Chapter 3
4 pages • Page 3
Hum as a new class i imagine a character like a shaman or something like that. It would be some kind of full pet mastery ranger. Can summon différent pets ? each with different stats and use . I mean for exemple, elephant tank, tiger damages assassin like, even things that can be mounted for a while like moa birds used to run, some small but massive pets to help warriors tanking. (why not ? it's just pure imagination, i haven't read it anywhere). We can imagine a lot of cooperative and strategic battles with this kind of class. In fact a mix between a minion master and a pet mastery ranger with many more possibilities.
Moreover, it would fit well with the African-style chapter 3.
I don't know but it would definitely be a class i'd like to play
Moreover, it would fit well with the African-style chapter 3.
I don't know but it would definitely be a class i'd like to play
We've got three Melee, three spellcasting, two divine casters.
Monk, Ritualist = The Divine
Necromancer, Mesmesr, Elementalist = Spellcasting
Ranger, Warrior, Assassin = Melee
Thats how I see it anyways, tho if you put Ritaulust in Divine catagory you can argue that a Necromancer is also Divine.
Monk, Ritualist = The Divine
Necromancer, Mesmesr, Elementalist = Spellcasting
Ranger, Warrior, Assassin = Melee
Thats how I see it anyways, tho if you put Ritaulust in Divine catagory you can argue that a Necromancer is also Divine.
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Originally Posted by GloryFox
Yes considering there are so many cool ideas for new Rit spells and Assassin Stikes (lead, off hand, and, double strikes)
Also the Rit on it's own merit has become a very popular class to have on hand. This being said, I could easly see A-net at some point not supporting certian classes for some chapters. |
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Actually what would be neat is if they reintroduced the Assassin and Ritualist classes in later Chapters, though this depends on the storyline and presumably the "grand picture", if there even is one.
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Originally Posted by arcady
Is this officially stated anywhere? Or merely commonly believed?
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http://pc.gamespy.com/pc/guild-wars-.../680914p2.html
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The original 6 classes will now be referred to as "core" classes and will be present in Factions and all future retail releases. Each release will also sport two new professions only available to players who own those expansions (although those characters will be able to cross into any area of the game once created.) |
you can bring a ritualist/assassin to Chapter 3 content
but you will not be able to create one in Chapter 3
k
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Originally Posted by arcady
people love playing with barbie dolls, especially men
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:::weeps in shame:::
on a serious note, is it possible that there would be Assassin/Ritualist bosses in the new campaign? it seems to me that if each new expansion introduces a new profession and then effectively discontinues them, people will quickly loose interest...i mean, what about the customers who bought factions only and leveled up a single Ritualist character? ...no point in them buying anymore expansions...
Just a thought, as im seriously trying to believe that A-net will continue to support my Character for at least a few more expansions

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Originally Posted by Ninna
thats whats unclear
- will there be armor choices / gear choices / etc for all existing professions in future chapters I'm assuming the answer is YES (but I dont know) |
*shrugs*.. we are all pretty much in the dark at the moment.
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Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
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Snowman. It seems most likely that they will add new armor for the Core classes, if not for all of them. You don't need one pair of each armor set in your inventory. They do this for people who want to customize themselves, not those who want to own everything.
It would be very stupid if they decided not to make new weapons or armor for classes that would be partaking in the game. Also, please note that this game will also be stand alone. Anyone with Chapter 1 who only wants Chapter 3 would be severly let down if they decided not to put anything new into the game.
I don't see how you could even question this, based soley on storage problems for the rich/e-bayers.
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Originally Posted by Sagius Truthbarron
Snowman. It seems most likely that they will add new armor for the Core classes, if not for all of them. You don't need one pair of each armor set in your inventory. They do this for people who want to customize themselves, not those who want to own everything.
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Originally Posted by Sagius Truthbarron
I don't see how you could even question this, based soley on storage problems for the rich/e-bayers.
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ANET are definatly 'pro collectors' otherwise they wouldnt have 'collectors' editions of stuff.Quote:
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Originally Posted by Sagius Truthbarron
Also, please note that this game will also be stand alone.
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this article http://www.gamebanshee.com/interviews/guildwars1.php explains that they intended on releasing expansions, not stand alones, factions is the exception, not the rule.
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Originally Posted by Snowman
this article http://www.gamebanshee.com/interviews/guildwars1.php explains that they intended on releasing expansions, not stand alones, factions is the exception, not the rule.
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. I wouldn't read too much into the use of the word "expansion" back then. It's worth noting, however, that even all the way back then it was stated many times that chapters would be entirely optional, and that players would be able to skip chapters if they wished without any problems.At the current time, you should look over more recent interviews, such as this one. In this very recent interview, Jeff Strain explains the reasons why Factions is standalone, and future chapters will likely follow the same thought pattern.
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Originally Posted by Neriandal Freit
We've got three Melee, three spellcasting, two divine casters.
Monk, Ritualist = The Divine Necromancer, Mesmesr, Elementalist = Spellcasting Ranger, Warrior, Assassin = Melee Thats how I see it anyways, tho if you put Ritaulust in Divine catagory you can argue that a Necromancer is also Divine. |
I would put Rangers in its own category.
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Originally Posted by Alex Weekes
Factions is standalone, and future chapters will likely follow the same thought pattern.
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I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety. This is my take, not that anyone cares.
Short of each chapter being put on it's own servers (to work in a bubble so to speak), Gameplay and economy, will alway be directly and/or indirectly effected by additional chapters.
The expansions.. er chapters, are "Stand Alone", only as far as installation and character creation on your computer. Beyond that they are far from "stand alone". Someone tell me what happened to rune and material prices. They went nuts when chapter 2 came out. How is that "stand alone".
Playing the devils advocate here... Ok, for example, I don't want to play Factions, I am in love with Prophecies and thats good enough for me. Then Factions comes out, what happens, the bottom drops out of my little economy and I am invaded by Assasins and Ritualists. How is that "Stand Alone".
To sum up.
Installation and character creation: Stand Alone
Gameplay: Not even close to "Stand Alone"
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Originally Posted by Ninna
Faction GW players DO NOT NEED Prophecies (Chapter1) to play
thats not just "install" |
I think you missed what I was saying. What I am talking about is game mechanics in relation to new chapters, and how the term "Stand Alone" fits in.
Gameplay is different than playing.
"Gameplay" is how the game plays, while "Playing" is just being able to play.
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Originally Posted by GUE Tech
First let me say this is only a complaint against terminology.
I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety. This is my take, not that anyone cares. Short of each chapter being put on it's own servers (to work in a bubble so to speak), Gameplay and economy, will alway be directly and/or indirectly effected by additional chapters. The expansions.. er chapters, are "Stand Alone", only as far as installation and character Creation on your computer. Beyond that they are far from "stand alone". Someone tell me what happened to rune and material prices. They went nuts when chapter 2 came out. How is that "stand alone". Playing the devils advocate here... Ok, for example, I don't want to play Factions, I am in love with Prophecies and thats good enough for me. Then Factions comes out, what happens, the bottom drops out of my little economy and I am invaded by Assasins and Ritualists. How is that "Stand Alone". To sum up. Installation and character creation: Stand Alone Gameplay: Not even close to "Stand Alone" |
The Chapters are stand alone.
Game play is not.
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Originally Posted by GUE Tech
I really wish they would stop using the term "Stand Alone". Someone please define that in it's entirety.
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What is Stand Alone
http://www.iwebtool.com/what_is_standalone.html
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| Standalone can also refer to a software program that does not require any software other than the operating system to run. |
(keeping retail game buyers in mind)
The game is not so much of a stand alone as a sequel. Factions can be played alone, but the story is part of Prophecies, there is a Playstaion and Gameboy Advance that is the same way, yes you don't need the origional, but things carry over into the second game (bonus points if you know which ones).
