Quote:
Originally Posted by glountz
You conveniently hide the fact that they can be mass healed (if ever a MM could care about this).
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• Don't overrate this "mass healing": most of it is lost to healing the automatic health loss from the minions.
• You're "conveniently hiding" the fact that, except for the single Flesh Golem, all minions take significantly more damage than 60 armor targets.
Quote:
Originally Posted by glountz
You conveniently hide the fact also that you absolutely don't care if they die.
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Uh ... right ... with 60~75 armor, no armor buff, no protection spells and severely inadequate offensive skills, a MM really doesn't care
the only barrier between him/her and a certain death disappears!
Quote:
Originally Posted by glountz
You are conveniently lying also about their degen, which takes a serious time to accumulate.
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Minions lose 2 health/second from the start which, at 3 minutes allready, has accumulated up to a loss of 20 health/second. After 6 minutes, they lose 20 health/second and have a hidden 20 health/second loss versus positive regen from healing skills.
More so ever: minions will always die if left alone, while a pet regenerates when it's out of combat.
Quote:
Originally Posted by glountz
They need corpses to be made, right, and your pet need a skill slot.
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You're "conveniently" hiding the fact that
minions need a skill slot too, in order to summon them from corpses.
Quote:
Originally Posted by glountz
guess what I choose?
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Imbalance?
Quote:
Originally Posted by glountz
You conveniently hide the fact you must bring another skill to rez them, skill that disable also yours.
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A minion cannot even be resurrected; then don't take a "pet rez" and you'll be even on that point.
Quote:
Originally Posted by glountz
A dead pet stay dead for the entire battle, while completely disabling you.
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Oh
come on! You could at least
try to keep it real!
You can
resurrect your pet as many times as you want and, for
real Beast Masters, the downtime for "pet death" is only
3 seconds.
Quote:
Originally Posted by glountz
Guess what happens if you're the monk of your party uh?
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People will call you a "noob" ... definitely. A healer/protector Monk, thinking he's a Beast master as well, is deluded.
This "argument" was just for comical relief, wasn't it?
Quote:
Originally Posted by glountz
About following instructions.... uh? agressive, pacific, guardian, target lock, that's "following instructions" for you? Bah. ?
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Oh ... again ... look who's "conveniently" leaving out things.
A pet can
also: break away from a target in order to flee together with its master and you can add "pet skills" for strategical interrupts and condition applying.
Quote:
Originally Posted by glountz
Learn to toy with death magic. Come back later. Death Magic can deal damage.
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• I prefer to toy with my opponents and to stay realistic about Death Magic.
• A level 15 Charr Warrior
can deal damage too.
Quote:
Originally Posted by glountz
No. You need 12 Beast mastery to have a pet DPS of 11, 13 if Dire. Ridiculous. Death Magic brings you a lot more than 11 DPS, sorry.
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What kind of Beast Master are you?!? You have to bring
skills for your pet to deal decent damage! You don't expect a warrior to just win by auto-attacking without using skills either, do you?
Quote:
Originally Posted by glountz
Seriously.... Presently, monsters break aggros like mad and comes directly to kill you. THey won't stay stupidly on your pet
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Then why have you been whining this much about the inconveniances of your pet dying before you? If you die 1st, there's no point in worrying about disabled skills.
Quote:
Originally Posted by glountz
Did you ever try to bring a pet in Hard Mode without being a beastmaster loaded with pet protective skills uh?
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Yes, I regularely farm the Shadow Army in the Depths of Madness, in Hard Mode, with 3~4 pets on the party (with no-one more than 4 rank in Beast Mastery), where they soak up enemy ranger Barrage, body-block enemy warriors and take a portion of the aggro. It works great for me ... you should try it.
Quote:
Originally Posted by glountz
Your pet is just another mana pump for your monks, provided ennemies choose to target him, which is unlikely.
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So, the game has to be made unbalanced, to compensate for your lack of imagination?
Quote:
Originally Posted by glountz
Or you could just bring with 4 Blood Dark bond or Transfer condition to have a virtually indestructible MM as long as he has his army.
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Now ... if you think
that's virtually indestructible, then we certainly don't play on the same level. MM have so many weak points, not to mention their army can be sweaped in a matter of second(s) with a well-placed nuke.
Quote:
Originally Posted by glountz
Oh yes, I charm them everytime in presearing. Every of my heroes have a Dire Black widow, they are so easy to capture. O wai-
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I don't know what you're taking people for, but ... there are
no heroes in Pre-Searing!
Quote:
Originally Posted by glountz
Ovepowered build? I have yet to see an overpowered build of beast mastery.
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They're not overpowered
for now, for aslong as a companion requires a skill slot!
The OP's suggestion is to
make it overpowered.
Quote:
Originally Posted by glountz
I don't see Beastmasters a lot in High end PvP. And beastmasters rangers share the Mesmers fate in PVE.
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They are given a hard time, because most don't know
how to play them effectively ... but that's people's fault, not the game mechanics'.
Quote:
Originally Posted by glountz
I don't see Beastmasters a lot in High end PvP.
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Same can be said for Blood spikers ... both of them don't provide great synergy with the party.
Quote:
Originally Posted by glountz
I would like Beastmasters popping in PvP and PVE. But the number of skills they need to bring just to begin to be efficient just keep them inferior.
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Several Nightfall Beast Mastery skills provide combined effects allready. But the OP's suggestion completely ruins balance, for it affects not only
real Beast Masters (i.e. those who actually invest in rank, equip pet attacks and don't rely on Bow attack skills)
Quote:
Originally Posted by glountz
The Barrage/pet build is only there to provide corpses to a necro! The true center of the build is the order-barrage-minion army, not the pets (get rid of barrage and necro and try to tank with your pet - die - then take again the Necro with his army).
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I wasn't talking about the "Barrage/pet build", but about pets absorbing the
enemy's Barrage. From one of your previous replies I can make up that you knew that, so stop twisting my words.