Originally Posted by WasAGuest
It is in my opinion that once Anet stops trying to push PvP on PvEers or stops rewarding PvEers for playing in PvP games, those that enjoy PvP games will have a less corrupted gaming experience.
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What it come to the OP, yes, the current AFK system is bad, but the suggested system isn't a fix for it as it has been stated in multiple posts above. You can win Aspenwood with 7. You can win Aspenwood with 6. Chances are that both sides have AFKers in them, making the game 7vs7 effectively. AFKers become a problem when real players start saying "omgz I'm not playing for AFKers" and quit, making the situation even worse, usually ending up in avalanche that leaves the team with 2-4 people. I've played those games till very end, just for the fun, had a lots of it chatting with the opposing side on the local channel.
Removing the reward for losing isn't a solution, I think it has been suggested elsewhere that the reward for losing should be taken from a NPC after the game, just like any other quest reward is given. If the NPC spawns randomly, bots will not be able to get any faction at all.
Or simply add a system that checks over what the player has been doing, if they haven't attacked/casted any spells/used skills they should be left unawarded, and possibly add a penalty time of hour or two when they can't enter the mission again.