Tips and Maps for 100% Tyria Exploration (No Map Checks)

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Numa Pompilius:
Grats.
My map does not have the old arenas. My mesmer is not even a year old.
Even worse, afaik they closed the arenas in Januari 2006, when I did not even have the game!
You can enter Ascalon arena and Yak's arena outposts with a lvl 20 character, which I did. I did not enter the arena areas themself.
I'm willing to do a compare on your 100% one and mine to show all the differences. I bet there will be a lot

DoH:
I can't see any differences and my max resolution is 1280x1024.
I rescaled yours and tried to rescale one of mine accordingly.
It turned out horrible, but I can work with it.

- South wall of Iron Horse Mine
- East wall of Frost Gate mission. Also hit the north wall in the outpost.
- South wall Deldrimor Bowl (path to Kryta, near the building halfway)
- Area north west of first boss in Gates of Kryta
- South area below Beetlerun exit to Cursed Lands
- West beach in D'Alessio Seaboard mission
- Check the lake in 'The Wilds' mission (I'm not sure about that one, check it on minimap before you go in)
- South west corner of The Falls
- Spear Head Peak, the little point on the east wall is to large
- Tasca's Demise, north side near exit to Mineral Springs
- Mineral springs west wall
- Frozen Forrest, spot in the middle of the south wall
- Talus chute, large part above Ice Caves of Sorrow. Also a spot on the north wall (near entrance to Icedome). Also a spot west of Droknar's, behind the troll cave.
- South wall in Thunderhead, also east wall outside the fort (explore when you have finished mission)
- Thirsty river, south west corner (ranger boss building)
- Arid Sea, south west corner near entrance to Vulture


Issac:
Load image 1 in gimp.
Open image 2 as layer (make sure you have the same resolution).
Set the layer on Difference (it starts on 'Normal').
Look for spots that highlight, dark blue and light brown most of the times.

bluesriot:
Grats

Orual Fox:
http://gw.gamewikis.org/wiki/Dunes_o..._%28Mission%29
Bonus section, approach 3.
My teams just all use X/N, it's easy to pull in more enemies for necrotic traversal. I even do this with heroes.

First Healer Monk

First Healer Monk

Ascalonian Squire

Join Date: Nov 2006

Belgium

Kingdom of Dragons [KoD]

Mo/

I'm currently at 99,1%, and I've no idea where to find the other 0,9% (oh, this sound so much like all the other things posted here )

If someone can take a look at this, though my map is at 1024x768 (I can't find a 100% map of that size anywhere, else I would do it myself), and I've a low screen quality. When I zoomed in myself, places I did explore seemed as not explored, imo.

I hope someone can find the missing 0,9%.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

First healer:

Posting #3271 (page 164) has a 100% map

Areas:
- Dunes of Despair Bonus area (west wall)
- Frost Gate east wall and low south east corner
- Deldrimor Bowl, south wall on path to Kryta. Also a spot above that on the central mountain
- Ice Caves of Sorrow, Evinia's cell. Also the spot on the north wall is too thick (east side).
- You missed a spot in central Talus Chute
- South wall of Riverside Province mission. Also kill the last (east) tower and walk to the water and on the pier
- Upper side D'Alessio Seaboard, in the area where you have to deliver the urn
- Thunderhead Keep south wall and North area (finish mission and explore outside)
- Yaks bend, enter the Arena outpost
- I think you might have missed the lake near the bonus area in The Wilds mission (check it out first)
- Regent Valley, near the entrance to Old Ascalon


This sould get you a lot towards 100%

First Healer Monk

First Healer Monk

Ascalonian Squire

Join Date: Nov 2006

Belgium

Kingdom of Dragons [KoD]

Mo/

Some of the things you say I've done allready, but prolly I did not scrape carefull enough. I got myself to 99,4% between this and my last post, that was in Ettin's Back and Riverside Province. So your tips will work, I hope.

Thanks for the map page.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Alright Jos, I have a (hopefully) bigger map here. Also, I think I had a quest marker on the map by accident, I took that out.

I haven't gone exploring yet so I didn't get the areas you mentioned last time.

Thanks.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

RPG,

I can work with this one.
You need to hug the walls a lot.
- Dragon's Gullet
- South part of Nolani mission
- North wall Anvil Rock
- North and west wall Boris Pass mission
- Upper east side Deldrimor Bowl. Also south wall
- South east wall Frost Gate mission
- Beaches of D'Alessio Seaboard mission
- North beach of Sanctum Cay mission
- Bonus area Dunes of Despair (south west fort can be entered)
- Area between Droknar's and Ice Caves of Sorrow
- Evinia's cell in Ice Caves of Sorrow mission
- Frozen Forrest south wall and the west area

I can continue, please take a look at my 1024x768 map on page 164.

Lavitz

Ascalonian Squire

Join Date: May 2006

War Force Clan [WFC]

N/Me

Quote:
Originally Posted by the_jos
Lavitz:

- The Scar, behind the ascention place
- Riverside mission, west wall at start and top area
- The Breach (breach itself)
- Pool of tar in top area Ruins of Surmia
- Area above Ice Caves of Sorrow i went out and mapped the first three things you said and it pulled me up .2% but for the last one, ive known it wasnt mapped for quite some time and im just not quite sure on how to map it. for the area over ice caves, i dont know how to get there. i tried hugging the walls in the mission itself, ive tried hugging the wall in the explorable area next to it, and it just doesnt unfuzz. so if you could fill me in id really appreciate it.

also, what did you mean by the top part of riverside province mission? i mapped the start but didnt know what top part you meant.

and if you see anything else i need mapped let me know.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Lavitz:

Riverside:
Just past the second (non-bonus) tower, you can head north to avoid the next tower (you enter an area with undead there).
I think you have missed that part.

Tar pit:
You can enter the tar in the far west area, near an 'exit' from the bonus area. From there you can walk a long way up through the tar.

Ice Caves:
You exit Ice Caves and move out. Kill the imps and go down, heading north. Kill the enemies there. Walk the most east side till you get to the group with Siege Ice Golem. Keep heading east and (perhaps) a little to the south from there. There is an empty corner.
In that corner is a small gap that allows you to head up (it's a little to the west on the north side of the corner. The area is not easily walked, you might want to mouseclick on the area you want to be.

You also missed a spot in Gates of Tyria, north west of the first boss.
Also explore the west side of Port Sledge.

Keneth

Frost Gate Guardian

Join Date: May 2007

Well I got another 1.1% today but now I'm stuck again and running out of ideas where to look. It just doesn't seem like I can scrape for another 1.8% unless I missed something big. Help appreciated

DynamiteGoesBoom

Ascalonian Squire

Join Date: Apr 2007

YADA

W/R

Quote:
Originally Posted by Keneth
Well I got another 1.1% today but now I'm stuck again and running out of ideas where to look. It just doesn't seem like I can scrape for another 1.8% unless I missed something big. Help appreciated

Hey Keneth...

Hope this doesn't overwhelm you. You're doing a great job. Make sure that when you're going over your edges that you hug the wall at a sharp angle and take it slow.

DoH

DoH

Banned

Join Date: Jan 2006

W/A

Ok jos, so i just explored for a while now and im at 99.6% that decent!
just that last .4% im having trouble finding, like that one point between mineral springs and spear head... how do i make that smaller i walked past it both ways as slow as i could, also i know i still have 3 specks left in gates of kryta, desslino seaboard and the bottom middle of frozen forest, that might add up to .1 in total

Another question how did u make that big bloch between ice caves of sorrow and talus chute so small, because i tryed to get it through talus chute and its still not as small as yours

I also think im missing a bit between gates of kryta and griffons mouth, could u confirm it for me?

And one last question, how did you get the top left part of frost gate do i need to do the consume corpse trick or something?

Well all in all that would probably add up to .25 max if you think about it is there anywhere else i might be missing so i can finish this off?

Thanks in advanced !

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

DoH,

The point in Spearhead, you approach it from two ways.
The first is in Tasca's Demise, south east corner. This one is the easiest to miss, but I think you have got it at first sight.
There is however a small spot on the north east point that you have missed.
The Second is in Spear Head, you can walk a bit on the mountain somewhere, just walk to the point while hugging the wall. I think it's near the first Ice Imps you meet when moving from Granite Citadel.
Otherwise, it's just hugging the wall on the north side.

For the point in Talus Chute, post #3327.
This point is about .2%!

Top left frostgate is indeed with necrotic traversal/consume corps.
Take a MM, put him on the bridge on Rurik's side, sac him to death.
The MM must be on the edge, else the minions can't reach Rurik.

You missed a small spot on the west wall in Deldrimor Bowl.
Indeed a bit between gates and griffons, you can reach it when going in the area behind Oink.
Also, it might be that you missed a spot in Scoundrel's Rise, below the entrance to North Kryta.

I think this should get you to 100%.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Lavitz:

Gates of Kryta mission. When you walk the 'normal' route, there is an undead boss on your path.
It's the area west and to the north from that.
Also, in the same mission, it's possible to get some more explored in the South east waters, but it's hard to hit the right spot.


- Scrape the Tomb outpost
- I think you might have missed a part of the 'Great Northern Wall' mission (south side).
Check the wiki article on the spot. If that looks ok, there are two spots that you can reach from just outside Ascalon Citi on the wall and south of Piken square, to squeeze the area some more.
- You missed a spot on the low east wall of Spearhead, I think you can reach it from the Copperhammer outpost (north side).
- Spot in Thirsty River (I think outpost, south side)
- The Scar is not clean. You missed a spot in the center on the north side (you scraped the walls, but left some in the inside
Also, a part near the words 'The Scar' on the zoomed map is still covered.
- A part of the most north large rock in Vulture Drifts looks covered.
- You missed a small spot on the wall in Prophet's Path, above Heroes Audience.
- You have missed a small spot above Ice Tooth Cave (north east of it).
- A part of the black spot west of Beacon's Perch still looks covered.
- The North wall of Nebo Terrace needs some attention.

Keneth

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by DynamiteGoesBoom
Hope this doesn't overwhelm you. Eh, it would be nice if all this would be left to explore but did you actually do a comparison? I've compared my map with several others that are 100% and some of these areas look identical. Well I'll give it a try, thanks

DynamiteGoesBoom

Ascalonian Squire

Join Date: Apr 2007

YADA

W/R

Quote:
Originally Posted by Keneth
Eh, it would be nice if all this would be left to explore but did you actually do a comparison? I've compared my map with several others that are 100% and some of these areas look identical. Well I'll give it a try, thanks You're right... I had no idea what I was doing. I just looked at your map and started circling areas.

Trienty

Ascalonian Squire

Join Date: Jan 2007

can u please help me out, im at 98.8% i know small area just above Ascalon, but next to that i dont know.

zentoji

zentoji

Pre-Searing Cadet

Join Date: May 2007

N/A

N/

ok i got up to 99.4 cense my last post just wondering if some one can help me and point out anymore places i missed the res is 1024 x 768

Keneth

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by DynamiteGoesBoom
You're right... I had no idea what I was doing. I just looked at your map and started circling areas. Tch, don't snap at me kozou, quite a few areas you marked were unexplorable. And it wasn't meant as an insult I was merely stating the obvious, your map is still helpful and thus very much appreciated.

DynamiteGoesBoom

Ascalonian Squire

Join Date: Apr 2007

YADA

W/R

Quote:
Originally Posted by Keneth
Tch, don't snap at me kozou, quite a few areas you marked were unexplorable. And it wasn't meant as an insult I was merely stating the obvious, your map is still helpful and thus very much appreciated. It's cool. Please show me one area on that map, though, that is not explorable.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Keneth:

There is quite a lot of areas that you can miss and still get GMC.
I have not looked at Dynamite's map, but he could well be right with the spots.
Edit: I looked, all seem explorable

Trienty:
Center rock formation in Deldrimor Bowl, upper side, east wall is not clear.
Same for the east wall of the area.
North wall of Borlis Pass mission looks too dense.
Gates of Kryta mission, north west of first boss.
Talus Chute, north wall straight above Droknar's and a few dense areas west of Droknar's.
Thunderhead Keep, east side of the top area (explore after finishing mission)
You missed a spot above Serenity Temple
Hit north wall in Frost Gate mission outpost
Riverside Province mission, kill last (east) tower and walk to the water and on the pier. The west wall at the start is also not clear.
The Scar, the area behind the ascention rock is not clear.
Arid Sea, south wall (dark area) is too dense
Snake's Dance, south west corner
Iron Mines mission, west wall

Keneth

Frost Gate Guardian

Join Date: May 2007

It's not that they're completely random and unexplorable, what I was aiming at is that they're just not anymore explorable than they already are on my map. Trust me, I scrape everything twice very slowly and carefully and re-check with detailed maps (close-ups) even if I've already been to that place. It might just be the clouds and jpeg compression-degradation making some things appear unexplored, even as such I've scraped up for another .6% by eliminating everything in Ascalon, Northern Shiverpeaks and Kryta so the markings are still very much useful even if some aren't accurate.

Valshia

Academy Page

Join Date: Jan 2007

R/Rt

Quote:
Originally Posted by Keneth
It's not that they're completely random and unexplorable, what I was aiming at is that they're just not anymore explorable than they already are on my map. Trust me, I scrape everything twice very
slowly and carefully and re-check with detailed maps (close-ups) even if I've already been to that place. It might just be the clouds and jpeg compression-degradation making some things appear unexplored, even as such I've scraped up for another .6% by eliminating everything in Ascalon, Northern Shiverpeaks and Kryta so the markings are still very much useful even if some aren't accurate.
I've looked over Dynamite's map. Trust me when I say you still have work to do on quite a few of the marked areas: