I think ANET has used appropiate terminology
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Originally Posted by Halc yon
Why don't we make history and find a new terminology for this "stand-alone" yet "not so stand-alone" kind of game. Something like an Integrated Stand-Alone Expansion or ISE. That way we can all stop fussing about whether chapters are stand alone or not.
By the way, this is the definition of integrated. 1. To make into a whole by bringing all parts together; unify. 2. (a)To join with something else; unite. (b)To make part of a larger unit. It makes sense doesn't it? |
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Originally Posted by Vahn Roi
I don't see why they would release two melee classes. The unarmed man has to be some sort of spell caster.
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Originally Posted by Markaedw
The game is not so much of a stand alone as a sequel. Factions can be played alone, but the story is part of Prophecies, there is a Playstaion and Gameboy Advance that is the same way, yes you don't need the origional, but things carry over into the second game (bonus points if you know which ones).
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feel it would be a grave mistake if it were held to in the long run. If 'core' classes continue to grow while new classes are discarded after each chapter, new classes will begin to become heavily disfavored in PvP and PvE as well. In PvP they will be stuck to a smaller bag of builds when they only have 75-100 skills whereas 'core' classes have 100+however many come out in each new chapter from here on. 'Core' classes will therefore end up vastly more powerful simply from being more versatile and less easy to preguess. |
) would be much easier to craft than a dynamic system that plonks your character on top of a mount.|
Originally Posted by natuxatu
i need chapter 3 already i'm bored... even new leaks of content to hold me over pah lease. Or new areas to explore.. i'm not a fan of this having to hunt down green weapons.
Seriously though I hope they add something in the future for something else to do. Like.. i don't know.. thow in a card game or a weird gw game with marbles or whatever... or the ability to like create foods that will give a small effect to a player who eats it like Ale or more along the lines of FFXI food crafting.. whatever... anyway... that was more of suggestions to get directly on topic.. i'm looking forward to chapter 3... |
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Originally Posted by Ken Dei
While I understand A.Net wanting to stay a CORE, tried and true... it wouldn't kill them to add a little of the "fluff" like player based crafting...maybe even make it a team effort or something.
It's been proven...RPGers LIKE fluff...who knows why.... |
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Originally Posted by WasAGuest
Yup, so many of my guildies and friends have left because there is a lack of time sinks.
Just my point of view anyway. |
i have other time sinks that are more important starting with my cat, books, garden, ham radio, friends,etc.
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Originally Posted by Halc yon
Well, we already have 6 caster classes and only 2 melee. Maybe they're trying to make up for the lack of variety in the melee classes.
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