Add %'s for individual areas
KlutzySpy
/signed
gooood, how i cant find those last %
gooood, how i cant find those last %
Dougal Kronik
Help, I'm lazy and can't be bothered with trying to get the stupid title. Give it to me so I can have more in my Hall of Monuments and more points on my KoaBD title track.
By the way, can you put the bosses in the starter areas and make them level 10 for my Skill Hunter Title. And let me get Vanquisher if I do it in Normal Mode. Could you also drop a zero off the end for that really tough Sweet Tooth and Drunkard title for me.
Thanks.
PS. /NOT SIGNED
By the way, can you put the bosses in the starter areas and make them level 10 for my Skill Hunter Title. And let me get Vanquisher if I do it in Normal Mode. Could you also drop a zero off the end for that really tough Sweet Tooth and Drunkard title for me.
Thanks.
PS. /NOT SIGNED
JeniM
Quote:
Originally Posted by Dougal Kronik
Help, I'm lazy and can't be bothered with trying to get the stupid title. Give it to me so I can have more in my Hall of Monuments and more points on my KoaBD title track.
By the way, can you put the bosses in the starter areas and make them level 10 for my Skill Hunter Title. And let me get Vanquisher if I do it in Normal Mode. Could you also drop a zero off the end for that really tough Sweet Tooth and Drunkard title for me. Thanks. PS. /NOT SIGNED |
PS Another example of Anets hypacritical views on "casual play"
Anet : Lets add loot scale to drop the market prices so we can help casual players afford them . . . also there should be no help in that GMC title so casual players we love so much have to walk against every wall in all 3 conitants
This diplay of logic was made possible by the "wth you thinking?" foundation
freekedoutfish
Quote:
Originally Posted by Gawa
heh. Fish you sure are getting freeked out in this thread :P
(for the record i agree with JeniM totally; and Fish you should know that laughing at someone like that is rather rude) |
I always sum my opinion up that because others have achieved it, we dont need to change it oo make it easier.
Alot of people seem to think that us legendary cartographers had it easy when exploring. That we have some nack for exploring and it came so naturally.... I can you that isnt true.
I've been there along with Dougal, and we have all been frustrated and angry and close to hitting the wall at finding that last 0.1%!!!
People also seem to be under the impression us LC spend 24/7 ingame, exploring and doing nothing else. Like we have no lives and wouldnt rather be down the pub.
It took me months to explore Tyria and factions and elona combined, because I only play for abour 2 hours a night and one and off. I'm not a player who lives in GWs. I would much rather be out the house, drinking, partying, waking up next to some women who's name I can remember or at the cinema.
But it took me about 6 months to explore Tyria, about 3 months to explore factions and 1 month to explore nightfall. Obviously I got better as I went!
I used the map-comparison too, with the help of Dougal and other player threads. Without him and others peoples help I might not have achieved what I did.
There are atleast 2 or 3 ways to help you explore. Whether it be map comparison, zooming in on the compass to look for fog that can move.
We have all been there and had the pain and frustration and we have all come close to think "please Anet make this easier...."!
Dunes of despair, the jade query, shiro's end mission and the area between noth and south shiverpeaks are the worst places to explore. Those were the main last areas I needed.
It took me months just to get a party to help me explore DoD or the path from north to south shiverpeaks. And getting into the jade query is a night mare.
But you just have to stick at it... and dont listen to people who say "well it was easy for me...hahaha"! Because chances are their wammos who can tank and run, or their lieing!
But the bottom line is (again) that it can be done. The evidence is all around you with playres like me, Dougal and alike. All the LC you see running around, whether they be elementals, monks, warriors, rangers, mesmas etc etc!
This is why I get so passionate. I've been where you are and I have spent a combined time of around 10-11 months exploring this game!! But when you get that last 0.1% you have NOOOO idea how great you feel!
Quote:
Originally Posted by JeniM
Thats unnessarily pissy, I WILL get GMC wether i get it the hard way or an easier way but i know which i'd prefer
PS Another example of Anets hypacritical views on "casual play" Anet : Lets add loot scale to drop the market prices so we can help casual players afford them . . . also there should be no help in that GMC title so casual players we love so much have to walk against every wall in all 3 conitants This diplay of logic was made possible by the "wth you thinking?" foundation |
I'm not hardcore. I only play for about 2-3 hours a night, if I have nothing better to do like socialise!
I would much rather be doing other stuff! I concider myself a casual player, who is very experienced and knowledgeable with certin aspects of the game.
I might have alot of armor and weapons, but Im not rich either! I'm in no way a "special" or "elite" or "hardcore" or "loor fenatic" player!!!
Yet I put what time I had into exploring and I managed using the system that exists and the resources that exist!
You dont have to be hardcore, to put some effort into something! Exploration is achievable on a casual-play level. Just take your time, and enjoy it!
I really dont understand people who start exploring, but obviously dont get any pleasure from it. Why did you start in the first place? Why do something you dont like doing?
If you were a true explorer, who got pleasure from it, you would lap-up the challenge. But there are alot of players who simply say "I want it made easier" because all they want are 3 easily maxed titles!
Exploration is not just for hardcore players... stop thinking it is!
It can be done by casual players, using casual play times! Just take your time about it and dont get stressed and worked up!
yesitsrob
signed.
don't be so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid to think it's Hard how it is. No it's not hard, just open up photoshop or something to find your remaining percentage. If it displayed a perfectage, I wouldn't have to piss about with photoshop. Good idea in my opinion.
Wall hugger title is srs business, el oh el.
don't be so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid to think it's Hard how it is. No it's not hard, just open up photoshop or something to find your remaining percentage. If it displayed a perfectage, I wouldn't have to piss about with photoshop. Good idea in my opinion.
Wall hugger title is srs business, el oh el.
freekedoutfish
Quote:
Originally Posted by yesitsrob
signed.
don't be so RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stupid to think it's Hard how it is. No it's not hard, just open up photoshop or something to find your remaining percentage. If it displayed a perfectage, I wouldn't have to piss about with photoshop. Good idea in my opinion. Wall hugger title is srs business, el oh el. |
I didnt quite understand your point there! First your saying its not hard and to just put the effort in, and then you say you dont want to have to do that!
An attempt at sarcasm?
And what is "srs" and "el oh el"?
Dougal Kronik
WOW, little children having a tantrum because some people disagree with them.
Titles were added to the game for players who had finished all missions and quests. They were added so those players would have something to do in-game until the next campaign was released.
None of the titles were meant to be easily attained. Some, like Protector were easier for some players because they had finished the missions, and had already done mission and bonus or mastered all missions while playing through the game. Or, they just had to map travel and finish up any stray missions that weren't mastered.
Cartographer is in the time required of the titles. You must invest a lot of time edging as close as possible to uncover the fog.
Players who think they can equip running skills and get are deluding themselves. They will never get it by running. You must edge each explorable zone, and in some areas, stop and enjoy the scenery, because the fog only disappears if you stay in the position for a few seconds.
Once you get mapping on your own, you realize the pattern that Anet uses when clouding the map. You'll develop an instinct on which areas may unfog if you stand and look in a certain direction.
Adding your percentile, will not allow you to get it any easier. I've analyzed players maps, repeatedly, and often the same areas are clouded. Because the player is using a running build, and not getting to the correct positions to unfog the map.
There's also a few players I've had to take to the position to unfog with them, because they are impatient and really do not enjoy mapping.
I was a mapper before the titles were ever included. I had over 85% of Tyria when the titles came out. I then explored the entire map of Tyria, including missions, at least two times before I got my title.
So, don't expect an easy title for your Hall of Monuments. Your better of getting your sweets or alcohol.
I could tell each of those players that has signed this thread exactly which explorable zones and missions they need to go and explore. And that is without seeing any of your maps.
I've analyzed over 600 maps from all three continents, and 95% of them had the exact same spots to unfog.
Tyria:
Snake Dance
Dunes of Despair
Thunderhead Keep
Deldrimor Bowl
Frozen Forest
Ring of Fire
Hell's Precipice
Sanctum Cay
The Falls
And explore inside each town.
Cantha:
Panjiang Peninsula
Kinya Province
Kaineng Centre
Raisu Palace
Jade Quarry (Luxon)
Jade Quarry (Kurzick)
Tahnnakai Temple (Explorable)
Elona:
Zehlon Reach
Marga Coast
Jahai Bluffs
Dynastic Tombs
Vehjin Mines
Shattered Ravines
Yatendi Canyons
Resplendent Makuun
Crystal Overlook
Poisoned Outcrops
And you DO NOT need any arenas.
Titles were added to the game for players who had finished all missions and quests. They were added so those players would have something to do in-game until the next campaign was released.
None of the titles were meant to be easily attained. Some, like Protector were easier for some players because they had finished the missions, and had already done mission and bonus or mastered all missions while playing through the game. Or, they just had to map travel and finish up any stray missions that weren't mastered.
Cartographer is in the time required of the titles. You must invest a lot of time edging as close as possible to uncover the fog.
Players who think they can equip running skills and get are deluding themselves. They will never get it by running. You must edge each explorable zone, and in some areas, stop and enjoy the scenery, because the fog only disappears if you stay in the position for a few seconds.
Once you get mapping on your own, you realize the pattern that Anet uses when clouding the map. You'll develop an instinct on which areas may unfog if you stand and look in a certain direction.
Adding your percentile, will not allow you to get it any easier. I've analyzed players maps, repeatedly, and often the same areas are clouded. Because the player is using a running build, and not getting to the correct positions to unfog the map.
There's also a few players I've had to take to the position to unfog with them, because they are impatient and really do not enjoy mapping.
I was a mapper before the titles were ever included. I had over 85% of Tyria when the titles came out. I then explored the entire map of Tyria, including missions, at least two times before I got my title.
So, don't expect an easy title for your Hall of Monuments. Your better of getting your sweets or alcohol.
I could tell each of those players that has signed this thread exactly which explorable zones and missions they need to go and explore. And that is without seeing any of your maps.
I've analyzed over 600 maps from all three continents, and 95% of them had the exact same spots to unfog.
Tyria:
Snake Dance
Dunes of Despair
Thunderhead Keep
Deldrimor Bowl
Frozen Forest
Ring of Fire
Hell's Precipice
Sanctum Cay
The Falls
And explore inside each town.
Cantha:
Panjiang Peninsula
Kinya Province
Kaineng Centre
Raisu Palace
Jade Quarry (Luxon)
Jade Quarry (Kurzick)
Tahnnakai Temple (Explorable)
Elona:
Zehlon Reach
Marga Coast
Jahai Bluffs
Dynastic Tombs
Vehjin Mines
Shattered Ravines
Yatendi Canyons
Resplendent Makuun
Crystal Overlook
Poisoned Outcrops
And you DO NOT need any arenas.
JeniM
Quote:
Originally Posted by Dougal Kronik
Tyria:
Snake Dance Dunes of Despair Thunderhead Keep Deldrimor Bowl Frozen Forest Ring of Fire Hell's Precipice Sanctum Cay The Falls And explore inside each town. Cantha: Panjiang Peninsula Kinya Province Kaineng Centre Raisu Palace Jade Quarry (Luxon) Jade Quarry (Kurzick) Tahnnakai Temple (Explorable) Elona: Zehlon Reach Marga Coast Jahai Bluffs Dynastic Tombs Vehjin Mines Shattered Ravines Yatendi Canyons Resplendent Makuun Crystal Overlook Poisoned Outcrops And you DO NOT need any arenas. |
I was about to come on and argue with you but i don't have the heart to now i've finally found the way onto that missing bit under Dragons Throat
lol i tried to attack it from every direction apart from below it
I have thought more since my first post's signing this and i have to say i've changed my mind
I've been mapping and it's great to see that title go up by 0.1% after working for it
I now have 95%+ Elonia/90%+ Cantha and 80%+ Tyria and i'm closing in pretty fast (0.1-0.2% per day)
Dougal Kronik
Keep at JeniM and you'll realize that Legendary Grandmaster Cartographer is one of the most rewarding titles.
Because it is so long and intensive.
Because it is so long and intensive.
Another Felldspar
Great idea -- and to the naysayers, it isn't as if we are asking for the part that isn't done to be marked, just some idea of where to start. At 98.6% of Tyria discovered it's good to have something to go on. Shouldn't have to go to an outside photo program to find what is missing.
/signed
/signed
Fury Incarnate
/signed
I'm not going to argue that the Cartographer titles are three of the more daunting ones to acquire in the game, though as a professional chest runner and working toward my vanquishing titles, they aren't by any means the only difficult ones.
The major argument against this idea seems to be that it would move the Cartographer titles from the "Hard" category to the "Easy" category, but I'd have to argue against that. If anything, this update would restore the spirit of the title. Instead of having to take screenshots and scrutinize the map in an outside image program for hours to find that one spot you missed, you would have to do what the title says: Explore. The difficult part of the title ought to be fighting or running through enemies on one's way to the uncharted areas of the map, not finding those areas in the first place. QED, this update would be helpful to aspiring Cartographers without hurting the integrity of the title.
I'm not going to argue that the Cartographer titles are three of the more daunting ones to acquire in the game, though as a professional chest runner and working toward my vanquishing titles, they aren't by any means the only difficult ones.
The major argument against this idea seems to be that it would move the Cartographer titles from the "Hard" category to the "Easy" category, but I'd have to argue against that. If anything, this update would restore the spirit of the title. Instead of having to take screenshots and scrutinize the map in an outside image program for hours to find that one spot you missed, you would have to do what the title says: Explore. The difficult part of the title ought to be fighting or running through enemies on one's way to the uncharted areas of the map, not finding those areas in the first place. QED, this update would be helpful to aspiring Cartographers without hurting the integrity of the title.
pixiLated
/notsigned
Whilst I feel for those that are striving towards this title, I don't believe that this idea is the way to do it.
Whilst I feel for those that are striving towards this title, I don't believe that this idea is the way to do it.
WARPATh
/signed cmon man!
Gawa
Quote:
Originally Posted by Fury Incarnate
/signed
This update would restore the spirit of the title. Instead of having to take screenshots and scrutinize the map in an outside image program for hours to find that one spot you missed, you would have to do what the title says: Explore. |
This suggestion has nothing to do with making the title easy (because it doesnt. It simply makes it sensible). It doesnt even have have to be about wanting to get the title.. it is simply an observation that if its about the minutiae of maps pixel comparison in jpegs or in photoshop etc is determining the 'hardness' of the title...then it is flawed.
NB one can complete Nightfall and only uncover 40% of the map. Prophesies was about 55% to complete for me. Factions about 50%. My point - It will take a long time and dedication to uncover 100% anywhich way. That is as it should be. If basically only 50% of the map is uncovered by 'normal' play completing the game, that leaves a heck of a lot 'voluntary' exploration. I would think that anyone who gained the title was worthy of it, even with this suggestion in place.
There is no logical reason that the last 5%, for example, should be any harder than the 5% between 55 and 60. Currently it is much more so. The last 10,000 xp of Survivor title is no harder than the 10,000 before it. The last 20 items to id for your Wisdom title are no harder than the 20 before it. The same can be applied to every title. Except "exploring"...logical? I cant say so.
The exploring title, towards the end, moves from great fun and true effort of actual exploring - to an absurd farcical 'spot the difference' affair which has nothing to do with exploring the game itself.
The title should simply be about exploring, ingame. Not about repeated inane wall hugging or playing 'hunt the gray pixels'.
NB. I honestly am not bothered either way personally, i will attain the title at some point over the next year i imagine. The reason i am speaking up is, that, I would, however, rather that people were able to enjoy a sensible grind while at it, not a silly pixel comparison chase to work out where to 'explore'. Thats just common sense
ps Fish, its all good mate, we appreciate your passion :P
Dougal Kronik
This is pretty funny.
I already told you the areas you need to uncover. Just think of those zones are the ones you do not have 100%.
If you run them, you will not get credit - I am not lying about this.
You must take a party, fight, and edge these zones at regular speed on an angle towards the wall.
At some point along your "edging" stop and wait for the game engine to sync. Sometime you will see fog clear, sometime you will just get a tenth of a percentage point.
You must clear about 3 small fog patches for 0.1% of the title for Tyria.
If you have anything less than 95% for Tyria, you pretty much have to edge most of the Shiverpeaks, Kryta, Ring of Fire Islands, and the Crystal Desert.
There's your percentage points.
Read post #128.
PS I compared maps using Photoshop for others, because I did not play those characters, and did not know where they had been. I never compared my maps for Cantha or Elona - they are just too lenient with the exploration leeway.
I already told you the areas you need to uncover. Just think of those zones are the ones you do not have 100%.
If you run them, you will not get credit - I am not lying about this.
You must take a party, fight, and edge these zones at regular speed on an angle towards the wall.
At some point along your "edging" stop and wait for the game engine to sync. Sometime you will see fog clear, sometime you will just get a tenth of a percentage point.
You must clear about 3 small fog patches for 0.1% of the title for Tyria.
If you have anything less than 95% for Tyria, you pretty much have to edge most of the Shiverpeaks, Kryta, Ring of Fire Islands, and the Crystal Desert.
There's your percentage points.
Read post #128.
PS I compared maps using Photoshop for others, because I did not play those characters, and did not know where they had been. I never compared my maps for Cantha or Elona - they are just too lenient with the exploration leeway.
korcan
Quote:
Originally Posted by freekedoutfish
Sorry im just very passionate about exploring. I strongly believe its one of the best titles, and requires the most talent and effort to achieve.
|
as for the ops post, i dont particularily care either way cause cartography titles just arent for me but ill sign for it anyways
/signed
freekedoutfish
Quote:
Originally Posted by korcan
you cant be serious! "the most talent... to achieve"? lets not get carried away here. all titles take a degree of patience and i think that the cartography titles may take a bit more patience then others but talent? thats just nonsense.
as for the ops post, i dont particularily care either way cause cartography titles just arent for me but ill sign for it anyways /signed |
But if your right and it requires very little or no skill, then that must mean those who are unable to achieve 100% are purely lazey!
Either because they cant be bothered to explore or they expect 100% instantly without having to put any time and effort in. Something they are deluding themselves with. Plus just because you dont have the time or effort to achieve something, doesnt mean its hard or impossible and needs changed.
Exploring takes time for some players, just like other titles do. Farming promotion points and earning faction points takes time. Collecting gold items and opening chests takes time. Collecting elite skills takes time.
Yet you only hear people complain about exploration taking along time to achieve.
Why? because they have this misconception that its easy and should be done fast! Well sorry to disapoint everyone, but it can take a long time to achieve just like other titles.
But when I talk about skill, I'm talking about spending hours analysing maps and staring at fog and the dedication it takes to find those last spots. That is skill not just effort!
pumpkin pie
GOOD IDEA
please! anet
please! anet
~Q~
/sign
I wouldn't care if it was an equivalent of the vanquishing bar. Just let me know if I have it all or not. If I don't have a screen complete I'll still be stepping into all the nooks and crannies - no one is spoon-feeding me the spot I don't have uncovered. If I've completed the screen I'll know so I can move on to another area.
Grandmaster Cartographer was the title I wanted the second I saw it on someone else. I've worked at it. I've read the guides. I still don't have it (despite topping other tracks and having the KoaBD title).
Giving a percentile doesn't take the work out of the title. It only takes the guessing out of it.
I wouldn't care if it was an equivalent of the vanquishing bar. Just let me know if I have it all or not. If I don't have a screen complete I'll still be stepping into all the nooks and crannies - no one is spoon-feeding me the spot I don't have uncovered. If I've completed the screen I'll know so I can move on to another area.
Grandmaster Cartographer was the title I wanted the second I saw it on someone else. I've worked at it. I've read the guides. I still don't have it (despite topping other tracks and having the KoaBD title).
Giving a percentile doesn't take the work out of the title. It only takes the guessing out of it.
Chik En
I am still at 99.7% for GMC of tyria
and I would not want a percent indicator because it has taken me a while to find those spots I have been missing..
I would personally be ok with something that indicates the area is fully covered but only when you enter that area.
But a flat out percent for the area... no thanks
and I would not want a percent indicator because it has taken me a while to find those spots I have been missing..
I would personally be ok with something that indicates the area is fully covered but only when you enter that area.
But a flat out percent for the area... no thanks
CyberMesh0
/unsigned.
Maybe for indicating whether a section is done, when it's done.
Maybe.
But otherwise, you're removing the challenge/difficulty from this title, pure and simple.
To those that disagree about this being a challenge title, you've missed the point. I found the Tri-GMC experience to be very rewarding, even though sometimes I had to re-cover an area two or three times to get it all. Wonderful scenery, difficult enemies (at times), and no, it didn't require me to do it in 5 hour spurts, for those who complain about it not being a casual title. Sometimes I only took an hour or so in playing time, and it still paid off. The biggest stretch of time I needed was when I was exploring the Droks Run. Total time, about 6 hours- half for lornar's, half for snake dance/DD.
And yes, I would do it again, just for the experience, no matter how many times I have to pull my hair out over some remote difficult location.
Maybe for indicating whether a section is done, when it's done.
Maybe.
But otherwise, you're removing the challenge/difficulty from this title, pure and simple.
To those that disagree about this being a challenge title, you've missed the point. I found the Tri-GMC experience to be very rewarding, even though sometimes I had to re-cover an area two or three times to get it all. Wonderful scenery, difficult enemies (at times), and no, it didn't require me to do it in 5 hour spurts, for those who complain about it not being a casual title. Sometimes I only took an hour or so in playing time, and it still paid off. The biggest stretch of time I needed was when I was exploring the Droks Run. Total time, about 6 hours- half for lornar's, half for snake dance/DD.
And yes, I would do it again, just for the experience, no matter how many times I have to pull my hair out over some remote difficult location.
Zooes
/Not Signed
My Ranger has got 99.2% covered in NF atm and im working hard to get that last .8%
I can see why people would like a little % thingy by the area name on the map but what about all the people that have worked very hard to get there titles already. Just keep wall hugging and you will get it. I personally wrote on paper which areas I had done 100% its worked well so far .
sorry to go against the flow :P
-Zooes
My Ranger has got 99.2% covered in NF atm and im working hard to get that last .8%
I can see why people would like a little % thingy by the area name on the map but what about all the people that have worked very hard to get there titles already. Just keep wall hugging and you will get it. I personally wrote on paper which areas I had done 100% its worked well so far .
sorry to go against the flow :P
-Zooes
Bithor the Dog
/Signed
And yes i have Legendary Cartographer too.
IMO, This is a nice idea. It isnt taking the mystery tour out of the game, merely giving you an idea of where you should be looking at next.
I do a little mapping help forum with my guild, and the amount of people nearly giving up because they cannot seem to find that last few % is frustrating.
In fact i nearly gave up on Tyria as it was so bloomin hard to get a point mapped in places.
I would have liked an idea of "yes you got it in this area" or..."no you havent got it, Keep looking" as that would have saved me countless hours staring at comparison maps, going to the opticians for stronger glasses, and getting headaches.
Chasing pixels around in photshop comparing wasnt fun, didnt mean i was talented at all, didnt mean i was dedicated at all...If you REALLY wanted to be Ultra talented and ultra dedicated you should have all done Carto titles without comparison maps like the first explorers who did get the titles, WITHOUT the maps to aid them....THEN i would class you and myself as talented and ultra dedicated. As it is all we did was spot the difference, run out to a bit fight a bit and unfog a bit...what, thats talented is it? i dont class myself as talented for doing that nor anyone else.
I do see the point of others who have done the mapping titles and that they might feel a little cheated, but ya know, im all for moving on and improving things. I like how they keep doing that in GW so i wouldnt feel cheated at all, in fact id probably relish in that and go get some of my other characters titles too instead of my main one
And yes i have Legendary Cartographer too.
IMO, This is a nice idea. It isnt taking the mystery tour out of the game, merely giving you an idea of where you should be looking at next.
I do a little mapping help forum with my guild, and the amount of people nearly giving up because they cannot seem to find that last few % is frustrating.
In fact i nearly gave up on Tyria as it was so bloomin hard to get a point mapped in places.
I would have liked an idea of "yes you got it in this area" or..."no you havent got it, Keep looking" as that would have saved me countless hours staring at comparison maps, going to the opticians for stronger glasses, and getting headaches.
Chasing pixels around in photshop comparing wasnt fun, didnt mean i was talented at all, didnt mean i was dedicated at all...If you REALLY wanted to be Ultra talented and ultra dedicated you should have all done Carto titles without comparison maps like the first explorers who did get the titles, WITHOUT the maps to aid them....THEN i would class you and myself as talented and ultra dedicated. As it is all we did was spot the difference, run out to a bit fight a bit and unfog a bit...what, thats talented is it? i dont class myself as talented for doing that nor anyone else.
I do see the point of others who have done the mapping titles and that they might feel a little cheated, but ya know, im all for moving on and improving things. I like how they keep doing that in GW so i wouldnt feel cheated at all, in fact id probably relish in that and go get some of my other characters titles too instead of my main one
freekedoutfish
Quote:
Originally Posted by Bithor the Dog
I like how they keep doing that in GW so i wouldnt feel cheated at all, in fact id probably relish in that and go get some of my other characters titles too instead of my main one
|
They have made changes to faction titles by adding more ranks. They added bounty into HM to increase sunspear and lightbriner points. They added benefits to increasing certain titles.
But I cant remember them ever actually making changes, that made a title easier to get. If they havent done that in the past, I cant see them doing now.
Bithor the Dog
Quote:
Originally Posted by freekedoutfish
Anet does make improvements to the game, and it does make the gameplay better. But those are usually changes to missions and quests and instances. I cant remember an instance when Anet has made a change to a title to make it easier to achieve?
They have made changes to faction titles by adding more ranks. They added bounty into HM to increase sunspear and lightbriner points. They added benefits to increasing certain titles. But I cant remember them ever actually making changes, that made a title easier to get. If they havent done that in the past, I cant see them doing now. |
Treat the idea somewhat like the vanquishing titles. You know how many there are but you never know if you have them all until the gold helm comes on screen saying you have it!
So by that count and your theory, you think that vanquishers have it easy too because they can track if they have the area or not? I think, no , believe that if you look at the theory, ie,. a yes or a no not a % count, then this would be invaluable.
It irked me enough having to go over twenty odd screenshot maps to see if i had missed a pixel. to have to go over say 5 or 6 and STILL have to track the pixels makes it easier to identify the areas but NOT to go get the title. You still need the diligence, and dedication to go out and do it, in some particularly difficult areas to go in, and map the area.
To see an icon saying NO you aint got it yet, would still be a ...DAMMIT where is that last 0.5%..I know its here.. and not
Dammit where is that last 0.5% I know its in TYRIA!. Thats what will put people off, and lose focus and eventually the game too
DeXyre
/signed
Personally I'd like some kind of indication (doesn't mean the exact percentage per se, but maybe like they said before gold lettered text when you've successfully completed an area would be interesting)...
I can compare the maps too with photoshop etc... but I refuse to use external programs for something like this, and I also refuse to believe that's the original intention...
Personally I'd like some kind of indication (doesn't mean the exact percentage per se, but maybe like they said before gold lettered text when you've successfully completed an area would be interesting)...
I can compare the maps too with photoshop etc... but I refuse to use external programs for something like this, and I also refuse to believe that's the original intention...
Fitz Rinley
Why is it people feel they have to have exclusive control over other peoples' enjoyment of playing the game? Anyone opposed to this because it might make working on the title easier for people who want to get it is simply and only selfish and seeking an ego-trip at the expense of fellow players who also purchased the same game.
Further, having a function that tells one how much a percent has not been found yet, still does not tell them which nook, cranny, or glitch hole they have missed and have to scrape for. So those worried that scraping will suddenly be made easier and OMG some other person might enjoy having the title in their expression of their character! How Dare anyone but me have That Title? should rest assured that simply knowing which region you have to work on will not suddenly manifest an end to the tedium of scraping.
Further, having a function that tells one how much a percent has not been found yet, still does not tell them which nook, cranny, or glitch hole they have missed and have to scrape for. So those worried that scraping will suddenly be made easier and OMG some other person might enjoy having the title in their expression of their character! How Dare anyone but me have That Title? should rest assured that simply knowing which region you have to work on will not suddenly manifest an end to the tedium of scraping.
Bithor the Dog
Some good points in your argument Fitz but im not about to call out that people are what you stated in your post, i think that is a bit much personally.
I believe that it could be down to the fact that people would somehow feel "cheated" that they worked VERY hard to get the title and if a system like this was employed then people wouldnt have to work so hard as them
Im still signing this as a good idea. NO....GREAT idea....its possibly simple (i dont know im not a games developer, i work in a logical fashion) to employ and would encourage more to go out and PLAY the damn game. isnt that what we are all here for?
I believe that it could be down to the fact that people would somehow feel "cheated" that they worked VERY hard to get the title and if a system like this was employed then people wouldnt have to work so hard as them
Im still signing this as a good idea. NO....GREAT idea....its possibly simple (i dont know im not a games developer, i work in a logical fashion) to employ and would encourage more to go out and PLAY the damn game. isnt that what we are all here for?
Fitz Rinley
Quote:
Originally Posted by Bithor the Dog
I believe that it could be down to the fact that people would somehow feel "cheated" that they worked VERY hard to get the title and if a system like this was employed then people wouldnt have to work so hard as them
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Moral Point: Just because you have had it rough does not end your obligation to others when you have the opportunity to make it decent for someone else. I have no sympathy for those who feel that everyone should suffer because they have. Does that mean everyone should be shot in a drive-by shooting because I have? Or everyone should be mugged because my dad has? No. Knowing that something can be made better for others, is one's obligation to seek to make it better. If we do not follow this ethic, then we have no reason for a society, community, or expectation of progress.
freekedoutfish
Quote:
Originally Posted by Bithor the Dog
Treat the idea somewhat like the vanquishing titles. You know how many there are but you never know if you have them all until the gold helm comes on screen saying you have it!
So by that count and your theory, you think that vanquishers have it easy too because they can track if they have the area or not? I think, no , believe that if you look at the theory, ie,. a yes or a no not a % count, then this would be invaluable. |
I wont go completely into it again, but the fundimental difference is that the vanquishing counter resets everytime you leave and enter the instance.
The exploration uncovered areas dont reset and stays uncovered!
Its not like you can enter an area, vanquish 10 enemies, leave, re-enter and just continue where you left off with those 10 enemies dead.
It resets everytime for vanquishing!
You also dont have the exact same amount of creatures in each zone, so its not like exploration where you know exactly where move around and have a rough idea of where the outline is.
Vanquishing is new, and even wiki isnt 100% sure how many creatures are in a zone because it can vary. You need that counter to have a far idea of whether you have killed most zones.
Plus its hard mode, so if you reach -60dp on all team members you are forced to leave.
Exploration can be done in normal mode and it doesnt matter about dp, because you can just keep going.
Sophitia Leafblade
Quote:
Originally Posted by freekedoutfish
There was someone else earlier in this post tried to compare the vanquishing title to the exploration title.
I wont go completely into it again, but the fundimental difference is that the vanquishing counter resets everytime you leave and enter the instance. The exploration uncovered areas dont reset and stays uncovered! Its not like you can enter an area, vanquish 10 enemies, leave, re-enter and just continue where you left off with those 10 enemies dead. It resets everytime for vanquishing! You also dont have the exact same amount of creatures in each zone, so its not like exploration where you know exactly where move around and have a rough idea of where the outline is. Vanquishing is new, and even wiki isnt 100% sure how many creatures are in a zone because it can vary. You need that counter to have a far idea of whether you have killed most zones. Plus its hard mode, so if you reach -60dp on all team members you are forced to leave. Exploration can be done in normal mode and it doesnt matter about dp, because you can just keep going. |
Or atleast i think thats his meaning. Anyways im not sure how Anet would really implement this considering all the glitches in the maps that uncover extra % and areas that are unexplorable nowadays, and yet still count.
Bithor the Dog
Umm ok, perhaps vanquishing comparison wasnt the best anology, i hadnt thought of the reset side, but ....what im trying to get at is a simple yes or no to mapping completed for that area....NOT a % etc i dont want a % shown jsut something like the vanquishing side where you are done then you get a marker.
I HATE and i mean really hate, having to do map comparisons when i was mapping in any of the continents....Especially when i thought i really had got that area done and dusted only to find out i had missed a few pixels and would have to spend the next hour or so going thru maps, camparisons, screenshots, layering it, etc etc so on and soforth, ....OH LOOK there it is, now lets spend another hour getting to it and unfogging it....type of thing....
Anet are trying to keep players, and this sort of thing would only be a just cause to help them do it. I fail to see how or why we should make it harder or not even make it more interesting , for new and present players to achieve this. I would have loved this addition when i was mapping
Yes i got a sense of achievement when i had my Leg Carto title, and I would STILL have gotten a sense of achievement if this little addon were there too.
I would have still have to have gone out and unfogged to get the map so its by no means any less harder to do it. Just a little easy on your eyes and brain knowing whether you have or havent completed ...thats it in a nutshell
I HATE and i mean really hate, having to do map comparisons when i was mapping in any of the continents....Especially when i thought i really had got that area done and dusted only to find out i had missed a few pixels and would have to spend the next hour or so going thru maps, camparisons, screenshots, layering it, etc etc so on and soforth, ....OH LOOK there it is, now lets spend another hour getting to it and unfogging it....type of thing....
Anet are trying to keep players, and this sort of thing would only be a just cause to help them do it. I fail to see how or why we should make it harder or not even make it more interesting , for new and present players to achieve this. I would have loved this addition when i was mapping
Yes i got a sense of achievement when i had my Leg Carto title, and I would STILL have gotten a sense of achievement if this little addon were there too.
I would have still have to have gone out and unfogged to get the map so its by no means any less harder to do it. Just a little easy on your eyes and brain knowing whether you have or havent completed ...thats it in a nutshell
super strokey
Id like this very much, would be really nice to know where i still need to look and where i dont. Im getting pretty close now days buts i really am missing a fair bit still and this would really help
dsielschott
i think that all the people that are not signing this are the ones that already have the title and would be bitter if this got implamented.
I can kinda understand that.
I like the idea myself, but even if not implamented it wont stop me from trying to get mine.
I feel that the idea of a 100% pop up when you clear an area would be the best way. Not sayin you have 2.1% left in this area. If you need 2.1% and you enter an area and it doesn't have a 100% on it, it could only have .1% left to explore or all of your 2.1% but that is the guess work of where to explore.
I can kinda understand that.
I like the idea myself, but even if not implamented it wont stop me from trying to get mine.
I feel that the idea of a 100% pop up when you clear an area would be the best way. Not sayin you have 2.1% left in this area. If you need 2.1% and you enter an area and it doesn't have a 100% on it, it could only have .1% left to explore or all of your 2.1% but that is the guess work of where to explore.
Abnaxus
Imagine if vanquisher title was implemented this way:
- you have only an indication of your overall advancement in vanquishing the whole continent (e.g. 85.3% of Tyria vanquished).
- when you're vanquishing an area, no message of completion pops up. you need to explore the area and look if see there any remaining foe to kill.
- so, when you have visited all the explorable areas, thinking you have killed everything but you are at 99.9%, you don't know where are the foes you need to kill to get that 0.1%.
Maybe in an area with 350 foes you have killed 349 and missed only 1, but you don't know which one and in what area. Your only possibility is starting again to visit all areas, hoping you are so lucky to kill that single foe you miss for the title.
This is now more or less the situation of cartographer title.
I have Cantha GMC with one of my chars, and now I' working for Tyrian with another one. Having time to waste and being stubborn, I will do it sooner or later (provided that A.net didn't mess up the tyrian map with the latest update).
The only way I was able to get Cantha GMC was using the maps found on guru, and comparing them to mine.
This sucks, because you should be able to get the title without using external resources, such as maps found on websites, tricks to reach unreachable spots and so on.
You should have tools in game that give you clear indications of what you have achieved and where you need to focus to complete.
Otherwise sooner or later you eventually get GMC, but at the end you just feel an idiot nerd having wasted so much time running with the face to the walls, while chasing the pixels that some retarded A.net programmer has put on a so called map.
- you have only an indication of your overall advancement in vanquishing the whole continent (e.g. 85.3% of Tyria vanquished).
- when you're vanquishing an area, no message of completion pops up. you need to explore the area and look if see there any remaining foe to kill.
- so, when you have visited all the explorable areas, thinking you have killed everything but you are at 99.9%, you don't know where are the foes you need to kill to get that 0.1%.
Maybe in an area with 350 foes you have killed 349 and missed only 1, but you don't know which one and in what area. Your only possibility is starting again to visit all areas, hoping you are so lucky to kill that single foe you miss for the title.
This is now more or less the situation of cartographer title.
I have Cantha GMC with one of my chars, and now I' working for Tyrian with another one. Having time to waste and being stubborn, I will do it sooner or later (provided that A.net didn't mess up the tyrian map with the latest update).
The only way I was able to get Cantha GMC was using the maps found on guru, and comparing them to mine.
This sucks, because you should be able to get the title without using external resources, such as maps found on websites, tricks to reach unreachable spots and so on.
You should have tools in game that give you clear indications of what you have achieved and where you need to focus to complete.
Otherwise sooner or later you eventually get GMC, but at the end you just feel an idiot nerd having wasted so much time running with the face to the walls, while chasing the pixels that some retarded A.net programmer has put on a so called map.
super strokey
Quote:
Originally Posted by dsielschott
i think that all the people that are not signing this are the ones that already have the title and would be bitter if this got implamented.
I can kinda understand that. I like the idea myself, but even if not implamented it wont stop me from trying to get mine. I feel that the idea of a 100% pop up when you clear an area would be the best way. Not sayin you have 2.1% left in this area. If you need 2.1% and you enter an area and it doesn't have a 100% on it, it could only have .1% left to explore or all of your 2.1% but that is the guess work of where to explore. |
MagmaRed
You have a leeway for each continent. 100% is obtained while there is still areas you have not explored. If you doubt me, ask the people who have Grandmaster Cartographer.
Now, having said that, this is why I don't think this idea is even possible. A percentage for each zone, or a 'completed' marking for each zone is both impossible for the game to do.
I may reach 100%, and never map the starter area for Canthan made characters. Now, a Canthan character gets to that same 100% mark before I do, because they got to map the starter area. Since each area has some form of leeway, the game would have no way of telling you you had 100% in that zone. The only way it could do that, is if 100% Grandmaster Cartography actually required you to map 100%.
Now, on the same token, marking a zone as 'completed' isn't possible, as someone may not need the whole area. If I reach 100% for the title, but never went to the starter region for Cantha, that zone on my map would still show 'incomplete'.
This would create more headaches, as people would see LOTS of zones with one tiny spot missing. Since it takes several spots to defog for a 0.1% change, you can easily reach 100% with several zones with just that one tiny spot left.
Now, having said that, this is why I don't think this idea is even possible. A percentage for each zone, or a 'completed' marking for each zone is both impossible for the game to do.
I may reach 100%, and never map the starter area for Canthan made characters. Now, a Canthan character gets to that same 100% mark before I do, because they got to map the starter area. Since each area has some form of leeway, the game would have no way of telling you you had 100% in that zone. The only way it could do that, is if 100% Grandmaster Cartography actually required you to map 100%.
Now, on the same token, marking a zone as 'completed' isn't possible, as someone may not need the whole area. If I reach 100% for the title, but never went to the starter region for Cantha, that zone on my map would still show 'incomplete'.
This would create more headaches, as people would see LOTS of zones with one tiny spot missing. Since it takes several spots to defog for a 0.1% change, you can easily reach 100% with several zones with just that one tiny spot left.
Tgod
/Not Signed
I have Legendary Cartographer, as many others do that have posted.
There are already plenty of resources available to players that aspire for Leg.Cart. or GMC of a campaign. There are many maps on several sites that help players.
Bitter? No. I encourage all players that aim for this title to go for it and best of luck to them. I enjoy seeing more and more players with the Legendary Cartographer title each day.
However, don't forget that titles are there to represent something that a player accomplished. It wouldn't make sense for players to want to cheaper the overall value of a title by making the means to achieve it easier. There'd be no point to displaying titles at all if Anet makes them extremely easy to obtain.
Acedia (Sloth) is one of the seven deadly sins, might I add. A little hard work is all that it takes to get this title.
And believe me, you will enjoy your title so much more when you have worked harder for it, which is why you should be striving for a title... To enjoy it and display it with pride.
I know I do.
I have Legendary Cartographer, as many others do that have posted.
There are already plenty of resources available to players that aspire for Leg.Cart. or GMC of a campaign. There are many maps on several sites that help players.
Bitter? No. I encourage all players that aim for this title to go for it and best of luck to them. I enjoy seeing more and more players with the Legendary Cartographer title each day.
However, don't forget that titles are there to represent something that a player accomplished. It wouldn't make sense for players to want to cheaper the overall value of a title by making the means to achieve it easier. There'd be no point to displaying titles at all if Anet makes them extremely easy to obtain.
Acedia (Sloth) is one of the seven deadly sins, might I add. A little hard work is all that it takes to get this title.
And believe me, you will enjoy your title so much more when you have worked harder for it, which is why you should be striving for a title... To enjoy it and display it with pride.
I know I do.
MithranArkanere
I have it don't care. People who care about that commits a sin: Greed. Greed is evil, avoid it.
I don't want anyone else suffering like me.
Elona was easy (3 days), Cantha was annoying(3 weeks, just because of the Competitive challenges), Tyria was a pain(3 months looking for a tiny spot lost somewhere in Old Ascalon).
But the truth is that partial % would be a pain for developers, since you can't uncover 100% in most areas, they would have to calcualte them one by one.
The only point that should be considered is that NO EXTERNAL SOURCE SHOULD BE NEEDED, EVER, to do that, other than guides, faqs and tips from friends.
For example, having to take screenshots and compare them. That's plain senseless. It's a game, having to use external stuff just breakes the fun. You don't need to read the wiki, but it is almost impossible to find some hard spots in Tyria without comparing.
Cartographer should be a title to prove that you have been everywhere and seen everything, not to prove that you love to lick the walls; for the Six Gods' sake.
Increasing leeway in Cantha an Tyria should be enough.
I don't want anyone else suffering like me.
Elona was easy (3 days), Cantha was annoying(3 weeks, just because of the Competitive challenges), Tyria was a pain(3 months looking for a tiny spot lost somewhere in Old Ascalon).
But the truth is that partial % would be a pain for developers, since you can't uncover 100% in most areas, they would have to calcualte them one by one.
The only point that should be considered is that NO EXTERNAL SOURCE SHOULD BE NEEDED, EVER, to do that, other than guides, faqs and tips from friends.
For example, having to take screenshots and compare them. That's plain senseless. It's a game, having to use external stuff just breakes the fun. You don't need to read the wiki, but it is almost impossible to find some hard spots in Tyria without comparing.
Cartographer should be a title to prove that you have been everywhere and seen everything, not to prove that you love to lick the walls; for the Six Gods' sake.
Increasing leeway in Cantha an Tyria should be enough.
MagmaRed
Quote:
Originally Posted by MithranArkanere
The only point that should be considered is that NO EXTERNAL SOURCE SHOULD BE NEEDED, EVER, to do that, other than guides, faqs and tips from friends.
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It take me longer than other people perhaps, I don't know. But I don't want to spend time outside the game, when I could be working on the title while playing the game. I don't care if other people WANT to do map comparisons, but it is not 'required' as you seem to think.