Chapter 3

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

yea animations need to be improved like they move their mouthes lol

Lavendange19

Lavendange19

Frost Gate Guardian

Join Date: Jun 2005

Paris / France but New Zealand from December

Les Bronz??s (BrZ)

E/R

Hum as a new class i imagine a character like a shaman or something like that. It would be some kind of full pet mastery ranger. Can summon différent pets ? each with different stats and use . I mean for exemple, elephant tank, tiger damages assassin like, even things that can be mounted for a while like moa birds used to run, some small but massive pets to help warriors tanking. (why not ? it's just pure imagination, i haven't read it anywhere). We can imagine a lot of cooperative and strategic battles with this kind of class. In fact a mix between a minion master and a pet mastery ranger with many more possibilities.
Moreover, it would fit well with the African-style chapter 3.

I don't know but it would definitely be a class i'd like to play

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

We've got three Melee, three spellcasting, two divine casters.

Monk, Ritualist = The Divine
Necromancer, Mesmesr, Elementalist = Spellcasting
Ranger, Warrior, Assassin = Melee

Thats how I see it anyways, tho if you put Ritaulust in Divine catagory you can argue that a Necromancer is also Divine.

Kidney Licker

Kidney Licker

Wilds Pathfinder

Join Date: Aug 2005

Europe Server

Quote:
Originally Posted by GloryFox
Yes considering there are so many cool ideas for new Rit spells and Assassin Stikes (lead, off hand, and, double strikes)

Also the Rit on it's own merit has become a very popular class to have on hand. This being said, I could easly see A-net at some point not supporting certian classes for some chapters.
At first I thought that they would support assassins and ritualists for Chapter 3, but then, where would they cap Elite skills from? I'm not sure that I can imagine Assassin and Ritualist bosses in Chapter 3 if assassin and ritualist classes can't be created, and without new elites why bother with other skills and armour....

EDIT:
Actually what would be neat is if they reintroduced the Assassin and Ritualist classes in later Chapters, though this depends on the storyline and presumably the "grand picture", if there even is one.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by arcady
Is this officially stated anywhere? Or merely commonly believed?
Factions interview with Jeffrey Strain
http://pc.gamespy.com/pc/guild-wars-.../680914p2.html
Quote:
The original 6 classes will now be referred to as "core" classes and will be present in Factions and all future retail releases.

Each release will also sport two new professions only available to players who own those expansions (although those characters will be able to cross into any area of the game once created.)
being supported is *alot different* than being able to level 1 up from scratch

you can bring a ritualist/assassin to Chapter 3 content
but you will not be able to create one in Chapter 3

kade

Lion's Arch Merchant

Join Date: Oct 2005

Currently residing in ToA dis 1

Mo/

Quote:
Originally Posted by arcady
people love playing with barbie dolls, especially men
OMGZ WHO TOLD U THIS ?? I TOLD NO ONE TO TELL OMG OMG OMG!!@#!1111

:::weeps in shame:::


on a serious note, is it possible that there would be Assassin/Ritualist bosses in the new campaign? it seems to me that if each new expansion introduces a new profession and then effectively discontinues them, people will quickly loose interest...i mean, what about the customers who bought factions only and leveled up a single Ritualist character? ...no point in them buying anymore expansions...

Just a thought, as im seriously trying to believe that A-net will continue to support my Character for at least a few more expansions

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

thats whats unclear

- will there be armor choices / gear choices / etc for all existing professions in future chapters ??

I'm assuming the answer is YES (but I dont know)

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by Ninna
thats whats unclear

- will there be armor choices / gear choices / etc

for all existing professions in future chapters

I'm assuming the answer is YES (but I dont know)
there is alot that is unclear, I also would asume this would be the case.. but this would cause even MORE problems with storage on any character that decideds to aquire armor and items from each expansion/chapter.. so you never know, they may make it so that in C3 new armors and weapons will be for ONLY those new proffesions

*shrugs*.. we are all pretty much in the dark at the moment.

Sagius Truthbarron

Sagius Truthbarron

Desert Nomad

Join Date: Jun 2005

Animal Factory [ZoO]

A/

Quote:
Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
Or it could be the guy with the staff. Just becuase it has blades on it doesn't mean its for hitting things


Snowman. It seems most likely that they will add new armor for the Core classes, if not for all of them. You don't need one pair of each armor set in your inventory. They do this for people who want to customize themselves, not those who want to own everything.

It would be very stupid if they decided not to make new weapons or armor for classes that would be partaking in the game. Also, please note that this game will also be stand alone. Anyone with Chapter 1 who only wants Chapter 3 would be severly let down if they decided not to put anything new into the game.

I don't see how you could even question this, based soley on storage problems for the rich/e-bayers.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Wowza. Ok, so all I can say from this is it reminds of the Forgotten Realms ancient civilization known as the Netheril people. High magic, etc.etc.

Snowman

Snowman

Jungle Guide

Join Date: Apr 2005

Wales, UK

Devils Scorpions

W/E

Quote:
Originally Posted by Sagius Truthbarron
Snowman. It seems most likely that they will add new armor for the Core classes, if not for all of them. You don't need one pair of each armor set in your inventory. They do this for people who want to customize themselves, not those who want to own everything.
no not EVERYTHING, I got two sets from Proph on my main char, I would like the sentinal from Factions, and will probably want one from C3.... so what happens by chapter 5 or 6 ?..

Quote:
Originally Posted by Sagius Truthbarron
I don't see how you could even question this, based soley on storage problems for the rich/e-bayers.
nothing to do with e-bay people like to collect..these suits of armor are VERY expensive and NOT tradeable, also, I collected all the special event hats, and I like to have several different armors and several different weapons for my favorite characters...let alone my mini pets ANET are definatly 'pro collectors' otherwise they wouldnt have 'collectors' editions of stuff.

Quote:
Originally Posted by Sagius Truthbarron
Also, please note that this game will also be stand alone.
really, says who?... there are NO offical answers about this yet, and certainly not in ANY of those article links.

this article http://www.gamebanshee.com/interviews/guildwars1.php explains that they intended on releasing expansions, not stand alones, factions is the exception, not the rule.

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by Snowman
this article http://www.gamebanshee.com/interviews/guildwars1.php explains that they intended on releasing expansions, not stand alones, factions is the exception, not the rule.
Wow ... that's from 2003 . I wouldn't read too much into the use of the word "expansion" back then. It's worth noting, however, that even all the way back then it was stated many times that chapters would be entirely optional, and that players would be able to skip chapters if they wished without any problems.

At the current time, you should look over more recent interviews, such as this one. In this very recent interview, Jeff Strain explains the reasons why Factions is standalone, and future chapters will likely follow the same thought pattern.

Halc yon

Halc yon

Frost Gate Guardian

Join Date: May 2006

Sardelac Sanitarium Society

W/

Quote:
Originally Posted by Neriandal Freit
We've got three Melee, three spellcasting, two divine casters.

Monk, Ritualist = The Divine
Necromancer, Mesmesr, Elementalist = Spellcasting
Ranger, Warrior, Assassin = Melee

Thats how I see it anyways, tho if you put Ritaulust in Divine catagory you can argue that a Necromancer is also Divine.
I sort of agree with this. Except that melee means close combat and a ranger definitely is not that.

I would put Rangers in its own category.

GUE Tech

GUE Tech

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by Alex Weekes
Factions is standalone, and future chapters will likely follow the same thought pattern.
First let me say this is only a complaint against terminology.

I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety. This is my take, not that anyone cares.

Short of each chapter being put on it's own servers (to work in a bubble so to speak), Gameplay and economy, will alway be directly and/or indirectly effected by additional chapters.

The expansions.. er chapters, are "Stand Alone", only as far as installation and character creation on your computer. Beyond that they are far from "stand alone". Someone tell me what happened to rune and material prices. They went nuts when chapter 2 came out. How is that "stand alone".

Playing the devils advocate here... Ok, for example, I don't want to play Factions, I am in love with Prophecies and thats good enough for me. Then Factions comes out, what happens, the bottom drops out of my little economy and I am invaded by Assasins and Ritualists. How is that "Stand Alone".

To sum up.
Installation and character creation: Stand Alone
Gameplay: Not even close to "Stand Alone"

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Faction GW players DO NOT NEED Prophecies (Chapter1) to play

thats not just "install"

GUE Tech

GUE Tech

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by Ninna
Faction GW players DO NOT NEED Prophecies (Chapter1) to play

thats not just "install"
Thats what I meant by install, but I will edit to include the word "play" for you. Actually I will use "character creation".

I think you missed what I was saying. What I am talking about is game mechanics in relation to new chapters, and how the term "Stand Alone" fits in.

Gameplay is different than playing.

"Gameplay" is how the game plays, while "Playing" is just being able to play.

MSecorsky

MSecorsky

Furnace Stoker

Join Date: Jun 2005

So Cal

The Sinister Vanguard

Me/

Quote:
Originally Posted by GUE Tech
First let me say this is only a complaint against terminology.

I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety. This is my take, not that anyone cares.

Short of each chapter being put on it's own servers (to work in a bubble so to speak), Gameplay and economy, will alway be directly and/or indirectly effected by additional chapters.

The expansions.. er chapters, are "Stand Alone", only as far as installation and character Creation on your computer. Beyond that they are far from "stand alone". Someone tell me what happened to rune and material prices. They went nuts when chapter 2 came out. How is that "stand alone".

Playing the devils advocate here... Ok, for example, I don't want to play Factions, I am in love with Prophecies and thats good enough for me. Then Factions comes out, what happens, the bottom drops out of my little economy and I am invaded by Assasins and Ritualists. How is that "Stand Alone".

To sum up.
Installation and character creation: Stand Alone
Gameplay: Not even close to "Stand Alone"
Think of it this way...

The Chapters are stand alone.

Game play is not.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

the guildwars virtual world of game play is impacted by all chapters
- I agree

but that doesnt invalidate the Retail defintion of a "stand alone game"

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by GUE Tech
I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety.
heres one definition -- if you find a better one, feel free to post it

What is Stand Alone
http://www.iwebtool.com/what_is_standalone.html
Quote:
Standalone can also refer to a software program that does not require any software other than the operating system to run.
what terminology do you want ANET to use instead of StandAlone?
(keeping retail game buyers in mind)

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

The game is not so much of a stand alone as a sequel. Factions can be played alone, but the story is part of Prophecies, there is a Playstaion and Gameboy Advance that is the same way, yes you don't need the origional, but things carry over into the second game (bonus points if you know which ones).

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Factions is called Chapter 2 for a reason

I think ANET has used appropiate terminology

Halc yon

Halc yon

Frost Gate Guardian

Join Date: May 2006

Sardelac Sanitarium Society

W/

Why don't we make history and find a new terminology for this "stand-alone" yet "not so stand-alone" kind of game. Something like an Integrated Stand-Alone Expansion or ISE. That way we can all stop fussing about whether chapters are stand alone or not.

By the way, this is the definition of integrated.

1. To make into a whole by bringing all parts together; unify.

2. (a)To join with something else; unite. (b)To make part of a larger unit.

It makes sense doesn't it?

Rent

Rent

Lion's Arch Merchant

Join Date: Feb 2006

Darkness Within

Mo/Me

Quote:
Originally Posted by Halc yon
Why don't we make history and find a new terminology for this "stand-alone" yet "not so stand-alone" kind of game. Something like an Integrated Stand-Alone Expansion or ISE. That way we can all stop fussing about whether chapters are stand alone or not.

By the way, this is the definition of integrated.

1. To make into a whole by bringing all parts together; unify.

2. (a)To join with something else; unite. (b)To make part of a larger unit.

It makes sense doesn't it?
They already did (Gaile or someone said it somewhere). Stand-along.

GUE Tech

GUE Tech

Academy Page

Join Date: Sep 2005

Quote:
Originally Posted by Rent
They already did (Gaile or someone said it somewhere). Stand-along.
I guess that was what I was after. Sorry, didn't mean to drag out a pointless argument.

I kind of like ISE though.

awesome sauce

awesome sauce

Krytan Explorer

Join Date: Dec 2005

I was thinking, if the people who make different games for gw are split up into seperate "teams", wouldn't it be possible that the team making this next game could be better... or possibly worse than those who made factions?

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

there is absolutely no need for mounts

Kylie Minon

Kylie Minon

Academy Page

Join Date: Jan 2006

Argentina

Acolitos del Tango [AR]

N/Me

Speaking of mounts, only 3 words:

"monkeys riding lizards"

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

i need chapter 3 already i'm bored... even new leaks of content to hold me over pah lease. Or new areas to explore.. i'm not a fan of this having to hunt down green weapons.

Seriously though I hope they add something in the future for something else to do. Like.. i don't know.. thow in a card game or a weird gw game with marbles or whatever... or the ability to like create foods that will give a small effect to a player who eats it like Ale or more along the lines of FFXI food crafting.. whatever... anyway... that was more of suggestions to get directly on topic.. i'm looking forward to chapter 3...

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Markaedw
The game is not so much of a stand alone as a sequel. Factions can be played alone, but the story is part of Prophecies
Mehnlo is in Factions, but the story has nothing to do with the story in Prophecies.

Hyper Cutter

Hyper Cutter

Desert Nomad

Join Date: Jun 2006

Knights of the White Eye [HINA]

Quote:
Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
Well, it's not like we need any more caster classes...

Another melee class that doesn't have armor made of cardboard (i.e. isn't an Assassin) would be welcome, imo...

Also, there's always the possibility that since Assassins and Ritualists will be able to travel to the Chapter 3 area, there'll be new skills and such for them there...

Mr_T_bot

Mr_T_bot

Banned

Join Date: Apr 2006

Quote:
Originally Posted by Charqus
there is absolutely no need for mounts
Yes there is. It is called cool factor. Cool factor attracts money. Arena Net likes money above all things.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

Quote:
Originally Posted by dreamhunk
I am a 3d artist it takes time to make a lip sink. anet might not have enough time to make them.
... MULTI LINGUAL ...

kpxpower

Pre-Searing Cadet

Join Date: Jun 2006

N/A

E/Me

Quote:
Originally Posted by Markaedw
The game is not so much of a stand alone as a sequel. Factions can be played alone, but the story is part of Prophecies, there is a Playstaion and Gameboy Advance that is the same way, yes you don't need the origional, but things carry over into the second game (bonus points if you know which ones).
Kingdom Hearts I, II, and Chain of Memories!

Ken Dei

Wilds Pathfinder

Join Date: Jan 2006

W/Mo

While I understand A.Net wanting to stay a CORE, tried and true... it wouldn't kill them to add a little of the "fluff" like player based crafting...maybe even make it a team effort or something.

It's been proven...RPGers LIKE fluff...who knows why....

BigTru

BigTru

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
There are only 2 melee classes in this game as oposed to the 6 ranged classes.

Paperfly

Paperfly

Krytan Explorer

Join Date: Jun 2006

Quote:
feel it would be a grave mistake if it were held to in the long run. If 'core' classes continue to grow while new classes are discarded after each chapter, new classes will begin to become heavily disfavored in PvP and PvE as well.

In PvP they will be stuck to a smaller bag of builds when they only have 75-100 skills whereas 'core' classes have 100+however many come out in each new chapter from here on. 'Core' classes will therefore end up vastly more powerful simply from being more versatile and less easy to preguess.
The alternative is exponential growth. If they support ten classes with all-new content (armours, skills, collectors' items, greens), they have to support twelve for chapter four. The obvious consequence is that they'll eventually be able to produce no new features for a given chapter other than updates for existing classes!

I'm not convinced that marginizing Rits and 'sins in PVP is entirely a bad thing, as long as they're properly defined in their niches (arguable at the moment, some skill changes may be required!).

Having said that, I fully inted to make a [Nightfall melee class]/Assassin when Ch3 comes out, simply for the rarity value! Oh, and because it's the only way those Deadly Arts skills are ever going to get used.

(Yes, this may require my moving my character to Cantha as soon as possible and then questing my way to Senji's corner)

On a slightly different topic, I doubt we'll have mounts any time soon - the engine just doesn't feel right for it. Has it occurred to anyone that the mounted warrior mentioned in the article is probably just an NPC? A single warrior modelled directly onto his horse (recycle some centaur animations? ) would be much easier to craft than a dynamic system that plonks your character on top of a mount.

On a second different topic, I don't think we're going to see a lack of ideas for new professions - or even new skills - any time soon. Magic: The Gathering is the model they're following, and M:tG has shown over the years that you can churn out enough interesting variations on existing themes combined with some canny "reprinting" to last for years. The only real question is how long they're going to be able to sustain the skill base for existing classes (and I suspect the "core" skills list might need to be lengthened slightly).

(And before that happens they're going to have to deal with a cross-chapter fragmented player base and an ageing engine. Both of these problems will kick in hard before a lack of skill ideas becomes a real issue!)

WasAGuest

Desert Nomad

Join Date: Jan 2006

Quote:
Originally Posted by natuxatu
i need chapter 3 already i'm bored... even new leaks of content to hold me over pah lease. Or new areas to explore.. i'm not a fan of this having to hunt down green weapons.

Seriously though I hope they add something in the future for something else to do. Like.. i don't know.. thow in a card game or a weird gw game with marbles or whatever... or the ability to like create foods that will give a small effect to a player who eats it like Ale or more along the lines of FFXI food crafting.. whatever... anyway... that was more of suggestions to get directly on topic.. i'm looking forward to chapter 3...
Quote:
Originally Posted by Ken Dei
While I understand A.Net wanting to stay a CORE, tried and true... it wouldn't kill them to add a little of the "fluff" like player based crafting...maybe even make it a team effort or something.

It's been proven...RPGers LIKE fluff...who knows why....
Yup, so many of my guildies and friends have left because there is a lack of time sinks. And instead of time sinks we keep seeing stuff like "Each campaign will also support an entirely new tournament event." /yawn - That's great for people who enjoy that, but there are so many others requesting more role playing elements. - Not the direction Anet wants to take GW? Thought Anet was in this to make more money... pulling players from other games would make more money, not letting current players get bored and then seeing them get hooked into something else.

Just my point of view anyway.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by WasAGuest
Yup, so many of my guildies and friends have left because there is a lack of time sinks.

Just my point of view anyway.
i have other time sinks that are more important starting with my cat, books, garden, ham radio, friends,etc.

this is meant to be played each game on its own with the option of bring an old friend along for the new ride.

if someone gets 50-100 hours out of chapter 5 it doesnt matter to them that chapter 1 is empty except for people who like it and go back.

each game is a new game and the old ones are there to visit just as i still *vacation* in presear for the fun of it.

GW does not need a constant inflow of people to chapter 1 to be a success what it only needs to do is get the current (with added upgrades) sold to a new group of people and carry over a certain per cent of the old.

you dont like the looks of chapter 5?..........wait for chapter 6 and maybe love it.

i await chapter 3

Coop2792

Ascalonian Squire

Join Date: Jun 2006

Quote:
Originally Posted by Halc yon
Well, we already have 6 caster classes and only 2 melee. Maybe they're trying to make up for the lack of variety in the melee classes.
They are actually 3 fighter classed(warrior,ranger,assasin) and 5 spellcasters(mesmer,monk,elementalist,necromancer, and ritualist) Then it would make sense to add to new melee classes.

Coop2792

Ascalonian Squire

Join Date: Jun 2006

I personally think there not going to add new skills for assasin/ritualist in future expansions, but just stream them in.