Vampiric Bite & Vampiric Touch (Necro)
Griffon Sweep & Leviathan's Sweep (Warrior)
Lightning Orb & Lighning Hammer (Elementalist)
Archane Larceny & Archane Thievery (Mesmer)
Divine Healing & Heaven's Delight (Monk)
Tiger's Fury & Beastial Fury (Ranger)
Why is everyone picking on a necro's duplicate skill? Is it because its a self-healing skill? Is it because its a fast recharge skill? Is it because its a skill, not an attack/spell? It COSTS 15 ENERGY!!! Griffon Sweep only costs like 5? It has a recharge time of 5 and its instantaneous! Is it overwhelming?
Divine Healing heals an obsene amount of damage. Double it with Heaven's Delight and the recharge time is very bareable. Tiger's Fury & Beastial Fury, diversion one, and the other gets used, and the opponent dies.
There are many posts saying how to defeat a touch ranger (N/R or R/N). Why bother nerfing skills? If you are going to nerf it (because you have a difficult time countering it, or you can't counter it at all), then nerf every skill. Nerf running (my monk has no running skills - if I used a Mo/N), so nerf all running skills. My monk has no hand-to-hand fighting skills, nerf all sword/hammer/axe skills. Nerfing skills for 1 profession will make that profession whine and complain about being nerfed. Being singled out and then complain about getting beaten by other professions and stating they should be nerfed too.
ANet has their reasons for making duplicate skills, instead of having them as core skills. If you are not careful, ANet may delete these duplicate skills and replace them with totally brand new skills. Of course you now must buy them, and the old duplicate skills will be removed from your PvP and PvE characters. Lost skill point and money.
I mean is the Ranger overpowered? They are so diversified that they should be able to handle themselves in any situation. The skills I listed are just samples of the duplicate skills/spells that can be found. Besides, if you can't beat them, join them.


