Originally Posted by teklys
Other than a few details that got left out....
I dunno, the story in Chapter 1 sounds pretty good to me. |
Thanks for the laugh and refreshing look at Ch.1 storyline. ^^
~ Makk.
Makkert
Originally Posted by teklys
Other than a few details that got left out....
I dunno, the story in Chapter 1 sounds pretty good to me. |
Haggard
frojack
RTSFirebat
Originally Posted by Haggard
Great. More sand and annoying desert life.
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xXa1
Originally Posted by Tr0n
Direct link for the concept art.
http://www.intothepixel.com/content/...34d9c30d53.jpg The info is from E3, where they show Chapter III under closed doors. |
Dahl
Miss Innocent
Originally Posted by sir skulkcrasher
Please tell me they did NOT start working on Chapter 3 when there is tons of bugs and fixes that needed to be done! What is going to be in Chapter 3 this time, load up all bosses with greens once again like in Factions. Won't introduce new areas for us to explore later on in the game? Storyline that don't make sense? Once again, characters that don't move their mouth when talking?
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Alex Weekes
Originally Posted by MelechRic
I hope this doesn't translate to, "We'll fix all your gripes about Ch.2 in Ch.3."
If I misunderstood you then you have my apologies and can happily ignore the previous statements. |
jackie
RinkXing
Originally Posted by Alex Weekes
Keep in mind, here, that Prophecies received a lot of additions and enhancements over the last year ... the same is likely to follow for Factions.
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Dahl
TriX
Jugalator
Originally Posted by Alex Weekes
Misunderstood me, slightly, because I was talking purely about C3 in that paragraph. C2 has a separate team so if they decide that any particular player concerns need to be addressed they will be able to do so. Keep in mind, here, that Prophecies received a lot of additions and enhancements over the last year ... the same is likely to follow for Factions.
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Originally Posted by TriX
With all these different chapters they are making more than whatthey could from a montly fee. =\
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Raziel665
Originally Posted by IGN
May 11, 2006 - Following the recent release of Factions, the team behind Guild Wars is already hard at work creating an entirely new campaign set for the game. Though team isn't quite ready to start revealing details of the game, they were willing to show us a very impressive trailer that let us get a good look at the locations for the new campaign as well as some concept art for the creatures and NPCs that might populate it.
Starting on a rocky beach, the demo focused on a somewhat run-down dock and a massive, swan-shaped ship with sails that looked like dragonfly wings. From there the game transitions to a North Africa style savannah. Green trees, rocky outcrops and gaily painted mud huts decorate the landscape. We soon traveled to a very interesting windmill that had a hawk-like figure on its top. By far the most beautiful visuals came when we moved to a massive stone city. Decorated with golden minarets and lush gardens, it looked like the perfect place to relax. There's also a magical touch here as some of the plants actually hang in the air. Water cascading down from them into crystal clear pools gave the whole area a really mystical atmosphere. After taking a tour and seeing the sights, the team showed us a ton of concept art for the game. The NPCs and creatures all fit the African sort of theme but they show heavy fantasy influences as well. Robed dervishes and giant flattened worms shared the stage with desert warriors and horned tapirs. We'd love to give you details on the new creatures and the classes but the team isn't quite ready to reveal any of those details just yet. NCSoft told us that the 110 person Guild Wars team has been divided up into two separate campaign teams. That allows them to release an entirely new campaign every six months. Each one is intended to offer a unique visual style based either on real world geography and culture or some sort of mythological setting. Each campaign will also support an entirely new tournament event. |
LordMahal
Peewee
WasAGuest
Originally Posted by Alex Weekes
Misunderstood me, slightly, because I was talking purely about C3 in that paragraph. C2 has a separate team so if they decide that any particular player concerns need to be addressed they will be able to do so. Keep in mind, here, that Prophecies received a lot of additions and enhancements over the last year ... the same is likely to follow for Factions.
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Njall
Melee fighters have been pretty much exhausted with the warrior and the assassin |
I remember a time, and i am sure others do to, where skills were a mere 100 gold at the skill trainer, and they never got more expensive than that. I also remember a time when you could only change attributes a number of times, dictated by 'refund points' That meant that a ranger, having increased markmanship largely to equip better bows, could not redirect those points easily into other areas upon getting the full whack of attributes. Can you imagine the annoyance of not being able to change your pve chars role? |
Tetris L
Zorian Direspell
elavro
Eragon Dragonslayer
Kylie Minon
elavro
Kylie Minon
Arkyn sei
Originally Posted by RTSFirebat
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UndeadRoadkill
Originally Posted by Arkyn sei
So what its a great story line.
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Spiteful Nerd
My Sweet Revenga
Originally Posted by Zorian Direspell
Huh. Africa after all. I was kind of predicting this. Anyone notice how there seems to be a subtle elemental theme underlying each expansion as well? The "Charr" attack Ascalon in a big "firey" event, leading to a series of quests to stop the fulfillment of the "Flameseeker Prophecies". (Prophecies = Fire) Shiro dies and turns the sea to "jade" and the forest to "stone". (Factions = Earth) My guess is that 3 will focus on water (either the need for it or the danger of it ... the theme seems to be "danger of it") ,because water was always a focal point of ancient North African culture, and chapter 4 will focus on Air (maybe set in a floating Greco-Roman cityscape or something ... we know that floating structures exist, so...)
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CK0
Originally Posted by Kylie Minon
BTW, left one is the Alhambra in Spain. A moorish stronghold-palace.
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Dark Suoon
Ineffiable
rollntider
Originally Posted by Ineffiable
Overall, Factions just did not seem worth the 50 bucks compared to how the orginal game kept me busy for 1k hours, and if Chapter 3 dissapoints me, I will quit GW forever and ever. (Battlefield 2142 here I come!) |
aeroclown
Originally Posted by WasAGuest
Question: If the developement teams are shifted from chapter to chapter to meet the 6 month release (1 yr dev cycle) how will the team from Factions (who should already be be shifted to Chapter 4) be adding too or seriously adjusting "issues" in Factions?
It would seem to me, that only a small team of bug fixers would be left to work on Factions so the team could move on. Obviously this question comes from only having second hand knowledge, but I'm just curious. BTW, if the above info on Chapter 3 is correct (about the theme); awesome! |
WasAGuest
Originally Posted by aeroclown
It is my understanding that there are only 2 development teams, 110 people broken into 2 groups. Not a third for bug fixing or the like.
Ok after writing and re-writing this, to make it simple basically. Team 1 made chapter 1, It maintained Chapter 1 until such a time that chapter 2 was ready for release. At that point Team one hand the torch over to Team 2 and Chapter 2 was released and is being Maintained by Team 2. Team 1 now transitions to a phase of active development on the next chapter, Chapter 3. Thus the cycle continues. There is only ONE team actively developing a new Chapter at any given time, meaning the other one is Maintaing its Current Release and thus maintaing the active chapter to create new content and fix bugs. Hope that makes sense. I could be wrong, but that was my understanding of the development pipeline. |
Zorian Direspell
Originally Posted by My Sweet Revenga
Danger of water? They gonna try to play on the New Orleans or Tsunami thing? Well if they're gonna do a substantial amount of flooding effects in Chapter 3, I hope they fix the character model armours first. When my character ends up under water, she loses her hair or skirt or something depending on which character it is
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Demesis
natuxatu
SylverDragon
Originally Posted by aeroclown
Ok after writing and re-writing this, to make it simple basically. Team 1 made chapter 1, It maintained Chapter 1 until such a time that chapter 2 was ready for release. At that point Team one hand the torch over to Team 2 and Chapter 2 was released and is being Maintained by Team 2. Team 1 now transitions to a phase of active development on the next chapter, Chapter 3. Thus the cycle continues.
There is only ONE team actively developing a new Chapter at any given time, meaning the other one is Maintaing its Current Release and thus maintaing the active chapter to create new content and fix bugs. Hope that makes sense. I could be wrong, but that was my understanding of the development pipeline. |
Ggraphix
Originally Posted by Tuoba Hturt Eht
- Dragon's Throat
Kurzick - Altrumm Ruins - Amatz Basin Luxon - Zos Shivros Channel - The Aurios Mines These are called "Challenge Missions", they are not "Elite Missions" where "only 1% of the whole game population have access to at the time". "High Score" because the scores of the teams who did their best are recorded down. - Daily Best - Montly Best - All Time Best |