



Mofoman
oHcHeese
Sagius Truthbarron
Originally Posted by TomD22
ROSE online had this, and while i agree ANYTHING would be better than the current setup, there are problems with private shops:
1. Too many people. In ROSE, all the major cities became totally clogged with shops (literally so you could not see the ground in busy areas). |
Priest Of Sin
TheMadKingGeorge
quickmonty
The Lich Ranger
Originally Posted by quickmonty
I think that auction house is the way to go. If set up like the auction on this website, with a search feature, it is fairly easy to find what you are looking for. But since it will be in-game the transaction could be completed automatically after the auction closes, with gold and item(s) being automatically transfered between accounts. That would also eliminate dead-beats who want to welsh on a done deal.
|
dreamhunk
Dark Helmet
GranDeWun
Joh
Vexolate
Originally Posted by lostage
I know in Dark Age of Camelot they had housing zones where you could go and buy a house, customize it, yadda yadda yadda, and buy a, essentially, private shop.
The way it worked, you can drop an item on it, much like storage, set a price for it, and go about your day. Other players could then use on NPC to search for the specific item they're looking for, and a list would pop up showing where the item was, what price, and where the house was located. Players then trotted over to that house, found the merchant and bought the item, assuming nobody got there first. Seems like a hassle? Nah....pretty easy and painless, actually. They implemented a horse system and a temporary running speed buff to help you get on your merry little way. And players went nuts buying/decorating their houses. Could have guild houses/villas/mansions also where you could have different merchants/traders. Great stuff! |
Shonmi Woolyhead
Kool Pajamas
NinjaKai
Slainster
Originally Posted by GranDeWun
They need an escrow system like EVE Online.
Basically: 1] I want to sell X. I put it in escrow, in the correct category, with a sell price. It disappears from my inventory, and I pay a small fee to broker. 2] Buyer browses category, sees X listed, buys it. I get sales price I set, buyer gets X, everyone happy, no spam. In order to prevent exploiting this as a storage mechanism (think about it), there would have to be a limit on how many open sell orders you could have at one time. |
Shonmi Woolyhead
Kex Doomlich
xXa1
Trylo
serpas
The Hand Of Death
Aramaki
unholy guardian
rong626
MarcinJ13
Geer
Ian Savage
Sir_Ace_Manslayer
legion_rat
Originally Posted by Sir_Ace_Manslayer
good idea but i think it would be better to have an ingame auctioner where it would group in specific class such as axes, swords, sheilds and break down into even smaller kinda jus liek the guru auctions witch i think is flawless but it would not increase in price u simply set the price to sell and it sell for exatly that
|
twistdshade
Not A Fifty Five
honnaja
Xandros
brokenbokken
johngid
Originally Posted by Jas
Would they really go there? I doubt that. I think Ascalon, LA and Droks would still be filled with "WTS"-shouts. And those places would only be used by the people that really play the game and hate spamming. Spammers (with them I mean semi-professional WTS-persons) will anyway stay in the cities and use the Local-channel the same way they have before.
|
Originally Posted by Jas
This would create the monopoly like situation as the rich Guilds would have a guy there to buy all the cheap items off and reselling them back to the Auction-merchant at the price set to that particular item by that one rich Guild.
Unfortunately I don't have any solution for that myself. All I can do is point out that that just won't work ![]() |
Knightsaber Sith
flankthetank
Originally Posted by lostage
I know in Dark Age of Camelot they had housing zones where you could go and buy a house, customize it, yadda yadda yadda, and buy a, essentially, private shop.
The way it worked, you can drop an item on it, much like storage, set a price for it, and go about your day. Other players could then use on NPC to search for the specific item they're looking for, and a list would pop up showing where the item was, what price, and where the house was located. Players then trotted over to that house, found the merchant and bought the item, assuming nobody got there first. Seems like a hassle? Nah....pretty easy and painless, actually. They implemented a horse system and a temporary running speed buff to help you get on your merry little way. And players went nuts buying/decorating their houses. Could have guild houses/villas/mansions also where you could have different merchants/traders. Great stuff! |
puteh
puteh