Private Shops
Mofoman
i must say that i just love that idea about trade post & personal shop.. and well if any of u guys ever played Conquer then u know it will be ok! there is like a market where u can pick ur vending spot and start selling.. and for the spam... when u open ur shop u can put macro shout on.. but that will only show in TRADE... so actualy it is all real simple, i wonder why it isnt in the game allrady. hope this auction and vendor comes to the game well good luck pushing it through
oHcHeese
Great idea !
I think, the easiest system would be like this:
a-net makes a town, with an NPC who asks what yer looking for...and you give the right term for it blabla... so not like ''wtb 15^50 zodiac sword''...you just put in ''zodiac sword'' and then you should have the ability to choose the mods...11^50 , 10/10, +5 energy or what ever ! from non-perfect to perfect ! then click search, and the NPC would tell you who has this weapon ! the seller should just ''upload'' his weapon, and gw should know the mods...this way, scamming can be avoided. and ofc, the seller should put in a price.
and about yer own shop...there should be a price on it, ofc ! I think about 20K would do the trick
but hey, this is just my idea
I think, the easiest system would be like this:
a-net makes a town, with an NPC who asks what yer looking for...and you give the right term for it blabla... so not like ''wtb 15^50 zodiac sword''...you just put in ''zodiac sword'' and then you should have the ability to choose the mods...11^50 , 10/10, +5 energy or what ever ! from non-perfect to perfect ! then click search, and the NPC would tell you who has this weapon ! the seller should just ''upload'' his weapon, and gw should know the mods...this way, scamming can be avoided. and ofc, the seller should put in a price.
and about yer own shop...there should be a price on it, ofc ! I think about 20K would do the trick
but hey, this is just my idea
Sagius Truthbarron
Quote:
Originally Posted by TomD22
ROSE online had this, and while i agree ANYTHING would be better than the current setup, there are problems with private shops:
1. Too many people. In ROSE, all the major cities became totally clogged with shops (literally so you could not see the ground in busy areas). |
I remember that. So frightening.
Also, the fact thtat there were so many shops standing around in town you really needed to change your selling tactics. Like setting your shop up on top of a lamp post or bench.. Or buying a bunch of supplies and setting your shop up in the middle of a battlefield.
Priest Of Sin
Can my private shop be called "Fronty's Meat Market: Not a front since 1900!", and can it be a front for my underground drug ring?
TheMadKingGeorge
auction houses would be bette you just dump your stuff in thereand put a reserve on it give or take 10k then you come back you either sold it or not als oyou could bid for things through whisper on auction houselike you was on the phone
quickmonty
I think that auction house is the way to go. If set up like the auction on this website, with a search feature, it is fairly easy to find what you are looking for. But since it will be in-game the transaction could be completed automatically after the auction closes, with gold and item(s) being automatically transfered between accounts. That would also eliminate dead-beats who want to welsh on a done deal.
The Lich Ranger
Quote:
Originally Posted by quickmonty
I think that auction house is the way to go. If set up like the auction on this website, with a search feature, it is fairly easy to find what you are looking for. But since it will be in-game the transaction could be completed automatically after the auction closes, with gold and item(s) being automatically transfered between accounts. That would also eliminate dead-beats who want to welsh on a done deal.
|
dreamhunk
I would say it would be cool to have both
Dark Helmet
I like most of the ideas here.
I get some decent items (even though I don't farm) but I don't have the half an hour of time to blow trying to sell my 20 sundering bow string.
What might be cool is that the trading districts already there could be modified... e.g. Materials could accept X amount of player stuff to trade and take a cut of the profit (5%?). You could sort by whatever you wanted, player or NPC-supplied.
Or maybe a different branch of the Xunlai... Xunlai Auction House?
I don't know. The current model sucks, though.
I get some decent items (even though I don't farm) but I don't have the half an hour of time to blow trying to sell my 20 sundering bow string.
What might be cool is that the trading districts already there could be modified... e.g. Materials could accept X amount of player stuff to trade and take a cut of the profit (5%?). You could sort by whatever you wanted, player or NPC-supplied.
Or maybe a different branch of the Xunlai... Xunlai Auction House?
I don't know. The current model sucks, though.
GranDeWun
They need an escrow system like EVE Online.
Basically:
1] I want to sell X. I put it in escrow, in the correct category, with a sell price. It disappears from my inventory, and I pay a small fee to broker.
2] Buyer browses category, sees X listed, buys it. I get sales price I set, buyer gets X, everyone happy, no spam.
In order to prevent exploiting this as a storage mechanism (think about it), there would have to be a limit on how many open sell orders you could have at one time.
Basically:
1] I want to sell X. I put it in escrow, in the correct category, with a sell price. It disappears from my inventory, and I pay a small fee to broker.
2] Buyer browses category, sees X listed, buys it. I get sales price I set, buyer gets X, everyone happy, no spam.
In order to prevent exploiting this as a storage mechanism (think about it), there would have to be a limit on how many open sell orders you could have at one time.
Joh
/signed
Something's gotta be done. Though I'm not too fond of the idea of private shops, I would indeed want an auction house or anything to make it easier to sell stuff.
Of course the auction house would have to be categorized.
Something's gotta be done. Though I'm not too fond of the idea of private shops, I would indeed want an auction house or anything to make it easier to sell stuff.
Of course the auction house would have to be categorized.
Vexolate
Quote:
Originally Posted by lostage
I know in Dark Age of Camelot they had housing zones where you could go and buy a house, customize it, yadda yadda yadda, and buy a, essentially, private shop.
The way it worked, you can drop an item on it, much like storage, set a price for it, and go about your day. Other players could then use on NPC to search for the specific item they're looking for, and a list would pop up showing where the item was, what price, and where the house was located. Players then trotted over to that house, found the merchant and bought the item, assuming nobody got there first. Seems like a hassle? Nah....pretty easy and painless, actually. They implemented a horse system and a temporary running speed buff to help you get on your merry little way. And players went nuts buying/decorating their houses. Could have guild houses/villas/mansions also where you could have different merchants/traders. Great stuff! |
Shonmi Woolyhead
I was thinking that we could just have a town bulletin board system, perhaps as a tab next to the trade channel, perhaps as a location one would have to go up to and post messages or read messages at. hopefully we could just drag the items to the BBS and type in a price. this would stay up only while you were in town, and ppl could click on your name or item to message you to buy from you.
This has the bonus of reducing chatter while not being overwhelming, since there are maximum limits to the number of ppl in a town...?
This has the bonus of reducing chatter while not being overwhelming, since there are maximum limits to the number of ppl in a town...?
Kool Pajamas
I'd rather a trade system be beyond the district you are currently in.
NinjaKai
I think an NPC that allows you to search through via different catergories such as character name, item name, weapon type, etc. This would be a simpler method and more efficient than having physical stores.
Slainster
Quote:
Originally Posted by GranDeWun
They need an escrow system like EVE Online.
Basically: 1] I want to sell X. I put it in escrow, in the correct category, with a sell price. It disappears from my inventory, and I pay a small fee to broker. 2] Buyer browses category, sees X listed, buys it. I get sales price I set, buyer gets X, everyone happy, no spam. In order to prevent exploiting this as a storage mechanism (think about it), there would have to be a limit on how many open sell orders you could have at one time. |
Shonmi Woolyhead
I realize my suggestion is not the least burdonsome on the seller, but there are ways to simplify the sale, such as using the control-click on item to place the description into the list which you could just edit with the exact percentages and plusses, and once you have your list you could copy it with ^C and when changing to another town, just paste (^V) it into the new town's bulletin.
I'm just trying to simplify the system for the programmer. also, if the system reduced the server traffic, that would seem to be a bonus for Anet, which might get them to implement it faster. You're right, pajamas, that it would be much more efficient for both the seller and buyer if the system worked across all districts in a town, and perhaps if it reduces the server load enough, that would be a possibility. The amount of times GW crashes now a days seems to indicate that the servers are almost tapped out.
Of course, they could implement a new merchant type, the auctioneer, and you could give the merchant an item, it would be seen by all checking in with the auctioneer, just like the material traders are, but with a count-down timer added... the item goes in at a base price, and there is 10 seconds for someone to "buy" it at that price, but instead of allowing the exchange to go through, the auctioneer steps up the price to the next level for 10 seconds. if noone buys it at that level, the auctioneer lets it go at the previously accepted price, otherwise if someone is willing to pay the new price, he steps it up again and again, until noone is willing to go higher. he then sells it at the last accepted price...? of course i should post that at the auction thread:
http://www.guildwarsguru.com/forum/s...=20264&page=10
To prevent scams, the autioneer could take 10%-25% of the aution price, so you can't have friends keep buying items just to raise the expected price.
I'm just trying to simplify the system for the programmer. also, if the system reduced the server traffic, that would seem to be a bonus for Anet, which might get them to implement it faster. You're right, pajamas, that it would be much more efficient for both the seller and buyer if the system worked across all districts in a town, and perhaps if it reduces the server load enough, that would be a possibility. The amount of times GW crashes now a days seems to indicate that the servers are almost tapped out.
Of course, they could implement a new merchant type, the auctioneer, and you could give the merchant an item, it would be seen by all checking in with the auctioneer, just like the material traders are, but with a count-down timer added... the item goes in at a base price, and there is 10 seconds for someone to "buy" it at that price, but instead of allowing the exchange to go through, the auctioneer steps up the price to the next level for 10 seconds. if noone buys it at that level, the auctioneer lets it go at the previously accepted price, otherwise if someone is willing to pay the new price, he steps it up again and again, until noone is willing to go higher. he then sells it at the last accepted price...? of course i should post that at the auction thread:
http://www.guildwarsguru.com/forum/s...=20264&page=10
To prevent scams, the autioneer could take 10%-25% of the aution price, so you can't have friends keep buying items just to raise the expected price.
Kex Doomlich
I have seen something similar (like a private shop) in knight online. Basically, player goes to "Merchant Mode"...sits on the floor and sets up a small table in front of himself. Then he puts like max 10 things for trading there, and sets price for every item. So basically, you can only buy item for that specific price...no bidding.
However I do like the idea to give your item to special merchant and set a price for it...so there could be less mess in towns.
However I do like the idea to give your item to special merchant and set a price for it...so there could be less mess in towns.
xXa1
personally i prefer the commodities market system being implemented by EVE Online
Trylo
What if, kinda like the skills from the preist, you give ur items to an auctioneer (npc) and people could go to bows, click the upgrades they want, then search the inventory for an item in stock like that, then either have an IGN to pm, or a straight up offer on the item. So for example:
I'm looking for a...
Prefix Mod Weapon* Suffix Mod Inherent(none)
Silencing Sword(Spatha) Fortitude +__ 15% in a Stance
... ... ... ...
... ... ... ...
*Bows would be categorized as Flat, Recurve etc. before the skin
**Option for NONE would be available on all mods.
ps~my table didnt show up to well after it takes the spaces away XD
Just like the Preist of Balthazar, i think its easy enough to find what im looking for.
ALSO:
I dont think that making personal owned shops would work, at all, to reduce the spam. If anythnig, it will increase the amount of lag. That's about it. If you had to pay for the use of one, who would pay extra just to go away for a while? unless its under 1k, I wouldnt even give it a second thought. I would just sell something on here . I like auctions much better.
I'm looking for a...
Prefix Mod Weapon* Suffix Mod Inherent(none)
Silencing Sword(Spatha) Fortitude +__ 15% in a Stance
... ... ... ...
... ... ... ...
*Bows would be categorized as Flat, Recurve etc. before the skin
**Option for NONE would be available on all mods.
ps~my table didnt show up to well after it takes the spaces away XD
Just like the Preist of Balthazar, i think its easy enough to find what im looking for.
ALSO:
I dont think that making personal owned shops would work, at all, to reduce the spam. If anythnig, it will increase the amount of lag. That's about it. If you had to pay for the use of one, who would pay extra just to go away for a while? unless its under 1k, I wouldnt even give it a second thought. I would just sell something on here . I like auctions much better.
serpas
I didn't had time to read all the reply on this thread, but the idea of a personal shop would work good.
Anyway there on world of warcraft they have a simple and easy way to buy and sell things.
By pressing a button the general/world marketplace (not personal then) will pop up.
All the sellers can put items there, setting up the prices, then who want to buy something can search things by category/types, check the prices, wearing it, then buy it easily.
All of this can work when the seller is offline!
The guy who was selling stuff when back online will receive the money + a message like "u sold an item to XXXX"
Things like that will make the game less frustrating
Thanks and sorry for my english guys
Anyway there on world of warcraft they have a simple and easy way to buy and sell things.
By pressing a button the general/world marketplace (not personal then) will pop up.
All the sellers can put items there, setting up the prices, then who want to buy something can search things by category/types, check the prices, wearing it, then buy it easily.
All of this can work when the seller is offline!
The guy who was selling stuff when back online will receive the money + a message like "u sold an item to XXXX"
Things like that will make the game less frustrating
Thanks and sorry for my english guys
The Hand Of Death
I heard this suggestion awhile back. It would be cool to do this, but if it was implemented I would suggest some of the following:
-Have trade outposts, so places like LA, Droks, KC, Cavalon, and House ZH would not get cluttered.
-Have some organization of shops, materials sold in this quarter, gold weapons sold in this quarter, green weapons and so on.
-Have it so the seller can set a specific price, and people can auction on that item, then they give it to the highest bidder, either having it sold without them being there or having to meet up with the person.
-Have trade outposts, so places like LA, Droks, KC, Cavalon, and House ZH would not get cluttered.
-Have some organization of shops, materials sold in this quarter, gold weapons sold in this quarter, green weapons and so on.
-Have it so the seller can set a specific price, and people can auction on that item, then they give it to the highest bidder, either having it sold without them being there or having to meet up with the person.
Aramaki
Yes we all need a private shop but Anet reluctance to implement this feature is very strange. Can't they see the trade spams flooding over to local chat channel is very very annoying, in a way ruining the community?
unholy guardian
i'm all for something to trade better, i just don't bother selling imperfect stuff, not worth waiting 5 hours...
rong626
Like Silkroad online u mean.But in that game ppl set up shops EVEYWHERE in the city and its VERY messy.You will have to click on their stall to open their shop console.
MarcinJ13
Two Ideas:
1) Instaed of private shops, just ability to mark items "For Sale" and wanted price. Then other players could display a window with item tree, find the item they want and find the person who sells (then whisp, haggle over price and buy).
2) To block "WTS", "Want To Sell", "W T S" and similiar options from local chanell (that would stop spamming at least partially on Local channel)
1) Instaed of private shops, just ability to mark items "For Sale" and wanted price. Then other players could display a window with item tree, find the item they want and find the person who sells (then whisp, haggle over price and buy).
2) To block "WTS", "Want To Sell", "W T S" and similiar options from local chanell (that would stop spamming at least partially on Local channel)
Geer
I like the idea of private shops, but to avoid having a lot of shops in the towns/outposts, maybe create a "marketplace" in every town/outpost which allows a number of people to open their store there for some money.
This way the number of private stores is controlled and limited.
It will not "over-store" the whole area, just a part of the town/outpost is for stores.
And i like MarcinJ13's second idea: Block the WTS, W T S, W.T.S, etc, etc from local channel. If people can be forced to put trade chat on trade channel, then other players can easily turn it off if they are not interested. Helps to avoid spam.
But definitely /signed for the private stores, if it can be limited in some way to avoid server overload.
This way the number of private stores is controlled and limited.
It will not "over-store" the whole area, just a part of the town/outpost is for stores.
And i like MarcinJ13's second idea: Block the WTS, W T S, W.T.S, etc, etc from local channel. If people can be forced to put trade chat on trade channel, then other players can easily turn it off if they are not interested. Helps to avoid spam.
But definitely /signed for the private stores, if it can be limited in some way to avoid server overload.
Ian Savage
My opinion on the matter of trade is that there will never be a perfect system. However, the best trade system I've run into so far is the one running in FFXI
First of all, you have Auction House. Not as much Auction as you'd find in WoW, but the basic idea is that there is a large cache of items up there, so both new and older players can go to buy/sell items. there is, however, ALSO a private shop system. by selecting the 'check' command while targeting a player shows you their title, alliegience, equipment, job and level, and gives you a button that will open that players personal shop. So far, on my server, i have yet to hit major trade spams in most cities, the ones that pop up are the people asking for ports, but thats a different story alltogether.
In conclusion,
/signed for personal shop-AH-and Personal Profile combo
First of all, you have Auction House. Not as much Auction as you'd find in WoW, but the basic idea is that there is a large cache of items up there, so both new and older players can go to buy/sell items. there is, however, ALSO a private shop system. by selecting the 'check' command while targeting a player shows you their title, alliegience, equipment, job and level, and gives you a button that will open that players personal shop. So far, on my server, i have yet to hit major trade spams in most cities, the ones that pop up are the people asking for ports, but thats a different story alltogether.
In conclusion,
/signed for personal shop-AH-and Personal Profile combo
Sir_Ace_Manslayer
good idea but i think it would be better to have an ingame auctioner where it would group in specific class such as axes, swords, sheilds and break down into even smaller kinda jus liek the guru auctions witch i think is flawless but it would not increase in price u simply set the price to sell and it sell for exatly that
legion_rat
Quote:
Originally Posted by Sir_Ace_Manslayer
good idea but i think it would be better to have an ingame auctioner where it would group in specific class such as axes, swords, sheilds and break down into even smaller kinda jus liek the guru auctions witch i think is flawless but it would not increase in price u simply set the price to sell and it sell for exatly that
|
this would save a lot of time. you could find the greens you want or golds and grapes.......does anyone buy blues?
Maybe by the Mod?
~the "I dont care just stop the WTB/WTS spam" Rat~
twistdshade
nah this wont work out at all, too much programing too much stress on the servers ect. instead, gw should just have some official forums, and link the game with the forum, like... you open a menu in gw, and in a seprate web page the forums open up, you can put items up for sale here, and you get a small in game notification if you get a reply to your thread/sale or whatever this would also be used to send people messages when they are offline
not sure if its programable, but maby the internet window that pops up, pops in front of the gw window, so you dont have to minimize evry time you want to post? maby an anet programmed browser? they could use this browser in other games too
not sure if its programable, but maby the internet window that pops up, pops in front of the gw window, so you dont have to minimize evry time you want to post? maby an anet programmed browser? they could use this browser in other games too
Not A Fifty Five
Heh I think gwguru is good enough for selling :P Its not like its a lot of work, you forum your "crap" items, and either high end the bigger ones or auction. All you do is bump/relist. Screenshoting and cropping and all that is annoying, but when an item's wortk 40k its worth the little effort
honnaja
I don't have the time or inclination to stand around spamming and forum auctions don't really appeal to me.
I often log in and go AFK for ages.. it would be so nice to have my character 'working' whilst I'm AFK!
I really find it SO hard to believe that they haven't done something about this yet. Heck I wouldn't mind paying to set up my own little shop/stall/chest/whatever! Either Game or RL currency!
I have very few gripes about the game itself, but this is one of them, and it bothers me most when I really need to get rid of stuff from my inventory and have to stand around trying to sell it to idiots who ask you ridiculous questions and completely misunderstand what you're trying to trade (and hopefully you can see from the way that I write that it's not down to me advertising it all wrong! - either that, or you just know what's it's like from your own experience.).
I have stuff to sell, I could do with more cash, but I just can't be bothered with the hassle of trying to sell it, so it sits in my inventory in the hope that one day I'll be able to sell it in game like you can in so many other online games!
/rant
*coughs and shuffles off*
I often log in and go AFK for ages.. it would be so nice to have my character 'working' whilst I'm AFK!
I really find it SO hard to believe that they haven't done something about this yet. Heck I wouldn't mind paying to set up my own little shop/stall/chest/whatever! Either Game or RL currency!
I have very few gripes about the game itself, but this is one of them, and it bothers me most when I really need to get rid of stuff from my inventory and have to stand around trying to sell it to idiots who ask you ridiculous questions and completely misunderstand what you're trying to trade (and hopefully you can see from the way that I write that it's not down to me advertising it all wrong! - either that, or you just know what's it's like from your own experience.).
I have stuff to sell, I could do with more cash, but I just can't be bothered with the hassle of trying to sell it, so it sits in my inventory in the hope that one day I'll be able to sell it in game like you can in so many other online games!
/rant
*coughs and shuffles off*
Xandros
/Signed ^_^
brokenbokken
I'm for this. I'm tired of trying to sell stuff when I could be doing more interesting things. Who wants to stand around for an hour trying to sell stuff?
I like the idea of an entire market city or trading post because the game logic is already there for expanding into new districts when one is full.
I just like the idea of being able to browse for what I want, as well as sell off a bunch of items at once.
As it is now, selling stuff in game is pure torture.
I like the idea of an entire market city or trading post because the game logic is already there for expanding into new districts when one is full.
I just like the idea of being able to browse for what I want, as well as sell off a bunch of items at once.
As it is now, selling stuff in game is pure torture.
johngid
Quote:
Originally Posted by Jas
Would they really go there? I doubt that. I think Ascalon, LA and Droks would still be filled with "WTS"-shouts. And those places would only be used by the people that really play the game and hate spamming. Spammers (with them I mean semi-professional WTS-persons) will anyway stay in the cities and use the Local-channel the same way they have before.
|
After any other mechanism of trading is implemented, there should be a way of reporting and punishing users that STILL use local channels (using the really easy "screen shot" button on keyboard (thanks ArenaNet for making it that easy =)) to buy or sell stuff, I think this would be the only way of getting rid of this issue.
Quote:
Originally Posted by Jas
This would create the monopoly like situation as the rich Guilds would have a guy there to buy all the cheap items off and reselling them back to the Auction-merchant at the price set to that particular item by that one rich Guild.
Unfortunately I don't have any solution for that myself. All I can do is point out that that just won't work |
Private shops is the way that "Knight online" works (www.knightonlineworld.com), and it is not as good as it sounds. It is a free game, so I invite you to check it out. Basically too crowded with shops, and they sometimes are over important NPC's which makes it harder to click on them.
Anyway, my two cents.
/not signed (I still preffer an auction house)
Knightsaber Sith
I've noticed people using the trade option in the new party search system has decreased the amount of spam in cities; but not quite eliminated it. This is probably the only "trade improvement" we'll see for a while.
flankthetank
Quote:
Originally Posted by lostage
I know in Dark Age of Camelot they had housing zones where you could go and buy a house, customize it, yadda yadda yadda, and buy a, essentially, private shop.
The way it worked, you can drop an item on it, much like storage, set a price for it, and go about your day. Other players could then use on NPC to search for the specific item they're looking for, and a list would pop up showing where the item was, what price, and where the house was located. Players then trotted over to that house, found the merchant and bought the item, assuming nobody got there first. Seems like a hassle? Nah....pretty easy and painless, actually. They implemented a horse system and a temporary running speed buff to help you get on your merry little way. And players went nuts buying/decorating their houses. Could have guild houses/villas/mansions also where you could have different merchants/traders. Great stuff! |
puteh
ive played an online game like this and the private shops helps in other online games.this is a good suggestion.
/Signed
/Signed
puteh
ive played an online game like this and the private shops helps.this is a good suggestion.
/Signed
/Signed