Using this thread as a reference, it seems everyone's fears came true--and worse. Only the controlling alliance has access to the Elite Missions, and to compound on that, there are a grand total of two.
Two.
Bullshit. I asked Gaile about this roughly a week before release, her response was to "wait and see before I complain". Okay. I waited. I saw. I'm complaining.
Bullshit.
So, uh. (Elite Missions)
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This is the reason that my guild leader refuses to ally with my friend's one-man guild. The three of us all know each other in real life, and I thought it would be great to have us all in the same alliance, but no, "he doesn't have enough members in his guild to earn faction."
I paid for the content in those missions, but I'll likely never have a shot at them; and, to add insult to injury, they've created another system of exclusion.
I paid for the content in those missions, but I'll likely never have a shot at them; and, to add insult to injury, they've created another system of exclusion.
Very few alliances will control the capital cities. It's a simple fact. Being that there are only two, and you have to get more faction than EVERYONE ELSE, it's not going to change hands often--and when it does change hands, it'll only do it among a few different alliances.
It's not only unfair, it's horrible game design. Sure, design some awesome elite missions but only like three thousand people ever, out of hundreds of thousands, will ever get to see them. It's the (incredibly shitty) Favor system taken to even worse extremes.
And they didn't even toss in any other new tough dungeons to compensate--sure, you can access FoW and UW from Zin Ku Corridor, but there's literally nothing new.
What the hell, Anet?
It's not only unfair, it's horrible game design. Sure, design some awesome elite missions but only like three thousand people ever, out of hundreds of thousands, will ever get to see them. It's the (incredibly shitty) Favor system taken to even worse extremes.
And they didn't even toss in any other new tough dungeons to compensate--sure, you can access FoW and UW from Zin Ku Corridor, but there's literally nothing new.
What the hell, Anet?
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Originally Posted by UndeadRoadkill
Yeah, I remember when everyone was worried about this, and anet refused to give us any solid information about it.
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Then they all shut up and suddenly Grey was the ONLY one you could talk to, and she simply ignored any post that wasn't a handjob, or if she did reply to something negative she usualy got sarcastic, dismissive, and in some cases downright rude to whoever had the nerve to complain.
The ONLY difference I can see this time around is that she seems to have learned her lesson about being rude. Well, that and the fact that all the decent PvP guys have already quit, so there probably won't be any mass exodos this time around.
But really. If you actualy thought this time was going to be different, you deserve what you got. "Fool me once, shame on you, fool me twice shame on me". This is clearly part of their business model. It seems to be along the lines of "these kids are so hopelessly stupid they'll buy whatever we decide to give them".
Why on earth did you give them your money without waiting to see where they were going to screw you this time around?
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Originally Posted by Kakumei
It's the (incredibly shitty) Favor system taken to even worse extremes.
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It's like they only listened to the complaints about how PvP was affecting PvE, and thought they had a really great idea about how PvE players could get in on it, and didn't really think about how exclusive it still was, and how it shits all over smal guilds and casual players.
I thought the complaints about favor expressed not so much that people had a problem with PvP controlling PvE, but that people *just don't like* exclusionary systems like this.
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Originally Posted by Sayshina
They did exactly the same thing at the end of beta's for the original release. They played all coy, told us to wait, we wouldn't be disappointed, blah, blah, blah.
Then they all shut up and suddenly Grey was the ONLY one you could talk to, and she simply ignored any post that wasn't a handjob, or if she did reply to something negative she usualy got sarcastic, dismissive, and in some cases downright rude to whoever had the nerve to complain. The ONLY difference I can see this time around is that she seems to have learned her lesson about being rude. Well, that and the fact that all the decent PvP guys have already quit, so there probably won't be any mass exodos this time around. But really. If you actualy thought this time was going to be different, you deserve what you got. "Fool me once, shame on you, fool me twice shame on me". This is clearly part of their business model. It seems to be along the lines of "these kids are so hopelessly stupid they'll buy whatever we decide to give them". Why on earth did you give them your money without waiting to see where they were going to screw you this time around? |
Props to Roadkill, from the rest of us who are without knowledge of beta.
I feel the same way as the OP here... but let me just say: the exclusionary factor is in large part defeated, if the alliances can be kind enough to allow 1 or 2 casual guilds to enter at a time? By rotating like this, guilds who really want to get in can get the top alliances to temporarily let them in?
I wonder if the top alliances would be this kind... hm.
I feel the same way as the OP here... but let me just say: the exclusionary factor is in large part defeated, if the alliances can be kind enough to allow 1 or 2 casual guilds to enter at a time? By rotating like this, guilds who really want to get in can get the top alliances to temporarily let them in?
I wonder if the top alliances would be this kind... hm.
You know, the game is not even a week old at this point....
Allow things to develop a little bit.
When the whole "Favor of the Gods" thing started only America had favor with Korea getting it late at night and Europe getting it about once a month. Now Korea rarely has it, Taiwan and Japan pop up once in a while, and Europe and America fight over favor. I can't believe the amount of crying there is in ToA when it is after 8:00 PM Pacific when America doesn't have favor.
This is a new system of the game and things have to evolve. Give it time to work itself out.
Allow things to develop a little bit.
When the whole "Favor of the Gods" thing started only America had favor with Korea getting it late at night and Europe getting it about once a month. Now Korea rarely has it, Taiwan and Japan pop up once in a while, and Europe and America fight over favor. I can't believe the amount of crying there is in ToA when it is after 8:00 PM Pacific when America doesn't have favor.
This is a new system of the game and things have to evolve. Give it time to work itself out.
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Originally Posted by jules
I haven't bought Factions (yet) but from what I've been told the majority of faction earned will be from PvE. If this is true, competitive PvP guilds will not have an advantage over a big PvE guild.
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I heard you just need one member of the controlling alliance to be nice enough to take you down there... anybody try that yet?
Seems like this might not be so bad. Anyone that is controlling will likely have buttloads of people, and the odds of you not knowing at least one person in that alliance would be pretty small amongst a full guild of people.
Seems like this might not be so bad. Anyone that is controlling will likely have buttloads of people, and the odds of you not knowing at least one person in that alliance would be pretty small amongst a full guild of people.
It's not even the better guilds that dominate here, but the guilds with more people. No 12 man uber-dedicated and uber-skilled team will ever compete against a 1000 man behemoth alliance. Kinda goes against the skill over grinding principle that Anet is so proud to advertise.
I saw this coming a long time ago and posted on our guild forum about it, and our general consensus was that they'd never be foolish enough to make it actually work like this in the final product, but I guess we were kidding ourselves. I agree with the OP that indeed this is straight from the bull and kinda smelly. Lots of things like little mission bugs, armor not upgraded right 85 armor on platemail for example, all those things I don't care about, it's just small bugs that will get fixed. But this is a system at the very core of the game. They must have thought about this. This is a concept that just excludes 99.9% of the playerbase from content in the game, and that actually encourages faction farming on a massive scale. Is it just me or does that sound like it goes against everything that guildwars is supposed to stand for? No matter how good you are, you will probably never play elite missions unless you join a guild in a huge alliance.
I saw this coming a long time ago and posted on our guild forum about it, and our general consensus was that they'd never be foolish enough to make it actually work like this in the final product, but I guess we were kidding ourselves. I agree with the OP that indeed this is straight from the bull and kinda smelly. Lots of things like little mission bugs, armor not upgraded right 85 armor on platemail for example, all those things I don't care about, it's just small bugs that will get fixed. But this is a system at the very core of the game. They must have thought about this. This is a concept that just excludes 99.9% of the playerbase from content in the game, and that actually encourages faction farming on a massive scale. Is it just me or does that sound like it goes against everything that guildwars is supposed to stand for? No matter how good you are, you will probably never play elite missions unless you join a guild in a huge alliance.
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Originally Posted by Griff Mon
When the whole "Favor of the Gods" thing started only America had favor with Korea getting it late at night and Europe getting it about once a month. Now Korea rarely has it, Taiwan and Japan pop up once in a while, and Europe and America fight over favor.
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I don't know, and although i like that theres much more high-level content, I don't see anything at all to keep a pve player interested in factions. i'm very disapointed and as a pve player i'm personally loosing interest very fast
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Originally Posted by Esprit
If you pretend like there is no Fireworks master on the other side of the door, then you won't feel an emptiness of never hoping to talk to him.
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Originally Posted by ricocheting
I don't know, and although i like that theres much more high-level content, I don't see anything at all to keep a pve player interested in factions. i'm very disapointed and as a pve player i'm personally loosing interest very fast
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