Tips and Maps for 100% Tyria Exploration (No Map Checks)

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

i'm at 90.9% and can't figure out where i'm stuck, can someone help me out.

Here is my map so fair

lincoln skofield

Pre-Searing Cadet

Join Date: Aug 2007

Well, I can't seem to find a 100% Tyria map, here is mine again, but in higher resolution, it is 1280x1024.....

Takeko Nakano

Takeko Nakano

Wilds Pathfinder

Join Date: Aug 2005

Great Britain

W/P

Could anyone help me with the Evennia corpse trick in the Wilds? I just don't have the ranger skills unlocked and don't understand the walkthrough.

If so, please send me a PM.

ddust

ddust

Ascalonian Squire

Join Date: Sep 2006

W/

I there, i try to map on Tyria and i reliase certain areas are still "foggy" even u run around or even passed by there. I dont know its a bug or no longer available.

For example the mission "Gates of Kryta", the end part on the south areas and the small rocks and islands [ the Beach area] are no longer pop open after u passed there.



The purple arrows indicate the missing areas.

There some more areas more that have these kind of problems. Dont know if its a bug or they just do that. Does it means we have less areas to map and make it harder to get 100%?

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

As far as I can tell so far, but I have done not that much testing, the areas don't show on the U-map as explored, but do count as explored.
For example, some fog is on mission paths.

I'd have to test it on a mule account to be 100% sure, but am not in the position to do that anytime soon.

Koe

Ascalonian Squire

Join Date: Nov 2005

Minotaurs On Steroidz [AatX]

Damn,i'm stuck at 95.2% if some1 could check my map. Would be very happy
http://img360.imageshack.us/img360/1482/gw016ke8.jpg

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Quote:
Originally Posted by Koe
Damn,i'm stuck at 95.2% if some1 could check my map. Would be very happy
http://img360.imageshack.us/img360/1482/gw016ke8.jpg Koe,

You have a bit of work ahead of you. 4.8% of a maps worth of work.
The attached should get you started, but is probably not a complete display of all the areas you still need to find.

Good Luck

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Quote:
Originally Posted by ddust
I there, i try to map on Tyria and i reliase certain areas are still "foggy" even u run around or even passed by there. I dont know its a bug or no longer available.

For example the mission "Gates of Kryta", the end part on the south areas and the small rocks and islands [ the Beach area] are no longer pop open after u passed there.

--- map omitted ----

The purple arrows indicate the missing areas.

There some more areas more that have these kind of problems. Dont know if its a bug or they just do that. Does it means we have less areas to map and make it harder to get 100%? ddust,

You seem to have found a bug in the map, or a revision in the game that is not completed yet. I just visited that area and the ground you see in front of you is just as shown in your map, but my M-map, U-map and Radar-Screen (sorry, don't recall what that is called) show a much reduced land area. I am walking on what M,U and Radar show as water, but I see land in front of me.

The attachment is a snapshot of my M-Map (the U-Map and Radar screen look the same). Sorry, I don't know how to put pictures directly into a post...
As you can see by the red dots, I am walking on water!

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Since my Tyria map got to 100% I have continued to find more and more map to unfog.

I would estimate that if the counter did not stop at 100% I would be at 100.5%, at the very least. As far as I can tell the system is far more generous in Tyria than it is in either Elona or Cantha. I have not found any significant area to unfog on either of those maps since I got them to 100%.

The recent re-sizing of the Tyria map may alter that situation. What the re-sizing means for people still working on the Cartographer title I do not know.

The re-sizing may be the source of the discrepancy found by ddust (in post #3807) and also mentioned in my immediately preceeding post.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

I am sorry if I am asking a question that's already been answered, but there are 191 pages in this thread.

I can't figure out how to clear the fog ABOVE the outpost The Frost Gate, that is, north of the shield. How should I proceed?

I'm at 98.1%

Ghost Recon

Ghost Recon

Krytan Explorer

Join Date: Jun 2005

Mo/

If anyone could point out where i am missing some bits it would be a great help i'm at 96.9%

I have tryed to compare my map with a 100% map but it didn't work and I can't figure out where i am missing bits from!

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Moloch Vein,
There are 2 areas above Frost Gate.
The first is explored in the Borlis Pass mission (it's off the path, but easy to reach).
The second, smaller one, is explored from inside the Frost Gate outpost.
I don't have my GW on atm, it could also be that the map is bugged there.

ddust

ddust

Ascalonian Squire

Join Date: Sep 2006

W/

Quote:
Originally Posted by Bill Easternview
ddust,

You seem to have found a bug in the map, or a revision in the game that is not completed yet. I just visited that area and the ground you see in front of you is just as shown in your map, but my M-map, U-map and Radar-Screen (sorry, don't recall what that is called) show a much reduced land area. I am walking on what M,U and Radar show as water, but I see land in front of me.

The attachment is a snapshot of my M-Map (the U-Map and Radar screen look the same). Sorry, I don't know how to put pictures directly into a post...
As you can see by the red dots, I am walking on water! Actually That is What i was trying to say, We previously are able to revealed/opened up those rocks islands in OLD TYRIA map before GW:EN update. But on the NEW TYRIA map those rocks are missing. We stand on the island but it only show water on teh U map or M map

The new TYRIA MAP with GW:EN map made alot areas cant be revealed anymore. This is one of examples of those area that missing or "buggy"


THIS IS NEW TYRIA MAP after GW:EN MAP included

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

ddust,

The graphic bugs are submitted to the Game Bugs forum:
http://www.guildwarsguru.com/forum/s...php?t=10181454

People are aware that the new U-maps are bugged at various places.
The only thing you and I can do is document them, so others know the spot will not show up as explored.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

I got Tyria GMC yesterday with my ranger.

First o f all, thanks to the author of this thread and other contributors, especially for the complete maps.

I haven't used any map comparison method. I played the game on my main PC, and on a laptop I had the maps opened. So I could compare in real time what I was doing.

Some random considerations:

- having started this character recently, I did all Prophecies missions for the 1st time and explored very carefully while doing missions. So I only had to come back to very few areas after I finished the campaign (like Dunes bonus area, Sanctum Cay east side for instance).

- Talus Chute bugged area didn't count at all for me. I did regular esploration of east side, then when I was at 99.9% I went there hoping to get the remaining 0.1% but I didn't.
I've also seen that TCfish's new Tyrian map and my unfogged map look the same with the new fog system, whereas the old maps seem to show something more. Maybe this means that A.net has corrected this area and the extra 0.1% is no longer available.

- The only "trick" I used was the Rurik's path in Frost Gate, that I used when I was at 99.9%. When there, I suggest to go back to the beginning of the mission, because I found the remaining 0.1% very close to the beginning of the path, whereas in the end part I only uncovered a small corner (but I scraped that south area very carefully during the mission itself).

So, if you scrap very carefully everywhere and especially take time during mission, you won't need Evennia's trick for instance. When I read it, I thought I would have never been able to use, and luckily, I did'nt need to use it

I was worried that A.net messed up something with the new map system, but now I can confirm that the title is still achievable and probably the whole map can be 100.2%-100.3%.


Final thoughts: for me exploration means going in all places of the "world", find nice spots, check all the content put in game by devs. In this extent, this should be one of the most enjoyable activity to do in game.
But when it comes to the title, the way it is currently designed leads you to spend hours and hours facing the walls.
You don't see nearly anything, just how the walls look like. Foes you find are just annoying obstacles you have to get rid in order to continue your wall hugging. Nice landscapes, you don't see them at all.

This ruins the fun to explore. This should be reworked in some way, maybe not for the current game but hopefully for GW2.

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

I get masters in all 3 continents...

My tips.

Tyria is the worst

>>Scrap every wall inch, in some places you dont clean fog but get %...<<
If you scrap borders >>well<< you will find 3 <> 5 map glitchs will help a lot...

http://gw.gamewikis.org/wiki/Grandma...tography_guide is your friend

Clouds over desert are a pain... i get my last 0.3% in desert not clearing bordes but with fog in areas that clouds "mix" my eyes...

I scrap every inch of maguuna, kryta, north Shiverpeaks, 85% of south Shiverpeaks (i just clean the path for droks some time before i start working in title just by fun i walk close of walls but not to clean fog), fire islands and 90% desert (i get 100% and stop) and not scrap ascalon (because i get title with my first char and wast much time in ascalon)

And dont forget outposts.

How you can see i get map at ?85%? of wall scrap?

Scrap carefully walls kids...

I working in hard mode missions in tyria just now and still cleaing fog...

I think all maps must have 100.5%...

I wast 10 <> 12 days 2 <> 3 hours day scraping walls in tyria
I wast 6 <> 7 days 2 <> 3 hours day scraping walls in cantha
I wast 8 <> 10 days 2 <> 3 hours day scraping walls in elona

P.S. I have good start maps in tyria 85%, cantha 70% and 60% in elona and i get master 85% <> 95% in all maps before 100% wall scrap... to let all things clear i dont let any aparent fog in any continet i talking about wall scrap...

Tarkin

Tarkin

Jungle Guide

Join Date: Dec 2005

W/N

Quote:
Originally Posted by Abnaxus
So, if you scrap very carefully everywhere and especially take time during mission, you won't need Evennia's trick for instance. When I read it, I thought I would have never been able to use, and luckily, I did'nt need to use it
True i dont use Evennia's trick...

Quote: Originally Posted by Abnaxus
I was worried that A.net messed up something with the new map system, but now I can confirm that the title is still achievable and probably the whole map can be 100.2%-100.3%.
True 100.4% <> 100.6% or much more in tyria, cantha and elona (with some glitchs...)

Quote:
Originally Posted by Abnaxus
Final thoughts: for me exploration means going in all places of the "world", find nice spots, check all the content put in game by devs. In this extent, this should be one of the most enjoyable activity to do in game.
But when it comes to the title, the way it is currently designed leads you to spend hours and hours facing the walls.
You don't see nearly anything, just how the walls look like. Foes you find are just annoying obstacles you have to get rid in order to continue your wall hugging. Nice landscapes, you don't see them at all.

This ruins the fun to explore. This should be reworked in some way, maybe not for the current game but hopefully for GW2. The big true... devs wast time to make cool places to visit and see...

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Thanks for all the help in this thread.



Kindly Moloch

wafflemancer

Pre-Searing Cadet

Join Date: Aug 2007

[AVI]

P/

I've been stuck at 99.2% for a while, and was hoping someone could help me out here.

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Quote:
Originally Posted by wafflemancer
I've been stuck at 99.2% for a while, and was hoping someone could help me out here.
wafflemancer,

The attached map should help you out a bit.

wafflemancer

Pre-Searing Cadet

Join Date: Aug 2007

[AVI]

P/

Thanks, much appreciated!

spamslayer

Ascalonian Squire

Join Date: Dec 2005

Ascalon

SOUP

W/Mo

Hey, I'm at 99.1% and having some trouble finding where the pieces are. I tried to do that Difference thing but it might be the map I am using to compare it to but I kept getting a ring out by Fort Ranik.


Anyone that can help I'd really appreciate it. =]

Caeles Cull

Pre-Searing Cadet

Join Date: Aug 2007

False Truth [FT]

Mo/

I am also in need of help on this one. Tyria is a beast of a continent to explore, and I'm about at wit's end. I've gotten to 99.1% completion, and never has 0.9% seemed such a burden. If anyone can offer me some pointers, it would be greatly appreciated.


Direct: http://img172.imageshack.us/img172/7348/gw018iv1.jpg

Also, this is my first post around here. Hi's are welcome ^_^

~Cull~

Wam Bam Jam

Pre-Searing Cadet

Join Date: Jun 2007

[EotI] Exiles of the Ironguard

E/Mo




This is my first try at a post. I am at 99.4%. I am at my wits end. Dont know what I am missing. Please help me.
Thank you all for your help

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Quote:
Originally Posted by spamslayer
Hey, I'm at 99.1% and having some trouble finding where the pieces are. I tried to do that Difference thing but it might be the map I am using to compare it to but I kept getting a ring out by Fort Ranik.

Anyone that can help I'd really appreciate it. =] Spamslayer,

My attempt to check your map is attached.

Good Luck (I hope I am giving folks their own maps back, LOL)

Wam Bam Jam

Pre-Searing Cadet

Join Date: Jun 2007

[EotI] Exiles of the Ironguard

E/Mo

Thank you . Will try it. Will post again an tell you if it works. An if not I will also print the screen like you said. But most of all THANK YOU. For taking the time to look.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Jam!!!!!!!!

I noticed your post and decided to do my own compare.
It shows the same spots Bill Easternview gave and some additional.
I marked some yellow, because I'm not sure if they are fogged or clouded.

Maps without the outpost marks are easier to compare.
When I compare, I look for changes on the map.
It's hard to ignore a large dot.
And with the new map, the dots cover much more ground than before.

Have fun exploring.

Hades Illusion

Ghost Recon

Ghost Recon

Krytan Explorer

Join Date: Jun 2005

Mo/

If anyone could point out where i am missing some bits it would be a great help i'm at 96.9%

I have tryed to compare my map with a 100% map but it didn't work and I can't figure out where i am missing bits from!

spamslayer

Ascalonian Squire

Join Date: Dec 2005

Ascalon

SOUP

W/Mo

Quote:
Originally Posted by Bill Easternview
Spamslayer,

My attempt to check your map is attached.

Good Luck (I hope I am giving folks their own maps back, LOL) Thanks a million! Is there any type of rep system where I can thumbs up?

and yea its the right map ^^ but some of the places when i get there i don't think i can get to them, i don't see any paths...like the one Pockmark Flats, and the circle on the right next to The Frost Gate

Dynaverse

Ascalonian Squire

Join Date: Dec 2006

Celestial Prodigy

W/Mo

Hey guys, ive read alot of the ideas about the exploration of tyria, and now after my 9th cup of coffee and going through the game twice today, i feel like im going to die!

can someone kindly help me figure out some spots on my map! im at 97.2%

Im not a expert at these things, but any help would be highly appreciated!


here it is

http://img138.imageshack.us/img138/8286/gw001la5.jpg

wafflemancer

Pre-Searing Cadet

Join Date: Aug 2007

[AVI]

P/

I scraped every last spot on my previous map check, but I'm still coming up .4% short. (There's one point that appears to be at the end of Borlis Pass, however I spent an hour trying to scrape that area out and still nothing was uncovered.)



Thanks in advance!

Wam Bam Jam

Pre-Searing Cadet

Join Date: Jun 2007

[EotI] Exiles of the Ironguard

E/Mo

Well a shout out to Bill!!!!!!!!! an to HADES!!!!!!!!!!!!!!!!!! [LotU] Glad to see you again

Ok. I did what you guys said got .2% more. more than what I had. Am at 99.6%
Plus this time I took a better Picture. Did the shift button thing. Hope that helps
Anyway. Still got a Few more spots to check. Thanks to you guys for helping me
there is light at the tunnel

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Please post maps for checking at the highest standard resolution you can set your graphics for. For Tyria especially, it's a big area, and maps at low resolutions like 800x600 are pretty much impossible to review. (Via the method I am using anyway.) Do not try to re-size a map either, the proportions always change making reviewing impossible.

Please post at: 1680x1050, 1440x900, 1400x1050 or 1280x1024

Thanks

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Quote:
Originally Posted by Caeles Cull
That spot at the end of borlis pass...I think I had the same spot as you to uncover. What I found was it was actually part of the Frost Gate mission. You have to do the trick where you Necrotic Traverse down to Prince Rurik, but instead of going forward to the end, go backwards up north. It's a very small piece that didn't account for even .1% (for me), but it helps.

~Cull~ Caeles Cull,

Necrotic Traverse is a must skill for Cartographers! There is indeed stuff at both the north and south ends of Prince Ruriks road that can not be accessed any other way. Dunes of Despair (?) (the South-WEST corner of the desert) also demands use of Necrotic Traverse.

Both of those areas are at the top of my "frequently missed areas" list.

deart10

Pre-Searing Cadet

Join Date: Jul 2007

Forgotten Leaders

D/A

Im stuck at 96.6% and i dont know where to go. If anyone can help it will be appreciated.

Bill Easternview

Bill Easternview

Academy Page

Join Date: Jan 2007

Behind you a safe distance

Legion of Avalon

Mo/

Quote:
Originally Posted by lincoln skofield
Well, I can't seem to find a 100% Tyria map, here is mine again, but in higher resolution, it is 1280x1024..... Lincoln,

Please press and hold down the <Shift> key while you are creating a screen-shot. That will supress the push-pins, names and whatnot from the saved map.

Please see if the spots on the attached map are of some help.

Good Luck