Mending - Why the hate?

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

why does everyone hate mending so much? healing breeze too? you know why everyone hates it? because you are all stupid. they weren't intended to be heals, but to be counters to degen. if your a warrior, slap on mending and bleeding wont affect you in the least. all i hear is everyone saying mending is worthless because its a heal of 9hp per second blah blah. but again, not intended to be a heal think of it that way

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

The reason mending for the most part is pretty much redundant is that:

for a warrior with 2 pips of energy regen, that 1 energy is much much more useful than 9 HP per sec.

Your better off carrying a condition remover yourself and/or hex remover. Since if somebody hits your with blind weakness cripple, with mending or not your just sitting there doing next to nothing. Purge conditions, and boom your back in the fight.


ATM, it just serves to slow your spiking, or weakens your spiking because you just devoted 8 levels of heals to this.

Jedimagician

Jedimagician

Wilds Pathfinder

Join Date: Mar 2006

well i use breeze and mending on my war in pve and if i ever run low on energy i just switch to my zealous weapon.

but for my monk i would never bring breeze or mending whether its in pvp or pvp as it can easily be shattered etc...

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

See thats the problem, you use your zealous weapon, so you are not using vamp/elemental(bypass phy res)/condition weapons. ie. your DPS drops.

I'm just saying that stances, shouts and condition removal and a monk healing you is just much more efficient.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Mending is very useful when you are running Pallyway in PuG GvG.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo


"Anti-JR"?
Whatever.

Mending is really useful in running/some farming builds. As well as in the 55HP build.

Mending is near to useless in PvP where a targeted mending warrior will die almost as fast anyway than a regular one, except that he will be a lot lower threat on field to other due to Energy that could be used to improve offense, and a lower weapon mastery attribute due to the need to boost Healing Prayers.

So saying that "mending sucks" -without considering some of its uses- is as noobish as using it on a warrior in PvP.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Quote:
Originally Posted by Senator Tom
why does everyone hate mending so much? Because they always play with good monks (ie not in random arena), or they do not farm.

Mending is great if you're a RA war, because you'll be facing tons of degen, most of the time with no monk. Mending is great if you farm (or run), because it'll keep your health from plummeting while you keep fighting.

Mending isn't the best idea if you're a war and you WILL have good monks around, because then you can ignore degen & concentrate on doing damage - with Gale, for instance, or on tanking, with Physical Resistance, for instance. Also mending is completely useless in Factions, as every single mob in the game strips enchants.

But what skill is always a good idea?

Anyway, wars with Mending got a bad rap because in the earliest days of Guildwars, the flavor of the month was W/Mo's with mending. They were, at the time, considered overpowered, almost invincible, and using that build was 'cheesy' and 'cheap'. Although its probably hard to believe now, all-war teams with mending were the IWAY of their day.

EDIT: Oh, and there's that other hated skill - healing breeze. It's not terribly efficient for monks, but for wars it ties with Healing Signet as the most efficient heal there is, because wars don't get Divine Favor bonus.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Afaik, it's 6hp per sec, not 9.
Mending....

It takes 8 in healing prayers to max it out on a warrior.
Those points could have been spent on weaponmaster, tactics, str, etc.

The 6 hp it gives back is NOTHING compared to the damage that is PREVENTED by things like armor of earth, mesmer stances, wards etc. from other secondary professions.

Preventing 7 or more damage per second per attacker is much better than repairing 6 hp per second.

If 1 monster does 10 damage per second on me and I have mending, I get 4 damage per second.
If 10 monsters hit me for 10 damage while I have mending, I take 94 damage per second.

If 1 monster does 10 damage per second and my raised defense lowers that damage by 6, I take 4 damage per second.
If 10 monsters hit me for 10 damage while I have raised defense that lowers the damage by 6, then I'll take 40 damage per second.

With mending I'd take 94 damage per sec.
With raised defense I'd take 40 damage per sec.

This is just an example, the raised defense will probably lower the number to like 10 or 0 damage per second but I'd have to calculate and I'm too lazy for that.


Conclusion: mending is what it does, it mends the damage that has been done.
A warrior, imho, should be preventing damage. The monks can mend afterwards...

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

you guys are such nubs its not a heal, its not a counter to damage(well it is, but if you use it that way it sucks). it is a counter to degen. that is its purpose.

i agree that it sucks against good teams in pvp because it will be shattered right away and then everyone will laugh at them while they try to recast it and they get hit with cry of frustration.

and about the attributes,
12+whatever wep mastery, 8 (or 7) healing, 10+minor and/or helm str/tactics
patient people can go with 7 healing and the +1 healing 20% chance, but then can only recast a 2 regen during battle.

*edit*
i myself almost never use mending because i like to use stance weapons because they're cheaper to buy, so in turn i use the mesmer mantras, whos duration outlasts the recharge even with very few into insp.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

I agree, its not a heal so much as a counter measure vs health degeneration.

Mending or healing breeze (I still carry HB, but not M) because I'm usually the only healer in the group, and in a PvE, its easier to manage than healing people constantly at 5 energy a shot. But, in PvP, what enchantment isn't shattered?

I like using mending for my ranger runner, but for warriors, I think you should leave hex removals and healing spells to monks/ritualists (hex removals by monks, maybe mesmers, but don't count on them). Warriors don't have a lot of energy, and the worst energy recovery in the game. So don't waste your energy with a continuous healing spell, use it for damaging your enemies (NO SMITING!).

As a monk, bring better spells than mending, like Watchful Spirit (regen 2 health per second, and when removed, heals 30-150).

Mending was good in the early stages as was healing breeze, but I think most people don't hate that spell, they find it impracticle for later stages of the game. And definitely no practicle in PvP.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Senator Tom
why does everyone hate mending so much? healing breeze too? you know why everyone hates it? because you are all stupid. they weren't intended to be heals, but to be counters to degen. if your a warrior, slap on mending and bleeding wont affect you in the least. all i hear is everyone saying mending is worthless because its a heal of 9hp per second blah blah. but again, not intended to be a heal think of it that way If I were a warrior I would take R as my secondary then... apply poison, troll ungent and Melandru's Resistance... the latter two are fantastic degen counters with Melandru's growing with each condition or hex. The other bonus to ranger healing is that it can not be gotten rid of with disenchants.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Cymboric Treewalker
If I were a warrior I would take R as my secondary then... apply poison, troll ungent and Melandru's Resistance... the latter two are fantastic degen counters with Melandru's growing with each condition or hex. The other bonus to ranger healing is that it can not be gotten rid of with disenchants. Troll Ungent takes too long to use, so you can easily get interupted. Melandru's Resistance is a good skill, but a few problems.
1) if you were are W/R, wouldn't you have a better elite?
2) doesn't last as long as some conditions or hexes
3) recharge time is long (unless you use Serpent's quickness)

I used to use that combo, until I found a better elite (100 blades/Evicerate/Battle Rage)

Warriors shouldn't be healing themselves anyway. Only bring self healing for dire emergencies, like Monk is out of energy, Monk is healing others, you think you can run to next way point, Monk is day dreaming , etc.

With the new ritualist, monks now have company in healing, although Ritualists can do more than just heal or protect.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

People hate mending because in most situations it is a bad skill, yet noobs insist on using it everywhere. Those W/Mos with mending, healing breeze, and healing hands really aren't all that effective. If degen is an issue you are better off taking Heal signet. If attack damage is an issue watch yourself would be better. Mending is horribly inefficient and only useful for running and solo farming.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

I don't agree with the counter to degen.

If you get degen stacked on you then mending will still be useless.

I'm too tired to think now but if you get several degens, poison, disease, bleed, hexes etc, then mending or heal breeze will help absolutely nothing.

Example:
1. fight a degen-oriented team in PvP
2. fight an eltie mission with -15 degen



Also, if something can hex you, it probably can shatter you too so vs mesmer mobs/bosses and necros and other crap, you're still nothing with your mending.

Fighting melee monsters... now that's a different story but hey wait... raised armour is better than mending vs melee...

Mending needs a boost imo, like +10 armour for it to be any good.

I agree with the other guy. It's good for running because if you're getting hit, the natural regen can't heal you so a constant regen is useful.

And for farming where you have the same problem... you have noone there to heal you and you can't just stop to use a heal sig or whatever so the mending is a blessing.

and the 55 purposes !.!


When I play my monk and I see a W/Mo in the team then I already get nervous and irritated.

When that W/Mo uses mending and healing breeze, I just refuse to heal the guy.
Believe it or not but yesterday this guy had:
- mending
- heal breeze
- orison of healing
- heal area

Not only was he unable to ANY damage, he took masses of damage himself. What's worse is that he actually healed the enemy with his heal area X.x

A few days ago, that shing shang mission.
Mending, heal breeze, healing hands. The guy took unbelievable amounts of damage.
I am normally able to keep spamming heals for a while but this guy needed 100% of my energy.
I was at half energy when my recycling prevented me from healing him further. All mys kills were recharging and they guy dropped dead.
"MONK HEAL OMFG" was the answer...

SO for the rest of the mission, I called every single freaking healing spell Iused on that one single guy. People got pissed at me for spamming but I loved the revenge.

Now he could see that I was constantly having to heal him and that shut him up big time.

What's the problem?

If the noob brings 3 different freaking healing spells then he usually has ZERO defense.
ZERO defense = HUGE amounts of damage = HUGE amounts of healing needed from the monk = HUGE amounts of energy consuming = EVERYBODY DEAD

That's why I don't heal mendingnoobs anymore =D



this could probably be prevented with bonding and such but whatever~



EDIT: how to get rid of degen:
1. Bring a monk
2. Be a W/Mo and bring smite hex and purge conditions
3. Bring a monk
4. Bring some kind of monk
5. work with your team

EDIT2: ok now my blood pressure is rising again, if I have a heartattack, I'll come haunt you when I'm dead

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Quote:
Originally Posted by Numa Pompilius
They were, at the time, considered overpowered, almost invincible, and using that build was 'cheesy' and 'cheap'. Although its probably hard to believe now, all-war teams with mending were the IWAY of their day. lolage! how weve evloved in a year..

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Warriors were considered completely usesless for pvp once X.x

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

Then they started swinging their weapons and realized they could deal damage.

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

we're getting off topic here =/

Back to topic: we hate wammos, or something like that

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Warskull
People hate mending because in most situations it is a bad skill, yet noobs insist on using it everywhere. Those W/Mos with mending, healing breeze, and healing hands really aren't all that effective. If degen is an issue you are better off taking Heal signet. If attack damage is an issue watch yourself would be better. Mending is horribly inefficient and only useful for running and solo farming. That's a little too narrow minded. If you know how to set up your attributes and equipment, and know how to manage your energy, Mending can be a help and not a handicap. I can set up my Warrior with 15 Swordsmanship, 9 strength, and 10 Healing, and carry Mending and Live Vicariously and still have energy to use Sprint (which is about the only energy based skill a warrior should have anyway). Superior Vigor rune, +30 always shield and +30 weapon, and you have over 500 health even with the Supe weapon rune. If you only cast LV right before a battle, and carry a vamp sword, you have +2 regen and gain 15 health per hit. Battle Rage or Rush will give you your speed boost in battle. Frenzy isn't much necessary in PVE because of the numbnutz enemy AI. Adrenaline will take care of your spiking needs. Purge Signet takes care of all conditions and hexes at once. Between battles, drop LV and regain your energy. If you really can't manage your energy, then just bring Vigorous Spirit instead.

The above works very well in PVE. It's not universal, but no build is. There are some areas where enchants are worthless, some where you can wear them all day like a second skin. In GVG I would never be a W/Mo anyway. Shock W/E or plague touch W/N will fit the bill.

I do agree on the Healing Hands hate though. Any Warrior who uses HH as his elite outside of solo farming has no sense of purpose whatsoever.

The Real Roy Keane

The Real Roy Keane

Wilds Pathfinder

Join Date: Jan 2006

Dublin, Ireland

It seems you have little experience in high level PvP, Senator Tom. Mending on a Warrior is a poor idea not because the health regen is worthless, but because it prevents the use of vital Warrior skills such as Frenzy and Sprint.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Mending has almost the same effect as Otyugh's Cry, only worse...

Da Cebuano

Da Cebuano

Desert Nomad

Join Date: May 2005

Virginia born in Cebu

Jelly Toast[jT]

W/

Well, You're better off countering the degen w/ a spike heal ie Heal sig, mending @ 3 pips of heal aint gonna go much for you to counter the degens, whereas getting back the hp you lost actually does save your ass. Mending is only good for w/mo runners who have no time to stop and heal. Even then, they stop to use heal sig if dmg is too much. Thing w/ your argument is that its so flawed. Yeah its used to counter degen, but when does the opportunity ever arise so you have mending when you're specifically facing a degen(er)? RA? a w/mo w/ mending facing a degen foe will only slow down his hp sucking death, not very useful, not to mention shatter enchant = more dmg to you + increase degen = gg. Like someone said, -1 ene degen is bad on a warrior, wasting that much energy regen for 3 pip hp regen is a very bad investment. I would support more a Live voraciously w/ tiger stance w/mo than a mending one, even then I prefer to use vigorous spirit over upkeep enchants for enchant heals.

Heal breeze is just that, IMHO its a great pve skill to counter degen, not for healing though. 10 energy is alot, yeah overall you get alot of hp back but its over time. It can be shattered, drained, removed etc.. It can't counter a spike and ultimately much better heals around for the 10 energy.

But like someone said here, for a warrior, its better to prevent dmg than heal it back up slowly. For the skill slot used for mending, you could've brought alot a stance or a defense skill.

I'm not even gonna get into these skills for pvp, just not worth the argument. The only reason people go w/mo in pvp mostly is just that, to be a w/mo, more like a poke fun kind of gesture. These guys never use any monk skills, if you're a warrior, you are a warrior, not a monk. If you're a monk, you'll soon realize that mending at the cost of 1 of your regen pips isn't a skill where you cast on a warrior and then he can leroy it to the guild lord's base and solo all NPCs by himself. Gotta understand that GW is not all about pvp or pve and some skills that are awesome on one aspect is specrapular for another, thats just how it is w/ a hybrid game that revolves around balance.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

If you hate Mending, you simply MUST watch War Machine vs Charr Match 3. Oh my, oh my.

rii

Desert Nomad

Join Date: Mar 2005

UK

Quote:
Originally Posted by kvndoom
If you hate Mending, you simply MUST watch War Machine vs Charr Match 3. Oh my, oh my. Yeah, that was pretty amazing when I saw it. At first, I didn't notice the other monk half way up the party bar... and my eyes almost fell out. I was slightly dissapointed to see he was taking the place of the Rt... and his primary function was life bond, not really mending. The 8th monk was using boon signet too, so boon/mending/lifebond on him was pretty dam good. But... why mending. Funny.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Pick Me
I agree, its not a heal so much as a counter measure vs health degeneration.

A heal won't counter degen? Tell me what a heal is, if not a counter to damage. That's right, those little arrows on your HP bar pointing to the left are actually damage. 2 damage. Each.


Quote:
Originally Posted by kvndoom
That's a little too narrow minded. If you know how to set up your attributes and equipment, and know how to manage your energy, Mending can be a help and not a handicap. I can set up my Warrior with 15 Swordsmanship, 9 strength, and 10 Healing, and carry Mending and Live Vicariously and still have energy to use Sprint (which is about the only energy based skill a warrior should have anyway). Superior Vigor rune, +30 always shield and +30 weapon, and you have over 500 health even with the Supe weapon rune. If you only cast LV right before a battle, and carry a vamp sword, you have +2 regen and gain 15 health per hit. Battle Rage or Rush will give you your speed boost in battle. Frenzy isn't much necessary in PVE because of the numbnutz enemy AI. Adrenaline will take care of your spiking needs. Purge Signet takes care of all conditions and hexes at once. Between battles, drop LV and regain your energy. If you really can't manage your energy, then just bring Vigorous Spirit instead.
Yes bring sprint to PvE, god knows we all need more warriors running off into the blue with no team support. Those monks skills are suprisingly worthless compared to the armor skills already in the warrior skill list. For fun I switched my warrior from curses to blood just to see how much steady hp I could get. I reached about 1200 not to mention 195+ armor. Enfeebling blood is still more effective, though. Damage prevented > damage healed.

Mending still sucks.

Keats

Pre-Searing Cadet

Join Date: May 2006

concerning cooperative pve play: at the current level of pve/pugs/teamplay in cantha I'd say mending and breeze has it's usage on an wamo. energy is a bad argument I'd say - bring a zealous weapon ..

from my point of view there is no "hate" at all, it's just a running gag

..but, having 2 monks in your group, I'd consider to bring damage skills since the best thing to do is .. kill fast! and, if your'e willing to take the damage from rend or shatter - I hope you'll learn from it.

in pvp is just no place for them.

*hugs the poor wamos*

torquemada

torquemada

Krytan Explorer

Join Date: Feb 2006

guildless

I had fought 4xFarmWay in TA - Riposites, Dolyaks, all kind of wierd shit.

Almost lost due to ROFL factor.

ak347

Frost Gate Guardian

Join Date: Aug 2005

read the posts, some things missing:
First, whos a better counter to damage - you or a monk? And what would be a better benefit to that counter - you having 3 pips of healing, or him having another pip of energy AND a pip of healing (cough *succor* cough). Hell, hes more likely to benefit from 3 pips of healin because people even PVE enemies attack monks first. And no, im not saying the monk is casting mending on you, im saying that you should be spending your pip of energy casting enchantments that benefit a squishy MUCH more than yourself.

Second, if you've gone ANYWHERE past kaineng city in cantha, you'll realize that almost every mob has a mesmer or necromancer. Now what does this mean? ANET wanted to nerf farming, so they implemented enchantment removal. Now you're taking 100+ dmg from shatter enchantment or healing necromancers using strip enchantment. And this is before battle has even begun (since wammos are usually the first ones to rush in, they get enchant stripped first). Now how has that helped anyone? You've just fueled the enemy's ability to hurt you. Now, if you're stupid enough to try and maintain this "counter to degen", you stop after the enchant removal, recast meding (taking ANOTHER 10e + 1 pip of e), only to get it shattered again in the next 15 seconds. Congratulations, go uninstall.

O, and when is the last time you have bled to death. Or even been poisoned to death. The only time degen is a major factor is when its stacked, and when its stacked, 3 measly pips is as effective as that bleeding was at killing you.
And give up the argument of a counter to vamp weapons. Get a weapon switch. Even a white weapon is better than mending.

Mending is acceptable on 3 conditions - farming, running, and beginners.
You want a counter to poison? Bring I Will Survive or Plague Touch and ViM.

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Mending has a bad reputation because it's used by bad players in places it has no business being used.

To get it out of the way, Mending is *not* a bad skill. It has a couple of important things going for it:

It is energy efficient healing. Once you take away the initial cost (which can be regenerated pre-combat), the skill returns 18 health per energy at 8 spec, and 24 health per energy at 13 spec. For comparison, Orison of Healing, at 16/13 Healing/Divine, gives back 23 health per energy.

It is incredibly time efficient healing. 6/8 healing per second isn't a lot, but it's also healing that comes without you doing a thing. Mending makes a character who's busy but can spare some energy more efficient.


At the same time it has several issues:

Mending is going to cost you energy whether it is healing you or not. If you are at full health with Mending up you are simply wasting energy. Sitting at full even some of the time will make Mending a very poor investment of energy.

Mending is inflexible. You have to commit it to a particular character, and if the damage ends up on someone else that's just too bad. The skill has to sit there passively to be effective - if you're moving it around the energy and time efficiency of mending becomes terrible.

Mending is very slow to act. A lot of the time the damage that ends up killing you will come in the timeframe of a couple of seconds. Mending will have only returned a couple dozen hit points and effectively was energy spent on nothing.

Mending is very poor if it is being removed. Consequence of the above - it is slow to act, and the cast time/cost need to be negligible for it to be efficient. If it's being pulled it turns into garbage.


Mending is very good in situations where the damage is slow and predictable. If you're a solo warrior it's the best heal you can take - they have to target you, it's efficient, and doesn't require you to stop attacking. Similarly the skill is important for running.

It's also not bad in the way that War Machine used it. They were worried about spread degen from Char - slow, predictable damage - and brough Mending to help relieve the pressure. Mending actually becomes very efficient healing with Blessed Signet - the signet returns 3 energy for every 4 lost to the pip, giving Mending an energy efficiency of 96 health per energy under perfect use. With Mantra of Inscriptions, maintaining that Mending actually nets you some energy.

Granted, other enchantments have a larger effect on the battle than a few pips on one person. But just because the vast majority of its PvP use is from warriors casting it on themselves in random arena and never getting attacked doesn't mean that you need to ignore the skill completely. It has some substantial drawbacks, but if those aren't relevant and the strengths are, why not?

Peace,
-CxE

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Man, I really enjoy reading Ensign's posts. Extremely articulate as to the strengths of Mending (especially for my solo warrior) and the downsides, especially in PvP.

Mending in group PvE also isn't all that bad, as most of the time, as a W/Mo, you are responsible for drawing and maintaining the aggro, which means that you SHOULD be attacked almost constantly when the energy really matters. But again, as Ensign said, if you are going into an area where you know it will be stripped, then it's a wasted skill on your skillbar.

Mr D J

Mr D J

Permanently Unbanned

Join Date: Jun 2005

1 energy regen is not worth 6 health per second.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Apart from solo farming (which I take LV) its pretty much useless anywhere else. I have yet to see 1 W/Mo cast mending on the Monk in any situation.

If I see mending on a war in PvP, I am happy because I know I don't have to disrupt his HealSig or his weapon mastery is not max. My Evis+exe and my normal hits will happily see his mended hp drop.

In PvE, in all honesty, especially if you got 2 monks, there should be some protection spells cast and also any degens can easily be out healed. Its the spikes you have to watch for and mending does nothing for that.


A LT necro also laughs at your measily 3 regen since they can put enough degen on you so that HB + Mending can still keep you at -10 degen. How do you counter LT? you do spike heals. Heck a HealSig is enough to counter the degen. What normally kills you is the life steals/shadow damage that hits you afterwards


Let me just argue why live vicariously is better in solo farming than mending if you are using weapons to kill. [Fair enough, for a riposte/glads stancer mending is more appropriate]
Using LV at same heal prayer levels heals the same ammount of heal as mending if you are hiting one enemy. However, factor in skills like cyclone axe , 100 blades(who uses this to farm?!), triple chop. Your heal rate rises disproportionately.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by Ensign
Mending has a bad reputation because it's used by bad players in places it has no business being used.

To get it out of the way, Mending is *not* a bad skill. It has a couple of important things going for it: I think the general conscensus is that mending is not good in pvp. Part of your post here at least insinuates that it's decent for pve.

Would you personally rather a warrior on your team take mending than another skill, say.. dolyak signet, on just an average mission? I would think that a skill already in the warrior line, like dolyak or watch yourself! would be much more effecient than dumping points into a skill like mending, wouldn't you?

Of course I'm very bad at math, but I'd love to see the difference between a few skills like that compared logically.

JiggyFly

JiggyFly

Lion's Arch Merchant

Join Date: Jan 2006

So-Cal

Forsaken Wanderers [FW]

Mo/

I don't see how you assume mending is a replacement to Dolyak signet or Watch yourself! they're not the same at all.

Its a passive spell so really it's not just 6 health per second. For example say you use healing signet thats 2 seconds of you standing there using healing signet and nothing else. With mending up that would be 2 seconds of mending plus whatever else you were able to do in that 2 seconds.

But like others pointed out it's extremely efficient when it is cast before battle, and kept up. But if it starts getting removed that's when it becomes garbage because there's better things that can be done with that time and energy.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by jesh
IWould you personally rather a warrior on your team take mending than another skill, say.. dolyak signet, on just an average mission? I would think that a skill already in the warrior line, like dolyak or watch yourself! would be much more effecient than dumping points into a skill like mending, wouldn't you? Use all of the above <dunno>

llsektorll

llsektorll

Desert Nomad

Join Date: May 2005

Toronto, Canada

R/

Quote:
Originally Posted by The Real Roy Keane
It seems you have little experience in high level PvP, Senator Tom. ahem... i have two things to say about tom... and mending...

1st... TOM IS NOT I REPEAT NOT a PvPer he is PvE Farmer...
Infact tom after you left the guild we reached top100... flawlessed IE, Negative Zero, beat Alice in Wonderland, Boondocks, Rank 3 PUGS and many others.

2ndly Tom, last I herd you ware an advocate for mending... to the extent that your charecters name is MENDING DRAGON ONE..

im confused at this hypocrisy tom...

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

because when a wammo puts mending on him self, he automatically asumes he is god.

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

Quote:
Originally Posted by llsektorll
ahem... i have two things to say about tom... and mending...

1st... TOM IS NOT I REPEAT NOT a PvPer he is PvE Farmer...
Infact tom after you left the guild we reached top100... flawlessed IE, Negative Zero, beat Alice in Wonderland, Boondocks, Rank 3 PUGS and many others.
this isnt the show off thread eternal. also i do enjoy the occasional pvp, im just not a hardcore pvper, and farming is not the only thing i do in pve.
Quote: Originally Posted by llsektorll
2ndly Tom, last I herd you ware an advocate for mending... to the extent that your charecters name is MENDING DRAGON ONE..

im confused at this hypocrisy tom... also, this thread isnt about me, its about mending.

ender6

ender6

Wilds Pathfinder

Join Date: Feb 2006

Mo/

In an attempt to get back on track...

I PvP often, and when I decide to head into RA I always cringe when I see a warrior on my team cast mending. I monk. Therefore I want people that can cause dmg, not those that can tank. Further, I'm not saying that Mending itself is per say bad, but in attempt to answer the question on your post:Why the mending hate?

I'm sure if you are running, or if you are tanking it is quite beneficial, but of course who would give you any grief in those situations? I assume you must be refering to PvP when you mention Mending hate.

Of course if someone throws on Mending it does not necessarly imply that it is a bad build, it is just, if you PvP alot, the countless times I have seen a match grind to a halt because everyone has made certain that they can sustain dmg rather than deal it, well it is simply frustrating. LOL- in many way Mending is the gateway enchant to a boring build.

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

Quote:
Originally Posted by ender6
In an attempt to get back on track...

I PvP often, and when I decide to head into RA I always cringe when I see a warrior on my team cast mending. I monk. Therefore I want people that can cause dmg, not those that can tank. Further, I'm not saying that Mending itself is per say bad, but in attempt to answer the question on your post:Why the mending hate?

I'm sure if you are running, or if you are tanking it is quite beneficial, but of course who would give you any grief in those situations? I assume you must be refering to PvP when you mention Mending hate.

Of course if someone throws on Mending it does not necessarly imply that it is a bad build, it is just, if you PvP alot, the countless times I have seen a match grind to a halt because everyone has made certain that they can sustain dmg rather than deal it, well it is simply frustrating. LOL- in many way Mending is the gateway enchant to a boring build. im not talking about pvp at all, i think mending is completely a waste of a skill slot in pvp. in pve i dont understand why most consider mending as bad. i think most of it is just based on the assumption that every w/mo who uses mending is just a stereotype warrior that doesnt know how to hold agro or kill effectively.