Maxiemonster's -HUGE- Boon Prot guide!

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Yes, boon prot works fine in PvE. Even more so in Factions.

Kyle

Krytan Explorer

Join Date: Jun 2005

Legends Of Teh Industry [XXX]

guide looks great. and to see that the first post stays updated is very nice. Instead of looking through numerous pages to find the updateed version. I will have to give this a try since ive always been fond of prot.

my personal preference on MoR and Edrain is i go with MoR. WIth MoR up i know i can spam like crazy for 20 sec if i wanted to then get most of my energy back. With Edrain i can spam but then i have to save energy for it and hope a baddie is near me to cast it on him. the katana seems nice.

thanks for the guide again. keep it updated. thanks

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Thanks so much for the guide, it helped a lot!

EDIT:

I didn't realize that theres a pvp axe/ sword with +5 energy...XD

Thanks for the guide again, my boon prot is up and rolling with moderate success

Burton2000

Burton2000

Wilds Pathfinder

Join Date: Oct 2005

A cardboard box in England

Men Of Substance [YMCA]

Mo/Me

When i run boon prot in gvg i use energy drain and and currently the 20/20 wand and 20/20 icon so that way energy drain is ultimate as you get a fast recharge a high percentage of the time and then its just like the old OoB times.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Yes, Boon Prot is great in PvE. CoP is useless though, so I recommend switching it for Rebirth (which is also stated in the guide). I never switch to anything else, and I play PvE, Alliance Battles and Random Arenas most of the time

And Energy Drain doesn't come close to the old OoB, Mantra of Recall comes a bit closer, but even that isn't nearly as good.

And thanks alot for all the compliments guys Normally, I get flamed the crap out right away (just like most others), and I'm glad that didn't happen here for a change (but of course, Monks are always the nicest people ).

Infinite Minds

Infinite Minds

Ascalonian Squire

Join Date: May 2006

Ocean City, MD

Dark Grenth Terminators

R/Mo

lol np, i really appreciated this thread, it helped me find the missiong liinks to my own boon-prot build, and witht eh ehlp of that im moving pretty smoothly now. thx alot!

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

I have a few questions.

I am currently doing alot of Alliance Battles, and some people suggested me to ditch CoP for Protective Spirit. Is that a good thing ? It seem to counter damage well for a time, but if I get targetted by conditions/hexes, I can't do a thing to remove them.


Now, I am playing PvE also, so armor wise, should I keep my Ascetics ? I don't really like to have more than one set of armor. In 12vs12 I need all the energy I can get... I sometime get attacked by a warrior or an assassin, easy job to counter. By two of them, a bit harder. By three i'm dead. Would +10 armor do that much of a difference ?

And in PvE, monsters are dumb and won't really stay long on me.

Infinite Minds

Infinite Minds

Ascalonian Squire

Join Date: May 2006

Ocean City, MD

Dark Grenth Terminators

R/Mo

well it really depends on you witht he armor, more of a preferance thing, personally i use +10 on chest and leggingins and then astetic on arms and feet, but with your CoP, id say stick with it, u need a way to get hexes/condits off of yourself so id reccoment keeping it, Ps is not that much of a necessity imo

xiv

Frost Gate Guardian

Join Date: Dec 2005

sins will never vanish [NoiR]

Mo/Me

ok noe major problem with ur second weapon set. it uses an inspiration recharge if uve used this with recall it will just continue when u try to use it u will want to inform the peeps that if u have the recharge and it does quich recharge to to cont of purity before they cast again or it will just wast energy casting it again and you won't get your energy fro that round.

Taurus

Lion's Arch Merchant

Join Date: Oct 2005

Mexico

Go for the eyes [jizz]

W/Mo

I used to agree with you in the 9 protection prayers attribute but after factions, blocking 1 horns of the ox or falling spider helps big time.
I tried superior prot and superior divine ( ALWAYS go 16 with boon prot, at least 15 ) and its pretty clear the difference when a bunny thumper and a Assassin/Mesmer engage you. The health lost due to the superior still dont drop below 450 ( while enchanted ).

1 Plus to this guide, whenever doing alliance battles, dont use MoR, use Enerdy drain instead, when your near the shrines the reduced skill lrecharge time sometimes let you screw your energy up ( Casting a new MoR over the old one ).

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by Lilanthe
I am currently doing alot of Alliance Battles, and some people suggested me to ditch CoP for Protective Spirit. Is that a good thing ? It seem to counter damage well for a time, but if I get targetted by conditions/hexes, I can't do a thing to remove them.
Protective Spirit is quite useless when you have 80 Armor and no Superior runes, which makes you Health 575 (while enchanted). With 575 Health, you can take a maximum of 58 damage with Protective Spirit on. With 80 Armor, you can take 82 base damage to actually get hurt for 58 damage. Seriously, how many spells deal over 82 base damage?
Though, if you're running 2 Superior runes, you'll have 425 Health, like Taurus, making the maximum damage 43, and then you need 60 base damage to get hurt for 43 damage, which is still quite high in my opinion, but then it'd make it more useful to you.
Of course, Protective Spirit can be used on teammembers, which most likely have 60 armor, and one or two Superior runes, making it more effective on them, though, you can also just spam heals on them, as casting a 10 Energy spell, and the person you cast on it isn't the target anymore a second later, it'd be a waste as well. Protective Spirit is a self protecting skill, and I don't think it's needed for self protection in these circumstances.

Quote: Originally Posted by Lilanthe Now, I am playing PvE also, so armor wise, should I keep my Ascetics ? I don't really like to have more than one set of armor. In 12vs12 I need all the energy I can get... I sometime get attacked by a warrior or an assassin, easy job to counter. By two of them, a bit harder. By three i'm dead. Would +10 armor do that much of a difference ? In PvE, it barely matters what armor you'll take, since the AI is too dumb to kill you. A high pool won't help you alot, but +10 Armor won't help you alot either, though, my preference goes to the +10 Armor, as it might save your life in PvE, unlike Ascetic's.

Quote: Originally Posted by Taurus I used to agree with you in the 9 protection prayers attribute but after factions, blocking 1 horns of the ox or falling spider helps big time.
I tried superior prot and superior divine ( ALWAYS go 16 with boon prot, at least 15 ) and its pretty clear the difference when a bunny thumper and a Assassin/Mesmer engage you. The health lost due to the superior still dont drop below 450 ( while enchanted ). Superior Runes, taking a Protection Prayers or Divine Favor Scalp and taking out one points from Divine Favor to add two points to Protection Prayers are still something I should think about a bit better. Most people say they prefer 16 Divine Favor, but I've got the feeling most don't even think about this much themselfs, as both are very intresting. Give me some time, and I'll add something about this in the attributes section about this.

Quote:
Originally Posted by Taurus
1 Plus to this guide, whenever doing alliance battles, dont use MoR, use Enerdy drain instead, when your near the shrines the reduced skill lrecharge time sometimes let you screw your energy up ( Casting a new MoR over the old one ).
Quote:
Originally Posted by xiv
ok noe major problem with ur second weapon set. it uses an inspiration recharge if uve used this with recall it will just continue when u try to use it u will want to inform the peeps that if u have the recharge and it does quich recharge to to cont of purity before they cast again or it will just wast energy casting it again and you won't get your energy fro that round. Just cast MoR when it ends, not when it's recharged, the recharge helps even MoR, that's why I even switch to 20/20 sets before casting it. If you're scared you'll cast a new one over the old one, just keep practicing untill you've really got it under control, as recharge on Inspiration Magic rocks with MoR, and you should make use of it, even though it might take some practice.


EDIT: I've changed my attributes, and testing it currently, please discuss this here, as I'd like to know what's your opinion about this. I've got the feeling this is better then the usual attributes of 16 (or 14) Divine Favor and 9 Protection Prayers, but I've got the feeling I'm the only one that tried this, and I just wonder why

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

What did you change your atts to? Did you try running 2 sups? or just 15 divine?

I think that divine should be higher than prot for sure (so keep the divine scalp) but I agree with dropping it down to 15 or so. I'll do some testing as well.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by sno
What did you change your atts to? Did you try running 2 sups? or just 15 divine?

I think that divine should be higher than prot for sure (so keep the divine scalp) but I agree with dropping it down to 15 or so. I'll do some testing as well. I'm actually running 13 (instead of 14) Divine Favor and 13 (instead of 9) Protection Prayers now Read the reason in the main guide. My points seem solid, so I guess this should work better then any other combination, but obviously, I could be wrong.

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Quote:
Originally Posted by Maxiemonster
Protective Spirit is quite useless when you have 80 Armor and no Superior runes, which makes you Health 575 (while enchanted). With 575 Health, you can take a maximum of 58 damage with Protective Spirit on. With 80 Armor, you can take 82 base damage to actually get hurt for 58 damage. Seriously, how many spells deal over 82 base damage?
The ones that people will try and kill you with are the ones that matter - two that come straight to mind are obsidian flame and lighning orb.

In a two monk backline in GVG you need one copy ( if not as a minimum) of prot spirit.

Quote:
Originally Posted by Maxiemonster
Though, if you're running 2 Superior runes, you'll have 425 Health, like Taurus, making the maximum damage 43, and then you need 60 base damage to get hurt for 43 damage, which is still quite high in my opinion, but then it'd make it more useful to you.
Of course, Protective Spirit can be used on teammembers, which most likely have 60 armor, and one or two Superior runes, making it more effective on them, though, you can also just spam heals on them, as casting a 10 Energy spell, and the person you cast on it isn't the target anymore a second later, it'd be a waste as well. Protective Spirit is a self protecting skill. Well I would heavily advise not running one superior rune at all never mind two. Two superior runes is naming your character - "please kill me very quickly and very easily".

As for your attributes.

Two skills get better at higher prot - gaurdian and reversal. Reversal is fine at 9 prot, and gaurdian is fine also. If you are running Mantra you need 10 Inspiration. If you really want a slightly better gaurdian run energy drain (as cutoff point is 9) but you will find that less synergy with cop may one day kill you.

I realy do feel that the boon prot is cut and dried tbh, and going sup to make 13 in prot may be fine in alliance battles or RA but I dont think it wil make the cut in GVG.

Anyway maybe I will give it a few runs.

Sam

bitchbar player

bitchbar player

Krytan Explorer

Join Date: Mar 2006

still lost

Guy In Real Life [GIRL]

Mo/

Hi thnx alot for this great guide. I have been playing boon prot in pve for a couple of months , i have experience with OoB and MoR. Since a weak I wanted to start pvp (finnaly after almost a year). RA and TA and I really liked it. I had my first HA experience and came 3 rounds so i'm getting the pvp addiction now.

I have a question, I came accros the skill Remove condition but to use it I have to move out MoR, is channeling any good in HA? I use I-Hex aswell.
Thanks all.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by pah01
The ones that people will try and kill you with are the ones that matter - two that come straight to mind are obsidian flame and lighning orb.

In a two monk backline in GVG you need one copy ( if not as a minimum) of prot spirit.
Well, I guess you're right about that, bit without them getting spammed on you, you only have to counter those once over a long period, so in GVG, I'd take this, but I wouldn't advice it in Random Arenas or Alliance Battles, as that's random, and you most likely won't face these skills alot.

Quote: Originally Posted by pah01 Well I would heavily advise not running one superior rune at all never mind two. Two superior runes is naming your character - "please kill me very quickly and very easily".
Two is too much in my opinion as well, but I've been playing with one lately, and I really like it. I'm not sure I'm getting it out yet, but I'm thinking of continue'ing playing with it.

Quote:
Originally Posted by pah01
As for your attributes.

Two skills get better at higher prot - gaurdian and reversal. Reversal is fine at 9 prot, and gaurdian is fine also. If you are running Mantra you need 10 Inspiration. If you really want a slightly better gaurdian run energy drain (as cutoff point is 9) but you will find that less synergy with cop may one day kill you. I'm not saying Reversal and Guardian are bad at 9 Prot, since even then, they rock, I'm just saying that running 11 Prot, 13 Divine is better. I think I've clearly stated why modified points in Divine are worse then points in Prot. Also, Mend Condition is also better at higher Protection Prayers

Quote:
Originally Posted by pah01
I realy do feel that the boon prot is cut and dried tbh, and going sup to make 13 in prot may be fine in alliance battles or RA but I dont think it wil make the cut in GVG. Yep, I'd have to agree. I haven't been playing GvG or HoH alot lately (as I'm Alliance Battle addicted ), so I tend to forget these.

SnipiousMax

SnipiousMax

Perfectly Elocuted

Join Date: Sep 2005

Boon Prot is a new thing for me. I've not played a monk in ages, and when I did it was always a 5 energy heal bot. I only play a monk in PvE, as I'm better suited to other classes in PvP.

Anyway, I'm not real fond of Sig of Devotion, for the two second cast, and I found my self not using it very often. So I was thinking of substituting in Inspired Hex for additional energy management. Is there a use for Sig of Devotion that I'm missing? It just seems that if it's in there to save energy, I'd rather another hex removal that doubles as secondary energy management.

Another quick question, why do you use Holy Veil over Remove Hex? I've been using Remove hex because it recharges quicker, but I might be missing something about Holy Veil.

And is Aegis worth bringing in PvE? Wouldn't it work like a heal party on top of the effect of the spell? <EDIT.. Okay, I tried Aegis out, and I know better now.>

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Quote:
Originally Posted by SnipiousMax

Another quick question, why do you use Holy Veil over Remove Hex? I've been using Remove hex because it recharges quicker, but I might be missing something about Holy Veil. Cast time.

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by pah01
Cast time. ...or rather pre-veiling and recharge.

woesla

woesla

Ascalonian Squire

Join Date: Oct 2005

Im kinda new to the whole monking bussiness so forgive me if my answer is stupid

Wile being the main monk in a party and running a boon protection build... how can i counter a spreading degen *read as in poison + bleeding + "the necro spell that adds the conditions to nearby foes".
As pretty much the whole party starts to drop more health.... *even if it is just a little*.
Is it better to place an enchant on 1 *it being healed for a big amount* and move to the next victim .... or is there a better way to do this?

srry for my crappy english and *maybe* stupid question.

Peace out

Divvy

Pre-Searing Cadet

Join Date: May 2006

Say what you want, but I've been running boonprot for like 3 months now and I'm nearly perfectly happy with it (why 'nearly' - details below ) - I can stand against two assassins bashing me for infinite time, can cope bravely with e-denial mesmers etc etc but one thing that scares me the most is:

bunny thumpers and/or shock warriors... when they sit on my tail, surely I can kite them for a minute or two, but then I start to have energy problems and if my team is bad (i.e. fails to kill one of the other two/three enemies) I'm knee deep in xxxx...

Anyone can give me some advice against them?

My build is:
Guardian (a MUST IMO), RoF, MC, IH, MoR, SoD, CoP, DB

pah01

Krytan Explorer

Join Date: Nov 2005

Liverpool

Mo/

Quote:
Originally Posted by BlueNovember
...or rather pre-veiling and recharge. Remove Hex has a better recharge than holy veil. It has a bad cast time - hence you run it on a fast cast mesmer/mo.

However I did forget to mention pre veiling ^ ^ Not like me since normally I rage if my PUG monks dont pre veil in HA.

To Divvy

You will certainly run into energy problems as a booner against a high pressure team that has say 3 warriors or thumpers.

You then ought to be calling for a blood rit and say turning of boon , making sure that the heal party guy is spamming it etc..

You also need to be shutting them down, They are hard to shutdown as good teams will try and force them on you by keeping them clean but your team has got to mitigate the damage or even a 3 monk backline will crumble.

Sam

Tensai

Academy Page

Join Date: Apr 2006

[IA]

Mo/Me

read most of this whole thread- but curious...since im a n00b..and i DONT OWN FACTIONS...where do i get acolyte armor set? or is that factions only...and where do i get that divine symbol +12 energy and +armor, hp, etc while enchanted? or a good +armor/hp or energy 1h for main non-factions?

thx for the help--

Bloodied Blade

Desert Nomad

Join Date: Jan 2006

R/

@Woesla: If your team gets condition spammed, just counter by using Mend Condition to remove the conditions...It only has a 2 second recharge.

The one thing you want to be careful against is a warrior/thumper heavy team. 1-2 are easy to counter simply with kiting + guardian...3-4 and you're likely toast.

I love to fight assassins in RA and TA though, since most of them have nothing they can do when you use guardian and their lead/offhand attack misses you...

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Tensai, you can't get factions items if you don't have factions. I believe you can still use the PvP canthan armors, but I'm not sure. As for the weapons, you'll have to use gold ones (expensive) or perhaps buy a collectors from another player. If you have a friend in Factions you can ask him to get it for you. here is a list of some of the collectors.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

@TensaiThe +5 armor +45 health while enchanted Divine Symbol is craftable at Droknars Forge for 5k + Materials.

I'm pretty sure you can't use any PvP armors that are craftable only in Cantha like Acolytes set. You certainly can't have theese armors on a PvE with Prophicies access only by any means.

Tensai

Academy Page

Join Date: Apr 2006

[IA]

Mo/Me

ah of course, i can get my friend who has factions to craft for me then trade to me :P thx

but acolytes is a Cantha pvp set only? which means he cant craft and trade to me? thx for replies so far btw, cleared up a lot already.

anyone know a link that shows like purple to green weapons? like a weapon list of some sort?

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Nope, he can't craft the armor and trade it to you.

Tensai

Academy Page

Join Date: Apr 2006

[IA]

Mo/Me

oh well, at least i can get him to craft a divine symbol and katana for me :P thx all

Infinite Minds

Infinite Minds

Ascalonian Squire

Join Date: May 2006

Ocean City, MD

Dark Grenth Terminators

R/Mo

rofl, crafting armor, i duno about all of you but i think the best thing to laugh at is ascalon city in tyria, and all the noobs screaming out (in caps of course, and out of trade window) WT B ARMOR PM PRICE!!!

Queto

Queto

Lion's Arch Merchant

Join Date: Jun 2005

Belgium

Dynasty Warriors [DW]

A/W

Quote:
Originally Posted by Maxiemonster
The equipment:
Divine Favor Scalp of Superior Protection Prayers - Your main Scalp.
Divine Favor Scalp of Minor Divine Favor - Put this on before (re)casting Divine Boon. Shouldn't this be opposite? At least in GvG or HA that is, the more health the better!

Now, I really love your guide! I was familiar with the boon prot build, but I always used OoB (until the change in sacrifice) and then EDrain. Now I'm using MoR and I really like it!

As for my equipment, I use the +5 Katana of Defense and the prot Straw Effigy. My chest and legging are 15k Canthan Acolyte's, feet and wrappings are Ascetics.

Infinite Minds

Infinite Minds

Ascalonian Squire

Join Date: May 2006

Ocean City, MD

Dark Grenth Terminators

R/Mo

i use the exact same setup queto, doesnt it work smoothly? im really liking this build and finding it VERY useful, maxiemonster has done a great job on this guide, and im glad he does a good job of keeping it updated. monks are a real importaint job in GW, and with people like him teaching and dedicating his time to help us out, that is a great accomplishment.

ShadowStorm

ShadowStorm

Wilds Pathfinder

Join Date: May 2005

Take me where I cannot stand.

The Better Part of Valor

W/N

I've been running Boon/Prot for a little while now and I've come to realize something that hasn't be mentioned here in the guide:

- In PvE, Energy Management is still key, but it isn't as important as it is in PvP.

- In PvE, Hex stacking can become more of a problem than it is in PvP.

Thus, I switch out my Elite Energy Management skill in PvE for either Expel Hexes or Empathetic Removal. Both of those skills are more useful in PvE than Mantra of Recall or Energy Drain. Replace your energy management skill with Ether Signet or Drain Enchantment or both. You'll find that the only time you need more than ES or DE in PvE is when your team over aggros and the fight lasts longer than a couple minutes, in which case it's better to run and try to break aggro anyway.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by ShadowStorm
- In PvE, Energy Management is still key, but it isn't as important as it is in PvP.
Not true. Try going through Urgoz's Warren without Energy management, I have more Energy problems in there, then in most PvP matches. PvE isn't that easy at many times, and people don't seem to see that.
And even if Energy management really wasn't important, why not just take the best build, just to be safe? That's like taking 500 gold over 1000 gold, just because you think you won't be needing that extra 500 gold.

Quote:
Originally Posted by ShadowStorm
- In PvE, Hex stacking can become more of a problem than it is in PvP. True, there are alot of Mesmers spamming useless Hexes, but it's really not worth giving up your entire Energy managment just because a couple of Mesmers are spamming crappy Hexes. Use Holy Veil to remove the Hexes that really need to be removed, but don't overdo the Hex removing (unless of course, your team is organised, and has more then one Monk, making it possible to split Energy management and Hex removal).

Quote: Originally Posted by SnipiousMax
Another quick question, why do you use Holy Veil over Remove Hex? I've been using Remove hex because it recharges quicker, but I might be missing something about Holy Veil. Casting time and the additional Enchantment effect.
It has a 1 second casting time, and removes a Hex instantly (if removed instantly, of course), and you can use it as a heal, and later as a Hex removal as well, by removing it later.

Quote:
Originally Posted by SnipiousMax
Anyway, I'm not real fond of Sig of Devotion, for the two second cast, and I found my self not using it very often. So I was thinking of substituting in Inspired Hex for additional energy management. Is there a use for Sig of Devotion that I'm missing? It just seems that if it's in there to save energy, I'd rather another hex removal that doubles as secondary energy management. Personally, I'm a big fan of Signet of Devotion. Inspired Hex won't work when you're getting Energy drained, which is the main reason I use that Signet.

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

wow great guide maxie! i made a boon prot before reading this and really need to switch out my armor. i do have a question for everyone though. I read on wiki that gift of health is a nice heal boost of about ~200 for 5nrg with no downside since there are no other heal spells in the build. what does everyone think?

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Quote:
Originally Posted by pegasux
wow great guide maxie! i made a boon prot before reading this and really need to switch out my armor. i do have a question for everyone though. I read on wiki that gift of health is a nice heal boost of about ~200 for 5nrg with no downside since there are no other heal spells in the build. what does everyone think? Gift of Health is sweet, but I haven't tested it on my Boon Prot yet, but I guess I should Thanks for the tip, and I'll tell you later if it's of any use (as it does require you to spend points in Healing Prayers).

chemmjr

Ascalonian Squire

Join Date: Apr 2006

Quote:
Originally Posted by Maxiemonster
Introduction:


Weapon set 2:

Garbok's Cane is obtained from the enemy Garbok Handsmasher.
The Jeweled Chalice is obtained from the collector
Mourn Drakespur. .
.
I guess the "skill recharge" percentages stack??
.
.

sno

sno

Look into the Eye.

Join Date: Oct 2005

Detroit, Mi

Oh No Not These Guys [uhoh]

Mo/

Quote:
Originally Posted by chemmjr
.
.
I guess the "skill recharge" percentages stack??
.
. Yes they do, with 2x20%, you'll have a 36% chance of halved recharge time, and 4% chance of quartered recharge time.

Infinite Minds

Infinite Minds

Ascalonian Squire

Join Date: May 2006

Ocean City, MD

Dark Grenth Terminators

R/Mo

Quote:
Originally Posted by sno
Yes they do, with 2x20%, you'll have a 36% chance of halved recharge time, and 4% chance of quartered recharge time. im glad i learned that, i never knew that they stacked even with all the time ive been playing thats very good to know

pegasux

pegasux

Jungle Guide

Join Date: Nov 2005

New Mexico < PUKE >

Elite Rogues Inc. [ER]

well I ran Gift of Health and wow nice little spike heal for only 7 in health. i like it and it may just stay in my build now.