. i think its just a hassle more then any kind of overpowering skill.
if an ele will waste 15 energy every 5 seconds, while trying to get off others skills, then that is a lot of energy. even with high energy storage. i dont believe this skill is imbalanced, because eles have very low defense, and if a big bad warrior got in there, he could take on out quite fast. i think its just a hassle more then any kind of overpowering skill.
Wretchman Drake
If you run dual ele attunements, Blinding FLash is your best friend

Lady Lorwinia
Look.
Eles already suck as it is. Take away blinding flash, and almost all eles will drop from gvg.
Wards are pretty good. But you can't waste a whole character just one wards.
Blinding flash is just there. A-net would be stupid to nerf that.
Eles already suck as it is. Take away blinding flash, and almost all eles will drop from gvg.
Wards are pretty good. But you can't waste a whole character just one wards.
Blinding flash is just there. A-net would be stupid to nerf that.
Warcheif_Jonval
Im sorry Mr. Thor, it seems something in your skull is not connecting.
Our favorite skill was nurfed a while ago with the AI update. now all we have is Echonuke out side of pvp and since aoe is useless in pvp, all we have is flash.
Anything else we could possibly do, someone else could do better.
Before you cry for a nerf, think, "am i just angry or does this really really really really REALY need nerfing?"
(I do not apoligise for my snide tone, or rude comments)
Our favorite skill was nurfed a while ago with the AI update. now all we have is Echonuke out side of pvp and since aoe is useless in pvp, all we have is flash.
Anything else we could possibly do, someone else could do better.
Before you cry for a nerf, think, "am i just angry or does this really really really really REALY need nerfing?"
(I do not apoligise for my snide tone, or rude comments)
Haggard
Quote:
Originally Posted by thor hammerbane
I just dont think its fair...every other class gets their fav skill nerfed, and the ele's get to keep theirs?
Ele's have been nerfed to sub-crap because of the power nuking held (as it should be) earlier in GW, nerfing blinding flash would be kicking them when theyre down.
tafy69
Blinding Flash is nothing to worry about, it causes no pressure to your team and it can be removed so easily.
Feintheartedness from the necro line is is much nastier skill and I dont hear people moaning about that.
Feintheartedness from the necro line is is much nastier skill and I dont hear people moaning about that.
Eet GnomeSmasher
First, yes Elementalists do need a boost.
BUT Blinding Flash is nonetheless still too good. With no effort at all, you can blind two warriors constantly. Sure there are condition removals, but as you all know....just because there are counters doesnt mean it's not too good. Look at what happend to Crippling Shot. It was a condition too and could be removed but it was TOO spammable. And hell that was an Elite skill.
Don't worry though, I dont think it needs much of a nerf or that it's a huge problem. The recharge needs to be upped a bit that's all. And it shouldnt be touched until the Elementalist profession is "fixed"
Also, and I hate to invoke other people's names to prove a point and it doesnt really prove anything but....even Charles Ensign thinks it needs the recharge upped a bit. It was in a thread about skill balancing after the GWWC a while back.
BUT Blinding Flash is nonetheless still too good. With no effort at all, you can blind two warriors constantly. Sure there are condition removals, but as you all know....just because there are counters doesnt mean it's not too good. Look at what happend to Crippling Shot. It was a condition too and could be removed but it was TOO spammable. And hell that was an Elite skill.
Don't worry though, I dont think it needs much of a nerf or that it's a huge problem. The recharge needs to be upped a bit that's all. And it shouldnt be touched until the Elementalist profession is "fixed"
Also, and I hate to invoke other people's names to prove a point and it doesnt really prove anything but....even Charles Ensign thinks it needs the recharge upped a bit. It was in a thread about skill balancing after the GWWC a while back.
JR
Quote:
Originally Posted by tafy69
Feintheartedness from the necro line is is much nastier skill and I dont hear people moaning about that.
Or Shadow of Fear, which is just crazy good in hex builds as warrior hate.
Blinding Flash is a great skill, that's about it. It by no means needs a "nerf". Yes, it could maybe be tweaked, a slightly longer recycle wouldn't be fatal to it... but at the same time every Blinding Flash an ele casts, is one less Heal Party.
Blinding Flash is a great skill, that's about it. It by no means needs a "nerf". Yes, it could maybe be tweaked, a slightly longer recycle wouldn't be fatal to it... but at the same time every Blinding Flash an ele casts, is one less Heal Party.
Poison Ivy
It's expensive, thats it's excuse for not being nurfed.
Rajamic
It also is barely better than the standard way of removing it, which is exactly what ANet seems to be aiming for.
LightningHell
Which is why ANet is smart.
Also, Gale was not used according to what it was supposed to be used for; it was sort of destroying the metagame, IMO. (Like Ravager was in M:tG. And Skullclamp.) Crippling Shot was overpowered to every person who had a little, just a little, inkling of how Rangers work in a GvG. Blinding Flash is not overpowered at all. Not at all.
It's definitely not too spammable, and it's balanced just right. A slightly longer recharge would be okay.
Also, Gale was not used according to what it was supposed to be used for; it was sort of destroying the metagame, IMO. (Like Ravager was in M:tG. And Skullclamp.) Crippling Shot was overpowered to every person who had a little, just a little, inkling of how Rangers work in a GvG. Blinding Flash is not overpowered at all. Not at all.
It's definitely not too spammable, and it's balanced just right. A slightly longer recharge would be okay.
Rykiel
I don't think people think anymore before they whine. How apt that this whine is coming from a W/Mo.
You should also be careful saying 'every single air ele'. Such generalisations do not lend any sort of credibility to your argument.
I play an air elementalist myself, and I use Distortion instead of Blinding Flash. Why? Because Blinding Flash costs 15 energy which is already too much for me. It's also a condition, and is easily removed for a mere 5 energy by Mend Condition, Mend Ailment, or Martyr.
As for the whole nerfing thing, elementalists already got all their AOE skills nerfed. That was their strength. Now you want to take away one of their defensive skills? You fool. If anything, Elementalists need to be buffed, and their AOE skills reworked.
By the way, I've had enough of Warriors using Irresistable Blow, Endure Pain, and IWAY. Lets nerf all of them. IWAY didn't even get a proper nerfing like it should have.
You should also be careful saying 'every single air ele'. Such generalisations do not lend any sort of credibility to your argument.
I play an air elementalist myself, and I use Distortion instead of Blinding Flash. Why? Because Blinding Flash costs 15 energy which is already too much for me. It's also a condition, and is easily removed for a mere 5 energy by Mend Condition, Mend Ailment, or Martyr.
As for the whole nerfing thing, elementalists already got all their AOE skills nerfed. That was their strength. Now you want to take away one of their defensive skills? You fool. If anything, Elementalists need to be buffed, and their AOE skills reworked.
By the way, I've had enough of Warriors using Irresistable Blow, Endure Pain, and IWAY. Lets nerf all of them. IWAY didn't even get a proper nerfing like it should have.
Skuld
Easy to remove, not spammable, high cost, if anything it needs to be 5 energy
Stop the cry nerf please.

thor hammerbane
Well i guess im the only one with a problem with it, by nerf i dont mean anything collosal, something as simple as a slightly higher recharge and it would be fixed. The 15 energy isnt a huge deal for eles. You forget that they have the most energy in the game, and they have amazing energy management, with air+ele attunement, blinding flash is nothing, and Ether Prodigy gives you amazing energy as well.
OoB, Gale, Crippling shot...they were all good skills, slightly overpowered, and still got a nerf. Blinding flash, slightly overpowered; why does it not deserve a nerf?
BTW::Im talking in PvP context; AoE being nerfed doesnt affect PvP. Before and after the update, if a fire ele cast met shower on my warrior, i still ran from it.
And also, because my first character was a W/Mo doesn't mean i don't know what im talking about. As soon as i beat the game, i changed my secondary. I am not the W/Mo sword warrior you see in PvP. I simply used a W/Mo for doing missions and farming in PvE when i was still unexperienced.
This is the info i have so far from this thread, and from other people ive talked to.
For the Nerf:
-Can be consistently put on atleast 2 warriors because of the recharge.
-Mend Ailment, the main condition removal, got a nerf, so it is not 5 second recharge. That means an ele can blind faster than it could be removed. Sure there are other methods, but Mend Ailment is the most convenient since its not an elite and you can use it on yourself.
-Eles have the most energy and the best e-management, so the 15 energy is nothing to complain about.
Against the Nerf:
-Blinding Flash is Enough energy all ready
-If it gets nerfed, Ele's will drop from GvG
-Only thing between an ele and a warrior or a ranger
-Enough condition removal as it is.
Please don't think im an ignorant warrior. I too play ele builds, and i have had PvE ele's. I don't want the skill to be butchered, but something as simple as a few more seconds of recharge would fix it right up. Crippling shot, got a tiny nerf of 5 energy, and it basically stopped the massive spamming. This is the same thing i want to see.
EDIT::And to all you people who can't read, i am not crying or whining...i already posted that. I noticed a skill that i thought was overpowered and just said my views on it.
OoB, Gale, Crippling shot...they were all good skills, slightly overpowered, and still got a nerf. Blinding flash, slightly overpowered; why does it not deserve a nerf?
BTW::Im talking in PvP context; AoE being nerfed doesnt affect PvP. Before and after the update, if a fire ele cast met shower on my warrior, i still ran from it.
And also, because my first character was a W/Mo doesn't mean i don't know what im talking about. As soon as i beat the game, i changed my secondary. I am not the W/Mo sword warrior you see in PvP. I simply used a W/Mo for doing missions and farming in PvE when i was still unexperienced.
This is the info i have so far from this thread, and from other people ive talked to.
For the Nerf:
-Can be consistently put on atleast 2 warriors because of the recharge.
-Mend Ailment, the main condition removal, got a nerf, so it is not 5 second recharge. That means an ele can blind faster than it could be removed. Sure there are other methods, but Mend Ailment is the most convenient since its not an elite and you can use it on yourself.
-Eles have the most energy and the best e-management, so the 15 energy is nothing to complain about.
Against the Nerf:
-Blinding Flash is Enough energy all ready
-If it gets nerfed, Ele's will drop from GvG
-Only thing between an ele and a warrior or a ranger
-Enough condition removal as it is.
Please don't think im an ignorant warrior. I too play ele builds, and i have had PvE ele's. I don't want the skill to be butchered, but something as simple as a few more seconds of recharge would fix it right up. Crippling shot, got a tiny nerf of 5 energy, and it basically stopped the massive spamming. This is the same thing i want to see.
EDIT::And to all you people who can't read, i am not crying or whining...i already posted that. I noticed a skill that i thought was overpowered and just said my views on it.
Empirism
ill think blinding flash is balanced its current state, considering for assassins maybe in factions, their temple strike must be countered or ritualists have a shadowsong and there are many other blinding skills too, that its 15 energy is countered by spirit of failure ofcourse and its good energy battery, but still i think its quite balanced. just my two cents
frickett
Why nerf it, Eles already have an almost useless aoe issue, they need to have something that is useful to bring balance.
thor hammerbane
Quote:
Originally Posted by frickett
Why nerf it, Eles already have an almost useless aoe issue, they need to have something that is useful to bring balance.
If you didn't read my above post, the AoE nerf did not affect the PvP ele situation. Before and After the update, if somebody cast an AoE spell, people still ran. Like i said before, Blinding Flashed is being spammed in PvP, not in PvE. The AoE nerf affected PvE.
unienaule
Wow, there is so much bad logic in here, it's amazing.
1) Just because it's the "only thing" eles can do is NOT a good reason for not nerfing it. If their only skill was an insta-death one man spike, it would need to be nerfed. A class's usefulness doesn't play into the debate of one skill.
2) Skills aren't overpowered because everyone uses them. Just because everyone takes res signet, does that mean it should be nerfed? No.
3) If AoE is bad, then buff AoE. If blinding flash is truly overpowered, it makes sense to tone it down a bit and then make AoE and damage a bit better, instead of leave blinding flash in because "i wnt to pwn wars."
Debate a skill based off of itself, not other skills that don't affect it in any way. Energy management skills, yes, AoE spells, no.
1) Just because it's the "only thing" eles can do is NOT a good reason for not nerfing it. If their only skill was an insta-death one man spike, it would need to be nerfed. A class's usefulness doesn't play into the debate of one skill.
2) Skills aren't overpowered because everyone uses them. Just because everyone takes res signet, does that mean it should be nerfed? No.
3) If AoE is bad, then buff AoE. If blinding flash is truly overpowered, it makes sense to tone it down a bit and then make AoE and damage a bit better, instead of leave blinding flash in because "i wnt to pwn wars."
Debate a skill based off of itself, not other skills that don't affect it in any way. Energy management skills, yes, AoE spells, no.
Corinthian
Just another angry warrior who lost all their adrenaline because of a well timed Blinding Flash. You thought you had the ele, didn't you? You thought he was going down?

thor hammerbane
Quote:
Originally Posted by Corinthian
Just another angry warrior who lost all their adrenaline because of a well timed Blinding Flash. You thought you had the ele, didn't you? You thought he was going down?
You Illiterate Swine. I do not only play a WARRIOR. I already said that. I think it is a good skill, but from what i have observed, all skills that were used in this amount and were this successfull got a small nerf. So i guess your the angry caster who got knocked down by gale and got chopped to death?
I did not come here to beg for a nerf. I wanted to start an educated discussion/debate on this topic. But instead i am getting flamed for crying/whining, and being a warrior.

I did not come here to beg for a nerf. I wanted to start an educated discussion/debate on this topic. But instead i am getting flamed for crying/whining, and being a warrior.
Empirism
"I did not come here to beg for a nerf. I wanted to start an educated discussion/debate on this topic. But instead i am getting flamed for crying/whining, and being a warrior."
ignore flamers, theyve probably not read all the posts.
ignore flamers, theyve probably not read all the posts.
RotteN
blinding flash is a joke, rarely hurts warriors when you have an ok amount of condition removal. imo the buff of Shadow of Fear hurts a lot more, playing against a pressure build that uses both shadow of fear and faintheartedness is any hammer warrior's nightmare (i know i cursed a lot on vent last time i got hex stacked like that, we won, but it was annoying as hell).
if an opposing ele wants to invest most/all of his nrg in blinding flash, than that's good news for you, cause he won't be doin anythin else
if an opposing ele wants to invest most/all of his nrg in blinding flash, than that's good news for you, cause he won't be doin anythin else

NatalieD
Quote:
Originally Posted by thor hammerbane
-Eles have the most energy and the best e-management, so the 15 energy is nothing to complain about.
Eles only have the best energy if they take Ether Prodigy. Energy Storage is unhelpful on its own, and dual attunements rarely work if your opponents are much good.
Ether Prodigy lets you spam Blinding Flash as fast as it cycles, sure - but it'll cost you 9/10 of your energy regen even while Prodigized. For Blinding Flash to be used the way you complain about takes two skills, one of them elite, plus exhaustion and the frequent loss of all other enchantments. And some self-damage just for fun. I'd hate to see what you think of as a fair cost for blind-spam.
Ether Prodigy lets you spam Blinding Flash as fast as it cycles, sure - but it'll cost you 9/10 of your energy regen even while Prodigized. For Blinding Flash to be used the way you complain about takes two skills, one of them elite, plus exhaustion and the frequent loss of all other enchantments. And some self-damage just for fun. I'd hate to see what you think of as a fair cost for blind-spam.
Corinthian
Hahahaha, I'm just teasing you. 
Anyone can see that the skill is not unbalanced. You don't need to start debates over something so obvious. Huge energy cost, easy to remove, hard to spam without throwing character functionality out of the window. Let's talk about the REAL blind turret: Shadowsong.

Anyone can see that the skill is not unbalanced. You don't need to start debates over something so obvious. Huge energy cost, easy to remove, hard to spam without throwing character functionality out of the window. Let's talk about the REAL blind turret: Shadowsong.
Lady Lorwinia
Yeah shadow of fear really hurts my ranger.
Too bad almost no necros use it. HAW HAW.
But if Shadow of Fear was as big as SS right now. It would be horrible. Thank god it's not.
Too bad almost no necros use it. HAW HAW.
But if Shadow of Fear was as big as SS right now. It would be horrible. Thank god it's not.
Hoyt
No profession in a game should be omnipotent, thusly, in the name of fairness and balance, for every skill there is a counter.
This is part good design and how balance is ensured.
Over time it is often discovered that this balance is skewed in favor of one professional build or skill set. When this exploitable oversight is discovered, it is the responsibility of the developers to rework the “overpowered” skill or situation.
This being said, it is important to be able to discern between those things that give an unfair advantage to one build and those things that are consciously geared towards balanced play.
And now with the OP’s having made the situation much more widely known, we can all expect a lot more people that hadn’t thought to use the skill in the manner described to start doing so. This should provide enough data for aNet to decide whether or not it indeed needs reworking.
It'll be interesting to see what comes of it.
Time will tell.
*babble babble babble*
This is part good design and how balance is ensured.
Over time it is often discovered that this balance is skewed in favor of one professional build or skill set. When this exploitable oversight is discovered, it is the responsibility of the developers to rework the “overpowered” skill or situation.
This being said, it is important to be able to discern between those things that give an unfair advantage to one build and those things that are consciously geared towards balanced play.
And now with the OP’s having made the situation much more widely known, we can all expect a lot more people that hadn’t thought to use the skill in the manner described to start doing so. This should provide enough data for aNet to decide whether or not it indeed needs reworking.
It'll be interesting to see what comes of it.
Time will tell.
*babble babble babble*
Mister Muhkuh
as all posters said:
its already "nerfed"
15 energy, not spammable, easy to remove...
and leave some good skills to the elementalists...
they have less armor to deal some more damage(which they dont do)
give them a chance
its already "nerfed"
15 energy, not spammable, easy to remove...
and leave some good skills to the elementalists...
they have less armor to deal some more damage(which they dont do)
give them a chance

Darkpower Alchemist
This is an obvious one sided situation. The populous just doesn't agree with you,for various reasons. Stop beating the dead horse.It's dead. A W/Mo has no excuse for not being able to get rid of Blinding Flash(for obvious reasons),plus the monks on your team should be prepared for this situation by now.However,the nerf situation is just ridiculous when the skill costs so much to cast. 4 Blinding Flashes later,and the ele has spent 60 energy points/mana just to stay alive.
How about coming up with a better strategy to prevent the casting from occuring? Your build should have something for such an obviously overly used spell. You may not have 5 sword/axe/hammer attack skills anymore,but you can at least continue to deal dmg without suffering from blindness.Circumvent the spell's usefulness on an individual level and you have no need for a nerf thread,my friend.8 slots may not seem like enough at the moment,but it's all you have. Create your builds in order to minimize the chance of long condition stints,while maximizing the dmg output of your chosen attacks.All should know this,but no one has mentioned it. Talk with the designated monks and discuss popular situations that occur during PvP/GvG battles.Communicate with your teammates.Nerfing stuff is not an answer,but the result of abuses of oversite.Gale,Crippling Shot,and AoE in general were all nerfed for various abuses of oversites. I don't particularly agree with the Gale nerf,but it was being abused,so it got what the masses screamed for.IWAY wasn't nerfed because individually,it's not threatening.It's the group scenario that makes it dangerous.Now,ward magic stops the IWAY scenario quite well.The masses adapted to IWAY,even though most screamed for a nerf.Blinding Flash is like Rangers Throwing dirt,it does no real harm,but it makes you miss. Just prepare for the Blinding Flash,because you know it's coming.Don't let individual frustration make an individaul opinion turn into an intercommunity incident. Blinding Flash is an nuisance,and nothing more than that.
How about coming up with a better strategy to prevent the casting from occuring? Your build should have something for such an obviously overly used spell. You may not have 5 sword/axe/hammer attack skills anymore,but you can at least continue to deal dmg without suffering from blindness.Circumvent the spell's usefulness on an individual level and you have no need for a nerf thread,my friend.8 slots may not seem like enough at the moment,but it's all you have. Create your builds in order to minimize the chance of long condition stints,while maximizing the dmg output of your chosen attacks.All should know this,but no one has mentioned it. Talk with the designated monks and discuss popular situations that occur during PvP/GvG battles.Communicate with your teammates.Nerfing stuff is not an answer,but the result of abuses of oversite.Gale,Crippling Shot,and AoE in general were all nerfed for various abuses of oversites. I don't particularly agree with the Gale nerf,but it was being abused,so it got what the masses screamed for.IWAY wasn't nerfed because individually,it's not threatening.It's the group scenario that makes it dangerous.Now,ward magic stops the IWAY scenario quite well.The masses adapted to IWAY,even though most screamed for a nerf.Blinding Flash is like Rangers Throwing dirt,it does no real harm,but it makes you miss. Just prepare for the Blinding Flash,because you know it's coming.Don't let individual frustration make an individaul opinion turn into an intercommunity incident. Blinding Flash is an nuisance,and nothing more than that.

Wretchman Drake
Ele's dont suck I know someone that plays a good Fire Ele and he can take out Warriors quick by lighting them up.
My Blood/Warder Ele can do great in PvE with Eruption, Ward Against Melee, and Well of Blood. You people must be used to the ele's using Lava Font and Firestorm... That would be the Mage Henchmen who now sucks even more.
My Blood/Warder Ele can do great in PvE with Eruption, Ward Against Melee, and Well of Blood. You people must be used to the ele's using Lava Font and Firestorm... That would be the Mage Henchmen who now sucks even more.
Cartoonhero
wow. totally not overpowerd. i play an air/warder ele in pvp, in fact its the main pvp class i play. and im telling you, that spell wastes my energy faster than i can regain it, even with ether prodigy. and good monks with condition removal can make it all but useless. not to mention that ether prodigy could possibly kill me, who knows i could be getting spiked or running away when it wears off, and BOOM, dead ele.(and i cant exactly spam it either, exhaustion would make me usless). i also carry a 10e ward and a 15e heal party. i cant do all of it at once. the only time i really use a blinding flash is if warriors(especially hammer ones), are pounding on my monks. the ward is just much more efficient, unless the other team is using AoE fire nukers or something, in which case clumping is bad....anyhow, i ramble. You say you play eles, but honestly. blinding flash is mostly a waste of energy to me. i always see that stupid blue ring from mend ailment right after i cast it(if the monk line is any good), and then, i have to cast it again if i really want to try and blind them, and wow...30 energy gone right there....2 heal parties. its already sad enough how low on the list eles are for pvp teams. im just lucky enough that my guild leader thinks im necessary. 
edit: also, my ele with having at least 8 in healing prayers to make heal party useful, and 16 in air, and aroud 7 in earth for a ward, doesnt exactly have alot of att pts to waste on energy. i have 69 energy with an insighful pvp air staff. so...blinding flash can burn through that extremley quickly.

edit: also, my ele with having at least 8 in healing prayers to make heal party useful, and 16 in air, and aroud 7 in earth for a ward, doesnt exactly have alot of att pts to waste on energy. i have 69 energy with an insighful pvp air staff. so...blinding flash can burn through that extremley quickly.
qwe4rty
Quote:
Originally Posted by thor hammerbane
I would understand if ele's didn't have huge energy, but they do. Their primary attribute is energy storage. They have huge energy. And when they use this skill, they use ele+air attunement or ether prodigy;they have energy management. A simple nerf, such as longer recharge, would fix this skill right up. no other profession can shut down a war or ranger as fast as ele currently. Mend ailment is now 5 second recharge, the monk can't even keep up with it.
Big BS imo. There was a big discussion on this in the Riverside Inn, "Elementalist Primary Discussion." It may be several pages back, but its got a lot of replies.
Energy Storage really isn't that great. All it really does is buffer exhaustion.
Attunements really aren't that great energy management as they have 60 second cooldowns, and are easy to remove.
Big BS imo. There was a big discussion on this in the Riverside Inn, "Elementalist Primary Discussion." It may be several pages back, but its got a lot of replies.
Energy Storage really isn't that great. All it really does is buffer exhaustion.
Attunements really aren't that great energy management as they have 60 second cooldowns, and are easy to remove.
Francis Crawford
IF an elementalist runs dual attunements, and the opposing team doesn't have enchantment removal, then Blinding Flash -- costing only 4 net energy -- is a great skill. 4 energy to cause a problem; 5 energy to solve it; that's a winner.
Stop whining.
Stop whining.