Nerf 55 - other then skills
Former Ruling
You are suggesting they remove DP from the game indirectly (thats the only way to "nerf" them getting low HP).
gg.
gg.
Hunter Sharparrow
Actually the game was designed to be played as a team. A team of people, henchies or any combo in between is up to you but a team none the less not solo. It seems to me with the new chapter that they have boosted the PvP part of the game and lowered the PvE and might mean that anet wants a game as the title of it dictates, "Guild Wars". Wouldn't surprise me if chapter 3 is nothing but PvP with a few quests along the way just to get to the next PvP area.
I'm sure a few people (the ones that do nothing but farm) would leave the game but for every person that left you would have new people come (the ones that stayed away calling it Farm Wars). That's what the game is really becoming and I'm sure that is NOT what anet wanted to make.
If you farmers want to go farm then maybe if you bug EA Games or Maxis they might come out with a new line of MMO called Sim Farming.
I'm sure a few people (the ones that do nothing but farm) would leave the game but for every person that left you would have new people come (the ones that stayed away calling it Farm Wars). That's what the game is really becoming and I'm sure that is NOT what anet wanted to make.
If you farmers want to go farm then maybe if you bug EA Games or Maxis they might come out with a new line of MMO called Sim Farming.
quickmonty
Quote:
Originally Posted by Hunter Sharparrow
If you farmers want to go farm then maybe if you bug EA Games or Maxis they might come out with a new line of MMO called Sim Farming.
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Shove it! You don't like people farming then turn off your computer. It's in the game and people do it. Get over it! Guild Wars? Then let's get rid of HoH and all PvP except GvG, because that is the only real "guild wars".
Senator Tom
first of all, hp regen stacking isnt a bug, and neither is dual superiors. 55 should not be nerfed, because anet must have suspected it. how else are we supposed to get fow armor?
also is it fair to nerf 55 builds? no. there are plenty of other solo builds, just think of what anet would have to do.
also is it fair to nerf 55 builds? no. there are plenty of other solo builds, just think of what anet would have to do.
Hunter Sharparrow
Well, in the second chapter is there a HoH? You can have alliances between guilds and team up with other guild's members to fight in the PvP part. Since your either a Luxon or Kurzick they could be considered guilds in themselves so anyone that is not in a guild (or is in a guild that doesn't do PvP) is still on a team of some kind. There doesn't seem to be an option to be on neither side. "Get rid of HoH and all PvP except GvG"? Looks like they're doing that already.
"Shove it". Your just pissed cause you see the truth in it and don't like what you see. You also prove my point on people not having half a brain to come up with a thought out counter argument and would only insult. If your that small that you need to insult someone to make yourself feel bigger than go ahead.
"Shove it". Your just pissed cause you see the truth in it and don't like what you see. You also prove my point on people not having half a brain to come up with a thought out counter argument and would only insult. If your that small that you need to insult someone to make yourself feel bigger than go ahead.
quickmonty
Quote:
Originally Posted by Hunter Sharparrow
Well, in the second chapter is there a HoH? You can have alliances between guilds and team up with other guild's members to fight in the PvP part. Since your either a Luxon or Kurzick they could be considered guilds in themselves so anyone that is not in a guild (or is in a guild that doesn't do PvP) is still on a team of some kind. There doesn't seem to be an option to be on neither side. "Get rid of HoH and all PvP except GvG"? Looks like they're doing that already.
"Shove it". Your just pissed cause you see the truth in it and don't like what you see. You also prove my point on people not having half a brain to come up with a thought out counter argument and would only insult. If your that small that you need to insult someone to make yourself feel bigger than go ahead. |
And if you don't understand that ....... SHOVE IT!!
zhai
ArenaNet nerf everything except way that I farm, pleaaaaaaaseee How can Monks farm if not a 55 hp? They have paper-made armor! This game is too much Warrior focused IMO, so the first thing that should be nerfed are W farmers .
It's stupid to say "nerf others, but not me"!
Peace :P
It's stupid to say "nerf others, but not me"!
Peace :P
ArianeB
Quote:
Originally Posted by Twiggy
People are just jealous because they can't afford a 55 monk, so they want to ruin it for other 55'ers. Get over it, 55'ers are here to stay.
SMURF-ERATION. |
Problem #2: Economic effects. Extensive farming adds more money to the economy causing inflation, which affects everybody.
Problem #3: Anet has already changed at least one farm spot to dissuade farming, no doubt they are working on changing others, which affects everybody.
My suggested solution:
Protective Spirit - Enchantment Spell
For 15 seconds, target ally cannot lose more than (50..20) health due to damage from a single attack or spell.
Getting rid of the percentage would kill the 55 build, and since most non 55ers have 300-500 health points, Protective Spirit would remain an effective power for normal use.
Parn
Quote:
Originally Posted by ArianeB
My suggested solution:
Protective Spirit - Enchantment Spell For 15 seconds, target ally cannot lose more than (50..20) health due to damage from a single attack or spell. Getting rid of the percentage would kill the 55 build, and since most non 55ers have 300-500 health points, Protective Spirit would remain an effective power for normal use. |
Also you can bring Restore Life on 55monks all day as long as your attributes are setup for 51% life restore....
I really don't understand why people are complaing about 55r's like if they nerf us it solves all their problems...
If all the items in the game that everyone wanted weren't so expensive we wouldn't be farming for money to get them.
quickmonty
#1: Agree that the cost of superior monk runes is restrictive, although it seems to be coming down recently. (see #2)
#2: I'm no expert on economics and have seen back and forth arguments in other threads. What I do know is that the cost of many items is coming down, due mainly to farming and increased supply.
#3: It seems that area (Prophet's Path) was changed to dissuade the bot farmers, although the end result was nerfing it for mostly everyone. Anet reps have stated many times that they are not against honest farmers.
#2: I'm no expert on economics and have seen back and forth arguments in other threads. What I do know is that the cost of many items is coming down, due mainly to farming and increased supply.
#3: It seems that area (Prophet's Path) was changed to dissuade the bot farmers, although the end result was nerfing it for mostly everyone. Anet reps have stated many times that they are not against honest farmers.
Avarre
Quote:
Originally Posted by ArianeB
Problem #1: 55ers make Sup runes for monks cost seven times what they cost for other professions, so if you just want to make a normal monk more effective, it costs too much. This affects an entire class, which affects the whole game.
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Monks are also one of the most popular classes to play, and get cash easily. Expensive runes don't set them back so much... you might as well remove SS necros for sending up curses, and MMs for sending up death runes.
A minor amount of inflation is healthy for the economy. From the looks of it, ectos are deflating more than anything now. Farming is also possible with all classes... 55 = farming but farming does not mean 55.
There are a huge number of farming spots, farming was not nerfed whatsoever. One spot was changed recently, not farming itself. Griffons were at the low end of farming capability...
Maxiemonster
Nah. I've had alot of fun with 55 Hp'ing. Absolutly anything can be done with 55 Hp'ing, especially with permanent SB/OF.
Hunter Sharparrow
Well, Quickmonty, if you would actually read one of my replies I said that going out to earn a grand or two to be able to afford the the next set of armor or a new rune is fine as an anet representative has said in an interview. They didn't intend it to be farmed excessively which is exactly what you do with a 55hp build or any other farm build. Im not saying to "nerf everything" as some have said with sarcasm in light of their ignorance in an attempt to mock the op. The steps to take out excessive farming have begun already in some spots and I'm sure further steps WILL be taken in time.
True that farming for items like green items have dropped the price of them but that was the plan from the beginning. Notice that the price of gold items dropped too because of the increase of green items with the same stats as the gold selling for less. Also notice that the green items come from the same bosses and that it requires (or atleast required when it first came out) to have a team. This is so the green items can flow in lowing the cost of both the green and equally powerfull gold to a more economical price and not just for the super rich while limiting the influx of money since any gold that drops is divided by the party.
Come on now don't seriously use the whole "the prices at the traders have gone down because of the farming bringing in a large quantity of that item" routine. The last time I saw prices for things all super high at one time was before they nerfed chest runs by locking them and not making it worth the money to buy a key. That seriously cut back on the large income of money people were getting with or with out the use of farm bots which in turn cut back on the inflated prices. I do recall at one time when prices got so high that anet reset the trader's prices and left them reset. This was because players farming the whole time while on the game caused the prices to get so high. Every once in a while the price of a certain item may climb but as soon as it does, most farmers don't mind to sell it to the trader while the price is high so that they would be getting just as much from a person if the prices weren't so high. The price of the rune then drops and the farmers then go back to selling to people to get the most money they can for the rune. So why not sell to people when the price spikes? Cause it takes time to find a buyer and those who like to farm want to sell the merchandise and get out farming again quickly. I use runes as an example, same goes for other sought after items.
An exaple that may cause a spike in price would be:
Someone finally farms all the ectos they need and now start farming shards to get the FoW armor. While they were farming the ectos any money brought in they hold on to in case they will need it this will influence all trader prices with inflation. While they farm for the shards they get more money doing the same for the prices (which is probably countered by the increase supply of ecto and shard but only those two items wouldn't change while the rest would). Once that person gets to a point where they think they can just buy the remaining shards they need for the armor they do so and since it takes quite a few shards and ecto to get a full set of FoW then they end up buying a bunch from the trader causing a spike. It doesn't take much to make a price change at the trader. When I got my 15k druid's I wanted it all black, the price jumped by 500g after buying my third one.
True that farming for items like green items have dropped the price of them but that was the plan from the beginning. Notice that the price of gold items dropped too because of the increase of green items with the same stats as the gold selling for less. Also notice that the green items come from the same bosses and that it requires (or atleast required when it first came out) to have a team. This is so the green items can flow in lowing the cost of both the green and equally powerfull gold to a more economical price and not just for the super rich while limiting the influx of money since any gold that drops is divided by the party.
Come on now don't seriously use the whole "the prices at the traders have gone down because of the farming bringing in a large quantity of that item" routine. The last time I saw prices for things all super high at one time was before they nerfed chest runs by locking them and not making it worth the money to buy a key. That seriously cut back on the large income of money people were getting with or with out the use of farm bots which in turn cut back on the inflated prices. I do recall at one time when prices got so high that anet reset the trader's prices and left them reset. This was because players farming the whole time while on the game caused the prices to get so high. Every once in a while the price of a certain item may climb but as soon as it does, most farmers don't mind to sell it to the trader while the price is high so that they would be getting just as much from a person if the prices weren't so high. The price of the rune then drops and the farmers then go back to selling to people to get the most money they can for the rune. So why not sell to people when the price spikes? Cause it takes time to find a buyer and those who like to farm want to sell the merchandise and get out farming again quickly. I use runes as an example, same goes for other sought after items.
An exaple that may cause a spike in price would be:
Someone finally farms all the ectos they need and now start farming shards to get the FoW armor. While they were farming the ectos any money brought in they hold on to in case they will need it this will influence all trader prices with inflation. While they farm for the shards they get more money doing the same for the prices (which is probably countered by the increase supply of ecto and shard but only those two items wouldn't change while the rest would). Once that person gets to a point where they think they can just buy the remaining shards they need for the armor they do so and since it takes quite a few shards and ecto to get a full set of FoW then they end up buying a bunch from the trader causing a spike. It doesn't take much to make a price change at the trader. When I got my 15k druid's I wanted it all black, the price jumped by 500g after buying my third one.
Arknow
Quote:
You are suggesting they remove DP from the game indirectly |
as far as im concerned(sp) there is no penality for dieing, DP is a joke as it is, looseing a level if you die to much would make people re-vamp the whole playstyle of the game.
i made a 55 necro, sucked at it, give props to those who can stay on top of all the casting, and bots will be a part of ANY online game so add that to the death and taxes list of things that never change
Murk
OMG, why is everybody makin' such a big problem of this..
Let's just think of this : Everybody just plays the way they want, if it's possible to play 55 so be it.. Let Anet choose, oh they already DID !!
SO this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO thread is worthless, just some discussion between jealous people and the rest.. Really, who cares ?
How can you make a point of what other people do.. If it's not affecting your own game it's just miserable
Take Power-Leveling for example..
Some guy wants to be LVL 20 very quick and is bored of the same gameplay, again and again and again.. SO I level him to 20, he pays..
Two people happy
THEN you get the damn excuses " farming, it's affecting the economie.. "
Probably my last post here,
Cya
Let's just think of this : Everybody just plays the way they want, if it's possible to play 55 so be it.. Let Anet choose, oh they already DID !!
SO this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO thread is worthless, just some discussion between jealous people and the rest.. Really, who cares ?
How can you make a point of what other people do.. If it's not affecting your own game it's just miserable
Take Power-Leveling for example..
Some guy wants to be LVL 20 very quick and is bored of the same gameplay, again and again and again.. SO I level him to 20, he pays..
Two people happy
THEN you get the damn excuses " farming, it's affecting the economie.. "
Probably my last post here,
Cya
quickmonty
Quote:
Originally Posted by Hunter Sharparrow
Come on now don't seriously use the whole "the prices at the traders have gone down because of the farming bringing in a large quantity of that item" routine. The last time I saw prices for things all super high at one time was before they nerfed chest runs by locking them and not making it worth the money to buy a key. That seriously cut back on the large income of money people were getting with or with out the use of farm bots which in turn cut back on the inflated prices. I do recall at one time when prices got so high that anet reset the trader's prices and left them reset. This was because players farming the whole time while on the game caused the prices to get so high. Every once in a while the price of a certain item may climb but as soon as it does, most farmers don't mind to sell it to the trader while the price is high so that they would be getting just as much from a person if the prices weren't so high. The price of the rune then drops and the farmers then go back to selling to people to get the most money they can for the rune. So why not sell to people when the price spikes? Cause it takes time to find a buyer and those who like to farm want to sell the merchandise and get out farming again quickly. I use runes as an example, same goes for other sought after items.
|
As a rune farmer I can tell you that when Prophet's Path was recently nerfed to solo farmers a lot of them switched to ettins. Most of my guild used to farm griffons and now they all farm ettins. And it's not just my guild but just about everyone I talk to. Shortly after that nerf rune prices started falling (major vigor from 3.5K to under 1K as an example). Coincidence? I don't think so.
And as Murk above me just said ......
Probably my last post here,
Cya
Hunter Sharparrow
Quote:
SO this RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO thread is worthless, just some discussion between jealous people and the rest.. Really, who cares ? How can you make a point of what other people do.. If it's not affecting your own game it's just miserable |
Quote:
Shortly after that nerf rune prices started falling (major vigor from 3.5K to under 1K as an example). Coincidence? I don't think so. |
SiLeNt EuPhOrIa
This has become such a pointless topic, give it a rest already, 55 builds are here to stay.
Ninetail Trickster
Oi vey. Guild Wars ~> Flame Wars.
Guys, this isn't worth arguing.
To the OP- ANet has worse things to deal with. I AM NOT BELITTLING THIS ISSUE. I agree. 55ing is out of hand. But EBaying affects the game on more levels than farming; I imagine that is ANet/NCSoft's priority as of now.
To everyone in this topic: Quit heckling. Seriously. Not solving anything, not proving any points- you're just making those for and against 55ing look stupid as a whole. Like politicians.
And I know y'all don't want to be like politicians.
Just my 2g.
Keeping with tradition, this will probably be my last post here.
cya
Guys, this isn't worth arguing.
To the OP- ANet has worse things to deal with. I AM NOT BELITTLING THIS ISSUE. I agree. 55ing is out of hand. But EBaying affects the game on more levels than farming; I imagine that is ANet/NCSoft's priority as of now.
To everyone in this topic: Quit heckling. Seriously. Not solving anything, not proving any points- you're just making those for and against 55ing look stupid as a whole. Like politicians.
And I know y'all don't want to be like politicians.
Just my 2g.
Keeping with tradition, this will probably be my last post here.
cya
The Lich Ranger
Why do all un-experienced people talk about 55 monks.....if u dont like then...dont look, talk or even think about them.. i have a 55 monk...i am not asain >< stop dissing 55s
Age
Quote:
Originally Posted by ArianeB
Problem #1: 55ers make Sup runes for monks cost seven times what they cost for other professions, so if you just want to make a normal monk more effective, it costs too much. This affects an entire class, which affects the whole game.
Problem #2: Economic effects. Extensive farming adds more money to the economy causing inflation, which affects everybody. Problem #3: Anet has already changed at least one farm spot to dissuade farming, no doubt they are working on changing others, which affects everybody. My suggested solution: Protective Spirit - Enchantment Spell For 15 seconds, target ally cannot lose more than (50..20) health due to damage from a single attack or spell. Getting rid of the percentage would kill the 55 build, and since most non 55ers have 300-500 health points, Protective Spirit would remain an effective power for normal use. |
That is the real problem and a good proportion of it and there are those who don't use it to play the role of a Monk.I saw lvl 20 with presearing armor on at Granite Citidal for the most part these only have Ascalon,Yaks,Beacons,Ranknor,Droknor's Forge and lastly the WarCamp.I know that there are those who simply make Monk for the sole purpose is to use it for Farming thinking they can get rich but to be honest a Warrior can do it in half the time or less.That is riight if you were to really nerf all 55 not just Monks get ready to see more W/X and when it comes to Factions in Cantha get real the Assassin will kill the 55 easy.I read about more gold sinks well that is one solution and to but more drops in the game for better weapons and upgrades it seems it has been cut back since faction has been introduced to PvP.
The real Monk players like to use thiers just to take a break from the rigors of playing Monk to a bunch of whiny player saying heal me, res me etc etc.There are now the Mesmur and Necro and maybe an Ele.
that is my $0.02 worth.
zamial
the 55 monks will ALWAYS be here accept it and move on.go ahead and nerf the rune ill get -15% dp and oh look im close enough to 55 to get it to work.the idea of a soloing monk is a joke as they never are solo, they always have a necro buddy or ele to help deal the damage. how many people look for a smiting monk to party up with????NONE.everyone wants a healer or a bond/prot monk not the smiter.and i like to do other things with my monk than keep retards alive.lets face the facts 55 is gonna be here for a long long time, and if everyone( including anet) would realize that life would be better for all.anet has gone out of its way to make 55 harder the "hate"of 55's has made enchantments almost usless without spellbrealer. and this makes me sad.i cant play a ele/necro with enchantments on me without them getting stripped off before they can be useful and that sux.if anything i want to petition anet to stop the enchant stripping madness,stop the hate.....
well, i think im done now..........
well, i think im done now..........
Dougal Kronik
Quote:
Originally Posted by zamial
the idea of a soloing monk is a joke as they never are solo, they always have a necro buddy or ele to help deal the damage
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Mr D J
/so NOT signed
.killjoy
Lets nerf mending to make it last 1 minute to really level the playing fields well hell lets nerf so you cant go out of town by your self.
drowningfish999
/notsigned
I think your jealous, and I bet if you had the ability to make a 55 monk, you wouldn't think twice.
I think your jealous, and I bet if you had the ability to make a 55 monk, you wouldn't think twice.
Evilsod
Nerfing the 55 would sort the economy out?
True it would stop the sup monk runes been ridiculously overpriced for people who only want them to play the monk properly. But can you imagine the prices on ectos!?
You've gotta be pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid to think that removing the 55 in any form would sort out the economy. Ectos would quadruple in value as people would still want them for FoW armour and the insane number of useless morons taking the Unwanted Guests quest in UW would just annoy the hell out of everyone.
Its for the best they are here
True it would stop the sup monk runes been ridiculously overpriced for people who only want them to play the monk properly. But can you imagine the prices on ectos!?
You've gotta be pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid to think that removing the 55 in any form would sort out the economy. Ectos would quadruple in value as people would still want them for FoW armour and the insane number of useless morons taking the Unwanted Guests quest in UW would just annoy the hell out of everyone.
Its for the best they are here
Hunter Sharparrow
Yeah I suppose the dp would make up for not having the -75 for the rune atleast untill you kill a mob of high level enemies removing your dp through xp untill the % damage becomes to high to heal. Which is fine unless your in the UW then you better have an ss that can run and rebirth. I think Anet got it partly right the first time by adding the shadows in UW now they just have to make the shadows stronger like the ones in FoW.
Last I checked, EVERYONE can get a 55hp monk. Make the monk, do the ruines of ascalon quest to get the off hand, get to lion's to buy the tattoo armor, level up to 20 and buy the runes. Wow I wish I could do that
Quote:
I think your jealous, and I bet if you had the ability to make a 55 monk, you wouldn't think twice. |
Arkantos
wow...all I see on this forum nowadays is flamming wammo's and 55's. Even if 55 monk was nerfed, people could still solo things.
Evilsod
Quote:
Originally Posted by Hunter Sharparrow
I think Anet got it partly right the first time by adding the shadows in UW now they just have to make the shadows stronger like the ones in FoW.
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The way i see it Anet designed the start of UW for solo monks, what other use would that cesta have? Then when it got a bit too overused so they made it a bit harder by adding incredibly weak but incredibly 'dangerous' nightmares. Then to combat the speed at which people could do the griffon run/solo UW they added the AoE patch, making people go slowly alone or use SS/SV. They designed these skills, they wouldn't have nerfed the build completely because they know people would've left for it.
But seriously, the monk green to replace the griffon run is the biggest RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing waste of space i have ever seen!
Mr D J
Quote:
Originally Posted by .killjoy
Lets nerf mending to make it last 1 minute to really level the playing fields well hell lets nerf so you cant go out of town by your self.
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Hunter Sharparrow
They already nerfed the original 55hp setup by changing protective bond. They have been nerfing the 55hp build and other solo builds slowly as it takes time and money to make a change to the game. I think zamial said it best;
And Evilsod said it good too;
And I've heard that if you farm the same group of enemies over and over the drops become worse. I also heard that if there are other people farming the same spot at the same time as you the drops become worse the more people doing it. I've seen people say that more than once while in the UW and FoW about 20 min after losing the favor good drops increased.
Anet hasn't directly come down on the 55hp currently used because to do so would mean affecting the skills used and this in turn would hinder those who actually use the monk and skills the way anet designed them to. To benefit the party. So they've taken steps already to correct all solo builds. Maybe they SHOULD make it so you can't leave towns and outposts or enter missions unless you have a full party (whether all henchies, all people or any combo in between). This would mean gold dropped will always be divided between the full party and therefore the influx of gold would be reduced dramatically
causing prices to drop for everything. Maybe even cause the price of items to drop so far they all reach their minimum set values..sure ecto and shards may increase in value but getting the FoW armor was there to be a LONG TERM goal when a player has done everything else in the game. It's also why the quests in UW and FoW are repeatable. They were ment to be farming locations but they were ment to be done with full parties. Ever wonder why drocks and 15k are the same when it comes to stats as the FoW armor. They cost 1.5k and 15k a piece making the total price of these armors 20k avg including materials and 75k avg including materials where FoW is about 1.2M avg including materials. That's a big jump from 75,000 gold to 1,200,000 gold for armor that only looks different. It's there for when your done all the quests, missions, bonuses, got all the skills and have 15k with 4 weapon sets with top end weapons. Go to the Tombs, UW and Fissure and play through it with a full party and in time you will aquire the ecto, shards and money you need for the armor. A long time it may be but it is a long term goal because without it once everyone did everything in the game what else is there to do except PvP? Those that don't like PvP will move on to a different game and that is something ANet doesn't want to see anytime soon.
Finding builds to kill large mobs of enemies single handed or with a partner was NOT what ANet intended for how this game was to be played. It's people who get on a new RPG whether MMO or not and look for loop holes and exploits to either get an advantage over other people, become as powerful as one can get as quickly as they can get it (don't understand why, littleman syndrome I guess), or get as rich as possible as quickly as possible even after they can afford all the expensive things 10 times over (again don't understand, must be littleman syndrome again). Solo farm or partner farm builds are exactly this. The use of loop holes and exploits to get as rich as possible as quickly as possible with out using hacks since they can get banned for hacking but not for benefiting from anet's design flaws (using exploit). For me Exploit=Hack, if you use an exploit rather than report it than you should be banned just like if you use a hack you saw someone else you rather than report them then you and the person you saw should be banned permanently.
Quote:
anet has gone out of its way to make 55 harder the "hate"of 55's has made enchantments almost usless without spellbrealer |
Quote:
But seriously, the monk green to replace the griffon run is the biggest RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing waste of space i have ever seen! |
Anet hasn't directly come down on the 55hp currently used because to do so would mean affecting the skills used and this in turn would hinder those who actually use the monk and skills the way anet designed them to. To benefit the party. So they've taken steps already to correct all solo builds. Maybe they SHOULD make it so you can't leave towns and outposts or enter missions unless you have a full party (whether all henchies, all people or any combo in between). This would mean gold dropped will always be divided between the full party and therefore the influx of gold would be reduced dramatically
causing prices to drop for everything. Maybe even cause the price of items to drop so far they all reach their minimum set values..sure ecto and shards may increase in value but getting the FoW armor was there to be a LONG TERM goal when a player has done everything else in the game. It's also why the quests in UW and FoW are repeatable. They were ment to be farming locations but they were ment to be done with full parties. Ever wonder why drocks and 15k are the same when it comes to stats as the FoW armor. They cost 1.5k and 15k a piece making the total price of these armors 20k avg including materials and 75k avg including materials where FoW is about 1.2M avg including materials. That's a big jump from 75,000 gold to 1,200,000 gold for armor that only looks different. It's there for when your done all the quests, missions, bonuses, got all the skills and have 15k with 4 weapon sets with top end weapons. Go to the Tombs, UW and Fissure and play through it with a full party and in time you will aquire the ecto, shards and money you need for the armor. A long time it may be but it is a long term goal because without it once everyone did everything in the game what else is there to do except PvP? Those that don't like PvP will move on to a different game and that is something ANet doesn't want to see anytime soon.
Finding builds to kill large mobs of enemies single handed or with a partner was NOT what ANet intended for how this game was to be played. It's people who get on a new RPG whether MMO or not and look for loop holes and exploits to either get an advantage over other people, become as powerful as one can get as quickly as they can get it (don't understand why, littleman syndrome I guess), or get as rich as possible as quickly as possible even after they can afford all the expensive things 10 times over (again don't understand, must be littleman syndrome again). Solo farm or partner farm builds are exactly this. The use of loop holes and exploits to get as rich as possible as quickly as possible with out using hacks since they can get banned for hacking but not for benefiting from anet's design flaws (using exploit). For me Exploit=Hack, if you use an exploit rather than report it than you should be banned just like if you use a hack you saw someone else you rather than report them then you and the person you saw should be banned permanently.
Mandy Memory
Did the op suggest ruining the game to fix something that could alternatively be fixed by adding vamp gaze to more enemies?
Drizix, Mursaat God
Here's my viewpoint.
I am offended everytime I hear some poor player whine about the price of things. This game is a game. It is meant to have fun. Quit complaining because of a 55 Monk, or invinciplayers at all. The secret is that 55'n is a GREAT alternative to just playing the games missions and quests. Farming is fun. Having the feeling of being greater then your enemies feels good. Its like when Idiot Savants owns another guild, I'm sure they feel really good about themselves.
I made my 55 monk and got 2 UW solos in right before they nerfed it. I got A glob from it. Then I got the little warning about the new update and bam. I went in for another solo and nightmare popped up and I figured it was over.
Now someone came up with a way to get around that. Drops have been slaughtered, multiple times. Personally I feel that glob drops shouldn't have been reduced. Rare WEAPON/ITEM drops and stuff, sure. But truely, in a game where the real reward (in real life) is based more on PVP then pve, gold //shouldn't// matter. While it always will, I remember when I first started playing Guild Wars, about a year ago, people complained. Now, people still complain and the game is getting more and more dull from more and more complaints about whatever seems to be the current "rage".
All I see most of these complainers as are the people who don't want to take the time to learn how to farm, or they cannot teach themselves how to farm, or maybe they just think that being able to beat artificial intelligence in a VIDEO GAME isn't cool. I really have no idea. And while I haven't really thought about most of what I've typed, I'm typing things that I've seen. Just complaints about how people can get ran to droknar. Complaints about how IWAY can beat all kinds of people. Complaints about how missions can be solo'd...
My final example...
PVP vs PVE
PVP : You kill someone you gain faction. You win in HOH or on the way to HOH you win Fame.
The more fame, the more "skilled" you are. False.
PVE : You kill something, it drops gold. The more gold, the better armor and items you can buy.
The better items you have in pve, the better you are in pvp. False.
Games are based on how well you can control yourself. The ONLY crossroad here is whether or not you want to use GOLD or FACTION to unlock something. Because ultimately all you unlock it for is PVP (OMG!!)
I am a farmer. I prefer PVE because I don't like crap talking rank 6 pvp'rs, just like pvp'rs don't like people with 900K in their storage. People, grow up, 55 Monks and Farming in general is part of this game and its one of the reasons PEOPLE STAY INTERESTED IN THIS GAME!
People, if you surround yourself with complaints and dark clouds all you get is that. Start laughing, start having fun, start realizing that flaming about someone that had the money to build something that you didn't doesn't make them any better or worse then you it just shows that they've got more time and more gold based on that.
I am offended everytime I hear some poor player whine about the price of things. This game is a game. It is meant to have fun. Quit complaining because of a 55 Monk, or invinciplayers at all. The secret is that 55'n is a GREAT alternative to just playing the games missions and quests. Farming is fun. Having the feeling of being greater then your enemies feels good. Its like when Idiot Savants owns another guild, I'm sure they feel really good about themselves.
I made my 55 monk and got 2 UW solos in right before they nerfed it. I got A glob from it. Then I got the little warning about the new update and bam. I went in for another solo and nightmare popped up and I figured it was over.
Now someone came up with a way to get around that. Drops have been slaughtered, multiple times. Personally I feel that glob drops shouldn't have been reduced. Rare WEAPON/ITEM drops and stuff, sure. But truely, in a game where the real reward (in real life) is based more on PVP then pve, gold //shouldn't// matter. While it always will, I remember when I first started playing Guild Wars, about a year ago, people complained. Now, people still complain and the game is getting more and more dull from more and more complaints about whatever seems to be the current "rage".
All I see most of these complainers as are the people who don't want to take the time to learn how to farm, or they cannot teach themselves how to farm, or maybe they just think that being able to beat artificial intelligence in a VIDEO GAME isn't cool. I really have no idea. And while I haven't really thought about most of what I've typed, I'm typing things that I've seen. Just complaints about how people can get ran to droknar. Complaints about how IWAY can beat all kinds of people. Complaints about how missions can be solo'd...
My final example...
PVP vs PVE
PVP : You kill someone you gain faction. You win in HOH or on the way to HOH you win Fame.
The more fame, the more "skilled" you are. False.
PVE : You kill something, it drops gold. The more gold, the better armor and items you can buy.
The better items you have in pve, the better you are in pvp. False.
Games are based on how well you can control yourself. The ONLY crossroad here is whether or not you want to use GOLD or FACTION to unlock something. Because ultimately all you unlock it for is PVP (OMG!!)
I am a farmer. I prefer PVE because I don't like crap talking rank 6 pvp'rs, just like pvp'rs don't like people with 900K in their storage. People, grow up, 55 Monks and Farming in general is part of this game and its one of the reasons PEOPLE STAY INTERESTED IN THIS GAME!
People, if you surround yourself with complaints and dark clouds all you get is that. Start laughing, start having fun, start realizing that flaming about someone that had the money to build something that you didn't doesn't make them any better or worse then you it just shows that they've got more time and more gold based on that.
Arknow
You smash The Dead Horse for 72 damage.
You hit The Dead Horse for 55 non-melee damage.
You have slain The Dead Horse
You hit The Dead Horse for 55 non-melee damage.
You have slain The Dead Horse
twicky_kid
At this point the econemy is fine and balanced. Anet makes tweaks as they see fit so prices never go too low or too high.
Let the farmers farm. I don't buy their gold on ebay. The people that buy the gold are the ones to blame and no one else. It would not exist if there was no demand for gold without effort. Farmers are simply meeting a demand from a consumer.
The econemy is just fine. Most items either created or salvaged are breaking even. If you calculate the gold for salvage kit and materials harnessed you could have made the same amount from selling directly to merchant.
Let the farmers farm. I don't buy their gold on ebay. The people that buy the gold are the ones to blame and no one else. It would not exist if there was no demand for gold without effort. Farmers are simply meeting a demand from a consumer.
The econemy is just fine. Most items either created or salvaged are breaking even. If you calculate the gold for salvage kit and materials harnessed you could have made the same amount from selling directly to merchant.
Twiggy
I dont see why we should continue this argument.
The 55 build Will not be nerfed <- This is a FACT.
So seriously I dont see why you're complaining, because you're not going to change anything, even if you whine really really really hard.
The 55 build Will not be nerfed <- This is a FACT.
So seriously I dont see why you're complaining, because you're not going to change anything, even if you whine really really really hard.
Hunter Sharparrow
As someone who farmed various places as successfully as the next person, even places solo while most went with 2 or three I can honestly say that taking on large mobs solo or partnered is NOT the way the game was ment to be played.
As someone who has gone through the game more than once, following and enjoying the story line as well as doing every by the time your done and povided you never farmed and you upgraded your armor as you went along then by the time your done you won't have enough for the superior vigor or superior absorbtion. To me that makes the game unrewarding and there not as fun as it should be. These should be items you can afford before even getting to the last mission.
Just because you say it doesn't make it a fact. Anet has nerfed the original build and has made efforts to make the new build more difficult to use along with other solo builds. The griffens outside augery rock(gone), the UW (added the shadows), the avacar at twin serpent lakes not have mesmers that shatter and degen hp. Those are just some of the places ANet had changed to stop people from farming all day. Don't tell me it was for stopping bots because for the avacar required zoning twice and running by drakes, skale, mergoyals and an Oak which would make for one hell of a farm bot.
Do some searching, on these forms someone quoted a section of an interview anet has had some time ago. They are fine with someone doing a small amount of farming (the kind you do to be able to buy the next set of armor or a new rune when your a grand or two short) but IS AGAINST EXCESSIVE FARMING. The purpose of the 55hp and other solo farm builds was to do exactly that, excessively farm. The very thing anet said they were against. Therefore it is NOT part of the game no matter how much you THINK it is because I have proof that says otherwise. They won't nerf the 55hp build again because, as I said before, it will hinder those who actually play the game the way anet intended. Instead they will nerf the farming areas making it impossible to solo those areas or even partner it. Just because you can do something in the game doesn't mean it was ment to be that way, that's what exploits are.
As someone who has gone through the game more than once, following and enjoying the story line as well as doing every by the time your done and povided you never farmed and you upgraded your armor as you went along then by the time your done you won't have enough for the superior vigor or superior absorbtion. To me that makes the game unrewarding and there not as fun as it should be. These should be items you can afford before even getting to the last mission.
Quote:
Will not be nerfed <- This is a FACT. |
Do some searching, on these forms someone quoted a section of an interview anet has had some time ago. They are fine with someone doing a small amount of farming (the kind you do to be able to buy the next set of armor or a new rune when your a grand or two short) but IS AGAINST EXCESSIVE FARMING. The purpose of the 55hp and other solo farm builds was to do exactly that, excessively farm. The very thing anet said they were against. Therefore it is NOT part of the game no matter how much you THINK it is because I have proof that says otherwise. They won't nerf the 55hp build again because, as I said before, it will hinder those who actually play the game the way anet intended. Instead they will nerf the farming areas making it impossible to solo those areas or even partner it. Just because you can do something in the game doesn't mean it was ment to be that way, that's what exploits are.
Lord Oranos
To the OP, the 55 was already skill nerfed.It was also nerfed as a side effect of the aoe patch.It is a pathetic, useless build to run anymore, it does not make as much money as you think it does.Besided if you remove the 55 build botters will just use the other ones.
One more thing, the 5 sup run is not a glitch, that is what they intended to have.
And really if this is in the game, and they know about it, it is what they intended and it was meant to be played as such, stop bitching.Really, this build is well known by the devs, has been nerfed before, and they now make new areas hard or impossible to farm with a 55.
One more thing, the 5 sup run is not a glitch, that is what they intended to have.
And really if this is in the game, and they know about it, it is what they intended and it was meant to be played as such, stop bitching.Really, this build is well known by the devs, has been nerfed before, and they now make new areas hard or impossible to farm with a 55.
Arknow
Quote:
then by the time your done you won't have enough for the superior vigor or superior absorbtion. |
all without buying money from ebay.
i got lucky on a couple drops, thats all, dont say you cant make money by playing the game the "right way".(which i believe there is no right way to play games like this, whatever floats your boat)
All it takes is knowing game mechanics, and gold is-always- the easiest thing to accumulate in ANY game, if you have a hard time saveing it, maybe think about how you get/spend it instead of bitching about how well others hoard it