Suggestion: Merge Charm Animal and Comfort Animal

gamecube187

gamecube187

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by Dougal Kronik
As stated in previous threads:

Make the Charm Animal into a Tame Signet.
Changes to Tamed <Pet Type or Name> Signet.
Multiple Signets can be kept in your skill inventory.
Choose which Signet when you enter an explorable area. (Only one signet can be equipped at a time).
Most players wouldn't mind using a slot to bring their pet into battle this way as they would be able to have multiple pets. Depending on which signet you equip.

Charm (or Tame) and Comfort are kept as two separate skills but the Tame Signet adds more versatility in that the Rangers can keep multiple pets.
I really like that.
/signed for a way to have multiple pets, even if you can only have one out at once. I would definitly get at least one of every single pet for my ranger if this happened! Plus, it would be exactly like how pets are now, except that you can accually choose which pet you have and not have to have the same one over and over.

ArenaNet, many players want this, and it would also probably make beast masters more common. It won't unbalance the game either. You still have to go and tame+level all the pets you get. Please at least consider this!

Quote:
Originally Posted by Nevin
This would have to be an elite... Think about it

-It brings your pet into battle
-It heals your pet
-It resses your pet

That is pretty powerful... How about turning it into an elite? The only problem is the cast time.. Charm Animal = 10 seconds... Comfort Animal = 1 second. So I guess thats the balancing point.

{E}Bond Animal: 10 Energy 3 Cast Time 15 Recharge
Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have bond animal equipped. If targeted on animal companion you heal it for 30..97 [125] Health. If your animal companion is dead, it is resurrected with 10..54 [75]% Health.
/signed for a Elite like this, but since it would allow you to possibly bring a second pet, maybe get rid of the healing and rezzing? Either that or you can't bring charm animal and this skill at the same time....

Quote:
Originally Posted by TadaceAce
On a side note, this has been brought up so many times its getting old.
Then perhaps that means that something should be changed.

/not signed to combining charm animal and comfort animal, unless it is an elite (like above)

Kai Nui

Kai Nui

Desert Nomad

Join Date: Aug 2005

Behind you with a knife

Celebrity Gangsters [FamE]

Me/

Yay for Heal As One now resurrects your pet. Yippie, I think that's what I wanted.

Sniper Corps

Academy Page

Join Date: Oct 2006

Zero Mercy

R/Mo

One Point, as a Ranger your skill bar starts filling up quickly when your a Beast Master. And sometimes "Revive pet" isnt a good skill to bring because the res is only nearby. if your pet is a bit aways(EVERYONE has wandered off forgetting to res pet) and you need to bring it close, Res wont make the range. But comfort can res off the radar. ALSO, pets are singular targeters and have nearly no AI to them so you cant really call them a Henchy.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

So you want to make a skill that not only summons a level 20, but keeps it alive forever? That's better than res sig.

You realize that merging charm and comfort would be like adding heal to Animate Flesh Golem and making it non-elite.

/notsigned

Spader

Frost Gate Guardian

Join Date: Sep 2006

W/Mo

/notsigned

there'red end up being a very usful ranger/melee class that could heal itself, have a speed buff and not worry about having a dead animal.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

Quote:
Originally Posted by Dougal Kronik
As stated in previous threads:

Make the Charm Animal into a Tame Signet.
Changes to Tamed <Pet Type or Name> Signet.
Multiple Signets can be kept in your skill inventory.
Choose which Signet when you enter an explorable area. (Only one signet can be equipped at a time).
Most players wouldn't mind using a slot to bring their pet into battle this way as they would be able to have multiple pets. Depending on which signet you equip.

Charm (or Tame) and Comfort are kept as two separate skills but the Tame Signet adds more versatility in that the Rangers can keep multiple pets.
I really really like the signet idea.

/signed for this idea

Skuld

Skuld

Furnace Stoker

Join Date: Sep 2005

Thousend Tigers Apund Ur Head [Ttgr]

A/

Quote:
Originally Posted by Spader
/notsigned

there'red end up being a very usful ranger/melee class that could heal itself, have a speed buff and not worry about having a dead animal.
Thumper: III?

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Adding pet resurection to charm animal is a good idea but not healing that would be a little overpowerd.

Merging them into an elite is not a bad idea but you would have to add something extra to it in order for it to be a real elite. Maybe having an armor or attack boost if the skill is in your skill bar?(for the pet)

azathothx

azathothx

Academy Page

Join Date: Nov 2006

Cork, Ireland

Heros of Titans Realm [HotR]

R/P

/signed

I dig the charm animal becomes comfort animal feature. I'd also like to be able to keep multiple pets. The amount of times i've dumped perfectly good level 20 pets because my vanity has struck again is getting annoying. I want to either have a pen in my guild hall where my pet can hang out and i can re-charm him, or as was previously suggested, have mutliple signets with each pet. Sometimes i feel like taking a rat out for a nibble, sometimes i feel like savagely mauling someone with a ruddy great bengal tiger. Why won't you let me live my dream anet!!

shirosae

Academy Page

Join Date: Jul 2006

UK

Moon Unit Carby

R/Me

Quote:
Originally Posted by Dougal Kronik
Just change Charm Animal into Tame Signet.

You can have multiple Tame Signet that change to Tame Melandru Stalker Signet, or Tame Black Widow Signet.

You can choose which Signet to equip, that brings that pet with you.

Thus Comfort Animal does not change, and the other slot is actually used becasue you are bringing a specific pet associated with the Signet.
So Tame Signet functions like a Capture Signet except it captures Pets instead of Elites? And presumably each captured pet has a corresponding icon which you need to equip for the animal to be present, and are mutually exclusive like elites and and and i love this. This is a great idea. I can't bear to part with my first Tigger pet that's been with me since i started, but i'd love to bring up a few more pets.

/signed so hard


On topic:
I think that keeping the Charm skill seperate from Heal/Res helps force people away from running mixed Beastmastery/Somethingelse builds. Which is good or bad, depending on how you look at it. It's probably better for PvP, though, to prevent half-Beastmaster builds. Just a vague impression; i don't PvP.

Anyway, i'd rather see some of the Beastmastery keep-alive skills aid the player more. If Call of Protection also gave me the damage reduction, i'd feel much better about leaving a slot open for something else. Would that be hideously overpowered in PvP? (note: yes)

If you're going as a full Beastmaster, you take the Charm, Comfort or Heal as One (but then you don't get to use Rampage as One or Enraged Lunge or Ferocious Strike and i really want to). So you have six slots to 1) Keep yourself alive 2) stop your pet from being asploded 3) do some damage and make taking the pet at all worthwhile.

Enraged Lunge{e}
Predator's Pounce/Disrupting Lunge
Comfort Animal
Troll Unguent
Optional
Res
Call of Protection
Charm Animal

Really to max out Enraged Lunge you either need to hit Comfort Animal so that both that and Pred Pounce/Disrupt are recharging when it strikes (which is a bit silly but doable), or put another Beastmastery skill in (i'd go for Call of Haste, sine Call of Prot is even better after the Nightfall buff).

Or if i was going to get aggro (like when Heroing Nightfallen Jahai quests or whatever), i'd want to take Whirling or something else. I suppose i could drop the Res to do that, or make do with three skills to fuel Enraged.

Either way, it's a bit tight in PvE as a full Beastmaster, and that's not even bringing along any Bow attacks. It'd be nice if some of the keep alive Beastmastery skills also aided my Ranger so that i'd have another slot free.

Mad King Corn

Banned

Join Date: Dec 2006

/signed

The ability to combine the charm and comfort would be a great help to a ranger.
I really like the suggested signet idea as well, I would love the ability to switch in and out different pets.

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

Quote:
Originally Posted by shardfenix
Getting a level 20 in exchange for a skill slot is already broken.
Quote:
Originally Posted by Infinity^
Flesh Golem*
You brought up a really good point, let's make charm animal elite!!

Let's make this simple. Charm gives you a level 20. Comfort resses it with almost no recharge. Merging these would be like giving res sig a recharge (a real one). Do we have to tell people what res sig is? I just came from random arenas.

ectospasm

Frost Gate Guardian

Join Date: Aug 2006

i'll have the main course, rack of spam and a glass of pvp whine

/signed

was just talking about this today with a guildie. 8 skill slots is sometimes not enough. having to carry two for one purpose is as much of a waste as not licking the jelly off your plate that fell out of your overstuffed peanut butter and jelly sandwich...

another idea if charm & comfort wasnt merged was heal as one should not be an elite but only a skill so you could still bring barrage & a pet res/heal skill and have room for that extra interrupt or spirit.

also the Tame Signet idea sounds really nice. having to give up an old friend for a new one isnt a very pleasurable experience.

Velvet Wing

Velvet Wing

Lion's Arch Merchant

Join Date: Aug 2006

In your cupboard *nomming* your cookies

Blade of Souls

P/W

/Signed!
I love my pet, but taking 2 skills just to be able to bring it along and rez/heal when needed feels useless...

vergerefosh

Wilds Pathfinder

Join Date: Sep 2006

Englishmen Don't Drink [Tea]

W/R

/signed for tame signet and for charm animal also ressing. mutually exclusive ideas, but either one would be cool. I like Miss Piggy, but sometimes I think it would be interesting to try other pets, but i don't want to have to re-level

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

I don't know... actually having another lvl 20 for free? You are adding a whole new "character" to the party. Thats a skill of its own if you ask me.

Drelias Melaku

Drelias Melaku

Wilds Pathfinder

Join Date: Dec 2006

Avatar by unsolvedenigma.deviantart

Denizens of the Underdark [Nite]

N/Me

/signed

I love this idea. My beastmaster never has room for a res.

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/signed

I thought i did this already but i guess not. Its a good idea and frees up a much needed slot.

~the rat~

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

/Signed... don't want to use up those skill slots do we, could always use another skill in there somewhere.

dungeonand

Ascalonian Squire

Join Date: Mar 2007

Dynasty in Action

Mo/E

They need to be combined and i think charm animal, comfort animal, and res animal should all be combined.
its not fair to a ranger to use a skill slot for something there entitiled too.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

/notsigned

I can tell pets are really worth that extra skill slot, especially in PvE, where pets are the cheapest way to absorb mob barrage and hamper incoming melee attackers (I know players who just change their secondary to R, just for this extra level 20 ally); making them even cheaper would be so out of balance
Quote:
Originally Posted by dungeonand
its not fair to a ranger to use a skill slot for something there entitiled too.
Wait ... are you saying that rangers should bring an extra level 20 along without cost, just because they're rangers? How in the hell would that be balanced anyway? that's like saying all necromancers should automatically get a level 20+ minion spawned, without having a skill for it, from the 1st corpse they encounter.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Bazompora
/notsigned
I can tell pets are really worth that extra skill slot, especially in PvE, where pets are the cheapest way to absorb mob barrage and hamper incoming melee attackers (I know players who just change their secondary to R, just for this extra level 20 ally); making them even cheaper would be so out of balanceWait ... are you saying that rangers should bring an extra level 20 along without cost, just because they're rangers? How in the hell would that be balanced anyway? that's like saying all necromancers should automatically get a level 20+ minion spawned, without having a skill for it, from the 1st corpse they encounter.
uh?
A MM can bring ONE skill (summon skeletal horror) to have TEN allies. It can bring skills to transfer to them conditions, damage, heal all of them. When they die it doesn(t diable ALL skills for TEN to THREE seconds but rather fuels him with energy. They absorb A LOT of damage.
You don't imagine the death builds (Discord for example) focused on damage where Mmastery is just a BONUS.
Without beast mastery, a pet is a running timed blackout which, when it dies, cannot be revived through normal skills.

Additionally, the pet DOESN'T COME LEVEL 20. It has to be TRAINED to be efficient.

Sorry, but

/SIGNED.

Anyway a good resurrect of this topic which hasn't been answered from ages by Anet.

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

I'm a bit torn on the issue myself. I agree that "needing" to spend 2 slots in order to start making a basic pet build is a bit much, but on the other hand you can't make pets "too easy" to bring, or all rangers would always bring one.

Though, I wanted to point out that just bringing a pet "for the sake of it" isn't as hot as it sounds, since the pet's damage is determined by your level in beast mastery. If you take your pet with you with no points in BM, it will do about 1-3 damage.

I'm no pro at pvp or anything, but I'm under the impression that most viable pet pvp builds are the one revolving around the selfbuffs which can only be used while your pet is alive. I don't think I've ever seen a pvp (or pve, for that matter) build that focuses on using pet attacks. I haven't had much luck with them myself since they're a nightmare to time correctly.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by glountz
A MM can bring ONE skill (summon skeletal horror) to have TEN allies. It can bring skills to transfer to them conditions, damage, heal all of them. When they die it doesn(t diable ALL skills for TEN to THREE seconds but rather fuels him with energy. They absorb A LOT of damage.
• Minions have -10 regen, cannot be resurrected, need corpses to be made and do not follow intructions.
• A pet has no negative regen, can always be resurrected, does not need a corpse to appear and follows instructions (not to mention it cannot become hostile to allies).

Quote:
Originally Posted by glountz
You don't imagine the death builds (Discord for example) focused on damage where Mmastery is just a BONUS.
• Death spiking is a joke, unless it's used to fell easy targets in order to provide corpses for minions.
• Beast Mastery however is much more used as an effective "bonus", like I mentioned in my previous post.

Quote:
Originally Posted by glountz
Without beast mastery, a pet is a running timed blackout which, when it dies, cannot be revived through normal skills..
A blackout that has soaked up 480+ damage otherwise destined to you!

Quote:
Originally Posted by glountz
Additionally, the pet DOESN'T COME LEVEL 20. It has to be TRAINED to be efficient.
• Oh yeah? Never heard of Black Widows or Black Moa Birds?
• So, because some take time before they are effective, they should lead to overpowered builds, for "compensation"?

Quote:
Originally Posted by glountz
this topic which hasn't been answered from ages by Anet.
Figures why.

rpetiger

Ascalonian Squire

Join Date: Jun 2007

/notsigned

Seriously people, the idea is about as lame as you can get. Charm animal takes 10 seconds, cause its supposed to be not so easy to get a pet, and aftter that, Charm animal IS your pet, and Damagewise, it is better then just about any spell you can com across, PLUS it is a free source of damage. It dont cost energy to maintain/summon your pet. As for Comfort animal over Raise animal, remember that Raise animal is only in the ares, while Comfort animal works as long as you have Line of sight. Its also faster, so the 10 energy cost is more then adequate.

On the topic of pets VS Minions, consider the following points.

Pets need to level, a minions level is based on Death magic.

Pets can reach Lvl 20, and cost no Energy or attrib points (You can have a pet with no points in Beast Mastery. Minions cant (Besides Fleshies),and Cost energy and Attrib points to raise. Well... you can raise minions if you want to on 0 death magic, but dont expect them to last very long....

You can only have 1 pet, but Pets don't Degen like minions do. They can actually recover HP on their own.

Pets follow commands (usually), Minions attack on sight.

If the ranger dies, the pet remains with him. If the minion master dies, Those Minions can destroy the party

Pets EVOLVE, Minions don't. That is the whole point to leveling your pet. You can train it any way you want to.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

well, i never use that, "overpowered," 5-damage per second pet or whatever they do when you don't have a toolbar full of pet skills. if they did make it so you only need 1 pet skill (not specifically charm) then i would still put 0 in bm and use that sunspear, "never use this skill at all," a couple times before taking it back off and continuing to never use a pet.

all the crap you need to make a pet useful makes your bow useless. i guess that's the point. i trust my bows more than my cheesy spider. i personally believe ranger is a little overpowered as it is but i should probably shut up about that...
maybe instead improving the usability of pets. make them able to agro without you attacking would actually make me consider using them. i'm not a big fan of the bow-shot-pet-aggro dance as it is.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by Voltar
that, "overpowered," 5-damage per second pet or whatever they do
Oh, but you'd have to agree that, if this dmg and the additional protection would come without the cost of a separate skill slot, it would give an unfair advantage (hence: builds with unfair advantages = "overpowered").

Rugal

Rugal

Academy Page

Join Date: Mar 2007

Wallachia

Defenders of Existence

N/W

/not signed

Let's make rangers even more powerful!!! No...

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/signed.

A pet takes too much space on the skill bar now, because you'll usually also need to bring one or two pet attack skills to make a pet useful.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Bazompora
• Minions have -10 regen, cannot be resurrected, need corpses to be made and do not follow intructions.
You conveniently hide the fact that they can be mass healed (if ever a MM could care about this). You conveniently hide the fact also that you absolutely don't care if they die. You are conveniently lying also about their degen, which takes a serious time to accumulate. They need corpses to be made, right, and your pet need a skill slot. guess what I choose?
Quote:
Originally Posted by Bazompora
• A pet has no negative regen, can always be resurrected, does not need a corpse to appear and follows instructions (not to mention it cannot become hostile to allies).
You conveniently hide the fact you must bring another skill to rez them, skill that disable also yours. A dead pet stay dead for the entire battle, while completely disabling you. Guess what happens if you're the monk of your party uh? About following instructions.... uh? agressive, pacific, guardian, target lock, that's "following instructions" for you? Bah.
Quote:
Originally Posted by Bazompora
• Death spiking is a joke, unless it's used to fell easy targets in order to provide corpses for minions.
Learn to toy with death magic. Come back later. Death Magic can deal damage.
Quote:
Originally Posted by Bazompora
• Beast Mastery however is much more used as an effective "bonus", like I mentioned in my previous post.
No. You need 12 Beast mastery to have a pet DPS of 11, 13 if Dire. Ridiculous. Death Magic brings you a lot more than 11 DPS, sorry.
Quote:
Originally Posted by Bazompora
A blackout that has soaked up 480+ damage otherwise destined to you!
Seriously.... Presently, monsters break aggros like mad and comes directly to kill you. THey won't stay stupidly on your pet what do you try to make people believe? Did you ever try to bring a pet in Hard Mode without being a beastmaster loaded with pet protective skills uh? Your pet is just another mana pump for your monks, provided ennemies choose to target him, which is unlikely.
Or you could just bring with 4 Blood Dark bond or Transfer condition to have a virtually indestructible MM as long as he has his army.
Quote:
Originally Posted by Bazompora
• Oh yeah? Never heard of Black Widows or Black Moa Birds?
Oh yes, I charm them everytime in presearing. Every of my heroes have a Dire Black widow, they are so easy to capture. O wai-
Quote:
Originally Posted by Bazompora
• So, because some take time before they are effective, they should lead to overpowered builds, for "compensation"?
Ovepowered build? I have yet to see an overpowered build of beast mastery.
Thumpers are thumpers because of RaO and expertise, what's overpowered is their expertise, not their pet. And they are FAR from being an overpowered build. I don't see Beastmasters a lot in High end PvP. And beastmasters rangers share the Mesmers fate in PVE.

I would like Beastmasters popping in PvP and PVE. But the number of skills they need to bring just to begin to be efficient just keep them inferior.

Just show me a place, PVE or PVP, where there are beastmasters. The Barrage/pet build is only there to provide corpses to a necro! The true center of the build is the order-barrage-minion army, not the pets (get rid of barrage and necro and try to tank with your pet - die - then take again the Necro with his army).

-Jaffa-

Banned

Join Date: Jun 2007

Half Eaten Dead Bird [JTHM]

W/

/signed
Can bring my bear along and not lose my cap sig, yay

acidic

Frost Gate Guardian

Join Date: Sep 2005

this will have major ramifications in pvp, and not all of it is good

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Quote:
Originally Posted by Bazompora
Oh, but you'd have to agree that, if this dmg and the additional protection would come without the cost of a separate skill slot
nah, i think they're still pretty useless with 2 or 3 skill slots but i don't think they need to change that. it's roughly 6ish skills on a pet (with pet elite) that make it even comparable to a pre-searing-level (no elite) bow toolbar and really not even then since the pet is doing all the work but you don't have any blocking stances for pet.

i think they've buffed ranger enough...like i said, i would dig some changes to pets themselves that make them more than a drain on hench monk e-bars or distraction when used in mass in a b/p.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

I don't see a need any more. In terms of power pet's are particularly strong now. The only thing I'd like is for them to be classed as party members instead of just allies.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Merge infuse health with lod please. They go together 99% of the time now anyways...^^

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by glountz
You conveniently hide the fact that they can be mass healed (if ever a MM could care about this).
• Don't overrate this "mass healing": most of it is lost to healing the automatic health loss from the minions.
• You're "conveniently hiding" the fact that, except for the single Flesh Golem, all minions take significantly more damage than 60 armor targets.

Quote:
Originally Posted by glountz
You conveniently hide the fact also that you absolutely don't care if they die.
Uh ... right ... with 60~75 armor, no armor buff, no protection spells and severely inadequate offensive skills, a MM really doesn't care the only barrier between him/her and a certain death disappears!

Quote:
Originally Posted by glountz
You are conveniently lying also about their degen, which takes a serious time to accumulate.
Minions lose 2 health/second from the start which, at 3 minutes allready, has accumulated up to a loss of 20 health/second. After 6 minutes, they lose 20 health/second and have a hidden 20 health/second loss versus positive regen from healing skills.
More so ever: minions will always die if left alone, while a pet regenerates when it's out of combat.

Quote:
Originally Posted by glountz
They need corpses to be made, right, and your pet need a skill slot.
You're "conveniently" hiding the fact that minions need a skill slot too, in order to summon them from corpses.

Quote:
Originally Posted by glountz
guess what I choose?
Imbalance?

Quote:
Originally Posted by glountz
You conveniently hide the fact you must bring another skill to rez them, skill that disable also yours.
A minion cannot even be resurrected; then don't take a "pet rez" and you'll be even on that point.

Quote:
Originally Posted by glountz
A dead pet stay dead for the entire battle, while completely disabling you.
Oh come on! You could at least try to keep it real!
You can resurrect your pet as many times as you want and, for real Beast Masters, the downtime for "pet death" is only 3 seconds.

Quote:
Originally Posted by glountz
Guess what happens if you're the monk of your party uh?
People will call you a "noob" ... definitely. A healer/protector Monk, thinking he's a Beast master as well, is deluded.
This "argument" was just for comical relief, wasn't it?

Quote:
Originally Posted by glountz
About following instructions.... uh? agressive, pacific, guardian, target lock, that's "following instructions" for you? Bah. ?
Oh ... again ... look who's "conveniently" leaving out things.
A pet can also: break away from a target in order to flee together with its master and you can add "pet skills" for strategical interrupts and condition applying.

Quote:
Originally Posted by glountz
Learn to toy with death magic. Come back later. Death Magic can deal damage.
• I prefer to toy with my opponents and to stay realistic about Death Magic.
• A level 15 Charr Warrior can deal damage too.

Quote:
Originally Posted by glountz
No. You need 12 Beast mastery to have a pet DPS of 11, 13 if Dire. Ridiculous. Death Magic brings you a lot more than 11 DPS, sorry.
What kind of Beast Master are you?!? You have to bring skills for your pet to deal decent damage! You don't expect a warrior to just win by auto-attacking without using skills either, do you?

Quote:
Originally Posted by glountz
Seriously.... Presently, monsters break aggros like mad and comes directly to kill you. THey won't stay stupidly on your pet
Then why have you been whining this much about the inconveniances of your pet dying before you? If you die 1st, there's no point in worrying about disabled skills.

Quote:
Originally Posted by glountz
Did you ever try to bring a pet in Hard Mode without being a beastmaster loaded with pet protective skills uh?
Yes, I regularely farm the Shadow Army in the Depths of Madness, in Hard Mode, with 3~4 pets on the party (with no-one more than 4 rank in Beast Mastery), where they soak up enemy ranger Barrage, body-block enemy warriors and take a portion of the aggro. It works great for me ... you should try it.

Quote:
Originally Posted by glountz
Your pet is just another mana pump for your monks, provided ennemies choose to target him, which is unlikely.
So, the game has to be made unbalanced, to compensate for your lack of imagination?

Quote:
Originally Posted by glountz
Or you could just bring with 4 Blood Dark bond or Transfer condition to have a virtually indestructible MM as long as he has his army.
Now ... if you think that's virtually indestructible, then we certainly don't play on the same level. MM have so many weak points, not to mention their army can be sweaped in a matter of second(s) with a well-placed nuke.

Quote:
Originally Posted by glountz
Oh yes, I charm them everytime in presearing. Every of my heroes have a Dire Black widow, they are so easy to capture. O wai-
I don't know what you're taking people for, but ... there are no heroes in Pre-Searing!

Quote:
Originally Posted by glountz
Ovepowered build? I have yet to see an overpowered build of beast mastery.
They're not overpowered for now, for aslong as a companion requires a skill slot!
The OP's suggestion is to make it overpowered.

Quote:
Originally Posted by glountz
I don't see Beastmasters a lot in High end PvP. And beastmasters rangers share the Mesmers fate in PVE.
They are given a hard time, because most don't know how to play them effectively ... but that's people's fault, not the game mechanics'.

Quote:
Originally Posted by glountz
I don't see Beastmasters a lot in High end PvP.
Same can be said for Blood spikers ... both of them don't provide great synergy with the party.

Quote:
Originally Posted by glountz
I would like Beastmasters popping in PvP and PVE. But the number of skills they need to bring just to begin to be efficient just keep them inferior.
Several Nightfall Beast Mastery skills provide combined effects allready. But the OP's suggestion completely ruins balance, for it affects not only real Beast Masters (i.e. those who actually invest in rank, equip pet attacks and don't rely on Bow attack skills)

Quote:
Originally Posted by glountz
The Barrage/pet build is only there to provide corpses to a necro! The true center of the build is the order-barrage-minion army, not the pets (get rid of barrage and necro and try to tank with your pet - die - then take again the Necro with his army).
I wasn't talking about the "Barrage/pet build", but about pets absorbing the enemy's Barrage. From one of your previous replies I can make up that you knew that, so stop twisting my words.

Mareak Humner

Pre-Searing Cadet

Join Date: Jun 2007

Descended Indefatigable Entropy {DIE}

R/Mo

/signed

I agree with this very much so. I take my pet everywhere, and I like to keep my "meat shield" alive so yes I heal the pet. The charm animal sits there; takes up space and I do nothing with it.
Name another skill that does anything like this; I am unaware of any, so I am asking here (be nice) is there another skill that simply takes up residence in your skill slot bar and does nothing?

If there was a change to be made, I say have the charm animal summon the creature, with a certain amount of HP -based on the BM Level- and thereby heal the pet if it were allready summoned, that would effectivly merge the two together, and allow rangers to summon/heal pets, and make more use of the charm animal skill; vice the once per pet use it has now.

I liked the idea of having different charmed animals to pick from, I would not have to let go of the one companion that has been with me all this time. (unrealistic attachment here?)

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by Bazompora
so stop twisting my words.
You are a pure flamer and troll.
I made points and you nitpicked each of my sentence, twisting my words the first one.
I should never forget Ensign's signature.
Beastmasters will stay in the depths of gimmicky underpowered builds is nothing is done.

PS: Saying that blood spikers are not seen in High end PvP shows clearly that you should play more and troll forums less. Blood spikers have for a long time been a powerful gimmick in HA, and even in GvG (where it was sometimes prefered for a FoC build).
Excepted for thumpers and the glory days of Power of my Ranger, Beastmasters never have been on top of PvP or PVE's favored builds.

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

I think your beginning to exaggerate. Ever since Enraged Lunge appeared, pet's have been a reliable source of sustainable damage. People have been taking Beastmaster teams on missions for quite a while (I know I have). Sure we'll never do DoA with a pet team but I can live with that.

PvP? We go to TA and get glad points with 3 BM's and a monk. We have even had limited success in HA. (Well, before Para/rit spike nd hex pressure became 'the thing' anyways). It's niche. Not the most powerful course, but it works to a certain degree. More importantly it's fun.
They are a constantly renewable resource that can dish out fairly good damage (especially when they can auto-crit for around 53 damage. 100+ with certain skills). They can Dazed. Have the ability to not be blocked. Sure they can't deep wound (without R/P) but they can lock skills for 20 seconds every 10. It may be a gimmick but it's not completely redundant. Being a Thumper is sooooo much fun also. Even without RaO. It's not as bad as you make out.

Bazompora

Bazompora

Lion's Arch Merchant

Join Date: Jul 2006

Belgium

N/Me

Quote:
Originally Posted by glountz
You are a pure flamer and troll.
What?!?
I disagreed with you and your reaction is to start hurling slurs as these at me?

Quote:
Originally Posted by glountz
I made points and you nitpicked each of my sentence, twisting my words the first one.
I merely separated the different arguments for structure and provided counter-arguments.
Nowhere did I twist your words.

Quote:
Originally Posted by glountz
PS: Saying that blood spikers are not seen in High end PvP shows clearly that you should play more and troll forums less.
This is really getting sick.

Quote:
Originally Posted by glountz
Blood spikers have for a long time been a powerful gimmick in HA, and even in GvG (where it was sometimes prefered for a FoC build).
... with the stress on "have been". Y'know many builds have once seen their use in different disciplines.

Quote:
Originally Posted by glountz
Excepted for thumpers and the glory days of Power of my Ranger, Beastmasters never have been on top of PvP or PVE's favored builds.
Beast Masters aquired a negative reputation in the early days, which never faded away. But, again, that's the playerbase's fault for not readjusting their view, not the game mechanics'!