Quote:
Originally Posted by Senator Tom
why does everyone hate mending so much?
Because they always play with good monks (ie not in random arena), or they do not farm.
Mending is great if you're a RA war, because you'll be facing tons of degen, most of the time with no monk. Mending is great if you farm (or run), because it'll keep your health from plummeting while you keep fighting.
Mending isn't the best idea if you're a war and you WILL have good monks around, because then you can ignore degen & concentrate on doing damage - with Gale, for instance, or on tanking, with Physical Resistance, for instance. Also mending is completely useless in Factions, as every single mob in the game strips enchants.
But what skill is always a good idea?
Anyway, wars with Mending got a bad rap because in the earliest days of Guildwars, the flavor of the month was W/Mo's with mending. They were, at the time, considered overpowered, almost invincible, and using that build was 'cheesy' and 'cheap'. Although its probably hard to believe now, all-war teams with mending were the IWAY of their day.
EDIT: Oh, and there's that other hated skill - healing breeze. It's not terribly efficient for monks, but for wars it ties with Healing Signet as the most efficient heal there is, because wars don't get Divine Favor bonus.