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Originally Posted by Horseman Of War
Seriously you post won my award for most ignorant post of the week.
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I'm afraid it's yours that takes the cake. You're replying to my
original, 4-month-old post without considering anything that's been already said in the thread. I'd say that's the definition of ignorant.
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Originally Posted by Horseman Of War
They didnt make that claim. Your little tirade about the PvP- well, the whole game was altered to reduce the 'pve grind' that people like you complained about on the original.
It IS a stand alone game- how is it not???
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Already replied to both points. The assumption on Factions release was that Factions would have as much content as Prophecies, because it was released by the same company in the same game world with the same price tag. ANet didn't say that the game would have less content because of the 6 month release schedule because admitting something like that would be financial suicide the way releasing play numbers would be.
Factions is
not a stand-alone game because the "learning" part of the game present in Prophecies is completely cut out due to the rushed advancement and lack of skill reward quests. Only an expansion building on an existing game can afford to do that, as there would already be players familiar with game mechanics coming over from the original game.
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Originally Posted by Horseman Of War
pre searing ends when you get your insignia and are allowed to leave the monastary. If you want to call it pre-searing (um.. different story holmes)
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So you have your insignia. What do you still have to do to leave the area with low-level monsters who won't attack you even if you aggro them? Follow the Saosiang Trail to Seitung Harbor, where you will find better armor and level 10+ enemies. You may disagree with the precise point at which "Canthan pre-Searing" ends, but you have to admit it is
much shorter than it is in Prophecies.
And if you dislike the term "Canthan pre-Searing," how else would you like to talk about Factions in Prophecies terms when comparing the two games?
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Originally Posted by Horseman Of War
You sound like someone complaining that you cant get a 'droks run' in factions. It also sounds like you cant get past Naphui Quarter...
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Funny... I seem to remember posting something
right on this page...
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Originally Posted by Shyft the Pyro
Anyway, by this point I've taken all 4 of my "active duty" characters - Tyrian E/Mo, N/Me and R/W, and Canthan A/Rt - all the way through the Factions storyline. I've completed every quest and walked every zone with my main
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I've done every part of Factions and have the titles to prove it. Look me up in game if you doubt me. My main (E/Mo) reached Droknar's Forge
the hard way with AL30 armor I got in Ascalon City, and I paid for a Droknar's Forge run only for my N/Me, because I wanted to see what it was and how it was done. All of my 4 "active duty" characters have done Nahpui Quarter with Master's reward.
My main complaint about the Factions "leading quest" system is not that it can't be avoided by running, but that it's designed to stall the player in the same areas the player has already covered. This is most obvious with the "Befriending" quests and the city quests that seem to loop in on themselves or require repeating things.
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Originally Posted by Horseman Of War
You realize that you can participate in Alliance Battles with a PVP character, right? Please tell me you knew that, because the ABs have nothing to do with the pve.
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And do you realize that PvP content is contingent only on other player input rather than designer input? PvP is guaranteed to be interesting due to changing player strategies. People will always find something that works extremely well (MM, touch ranger, EoE self-bomb) and use it with greater or lesser success, forcing everyone to adapt to new play styles and innovate on their own. But PvE content does not have this luxury of being dependent on player input, so it requires greater effort on the part of game designers to keep it interesting. Moving content from PvE to PvP is a cop-out in my book.
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Originally Posted by Horseman Of War
^this is all im seeing, sorry can you repeat it?
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Yes I can. If you're going to take my quotes out of context, so will I.
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Originally Posted by Shyft the Pyro
For that matter, how can any of us speak about what the opinion of the community is unless we witness it? When someone speaks about personal disappointment with Factions, they are dismissed as "venting their anger." When someone speaks about collective disappointment with Factions, they are dismissed as "unable to represent the community."
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How can I make an argument about a personal perception of the game experience without basing it on personal experience? Yes, I'm trying to extrapolate from it, but without personal experience of the game I have no basis for anything.
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Originally Posted by Horseman Of War
thats a cute way to say it, but it makes no sense. Faster and Grind should not be in the same sentance, Boy Wonder.
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Alright, let me spell it out then. Factions storyline is extremely straightforward and allows no room for deviation due to the closed gates and needing the right quest to advance through, which can produce the appearance of a grind, especially the second time through - a sequence of tasks required to accomplish something that the player does not necessarily wish to complete, but
has to. The "faster" is a reference to the fact that Factions storyline is also streamlined; if you dedicate yourself to grinding away you can (as people have) complete it in a very short time, compared to hours-long missions in Prophecies. Where in Prophecies missions took a long time, in Factions it's the quests in between - quests you can't avoid and explicitly have to grind for, like the "Befriending" quests.
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Originally Posted by Horseman Of War
TRY COMPARING THE <b>AMOUNT OF AVAILABLE EXPLORATORY AREAS</b> INSTEAD OF COMARING TWO DIFFERENT JPG FILE SIZES.
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By this point, my main character is a double Grandmaster Cartographer, and I stand by my initial assessment. You can receive a 0.1% increase to your "Exploration of Cantha" title progress bar by uncovering less "fog spots" (meaning the smallest possible part of the fogged area) than it takes to do the same in Tyria.
If that still doesn't convince you, go measure both maps in terms of how many screenshots of each side you need to take to cover it fully. The Factions overview map measures roughly 5.5 screens by 5.5 screens in 1024x768 resolution, while the Tyrian one is roughly 7.5 by 7.5 screens at the same resolution. Unless you specifically use different image compression methods, a map of Cantha will be smaller in bitsize to a map of Tyria.
And in terms of explorable areas, how many of them are rehashing content already available as missions?
In closing, if you're going to reply to the
original post of any old thread, please take the time to see if the points raised in it have already been addressed. The only reason I revived this thread was because I had something new to add, something that didn't warrant starting a new one. Please respond in kind.