Chapter 3
Halc yon
Here is a list of links providing info on the 3rd installment of Guild Wars.
http://whois.domaintools.com/guildwarsnightfall.com
http://pc.ign.com/articles/708/708116p1.html
http://www.tgdaily.com/2006/05/12/guildwars_factions/
http://www.1up.com/do/newsStory?cId=3150806
http://pc.gamespy.com/pc/guild-wars-3/708178p2.html
http://exe.gotfrag.com/portal/story/32496/?spage=2
http://en.wikipedia.org/wiki/Guild_Wars_Nightfall
http://www.gamefaqs.com/computer/dos...ta/932734.html
http://www.gamespot.com/pc/rpg/guild...gn3/index.html
http://www.gamestats.com/objects/822/822537/
http://www.gamerankings.com/htmlpages2/932734.asp
http://shopping.kelkoo.co.uk/ctl/do/...&fromform=true
Lots of interesting information including the two new classes (a dual-bladed staff wielder, and what seems to be an unarmed brawler). Also, what seems to possibly a warrior riding on horse-back.
If you have any other links concerning Guild Wars Chapter 3 please post them in this thread.
I will be adding more links to this post as people provide them.
http://whois.domaintools.com/guildwarsnightfall.com
http://pc.ign.com/articles/708/708116p1.html
http://www.tgdaily.com/2006/05/12/guildwars_factions/
http://www.1up.com/do/newsStory?cId=3150806
http://pc.gamespy.com/pc/guild-wars-3/708178p2.html
http://exe.gotfrag.com/portal/story/32496/?spage=2
http://en.wikipedia.org/wiki/Guild_Wars_Nightfall
http://www.gamefaqs.com/computer/dos...ta/932734.html
http://www.gamespot.com/pc/rpg/guild...gn3/index.html
http://www.gamestats.com/objects/822/822537/
http://www.gamerankings.com/htmlpages2/932734.asp
http://shopping.kelkoo.co.uk/ctl/do/...&fromform=true
Lots of interesting information including the two new classes (a dual-bladed staff wielder, and what seems to be an unarmed brawler). Also, what seems to possibly a warrior riding on horse-back.
If you have any other links concerning Guild Wars Chapter 3 please post them in this thread.
I will be adding more links to this post as people provide them.
Ure Maker
Quote:
Originally Posted by Halc yon
Lots of interesting information including the two new classes (a dual-bladed staff wielder, and what seems to be an unarmed brawler). Also, what seems to possibly a warrior riding on horse-back.
|
Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
Desert Penguin
The wesbites say that the theme of GW chapter 3 will be based on North African, Egyptian and Middle Eastern culture. That is VERY cool indeed
Ashley Twig
Having good graphics is one thing.
Having a good story yet another.
Having a good story yet another.
Saix The Spartan
Well we do need another melee class, but the name is awsome 'NightFall' If it is going to be called that.
ShadowStorm
The guy with the double-bladed staff thing could be a spear-fighter. Halberds, Polearms, Spears and whatnot are his specialty.
Snowman
wow!
Thanks for this, Id never actually read some of this stuff before..
some interesting points I noted...
[1] Each campaign will also support an entirely new tournament event.
cooolies.. would love some speculation on this
[2] "One was an enormous flat worm-like beast rearing up from under the sand that dwarfed the warrior on a horse that fought it. "
Mounts?
[3] "There were only two sketches of the new professions shown, one being a white robed woman wielding a wicked looking double bladed staff, and an unarmed bald monk-like man, possibly a bare-knuckle combat class."
two new proffesions??.. yay.. we are getting a karate kid
Thanks for this, Id never actually read some of this stuff before..
some interesting points I noted...
[1] Each campaign will also support an entirely new tournament event.
cooolies.. would love some speculation on this
[2] "One was an enormous flat worm-like beast rearing up from under the sand that dwarfed the warrior on a horse that fought it. "
Mounts?
[3] "There were only two sketches of the new professions shown, one being a white robed woman wielding a wicked looking double bladed staff, and an unarmed bald monk-like man, possibly a bare-knuckle combat class."
two new proffesions??.. yay.. we are getting a karate kid
RTSFirebat
lol
All this crazy talk of Mounts may soon be coming true. WoW anyone?
All this crazy talk of Mounts may soon be coming true. WoW anyone?
Blind Rage
I'm riding on a Charr!
Snowman
Quote:
Originally Posted by RTSFirebat
lol
All this crazy talk of Mounts may soon be coming true. WoW anyone? |
when we saw the factions videos everyone thought.. OMG look at the size of the pet DRAGON!
when actually it features in only the saltspray map, and its pretty shit has to be said..
so this concept art of a warrior on a mount may just be a feature in one itty bitty mission in a corner of the game that has no impact, and the mount would probably be shit and you have to save it or something.
ANET have a way of doing this.. describing something in a way which implies a feature that everyone gets excited about, only to be let down.
Alliance battles for example...what a bare faced lie that turned out to be, we were expecting battles between our alliances, not battles between factions.
so for chapter 3 I am going to be VERY pesasmistic(sp?).. im dis-illusioned with ANET's speel and hype.. if its my one wish about C3 is that they are honest an up front.
btw, is it time for a C3 forum yet ? xD
beanerman_99
For some reason I don't think I want to see a bare knuckled brawler. I can't seem to think of any special skills that he could have that isn't reminiscent of a Hammer warrior (ie. blunt attacks). Oh well, only time will tell I would like to see some sort of shape-shifter or something along that line.
As for mounts, well maybe chapter 3 can make a use for them but IMO I think they would be useless in Chpts 1 & 2. Hmmm, I just got struck with an idea. Maybe they could make a new class profession be a person or something already mounted on a steed of some sort. Its attacks could be both steed and rider types. Like one skill could be a Rearing Kick where the steed rears up and pummels enemies with its hooves. An attack from the rider could be like a Flail Smash where the rider swings its flail down to crush an enemies head. This could be cool as a new profession. Maybe the character would be a small, pygmy type guy and since its an "African" setting you could pick your steed in character creation and you could pick from, say, a Rhino or Elephant or Lion or heck even a Giraffe type creature. You could even give this class some party buff spells.
As for mounts, well maybe chapter 3 can make a use for them but IMO I think they would be useless in Chpts 1 & 2. Hmmm, I just got struck with an idea. Maybe they could make a new class profession be a person or something already mounted on a steed of some sort. Its attacks could be both steed and rider types. Like one skill could be a Rearing Kick where the steed rears up and pummels enemies with its hooves. An attack from the rider could be like a Flail Smash where the rider swings its flail down to crush an enemies head. This could be cool as a new profession. Maybe the character would be a small, pygmy type guy and since its an "African" setting you could pick your steed in character creation and you could pick from, say, a Rhino or Elephant or Lion or heck even a Giraffe type creature. You could even give this class some party buff spells.
Yichi
I would prefer to not have another melee class. There are still people that cant use an assassin worth a shit and give them a bad rap. the last thing we need is another class to portray the "leroyism" of melee chars at the current moment.
beanerman_99
If you don't have melee what would you have? More spell casters? Not that I don't agree with what you say, just seems that most RPG's have only 2 types of characters: melee and spell casting. What kind of neew spell caster would you have? I would think it would be hard for Anet to keep coming up with new, fresh skills for either class that aren't just repeats of whats already in the game. I don't envy them trying to make new things
Snowman
Im still very suprised that we are to expect TWO new classes..
If it carries on at this rate, this time next year we will have over 12 classes!!
I wonder how they plan to keep diversity in it, otherwise we are gona end up with silly 'Custard thrower' classes :-/
If it carries on at this rate, this time next year we will have over 12 classes!!
I wonder how they plan to keep diversity in it, otherwise we are gona end up with silly 'Custard thrower' classes :-/
Ninna
another link
http://www.mmorpg.com/gamelist.cfm?s... ID=82&bhcp=1
http://www.mmorpg.com/gamelist.cfm?s... ID=82&bhcp=1
Quote:
In a short trailer, we saw monsters that resemble African animals such as elephants and hippopotami, but with a fantasy twist. |
Ninna
Quote:
Originally Posted by Snowman
very suprised that we are to expect TWO new classes..
|
Quote:
Each release will sport two new professions only available to players who own those expansions |
Loviatar
as far as mounts go......................................
you see an NPC on a mount get squashed by the giant worm and then you have to fight the worm on foot.
you see an NPC on a mount get squashed by the giant worm and then you have to fight the worm on foot.
Snowman
Quote:
Originally Posted by Ninna
|
I guess in 3 years time we will have 20 classes to pick from !.... YAY
Quantum Duck
Quote:
Originally Posted by Snowman
Fair enough xD
I guess in 3 years time we will have 20 classes to pick from !.... YAY |
I think it will all work out nicely, but then again I like having a lot of choices available.
Sir Skullcrasher
I hope the voice acting will be better and finally get the talking animation into each characters!
kade
Quote:
Originally Posted by Quantum Duck
And all but 6 will be niche classes that supposedly won't keep growing in future chapters, so they will keep doing just whatever niche roll they started with while the core 6 keep expanding with more ways to fulfill their rolls.
|
Halc yon
I think they might just ad new skills to Rits and Sins as updates and not expansions.
They'll figure out a way to work it out. After all they are all about balancing the game.
They'll figure out a way to work it out. After all they are all about balancing the game.
eudas
Oh wonderful, I can see it now: Legions of "Darth Maul" imitators...
eudas
eudas
Halc yon
Quote:
Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
|
Halc yon
Added more links, including one with a site already selling pre-orders of chapter 3.
Markaedw
Chapter 3 may not have the ability to create rits or sins (which I doubt, we should wait), but like chapter 2 there will more than likely add new skills.
Personally I think it will be like chapter 2, you can make all the previous characters and the new ones, but the prevoius chapters you could not add the new ones, ie no rit or sins in pre.
Personally I think it will be like chapter 2, you can make all the previous characters and the new ones, but the prevoius chapters you could not add the new ones, ie no rit or sins in pre.
Saix The Spartan
They better not add mounts, if they do i quit, plus you dont need mounts.
Phrozenflame
Quote:
Originally Posted by eudas
Oh wonderful, I can see it now: Legions of "Darth Maul" imitators...
eudas |
Phrozenflame
Quote:
Originally Posted by Saix The Spartan
They better not add mounts, if they do i quit, plus you dont need mounts.
|
WTS: Unicorn Mount, 100k + 45 ecto
Ninna
only the core classes (from prophecies) will be in all chapters for levelling up from 1+
theres no intention to let chapter3 people play assassins/ritualists
(unless they also buy Factions)
theres no intention to let chapter3 people play assassins/ritualists
(unless they also buy Factions)
dreamhunk
I am a 3d artist it takes time to make a lip sink. anet might not have enough time to make them.
rollntider
Quote:
Originally Posted by Quantum Duck
But only 8 in any given chapter. And all but 6 will be niche classes that supposedly won't keep growing in future chapters, so they will keep doing just whatever niche roll they started with while the core 6 keep expanding with more ways to fulfill their rolls.
I think it will all work out nicely, but then again I like having a lot of choices available. |
arcady
Quote:
Originally Posted by beanerman_99
If you don't have melee what would you have? More spell casters?
|
That would be taking GW in a radically different direction though, but I'm pretty sure those would be very popular.
If this were a table top RPG what roles would it need?
A tank (someone who gets beat up long enough for others to do their job)
A healer
A face (social class, relations, deal maker, merchant, spy, charmer)
A techie (someone who works devices, makes gizmos, etc)
Artillery (wizards, guys with big guns, etc)
A transporter (teleporter, mounted, whatever, someone to get the team there)
An expert (someone versed in lore and or research)
A Security Specialist (a DnD Rogue or a Cyberpunk hacker - someone who gets past protections)
Some of these translate, some of them don't. But they highlight what needs might show up in future.
Loviatar
Quote:
Originally Posted by dreamhunk
I am a 3d artist it takes time to make a lip sink. anet might have enough time to make them.
|
arcady
Quote:
Originally Posted by dreamhunk
I am a 3d artist it takes time to make a lip sink. anet might have enough time to make them.
|
Vahn Roi
As much as I would love a monk brawler, I really hope the unarmed man is a new spell caster class.
arcady
Quote:
Originally Posted by Ninna
only the core classes (from prophecies) will be in all chapters for levelling up from 1+
theres no intention to let chapter3 people play assassins/ritualists (unless they also buy Factions) |
I feel it would be a grave mistake if it were held to in the long run. If 'core' classes continue to grow while new classes are discarded after each chapter, new classes will begin to become heavily disfavored in PvP and PvE as well.
In PvP they will be stuck to a smaller bag of builds when they only have 75-100 skills whereas 'core' classes have 100+however many come out in each new chapter from here on. 'Core' classes will therefore end up vastly more powerful simply from being more versatile and less easy to preguess.
In PvE 'core' classes will have more looks. For example right now I can take my Prophesies Elementalist over to Cantha and buy Canthan armor, and thus I have twice as many 'costumes' as my Ritualist does. If my ritualist visits Prophesies I have nothing to play 'barbie dress up' with. And 'barbie dress up' is what drives PvE after you finish the campaign...
If chapter 3 fails to support the ritualist and the assassin, the 'barbie disparity' will be even more severe. Right now it is offset by virtue of the new classes being new, but that will no longer be the case once future chapters are out. With each new chapter, 'barbie disparity' will get more severe for previous 'new classes' and will even work to offset the appeal of 'new to that chapter' classes when there are enough new chapters that the disparity becomes severe.
And don't under estimate the power of 'barbie dress up 3D dolls' - even to male consumers. Right now Daz3d, a company that made it's name on selling premade clothing for 'clip art 3D models' is buying out the major hobbyist leve 3D modeling apps as it is simply a vastly more profitable business - people love playing with barbie dolls, especially men, who can get away with what their parents would never let them do as children... Guild Wars PvE, if you just watch what is 'hot' and what is 'not' - lives and dies on the strength of its 'barbie appeal'.
Vahn Roi
If Sins and Ritz Crackers were to be exclusive to factions when future campaigns are released, it would mean total suckage on so many levels.
GloryFox
Quote:
If Sins and Ritz Crackers were to be exclusive to factions when future campaigns are released, it would mean total suckage on so many levels. |
Also the Rit on it's own merit has become a very popular class to have on hand. This being said, I could easly see A-net at some point not supporting certian classes for some chapters.