MM Nerfed??
.killjoy
Everything is getting nerfed...
Carinae
Quote:
Originally Posted by Francis Demeules
Why not give the community the chance to adapt to MMs, before changing the ENTIRE ARCHITECTURE of Minion Mastering?????
Not one of those counter-MM strategies was touched, and will still work against a Flesh Golem + 9 Vamp Horrors. If they wanted to make it harder to maintain large armies, fine, but the whole challenge was to raise as many as possible....that was what took skill about being a MM: How many can you raise and maintain??
You can judge for youself how many people were able to control large numbers of minions, but many people here in this thread have said "how often do you have more than 10?", um...nearly always! Typically 20-40, sometimes twice that. Is that overkill for, say, Ettin farming? Yea, sure. Who cares, we can do that still with just 10. But individual minions are worthlessly weak in SF and other endgame instances. Their whole strength was in numbers both in offense and as meat sheilds.
Lets make it so one MONK can only heal four players max! That's about how ridiculous this limit is.
If you were an explorer like me, raising large numbers was crucial, because you would often move through areas with no corpse monsters: Ice/Stone Golems, Azures, Undead/Enchanted Armors and you need large numbers of minions to be able to reach the next oasis of corpses.
Boo on a very very bad change.
Remove the limit Anet! I can adapt to the other changes, and they adequately constrain the number you can raise and support. The minion limit adds insult to injury.
Raziel665
After playing a bit, I think I like it better this way. You can take other corpse using skills along without feeling like your wasting a corpse. Hell, you could even take a 2nd MM with you.
Serra Knightfang
Um...I never felt like I was "wasting" a corpse. This nerf is WAY too much WAY too fast. I played Alliance battles during the PWE and MMs were overpowered there...but I can't think of any other instance where they were overpowered. If they insist on a cap I think it should be your level in Death (i.e. 16). Verata's is pretty much useless now for large numbers.
As for secondary: I see no other choice but to go with monk. HA and HB are invaluable!
On the other hand. How can we all sit here and gripe when we haven't tried out the new summons. 1 lvl 26 Flesh and 9 lvl 18 Vamps is gonna be pretty sweet. The vamps should mean that we can spam BotM all we want.
The verdict is still out in my opinion
As for secondary: I see no other choice but to go with monk. HA and HB are invaluable!
On the other hand. How can we all sit here and gripe when we haven't tried out the new summons. 1 lvl 26 Flesh and 9 lvl 18 Vamps is gonna be pretty sweet. The vamps should mean that we can spam BotM all we want.
The verdict is still out in my opinion
Fred Kiwi
Quote:
Originally Posted by bobrath
Its always transferred all negative conditions to the MM...
Yes the timing changes will affect MMs, but not as much as the death magic limit on summon counts. Note that they improved BoTM to offset the VS change.
Its not so bad, just a reduction to the size of MM armies (but with more powerful summons is that so bad?) why couldn't they just limit the number of vampy horrors? I think they are the cause of the nerf
Yes the timing changes will affect MMs, but not as much as the death magic limit on summon counts. Note that they improved BoTM to offset the VS change.
Its not so bad, just a reduction to the size of MM armies (but with more powerful summons is that so bad?) why couldn't they just limit the number of vampy horrors? I think they are the cause of the nerf
Evilsod
Will you stop f*cking saying MMs where overpowered in Alliance 12vs12s. They were deadly, so f*cking what! Bring EoE and throw yourself at him, he can't survive long, kill off a few minions and watch the rest drop dead. Bring Veratis Aura and steal the entire thing from him! Its the most counterable thing in the game beyond Plague Touch vs Throw Dirt.
10 max is just ridiculous. Guess it means i'll be dropping the odd skill for Putrid Explosion or Well of Suffering (most likely VS since its shit now)
10 max is just ridiculous. Guess it means i'll be dropping the odd skill for Putrid Explosion or Well of Suffering (most likely VS since its shit now)
suiraCLAW
only good point about the nerf is that not everybody will use the golem (because glyph of renewal becomes interesting).
10 max minions: that sounds like anet tries to stop farm party's that use the minions for meat wall (like sf and ToPK)
10 max minions: that sounds like anet tries to stop farm party's that use the minions for meat wall (like sf and ToPK)
Fred Kiwi
Quote:
Originally Posted by Vermilion Okeanos
Maybe Anet don't want everyone to be forced to run at least 1 anti-mm skill in their build.
but thats the whole idea, countering. And not every player has to have a counter. Thats just like saying, hey why do we need to have warrior hate?
See kaldeks or carinaes post over there ^ sums up everything
See kaldeks or carinaes post over there ^ sums up everything
Karmaniac
After the initial shock, denial and disbelief I've concluded that the MM is far from being dead and buried. Only the way it functions has taken another posture. I thought that MM's were going to get sooner or later anyways they were just too powerful. The cake eating is over. As the nerf indicates you have to abuse your minions more instead of lugging them around. A few options have already been suggested so we just have think outside of the box. Go beyond the fotm. Cut the cookie in ways not thought before. And stop writing corny summarisations like this.
Pity the folks not having Factions tho. (as if anyone cared about them)
Pity the folks not having Factions tho. (as if anyone cared about them)
xxSilhouette
Quote:
Originally Posted by lightblade
OMFG! Max minion is 10 and that is NOT a small number, can't really say it's a nerf.
How often you see MM with more than 10 minion? Expert level MM can maintain 12, compare to 10, that's not a big change. Ive been in a group with someone who had 30 alive, or course they had help from a monk who was using heal area, as well as myself who was using heal area, and they had 16 in death, but we counted a total of 30 minions at one point! they usually average at around 20ish...
How often you see MM with more than 10 minion? Expert level MM can maintain 12, compare to 10, that's not a big change. Ive been in a group with someone who had 30 alive, or course they had help from a monk who was using heal area, as well as myself who was using heal area, and they had 16 in death, but we counted a total of 30 minions at one point! they usually average at around 20ish...
Jetdoc
Dwayna's Sorrow looks to be a very powerful skill for N/Mo's, and actually could cause some minion masters to be healing monks in disguise.
It seems that being a minion master as any other secondary other than monk is now inefficient and impractical. Minion bombers, on the other hand, may be a nice substitute.
It seems that being a minion master as any other secondary other than monk is now inefficient and impractical. Minion bombers, on the other hand, may be a nice substitute.
Evilsod
Quote:
Originally Posted by Vermilion Okeanos
Maybe Anet don't want everyone to be forced to run at least 1 anti-mm skill in their build.
Perhaps they should nerf every single spike build to stop people having to bring counters for them?
Actually why not just nerf PvP completely, then they can kill 2 birds with 1 stone, nerfing spike builds and nerfing balanced builds, then everyone can be a winner.
Actually why not just nerf PvP completely, then they can kill 2 birds with 1 stone, nerfing spike builds and nerfing balanced builds, then everyone can be a winner.
MelechRic
I've just been running my MM with Vamp Horrors and Regular Horrors. (I still haven't found the Golem Elite yet.) Anyway, it's not too hard to get 5 Vamp Horrors up (recharge time is the limitting factor here.) I have to say that I don't even bring Verata's Sacrifice along anymore. Vamps heal me really quickly and with BotM I can keep them up by spamming. They heal me, I heal them... the cycle of life... err death. Anyway, I feel like a lot of other MM's here... there are now other corpse skills open to me. Sure I miss the crazy big 20-30 minion armies I could raise, but now I can do something like use Putrid and not get balled out by the group.
Farming... that's another story. I'm going to have to find some cherry spots and see what I can do.
Farming... that's another story. I'm going to have to find some cherry spots and see what I can do.
emopunky
the only reason i played mm was to raise a sh!t load of minions to do all my work. isn't raising a lot of minions the fun of being a mm? :[ oh well, its not like you used mm to farm other places except topk, and sf mainly
Solberg the Exiled
Yup, MM has been severely nerfed. It's too bad, I always felt that the MM was a cool style of play. Maybe if they made it so that minions no longer recieve -1 degen every 20 sec, then this nerf might be justified, but this is just....bad.
Xpl0iter
Why not nerf pvp just cause an MM got nerfed or capped down to 10. Look at the elite you have been given for golem. MM were the deciding factor of Alliance battles, and most farming spots only used mm, and ignored a whole damage class. Now, you need Either 2 MM or 1 MM and 1 Nuker to dish damage out. I noticed it last nite when i did the first faction mission. An ele did awesome damage with MM. MM blocked the foes while dishing out damage, and kept others safe, an ele ( my self ) did support damage to take spiritis down. Seems more of a balance ingame build to me. I feel more viable since MM need others too now.
Regardz
An Elementalist.
Regardz
An Elementalist.
Serra Knightfang
Don't get me wrong when I say MMs were overpowered in alliance battles...they were only overpwered cause ppl weren't bringing the counters for them. WIth the counters I don't see and problem in them being there
Trin Storm
Quote:
Originally Posted by Unchain
Can't do it anymore. No more solo Thirsty for me anymore. I'm done with MM until I have the new skills.
I think that would be the point of the nerf - it was never intended that someone could solo a mission.
MM were way too powerful rasing the undead horde. Fun - sure, but not a balanced at all. I think it is a good thing. They may have over nerfed VS - and time will tell if they buff it back.
About time if you ask me. I'm glad they tamed it down. Some of you act like 8 -10 'pets' is useless. Please - you can still MM - its just in a more balanced way. If you really want a horde - take two MMs
MM were way too powerful rasing the undead horde. Fun - sure, but not a balanced at all. I think it is a good thing. They may have over nerfed VS - and time will tell if they buff it back.
About time if you ask me. I'm glad they tamed it down. Some of you act like 8 -10 'pets' is useless. Please - you can still MM - its just in a more balanced way. If you really want a horde - take two MMs
Chillin-N-Killin
you know i see more mm's looking to group with more mm's 3 mm's 30 minions if you can keep them alive. mmm did i stumble on to something here? did not read all post so sry if this was brought up.
Xpl0iter
Quote:
Originally Posted by Chillin-N-Killin
you know i see more mm's looking to group with more mm's 3 mm's 30 minions if you can keep them alive. mmm did i stumble on to something here? did not read all post so sry if this was brought up.
There is a small thing that one should realize my friend. An MM doesn't start working unless there are corpses, and if there are 3 out of 8 people who are MMs, well, you need 2 monks atleast. So what else you got left? Rangers, Warriors, Ritualist, Eles, or Assasins? You didn't sound balance when you said 3 MMs. consider the cap like this, Now, MM also depends on other do to things for them, while they reply the favour by creating a tank like damage dealing army. It seems Way more balanced than before. I mean common, if you think MMs were not overpowered, why did every single build had an MM involved in it? I am saying all this just not as an ele, but as a fellow team members who noticed this fact in a mission last nite. i could stand between minnions and take care of the foes while mm guard every one very effectively. I killed the foes for MM, and MM created the Tanks for us. Well BalanceD.
Regardz
An Elementalist.
Regardz
An Elementalist.
Jetdoc
Quote:
Originally Posted by Trin Storm
I think that would be the point of the nerf - it was never intended that someone could solo a mission.
Yes, only us PvE'ers with some degree of skill and ingenuity should be able to solo missions.

MasterThrawn
I am SO glad I did not buy Bortak's Claw for 80k. I'll just keep using my collector's Truncheon - until I hear MM's are still viable that is... This makes me very sad. 10 is a low number - those that controlled big armies know this - Now 30 Max - that would be OK. Although that would still not be enough...
blue cheez
Quote:
Originally Posted by bobrath
Its always transferred all negative conditions to the MM...
Yes the timing changes will affect MMs, but not as much as the death magic limit on summon counts. Note that they improved BoTM to offset the VS change.
Its not so bad, just a reduction to the size of MM armies (but with more powerful summons is that so bad?)
Your wrong, they arent any stronger....and blood of the master requires too much energy and casting time to matenience. The elite MM spell added is bull btw, as its just a weak pet w/ high energy costs.
If they dont fix this-they'll find that alot people ARENT gettting the new games, because they keep on nerfing the previous ones. They are freaking gay.
Yes the timing changes will affect MMs, but not as much as the death magic limit on summon counts. Note that they improved BoTM to offset the VS change.
Its not so bad, just a reduction to the size of MM armies (but with more powerful summons is that so bad?)
Your wrong, they arent any stronger....and blood of the master requires too much energy and casting time to matenience. The elite MM spell added is bull btw, as its just a weak pet w/ high energy costs.
If they dont fix this-they'll find that alot people ARENT gettting the new games, because they keep on nerfing the previous ones. They are freaking gay.
Ensign
Maybe, just maybe - they made this update because of PvE.
Just throwing that out there.
Peace,
-CxE
Just throwing that out there.
Peace,
-CxE
xenoranger
I was very used to a zerg of 30 + minions (talking fiends, horrors, or whatever). Even in southern shiver peaks (when I had a good group).
They just totally screwed up one of the most useful/time saving builds in the game. Why can't ANet leave well enough alone. It's not like an MM can just rule. There are anti-MM skills and long casting times to keep MM's in check. This whole thing just sucks.
We should all mail bomb ANet with complaints until they fix it.
They just totally screwed up one of the most useful/time saving builds in the game. Why can't ANet leave well enough alone. It's not like an MM can just rule. There are anti-MM skills and long casting times to keep MM's in check. This whole thing just sucks.
We should all mail bomb ANet with complaints until they fix it.
Hello Kitty
Quote:
Originally Posted by .killjoy
Everything is getting nerfed...
Did you see the update notes? They buffed a lot more stuff than they nerfed. Even the minion nerf isn't that bad. Blood of the Master got a huge buff and the new Minion Masters armor seems a lot better than it was in the FPE.
I dunno... I just leveled an MM to 20, and the class was strictly ridiculous. Toning it down a little bit isn't going to hurt me at all, and now I will be able to roll with +15 armor a lot of the time.
AND OMGZ FLARE ACTUALLY LOOKS G
D NOW! I wanna try a fire ele...
I dunno... I just leveled an MM to 20, and the class was strictly ridiculous. Toning it down a little bit isn't going to hurt me at all, and now I will be able to roll with +15 armor a lot of the time.

AND OMGZ FLARE ACTUALLY LOOKS G


xenoranger
We'll see.
It soundling like Diablo II (which I've been playing for a while now) where you need items to make builds work. If that's the case, then only those with the best gear will be able to make certain builds work. Hardly fair (IMO).
So, what next? Sup RUn of MM or some crap like that?
It soundling like Diablo II (which I've been playing for a while now) where you need items to make builds work. If that's the case, then only those with the best gear will be able to make certain builds work. Hardly fair (IMO).
So, what next? Sup RUn of MM or some crap like that?
blue cheez
I think we can conclude from this that EVERYONE IS PISSED AT THE NEW NERFING OF MINIONS. And the guild wars community will all be obset as a whole if they dont decide to quickly change the destruction of Minion Masters. The whole point of the skill balance is to make things more fair. But if people have found a good combonation of skills to allow farming and PvE'ing to be easier, so what!? This just shows that Anet doesnt nerf things that people find unfair, they just nerf things that people use too much... All this did was make Necromancers an even weaker profession in PvE, and continues to give Minion-Master PvP'er even less of a chance of having success at PvP.
Also, with all the complaints from the entire Guild Wars community, if they choose not to change the NERF they made on Minion Masters-It shows how they REALLY DONT CARE about the Guild Wars forums and communities! So many people have recognised how UNFAIR and unbalanced it is, therefore they are obliged to change this.
Also, with all the complaints from the entire Guild Wars community, if they choose not to change the NERF they made on Minion Masters-It shows how they REALLY DONT CARE about the Guild Wars forums and communities! So many people have recognised how UNFAIR and unbalanced it is, therefore they are obliged to change this.
blue cheez
Quote:
Originally Posted by Hello Kitty
Did you see the update notes? They buffed a lot more stuff than they nerfed. Even the minion nerf isn't that bad. Blood of the Master got a huge buff and the new Minion Masters armor seems a lot better than it was in the FPE.
I dunno... I just leveled an MM to 20, and the class was strictly ridiculous. Toning it down a little bit isn't going to hurt me at all, and now I will be able to roll with +15 armor a lot of the time.
AND OMGZ FLARE ACTUALLY LOOKS G
D NOW! I wanna try a fire ele...
1. They threw away Verata's Sacrifice. It only allows you to keep your minions of 4 or more alive for 1/6th of the time...thus it being useless.
2. Blood of the Master forces a person to spend all your energy and health constantly healing the minion.
3. NO ONE HAD A PROBLEM WITH MINION MASTERS. WHY THE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO DO YOU NERF IT. IF YOU ARE GOING TO NERF SOMETHING, NERF IWAY.
4. If they just nerf anything that is useful and players use alot, why dont you just get rid of the tanking system!?! EVERYONE IN PVE HAS A TANK, THEREFORE ITS UNFAIR!!! You should have it that Warriors can no longer pull argo, and nukers and damage dealers cant do shit!
^THAT IS EXACTLY HOW STUPID THIS ENTIRE NERF IS.^
Just because something is used successfully, doesnt mean you should nerf it.
5. MINION MASTERS WERENT UNFAIR, IF YOU WANT TO MAKE MINION MASTERS TO BE WEAKER IN ALLIANCE BATTLES, THEN YOU SHOULD MAKE VERATA'S AURA AND GAZE STRONGER! If you want to stop the minion masters, you can just spike kill him, IT'S THAT SIMPLE!!!!
I dunno... I just leveled an MM to 20, and the class was strictly ridiculous. Toning it down a little bit isn't going to hurt me at all, and now I will be able to roll with +15 armor a lot of the time.

AND OMGZ FLARE ACTUALLY LOOKS G


1. They threw away Verata's Sacrifice. It only allows you to keep your minions of 4 or more alive for 1/6th of the time...thus it being useless.
2. Blood of the Master forces a person to spend all your energy and health constantly healing the minion.
3. NO ONE HAD A PROBLEM WITH MINION MASTERS. WHY THE RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO DO YOU NERF IT. IF YOU ARE GOING TO NERF SOMETHING, NERF IWAY.
4. If they just nerf anything that is useful and players use alot, why dont you just get rid of the tanking system!?! EVERYONE IN PVE HAS A TANK, THEREFORE ITS UNFAIR!!! You should have it that Warriors can no longer pull argo, and nukers and damage dealers cant do shit!
^THAT IS EXACTLY HOW STUPID THIS ENTIRE NERF IS.^
Just because something is used successfully, doesnt mean you should nerf it.
5. MINION MASTERS WERENT UNFAIR, IF YOU WANT TO MAKE MINION MASTERS TO BE WEAKER IN ALLIANCE BATTLES, THEN YOU SHOULD MAKE VERATA'S AURA AND GAZE STRONGER! If you want to stop the minion masters, you can just spike kill him, IT'S THAT SIMPLE!!!!
xenoranger
The problem is that necros are already a weak class. If you look at it, a single necro can't go up against anything by themself. Not unless it was in presearing or just a stupid AI. I have yet to see a necro primary that fairs well against a warrior or anything. (at least, wihtout minions)
I totally agree, who cares what's done in teh field, just so long as it's not unbalancing PvP.
I have a friend saying that in larger battles, MM's were dominating. That's bull----. The Master is still weak.Plus, you transfer conditions to and from yoru minions as well as use them to defray damage.
Limited life span, plus the necro must sacrifice constantly to keep the minions alive. It's not like MMing even in PvP is soemthing that would tip the scales.
Minions can be stolen (Verata'a Gaze/Aura) and they can be hurt with holy damage. This just makes no sense why they'd use such a nerf.
I totally agree, who cares what's done in teh field, just so long as it's not unbalancing PvP.
I have a friend saying that in larger battles, MM's were dominating. That's bull----. The Master is still weak.Plus, you transfer conditions to and from yoru minions as well as use them to defray damage.
Limited life span, plus the necro must sacrifice constantly to keep the minions alive. It's not like MMing even in PvP is soemthing that would tip the scales.
Minions can be stolen (Verata'a Gaze/Aura) and they can be hurt with holy damage. This just makes no sense why they'd use such a nerf.
FreeFall
The problem that I see is with the -1 energy thing. I don't run a pure MM build, mine is a mix of minions and damage support spells. I'm always starved for energy, so this seems like it's really gonna kill me. I guess time will tell.
xenoranger
Cheese... I can't believe they're throw away Verata's Sacrifice entirely... that's just wrong
Yes, totally agree that to balance it, they should make Verata's Gaze and Aura stronger. IMO, Verata's Aura should be a -1 to energy recovery, but allow anti-MM's to keep the minions forever that are tied to them.
Blood of the Master sucked. You can't heal anything with that. The minions hold as still as my 2 year old when it's picture time. Say cheese, well, no, they move around and you never get to heal your minions at all. They usually run off. At least Sacrifice used to allow you to heal them further out adn while they're moving/attacking/whatever. Plus Sacrifice put you at a disadvantage, I'd always pick up bleeding, poison, and other conditions from my minions b/c of it.
Honestly...
It's not longer Guild Wars, it's Nerfed Wars.
(Off Topic: Even the 55 Monk nerf was dumb b/c you can easily kill a 55 by stripping enchantments... Duh. I guess stupid players were having trouble figuring that out)
Yes, totally agree that to balance it, they should make Verata's Gaze and Aura stronger. IMO, Verata's Aura should be a -1 to energy recovery, but allow anti-MM's to keep the minions forever that are tied to them.
Blood of the Master sucked. You can't heal anything with that. The minions hold as still as my 2 year old when it's picture time. Say cheese, well, no, they move around and you never get to heal your minions at all. They usually run off. At least Sacrifice used to allow you to heal them further out adn while they're moving/attacking/whatever. Plus Sacrifice put you at a disadvantage, I'd always pick up bleeding, poison, and other conditions from my minions b/c of it.
Honestly...
It's not longer Guild Wars, it's Nerfed Wars.
(Off Topic: Even the 55 Monk nerf was dumb b/c you can easily kill a 55 by stripping enchantments... Duh. I guess stupid players were having trouble figuring that out)
xenoranger
Quote:
Originally Posted by FreeFall
The problem that I see is with the -1 energy thing. I don't run a pure MM build, mine is a mix of minions and damage support spells. I'm always starved for energy, so this seems like it's really gonna kill me. I guess time will tell.
It's like this....
Minions are already a pain to upkeep, but it was an art. Now, it's punishment for using them. Sure, Vamp Horrors are good for life transference, but how can you honestly say that it's a good thing to have MM's punished because other people didn't know how to dispose of minions?
It's just ANet catering to PvP'ers who whine b/c they're too dumb to learn about their opponents.
Minions are already a pain to upkeep, but it was an art. Now, it's punishment for using them. Sure, Vamp Horrors are good for life transference, but how can you honestly say that it's a good thing to have MM's punished because other people didn't know how to dispose of minions?
It's just ANet catering to PvP'ers who whine b/c they're too dumb to learn about their opponents.
Mistah Magik
well there is gonna be an elite skill for MMs to make Flesh Golems
The New Guy
Very Unnecessary Nerfing on MM's.
One thing I'd like to say first is WOW! Second is WTF??
I seriously would like to know a small reason from anet why they did this. If that's possible. I mean, the MM build isn't overpowering in the first place! And that's for PvE and PvP. I tried this just right now in TPK and sucks like hell. 10 Minions are probably more than enough, but to maintain them....it's freaking ridiculous! For having 10 Minions on the battle field, you sac s--tload of your HP just to use BotM and to top it all of, if you have more than 3 Minions, Veratas Sac's rechagre is 60 sec??? WOW!!!
Anyways, I'm sure one of you will find another build to help maintain 10 Minions w/o using useless spells like VS and BotM.
One thing I'd like to say first is WOW! Second is WTF??
I seriously would like to know a small reason from anet why they did this. If that's possible. I mean, the MM build isn't overpowering in the first place! And that's for PvE and PvP. I tried this just right now in TPK and sucks like hell. 10 Minions are probably more than enough, but to maintain them....it's freaking ridiculous! For having 10 Minions on the battle field, you sac s--tload of your HP just to use BotM and to top it all of, if you have more than 3 Minions, Veratas Sac's rechagre is 60 sec??? WOW!!!
Anyways, I'm sure one of you will find another build to help maintain 10 Minions w/o using useless spells like VS and BotM.
Vahn Roi
Which is no different from a Bone Horror save for the fact it leaves an exploitable corpse, theoritically making it possible to have one at all times.
I'm glad MMs got nerfed, an MM with a decent sized army could beat everything in a damage race and constantly being mowed down by a wall of Fiends made HA boring as hell. I do not feel that the number should have been cut so low as 10 (I think its 2 at the start and 1 for every 2 levels after that) 15 would have been a more reasonable number in my mind... I don't like the nerf on maintaining them at all though, especially V's Sacrifice.
I'm glad MMs got nerfed, an MM with a decent sized army could beat everything in a damage race and constantly being mowed down by a wall of Fiends made HA boring as hell. I do not feel that the number should have been cut so low as 10 (I think its 2 at the start and 1 for every 2 levels after that) 15 would have been a more reasonable number in my mind... I don't like the nerf on maintaining them at all though, especially V's Sacrifice.
Zallya
I want to make a point here. Sure, the minion limit may nerf MM's, but it also brings more ideas to the field. The limit is 2+(death magic/2) right? Well, with no death magic thats 2 minions. Just enough for a pair of bone minions, which have actually been made better. They used to cost 25 energy, now theyre only 15. ok, now think about this- When minions are summoned past the limit, previous ones die. This allows A- to keep a load of less maintanance fresh bodies on the field, and B- incredible abuse of soul reaping. Get 16 points in soul reaping, stick animate bone minions on your bar and you have a constantly renewing supply of energy. Every time you cast animate minions will cost you 15 energy, and bring you 32, which is an overall output of 17 energy. It may seem to even out having to cast the minions a first time, but consider that your minions aren't the only thing dying on the battlefield.
If you think about it there are plenty of ways to abuse this update, and the new minion counter makes it easier to keep track of your minions. As a result the classic minion master build needs more thinking put into it, and it also opens up a huge load of potential abuse of the system.
Thats just my view on it.
If you think about it there are plenty of ways to abuse this update, and the new minion counter makes it easier to keep track of your minions. As a result the classic minion master build needs more thinking put into it, and it also opens up a huge load of potential abuse of the system.
Thats just my view on it.
Kurow
Quote:
Originally Posted by Unchain
Quote:
Originally Posted by VampiricuS
My average is 15-27.
The ONLY thing I can think why they nerfed us is because the vampiric horrors. If i had 15-20 of them, I would NEVER die. my only guess, but the bump to 60 second recharge sucks a$$ Maybe thats why they changed it. Jetdoc
Quote:
Originally Posted by xenoranger
If you look at it, a single necro can't go up against anything by themself. Not unless it was in presearing or just a stupid AI. I have yet to see a necro primary that fairs well against a warrior or anything. (at least, wihtout minions).
Wow.
In PvE, with my non-minion master N/Me, I have soloed (without henchmen) almost the entire game (before the Ring of Fire). You just have to be diverse in your skill selection and don't go toe-to-toe with certain enemies. Kite like the wind. In PvP, I love going one-on-one versus a warrior. 16 Curses + 12 Domination generally results in a very dead warrior very quickly. I think that this forces Necromancers to get out of their cookie-cutter builds and be a bit more ingenuitive. And yes, minions can be a part of those builds, but maybe not the sole reason for the build. Misa
Try N/E with glyph of renewal for ventra's sarc?
I won't be able to use the minion elites then but that's what I am going to do with my mm. ![]() |