Suggestion: Merge Charm Animal and Comfort Animal
SpeedyKQ
I'm really looking forward to making one of the heroes take Revive Animal in Nightfall to free up a slot on my skillbar.
LiamR
/s-s-s-s-signed!
Think about it, you need 2 skills just for your pet to be there.. then only 6 more places for other skills. It would result in BM being used alot more, which would be a nice change
Think about it, you need 2 skills just for your pet to be there.. then only 6 more places for other skills. It would result in BM being used alot more, which would be a nice change
TadaceAce
Quote:
Originally Posted by BahamutKaiser
This is obviously unbalanced, having up to a lvl 20 pet which comes with 480 health and 80 AL is more then your average skills worth, being able to raise that companion and heal him with one skill is also more then a skills worth.
|
Its not unbalanced if your make charm animal like an 8 second rez, then if people really are using a pet they will still bring comfort or revive. But I personally just like having a pet sometimes but 2 skill slots is just a pain.
On a side note, this has been brought up so many times its getting old.
Dr Strangelove
Quote:
Originally Posted by TadaceAce
The only pet with 80 AL is the spider, and pet damage is like 6-16 and requires BM spec for them to do ANY damage at all... pets suck. The only reason they are used at all is ferocious strike is amazing.
Its not unbalanced if your make charm animal like an 8 second rez, then if people really are using a pet they will still bring comfort or revive. But I personally just like having a pet sometimes but 2 skill slots is just a pain. On a side note, this has been brought up so many times its getting old. |
1: All pets have 80 AL and 480 HP
2: All pets deal 17-41 damage at 12 BM. Pretty sexy eh? Different pets deal different types of damage, e.g. slashing or piercing. All pets have the same attack speed, except bears which attack slowly.
3. Your sword requires swordsmanship to use, why shouldn't your pet require BM to use?
4: Pets kick arse. They deal unparalled damage for tiny amounts of energy. The only major problems with pets are that they are slow to begin attacking a target and slow to change targets. However, this is hardly insurmountable, and they have many uses beyond ferocious strike. Enraged lunge is quite possibly the best damage dealing skill in the game, with a 100+ damage attack every 5 seconds. Poisonous bite is the cheapest and easiest way of inflicting poison. Heal as one, while crappy for primary rangers, works surprisingly well for warriors, as it has a low energy cost. The list goes on and on. Just because you don't know how to use them doesn't mean they suck.
To the OP: It takes one skill to bring a pet, an extra ally with hp and AL to soak up damage and add some DPS. It takes another skill that both heals and rezzes the pet. Saying this should be one skill is like saying rez sig should also heal, or that rebirth should let you have an extra ally on your side. It's silly and unneeded.
TadaceAce
Oh yeah ok pets are amazing thats why you see all kinds of beastmasters around right?
Yep people say "you don't know how to use um" well apparently nobody knows how to use them cause any build that specs BM for anything beyond TF and/or ferocious strike is crap and you know it.
Yep people say "you don't know how to use um" well apparently nobody knows how to use them cause any build that specs BM for anything beyond TF and/or ferocious strike is crap and you know it.
lord_shar
/signed.
What's the point of having charm-animal on your skill bar after you already have your furry friend? This would be a welcomed upgrade.
What's the point of having charm-animal on your skill bar after you already have your furry friend? This would be a welcomed upgrade.
TheBaron82
/notsigned
I dont think it's a good idea. This will make all petmaster have the ability to res pets, which kinda take out the point of skill like revive animal, I would sign if it's for the heal that is equivalent to comfort, but not for both res and heal.
I dont think it's a good idea. This will make all petmaster have the ability to res pets, which kinda take out the point of skill like revive animal, I would sign if it's for the heal that is equivalent to comfort, but not for both res and heal.
xiao1985
/signed on the ground that a combined, elite skill
/not signed otherwise
having a pet means your team is 1 man up... 1 skill (charm animal) for 1 more person seems reasonable enough
/not signed otherwise
having a pet means your team is 1 man up... 1 skill (charm animal) for 1 more person seems reasonable enough
Arcador
Pet problem is their strange and laggy AI. It does not matter if they boost their skill some more, untill they make the pet do the things right away because most of the times it is already late. Interutping with pets is bad right now - untill the pet gets to its target the skill probably would be already over. The only thing you cannot do it as a ranger is KD-ing (the pet got 2 such attacks).
Ranger is my first charater, thus I have tested many BM builds. Doing the numbers and the planning shows a lot dmg output, but the practice says diffenent thing. You cannot spare more than 2 pet attacks (if you don't need to be devoted to the pet) and that is why some of them see action very rare.
Ranger is my first charater, thus I have tested many BM builds. Doing the numbers and the planning shows a lot dmg output, but the practice says diffenent thing. You cannot spare more than 2 pet attacks (if you don't need to be devoted to the pet) and that is why some of them see action very rare.
Tarkin
/Signed
Curse You
Quote:
Originally Posted by BahamutKaiser
I believe Comfort Animal is too expensive, for a mediocre cure and a very determental rez, 5 energy is more then enough, even though the skill is multifuncitonal, it doesn't amount to crap in healing at a cost of 10 energy, which is why I use revive animal instead of comfort animal, I will not waste all my energy pumping weak cures. I agree that the skill could be better, but charm animal is more then powerful enough to take a full skill slot on its own, and outside of pet control abilities, Charm Animal should not be changed
|
About the original idea:
I find it to be just a bad idea. The reason you need to bring Charm Animal, is because your pet counts as a never-ending skill. Comfort Animal is then to enable you to use the skill better (like using Phantom Pain and Shatter Delusions).
Franco
Good idea
/signed
/signed
twistdshade
im not sure about this.... : / ... like your pet is a skill, and he takes up a slot, but i dont see much harm in tossing the 2 skills together, : / also take a look at this http://www.guildwarsguru.com/forum/showthread.php?p=2145615&posted=1#post2145615 look at my comment on that forum, you should have a pet menu like the new heroes in nightfall, and any pet skills you have in your skillbar show up in the pet menu too, for a more direct feal with ur pet, and you can set him at defencive agressive and passive and you can also send him out using the compas, the same way you can make your henchmen travel on the compas now, and same with heroes
twistdshade
eh.. yeah ok
/signed
/signed
Cherrie
/signet
it should be at least considered by game desingers
it should be at least considered by game desingers
MirageCloud
charm animal+comfort animal= heal as one
take a look at heal as one: If you or your animal companion are below 75% Health, you both gain 25..121 Health. If your companion is dead, it is resurrected with 50% Health. problem solved
take a look at heal as one: If you or your animal companion are below 75% Health, you both gain 25..121 Health. If your companion is dead, it is resurrected with 50% Health. problem solved
lishi
/signed yes i really wish santa claus exist and give me a lot of good stuff cos im a good kid
BahamutKaiser
As far as Comfort Animal cost goes, it is not a ranger specific skill, the use of Comfort Animal with other classes is also an issue, and evaluating the cost with 12 points in expertise is broken, that is the cost of half your attribute points and a skill use only on your pet. As I have said, a pet is less valuable than a party member, and it cost less for a monk to do the same curing on any ally or pet. The combination of healing and rezzing for a pet doesn't change the fact that it only works for a pet, and the cost should be generously cheap to spit heals. Gauging the value of Comfort Animal with Expertise is no different than gauging the value of orison of healing with Divine Favor, which would than put an equally cost heal skill at far less potency on still a far less important and unselectable asset. The cost should be 5 energy.
And now with customizable Heros and an improved Call of Protection, the possiblities with Pets just skyrocketed. I don't know if Heros charm animal function is working properly yet, but when it is, it will allow you to make your own party with several pets and several group supporting pet skills, giving you an easy +4-+8 heavily defended front line units to send at the enemy in PvE. Imagine having a 8 man party of ranged units supported by 8 pets brung by ranger and ranger secondary heros, only one of them needs to bring call of protection for a 21 damage reduction besides their 80 armor, and with paragons new chants and shouts, the application of groupwide effects will multiply exponetially. You officailly turn a party of 8 into a group of 16 with ease.
But this is not a new feature,
And now with customizable Heros and an improved Call of Protection, the possiblities with Pets just skyrocketed. I don't know if Heros charm animal function is working properly yet, but when it is, it will allow you to make your own party with several pets and several group supporting pet skills, giving you an easy +4-+8 heavily defended front line units to send at the enemy in PvE. Imagine having a 8 man party of ranged units supported by 8 pets brung by ranger and ranger secondary heros, only one of them needs to bring call of protection for a 21 damage reduction besides their 80 armor, and with paragons new chants and shouts, the application of groupwide effects will multiply exponetially. You officailly turn a party of 8 into a group of 16 with ease.
But this is not a new feature,
AJM
Quote:
Originally Posted by Nevin
This would have to be an elite... Think about it
-It brings your pet into battle -It heals your pet -It resses your pet That is pretty powerful... How about turning it into an elite? The only problem is the cast time.. Charm Animal = 10 seconds... Comfort Animal = 1 second. So I guess thats the balancing point. {E}Bond Animal: 10 Energy 3 Cast Time 15 Recharge Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have bond animal equipped. If targeted on animal companion you heal it for 30..97 [125] Health. If your animal companion is dead, it is resurrected with 10..54 [75]% Health. |
vergerefosh
/signed
Eilsys
/notsigned
If Charm and Comfort are a waste to you, don't bring them.
If Charm and Comfort are a waste to you, don't bring them.
Enix
/NOT Signed.
Bad idea and, like Tarun, I think that everyone who disagrees should not have their opinion heard.
An Animal should cost you 2 skill slots. It is a free source of damage and a damage sponge.
It is NOT the same as a weapon, and just because draw a parallel between them dosen't make it so. If it WERE true, then you should ONLY be able to equip an Animal (no weapon), and that is stupid.
Bad idea and, like Tarun, I think that everyone who disagrees should not have their opinion heard.
An Animal should cost you 2 skill slots. It is a free source of damage and a damage sponge.
It is NOT the same as a weapon, and just because draw a parallel between them dosen't make it so. If it WERE true, then you should ONLY be able to equip an Animal (no weapon), and that is stupid.
ForgeWhelp
/not signed
2 slots? Bah! I don't even use comfort animal. I prefer to use other skills and try not to let my pet die, without spaming heal spells. Granted my pet does die sometimes and I simply wait until a new zone or cutscene for her to rez...
2 slots? Bah! I don't even use comfort animal. I prefer to use other skills and try not to let my pet die, without spaming heal spells. Granted my pet does die sometimes and I simply wait until a new zone or cutscene for her to rez...
Glevi
petrangers, to be honest, are about the least used thing in the game. They don't exist in PvE and IWAY is their only use in PvP. Consolidating the skills essesntailly needed to bring a pet would hopefully make pets more usable.
MithranArkanere
Quote:
Originally Posted by Glevi
petrangers, to be honest, are about the least used thing in the game. They don't exist in PvE and IWAY is their only use in PvP. Consolidating the skills essesntailly needed to bring a pet would hopefully make pets more usable.
|
Maybe you can't think a way to use them, but many people does.
Kuldebar Valiturus
First, i assume ANet did what they did on purpose, not by mistake.
Basically: requiring you to eat up 2 of your skill slots (at the very least) to have a pet with you. To me, they need to make pets more worthwhile...if they do that then the restriction makes sense.
At least, to me.
Now, I personally think that if you aren't heavily into beast mastery (and maybe not even then, lol), a pet isn't worth the skill slots taken....and honestly, I can't ever see wanting to go heavy beast on my ranger, I feel stronger/safer using marksmanship.
Basically: requiring you to eat up 2 of your skill slots (at the very least) to have a pet with you. To me, they need to make pets more worthwhile...if they do that then the restriction makes sense.
At least, to me.
Now, I personally think that if you aren't heavily into beast mastery (and maybe not even then, lol), a pet isn't worth the skill slots taken....and honestly, I can't ever see wanting to go heavy beast on my ranger, I feel stronger/safer using marksmanship.
darkdawn
/kinda signed.
keep them as 2 skill but let charm animal rez your pet.
keep them as 2 skill but let charm animal rez your pet.
Glevi
Quote:
Originally Posted by MithranArkanere
That is not true, I want on parties with kick-ass beast masters.
Maybe you can't think a way to use them, but many people does. |
BahamutKaiser
I have to pump up at least one element, and energy storage, and bring at least 2 energy managment skills, often including an elite, just to cast spells regularly with elementist. Anyone who thinks a pet should be all inclusive in one skill or have the power of a hero for the cost of some skill slots is probably a ranger who does not apprciate the many costs involved with other classes.
Your telling me how hard it is to be effective with a pet ranger. Well it is hard to be a Deadly Arts Assassin, and Inspiration Mesmer, any kind of Elementist, most anything with Ritualist, and pretty dag gone hard to pump more than 3 attributes for any class and combination, the fact that you assume that ranger should get the benifit of a weapon, pet, energy management and support attributes effectively is nonsense, it is no different than assuming an Elementist should be able to use several of his elements at full power, and have points left for energy storage as well, retarded.
Your telling me how hard it is to be effective with a pet ranger. Well it is hard to be a Deadly Arts Assassin, and Inspiration Mesmer, any kind of Elementist, most anything with Ritualist, and pretty dag gone hard to pump more than 3 attributes for any class and combination, the fact that you assume that ranger should get the benifit of a weapon, pet, energy management and support attributes effectively is nonsense, it is no different than assuming an Elementist should be able to use several of his elements at full power, and have points left for energy storage as well, retarded.
Glevi
Ummm... no.
All your skills do something, and you get a staff that buffs your skills and boosts your energy. Your firemagic spells dont say 'you must sacrifice a skillslot to use these skills ever'. Everyone needs energy management anyways (well, except for low/no energy all adrenaline warriros, who then use skills to augemnt their adrenaline), so your energy management point is moot.
All your skills do something, and you get a staff that buffs your skills and boosts your energy. Your firemagic spells dont say 'you must sacrifice a skillslot to use these skills ever'. Everyone needs energy management anyways (well, except for low/no energy all adrenaline warriros, who then use skills to augemnt their adrenaline), so your energy management point is moot.
MithranArkanere
But being a petmaster you get you pet to receive the damage while you move, so it can be resurrected without death penalty (currently only in PvE, in PvP they have penalty) and thus is a 'you don't lose anthing' dead.
BahamutKaiser
Actually, I have to bring a fire skill for each one I use, and so do you have to bring a skill to allow a pet, imagining your going to have one skill which provides a pet, raises it, and heals it is moronic. Want your pet to be effective, bring skills to sustain it and allow ADDITIONAL ATTACK DAMAGE, what do I bring to allow my fire spells to deal additional attack damage? Glyphs. If I don't actively use and cast spells what do they amount to? Nothing. If I have Charm Animal Equip and I just attack what do I get?, an additional attacker and decoy.
The pet by itself is worth a skill slot, the entire skill slot, not half of one, raising and healing is already a combination, and your asking for combine effect, you already have it.
And no, many classes don't need to bring energy management skills, Ritualist can live without them, Mesmer has many skills which provide an effect along with gaining energy, via enchantment removal/steal, and same with hexes, and Necromancer only needs to pump his attribute and kill enemies, or let allies die. Elementist doesn't just need to bring energy management skills, he has to pump an energy management only attribute and use at least 2 of his energy management skills to provide neccessary energy management. That is an attribute and 2 skills, unlike just one attribute, or energy management advantages mixed with other effects in a diverse skill attribute, or an energy management attribute with attack skills included. Again, as I said, if you really think it is unfair, you simply don't have a working knowledge of the limitations and requirements to run other classes and build effectively. Yes, they can run 4 attributes and go lax on the energy management skills, just like Ranger can use 4 attributes and omit a pet rez skill, or a allie rez skill in exchange, both equally handicaped. It is balanced, you just don't recognize it.
The pet by itself is worth a skill slot, the entire skill slot, not half of one, raising and healing is already a combination, and your asking for combine effect, you already have it.
And no, many classes don't need to bring energy management skills, Ritualist can live without them, Mesmer has many skills which provide an effect along with gaining energy, via enchantment removal/steal, and same with hexes, and Necromancer only needs to pump his attribute and kill enemies, or let allies die. Elementist doesn't just need to bring energy management skills, he has to pump an energy management only attribute and use at least 2 of his energy management skills to provide neccessary energy management. That is an attribute and 2 skills, unlike just one attribute, or energy management advantages mixed with other effects in a diverse skill attribute, or an energy management attribute with attack skills included. Again, as I said, if you really think it is unfair, you simply don't have a working knowledge of the limitations and requirements to run other classes and build effectively. Yes, they can run 4 attributes and go lax on the energy management skills, just like Ranger can use 4 attributes and omit a pet rez skill, or a allie rez skill in exchange, both equally handicaped. It is balanced, you just don't recognize it.
Glevi
I run an ele, I know what goes into running an ele. Beastmastery based builds are not as good as other types of builds, and the point is that maybe by making a pet require only one slot isntead of two on your skill bar they may become more playable. You are just plain delusional if you think there are nearly as many pet rangers as there are just about anything else, they lack of play in any from shows that they could use a buff, be it not needing to bring charm animal to use your pet or a beastmastery linked staff to provide a buff in energy so they can afford to use their skills.
ennea
/signed it doesn't matter if beast master builds are good or not. the fact of the matter is that needing 2 skills for a decent pet build is a huge waste. and there ARE good pet builds. Examples are the tank master build and the discontinued PvP R/P build on wiki.
MithranArkanere
Well... I you tag along with more rangers, only one need to bring a skill to resurrect all pet. Leaving all the rest slots free.
flipside3
/signed, /signed, and /signed
I don't care if it heals, just that it resurrects... or at least let monks/resurrecction skill work on pets too.
I don't care if it heals, just that it resurrects... or at least let monks/resurrecction skill work on pets too.
raven214
/signed
At least let Charm Animal resurrect.
At least let Charm Animal resurrect.
tomcruisejr
not signed. merging them will make rampage as one too good, close to being overpowered.
Skuld
What about the new Heal as One? Resurrects now
Esprit
Ah, then you are using an Elite slot that could be used for another nifty BM elite. Though it does technically free up a slot.