Originally Posted by Coop2792
They are actually 3 fighter classed(warrior,ranger,assasin) and 5 spellcasters(mesmer,monk,elementalist,necromancer, and ritualist) Then it would make sense to add to new melee classes.
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Chapter 3
Hyper Cutter
Quote:
J snukka
they might add another long range character. like one that uses a spear or something. If it is based on African culture/environment they will have a class using spear i think.
Kijik Oni Hanryuu
ok they have 3 PHYSICAL classes and 5 casters okee done game.set.and match. also I think the barehanded guy will quite possibly either yes, be a brawler(god I hope for guantlets) or would simply be a bare handed type of mage, OR*dun dun dun* a combination of the two, perhaps one that would enchant their hands with a spell like a flame aura before going into battle. Finally I am sure they will handle the class issues don;t worry about it,
WingspanTT
Quote:
Originally Posted by Kijik Oni Hanryuu
ok they have 3 PHYSICAL classes and 5 casters okee done game.set.and match. also I think the barehanded guy will quite possibly either yes, be a brawler(god I hope for guantlets) or would simply be a bare handed type of mage, OR*dun dun dun* a combination of the two, perhaps one that would enchant their hands with a spell like a flame aura before going into battle. Finally I am sure they will handle the class issues don;t worry about it,
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As noted, there are 5 casters to 3 non casters.
I really agree that it is likely we will see a melee non-physical damage class, such as some kind of fighter with fire palms or psi blades or something... maybe even things like grapples or holds!
I think it is quite likely we will also see another ranged or mid-ranged class, such as one using spears, or longer ranged 2h weapons, like ones that can hit at a distance of "nearby" or "in the area" instead of only "adjacent".
We have plenty of casters; it is time for the reign of fighters to begin!
jackie
Hopefully landscape has enough variety since c3 is situated somewhere hot & desert infested location.
Mr_T_bot
Quote:
Originally Posted by Kijik Oni Hanryuu
ok they have 3 PHYSICAL classes and 5 casters okee done game.set.and match. also I think the barehanded guy will quite possibly either yes, be a brawler(god I hope for guantlets) or would simply be a bare handed type of mage, OR*dun dun dun* a combination of the two, perhaps one that would enchant their hands with a spell like a flame aura before going into battle. Finally I am sure they will handle the class issues don;t worry about it,
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Zinraii
Quote:
Originally Posted by Vahn Roi
If Sins and Ritz Crackers were to be exclusive to factions when future campaigns are released, it would mean total suckage on so many levels.
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Eet GnomeSmasher
The amount of people in this thread who labelled Rangers as melee is just sad...Either people just dont know what melee means or there are a lot of Ranger Warriors out there.
Anyway, I wouldnt jump to conclusions on the unarmed fighter. Afterall, it was just from an observation of someone who saw concept art of a character who just didnt have anything in his hands. It could just be an NPC. Or a concept sketch of a class but the artist didnt include the weapons.
Anyway, I wouldnt jump to conclusions on the unarmed fighter. Afterall, it was just from an observation of someone who saw concept art of a character who just didnt have anything in his hands. It could just be an NPC. Or a concept sketch of a class but the artist didnt include the weapons.
Kyosuki
I think we could bring are Prophecies character to...i mean whould you see in C3 "GLF Asassin,Rt,UnknowClass and UnknowClass",it will make only4 class playable for mission/quest and that will suck
Reza
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Originally Posted by Lavendange19
Hum as a new class i imagine a character like a shaman or something like that. It would be some kind of full pet mastery ranger. Can summon différent pets ? each with different stats and use . I mean for exemple, elephant tank, tiger damages assassin like, even things that can be mounted for a while like moa birds used to run, some small but massive pets to help warriors tanking. (why not ? it's just pure imagination, i haven't read it anywhere). We can imagine a lot of cooperative and strategic battles with this kind of class. In fact a mix between a minion master and a pet mastery ranger with many more possibilities.
Moreover, it would fit well with the African-style chapter 3. I don't know but it would definitely be a class i'd like to play |
it will be very popular
Siddious
I highly doubt they will have a melee and a ranged proffesion TOGETHER in chapter 3. My guess is a new ranged class (spearman of some sort) and a new spellcaster. It will be likely a new spellcaster will be in every chapter as spellcasters have a much greater variety of ideas based around them whilst melee proffesions are too much alike.
Tanith
That is also my guess. Perhaps a character who specializes in javelins and such...kinda like the Amazons of Diablo II.
I truly don't know where else they could take it with melee classes...maybe some kind of lycanthrope? Shifting into bear or wolf shape would be kinda fun.
A friend has suggested "thief" as a character class, but I'm not sure how that would work. What are ya gonna do, sneak up on the Lich and steal his wings?
Tanith
I truly don't know where else they could take it with melee classes...maybe some kind of lycanthrope? Shifting into bear or wolf shape would be kinda fun.
A friend has suggested "thief" as a character class, but I'm not sure how that would work. What are ya gonna do, sneak up on the Lich and steal his wings?
Tanith
Zinraii
didn't the begin of the thread say that the 2 new proffesion's would be a dual bladed staff user, a bare handed fighter? well... maybe the dual bladed staff user can throw it's weapon .
@ Kyosuki, i had problems with understanding your post but here's the awnser: GW has 6 Core proffesions: Warrior,Monk,Mesmer,Ranger,Elementalist,Necromance r. these core proffesion's have acces to all the GW chapter's the new/upcoming proffesion's like the Rit and Sin aren't core proffesion's they will have acces to chapter 3 but will not have new armor/weapons/skill's.
you also can't make a rit/sin in the new chapter's because they aren't Core proffesion's and... if i forgot something feel free to add ehrr that thingy.
@ Kyosuki, i had problems with understanding your post but here's the awnser: GW has 6 Core proffesions: Warrior,Monk,Mesmer,Ranger,Elementalist,Necromance r. these core proffesion's have acces to all the GW chapter's the new/upcoming proffesion's like the Rit and Sin aren't core proffesion's they will have acces to chapter 3 but will not have new armor/weapons/skill's.
you also can't make a rit/sin in the new chapter's because they aren't Core proffesion's and... if i forgot something feel free to add ehrr that thingy.
Reza
Quote:
Originally Posted by Zinraii
didn't the begin of the thread say that the 2 new proffesion's would be a dual bladed staff user, a bare handed fighter? well... maybe the dual bladed staff user can throw it's weapon .
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Zinraii
Quote:
Originally Posted by Reza
how is he going to take his sword back after he thrown it? use the force? this isnt starwars :P
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maybe something like lightning javelin or ice spear ?
i've never said sword in that post
Francis Demeules
There many things about new char. What I see now, in many forums others than guru: Shapeshifters and Polearms (Or Spearmen) are the 2 professions what ppl want to see in Ch3..... in popularity. And if we think about Africa theme, I think these 2 professions can works perfectly in it. We have Ritualist of Grenth and Assassin of Lyssa (kill for grenth but its another thing), why not 1 for Melandru and 1 for Balthazaar. I know I miss a secondary profession for Dwayna but I can't see one for now.
and from the posts above, Sound like Shiroken with swords....
and from the posts above, Sound like Shiroken with swords....
Victim
While it's not Star Wars, the current class structure makes magical abilities extremely common amongst characters. Besides the fairly explicit spellcasting skills and classes, Rangers can summon spirits, Assassins have their shadow steps - the only class that could be interpreted as non-magical is the warrior.
So a profession with some weapon affecting spells (including summoning) would hardly be out of line in a game in which other characters can just whip some daggers out of nothing.
So a profession with some weapon affecting spells (including summoning) would hardly be out of line in a game in which other characters can just whip some daggers out of nothing.
Reza
Quote:
Originally Posted by Zinraii
sin's throw their daggers aswell *Nine tails strike.
maybe something like lightning javelin or ice spear ? i've never said sword in that post |
but u cant have lots of STAVES (not swords this time) on your armor to throw them and keep your main staff. so u have two options: 1) dont throw it 2)trust your feelings and use the force
Francis Demeules
Agreed, you dont have many daggers on you just for show. Dancing Dagger throws 3. You dont use your main daggers for sure.
If you want to throw swords, play Lament of Innocence with Joachim. You know how to use 6 swords at a time.
If you want to throw swords, play Lament of Innocence with Joachim. You know how to use 6 swords at a time.
Azaril000
Im pretty sure, they will have a feature to detect the "other chapters" you may have installed and allow you to make the chapter classes on the new chapters if you have the previous chapters. So for example, if i have Gw:nightfall, it may scan if i have a factions key, if yes, allow me to create a lvl1 character in nightfall land, and/or move my assassin to nightfall land. If no Factions key, only core classes and new chapter classes can be made.
It would be a very bad move on A-nets part to not expand, the chapter classes by not giving them new armour/ Skills/ Weapons, and only expanding the "core classes". One being "balance" another being "whats the point of making a new class if there not gonna grow through the future of guildwars?", and so many other reasons.
I hope the core classes are called "core" because they travel through the new chapters no matter what, to provide class diversity, to the people who would pick and choose chapters, after all, you cant just give a new chapter with ONLY 2 classes. So maybe if you have a previous chapter you can unlock the new content for those classes. If not, my view/ enthusiasm on guildwars will change dramatically ^^.
It would be a very bad move on A-nets part to not expand, the chapter classes by not giving them new armour/ Skills/ Weapons, and only expanding the "core classes". One being "balance" another being "whats the point of making a new class if there not gonna grow through the future of guildwars?", and so many other reasons.
I hope the core classes are called "core" because they travel through the new chapters no matter what, to provide class diversity, to the people who would pick and choose chapters, after all, you cant just give a new chapter with ONLY 2 classes. So maybe if you have a previous chapter you can unlock the new content for those classes. If not, my view/ enthusiasm on guildwars will change dramatically ^^.
Zinraii
i havent taken dancing daggers nor the daggers on the sin armor as an example , with throwing a polearm/halberd whutever , i meant it like the assasin skill nine tail strike(you do throw your equipped daggers with this skill) just stand next to the enemy and throw the polearm and take it back <:
^@ azaril dunno how Anet is going to do that, let's just wait till nightfall and see if the sin's and rit will have new armor/weapons/skills or wont
^@ azaril dunno how Anet is going to do that, let's just wait till nightfall and see if the sin's and rit will have new armor/weapons/skills or wont
Tobias Funke
I think it's a cinche there will be a horseman profession. 1) It's be asked for for some time. 2) It would be cool and introduce a whole new aspect to game play (which is what it seems they want to do with new classes). 3) North Africa and the Middle East are famed for Arabian Horses. A calvary character fits in perfectly with Chapter 3's theme. Keep in mind Assassins and Ritualists were taken from Asian culture. Look for the class to be called "Dervish".
I'm still holding out for pirates though (ala the Berber pirates in Morocco).
I'm still holding out for pirates though (ala the Berber pirates in Morocco).
Francis Demeules
If you can go in Tyria with your Assassin and Ritualist, why not Cantha to Nightfall. I think Guardsman Chienpo and Sergio will have the quests to go to others Regions and go on in other Chapters.
Edit:
Thinking about Ch3, I hope the map will be bigger and no close gate or anything like this.
Edit:
Thinking about Ch3, I hope the map will be bigger and no close gate or anything like this.
Reza
Quote:
Originally Posted by Zinraii
just stand next to the enemy and throw the polearm and take it back
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To be ranged or not to be ranged! thats the question
Sidra
Before I go on reading through any other of these links... I havent read through the topic, so I dont know if anybody has pasted this yet but: (from the 2nd link):
"NCSoft told us that the 110 person Guild Wars team has been divided up into two separate campaign teams. That allows them to release an entirely new campaign every six months. Each one is intended to offer a unique visual style based either on real world geography and culture or some sort of mythological setting. Each campaign will also support an entirely new tournament event."
Sheer... brilliance [/sarcasm] give us half the content, half the playtime, and drain us of more money as they progress into shorter intervals of fresh-off-the press,untested, unpatched/fixed/approved content which we have to buy if we want to keep on playing a game that gets continually updated. ANET has already stated that they were not planning on supporting anything other than core classes throughout every expansion, backed up by their core-only skill trainer in the guild hall and lack of in-depth developments for the proffesions when many people claim they need some.
I'll buy chapter 3, because I'm nice like that, but if I don't happen to like it, then I'll probably quit for WoW. I don't think that ANET yet realizes that even tyria still had flaws after 1 year, Cantha still has many, and they only have half a team to develop on it in half the time, making it (I think...) 75% less efficient then the original Prophecies standpoint. Not only does dividing their team seem to throw a rift in the middle of their "small but dedicated" group, how will the teams work together to transition the core classes between all the groups? And if I happen to really like the Ritualist and the Assassin, or one of the professions (I hate spelling that word) from Ch3 and it doesn't get supported, where is the incentive for the next installment?
It all seems kinda weird to me. >.>
"NCSoft told us that the 110 person Guild Wars team has been divided up into two separate campaign teams. That allows them to release an entirely new campaign every six months. Each one is intended to offer a unique visual style based either on real world geography and culture or some sort of mythological setting. Each campaign will also support an entirely new tournament event."
Sheer... brilliance [/sarcasm] give us half the content, half the playtime, and drain us of more money as they progress into shorter intervals of fresh-off-the press,untested, unpatched/fixed/approved content which we have to buy if we want to keep on playing a game that gets continually updated. ANET has already stated that they were not planning on supporting anything other than core classes throughout every expansion, backed up by their core-only skill trainer in the guild hall and lack of in-depth developments for the proffesions when many people claim they need some.
I'll buy chapter 3, because I'm nice like that, but if I don't happen to like it, then I'll probably quit for WoW. I don't think that ANET yet realizes that even tyria still had flaws after 1 year, Cantha still has many, and they only have half a team to develop on it in half the time, making it (I think...) 75% less efficient then the original Prophecies standpoint. Not only does dividing their team seem to throw a rift in the middle of their "small but dedicated" group, how will the teams work together to transition the core classes between all the groups? And if I happen to really like the Ritualist and the Assassin, or one of the professions (I hate spelling that word) from Ch3 and it doesn't get supported, where is the incentive for the next installment?
It all seems kinda weird to me. >.>
Ariana Of Damia
Nice, thanks for the info
I am ready to pre-order my CE already
I am ready to pre-order my CE already
Kijik Oni Hanryuu
Sidra you don't have to buy the dang new chapters to keep playing, people can just buy Proph and be playing in tyria till either GW servers stop working or their brains melt
Thallandor
All i can say is that i seriously hope that C3 is done by the team that did GWP and am not looking forward to C4 (faction wannabes) unless they buck up.
Mindflash
A polearm warrior seems to be a class that most probably will appear in chapter 3 or later, since it's pretty obvious, we don't have such weapon in the game yet. It could be a melee class devoted to disabling enemy targets, his skills could cause crippling, knockdown, or even reduce the enemies armor capabilities. It should cause less damage than a warrior and focus more in trashing the enemy targets with conditions and such.
A shapeshifter is also something I'd think of, instead of using pets or spirits, the fighter would turn itself into some beast form, changing temporarily his attack capabilities, and the skills in the skill bar could be global enhancers like enchantments to make the prefered forms strongers or last longer, things like that.
Another melee class I would think of is a bare-hand fighter, although it sounds like a Canthan character. He would use different types of fist weapons like knucklers and such, and could use his feet and hands to knockout the enemies. He could have some interesting capabilites like bonding himself to a target, protecting the team from it. He could have a high armor level almost like a warrior/polearm fighter, being the second choice for tankers. His specialty should be dealing with the mobs or more dangerous targets, because of his body resistance. His damage wouldn't be the best though.
The berserker is also a very known idea, to my mind it should use dual handed swords or other dual handed weapon for dealing max damage. He would be a bad damage dealer until he unleashed his anger, it could be something triggered like a warrior's adrenaline. He would then be able to use a lot of furious slashes that would be comparable to a good assassin damage, but he would get tired easily and also could become an easy target. So it would be another hard class to play like the assassin, people would think it's cool for the damage and looks, but it's not a tanker since his task was to go kamikaze on enemies and then try to save his own ass. Team work extremely needed to make the berserker useful, otherwise he would be a weak warrior waiting for the important moment of enraging himself during a boss fight or something and then collapse to the ground as a bullet capsule that was just shot. Extremely inspired in the Lodoss War anime/rpg series.
A shapeshifter is also something I'd think of, instead of using pets or spirits, the fighter would turn itself into some beast form, changing temporarily his attack capabilities, and the skills in the skill bar could be global enhancers like enchantments to make the prefered forms strongers or last longer, things like that.
Another melee class I would think of is a bare-hand fighter, although it sounds like a Canthan character. He would use different types of fist weapons like knucklers and such, and could use his feet and hands to knockout the enemies. He could have some interesting capabilites like bonding himself to a target, protecting the team from it. He could have a high armor level almost like a warrior/polearm fighter, being the second choice for tankers. His specialty should be dealing with the mobs or more dangerous targets, because of his body resistance. His damage wouldn't be the best though.
The berserker is also a very known idea, to my mind it should use dual handed swords or other dual handed weapon for dealing max damage. He would be a bad damage dealer until he unleashed his anger, it could be something triggered like a warrior's adrenaline. He would then be able to use a lot of furious slashes that would be comparable to a good assassin damage, but he would get tired easily and also could become an easy target. So it would be another hard class to play like the assassin, people would think it's cool for the damage and looks, but it's not a tanker since his task was to go kamikaze on enemies and then try to save his own ass. Team work extremely needed to make the berserker useful, otherwise he would be a weak warrior waiting for the important moment of enraging himself during a boss fight or something and then collapse to the ground as a bullet capsule that was just shot. Extremely inspired in the Lodoss War anime/rpg series.
Kijik Oni Hanryuu
I hope the barehanded monk looking dude is a shapeshifter, shapeshift into a dragon FTW, and I would love a berserker, that'd be my next melee class
Maria The Princess
it better b ebetter then Factions........ or im changing to something else
gamecube187
Quote:
Originally Posted by Sidra
Before I go on reading through any other of these links... I havent read through the topic, so I dont know if anybody has pasted this yet but: (from the 2nd link):
"NCSoft told us that the 110 person Guild Wars team has been divided up into two separate campaign teams. That allows them to release an entirely new campaign every six months. Each one is intended to offer a unique visual style based either on real world geography and culture or some sort of mythological setting. Each campaign will also support an entirely new tournament event." Sheer... brilliance [/sarcasm] give us half the content, half the playtime, and drain us of more money as they progress into shorter intervals of fresh-off-the press,untested, unpatched/fixed/approved content which we have to buy if we want to keep on playing a game that gets continually updated. ANET has already stated that they were not planning on supporting anything other than core classes throughout every expansion, backed up by their core-only skill trainer in the guild hall and lack of in-depth developments for the proffesions when many people claim they need some. I'll buy chapter 3, because I'm nice like that, but if I don't happen to like it, then I'll probably quit for WoW. I don't think that ANET yet realizes that even tyria still had flaws after 1 year, Cantha still has many, and they only have half a team to develop on it in half the time, making it (I think...) 75% less efficient then the original Prophecies standpoint. Not only does dividing their team seem to throw a rift in the middle of their "small but dedicated" group, how will the teams work together to transition the core classes between all the groups? And if I happen to really like the Ritualist and the Assassin, or one of the professions (I hate spelling that word) from Ch3 and it doesn't get supported, where is the incentive for the next installment? It all seems kinda weird to me. >.> |
And why does everyone say factions is bad? Sure it has some problems, but overall, I like it at least 75% more than proph... THen again, all just opinion.....
Laibeus Lord
Nah, I think they already said (logs or interviews) that they will continue to support all campaigns and add new skills and other stuff to existing classes. BUT exclusive classes can only be created in that campaign.
The way I understood it, Rt and A will get new stuff and skills for the next campaigns but are not available for char creation in the next campaigns.
The way I understood it, Rt and A will get new stuff and skills for the next campaigns but are not available for char creation in the next campaigns.
WasAGuest
Quote:
Originally Posted by Maria The Princess
it better b ebetter then Factions........ or im changing to something else
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Strange though, I've been waiting for Chapter 3 two weeks after I picked up Factions. That's how fast I burned out on what Factions had to offer... and with a young child at home, my play time is limited on all but the week ends.
Neriandal Freit
I'm not burnt out on Factions at all. I understand better now where everyone is coming from, but I dont understand teh constant bitchyness that is from most people.
Yes it seems smaller, but there are so many more quests, and the AI is so much better and more challenging in this one. I mean c'mon, those Jade Brotherhood Elms? Those guys cant hurt you! What in Prophecies has that much potency?
Nothing.
Yes it seems smaller, but there are so many more quests, and the AI is so much better and more challenging in this one. I mean c'mon, those Jade Brotherhood Elms? Those guys cant hurt you! What in Prophecies has that much potency?
Nothing.
WasAGuest
Quote:
Originally Posted by Neriandal Freit
I'm not burnt out on Factions at all. I understand better now where everyone is coming from, but I dont understand teh constant bitchyness that is from most people.
Yes it seems smaller, but there are so many more quests, and the AI is so much better and more challenging in this one. I mean c'mon, those Jade Brotherhood Elms? Those guys cant hurt you! What in Prophecies has that much potency? Nothing. |
What my guild and I did to make it fun was just run out with unique non-cookie cutter builds and try some of the larger areas to see if we could clear them with the new builds. The challenge was there and the "fun" we brought our selves cause Anet apparently forgot to add some end game content*.
I love the challenge, in fact the reason I love the challenge makes the game seem worse. Why? Because to me, so much more challenge and content could have been added (with that level of challenge) had Anet worked on that style of game play... which is why I can't wait to see what Chapter 3 has to offer. Different game mechanic per each chapter...
*End game content is still locked up behind a faction point ladder system and UW/FoW is still behind the pitiful favor system. That leaves very little after one has finished SF and Tombs a few dozen times. /shrug - keep in mind, not everyone enjoys PvP or competition and there's little Factions has to offer for the end game.
Erasculio
Quote:
Originally Posted by Laibeus Lord
Nah, I think they already said (logs or interviews) that they will continue to support all campaigns and add new skills and other stuff to existing classes. BUT exclusive classes can only be created in that campaign
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Quote:
I agree with you here; there's just nothing to do in Factions once you've been through it once or twice. My opinion of why, is because it's so enclosed and small. I mean, in Chapter 1 it took a good while (unless someone ran you) to get from one point to another. That "drag" made it possible (for me) to enjoy the game through several times. However, in Factions you see the same areas over and over and over and over and... till your so sick of em, you don't want to do them again with another character, much less 4 to 6 of em (my opinion of course). |
Of course, if you have finished the game 4 times two months after release, you'll won't stand it much longer. I think GW was never meant to be a way of life, just a game, more like a book.
Erasculio
Francis Demeules
Quote:
Originally Posted by Erasculio
more like a book
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Well, when you said that, it looks like each chapters is a book(thinking another commercial product comming if Anet see this) and they don't follow but they're have some "connection" between them. Like now, Faction and Prophecies is Menhlo. Maybe in the next Chapter will be another character like Devona, Aidan, Cynn, Eve..... Dunham? Or maybe not. I'm sure Nika will follow them in Chapters 3.
Erasculio
Quote:
Originally Posted by Francis Demeules
Chapters ....bored joke
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What I meant, actually, was more about how I think the game was meant to be played. When you finish reading a good book, do you go back and continue to read it over and over until you can't stand it anymore, or do you just put it back on the shelf, look back once in a while at the passages you liked the most, and wait to buy the sequel, if it appears to be interesting?
I think (IMO IMO IMO) that Guild Wars is more or less the same. If I had finished the game with everyone ("finished" as in, done all I wanted to do with my characters), I would just stop playing. That doesn't mean I didn't like the game, or that I got tired of it, or that it sucks, etc - just that I did all I wanted, and that's it. I finished it, after enjoying it, period.
Some people see it with a MMORPG mentality - you HAVE to keep playing it, or it sucks/doesn't have enough content/etc. I disagree with this - as I said, it's a game, not a life comitment. While most MMORPGs are like that (since, if you feel like stopping, you'll stop paying the monthly fee and so you won't be able to play unless you play again), I think GW has a whole different model, something that is going unoticed by many people.
A lot like a book.
Erasculio
Kidney Licker
IMO it lacks enough depth to be a good book, and even though it isn't a true MMORPG it still exists in the same sphere, online interative entertainment, and needs to compete like one. The community needs to be nurtured and some aspect of game replayability provided otherwise it'll just die with a whimper.
Tbh Guildwars is one game I've played the longest out of any I've played recently and a lot of that is the community and the new stuff that comes along on a regular basis. If GW was just a standalone off line game or one you just stop playing after 2-3 weeks I definitely would stop buying it at Factions and maybe even at Prophecies.
IMO Chapter 3 needs to develop the storyline and the Guild Wars world.
Tbh Guildwars is one game I've played the longest out of any I've played recently and a lot of that is the community and the new stuff that comes along on a regular basis. If GW was just a standalone off line game or one you just stop playing after 2-3 weeks I definitely would stop buying it at Factions and maybe even at Prophecies.
IMO Chapter 3 needs to develop the storyline and the Guild Wars world.